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		<title><![CDATA[Kotaku: Lumines]]></title>
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			<title><![CDATA[Kotaku: Lumines]]></title>
			<link>http://kotaku.com/tag/lumines</link>
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		<link>http://kotaku.com/tag/lumines</link>
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		<description><![CDATA[Kotaku posts tagged Lumines]]></description>
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			<title><![CDATA[Lumines On The Vita Is Cool, Except for the... Tapping Parts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" href="http://kotaku.com/5885170/lumines-on-the-vita-is-cool-except-for-the-tapping-parts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" alt="Click here to read &lt;em&gt;Lumines&lt;/em&gt; On The Vita Is Cool, Except for the... Tapping Parts" src="http://cache.kotaku.com/assets/images/9/2012/02/small_4bf05a7052663223d4ed9122f49aac89.jpg"/>
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				 <!-- videoId: v/768174a4 --><!-- /videoId: v/768174a4 --> <em>Lumines</em> was one of the best games on the original PlayStation Portable. It was sort of a rave version of <em>Tetris</em>, which was a very good thing. The successor to the PSP is now upon us, and so is a new <em>Lumines</em>, subtitled <em>Electronic Symphony</em>.				<a href="http://kotaku.com/5885170/lumines-on-the-vita-is-cool-except-for-the-tapping-parts" title="Click here to read more about Lumines On The Vita Is Cool, Except for the... Tapping Parts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885170/lumines-on-the-vita-is-cool-except-for-the-tapping-parts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885170]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Electronic Symphony]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Tue, 14 Feb 2012 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Lumines Electronic Symphony is a 34-Track Love Letter to Electronic Music]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Lumines Electronic Symphony&lt;/em&gt; is a 34-Track Love Letter to Electronic Music" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Lumines Electronic Symphony&lt;/em&gt; is a 34-Track Love Letter to Electronic Music" href="http://kotaku.com/5881242/lumines-electronic-symphony-is-a-34+track-love-letter-to-electronic-music" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Lumines Electronic Symphony&lt;/em&gt; is a 34-Track Love Letter to Electronic Music" alt="Click here to read &lt;em&gt;Lumines Electronic Symphony&lt;/em&gt; is a 34-Track Love Letter to Electronic Music" src="http://cache.kotaku.com/assets/images/9/2012/02/small_a5ab69a695a0a94d742ea92e34f2e1b1.jpg"/>
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				Years of playing games like the original <em>Lumines</em>, Harmonix's <em>Frequency</em>, or<a href="http://kotaku.com/5860873/all-i-need-are-waves-of-hexagonal-enemies-and-some-electronica-to-shoot-them-by"> Squid in a Box's PC shooter <em>Waves</em></a> have left me with a voracious appetite for electronic music, which is why the 34 tracks included in Ubisoft's <em>Lumines Electronic Symphony</em> have me drooling.				<a href="http://kotaku.com/5881242/lumines-electronic-symphony-is-a-34+track-love-letter-to-electronic-music" title="Click here to read more about Lumines Electronic Symphony is a 34-Track Love Letter to Electronic Music">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881242/lumines-electronic-symphony-is-a-34+track-love-letter-to-electronic-music]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881242]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Electronic Symphony]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[track list]]></category>
			<pubDate><![CDATA[Wed, 01 Feb 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Getting to Hear New Music Should be Easier in Lumines: Electronic Symphony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Getting to Hear New Music Should be Easier in &lt;em&gt;Lumines: Electronic Symphony&lt;/em&gt;" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Getting to Hear New Music Should be Easier in &lt;em&gt;Lumines: Electronic Symphony&lt;/em&gt;" href="http://kotaku.com/5879268/getting-to-hear-new-music-should-be-easier-in-lumines-electronic-symphony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Getting to Hear New Music Should be Easier in &lt;em&gt;Lumines: Electronic Symphony&lt;/em&gt;" alt="Click here to read Getting to Hear New Music Should be Easier in &lt;em&gt;Lumines: Electronic Symphony&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0d649fcc08ee7b473c0b3baaba254cc9.jpg"/>
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				 We think <em>Lumines</em> is one of the best games for the PSP. But damn was it ever hard to experience everything the game had to offer. In the first game, players had to grind through the entire game to hear all the music or see all the trippy synchronized visuals.  <em>Lumines II </em>improved on that with tiered difficulty settings and the ability to make custom playlists but you still had to reach a level to unlock its skin.				<a href="http://kotaku.com/5879268/getting-to-hear-new-music-should-be-easier-in-lumines-electronic-symphony" title="Click here to read more about Getting to Hear New Music Should be Easier in Lumines: Electronic Symphony">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879268/getting-to-hear-new-music-should-be-easier-in-lumines-electronic-symphony]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879268]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Lumines Electronic Symphony]]></category>
			<category><![CDATA[Ps vita]]></category>
			<pubDate><![CDATA[Wed, 25 Jan 2012 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Get Ready To Fall in Love with Lumines All Over Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" href="http://kotaku.com/5841599/get-ready-to-fall-in-love-with-lumines-all-over-again/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" alt="Click here to read Get Ready To Fall in Love with &lt;em&gt;Lumines&lt;/em&gt; All Over Again" src="http://cache.kotaku.com/assets/images/9/2011/09/small_psv_front_new_skin_01.jpg"/>
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				<em>Monster Hunter</em> is now synonymous with the PSP. Back in late 2004 and early 2005, that wasn't the case. <em>Monster Hunter</em> was a PS2 game, and Sony was still convinced that the PSP was its new Walkman.				<a href="http://kotaku.com/5841599/get-ready-to-fall-in-love-with-lumines-all-over-again/gallery/" title="Click here to read more about Get Ready To Fall in Love with Lumines All Over Again">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841599/get-ready-to-fall-in-love-with-lumines-all-over-again/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841599]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Gallery]]></category>
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			<category><![CDATA[Tgs]]></category>
			<category><![CDATA[Tgs2011]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[A Handful of New PS Vita Games Leak Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Handful of New PS Vita Games Leak Out" href="http://kotaku.com/ps-vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psvita</span></a></div -->					<div><a title="Click here to read A Handful of New PS Vita Games Leak Out" href="http://kotaku.com/5837862/a-handful-of-new-ps-vita-games-leak-out/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Handful of New PS Vita Games Leak Out" alt="Click here to read A Handful of New PS Vita Games Leak Out" src="http://cache.kotaku.com/assets/images/9/2011/09/small_psvita_01.jpg"/>
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				At this year's Tokyo Game Show, there will be around 40 PS Vita games. Forty. And the machine isn't even out! Some of the games have already been revealed. Some haven't.				<a href="http://kotaku.com/5837862/a-handful-of-new-ps-vita-games-leak-out/gallery/" title="Click here to read more about A Handful of New PS Vita Games Leak Out">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dark quest]]></category>
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			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Sumioni]]></category>
			<pubDate><![CDATA[Wed, 07 Sep 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lumines and a 'New Iteration' of Assassin's Creed Coming to PlayStation Vita]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; and a 'New Iteration' of &lt;em&gt;Assassin's Creed&lt;/em&gt; Coming to PlayStation Vita" href="http://kotaku.com/vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vita</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; and a 'New Iteration' of &lt;em&gt;Assassin's Creed&lt;/em&gt; Coming to PlayStation Vita" href="http://kotaku.com/5831404/lumines-and-a-new-iteration-of-assassins-creed-coming-to-playstation-vita" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Lumines&lt;/em&gt; and a 'New Iteration' of &lt;em&gt;Assassin's Creed&lt;/em&gt; Coming to PlayStation Vita" alt="Click here to read &lt;em&gt;Lumines&lt;/em&gt; and a 'New Iteration' of &lt;em&gt;Assassin's Creed&lt;/em&gt; Coming to PlayStation Vita" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ro_vita_gc_boss.jpg"/>
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				They're showed us a screenshot (bullshot?) of Rayman Origins running on the PlayStation Vita today, but the most exciting news from Ubisoft regarding their support for PlayStation Vita involved some other games.				<a href="http://kotaku.com/5831404/lumines-and-a-new-iteration-of-assassins-creed-coming-to-playstation-vita" title="Click here to read more about Lumines and a 'New Iteration' of Assassin's Creed Coming to PlayStation Vita">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831404/lumines-and-a-new-iteration-of-assassins-creed-coming-to-playstation-vita]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831404]]></guid>
			<category><![CDATA[vita]]></category>
			<category><![CDATA[Assassin's Creed]]></category>
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			<category><![CDATA[Gamescom 2011]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Ps vita]]></category>
			<pubDate><![CDATA[Tue, 16 Aug 2011 13:50:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[iPhone Games Just Aren't Any Fun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone Games Just Aren't Any Fun" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read iPhone Games Just Aren't Any Fun" href="http://kotaku.com/5829493/iphone-games-just-arent-any-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPhone Games Just Aren't Any Fun" alt="Click here to read iPhone Games Just Aren't Any Fun" src="http://cache.kotaku.com/assets/images/9/2011/08/small_speakupiphone_01.jpg"/>
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				<em>Commenter<a href="http://kotaku.com/speakup/forum?comment=41688534"> St.McDuck</a> is done downloading games for the iPhone and iPod Touch, and he'll tell us why in today's installment of Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5829493/iphone-games-just-arent-any-fun" title="Click here to read more about iPhone Games Just Aren't Any Fun">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829493/iphone-games-just-arent-any-fun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829493]]></guid>
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			<category><![CDATA[angry birds]]></category>
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			<category><![CDATA[iPhone]]></category>
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			<category><![CDATA[speak up]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PlayStation Revivals On NGP That We'd Like To See]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Revivals On NGP That We'd Like To See" href="http://kotaku.com/ngp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ngp</span></a></div -->					<div><a title="Click here to read PlayStation Revivals On NGP That We'd Like To See" href="http://kotaku.com/5748087/playstation-revivals-on-ngp-that-wed-like-to-see" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Revivals On NGP That We'd Like To See" alt="Click here to read PlayStation Revivals On NGP That We'd Like To See" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7d3ea8f06b2a395b6669db5c4efd444e.jpg"/>
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				Many of the games being made for Sony's PSP successor, the NGP, appear to be <a href="http://kotaku.com/5744522/uncharted-leads-the-psp2s-first-game-lineup">build upon past PlayStation greatness</a>. If that's how it goes, might we suggest a few more?				<a href="http://kotaku.com/5748087/playstation-revivals-on-ngp-that-wed-like-to-see" title="Click here to read more about PlayStation Revivals On NGP That We'd Like To See">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5748087/playstation-revivals-on-ngp-that-wed-like-to-see]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5748087]]></guid>
			<category><![CDATA[NGP]]></category>
			<category><![CDATA[amplitude]]></category>
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			<category><![CDATA[frequency]]></category>
			<category><![CDATA[killzone liberation]]></category>
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			<category><![CDATA[Mag]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 31 Jan 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Every Day Kinect Is Getting Better And Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Every Day Kinect Is Getting Better And Better" href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" class="pp_image">
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				 Worried about <a href="http://kotaku.com/tag/kinect">Kinect</a> lag? Tetsuya Mizuguchi, the game designer behind Rez and Lumines, is here to quell your fears.				<a href="http://kotaku.com/5592463/everyday-kinect-is-getting-better-and-better" title="Click here to read more about Every Day Kinect Is Getting Better And Better">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Child of eden]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 21 Jul 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Three Interesting Xbox 360 Ideas That Died]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three Interesting Xbox 360 Ideas That Died" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Three Interesting Xbox 360 Ideas That Died" href="http://kotaku.com/5587827/three-interesting-xbox-360-ideas-that-died" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Three Interesting Xbox 360 Ideas That Died" alt="Click here to read Three Interesting Xbox 360 Ideas That Died" src="http://cache.kotaku.com/assets/images/9/2012/01/small_35b57d20243ebbb0a2c6847ee140a83f.jpg"/>
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				The <a href="http://kotaku.com/5587848/1-vs-100-the-victim-of-mismanagement">newly canceled 1 vs 100</a> Xbox Live game show isn't the only clever idea for the Xbox 360 that has met its meteor. Let's review some 360 initiatives that seemed cool but now seem dead.				<a href="http://kotaku.com/5587827/three-interesting-xbox-360-ideas-that-died" title="Click here to read more about Three Interesting Xbox 360 Ideas That Died">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5587827/three-interesting-xbox-360-ideas-that-died]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5587827]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[1]]></category>
			<category><![CDATA[100]]></category>
			<category><![CDATA[joy]]></category>
			<category><![CDATA[Live]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Ride]]></category>
			<category><![CDATA[vs]]></category>
			<pubDate><![CDATA[Thu, 15 Jul 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What's Keeping Lumines Off The PlayStation Network]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Keeping Lumines Off The PlayStation Network" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read What's Keeping Lumines Off The PlayStation Network" href="http://kotaku.com/5386246/whats-keeping-lumines-off-the-playstation-network" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's Keeping Lumines Off The PlayStation Network" alt="Click here to read What's Keeping Lumines Off The PlayStation Network" src="http://cache.kotaku.com/assets/images/9/2009/10/psp411_com-product-13-1.jpg"/>
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				 The original Lumines and its sequel took advantage of all the PSP had to offer. You'd think that the puzzle music game would be penciled in for new Sony portable, the PSPgo. You'd think.				<a href="http://kotaku.com/5386246/whats-keeping-lumines-off-the-playstation-network" title="Click here to read more about What's Keeping Lumines Off The PlayStation Network">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5386246/whats-keeping-lumines-off-the-playstation-network]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5386246]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Wed, 21 Oct 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lumines To Shine On The iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines To Shine On The iPhone" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Lumines To Shine On The iPhone" href="http://kotaku.com/5345098/lumines-to-shine-on-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines To Shine On The iPhone" alt="Click here to read Lumines To Shine On The iPhone" src="http://cache.kotaku.com/assets/images/9/2009/08/heavenly.jpg"/>
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				 Trips to the restroom will increase exponentially in length next month, as <a class="autolink" title="Click here to read more posts tagged Q ENTERTAINMENT" title="Click here to read more posts tagged Q ENTERTAINMENT" href="http://kotaku.com/tag/q-entertainment/">Q Entertainment</a> brings the musical puzzler Lumines to Apple's iPhone.				<a href="http://kotaku.com/5345098/lumines-to-shine-on-the-iphone" title="Click here to read more about Lumines To Shine On The iPhone">More&nbsp;&raquo;</a>
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			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Genki Rockets]]></category>
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			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Tue, 25 Aug 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Is Tetsuya Mizuguchi Doing These Days?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" alt="Click here to read What Is Tetsuya Mizuguchi Doing These Days?" src="http://cache.kotaku.com/assets/images/9/2009/01/miz_hat.jpg"/>
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				Well, not much with <i>N3: Ninety-Nine Nights II</i>, apparently! According to the upcoming issue of <a href="http://www.famitsu.com/"><i>Famitsu</i></a>, Tetsuya Mizuguchi (<i>Rez</i>, <i>Lumines</i>) isn't that involved in the game.				<a href="http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days" title="Click here to read more about What Is Tetsuya Mizuguchi Doing These Days?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5140785/what-is-tetsuya-mizuguchi-doing-these-days]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5140785]]></guid>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Famitsu]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[n3: ninety-nine nights II]]></category>
			<category><![CDATA[Paulina bozek]]></category>
			<category><![CDATA[Phil Harrison]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Wed, 28 Jan 2009 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lumines Supernova Review: Still Shinin']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Supernova Review: Still Shinin'" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Lumines Supernova Review: Still Shinin'" href="http://kotaku.com/5130394/lumines-supernova-review-still-shinin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Supernova Review: Still Shinin'" alt="Click here to read Lumines Supernova Review: Still Shinin'" src="http://cache.kotaku.com/assets/images/9/2009/01/lumines_supernova_review.jpg"/>
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				Q Entertainment's sound and lightshow-cum-puzzle game <em>Lumines</em> was one of the breakout hits for the PSP. It has since been ported to everything possible, including the PlayStation 3. Does <em>Lumines Supernova</em> bring anything new?				<a href="http://kotaku.com/5130394/lumines-supernova-review-still-shinin" title="Click here to read more about Lumines Supernova Review: Still Shinin'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5130394/lumines-supernova-review-still-shinin]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5130394]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Supernova]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation network]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Tue, 13 Jan 2009 15:40:21 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Official Lumines Game Hits LittleBigPlanet [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" href="http://kotaku.com/littlebigplanet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">littlebigplanet</span></a></div -->					<div><a title="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" href="http://kotaku.com/5102296/official-lumines-game-hits-littlebigplanet-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" alt="Click here to read Official Lumines Game Hits LittleBigPlanet [Update]" src="http://cache.kotaku.com/assets/images/9/2008/12/lbplumines.jpg"/>
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				You've seen enough "game within a game" things for LittleBigPlanet to make you ill. Gradius, Tetris, whatever, it's been <em>done</em>. But you haven't seen Lumines, especially one that comes from Q Entertainment.				<a href="http://kotaku.com/5102296/official-lumines-game-hits-littlebigplanet-[update]" title="Click here to read more about Official Lumines Game Hits LittleBigPlanet [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5102296/official-lumines-game-hits-littlebigplanet-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5102296]]></guid>
			<category><![CDATA[littlebigplanet]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Fri, 05 Dec 2008 07:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lumines Supernova At TGS Is Like Lumines Everywhere Else]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" href="http://kotaku.com/5062281/lumines-supernova-at-tgs-is-like-lumines-everywhere-else" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" alt="Click here to read Lumines Supernova At TGS Is Like Lumines Everywhere Else" src="http://cache.kotaku.com/assets/images/9/2008/10/lumines_supernova_impressio.jpg"/>
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				With something like a billion versions of Q Entertainment's  <em>Lumines</em> published on various platforms, we won't fault you for having but a single grain of enthusiasm for the PlayStation 3 version. We dredged up enough on your behalf, waiting a full thirty seconds in line to go hands on with <em>Lumines Supernova</em>. Unfortunately, the things that make <em>Supernova</em> stand out from the <em>Lumines</em> pack were nowhere to be seen.				<a href="http://kotaku.com/5062281/lumines-supernova-at-tgs-is-like-lumines-everywhere-else" title="Click here to read more about Lumines Supernova At TGS Is Like Lumines Everywhere Else">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5062281/lumines-supernova-at-tgs-is-like-lumines-everywhere-else]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5062281]]></guid>
			<category><![CDATA[Tokyo game show 2008]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Supernova]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Tgs08]]></category>
			<pubDate><![CDATA[Mon, 13 Oct 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5062281&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tetsuya Mizuguchi Is Making New IP]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/tgs08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs08</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi Is Making New IP" href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetsuya Mizuguchi Is Making New IP" alt="Click here to read Tetsuya Mizuguchi Is Making New IP" src="http://cache.kotaku.com/assets/images/9/2008/10/TetsuyaMizuguchi.jpg"/>
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				Tetsuya Mizuguchi is best known for <i>Rez</i>, <i>Space Channel 5</i> and <i>Lumines</i>. He's made lots of <i>Lumines</i> spin-offs like <i>Lumines Live!</i> and <i>Lumines II</i>. Key words: <i>Lumines</i>. We haven't seen a new game from Mizuguchi for a while, but he confirmed to Kotaku that, yes, he's working on a new IP. Says Mizuguchi:				<a href="http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip" title="Click here to read more about Tetsuya Mizuguchi Is Making New IP">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5060362/tetsuya-mizuguchi-is-making-new-ip]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5060362]]></guid>
			<category><![CDATA[Tgs08]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Tokyo Game Show 08]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 07 Oct 2008 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What's Q Bringing To TGS?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Q Bringing To TGS?" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read What's Q Bringing To TGS?" href="http://kotaku.com/5059882/whats-q-bringing-to-tgs" class="pp_image">
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				Two of 2005's better portable puzzlers, retooled with 2008 fidelity, as Q is wont to do. <em>Lumines Supernova</em> and <em>Meteos Wars</em>, two games you loved when they were known as <em>Lumines</em> and <em>Meteos</em> in simpler times, will be on-hand at Tokyo Game Show this week. The former will be playable at Sony's booth, the latter at Microsoft's, bringing balance to the Makuhari Messe show floor.				<a href="http://kotaku.com/5059882/whats-q-bringing-to-tgs" title="Click here to read more about What's Q Bringing To TGS?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Tokyo game show 2008]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Supernova]]></category>
			<category><![CDATA[Meteos]]></category>
			<category><![CDATA[Meteos wars]]></category>
			<category><![CDATA[Tgs08]]></category>
			<pubDate><![CDATA[Tue, 07 Oct 2008 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lumines Gets Steamy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Gets Steamy" href="http://kotaku.com/steam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">steam</span></a></div -->					<div><a title="Click here to read Lumines Gets Steamy" href="http://kotaku.com/381715/lumines-gets-steamy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Gets Steamy" alt="Click here to read Lumines Gets Steamy" src="http://cache.kotaku.com/assets/images/9/2008/04/small_luminessteam.jpg"/>
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				 Q Entertainment and Valve have announced that henceforth the brilliantly addictive puzzle game Lumines shall be available for purchase via Steam. Much like the Xbox Live version of the game, Lumines is available as a base pack for $9.95, with an Advance Pack containing 21 new challenge mode skins, 60 puzzles for puzzle mode, and 35 stages for puzzle mode setting you back an additional $7.95, or you can grab the whole thing for $14.95, which is a much better deal, especially when you factor in the extra 10% you get if you purchase the game before Friday April 25th. I wonder if it will have the Heavenly Star stage? Just thinking about it makes me want to listen to the song 200 times in a row. 				<a href="http://kotaku.com/381715/lumines-gets-steamy" title="Click here to read more about Lumines Gets Steamy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 18 Apr 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Tetsuya Mizuguchi on Rez HD, Game Design, the Future]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/tetsuya-mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tetsuyamizuguchi</span></a></div -->					<div><a title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" alt="Click here to read Tetsuya Mizuguchi on Rez HD, Game Design, the Future" src="http://cache.kotaku.com/assets/images/9/2008/02/small_lumines_live-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/lumines_live.jpg"></a>  Gamasutra has an interesting (if spotty at points) article up with Tetsuya Mizuguchi, the man behind <i>Rez</i> and <i>Lumines</i> (<i>Lumines Live!</i> is one of those games I have to be careful about playing, since I find it oh&mdash;so&mdash;hard to put it down), talking about proper vibrator placement while playing <i>Rez</i>, the future of Dadaist games, and emotional depth in games:				<a href="http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future" title="Click here to read more about Tetsuya Mizuguchi on Rez HD, Game Design, the Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/357308/tetsuya-mizuguchi-on-rez-hd-game-design-the-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357308]]></guid>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Live]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Rez HD]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Sat, 16 Feb 2008 14:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Lumines Whored Out To PCs Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Whored Out To PCs Today" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Lumines Whored Out To PCs Today" href="http://kotaku.com/329444/lumines-whored-out-to-pcs-today" class="pp_image">
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				We've known that <a href="http://kotaku.com/gaming/q-entertainment/lumines-coming-to-windows-too-322284.php"><em>Lumines</em> is most assuredly coming to PCs</a> for a few weeks now. What we didn't know was how, exactly, it would make its way to the platform. Today, Q Entertainment and its partner announced that it would come to the WildTangent Network, the online game provider famous for <em>Penguins</em> and <em>Polar Bowler</em>. Yeah! <em>Those</em> guys. *crickets*				<a href="http://kotaku.com/329444/lumines-whored-out-to-pcs-today" title="Click here to read more about Lumines Whored Out To PCs Today">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[PC]]></category>
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			<category><![CDATA[wildtangent]]></category>
			<pubDate><![CDATA[Mon, 03 Dec 2007 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yoko Ono and Mizuguchi Together. At Last!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yoko Ono and Mizuguchi Together. At Last!" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Yoko Ono and Mizuguchi Together. At Last!" href="http://kotaku.com/328955/yoko-ono-and-mizuguchi-together-at-last" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yoko Ono and Mizuguchi Together. At Last!" alt="Click here to read Yoko Ono and Mizuguchi Together. At Last!" src="http://cache.kotaku.com/assets/images/9/2007/12/small_0002.jpg"/>
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				 Yup, that's <i>Rez</i> creator Tetsuya Mizuguchi with Yoko Ono. Miz is hosting a two hour radio program called "<a href="http://www.j-wave.co.jp/johnlennon/index.htm">Imagine ~A Message from John and Yoko~</a>" on Friday, December 7th. That's a day before the anniversary of Lennon's assassination. Back in October, Mizuguchi met Ono in Iceland at the unveiling of Imagine Peace Tower. The tower, which Ono designed, will be lit every year between Lennon's birth on October 9th and his death on December 8th. Ringo Starr and Sean Lennon were also in attendance. Says Miz:				<a href="http://kotaku.com/328955/yoko-ono-and-mizuguchi-together-at-last" title="Click here to read more about Yoko Ono and Mizuguchi Together. At Last!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Music]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Yoko Ono]]></category>
			<pubDate><![CDATA[Mon, 03 Dec 2007 09:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lumines Coming To Windows, Too]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Coming To Windows, Too" href="http://kotaku.com/q-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qentertainment</span></a></div -->					<div><a title="Click here to read Lumines Coming To Windows, Too" href="http://kotaku.com/322284/lumines-coming-to-windows-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Coming To Windows, Too" alt="Click here to read Lumines Coming To Windows, Too" src="http://cache.kotaku.com/assets/images/9/2007/11/small_lumines_pc.jpg"/>
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				A new rating for Q Entertainment's <em>Lumines</em> has appeared on the Entertainment Software Ratings Board, revealing that a Windows version of the musical puzzle game, originally released for the PSP, is in the works. When we contacted the developer about the listing, it confirmed the title's existence and promised that details will be announced within the next few weeks. Wait, what? Confirmation? That was... easy. Almost <em>too</em> easy.				<a href="http://kotaku.com/322284/lumines-coming-to-windows-too" title="Click here to read more about Lumines Coming To Windows, Too">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/322284/lumines-coming-to-windows-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-322284]]></guid>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Esrb]]></category>
			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Windows]]></category>
			<pubDate><![CDATA[Tue, 13 Nov 2007 17:20:34 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lumines Live! Gets Cheaper]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Live! Gets Cheaper" href="http://kotaku.com/reduction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reduction</span></a></div -->					<div><a title="Click here to read Lumines Live! Gets Cheaper" href="http://kotaku.com/312607/lumines-live-gets-cheaper" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Live! Gets Cheaper" alt="Click here to read Lumines Live! Gets Cheaper" src="http://cache.kotaku.com/assets/images/9/2007/10/small_lumines_live_packs.jpg"/>
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				We don't know how we missed this yesterday, but good news if you still haven't picked up a copy of Lumines Live! The game is now 400 points cheaper, running 800 points on XBLA. Personally, I found the title a major letdown that failed to rekindle the magic of the original PSP version. But who knows, you may love it! Since Every Extend Extra Extreme also came out this week, you can have a duo of Miz for under a Jackson&mdash;the means $20 for you who are not hip with the low budget lingo. 				<a href="http://kotaku.com/312607/lumines-live-gets-cheaper" title="Click here to read more about Lumines Live! Gets Cheaper">More&nbsp;&raquo;</a>
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			<category><![CDATA[reduction]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines Live]]></category>
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			<category><![CDATA[Q]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 17:30:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Space Invaders Extreme Hands-On Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Invaders Extreme Hands-On Impressions" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Space Invaders Extreme Hands-On Impressions" href="http://kotaku.com/302652/space-invaders-extreme-hands+on-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Invaders Extreme Hands-On Impressions" alt="Click here to read Space Invaders Extreme Hands-On Impressions" src="http://cache.kotaku.com/assets/images/9/2007/09/small_space_invaders_extreme.jpg"/>
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				Taito's <em>Space Invaders Revolution</em> didn't quite reinvent the archetypal arcade series for a new generation as its titled promised, but the company is giving it another go with <em>Space Invaders Extreme</em>. Like the previous Nintendo DS game, Taito adds new power ups and weapons to the formula, but takes the shooting action in an entirely new direction. Focusing on combos, rhythmically driven gameplay and fast paced, more <em>Galaga</em>-like invader formations, many may look at the game and assume it's developed by <em>Lumines</em> creator Q? Entertainment. In fact, it seems to follow the Q? design formula so closely, others may call it a rip off.				<a href="http://kotaku.com/302652/space-invaders-extreme-hands+on-impressions" title="Click here to read more about Space Invaders Extreme Hands-On Impressions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302652/space-invaders-extreme-hands+on-impressions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302652]]></guid>
			<category><![CDATA[tgs07]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[space invaders extreme]]></category>
			<pubDate><![CDATA[Sat, 22 Sep 2007 23:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lumines Live! Holiday Pack Details]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Live! Holiday Pack Details" href="http://kotaku.com/celebrations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">celebrations</span></a></div -->					<div><a title="Click here to read Lumines Live! Holiday Pack Details" href="http://kotaku.com/300812/lumines-live-holiday-pack-details" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Live! Holiday Pack Details" alt="Click here to read Lumines Live! Holiday Pack Details" src="http://cache.kotaku.com/assets/images/9/2007/09/small_LuminesLive_logo.jpg"/>
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				 Nothing says Halloween like <i>Lumines</i>. Or Christmas. Or summer vacation. On October 17th, Q Entertainment will be releasing a "Rockin' Holiday Pack" of 20 new <i>Lumines Live!</i> skins for Challenge Mode. Usual Q cohorts like Keiichi Sugiyama (<i>Rez</i>, <i>Area 1</i>) and h ueda (<i>Every Extend Extra Extreme</i>) collaborated for this upcoming pack. Snowflakes and autumn leaves &mdash; so festive!				<a href="http://kotaku.com/300812/lumines-live-holiday-pack-details" title="Click here to read more about Lumines Live! Holiday Pack Details">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/300812/lumines-live-holiday-pack-details]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-300812]]></guid>
			<category><![CDATA[celebrations]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 05:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Live Arcade Coming To Windows, Too]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live Arcade Coming To Windows, Too" href="http://kotaku.com/uno_fication/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unofication</span></a></div -->					<div><a title="Click here to read Live Arcade Coming To Windows, Too" href="http://kotaku.com/289534/live-arcade-coming-to-windows-too" class="pp_image">
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				1UP is reporting that, at Gamesfest 2007, unspecified sources have revealed that Live Arcade support will be added to Games For Windows Live developer tools before the end of the year. No word from 1UP or Microsoft on whether this will mean current Xbox Live Arcade titles will make their way to PCs running various Windows OS flavors, but it seems like a safe bet. Yet another platform on which to play <em>Lumines</em>? Yes, please and thank you.				<a href="http://kotaku.com/289534/live-arcade-coming-to-windows-too" title="Click here to read more about Live Arcade Coming To Windows, Too">More&nbsp;&raquo;</a>
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			<category><![CDATA[uno-fication]]></category>
			<category><![CDATA[games for windows]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 14 Aug 2007 20:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=289534&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Miz Makes His Own Second Life]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/double-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublelife</span></a></div -->					<div><a title="Click here to read Miz Makes His Own Second Life" href="http://kotaku.com/275049/miz-makes-his-own-second-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz Makes His Own Second Life" alt="Click here to read Miz Makes His Own Second Life" src="http://cache.kotaku.com/assets/images/9/2007/07/small_mizsecondlife.jpg"/>
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				 Now that <i>Rez</i> creator Tetsuya Mizuguchi is hopefully finished doing the umpteenth reiteration of <i>Lumines</i>, he's ready to do something different, something virtual, something <i>Second Life</i>. Miz has agreed to create a virtual Tokyo for the pc game, and so far he envisions his creation a "museum of Japanese culture." What's more, he adds:				<a href="http://kotaku.com/275049/miz-makes-his-own-second-life" title="Click here to read more about Miz Makes His Own Second Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[double life]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Space Channel 5]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Thu, 05 Jul 2007 05:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yet, Another Lumines Clone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yet, Another Lumines Clone" href="http://kotaku.com/flood-gates/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">floodgates</span></a></div -->					<div><a title="Click here to read Yet, Another Lumines Clone" href="http://kotaku.com/273406/yet-another-lumines-clone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yet, Another Lumines Clone" alt="Click here to read Yet, Another Lumines Clone" src="http://cache.kotaku.com/assets/images/9/2007/06/small_a2006-11-01.12-53-13-085.jpg"/>
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				 And the <i>Lumines</i> clones don't stop! Earlier, we brought word of <i>Luminator</i>, a <i>Lumines</i> copycat made by Germans. That's not all. Already out in stores is Got Game's <i>Puzzle Scape</i>, which looks and sounds a helluva like <i>Lumines</i>. A description from the company's website:				<a href="http://kotaku.com/273406/yet-another-lumines-clone" title="Click here to read more about Yet, Another Lumines Clone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/273406/yet-another-lumines-clone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-273406]]></guid>
			<category><![CDATA[flood gates]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Fri, 29 Jun 2007 07:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=273406&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines Exploit Runs PSP Homebrew]]></title>
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				Want to play homebrew something on your PSP, but also like to keep up with your firmware updates? Buy <em>Lumines</em>! The game features a recently discovered exploit that will allow for the running of homebrew code with a simple press of the Start button following the load of a modified game save. The new avenue for emulation enthusiasts, despicable pirates, and homebrew coders will surely turn into something magical for PSP owners looking to get more out of their systems than what is legally and officially available.				<a href="http://kotaku.com/272013/lumines-exploit-runs-psp-homebrew" title="Click here to read more about Lumines Exploit Runs PSP Homebrew">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/272013/lumines-exploit-runs-psp-homebrew]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-272013]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Firmware]]></category>
			<category><![CDATA[Homebrew]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 25 Jun 2007 17:20:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=272013&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Like Lumines, But Not]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like Lumines, But Not" href="http://kotaku.com/clone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clone</span></a></div -->					<div><a title="Click here to read It's Like Lumines, But Not" href="http://kotaku.com/269048/its-like-lumines-but-not" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Like Lumines, But Not" alt="Click here to read It's Like Lumines, But Not" src="http://cache.kotaku.com/assets/images/9/2007/06/small_luminatords.jpg"/>
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				Don't you wish game designer Tetsuya Mizuguchi would've brought PSP game <i>Lumines</i> to the DS, instead? He doesn't have to. Germans are doing it for him! Well, not exactly. Germany's bhv Software is releasing <i>Luminator DS</i> third quarter 2007 in Europe. This DS title has only fifteen skins and 15 "CD quality" songs. I'm no lawyer, but it seems as though we've moved beyond flattery into the gray area of copyright infringement. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/269048/its-like-lumines-but-not" title="Click here to read more about It's Like Lumines, But Not">More&nbsp;&raquo;</a>
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			<category><![CDATA[clone]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Europe]]></category>
			<category><![CDATA[Germany]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Meteos]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Thu, 14 Jun 2007 23:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[This Trion Cube Puzzle Game Is Kinda Like...]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Trion Cube Puzzle Game Is Kinda Like..." href="http://kotaku.com/missing-pieces/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">missingpieces</span></a></div -->					<div><a title="Click here to read This Trion Cube Puzzle Game Is Kinda Like..." href="http://kotaku.com/266243/this-trion-cube-puzzle-game-is-kinda-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Trion Cube Puzzle Game Is Kinda Like..." alt="Click here to read This Trion Cube Puzzle Game Is Kinda Like..." src="http://cache.kotaku.com/assets/images/9/2007/06/small_trioncube.jpg"/>
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				It's inevitable. Make a puzzle game, and you're bound to be compared to <i>Tetris</i>. Namco's <i>Trion Cube</i> for the DS doesn't just have players clear lines, but build combos by forming 3x3 squares on a grid. Sounds different enough from <i>Tetris</i>. Still, let's compare! Kouji Asuna,the game's designer, points out:				<a href="http://kotaku.com/266243/this-trion-cube-puzzle-game-is-kinda-like" title="Click here to read more about This Trion Cube Puzzle Game Is Kinda Like...">More&nbsp;&raquo;</a>
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			<category><![CDATA[missing pieces]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Tetris]]></category>
			<category><![CDATA[trion cube]]></category>
			<pubDate><![CDATA[Wed, 06 Jun 2007 00:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[On Obsessive Gaming Behavior]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Obsessive Gaming Behavior" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read On Obsessive Gaming Behavior" href="http://kotaku.com/246340/on-obsessive-gaming-behavior" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On Obsessive Gaming Behavior" alt="Click here to read On Obsessive Gaming Behavior" src="http://cache.kotaku.com/assets/images/9/2007/03/small_castlevania_por_obsession.jpg"/>
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				While on vacation in Ireland last week I became quite obsessed. I had already sunk a solid fifteen hours into Castlevania: Portrait of Ruin prior to my journey across the pond, but I found myself sinking to a new obsessive gaming low. I was consumed. My compulsion would not be satisfied until I'd completed every quest, killed every monster, acquired every item and beat the game three times over with each character. Chalk up another 20 hours of my life. And I wasn't really even having much <em>fun</em>.				<a href="http://kotaku.com/246340/on-obsessive-gaming-behavior" title="Click here to read more about On Obsessive Gaming Behavior">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Advance Wars]]></category>
			<category><![CDATA[Castlevania Portrait of Ruin]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[obsession]]></category>
			<category><![CDATA[PSP]]></category>
			<pubDate><![CDATA[Thu, 22 Mar 2007 22:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=246340&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Rez, Every Extend Extra For XBLA]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" href="http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Rez, Every Extend Extra For XBLA" alt="Click here to read Rumor: Rez, Every Extend Extra For XBLA" src="http://cache.kotaku.com/assets/images/9/2007/03/small_eee_4_xbla.jpg"/>
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				Could Tetsuya Mizuguchi's masterpiece Rez be en route to Microsoft's Xbox Live Arcade service? Is The Miz's remake of PC freeware shooter Every Extend not far behind? That's a <em>definite maybe</em> on both, if this month's EGM rumors are to be believed.				<a href="http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla" title="Click here to read more about Rumor: Rez, Every Extend Extra For XBLA">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/241206/rumor-rez-every-extend-extra-for-xbla]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-241206]]></guid>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Every Extend Extra]]></category>
			<category><![CDATA[gdc07]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 05 Mar 2007 18:40:41 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241206&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines Live! Packs Hit Soon (And Cheap!)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Live! Packs Hit Soon (And Cheap!)" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Lumines Live! Packs Hit Soon (And Cheap!)" href="http://kotaku.com/229840/lumines-live-packs-hit-soon-and-cheap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Live! Packs Hit Soon (And Cheap!)" alt="Click here to read Lumines Live! Packs Hit Soon (And Cheap!)" src="http://cache.kotaku.com/assets/images/9/2007/01/small_lumines_live_packs.jpg"/>
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        <div class="FloatHack"></div>
    

      
      It's widely known that the Lumines Live! screwjob from last year didn't sit well with Xbox 360 owners. Releasing a hobbled version of the game on Xbox Live Arcade with the promise of future through-the-nose payments rightly warranted some gamer finger wagging (and poisonous Kotaku comments).				<a href="http://kotaku.com/229840/lumines-live-packs-hit-soon-and-cheap" title="Click here to read more about Lumines Live! Packs Hit Soon (And Cheap!)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/229840/lumines-live-packs-hit-soon-and-cheap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-229840]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[gamerscoreblog]]></category>
			<category><![CDATA[Lumines Live]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[screwjob]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Thu, 18 Jan 2007 20:20:15 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=229840&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Stalku: I Finally Touch Mizuguchi]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" href="http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" alt="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" src="http://cache.kotaku.com/assets/images/9/2006/12/small_me_with_the_miz.jpg"/>
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				Not sure if you recall, but I was supposed to attend the Spike VGAs this weekend. What follows is the harrowing, should've-been-posted-on-Livejournal tale of my brief flirtation with a video game award show.				<a href="http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi" title="Click here to read more about Kotaku Stalku: I Finally Touch Mizuguchi">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-221405]]></guid>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Cliffyb]]></category>
			<category><![CDATA[Kotaku Stalku]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Spike TV]]></category>
			<pubDate><![CDATA[Tue, 12 Dec 2006 23:40:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=221405&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Xbox Live Arcade Challenge]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Xbox Live Arcade Challenge" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read The Xbox Live Arcade Challenge" href="http://kotaku.com/220913/the-xbox-live-arcade-challenge" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Xbox Live Arcade Challenge" alt="Click here to read The Xbox Live Arcade Challenge" src="http://cache.kotaku.com/assets/images/9/2006/12/small_arcadechallenge.jpg"/>
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      Microsoft announces the Xbox Live Arcade Challenge, a gaming tournament that focuses on games downloadable through Xbox Live. There are actually two different competitions. The Lumines Live! challenge will run from the 17th to the 23rd of December, with the Small Arms tourney running from the 24th to the 30th. When the competitions end, the top 105 people on the leaderboards are winners. 				<a href="http://kotaku.com/220913/the-xbox-live-arcade-challenge" title="Click here to read more about The Xbox Live Arcade Challenge">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/220913/the-xbox-live-arcade-challenge]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-220913]]></guid>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Plasma]]></category>
			<category><![CDATA[Small Arms]]></category>
			<category><![CDATA[Tournament]]></category>
			<pubDate><![CDATA[Mon, 11 Dec 2006 14:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=220913&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Remix Some Lumines II Tracks, Go To Miami]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remix Some Lumines II Tracks, Go To Miami" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Remix Some Lumines II Tracks, Go To Miami" href="http://kotaku.com/218491/remix-some-lumines-ii-tracks-go-to-miami" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remix Some Lumines II Tracks, Go To Miami" alt="Click here to read Remix Some Lumines II Tracks, Go To Miami" src="http://cache.kotaku.com/assets/images/9/2006/12/small_lumines_is_fergielicious.jpg"/>
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      While Lumines II may not be winning the hearts and minds of PSP gamers quite like the first one did, at least you can maybe get a free trip to Miami out of it. All you need to do is suffer through the Lumines II Remixer at the official site then send in your remix.				<a href="http://kotaku.com/218491/remix-some-lumines-ii-tracks-go-to-miami" title="Click here to read more about Remix Some Lumines II Tracks, Go To Miami">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/218491/remix-some-lumines-ii-tracks-go-to-miami]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-218491]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[junkie xl]]></category>
			<category><![CDATA[lumines II]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Remix]]></category>
			<category><![CDATA[Tetsuya Mizuguchi]]></category>
			<pubDate><![CDATA[Fri, 01 Dec 2006 01:20:32 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=218491&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft Getting the Message on Crap Lumines Live!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Getting the Message on Crap Lumines Live!" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Microsoft Getting the Message on Crap Lumines Live!" href="http://kotaku.com/209332/microsoft-getting-the-message-on-crap-lumines-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Getting the Message on Crap Lumines Live!" alt="Click here to read Microsoft Getting the Message on Crap Lumines Live!" src="http://cache.kotaku.com/assets/images/9/2006/10/small_pspluminesumd.jpg"/>
											</a></div>
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      Finally downloaded <i>Lumines Live!</i>, and it was pretty much like the version on my PSP, but bigger. Thing is, the game on my UMD is a full game, not a crippled download&mdash;this all, ironically, has given the PSP and UMD the best press it has had in months!				<a href="http://kotaku.com/209332/microsoft-getting-the-message-on-crap-lumines-live" title="Click here to read more about Microsoft Getting the Message on Crap Lumines Live!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/209332/microsoft-getting-the-message-on-crap-lumines-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-209332]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Crap]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[Download]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Umd]]></category>
			<category><![CDATA[xbl]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 23 Oct 2006 06:22:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=209332&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Miz Defends Crap Lumines Micro-Transactions]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz Defends Crap Lumines Micro-Transactions" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Miz Defends Crap Lumines Micro-Transactions" href="http://kotaku.com/208647/miz-defends-crap-lumines-micro+transactions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz Defends Crap Lumines Micro-Transactions" alt="Click here to read Miz Defends Crap Lumines Micro-Transactions" src="http://cache.kotaku.com/assets/images/9/2006/10/small_mizinasuite.jpg"/>
											</a></div>
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      Late last night, I was all raring to download <i>Lumines Live!</i> So much so that I stayed up late, waiting for the Xbox Live maintenance to wrap up. It did, but not in Japan, where I can home.				<a href="http://kotaku.com/208647/miz-defends-crap-lumines-micro+transactions" title="Click here to read more about Miz Defends Crap Lumines Micro-Transactions">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/208647/miz-defends-crap-lumines-micro+transactions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208647]]></guid>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[lumines live!]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[xbl]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Thu, 19 Oct 2006 07:22:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208647&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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