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		<title><![CDATA[Kotaku: Maniac Mansion]]></title>
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			<title><![CDATA[Kotaku: Maniac Mansion]]></title>
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		<description><![CDATA[Kotaku posts tagged Maniac Mansion]]></description>
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			<title><![CDATA[When Nintendo Is Your Penpal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Nintendo Is Your Penpal" href="http://kotaku.com/retro/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retro</span></a></div -->					<div><a title="Click here to read When Nintendo Is Your Penpal" href="http://kotaku.com/5821485/when-nintendo-is-your-penpal/gallery/" class="pp_image">
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				Remember life before email? Like when people wrote letters? On paper? <em>Kotaku</em> reader Matthew does. Because during the early 1990s, he was a little kid writing them to Nintendo.				<a href="http://kotaku.com/5821485/when-nintendo-is-your-penpal/gallery/" title="Click here to read more about When Nintendo Is Your Penpal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Jul 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Holy Shit, Somebody is Remaking Maniac Mansion]]></title>
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				<!-- videoId: z86pGuwnNcE --><!-- /videoId: z86pGuwnNcE --> <em>Maniac Mansion</em>, if you don't know, is a classic adventure game from Lucasarts (then known as Lucasfilm) that spawned en entire generation of titles like its sequel <em>Day of the Tentacle</em>, <em>Sam & Max</em> and <em>Fate of Atlantis</em>. And now it's getting a remake!				<a href="http://kotaku.com/5805767/holy-shit-somebody-is-remaking-maniac-mansion" title="Click here to read more about Holy Shit, Somebody is Remaking Maniac Mansion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 May 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[If Lucasarts Had Made A Lost Game...In 1987...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If Lucasarts Had Made A Lost Game...In 1987..." href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read If Lucasarts Had Made A Lost Game...In 1987..." href="http://kotaku.com/5550627/if-lucasarts-had-made-a-lost-gamein-1987/gallery/" class="pp_image">
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				In 1987, Lucasarts (well, Lucasfilm) released Maniac Mansion, a game that would revolutionise PC adventure titles with its innovative "SCUMM" menu system. This is what the world would look like if that game had been based on TV series Lost.				<a href="http://kotaku.com/5550627/if-lucasarts-had-made-a-lost-gamein-1987/gallery/" title="Click here to read more about If Lucasarts Had Made A Lost Game...In 1987...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 May 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Scene From PAX: Ron Gilbert Inspires]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scene From PAX: Ron Gilbert Inspires" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Scene From PAX: Ron Gilbert Inspires" href="http://kotaku.com/5353007/scene-from-pax-ron-gilbert-inspires" class="pp_image">
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				Wil Wheaton was a hero. Online porn was primitive. His parents got him a computer when he was a kid that had 8K of RAM. <a class="autolink" title="Click here to read more posts tagged MANIAC MANSION" title="Click here to read more posts tagged MANIAC MANSION" href="http://kotaku.com/tag/maniac-mansion/">Maniac Mansion</a> and <a class="autolink" title="Click here to read more posts tagged MONKEY ISLAND" title="Click here to read more posts tagged MONKEY ISLAND" href="http://kotaku.com/tag/monkey-island/">Monkey Island</a> co-creator <a class="autolink" title="Click here to read more posts tagged RON GILBERT" title="Click here to read more posts tagged RON GILBERT" href="http://kotaku.com/tag/ron-gilbert/">Ron Gilbert</a> is on stage at PAX reminiscing.				<a href="http://kotaku.com/5353007/scene-from-pax-ron-gilbert-inspires" title="Click here to read more about Scene From PAX: Ron Gilbert Inspires">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Sep 2009 17:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[LucasFilm Re-Ups Maniac Mansion Trademark]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LucasFilm Re-Ups Maniac Mansion Trademark" href="http://kotaku.com/lucasarts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucasarts</span></a></div -->					<div><a title="Click here to read LucasFilm Re-Ups Maniac Mansion Trademark" href="http://kotaku.com/5064712/lucasfilm-re+ups-maniac-mansion-trademark" class="pp_image">
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				Don't call it a comeback, but Lucasfilm has filed new trademarks for <em><a class="autolink" title="Click here to read more posts tagged MANIAC MANSION" title="Click here to read more posts tagged MANIAC MANSION" href="http://kotaku.com/tag/maniac-mansion/">Maniac Mansion</a></em>, its classic 1987 adventure game.				<a href="http://kotaku.com/5064712/lucasfilm-re+ups-maniac-mansion-trademark" title="Click here to read more about LucasFilm Re-Ups Maniac Mansion Trademark">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Oct 2008 17:40:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ron Gilbert on Episodic Gaming and the Film Industry]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Gilbert on Episodic Gaming and the Film Industry" href="http://kotaku.com/monkey-island/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">monkeyisland</span></a></div -->					<div><a title="Click here to read Ron Gilbert on Episodic Gaming and the Film Industry" href="http://kotaku.com/5022344/ron-gilbert-on-episodic-gaming-and-the-film-industry" class="pp_image">
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				 Ron Gilbert is probably best known for his work at LucasArts, where he worked on such favorites as <i>Maniac Mansion</i>, <i>The Secret of Monkey Island</i>, and <i>Day Of The Tentacle</i>.  Most recently, he's worked on <i>Penny Arcade Adventures</i> and has a forthcoming title called <i>DeathSpank</i>.  Gamasutra sat down for a somewhat lengthy interview, discussing the episodic model, working within the current industry framework, and moving outside the current studio framework into a more 'Hollywood' type model.  On this aspect (shifting to a more 'team' based approach where people come together to work on specific projects), he's got this to say:				<a href="http://kotaku.com/5022344/ron-gilbert-on-episodic-gaming-and-the-film-industry" title="Click here to read more about Ron Gilbert on Episodic Gaming and the Film Industry">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 06 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ron Gilbert Joins Hothead For DeathSpank]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Gilbert Joins Hothead For DeathSpank" href="http://kotaku.com/monkey-business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">monkeybusiness</span></a></div -->					<div><a title="Click here to read Ron Gilbert Joins Hothead For DeathSpank" href="http://kotaku.com/342801/ron-gilbert-joins-hothead-for-deathspank" class="pp_image">
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				Maniac Mansion and Monkey Island veteran Ron Gilbert has signed on as Creative Director at Vancouver-based Hothead Games, with whom he will finally publish his long-awaited episodic RPG adventure, DeathSpank, which is described as "Monkey Island meets Diablo". If it indeed winds up as a combination of those two I may never need another video game or the love of a good woman again. Gilbert got to know the folks at Hothead while helping out on Penny Arcade's On the Rain-Slick Precipice of Darkness, and I suppose they just couldn't get him to leave afterwards. <blockquote>Speaking from his secret game design cave, Ron Gilbert said, "I've spent over four years trying to find the right publisher for this strange little game.  Now that I've done it, you just know that somewhere four horsemen are saddling up."</blockquote>At least it'll be a humorous sort of apocalypse. 				<a href="http://kotaku.com/342801/ron-gilbert-joins-hothead-for-deathspank" title="Click here to read more about Ron Gilbert Joins Hothead For DeathSpank">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Jan 2008 12:40:41 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PocketGamer: Give Us These DS Games... NOW!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PocketGamer: Give Us These DS Games... NOW!" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read PocketGamer: Give Us These DS Games... NOW!" href="http://kotaku.com/241348/pocketgamer-give-us-these-ds-games-now" class="pp_image">
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				U.K. games website, PocketGamer, has posted a great list of games that they would like to see come to the Nintendo DS. I have to say the list is pretty dead on, especially in picking games that would take advantage of the DS's touch screen and control scheme. A few standouts on the list include Mario Paint, Okami, Marble Madness and a collection of Lucas Arts Games. 				<a href="http://kotaku.com/241348/pocketgamer-give-us-these-ds-games-now" title="Click here to read more about PocketGamer: Give Us These DS Games... NOW!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 04 Mar 2007 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Maniac Mansion Decorates Your Desktop]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Maniac Mansion Decorates Your Desktop" href="http://kotaku.com/maniac-mansion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">maniacmansion</span></a></div -->					<div><a title="Click here to read Maniac Mansion Decorates Your Desktop" href="http://kotaku.com/228564/maniac-mansion-decorates-your-desktop" class="pp_image">
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      Ah, Maniac Mansion. You will always hold a special place in my heart and now you can hold a special place on my desktop.				<a href="http://kotaku.com/228564/maniac-mansion-decorates-your-desktop" title="Click here to read more about Maniac Mansion Decorates Your Desktop">More&nbsp;&raquo;</a>
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			<category><![CDATA[Desktop]]></category>
			<category><![CDATA[Icons]]></category>
			<category><![CDATA[Lucas Arts]]></category>
			<category><![CDATA[Shrine]]></category>
			<pubDate><![CDATA[Sat, 13 Jan 2007 17:00:55 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=228564&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Purple Tentacle Link, Green Tentacle Zelda]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Purple Tentacle Link, Green Tentacle Zelda" href="http://kotaku.com/day-of-the-tentacle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dayofthetentacle</span></a></div -->					<div><a title="Click here to read Purple Tentacle Link, Green Tentacle Zelda" href="http://kotaku.com/193012/purple-tentacle-link-green-tentacle-zelda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Purple Tentacle Link, Green Tentacle Zelda" alt="Click here to read Purple Tentacle Link, Green Tentacle Zelda" src="http://cache.kotaku.com/assets/images/9/2006/08/dottcosplay-2.jpg"/>
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      While dressing as a gigantic tentacle at a cosplay convention will very certainly get you laid in Japan, where the culture is more open to the cuddling of cuttlefish, over in America, it will only get you incredulous looks and the scorn of your peers.				<a href="http://kotaku.com/193012/purple-tentacle-link-green-tentacle-zelda" title="Click here to read more about Purple Tentacle Link, Green Tentacle Zelda">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/193012/purple-tentacle-link-green-tentacle-zelda]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193012]]></guid>
			<category><![CDATA[day of the tentacle]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[green tentacle]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Maniac Mansion]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[purple tentacle]]></category>
			<category><![CDATA[tim schaffer]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Wed, 09 Aug 2006 10:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193012&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Maniac Mansion in 7:18]]></title>
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From the implausible speed run department, this tool-assisted speed run of the LucasArts adventure <em>Maniac Mansion</em>, completed in well under 8 minutes. What will those wacky speed freaks speed run next?				<a href="http://kotaku.com/174058/maniac-mansion-in-718" title="Click here to read more about Maniac Mansion in 7:18">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/174058/maniac-mansion-in-718]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174058]]></guid>
			<category><![CDATA[Maniac Mansion]]></category>
			<category><![CDATA[Adventure]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Speed Run]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 16 May 2006 16:40:39 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=174058&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Maniac Mansion Lead Sings Port's Praises]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Maniac Mansion Lead Sings Port's Praises" href="http://kotaku.com/adventure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">adventure</span></a></div -->					<div><a title="Click here to read Maniac Mansion Lead Sings Port's Praises" href="http://kotaku.com/115550/maniac-mansion-lead-sings-ports-praises" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Maniac Mansion Lead Sings Port's Praises" alt="Click here to read Maniac Mansion Lead Sings Port's Praises" src="http://cache.kotaku.com/assets/images/9/2005/08/dsmaniac-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/dsmaniac.jpg"></a><a href="http://grumpygamer.com/4172170">Grumpy Gamer</a>, aka Ron Gilbert, aka the creator of the Lucas Arts Maniac Mansion script language, is singing the praises of the SCUMMVM group. The SCUMMVM project has been deligently porting the old adventure games from Lucas Arts so that they work on current operating systems, PDAs and even the DS.				<a href="http://kotaku.com/115550/maniac-mansion-lead-sings-ports-praises" title="Click here to read more about Maniac Mansion Lead Sings Port's Praises">More&nbsp;&raquo;</a>
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			<category><![CDATA[Adventure]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Lucas Arts]]></category>
			<category><![CDATA[Maniac Mansion]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2005 09:34:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=115550&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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