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		<title><![CDATA[Kotaku: Luc Bernard]]></title>
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			<title><![CDATA[Kotaku: Luc Bernard]]></title>
			<link>http://kotaku.com/tag/luc bernard</link>
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		<link>http://kotaku.com/tag/luc bernard</link>
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		<description><![CDATA[Kotaku posts tagged Luc Bernard]]></description>
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			<title><![CDATA[Reaper Heading For PC, Mac, iPhone, iPad, PSN and PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reaper Heading For PC, Mac, iPhone, iPad, PSN and PSP" href="http://kotaku.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read Reaper Heading For PC, Mac, iPhone, iPad, PSN and PSP" href="http://kotaku.com/5669480/reaper-brings-death-to-more-platforms" class="pp_image">
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				 Luc Bernard's Reaper was going to be an episodic downloadable PSP title. Now it's a full downloadable title coming to the PSP, PC, Mac, iPhone, iPad, and possibly even the PlayStation Network. Let's celebrate with three new exclusive screens!				<a href="http://kotaku.com/5669480/reaper-brings-death-to-more-platforms" title="Click here to read more about Reaper Heading For PC, Mac, iPhone, iPad, PSN and PSP">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5669480/reaper-brings-death-to-more-platforms]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5669480]]></guid>
			<category><![CDATA[Exclusive]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Reaper]]></category>
			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Thu, 21 Oct 2010 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Death Sure Is Pretty On The PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Death Sure Is Pretty On The PSP" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Death Sure Is Pretty On The PSP" href="http://kotaku.com/5583052/death-sure-is-pretty-on-the-psp/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Death Sure Is Pretty On The PSP" alt="Click here to read Death Sure Is Pretty On The PSP" src="http://cache.kotaku.com/assets/images/9/2010/07/reaper1.jpg"/>
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				<a href="http://kotaku.com/5582964/god-of-war-ghost-of-sparta-makes-the-psp-sing">Two stories </a>on promising PSP games in one night? What a strange, wonderful evening this is turning out to be...				<a href="http://kotaku.com/5583052/death-sure-is-pretty-on-the-psp/gallery/" title="Click here to read more about Death Sure Is Pretty On The PSP">More&nbsp;&raquo;</a>
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			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Reaper]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 09 Jul 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mecho Wars Creator Goes HD With Reaper]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mecho Wars Creator Goes HD With Reaper" href="http://kotaku.com/game-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameon</span></a></div -->					<div><a title="Click here to read Mecho Wars Creator Goes HD With Reaper" href="http://kotaku.com/5547254/mecho-wars-creator-goes-hd-with-reaper/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mecho Wars Creator Goes HD With Reaper" alt="Click here to read Mecho Wars Creator Goes HD With Reaper" src="http://cache.kotaku.com/assets/images/9/2010/05/kotaku1_1.jpg"/>
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				Luc Bernard, the man behind the pretty yet flawed Eternity's Child and the well-received Advance Wars clone Mecho Wars for the iPhone is thinking big again with Reaper, a gorgeous new 2D action-adventure game.				<a href="http://kotaku.com/5547254/mecho-wars-creator-goes-hd-with-reaper/gallery/" title="Click here to read more about Mecho Wars Creator Goes HD With Reaper">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5547254/mecho-wars-creator-goes-hd-with-reaper/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5547254]]></guid>
			<category><![CDATA[Game on]]></category>
			<category><![CDATA[Concept Art]]></category>
			<category><![CDATA[Exclusive]]></category>
			<category><![CDATA[Fried Green Apps]]></category>
			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Reaper]]></category>
			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Tue, 25 May 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Look at the iPhone's Mecho Wars Sequel on the PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look at the iPhone's Mecho Wars Sequel on the PSP" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read A Look at the iPhone's Mecho Wars Sequel on the PSP" href="http://kotaku.com/5475486/a-look-at-the-iphones-mecho-wars-sequel-on-the-psp/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Look at the iPhone's Mecho Wars Sequel on the PSP" alt="Click here to read A Look at the iPhone's Mecho Wars Sequel on the PSP" src="http://cache.kotaku.com/assets/images/9/2010/02/kotaku1.png"/>
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				The team behind Advanced Wars-esque <a href="http://kotaku.com/tag/mechowars/">Mecho Wars</a> on the iPhone is fast at work on a sequel, Mecho Tales.				<a href="http://kotaku.com/5475486/a-look-at-the-iphones-mecho-wars-sequel-on-the-psp/gallery/" title="Click here to read more about A Look at the iPhone's Mecho Wars Sequel on the PSP">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5475486/a-look-at-the-iphones-mecho-wars-sequel-on-the-psp/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5475486]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Mecho tales]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PSP Minis]]></category>
			<pubDate><![CDATA[Fri, 19 Feb 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[iPhone Gets It's Own Advance Wars...Sort Of]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone Gets It's Own Advance Wars...Sort Of" href="http://kotaku.com/iphone-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphonegames</span></a></div -->					<div><a title="Click here to read iPhone Gets It's Own Advance Wars...Sort Of" href="http://kotaku.com/5291048/iphone-gets-its-own-advance-warssort-of" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPhone Gets It's Own Advance Wars...Sort Of" alt="Click here to read iPhone Gets It's Own Advance Wars...Sort Of" src="http://cache.kotaku.com/assets/images/9/2009/06/2243059.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged LUC BERNARD" title="Click here to read more posts tagged LUC BERNARD" href="http://kotaku.com/tag/luc-bernard/">Luc Bernard</a> bounces back from the release of <a class="autolink" title="Click here to read more posts tagged ETERNITY'S CHILD" title="Click here to read more posts tagged ETERNITY'S CHILD" href="http://kotaku.com/tag/eternity.s-child/">Eternity's Child</a> with <a class="autolink" title="Click here to read more posts tagged MECHO WARS" title="Click here to read more posts tagged MECHO WARS" href="http://kotaku.com/tag/mecho-wars/">Mecho Wars</a>, an <a class="autolink" title="Click here to read more posts tagged ADVANCE WARS" title="Click here to read more posts tagged ADVANCE WARS" href="http://kotaku.com/tag/advance-wars/">Advance Wars</a>-esque strategy game now available for the iPhone and <a class="autolink" title="Click here to read more posts tagged IPOD TOUCH" title="Click here to read more posts tagged IPOD TOUCH" href="http://kotaku.com/tag/ipod-touch/">iPod Touch</a>.				<a href="http://kotaku.com/5291048/iphone-gets-its-own-advance-warssort-of" title="Click here to read more about iPhone Gets It's Own Advance Wars...Sort Of">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5291048/iphone-gets-its-own-advance-warssort-of]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5291048]]></guid>
			<category><![CDATA[iPhone games]]></category>
			<category><![CDATA[Advance Wars]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Eternity's Child]]></category>
			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Mecho Wars]]></category>
			<pubDate><![CDATA[Mon, 15 Jun 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Luc Bernard's Mecho Wars Due Out This Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Luc Bernard's Mecho Wars Due Out This Month" href="http://kotaku.com/luc-bernard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucbernard</span></a></div -->					<div><a title="Click here to read Luc Bernard's Mecho Wars Due Out This Month" href="http://kotaku.com/5162760/luc-bernards-mecho-wars-due-out-this-month/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Luc Bernard's Mecho Wars Due Out This Month" alt="Click here to read Luc Bernard's Mecho Wars Due Out This Month" src="http://cache.kotaku.com/assets/images/9/2009/03/mechowars01.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged LUC BERNARD" title="Click here to read more posts tagged LUC BERNARD" href="http://kotaku.com/tag/luc-bernard/">Luc Bernard</a> dropped us a line today to deliver the latest information on <a class="autolink" title="Click here to read more posts tagged MECHO WARS" title="Click here to read more posts tagged MECHO WARS" href="http://kotaku.com/tag/mecho-wars/">Mecho Wars</a>, the tactical prequel to <a class="autolink" title="Click here to read more posts tagged ETERNITY'S CHILD" title="Click here to read more posts tagged ETERNITY'S CHILD" href="http://kotaku.com/tag/eternity.s-child/">Eternity's Child</a> for the iPhone.				<a href="http://kotaku.com/5162760/luc-bernards-mecho-wars-due-out-this-month/gallery/" title="Click here to read more about Luc Bernard's Mecho Wars Due Out This Month">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5162760/luc-bernards-mecho-wars-due-out-this-month/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5162760]]></guid>
			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Eternity's Child]]></category>
			<category><![CDATA[Exclusive]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Mecho Wars]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Mon, 02 Mar 2009 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Luc Bernard's iPhone Game Slightly Fahey-Inspired]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Luc Bernard's iPhone Game Slightly Fahey-Inspired" href="http://kotaku.com/mecho-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mechowars</span></a></div -->					<div><a title="Click here to read Luc Bernard's iPhone Game Slightly Fahey-Inspired" href="http://kotaku.com/5146319/luc-bernards-iphone-game-slightly-fahey+inspired" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Luc Bernard's iPhone Game Slightly Fahey-Inspired" alt="Click here to read Luc Bernard's iPhone Game Slightly Fahey-Inspired" src="http://cache.kotaku.com/assets/images/9/2009/02/mechowars.jpg"/>
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				 Indie game developer <a class="autolink" title="Click here to read more posts tagged LUC BERNARD" title="Click here to read more posts tagged LUC BERNARD" href="http://kotaku.com/tag/luc-bernard/">Luc Bernard</a> will soon be expounding on the story of <a class="autolink" title="Click here to read more posts tagged ETERNITY'S CHILD" title="Click here to read more posts tagged ETERNITY'S CHILD" href="http://kotaku.com/tag/eternity.s-child/">Eternity's Child</a> in a new iPhone strategy title <a class="autolink" title="Click here to read more posts tagged MECHO WARS" title="Click here to read more posts tagged MECHO WARS" href="http://kotaku.com/tag/mecho-wars/">Mecho Wars</a>, which seems to have been inspired by...me?				<a href="http://kotaku.com/5146319/luc-bernards-iphone-game-slightly-fahey+inspired" title="Click here to read more about Luc Bernard's iPhone Game Slightly Fahey-Inspired">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5146319/luc-bernards-iphone-game-slightly-fahey+inspired]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5146319]]></guid>
			<category><![CDATA[Mecho Wars]]></category>
			<category><![CDATA[Eternity's Child]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Luc Bernard]]></category>
			<pubDate><![CDATA[Wed, 04 Feb 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Luc Bernard Founds New iPhone/WiiWare/PC Company]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Luc Bernard Founds New iPhone/WiiWare/PC Company" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read Luc Bernard Founds New iPhone/WiiWare/PC Company" href="http://kotaku.com/5119440/luc-bernard-founds-new-iphonewiiwarepc-company" class="pp_image">
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				Last we heard from Eternity's Child creator Luc Bernard, he was <a href="http://kotaku.com/5035566/eternitys-child-creator-calls-it-quits">in a huff</a>, and then <a href="http://kotaku.com/5056607/eternitys-child-creator-calls-it-quits-on-calling-it-quits">out of a huff</a>. Seems he's past huffs altogether now, as he's establishing a new game studio.				<a href="http://kotaku.com/5119440/luc-bernard-founds-new-iphonewiiwarepc-company" title="Click here to read more about Luc Bernard Founds New iPhone/WiiWare/PC Company">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5119440/luc-bernard-founds-new-iphonewiiwarepc-company]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5119440]]></guid>
			<category><![CDATA[wiiware]]></category>
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			<category><![CDATA[Rose Princess]]></category>
			<category><![CDATA[Steam]]></category>
			<pubDate><![CDATA[Mon, 29 Dec 2008 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Eternity's Child Creator Calls It Quits On Calling It Quits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eternity's Child Creator Calls It Quits On Calling It Quits" href="http://kotaku.com/luc-bernard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucbernard</span></a></div -->					<div><a title="Click here to read Eternity's Child Creator Calls It Quits On Calling It Quits" href="http://kotaku.com/5056607/eternitys-child-creator-calls-it-quits-on-calling-it-quits" class="pp_image">
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				Last month, <i>Eternity's Child</i> creator Luc Bernard announced on his official blog that <a href="http://kotaku.com/5035566/eternitys-child-creator-calls-it-quits">he was leaving</a> the video game business. "I've got enough problems in my personal life to do another game after <i>Eternity's Child</i>," Bernard wrote. Wrong! Luc Bernard has now apparently told game site Wiiware World that he's quit quitting. Besides announcing that <i>Eternity's Child</i> won't see a WiiWare release until later this year, Bernard is working on <i>Eternity's Child 2: Retro Child</i>, a WiiWare title slated for mid-2009. <i>Eternity's Child 2: Retro</i> is based on the cancelled GBA game he was working on and uses traditional side-ways Wii-mote held, button pushing controls. Development for this title is already underway. 				<a href="http://kotaku.com/5056607/eternitys-child-creator-calls-it-quits-on-calling-it-quits" title="Click here to read more about Eternity's Child Creator Calls It Quits On Calling It Quits">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Sep 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Eternity's Child Creator Calls It Quits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eternity's Child Creator Calls It Quits" href="http://kotaku.com/eternity.s-child/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eternityschild</span></a></div -->					<div><a title="Click here to read Eternity's Child Creator Calls It Quits" href="http://kotaku.com/5035566/eternitys-child-creator-calls-it-quits" class="pp_image">
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				 Eternity's Child creator Luc Bernard is leaving the video game business. In a post on his official blog, Bernard explains that the stress involved "kind of made me ill and become a alcoholic", and so following chapters 2 & 3 of EC for the PC and the WiiWare version, he will continue his work in graphic novel form instead. The video game industry has proven too harsh a mistress.				<a href="http://kotaku.com/5035566/eternitys-child-creator-calls-it-quits" title="Click here to read more about Eternity's Child Creator Calls It Quits">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Aug 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Eternity's Child Review - Pretty Hate Machine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eternity's Child Review - Pretty Hate Machine" href="http://kotaku.com/eternity.s-child/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eternityschild</span></a></div -->					<div><a title="Click here to read Eternity's Child Review - Pretty Hate Machine" href="http://kotaku.com/5033848/eternitys-child-review-+-pretty-hate-machine" class="pp_image">
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				 From the moment I <a href="http://kotaku.com/gaming/console-swapping/eternitys-child-moves-to-wii-298054.php">first laid eyes on Eternity's Child</a> I was expecting something special. An ambitious little title from artist Luc Bernard, the story concept captivated me just as much as the artwork. Flooded planet and mechanized animals aside, Eternity's Child was the simple story of a boy seeking acceptance in a world that had no place for him. Of course many things have changed since that initial story. Main character Angel found a winged girlfriend, the game was announced as a PC and WiiWare title, and a dual-character control system was revealed, but it was still the same concept I initially fell for, wasn't it? Will Angel find the acceptance he so desperately seeks, or should gamers turn a blind eye to his plight?  Hit the jump and weigh his fate.				<a href="http://kotaku.com/5033848/eternitys-child-review-+-pretty-hate-machine" title="Click here to read more about Eternity's Child Review - Pretty Hate Machine">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Aug 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Hands On With Eternity's Child]]></title>
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				 I got a chance late last week to get my hands on an early build of the PC version of Luc Bernard's Eternity's Child, coming soon to PC and WiiWare, and while the build was a bit too early to forge lasting impressions of the game I can indeed say that it is in fact a game, and Luc Bernard isn't just a figment of my imagination as I had long suspected. 				<a href="http://kotaku.com/5015073/hands-on-with-eternitys-child" title="Click here to read more about Hands On With Eternity's Child">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Jun 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Holocaust Survivor Criticizes WWII Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Holocaust Survivor Criticizes WWII Game" href="http://kotaku.com/imagination-is-the-only-escape/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">imaginationistheonlyescape</span></a></div -->					<div><a title="Click here to read Holocaust Survivor Criticizes WWII Game" href="http://kotaku.com/367974/holocaust-survivor-criticizes-wwii-game" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/IITOE_ds1copy.jpg"></a>British game developer Luc Bernard is under fire from a Holocaust survivor for his newest game in the works, Imagination is the Only Escape. Survivor Jack Kagan of Belarus said that he was outraged at the idea of the game, that the Holocaust is a very serious subject for all of humanity, and no one should make a game like this one. Bernard responded that the game was meant to educate people, particularly children, about the events of the Holocaust. Kagan wouldn't buy it, though, and said that people should be educated about the Holocaust by watching and reading things instead. After all of this back and forth, there isn't even confirmation yet that Imagination is the Only Escape will actually be released anywhere. Nintendo so far has said there are <a href="http://kotaku.com/365711/nintendo-wont-release-holocaust-ds-game">no plans to release the game in North America</a>, and Nintendo Europe says it is  "not yet been contacted by developer Luc Bernard regarding the release."				<a href="http://kotaku.com/367974/holocaust-survivor-criticizes-wwii-game" title="Click here to read more about Holocaust Survivor Criticizes WWII Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Mar 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Won't Release Holocaust DS Game [Update]" href="http://kotaku.com/us/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">us</span></a></div -->					<div><a title="Click here to read Nintendo Won't Release Holocaust DS Game [Update]" href="http://kotaku.com/365711/nintendo-wont-release-holocaust-ds-game-[update]" class="pp_image">
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				 Earlier, we brought word of <a href="http://kotaku.com/360003/exclusive-eternitys-child-creator-attempts-to-tackle-the-holocaust"><i>Imagination Is The Only Escape</i></a>, a Holocaust DS game from British game dev Luc Bernard. The game follows a young Jewish boy living in France during the Nazi occupation during World War II. In order to escape the horrors around him, he imagines a fantasy land that becomes the basis of the game's world. The adventure platformer will attempt to educate players on the atrocities experienced by many children during the time of the Holocaust. Bernard previously told Kotaku, "The sad thing is that videogames are still considered toys and not art, I hope that this game can show that games can be just as important as films." Well, Nintendo's having none of that! According to Nintendo of America:				<a href="http://kotaku.com/365711/nintendo-wont-release-holocaust-ds-game-[update]" title="Click here to read more about Nintendo Won't Release Holocaust DS Game [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 04:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eternity's Child Gameplay Explained" href="http://kotaku.com/co_op-friendly/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">coopfriendly</span></a></div -->					<div><a title="Click here to read Eternity's Child Gameplay Explained" href="http://kotaku.com/364099/eternitys-child-gameplay-explained" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/ecgameplay.jpg"></a ><a href="http://kotaku.com/361767/eternitys-child-meets-a-girl">I told you he'd email us again!</a> Luc Bernard is back with gameplay details for his upcoming WiiWare title Eternity's Child, including information on the little winged girl who recently joined our hero Angel in the screenshots. EC is an action platformer controlled using both the Wiimote and the nunchuk. Angel maneuvers the level using the nunchuk, while the Wiimote controls that little flying heart we've seen in all of the screenshots. Using said heart as a targeting device, the girl helps Angel out by shooting at enemies. As you can imagine, the mechanic lends itself well to co-op, with one player controlling Angel and the other sadistically letting him die over and over again while giggling. I need better gaming buddies. Keep your eyes peeled over the next couple of weeks, as Luc's email teases an impending gameplay trailer. </a>				<a href="http://kotaku.com/364099/eternitys-child-gameplay-explained" title="Click here to read more about Eternity's Child Gameplay Explained">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 11:20:05 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Eternity's Child Meets A Girl]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eternity's Child Meets A Girl" href="http://kotaku.com/luc-bernard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucbernard</span></a></div -->					<div><a title="Click here to read Eternity's Child Meets A Girl" href="http://kotaku.com/361767/eternitys-child-meets-a-girl" class="pp_image">
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				Eternity's Child creator Luc Bernard needs to hire himself a PR firm. If he could take half the time he spends sending us updates and apply that towards creating games we'd be up to our armpits in quirky, artsy goodness. His latest email reveals a new playable character in the WiiWare game, and this time it's a girl! A nameless, winged girl who apparently you control at the same time as the main character Angel. Now I was under the impression that <a href="http://kotaku.com/gaming/console-swapping/eternitys-child-moves-to-wii-298054.php">the story</a> revolved around Angel - a winged being stripped of his wings at birth to protect him from a society that would kill him - searching for someone like him. If this new character is with him the whole game, isn't his mission accomplished? I'm guessing she is a spirit of some sort. A guardian Angel for Angel? All will be revealed next time Luc emails us. 				<a href="http://kotaku.com/361767/eternitys-child-meets-a-girl" title="Click here to read more about Eternity's Child Meets A Girl">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 10:40:20 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Exclusive: Eternity's Child Creator Attempts to Tackle the Holocaust]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Exclusive: Eternity's Child Creator Attempts to Tackle the Holocaust" href="http://kotaku.com/luc-bernard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lucbernard</span></a></div -->					<div><a title="Click here to read Exclusive: Eternity's Child Creator Attempts to Tackle the Holocaust" href="http://kotaku.com/360003/exclusive-eternitys-child-creator-attempts-to-tackle-the-holocaust" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Exclusive: Eternity's Child Creator Attempts to Tackle the Holocaust" alt="Click here to read Exclusive: Eternity's Child Creator Attempts to Tackle the Holocaust" src="http://cache.kotaku.com/assets/images/9/2008/02/small_IITOE_ds2.jpg"/>
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				 Luc Bernard, the mind behind the upcoming Wii-Ware title Eternity's Child is already hard at work on a new and what is sure to be a very controversial game or the DS. Imagination Is The Only Escape is the story of a young Jewish boy living in France during the occupation by the Nazis in  World War II. In order to escape the horrors around him, he imagines a fantasy land that becomes the basis of the game's world. The adventure platformer will attempt to educate players on the atrocities experienced by many children during the time of the Holocaust.				<a href="http://kotaku.com/360003/exclusive-eternitys-child-creator-attempts-to-tackle-the-holocaust" title="Click here to read more about Exclusive: Eternity's Child Creator Attempts to Tackle the Holocaust">More&nbsp;&raquo;</a>
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			<category><![CDATA[Luc Bernard]]></category>
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			<category><![CDATA[Holocaust]]></category>
			<category><![CDATA[world war II]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Eternity's Child Looks, Sounds Prettier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eternity's Child Looks, Sounds Prettier" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read Eternity's Child Looks, Sounds Prettier" href="http://kotaku.com/357661/eternitys-child-looks-sounds-prettier/gallery/" class="pp_image">
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				Luc Bernard's hand-drawn fairy tale Eternity's Child has been through a lot of changes since it was first slated for Xbox Live. It's since moved first<a href="http://kotaku.com/gaming/console-swapping/eternitys-child-moves-to-wii-298054.php"> to the Wii</a> and then <a href="http://kotaku.com/351934/eternitys-child-coming-to-wiiware">finally to WiiWare</a>, where things seem to have stabilized a bit for our wingless friend Angel, at least platform-wise. Bernard recently dropped us a line to show us the new look for Angel, who now looks a bit sleeker, sporting buckles on his boots and gloves as well as a pelvis, which is always a good thing to have on hand. Luc has also pointed us towards <a href="http://seanbeeson.com/Eternitys_Child/Eternitys_Child_The_Official_Soundtrack.htm">Sean Beeson's official soundtrack</a> for the game, which coupled with the visuals we've already seen could make Eternity's Child one of the most beautiful titles WiiWare has to offer. 				<a href="http://kotaku.com/357661/eternitys-child-looks-sounds-prettier/gallery/" title="Click here to read more about Eternity's Child Looks, Sounds Prettier">More&nbsp;&raquo;</a>
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			<category><![CDATA[wiiware]]></category>
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			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[Music]]></category>
			<pubDate><![CDATA[Mon, 18 Feb 2008 18:30:15 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Eternity's Child Character Revealed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Eternity's Child Character Revealed" href="http://kotaku.com/exclusive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exclusive</span></a></div -->					<div><a title="Click here to read New Eternity's Child Character Revealed" href="http://kotaku.com/304478/new-eternitys-child-character-revealed/gallery/" class="pp_image">
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				In a world ravaged by global flooding, where the winged are hunted and killed by the wingless and murderous mechanical animals roam the land, who can an orphan with amputated wings look to for companionship as he journeys to find others like himself? Luc Bernard has revealed a new playable character for <a href="http://kotaku.com/gaming/ds/eternitys-child-moves-to-wii-298054.php">Eternity's Child, currently in development for the Wii</a>. Angel will be joined on his quest by Rani, pictured above in the sketch sent to us by the artist himself. Rani is a boy who wants to be a girl, who joins up with the game's main protagonist Angel, helping  each other reach their respective goals. Definitely a risky move on Bernard's part, but in a way it makes a certain thematic sense. A boy feeling out of place in the world and one feeling out of place in his body, both seeking a place to belong. Besides it's still relatively tame compared to his other project, <a href="http://kotaku.com/gaming/art/luc-bernards-the-rose-princess-298850.php">The Rose Princess</a>. Check out the gallery below for a larger view of the sketch, as well as a couple of new screens from the game showing off some of Angel's larger enemies. 				<a href="http://kotaku.com/304478/new-eternitys-child-character-revealed/gallery/" title="Click here to read more about New Eternity's Child Character Revealed">More&nbsp;&raquo;</a>
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			<category><![CDATA[Exclusive]]></category>
			<category><![CDATA[Alten8]]></category>
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			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[The Rose Princess]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 27 Sep 2007 14:30:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Luc Bernard's The Rose Princess]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Luc Bernard's The Rose Princess" href="http://kotaku.com/indie-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegames</span></a></div -->					<div><a title="Click here to read Luc Bernard's The Rose Princess" href="http://kotaku.com/298850/luc-bernards-the-rose-princess/gallery/" class="pp_image">
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				Luc Bernard is the mind behind the interactive fairy tail Eternity's Child, which is heading to the Wii and DS. After reading <a href="http://kotaku.com/gaming/console-swapping/eternitys-child-moves-to-wii-298054.php">the story I posted yesterday</a>, Bernard contacted Kotaku  to offer up some exclusive details on another game he has in the works, The Rose Princess. At its heart, The Rose Princess is a story about a cello player and her rabbit, which seems cute and harmless enough, but then the details start coming. The cellist in question is found one day by said rabbit, lying amidst a field of dead roses (yes roses grow on bushes, but it's a different world than we live in). The girl is cursed so that everything she touches dies. Luckily her newfound friend isn't quite a living thing. No, Mr. Cuddles is a failed entertainer machine...a mechanical bunny created to sing and dance who can do neither. Before I continue, let me warn you that Mr. Cuddles is about to get a lot less cute. 				<a href="http://kotaku.com/298850/luc-bernards-the-rose-princess/gallery/" title="Click here to read more about Luc Bernard's The Rose Princess">More&nbsp;&raquo;</a>
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			<category><![CDATA[Luc Bernard]]></category>
			<category><![CDATA[The Rose Princess]]></category>
			<pubDate><![CDATA[Tue, 11 Sep 2007 20:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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