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		<title><![CDATA[Kotaku: Ludology]]></title>
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			<title><![CDATA[Kotaku: Ludology]]></title>
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		<description><![CDATA[Kotaku posts tagged Ludology]]></description>
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			<title><![CDATA[What Defines the Player-Character?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Defines the Player-Character?" href="http://kotaku.com/ludology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ludology</span></a></div -->					<div><a title="Click here to read What Defines the Player-Character?" href="http://kotaku.com/5617992/what-defines-the-player+character" class="pp_image">
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				 <em>"The world lies on the brink of destruction. Only a select few may be able to save it."</em>				<a href="http://kotaku.com/5617992/what-defines-the-player+character" title="Click here to read more about What Defines the Player-Character?">More&nbsp;&raquo;</a>
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			<category><![CDATA[ludology]]></category>
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			<pubDate><![CDATA[Mon, 06 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kate Finegan]]></dc:creator>
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			<title><![CDATA[In Defence of the Cut-scene]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Defence of the Cut-scene" href="http://kotaku.com/cut-scene/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cutscene</span></a></div -->					<div><a title="Click here to read In Defence of the Cut-scene" href="http://kotaku.com/5573094/in-defence-of-the-cut+scene" class="pp_image">
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				A lot can (and has) been argued against the use of cut-scenes in games. They are broadly seen as an archaic film mechanic that stumbled into gaming convention in an age when games were too young and naïve to put forward any other alternative.				<a href="http://kotaku.com/5573094/in-defence-of-the-cut+scene" title="Click here to read more about In Defence of the Cut-scene">More&nbsp;&raquo;</a>
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			<category><![CDATA[cut scene]]></category>
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			<pubDate><![CDATA[Wed, 30 Jun 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brendan Keogh]]></dc:creator>
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			<title><![CDATA[Tension Keeps Video Games Interesting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tension Keeps Video Games Interesting" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Tension Keeps Video Games Interesting" href="http://kotaku.com/5549361/tension-keeps-video-games-interesting" class="pp_image">
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At present, the word "tension" is almost exclusively considered negative.  				<a href="http://kotaku.com/5549361/tension-keeps-video-games-interesting" title="Click here to read more about Tension Keeps Video Games Interesting">More&nbsp;&raquo;</a>
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			<category><![CDATA[Republished]]></category>
			<category><![CDATA[ludology]]></category>
			<pubDate><![CDATA[Thu, 27 May 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[K. Douglas Ferguson]]></dc:creator>
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			<title><![CDATA[Game Design as Make-Believe: Depiction vs Narration]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design as Make-Believe: Depiction vs Narration" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Game Design as Make-Believe: Depiction vs Narration" href="http://kotaku.com/5548052/game-design-as-make+believe-depiction-vs-narration" class="pp_image">
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				<em>Based upon <a href="http://onlyagame.typepad.com/only_a_game/2010/05/mimesis-as-makebelieve-6-depiction-vs-narration.html">part six</a> of the Mimesis as Make-Believe serial.</em>				<a href="http://kotaku.com/5548052/game-design-as-make+believe-depiction-vs-narration" title="Click here to read more about Game Design as Make-Believe: Depiction vs Narration">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 May 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Bateman]]></dc:creator>
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			<title><![CDATA[Game Design as Make-Believe: Participation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design as Make-Believe: Participation" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Game Design as Make-Believe: Participation" href="http://kotaku.com/5542487/game-design-as-make+believe-participation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Design as Make-Believe: Participation" alt="Click here to read Game Design as Make-Believe: Participation" src="http://cache.kotaku.com/assets/images/9/2010/05/part5.jpg"/>
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<em>Based upon <a href="http://onlyagame.typepad.com/only_a_game/2010/05/mimesis-as-makebelieve-5-participation.html">part five</a> of the Mimesis as Make-Believe serial. See part four <a href="http://www.kotaku.com.au/2010/05/game-design-as-make-believe-fictional-worlds/">here</a>.</em>				<a href="http://kotaku.com/5542487/game-design-as-make+believe-participation" title="Click here to read more about Game Design as Make-Believe: Participation">More&nbsp;&raquo;</a>
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			<category><![CDATA[Final Fantasy VII]]></category>
			<category><![CDATA[Grand Theft Auto]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 19 May 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Bateman]]></dc:creator>
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			<title><![CDATA[The Importance Of Writing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Importance Of Writing" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read The Importance Of Writing" href="http://kotaku.com/5540742/the-importance-of-writing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Importance Of Writing" alt="Click here to read The Importance Of Writing" src="http://cache.kotaku.com/assets/images/9/2010/05/godofwar.jpg"/>
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It was recently announced that <a href="http://www.1up.com/do/newsStory?cId=3179292"><i>God of War</i> writer Marianne Krawczyk will be lending her talents to the upcoming game <i>Shank</i></a>. 				<a href="http://kotaku.com/5540742/the-importance-of-writing" title="Click here to read more about The Importance Of Writing">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shank]]></category>
			<pubDate><![CDATA[Tue, 18 May 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[K. Douglas Ferguson]]></dc:creator>
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			<title><![CDATA[Game Design as Make-Believe: Fictional Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Design as Make-Believe: Fictional Worlds" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Game Design as Make-Believe: Fictional Worlds" href="http://kotaku.com/5537128/game-design-as-make+believe-fictional-worlds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Design as Make-Believe: Fictional Worlds" alt="Click here to read Game Design as Make-Believe: Fictional Worlds" src="http://cache.kotaku.com/assets/images/9/2010/05/gtasa.jpg"/>
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				<em>Based upon <a href="http://onlyagame.typepad.com/only_a_game/2010/05/mimesis-as-makebelieve-4-fictional-worlds.html">part four</a> of the Mimesis as Make-Believe serial.</em>				<a href="http://kotaku.com/5537128/game-design-as-make+believe-fictional-worlds" title="Click here to read more about Game Design as Make-Believe: Fictional Worlds">More&nbsp;&raquo;</a>
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			<category><![CDATA[Grand Theft Auto]]></category>
			<category><![CDATA[ludology]]></category>
			<pubDate><![CDATA[Thu, 13 May 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Bateman]]></dc:creator>
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			<title><![CDATA[Roger Ebert Asks a Good Question]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/debate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">debate</span></a></div -->					<div><a title="Click here to read Roger Ebert Asks a Good Question" href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" class="pp_image">
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				The <em>Chicago Sun-Times</em> film critic has finally revisited his old contention that games can never be art, to defend it "in principle," and to dispute about that which cannot be disputed.				<a href="http://kotaku.com/5519510/roger-ebert-asks-a-good-question" title="Click here to read more about Roger Ebert Asks a Good Question">More&nbsp;&raquo;</a>
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			<category><![CDATA[Roger Ebert]]></category>
			<pubDate><![CDATA[Sat, 17 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Real Video Game Danger: They're Too Safe?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real Video Game Danger: They're Too Safe?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read The Real Video Game Danger: They're Too Safe?" href="http://kotaku.com/5332402/the-real-video-game-danger-theyre-too-safe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Real Video Game Danger: They're Too Safe?" alt="Click here to read The Real Video Game Danger: They're Too Safe?" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249678587172_smack-504.jpg"/>
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				 The summers of my childhood were marked with scars. Good scars, not bad ones.				<a href="http://kotaku.com/5332402/the-real-video-game-danger-theyre-too-safe" title="Click here to read more about The Real Video Game Danger: They're Too Safe?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Games]]></category>
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			<pubDate><![CDATA[Fri, 07 Aug 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[You (Sorta) Owe Dead Space To Aristotle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You (Sorta) Owe Dead Space To Aristotle" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read You (Sorta) Owe Dead Space To Aristotle" href="http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle" class="pp_image">
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				Some deep reading over on <a href="http://www.gamasutra.com/view/feature/4061/dramatic_play.php">Gamasutra</a> on <a class="autolink" title="Click here to read more posts tagged GAME DESIGN" title="Click here to read more posts tagged GAME DESIGN" href="http://kotaku.com/tag/game-design/">game design</a> and narrative (courtesy of <a class="autolink" title="Click here to read more posts tagged COMPANY OF HEROES" title="Click here to read more posts tagged COMPANY OF HEROES" href="http://kotaku.com/tag/company-of-heroes/">Company of Heroes</a> narrative designer <a class="autolink" title="Click here to read more posts tagged STEPHEN DINEHART" title="Click here to read more posts tagged STEPHEN DINEHART" href="http://kotaku.com/tag/stephen-dinehart/">Stephen Dinehart</a>) could be my next graduate school adventure.				<a href="http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle" title="Click here to read more about You (Sorta) Owe Dead Space To Aristotle">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302557/you-sorta-owe-dead-space-to-aristotle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302557]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Aristotle]]></category>
			<category><![CDATA[company of heroes]]></category>
			<category><![CDATA[Dead Space]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[Narratology]]></category>
			<category><![CDATA[Stephen Dinehart]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Thu, 25 Jun 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[The Evolution of Warcraft]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of Warcraft" href="http://kotaku.com/warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warcraft</span></a></div -->					<div><a title="Click here to read The Evolution of Warcraft" href="http://kotaku.com/368414/the-evolution-of-warcraft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Evolution of Warcraft" alt="Click here to read The Evolution of Warcraft" src="http://cache.kotaku.com/assets/images/9/2008/03/small_warcraftbox-thumb.jpg"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2008/03/warcraftbox.jpg"></a> GameSetWatch has an interesting column up on the evolving nature of <i>WoW</i>; the rules of contest are frequently 'in play,' so to speak, in most sports or games, so why would a MMORPG be any different?  Patches and additions codify, so to speak, some of the player-created games, but there are plenty of 'unsanctioned' game making that goes on:				<a href="http://kotaku.com/368414/the-evolution-of-warcraft" title="Click here to read more about The Evolution of Warcraft">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/368414/the-evolution-of-warcraft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-368414]]></guid>
			<category><![CDATA[Warcraft]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[ludology]]></category>
			<pubDate><![CDATA[Sun, 16 Mar 2008 16:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=368414&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA['A Certain Level of Abstraction' - Game Design and the Abstract]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" href="http://kotaku.com/academia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">academia</span></a></div -->					<div><a title="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" href="http://kotaku.com/310604/a-certain-level-of-abstraction-+-game-design-and-the-abstract" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" alt="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" src="http://cache.kotaku.com/assets/images/9/2007/10/small_jesperjuulabstraction-thumb.gif"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2007/10/jesperjuulabstraction.gif"></a>  If your life seems to be lacking a certain academic something, Jesper Juul of <a href="http://www.jesperjuul.net/ludologist/">The Ludologist</a> (among other things) has posted his conference paper from the September Digital Games Research Association international conference in Tokyo.  I admit that since I'm backlogged in slogging through lots of other academic reading, I haven't had time to take a close look at it, but how bad could a paper that covers <i>Cooking Mama</i>, <i>Karate Champ</i>, <i>StarCraft</i> and <i>Dead Or Alive 4</i> be?				<a href="http://kotaku.com/310604/a-certain-level-of-abstraction-+-game-design-and-the-abstract" title="Click here to read more about 'A Certain Level of Abstraction' - Game Design and the Abstract">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/310604/a-certain-level-of-abstraction-+-game-design-and-the-abstract]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-310604]]></guid>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[digra]]></category>
			<category><![CDATA[jesper juul]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[papers]]></category>
			<pubDate><![CDATA[Sun, 14 Oct 2007 13:30:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=310604&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Anthology On Video Games: Space Time Play]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Anthology On Video Games: Space Time Play" href="http://kotaku.com/books/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">books</span></a></div -->					<div><a title="Click here to read New Anthology On Video Games: Space Time Play" href="http://kotaku.com/302780/new-anthology-on-video-games-space-time-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Anthology On Video Games: Space Time Play" alt="Click here to read New Anthology On Video Games: Space Time Play" src="http://cache.kotaku.com/assets/images/9/2007/09/small_spacetimeplay-thumb.gif"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2007/09/spacetimeplay.gif"></a> A new anthology on gaming - on design, architecture (both of the virtual and actual varieties), urbanism, and lots of other interesting and academic-sounding things - will be coming out next month (or November, for those of us in the US).  Entitled <i>Space Time Play: Computer Games, Architecture, and Urbanism: the Next Level</i>, the volume brings together an impressive number of authors with a variety of backgrounds, and everything from game reviews to essays to interviews:				<a href="http://kotaku.com/302780/new-anthology-on-video-games-space-time-play" title="Click here to read more about New Anthology On Video Games: Space Time Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302780/new-anthology-on-video-games-space-time-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302780]]></guid>
			<category><![CDATA[Books]]></category>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Architecture]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[ludology]]></category>
			<pubDate><![CDATA[Sun, 23 Sep 2007 22:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=302780&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[So You Want To Go To Grad School: A List]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So You Want To Go To Grad School: A List" href="http://kotaku.com/academia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">academia</span></a></div -->					<div><a title="Click here to read So You Want To Go To Grad School: A List" href="http://kotaku.com/260026/so-you-want-to-go-to-grad-school-a-list" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So You Want To Go To Grad School: A List" alt="Click here to read So You Want To Go To Grad School: A List" src="http://cache.kotaku.com/assets/images/9/2007/05/small_72032061-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/05/72032061.jpg"></a>Terra Nova has a post trying to generate a list of potential doctoral programs for people wanting to study video games and synthetic worlds, but not necessarily make them.  Having done the grad school search/application grind myself and nearly having had a mental breakdown doing it, I envy no one going through the process - especially not when trying to find programs that will fit an academic interest that doesn't <i>really</i> have a 'home' yet. 				<a href="http://kotaku.com/260026/so-you-want-to-go-to-grad-school-a-list" title="Click here to read more about So You Want To Go To Grad School: A List">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/260026/so-you-want-to-go-to-grad-school-a-list]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-260026]]></guid>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[grad school]]></category>
			<category><![CDATA[ludology]]></category>
			<pubDate><![CDATA[Sun, 13 May 2007 17:30:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=260026&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Designing Virtual Worlds]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Designing Virtual Worlds" href="http://kotaku.com/ludology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ludology</span></a></div -->					<div><a title="Click here to read Designing Virtual Worlds" href="http://kotaku.com/258068/designing-virtual-worlds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Designing Virtual Worlds" alt="Click here to read Designing Virtual Worlds" src="http://cache.kotaku.com/assets/images/9/2007/05/small_73869942-thumb.jpg"/>
											</a></div>
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				<a href="http://kotaku.com/assets/resources/2007/05/73869942.jpg"></a>An interesting discussion over at <a href="http://terranova.blogs.com/terra_nova/2007/05/first_principle.html">Terra Nova</a>: how to design a new paradigm for online worlds that don't harken back to <i>Second Life</i> or WoW?  Given a few basic rules - existence independent of the players, limitations on the actions that can be taken in the world, each player having a character/avatar, and existing in real time - what can you come up with?  And is there really a need for such a thing?				<a href="http://kotaku.com/258068/designing-virtual-worlds" title="Click here to read more about Designing Virtual Worlds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/258068/designing-virtual-worlds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-258068]]></guid>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[Design]]></category>
			<pubDate><![CDATA[Sun, 06 May 2007 16:30:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=258068&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Nine Basic Types of Gamers - Maybe]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Nine Basic Types of Gamers - Maybe" href="http://kotaku.com/ludology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ludology</span></a></div -->					<div><a title="Click here to read The Nine Basic Types of Gamers - Maybe" href="http://kotaku.com/257978/the-nine-basic-types-of-gamers-+-maybe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Nine Basic Types of Gamers - Maybe" alt="Click here to read The Nine Basic Types of Gamers - Maybe" src="http://cache.kotaku.com/assets/images/9/2007/05/small_73872729-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/05/73872729.jpg"></a>Chris Bateman at <a href="http://onlyagame.typepad.com/">Only a Game</a> has an interesting - if jargon heavy - post up on his nine hypothetical types of gamers, broken down by patterns of play, emotions, and skills.  What's his purpose for putting such a list together?  He's trying to design a survey that could lead to answering a couple of questions: "What are the basic types of player? Can we uncover a comprehensive inventory of play styles? What would this teach us about games and game design?" 				<a href="http://kotaku.com/257978/the-nine-basic-types-of-gamers-+-maybe" title="Click here to read more about The Nine Basic Types of Gamers - Maybe">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/257978/the-nine-basic-types-of-gamers-+-maybe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-257978]]></guid>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[only a game]]></category>
			<category><![CDATA[Survey]]></category>
			<pubDate><![CDATA[Sat, 05 May 2007 13:30:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=257978&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Major In Gaming At Harvard]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Major In Gaming At Harvard" href="http://kotaku.com/harvard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">harvard</span></a></div -->					<div><a title="Click here to read Major In Gaming At Harvard" href="http://kotaku.com/235216/major-in-gaming-at-harvard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Major In Gaming At Harvard" alt="Click here to read Major In Gaming At Harvard" src="http://cache.kotaku.com/assets/images/9/2007/02/small_pulpbananaslugs.jpg"/>
											</a></div>
									</div>
				Ben S. Decker isn't just playing video games at Harvard, he's <i>studying</i> them. His concentration is "the study of video games from both a technological and humanities perspective," AKA "ludology." 				<a href="http://kotaku.com/235216/major-in-gaming-at-harvard" title="Click here to read more about Major In Gaming At Harvard">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/235216/major-in-gaming-at-harvard]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-235216]]></guid>
			<category><![CDATA[Harvard]]></category>
			<category><![CDATA[bad motherfucker]]></category>
			<category><![CDATA[banana slugs]]></category>
			<category><![CDATA[Education]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[Pulp Fiction]]></category>
			<category><![CDATA[royale with cheese]]></category>
			<pubDate><![CDATA[Fri, 09 Feb 2007 05:00:17 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=235216&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Will Wright at BAFTA]]></title>
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				Will Wright's speeches always leave me feeling equally exhilarated and confused. He manages to both tear down the walls of my current box and stir me to new ways of thinking. 				<a href="http://kotaku.com/198373/will-wright-at-bafta" title="Click here to read more about Will Wright at BAFTA">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/198373/will-wright-at-bafta]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-198373]]></guid>
			<category><![CDATA[Will Wright]]></category>
			<category><![CDATA[bafta]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Tue, 05 Sep 2006 21:00:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=198373&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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