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		<title><![CDATA[Kotaku: Mark Rein]]></title>
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			<title><![CDATA[Kotaku: Mark Rein]]></title>
			<link>http://kotaku.com/tag/mark rein</link>
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		<link>http://kotaku.com/tag/mark rein</link>
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		<description><![CDATA[Kotaku posts tagged Mark Rein]]></description>
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			<title><![CDATA[Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" href="http://kotaku.com/5884423/unreals-next-engine-will-need-a-console-at-least-ten-times-more-powerful-than-the-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" alt="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" src="http://cache.kotaku.com/assets/images/9/2012/02/small_db96239cd0b2fab25dd9336c5138f638.png"/>
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				The human eye can only perceive 72 frames per second. We've been seeing games at 60 frames per second for some time. And as graphics approach photorealism with current computing power, some suggest that the days of giant leaps in visual quality are past us, and we'll be seeing smaller refinements going forward.				<a href="http://kotaku.com/5884423/unreals-next-engine-will-need-a-console-at-least-ten-times-more-powerful-than-the-xbox-360" title="Click here to read more about Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884423/unreals-next-engine-will-need-a-console-at-least-ten-times-more-powerful-than-the-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884423]]></guid>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Dice 2012]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Kotakucore]]></category>
			<category><![CDATA[Mark Rein]]></category>
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			<pubDate><![CDATA[Sun, 12 Feb 2012 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Report: Developers Working With 'Underclocked' Wii U Hardware]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" href="http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" alt="Click here to read Report: Developers Working With 'Underclocked' Wii U Hardware" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wii_u_hardware.jpg"/>
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				There's a good reason that Nintendo showed off<a href="http://kotaku.com/5809744/nintendo-used-360-ps3&mdash;pc-game-footage-in-its-wii-u-demo-reel"> video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games</a>, not the Wii U, at last week's E3 unveiling of the console. According to a new report, Wii U games just weren't looking so hot on current hardware.				<a href="http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware" title="Click here to read more about Report: Developers Working With 'Underclocked' Wii U Hardware">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812391]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Thq]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii u]]></category>
			<pubDate><![CDATA[Wed, 15 Jun 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Report: Gears of War Getting Kinect Control [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Gears of War Getting Kinect Control [Update]" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Report: Gears of War Getting Kinect Control [Update]" href="http://kotaku.com/5690751/report-gears-of-war-getting-kinect-control" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Gears of War Getting Kinect Control [Update]" alt="Click here to read Report: Gears of War Getting Kinect Control [Update]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_62ba0f6243f4b011b4d86c21b79e81e3.jpg"/>
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				Epic Games' beefed up Xbox 360 shooter series may be adding a little motion control to its Locust-chainsawing action, according to one report that says Gears of War is getting Kinect enabled.				<a href="http://kotaku.com/5690751/report-gears-of-war-getting-kinect-control" title="Click here to read more about Report: Gears of War Getting Kinect Control [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5690751/report-gears-of-war-getting-kinect-control]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5690751]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[cliff bleszinski]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Gears Of War 3]]></category>
			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<pubDate><![CDATA[Mon, 15 Nov 2010 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" href="http://kotaku.com/5654869/gears-of-war-devs-reckon-future-playstation-xbox-will-be-portable" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" alt="Click here to read Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable" src="http://cache.kotaku.com/assets/images/9/2010/10/pstablet.jpg"/>
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				Epic Games, video game engine tycoons and the developers behind Gears of War, have a vision for the future. And that vision includes Xboxes and PlayStations that you can unplug from your TV and carry around with you.				<a href="http://kotaku.com/5654869/gears-of-war-devs-reckon-future-playstation-xbox-will-be-portable" title="Click here to read more about Gears Of War Devs Reckon Future PlayStation, Xbox Will Be Portable">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5654869/gears-of-war-devs-reckon-future-playstation-xbox-will-be-portable]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5654869]]></guid>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[GearsOfWar]]></category>
			<category><![CDATA[Markrein]]></category>
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			<category><![CDATA[Unrealengine]]></category>
			<pubDate><![CDATA[Mon, 04 Oct 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mark Rein Is Sorry For Being A &quot;Jerk&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein Is Sorry For Being A &amp;quot;Jerk&amp;quot;" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Mark Rein Is Sorry For Being A &amp;quot;Jerk&amp;quot;" href="http://kotaku.com/5591332/mark-rein-is-sorry-for-being-a-jerk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mark Rein Is Sorry For Being A &amp;quot;Jerk&amp;quot;" alt="Click here to read Mark Rein Is Sorry For Being A &amp;quot;Jerk&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2010/07/lemonrein.jpg"/>
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				So Epic's Mark Rein interrupted a discussion last week at a conference, <a href="http://kotaku.com/5588678/indie-dev-says-epic-can-fk-off">and got people upset</a>. It made for good theatre at the time, but now the dust has settled, Rein has issued an honest apology.				<a href="http://kotaku.com/5591332/mark-rein-is-sorry-for-being-a-jerk" title="Click here to read more about Mark Rein Is Sorry For Being A &quot;Jerk&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5591332/mark-rein-is-sorry-for-being-a-jerk]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5591332]]></guid>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Tue, 20 Jul 2010 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Indie Dev Says Epic Can &quot;F**k Off&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Indie Dev Says Epic Can &amp;quot;F**k Off&amp;quot;" href="http://kotaku.com/britain/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">britain</span></a></div -->					<div><a title="Click here to read Indie Dev Says Epic Can &amp;quot;F**k Off&amp;quot;" href="http://kotaku.com/5588678/indie-dev-says-epic-can-fk-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Indie Dev Says Epic Can &amp;quot;F**k Off&amp;quot;" alt="Click here to read Indie Dev Says Epic Can &amp;quot;F**k Off&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_d82cb57021b187383a89c15ee83ff3e3.jpg"/>
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				If the Develop Conference in Britain earlier this week was good for one thing, it was a healthy dose of games industry shit-talking. Like this rant from Positech's Cliff Harris, in which he says "Mark Rein is a jerk".				<a href="http://kotaku.com/5588678/indie-dev-says-epic-can-fk-off" title="Click here to read more about Indie Dev Says Epic Can &quot;F**k Off&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5588678/indie-dev-says-epic-can-fk-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5588678]]></guid>
			<category><![CDATA[Britain]]></category>
			<category><![CDATA[Develop Conference]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Gratuitous space battles]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Nsfw]]></category>
			<category><![CDATA[positech]]></category>
			<pubDate><![CDATA[Fri, 16 Jul 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Gears of War Maker Calls iPhone, iPad & Android 'The Consoles of the Future']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War Maker Calls iPhone, iPad &amp; Android 'The Consoles of the Future'" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Gears of War Maker Calls iPhone, iPad &amp; Android 'The Consoles of the Future'" href="http://kotaku.com/5575956/gears-of-war-maker-believes-iphone-ipad--android-are-the-consoles-of-the-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War Maker Calls iPhone, iPad &amp; Android 'The Consoles of the Future'" alt="Click here to read Gears of War Maker Calls iPhone, iPad &amp; Android 'The Consoles of the Future'" src="http://cache.kotaku.com/assets/images/9/2010/06/gears_3_ipad.jpg"/>
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				Epic Games, the people who make Unreal Tournament and Gears of War, could eventually bring Gears of War to your iPhone or Android, the future destination of big budget, "AAA" games.				<a href="http://kotaku.com/5575956/gears-of-war-maker-believes-iphone-ipad--android-are-the-consoles-of-the-future" title="Click here to read more about Gears of War Maker Calls iPhone, iPad & Android 'The Consoles of the Future'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5575956/gears-of-war-maker-believes-iphone-ipad--android-are-the-consoles-of-the-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5575956]]></guid>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<pubDate><![CDATA[Tue, 29 Jun 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Does Epic Games' Mark Rein Think Of The iPad?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Does Epic Games' Mark Rein Think Of The iPad?" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read What Does Epic Games' Mark Rein Think Of The iPad?" href="http://kotaku.com/5458517/what-does-epic-games-mark-rein-think-of-the-ipad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Does Epic Games' Mark Rein Think Of The iPad?" alt="Click here to read What Does Epic Games' Mark Rein Think Of The iPad?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_9ff9c731ef44bb2f9f59d4a3d8a5838a.jpg"/>
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				We ran into Epic Games vice president Mark Rein at Apple's iPad demo event today, happily tapping and gesturing to his heart's content with one of the sleek new tablets. Will Epic bring its Unreal Engine to the iPad?				<a href="http://kotaku.com/5458517/what-does-epic-games-mark-rein-think-of-the-ipad" title="Click here to read more about What Does Epic Games' Mark Rein Think Of The iPad?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5458517/what-does-epic-games-mark-rein-think-of-the-ipad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5458517]]></guid>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[apple ipad]]></category>
			<category><![CDATA[apple tablet]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Thu, 28 Jan 2010 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hands-On With Unreal Engine On The iPhone, Nvidia Tegra]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" href="http://kotaku.com/ces10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces10</span></a></div -->					<div><a title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" href="http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" alt="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7eec6861d6319e3abce88502ed91cd62.jpg"/>
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				Epic Games VP Mark Rein brought with him the latest platforms on which the company's Unreal Engine 3 officially runs, iPhone 3GS hardware and Nvidia's Tegra 2 "system-on-a-chip" platform, giving us a chance to go hands-on with the tech demo.				<a href="http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra" title="Click here to read more about Hands-On With Unreal Engine On The iPhone, Nvidia Tegra">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5444554]]></guid>
			<category><![CDATA[ces10]]></category>
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			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Nvidia]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Tegra]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Sun, 10 Jan 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Epic: Unreal The &quot;Unofficial Engine&quot; Of Project Natal]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic: Unreal The &amp;quot;Unofficial Engine&amp;quot; Of Project Natal" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Epic: Unreal The &amp;quot;Unofficial Engine&amp;quot; Of Project Natal" href="http://kotaku.com/5378490/epic-unreal-the-unofficial-engine-of-project-natal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic: Unreal The &amp;quot;Unofficial Engine&amp;quot; Of Project Natal" alt="Click here to read Epic: Unreal The &amp;quot;Unofficial Engine&amp;quot; Of Project Natal" src="http://cache.kotaku.com/assets/images/9/2011/11/small_894424ba4be9b3286b84beb1b4839ca4.jpg"/>
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				Epic Games, makers of things Unreal and Gears of War, are fully on board with this Project Natal thing that Microsoft has cooked up. VP Mark Rein calls the company's popular Unreal tech "the unofficial engine of Natal."				<a href="http://kotaku.com/5378490/epic-unreal-the-unofficial-engine-of-project-natal" title="Click here to read more about Epic: Unreal The &quot;Unofficial Engine&quot; Of Project Natal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5378490/epic-unreal-the-unofficial-engine-of-project-natal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5378490]]></guid>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Mark Rein]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 09 Oct 2009 21:20:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Is Not The &quot;HD Generation&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is Not The &amp;quot;HD Generation&amp;quot;" href="http://kotaku.com/hd/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hd</span></a></div -->					<div><a title="Click here to read This Is Not The &amp;quot;HD Generation&amp;quot;" href="http://kotaku.com/5320735/this-is-not-the-hd-generation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is Not The &amp;quot;HD Generation&amp;quot;" alt="Click here to read This Is Not The &amp;quot;HD Generation&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3d691f18f68ff6967c2cdd5dd05acb20.jpg"/>
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				This was supposed to be the "high definition" generation of gaming. That's what it brought that was <em>new</em>. 16:9, 1080p, all that. But four years on from the release of the 360, we're anything but.				<a href="http://kotaku.com/5320735/this-is-not-the-hd-generation" title="Click here to read more about This Is Not The &quot;HD Generation&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5320735/this-is-not-the-hd-generation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5320735]]></guid>
			<category><![CDATA[Hd]]></category>
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			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Thu, 23 Jul 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Epic Games Exec Doesn't Think Nintendo Owns This Generation]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games Exec Doesn't Think Nintendo Owns This Generation" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read Epic Games Exec Doesn't Think Nintendo Owns This Generation" href="http://kotaku.com/5320817/epic-games-exec-doesnt-think-nintendo-owns-this-generation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Games Exec Doesn't Think Nintendo Owns This Generation" alt="Click here to read Epic Games Exec Doesn't Think Nintendo Owns This Generation" src="http://cache.kotaku.com/assets/images/9/2009/07/wii.jpg"/>
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				 The Wii is hugely popular with lots of people. Some people, though, are more wary of the Wii. One of those is <a class="autolink" title="Click here to read more posts tagged EPIC GAMES" title="Click here to read more posts tagged EPIC GAMES" href="http://kotaku.com/tag/epic-games/">Epic Games</a> boss <a class="autolink" title="Click here to read more posts tagged MARK REIN" title="Click here to read more posts tagged MARK REIN" href="http://kotaku.com/tag/mark-rein/">Mark Rein</a>.				<a href="http://kotaku.com/5320817/epic-games-exec-doesnt-think-nintendo-owns-this-generation" title="Click here to read more about Epic Games Exec Doesn't Think Nintendo Owns This Generation">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5320817/epic-games-exec-doesnt-think-nintendo-owns-this-generation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5320817]]></guid>
			<category><![CDATA[Mark Rein]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 23 Jul 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Do Gamers See Video Game Movies?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Do Gamers See Video Game Movies?" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Why Do Gamers See Video Game Movies?" href="http://kotaku.com/5161339/why-do-gamers-see-video-game-movies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Do Gamers See Video Game Movies?" alt="Click here to read Why Do Gamers See Video Game Movies?" src="http://cache.kotaku.com/assets/images/9/2009/02/cecil_b_demille.jpg"/>
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				Rule of thumb: Video game movies are not very good. I know it, you know it. Yet, game movies typically do pretty well at the box office. Why?				<a href="http://kotaku.com/5161339/why-do-gamers-see-video-game-movies" title="Click here to read more about Why Do Gamers See Video Game Movies?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5161339/why-do-gamers-see-video-game-movies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5161339]]></guid>
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			<category><![CDATA[Max Payne]]></category>
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			<category><![CDATA[street fighter: the legend of chun-li]]></category>
			<pubDate><![CDATA[Fri, 27 Feb 2009 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gears of War Developer on Gears of War Ten Year Plan: Bwah?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War Developer on Gears of War Ten Year Plan: Bwah?" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Gears of War Developer on Gears of War Ten Year Plan: Bwah?" href="http://kotaku.com/5152038/gears-of-war-developer-on-gears-of-war-ten-year-plan-bwah" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War Developer on Gears of War Ten Year Plan: Bwah?" alt="Click here to read Gears of War Developer on Gears of War Ten Year Plan: Bwah?" src="http://cache.kotaku.com/assets/images/9/2009/02/lancer_gears.jpg"/>
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				Just because <i><a class="autolink" title="Click here to read more posts tagged GEARS OF WAR" title="Click here to read more posts tagged GEARS OF WAR" href="http://kotaku.com/tag/gears-of-war/">Gears of War</a> 2</i> writer Joshua Ortega <a href="http://kotaku.com/5150348/get-ready-for-ten-years-of-gears">says</a> <i>Gears of War</i> is "a ten year plan" and that in-game Lancer weapon is the new lightsaber, does that mean it's so?				<a href="http://kotaku.com/5152038/gears-of-war-developer-on-gears-of-war-ten-year-plan-bwah" title="Click here to read more about Gears of War Developer on Gears of War Ten Year Plan: Bwah?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5152038/gears-of-war-developer-on-gears-of-war-ten-year-plan-bwah]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5152038]]></guid>
			<category><![CDATA[Epic]]></category>
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			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 11 Feb 2009 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gears of War 2: Over 3 Million Served]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War 2: Over 3 Million Served" href="http://kotaku.com/gears-of-war-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar2</span></a></div -->					<div><a title="Click here to read Gears of War 2: Over 3 Million Served" href="http://kotaku.com/5105030/gears-of-war-2-over-3-million-served" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War 2: Over 3 Million Served" alt="Click here to read Gears of War 2: Over 3 Million Served" src="http://cache.kotaku.com/assets/images/9/2008/12/gears_2_3_million.jpg"/>
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				Epic Games' <em>Gears of War</em> sequel is in no danger of being branded a dud huge, as the Xbox 360 exclusive has already sold through 3 million copies in just four weeks.				<a href="http://kotaku.com/5105030/gears-of-war-2-over-3-million-served" title="Click here to read more about Gears of War 2: Over 3 Million Served">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5105030/gears-of-war-2-over-3-million-served]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5105030]]></guid>
			<category><![CDATA[Gears Of War 2]]></category>
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			<category><![CDATA[Sales]]></category>
			<category><![CDATA[Software]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 08 Dec 2008 22:00:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unreal Tournament 3 Getting "Major Expansion"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Tournament 3 Getting &quot;Major Expansion&quot;" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Unreal Tournament 3 Getting &quot;Major Expansion&quot;" href="http://kotaku.com/5066204/unreal-tournament-3-getting-major-expansion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Tournament 3 Getting &quot;Major Expansion&quot;" alt="Click here to read Unreal Tournament 3 Getting &quot;Major Expansion&quot;" src="http://cache.kotaku.com/assets/images/9/2008/10/ut3_expansion.jpg"/>
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				Epic Games vice president Mark "Call Me Chocolate" Rein has let slip that the developer is hard at work on a "major expansion" to <em>Unreal Tournament 3</em>, according to a report from Eurogamer. Rein also confirmed that Chicago based publisher Midway was still the game's publisher, clearing up any confusion that the <em>Unreal Tournament</em> series was one of the licensed underperformers it was trimming off.				<a href="http://kotaku.com/5066204/unreal-tournament-3-getting-major-expansion" title="Click here to read more about Unreal Tournament 3 Getting "Major Expansion"">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5066204/unreal-tournament-3-getting-major-expansion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5066204]]></guid>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Mark Rein]]></category>
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			<category><![CDATA[unreal tournament 3]]></category>
			<pubDate><![CDATA[Mon, 20 Oct 2008 19:40:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Why Gears of War 2 Won't Be At Leipzig]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Gears of War 2 Won't Be At Leipzig" href="http://kotaku.com/games-convention/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention</span></a></div -->					<div><a title="Click here to read Why Gears of War 2 Won't Be At Leipzig" href="http://kotaku.com/5035886/why-gears-of-war-2-wont-be-at-leipzig" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Gears of War 2 Won't Be At Leipzig" alt="Click here to read Why Gears of War 2 Won't Be At Leipzig" src="http://cache.kotaku.com/assets/images/9/2008/08/mark_rein_pic.png"/>
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				Leipzig's Games Convention will be <i>Gears of War 2</i>-less. While the game got top Microsoft billing at E3, <i>Gears of War 2</i> won't be at GC. Explains Epic's Mark Rein:				<a href="http://kotaku.com/5035886/why-gears-of-war-2-wont-be-at-leipzig" title="Click here to read more about Why Gears of War 2 Won't Be At Leipzig">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5035886/why-gears-of-war-2-wont-be-at-leipzig]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5035886]]></guid>
			<category><![CDATA[games convention]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 12 Aug 2008 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5035886&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" href="http://kotaku.com/e308/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e308</span></a></div -->					<div><a title="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" href="http://kotaku.com/5024230/rein-bleszinski-dyack-jaffe-molyneux-+-stfu" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" alt="Click here to read Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!" src="http://cache.kotaku.com/assets/images/9/2008/07/stfu.jpg"/>
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				 Every year E3 comes and goes and we wind up with the same people being quoted over and over again. Is it because we respect their position in the games industry, or is it simply because they won't stop flapping their gums for five minutes to let anyone else get a word in? Crispy Gamer has gathered the most obnoxiously vociferous members of the gaming business together into a little feature they call "The 10 People We Hope Will Shut the F*** Up at This Year's E3". I'm not sure whether I agree with their choices or not...not because they are dubious or anything...it's just I'm not sure which of these guys I could take in a fight, and E3 is next week. Nintendo's Reggie has those crazy eyes going for him, and Clifford "The Big Red" Bleszinski could easily be hiding Wolverine-like scrappiness under his cool, collected demeanor. Peter Moore is chiseled from granite...hmmm. I bet I could take the founders of Gamecock, but only by exploiting their penchant for wearing capes. 				<a href="http://kotaku.com/5024230/rein-bleszinski-dyack-jaffe-molyneux-+-stfu" title="Click here to read more about Rein, Bleszinski, Dyack, Jaffe, Molyneux - STFU!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Jul 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Epic STILL Not Interested In Making Wii Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic STILL Not Interested In Making Wii Games" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read Epic STILL Not Interested In Making Wii Games" href="http://kotaku.com/5022821/epic-still-not-interested-in-making-wii-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic STILL Not Interested In Making Wii Games" alt="Click here to read Epic STILL Not Interested In Making Wii Games" src="http://cache.kotaku.com/assets/images/9/2008/07/b4/39/fbbc9b8fc9ca9f28daf02ff719792de8.jpg"/>
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				Lots of people have the Nintendo Wii. For example, I have a Nintendo Wii and, yes, maybe you do too! With such a high install base, making Wii games would seem like a valuable part of any developer's arsenal. Not Epic's, no sir-ey. The developer has stated in the past that it has no intentions of making Wii games, and Epic honcho Mark Rein still is sticking with his nothanks.jpg for Wii development:				<a href="http://kotaku.com/5022821/epic-still-not-interested-in-making-wii-games" title="Click here to read more about Epic STILL Not Interested In Making Wii Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Jul 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Rein: Big Publishers Will Run Digital Distribution, Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rein: Big Publishers Will Run Digital Distribution, Too" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read Rein: Big Publishers Will Run Digital Distribution, Too" href="http://kotaku.com/390641/rein-big-publishers-will-run-digital-distribution-too" class="pp_image">
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				 Has digital distribution made games cheaper? Uh, no. But lots of people <em>thought </em>it would. That's not the only myth surrounding the digital delivery of games: the idea persists that selling your games online will be a way to get around the dominance currently enjoyed by big publishers in the bricks-n-mortar retail sector. Well, according to Mark Rein, that's all a load of codswallop: <blockquote>Digital distribution is not a replacement for a publisher...They'll be paying for marketing just like they do for positioning in a store. The big publishers are going to own the front of those online stores. </blockquote> Were I a small-time developer, that would be <em>terribly </em>depressing, but since I'm <em>not</em>, I will admit it does sound like a fairly predictable scenario.				<a href="http://kotaku.com/390641/rein-big-publishers-will-run-digital-distribution-too" title="Click here to read more about Rein: Big Publishers Will Run Digital Distribution, Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 May 2008 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mark Rein Working To Make Xbox 360 UT3 Mods Happen]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein Working To Make Xbox 360 UT3 Mods Happen" href="http://kotaku.com/unreal-tournament-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealtournament3</span></a></div -->					<div><a title="Click here to read Mark Rein Working To Make Xbox 360 UT3 Mods Happen" href="http://kotaku.com/383406/mark-rein-working-to-make-xbox-360-ut3-mods-happen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mark Rein Working To Make Xbox 360 UT3 Mods Happen" alt="Click here to read Mark Rein Working To Make Xbox 360 UT3 Mods Happen" src="http://cache.kotaku.com/assets/images/9/2008/04/small_2005656987223616992_rs.jpg"/>
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				 Unreal Tournament III on PS3 is mod-heaven. People are going <a href="http://kotaku.com/376181/samus-unreal-tournament-iiis-newest-contender">bananas</a>! But what about the Xbox 360? Microsoft previously stated it wasn't up for allowing mods. Where do they stand now, pre-release? Let's ask Mark Rein. Mark?				<a href="http://kotaku.com/383406/mark-rein-working-to-make-xbox-360-ut3-mods-happen" title="Click here to read more about Mark Rein Working To Make Xbox 360 UT3 Mods Happen">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Apr 2008 01:00:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mark Rein Still Has Gears of War 2 Stuff To Show You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein Still Has Gears of War 2 Stuff To Show You" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Mark Rein Still Has Gears of War 2 Stuff To Show You" href="http://kotaku.com/377648/mark-rein-still-has-gears-of-war-2-stuff-to-show-you" class="pp_image">
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				 Mark Rein's best cheerleader? Mark Rein. And man, is Mark Rein ever excited about that <a href="http://kotaku.com/377109/gears-2-info-spews-forth-like-blood-from-a-head-wound">Game Informer article</a> on <em>Gears of War 2</em>. Like, it's probably the best thing Mark Rein has read all month. Says Mark Rein:				<a href="http://kotaku.com/377648/mark-rein-still-has-gears-of-war-2-stuff-to-show-you" title="Click here to read more about Mark Rein Still Has Gears of War 2 Stuff To Show You">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Apr 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mark Rein "Blown Away" By New 50 Cent Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein &quot;Blown Away&quot; By New 50 Cent Game" href="http://kotaku.com/unreal-engine-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealengine3</span></a></div -->					<div><a title="Click here to read Mark Rein &quot;Blown Away&quot; By New 50 Cent Game" href="http://kotaku.com/374892/mark-rein-blown-away-by-new-50-cent-game" class="pp_image">
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				 Mark Rein is not an easy man to impress. He's very picky. That chocolate suit he's wearing, it took him years to pick that out. So, when he says he was blown away by Unreal Engine 3 licensee <i>50 Cent: Blood on the Sand</i>, that means something. What, we're still not exactly sure. Says <i>Blood on the Sand</i> game director Julian Widdows:				<a href="http://kotaku.com/374892/mark-rein-blown-away-by-new-50-cent-game" title="Click here to read more about Mark Rein "Blown Away" By New 50 Cent Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Apr 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" href="http://kotaku.com/epic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epic</span></a></div -->					<div><a title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" href="http://kotaku.com/362632/chocolate-rein-gets-the-cliffster-back-on+message-re-pc-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" alt="Click here to read Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming" src="http://cache.kotaku.com/assets/images/9/2008/02/small_reincliffster.jpg"/>
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				Oh no, Cliffy, you <em>so </em>did not just say <a href="http://kotaku.com/356370/epic-and-the-cliffster-focusing-on-consoles-because-pc-gaming-is-in-disarray">PC gaming was in disarray</a>. How could you? Epic and PC gaming are <em>tight</em>, and you've even signed up to <a href="http://kotaku.com/358436/pc-gaming-alliance-officially-announced-here-to-save-the-day">PC gaming's very own super friends</a>! Time for Mark Rein to step in and set the record - and your message - straight. Speaking with MTV, the pair said: <blockquote><strong>MR</strong>: We want all these people buying laptops and reasonably priced PCs, to at least be able to be exposed to gaming. They can go out later and upgrade to something better, but let's at least give them a baseline experience."</blockquote>				<a href="http://kotaku.com/362632/chocolate-rein-gets-the-cliffster-back-on+message-re-pc-gaming" title="Click here to read more about Chocolate Rein Gets The Cliffster Back On-Message Re: PC Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!" href="http://kotaku.com/357966/epic-arent-worth-1bntheyre-worth-at-least-2bn" class="pp_image">
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				 Rumor: Microsoft are going to <a href="http://kotaku.com/357741/microsoft-to-buy-out-epic-gamepro-says">buy Gears of War creators Epic for $1 billion</a>. Rumor response: Epic VP Mark Rein, while refusing to rule the possibility out, gets his not-really-serious bargaining boots on and says $1 billion is <em>totally unacceptable</em>: <blockquote>I have not seen the actual GamePro article but if they're going to make predictions about us selling Epic we would prefer if they started at $2 billion. Because we don't want anyone thinking that we're cheap.</blockquote> I dunno Mark...that brown suit...you might want to kick it up to $3 billion, just to be sure.				<a href="http://kotaku.com/357966/epic-arent-worth-1bntheyre-worth-at-least-2bn" title="Click here to read more about Epic Aren't Worth $1bn...They're Worth At LEAST $2bn!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Epic Shoots Down GamePro's Gears 2 Exclusive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Shoots Down GamePro's Gears 2 Exclusive" href="http://kotaku.com/update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">update</span></a></div -->					<div><a title="Click here to read Epic Shoots Down GamePro's Gears 2 Exclusive" href="http://kotaku.com/352774/epic-shoots-down-gamepros-gears-2-exclusive" class="pp_image">
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				The upcoming GamePro issue hitting newsstands February 12th entices gamers with a <a href="http://kotaku.com/352079/gears-2-info-coming-this-week">"special report" on Epic's Gears of War 2</a>&mdash;the game we all know is coming but has yet to be announced to the world. So did GamePro score the scoop? According to Epic's Mark Rein, they did not. <blockquote>It is complete nonsense. We have not announced a sequel to Gears of War to Gamepro or anyone else for that matter.</blockquote>This response, of course, does not write off the possibility of hot gossip or legitimate leaks. But don't expect six pages of centerfold-quality Gears 2 porn or any official confirmation. 				<a href="http://kotaku.com/352774/epic-shoots-down-gamepros-gears-2-exclusive" title="Click here to read more about Epic Shoots Down GamePro's Gears 2 Exclusive">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Feb 2008 13:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Epic Still Fighting For UT3 Mods on 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Still Fighting For UT3 Mods on 360" href="http://kotaku.com/dlc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dlc</span></a></div -->					<div><a title="Click here to read Epic Still Fighting For UT3 Mods on 360" href="http://kotaku.com/351204/epic-still-fighting-for-ut3-mods-on-360" class="pp_image">
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				After finally getting around to loading my copy of UT3 for PS3 last weekend, I can really appreciate just  how easily Epic made downloading elements during multiplayer&mdash;it feels just as simple as it did years ago on PC. But Epic is still fighting the good fight to bring this same level of PC integration to the Xbox 360 version of their game. From Mark Rein: <blockquote>...we're hopeful. Microsoft hasn't said "no" yet, but then they haven't said "yes" either. We need them to say "yes," and we need them to do it soon.</blockquote>So what happens if Epic can't strike a deal with Microsoft? 				<a href="http://kotaku.com/351204/epic-still-fighting-for-ut3-mods-on-360" title="Click here to read more about Epic Still Fighting For UT3 Mods on 360">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jan 2008 14:40:56 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Epic Can't Quit The Shooters]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Can't Quit The Shooters" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read Epic Can't Quit The Shooters" href="http://kotaku.com/350967/epic-cant-quit-the-shooters" class="pp_image">
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				 Epic's games come in two flavors: First person and third person. Mix it up, guys! Can't you make other types of games? You know, games that aren't shooters? Epic honcho Mark Rein says:				<a href="http://kotaku.com/350967/epic-cant-quit-the-shooters" title="Click here to read more about Epic Can't Quit The Shooters">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jan 2008 08:00:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Rein Defends UTIII PC Sales, Crysis Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rein Defends UTIII PC Sales, Crysis Too" href="http://kotaku.com/sales/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sales</span></a></div -->					<div><a title="Click here to read Rein Defends UTIII PC Sales, Crysis Too" href="http://kotaku.com/346627/rein-defends-utiii-pc-sales-crysis-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rein Defends UTIII PC Sales, Crysis Too" alt="Click here to read Rein Defends UTIII PC Sales, Crysis Too" src="http://cache.kotaku.com/assets/images/9/2008/01/small_75269848.jpg"/>
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				The numbers we've seen on Unreal Tournament III sales for PC <a href="http://kotaku.com/gaming/flops/crysis-and-ut3-suffer-rough-november-launches-334763.php">haven't been good</a>, right alongside fellow November PC release Crysis. But while Epic's Mark Rein asserts that neither UTIII nor Crysis have flopped:<blockquote>It is amazing how people can look at two weeks of sales (in our case) in one single territory in the busiest Xmas sales season the industry has ever seen and come to the conclusion these titles are doing "badly". I don't think either title is doing so badly.</blockquote>As for Crysis sales being a bit higher:				<a href="http://kotaku.com/346627/rein-defends-utiii-pc-sales-crysis-too" title="Click here to read more about Rein Defends UTIII PC Sales, Crysis Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jan 2008 15:20:43 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Unreal Engine Invades Kids' Summer Camp]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine Invades Kids' Summer Camp" href="http://kotaku.com/education/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">education</span></a></div -->					<div><a title="Click here to read Unreal Engine Invades Kids' Summer Camp" href="http://kotaku.com/340137/unreal-engine-invades-kids-summer-camp" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/unrealmod.jpg"></a>iD Tech Camps, a sort of summer camp for children interesting in game development and computers, announced today that they will be offering classes on using the Unreal Engine 3 tools to make games to six or seven students this year. The instruction sounds like it will be heavy on the modding, but there will also be instruction on creating original games and environments.				<a href="http://kotaku.com/340137/unreal-engine-invades-kids-summer-camp" title="Click here to read more about Unreal Engine Invades Kids' Summer Camp">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 19:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[UT3 Is Ready For 360, No It's Not]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UT3 Is Ready For 360, No It's Not" href="http://kotaku.com/back-and-forth/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">backandforth</span></a></div -->					<div><a title="Click here to read UT3 Is Ready For 360, No It's Not" href="http://kotaku.com/339555/ut3-is-ready-for-360-no-its-not" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read UT3 Is Ready For 360, No It's Not" alt="Click here to read UT3 Is Ready For 360, No It's Not" src="http://cache.kotaku.com/assets/images/9/2008/01/small_uto90.jpg"/>
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				This page article a German gaming magazine (can anyone name it?) claims that the Xbox 360 version of Unreal Tournament 3 is 90% finished, and that it will be released around April 2008. However, Epic's Mark Rein quickly addressed the article to clarify that Epic had not set a release date (which is believable, since UT3 PS3's release wasn't solid until the last possible moment) and that as of right now, their focus is to release the PS3 European version of UT3. 				<a href="http://kotaku.com/339555/ut3-is-ready-for-360-no-its-not" title="Click here to read more about UT3 Is Ready For 360, No It's Not">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Jan 2008 13:40:34 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Sin City Gets Unreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sin City Gets Unreal" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Sin City Gets Unreal" href="http://kotaku.com/336366/sin-city-gets-unreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sin City Gets Unreal" alt="Click here to read Sin City Gets Unreal" src="http://cache.kotaku.com/assets/images/9/2007/12/small_sin_city_ue3.jpg"/>
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				The <a href="http://kotaku.com/gaming/i-love-hitmen/red-mile-leads-to-sin-city-262958.php">Red Mile-developed</a> video game version of Frank Miller's <em>Sin City</em> may very well <a href="http://kotaku.com/gaming/hollywood/sin-city-game-just-might-not-suck-312690.php">not suck</a>. It may very well also help Epic Games' Mark Rein sleep better at night, as the game based on the long-running comic book series will absolutely not feature a single bald space marine and will most likely not have that Unreal Engine 3 "look." Oh, did I forget to mention it's using the Unreal Engine? Well, it is, as Red Mile and Epic have announced today, cruelly teasing us with a tiny tidbit of info and failing to include a single screenshot for us to pick apart. Dare I say it? Dare I look forward to <em>Sin City</em> the game?				<a href="http://kotaku.com/336366/sin-city-gets-unreal" title="Click here to read more about Sin City Gets Unreal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Dec 2007 18:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mark Rein Explains How UT III Wound Up On The PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mark Rein Explains How UT III Wound Up On The PS3" href="http://kotaku.com/unreal-tournament-iii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealtournamentiii</span></a></div -->					<div><a title="Click here to read Mark Rein Explains How UT III Wound Up On The PS3" href="http://kotaku.com/327719/mark-rein-explains-how-ut-iii-wound-up-on-the-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mark Rein Explains How UT III Wound Up On The PS3" alt="Click here to read Mark Rein Explains How UT III Wound Up On The PS3" src="http://cache.kotaku.com/assets/images/9/2007/11/small_mark_rein_gama.jpg"/>
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				Simply put, it's the ability to run (really run) user generated content. Gamasutra's Brandon Sheffield and Christian Nutt sat down with the Epic Games' mouthpiece to chat about all things Unreal&mdash;why Epic won't dedicate time to porting Unreal Engine 3 to Wii, why he's "very sensitive" about accusations that all UE3 games have a "look" and why the team decided to go to the PlayStation 3 for their latest shooter. Rein clears up some differences between user created content in Sony's <em>LittleBigPlanet</em> and <em>Home</em> which is decidedly <a href="http://kotaku.com/gaming/adult-situations/sony-execs-talk-homes-adults-only-zones--how-you-will-profit-298859.php">non-"Wild West"</a>, almost anything goes when it comes to <em>Unreal Tournament III</em> mods.				<a href="http://kotaku.com/327719/mark-rein-explains-how-ut-iii-wound-up-on-the-ps3" title="Click here to read more about Mark Rein Explains How UT III Wound Up On The PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 28 Nov 2007 21:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Midway Confirms UTIII Is Coming In December*]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway Confirms UTIII Is Coming In December*" href="http://kotaku.com/unreal-tournament-iii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealtournamentiii</span></a></div -->					<div><a title="Click here to read Midway Confirms UTIII Is Coming In December*" href="http://kotaku.com/326595/midway-confirms-utiii-is-coming-in-december" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Midway Confirms UTIII Is Coming In December*" alt="Click here to read Midway Confirms UTIII Is Coming In December*" src="http://cache.kotaku.com/assets/images/9/2007/11/small_ut_3_finaldate.jpg"/>
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				* But may be arriving in "limited quantities", most likely due to the elves at the PlayStation 3 game processing plant being unprepared for the game's last-minute gold status. The official word&mdash;as predicted by Epic Games-smith Mark Rein alongside the good news that <a href="http://kotaku.com/gaming/playstation-3/unreal-tournament-iii-ps3-goes-gold-saves-christmas-325646.php"><em>Unreal Tournament III</em> will ship in 2007</a>&mdash;is that the PS3 first-person shooter will start showing up in stores on December 11th, arriving with a trickle, not a torrent. For those desperate for a copy on day one, a pre-order won't hurt your chances of securing a copy.				<a href="http://kotaku.com/326595/midway-confirms-utiii-is-coming-in-december" title="Click here to read more about Midway Confirms UTIII Is Coming In December*">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Nov 2007 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unreal Tournament III PS3 Goes Gold, Saves Christmas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Tournament III PS3 Goes Gold, Saves Christmas" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Unreal Tournament III PS3 Goes Gold, Saves Christmas" href="http://kotaku.com/325646/unreal-tournament-iii-ps3-goes-gold-saves-christmas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Tournament III PS3 Goes Gold, Saves Christmas" alt="Click here to read Unreal Tournament III PS3 Goes Gold, Saves Christmas" src="http://cache.kotaku.com/assets/images/9/2007/11/small_ut3_gold.jpg"/>
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				Epic Games' Mark Rein writes on the developer's official forums that the PlayStation 3 version of <em>Unreal Tournament III</em> has finally gone gold and will make it to retailers in time for a 2007 release. While a solid release date most likely won't be confirmed until the expected formal announcement, Rein estimates that "Midway will start shipping the title to North American retailers on Monday December 10th and it could show up in stores as early as December 11th but more likely toward the middle of that week."				<a href="http://kotaku.com/325646/unreal-tournament-iii-ps3-goes-gold-saves-christmas" title="Click here to read more about Unreal Tournament III PS3 Goes Gold, Saves Christmas">More&nbsp;&raquo;</a>
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			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Unreal Tournament III]]></category>
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			<category><![CDATA[utiii]]></category>
			<pubDate><![CDATA[Wed, 21 Nov 2007 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Finish UTIII PS3, Take a Break, Talk to Microsoft]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finish UTIII PS3, Take a Break, Talk to Microsoft" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read Finish UTIII PS3, Take a Break, Talk to Microsoft" href="http://kotaku.com/323007/finish-utiii-ps3-take-a-break-talk-to-microsoft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Finish UTIII PS3, Take a Break, Talk to Microsoft" alt="Click here to read Finish UTIII PS3, Take a Break, Talk to Microsoft" src="http://cache.kotaku.com/assets/images/9/2007/11/small_reinawfulsuitrevistedyetagain.jpg"/>
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				 Epic Games is <i>busy</i> and has to proirtize. Priority number one? Getting that PS3 version of <i>Unreal Tournament III</i> shipshape. Where does that leave the Xbox 360 version? Nowhere near done &mdash; blame the mods. Epic's Mark Rein explains:				<a href="http://kotaku.com/323007/finish-utiii-ps3-take-a-break-talk-to-microsoft" title="Click here to read more about Finish UTIII PS3, Take a Break, Talk to Microsoft">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mark Rein]]></category>
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			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Unreal Tournament III]]></category>
			<category><![CDATA[UT III]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 15 Nov 2007 08:00:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=323007&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How SIXAXIS Is Used in Unreal Tournament III]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How SIXAXIS Is Used in Unreal Tournament III" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read How SIXAXIS Is Used in Unreal Tournament III" href="http://kotaku.com/322351/how-sixaxis-is-used-in-unreal-tournament-iii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How SIXAXIS Is Used in Unreal Tournament III" alt="Click here to read How SIXAXIS Is Used in Unreal Tournament III" src="http://cache.kotaku.com/assets/images/9/2007/11/small_chocolatereinhotps3.jpg"/>
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				 Sure, we got hands-on with the PS3 version of <i>Unreal Tournament III</i> at TGS. It played great and <a href="http://kotaku.com/gaming/chocolate-rein/ut-iii-is-so-smooth-and-really-fantastic-317484.php"><i>smooth</i></a> &mdash; save for the times it didn't cause Sony consoles to crash. So how is the PS3 version different from the PC one? Explains Mark Rein:				<a href="http://kotaku.com/322351/how-sixaxis-is-used-in-unreal-tournament-iii" title="Click here to read more about How SIXAXIS Is Used in Unreal Tournament III">More&nbsp;&raquo;</a>
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			<category><![CDATA[Chocolate Rein]]></category>
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			<category><![CDATA[Unreal Tournament III]]></category>
			<pubDate><![CDATA[Wed, 14 Nov 2007 03:00:26 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=322351&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA["Good Chance" UTIII Ready Before Xmas]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Good Chance&quot; UTIII Ready Before Xmas" href="http://kotaku.com/mark-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">markrein</span></a></div -->					<div><a title="Click here to read &quot;Good Chance&quot; UTIII Ready Before Xmas" href="http://kotaku.com/320694/good-chance-utiii-ready-before-xmas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Good Chance&quot; UTIII Ready Before Xmas" alt="Click here to read &quot;Good Chance&quot; UTIII Ready Before Xmas" src="http://cache.kotaku.com/assets/images/9/2007/11/small_reinps3fixing.jpg"/>
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				 <i>Unreal Tournament III</i>? Can't wait. The PC version is out this month, while the Xbox 360 version hits next year. And the PS3 version? That was slated for the holidays, but <a href="http://kotaku.com/gaming/slip/unreal-tournament-iii-ps3-delayed-to-2008-%5Bupdated%5D-306274.php">might slip</a> to early 2008. In a recent interview at the San Francsico <i>UT III</i> launch event, Epic VP Mark Rein answers concerns about the PS3 release:				<a href="http://kotaku.com/320694/good-chance-utiii-ready-before-xmas" title="Click here to read more about "Good Chance" UTIII Ready Before Xmas">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pc Gaming]]></category>
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			<category><![CDATA[UT III]]></category>
			<pubDate><![CDATA[Fri, 09 Nov 2007 01:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[SouthPeak To Enjoy Unreal Engine 3 License]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" href="http://kotaku.com/southpeak-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">southpeakgames</span></a></div -->					<div><a title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" href="http://kotaku.com/320161/southpeak-to-enjoy-unreal-engine-3-license" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" alt="Click here to read SouthPeak To Enjoy Unreal Engine 3 License" src="http://cache.kotaku.com/assets/images/9/2007/11/small_monster_madness.jpg"/>
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				It would appear at this point the number of developers who license Epic Games' Unreal Engine 3.0 should start issuing us press releases to let us know they're <em>not</em> using it. But I suppose we're still fascinated enough by the penetration of the Unreal Engine these days to find it notable that yet another publisher has signed on. Today, it's SouthPeak Games who announced that the software will be used in its upcoming <em>Monster Madness EX: Battle for Suburbia</em> for the PlayStation 3. It's the port of the Xbox 360 and PC game of nearly the same name, just with an added E and X.				<a href="http://kotaku.com/320161/southpeak-to-enjoy-unreal-engine-3-license" title="Click here to read more about SouthPeak To Enjoy Unreal Engine 3 License">More&nbsp;&raquo;</a>
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			<category><![CDATA[southpeak games]]></category>
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			<category><![CDATA[Monster Madness: Battle for Suburbia]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Wed, 07 Nov 2007 21:20:35 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=320161&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[UT III Is So "Smooth" and "Really Fantastic"]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UT III Is So &quot;Smooth&quot; and &quot;Really Fantastic&quot;" href="http://kotaku.com/chocolate-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chocolaterein</span></a></div -->					<div><a title="Click here to read UT III Is So &quot;Smooth&quot; and &quot;Really Fantastic&quot;" href="http://kotaku.com/317484/ut-iii-is-so-smooth-and-really-fantastic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read UT III Is So &quot;Smooth&quot; and &quot;Really Fantastic&quot;" alt="Click here to read UT III Is So &quot;Smooth&quot; and &quot;Really Fantastic&quot;" src="http://cache.kotaku.com/assets/images/9/2007/11/small_reinawfulsuitrevisted.jpg"/>
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				 <i>UT</i> on a high-end PC is amazing, but we're slightly concerned how <i>UT III</i> runs on the PS3. There might be lags and a slower frame-rate. That, dear reader, would be a huge drag! Sucky, even!! We wonder if <i>Unreal Tournament III</i> on the PS3 will be any good? Let's ask Epic honcho Mark Rein. Mark?				<a href="http://kotaku.com/317484/ut-iii-is-so-smooth-and-really-fantastic" title="Click here to read more about UT III Is So "Smooth" and "Really Fantastic"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Chocolate Rein]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Unreal Tournament III]]></category>
			<category><![CDATA[UT III]]></category>
			<pubDate><![CDATA[Thu, 01 Nov 2007 05:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=317484&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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