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		<title><![CDATA[Kotaku: Lost Odyssey]]></title>
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			<title><![CDATA[Kotaku: Lost Odyssey]]></title>
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		<link>http://kotaku.com/tag/lost odyssey</link>
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		<description><![CDATA[Kotaku posts tagged Lost Odyssey]]></description>
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			<title><![CDATA[The Video Game Art of Christian Lorenz Scheurer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Video Game Art of Christian Lorenz Scheurer" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read The Video Game Art of Christian Lorenz Scheurer" href="http://kotaku.com/5822513/the-video-game-art-of-christian-lorenz-scheurer/gallery/" class="pp_image">
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				You probably don't know him by name, but you'd know him by his work: Christian Lorenz Scheurer has provided concept art for movies like <em>The Matrix, Titanic </em>and <em>The Fifth Element</em>.				<a href="http://kotaku.com/5822513/the-video-game-art-of-christian-lorenz-scheurer/gallery/" title="Click here to read more about The Video Game Art of Christian Lorenz Scheurer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[diablo III]]></category>
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			<pubDate><![CDATA[Tue, 19 Jul 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[An Odyssey of Murder, Sorrow, and Peril]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Odyssey of Murder, Sorrow, and Peril" href="http://kotaku.com/culture-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturesmash</span></a></div -->					<div><a title="Click here to read An Odyssey of Murder, Sorrow, and Peril" href="http://kotaku.com/5818010/an-odyssey-of-murder-sorrow-and-peril" class="pp_image">
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				On March 24, 2007, 22-year-old Lindsay Hawker went to a cafe with a man she had met only days earlier, Tatsuya Ichihashi, then 28. Ichihashi had approached her on the train and then followed Hawker home, asking her for a drink of water. She acquiesced.				<a href="http://kotaku.com/5818010/an-odyssey-of-murder-sorrow-and-peril" title="Click here to read more about An Odyssey of Murder, Sorrow, and Peril">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jul 2011 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How Japanese Gamers Express Nerd Rage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Japanese Gamers Express Nerd Rage" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read How Japanese Gamers Express Nerd Rage" href="http://kotaku.com/5743684/how-japanese-gamers-express-nerd-rage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Japanese Gamers Express Nerd Rage" alt="Click here to read How Japanese Gamers Express Nerd Rage" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5cc6280e26d27df55b2b85a647bea005.jpg"/>
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				<!-- videoId: o0Pep9qydeI --><!-- /videoId: o0Pep9qydeI --> Let's say you don't like a game. It pisses you off. If you nerd rage, you might do something to the game. Something bad. In Japan, that typically involves scissors.				<a href="http://kotaku.com/5743684/how-japanese-gamers-express-nerd-rage" title="Click here to read more about How Japanese Gamers Express Nerd Rage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Jan 2011 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Final Fantasy Creator's LEGO Creations]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Fantasy Creator's LEGO Creations" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Final Fantasy Creator's LEGO Creations" href="http://kotaku.com/5701028/final-fantasy-creators-lego-creations/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Final Fantasy Creator's LEGO Creations" alt="Click here to read Final Fantasy Creator's LEGO Creations" src="http://cache.kotaku.com/assets/images/9/2011/11/small_dsc_8843.jpg"/>
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				When not working on video games or grooming his mustache, Hironobu Sakaguchi enjoys playing with LEGO.				<a href="http://kotaku.com/5701028/final-fantasy-creators-lego-creations/gallery/" title="Click here to read more about Final Fantasy Creator's LEGO Creations">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is This A First Look At The New Mistwalker Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This A First Look At The New Mistwalker Game?" href="http://kotaku.com/mistwalker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mistwalker</span></a></div -->					<div><a title="Click here to read Is This A First Look At The New Mistwalker Game?" href="http://kotaku.com/5391422/is-this-a-first-look-at-the-new-mistwalker-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is This A First Look At The New Mistwalker Game?" alt="Click here to read Is This A First Look At The New Mistwalker Game?" src="http://cache.kotaku.com/assets/images/9/2009/10/93n95D38ECA905E1020.jpg"/>
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				 Mistwalker, the developers behind <a class="autolink" title="Click here to read more posts tagged #bluedragon" title="Click here to read more posts tagged #bluedragon" href="http://kotaku.com/tag/bluedragon/">Blue Dragon</a> and <a class="autolink" title="Click here to read more posts tagged #lostodyssey" title="Click here to read more posts tagged #lostodyssey" href="http://kotaku.com/tag/lostodyssey/">Lost Odyssey</a>, are hard at work on a new title.				<a href="http://kotaku.com/5391422/is-this-a-first-look-at-the-new-mistwalker-game" title="Click here to read more about Is This A First Look At The New Mistwalker Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5391422/is-this-a-first-look-at-the-new-mistwalker-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5391422]]></guid>
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			<pubDate><![CDATA[Wed, 28 Oct 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mistwalker Enters "Finishing Stages" On New Project]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mistwalker Enters &quot;Finishing Stages&quot; On New Project" href="http://kotaku.com/mistwalker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mistwalker</span></a></div -->					<div><a title="Click here to read Mistwalker Enters &quot;Finishing Stages&quot; On New Project" href="http://kotaku.com/5385211/mistwalker-enters-finishing-stages-on-new-project" class="pp_image">
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				<a class="autolink" title="Click here to read more posts tagged #bluedragon" title="Click here to read more posts tagged #bluedragon" href="http://kotaku.com/tag/bluedragon/">Blue Dragon</a> and <a class="autolink" title="Click here to read more posts tagged #lostodyssey" title="Click here to read more posts tagged #lostodyssey" href="http://kotaku.com/tag/lostodyssey/">Lost Odyssey</a> developer Mistwalker are hard at work on something new, something unannounced, something that's apparently entering the "'finishing' stage" according to mustachioed founder <a class="autolink" title="Click here to read more posts tagged #hironobusakaguchi" title="Click here to read more posts tagged #hironobusakaguchi" href="http://kotaku.com/tag/hironobusakaguchi/">Hironobu Sakaguchi</a>. Unfortunately, that something is probably not a LEGO surfing RPG.				<a href="http://kotaku.com/5385211/mistwalker-enters-finishing-stages-on-new-project" title="Click here to read more about Mistwalker Enters "Finishing Stages" On New Project">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 Oct 2009 17:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Father Knows Best: The Best and Worst Fathers in Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" href="http://kotaku.com/5297186/father-knows-best-the-best-and-worst-fathers-in-video-games" class="pp_image">
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				Fathers are easy to find in video games. When they're not antagonizing their offspring or killed off in the first level, they often serve as our main characters' major motivation.				<a href="http://kotaku.com/5297186/father-knows-best-the-best-and-worst-fathers-in-video-games" title="Click here to read more about Father Knows Best: The Best and Worst Fathers in Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 21 Jun 2009 02:08:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Mommy Dearest: The Best and Worst Mothers in Video Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mommy Dearest: The Best and Worst Mothers in Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Mommy Dearest: The Best and Worst Mothers in Video Games" href="http://kotaku.com/5238770/mommy-dearest-the-best-and-worst-mothers-in-video-games" class="pp_image">
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				Mothers have it tough in video games – they get killed off, turned evil, or their children leave the nest to save the world. And their kids probably don't call home often enough.				<a href="http://kotaku.com/5238770/mommy-dearest-the-best-and-worst-mothers-in-video-games" title="Click here to read more about Mommy Dearest: The Best and Worst Mothers in Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 May 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Final Fantasy Creator Mentions New Projects, Says Something About LEGO]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Fantasy Creator Mentions New Projects, Says Something About LEGO" href="http://kotaku.com/hironobu-sakaguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hironobusakaguchi</span></a></div -->					<div><a title="Click here to read Final Fantasy Creator Mentions New Projects, Says Something About LEGO" href="http://kotaku.com/5241786/final-fantasy-creator-mentions-new-projects-says-something-about-lego" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Final Fantasy Creator Mentions New Projects, Says Something About LEGO" alt="Click here to read Final Fantasy Creator Mentions New Projects, Says Something About LEGO" src="http://cache.kotaku.com/assets/images/9/2009/05/gooch_lego.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged HIRONOBU SAKAGUCHI" title="Click here to read more posts tagged HIRONOBU SAKAGUCHI" href="http://kotaku.com/tag/hironobu-sakaguchi/">Hironobu Sakaguchi</a>, the game developer behind <i><a class="autolink" title="Click here to read more posts tagged FINAL FANTASY" title="Click here to read more posts tagged FINAL FANTASY" href="http://kotaku.com/tag/final-fantasy/">Final Fantasy</a></i> and Xbox 360 RPG <i><a class="autolink" title="Click here to read more posts tagged LOST ODYSSEY" title="Click here to read more posts tagged LOST ODYSSEY" href="http://kotaku.com/tag/lost-odyssey/">Lost Odyssey</a></i>, is hard at work on a new role-playing-game and building four-wheel-drive LEGO.				<a href="http://kotaku.com/5241786/final-fantasy-creator-mentions-new-projects-says-something-about-lego" title="Click here to read more about Final Fantasy Creator Mentions New Projects, Says Something About LEGO">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 May 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Voice acting in video games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Voice acting in video games" href="http://kotaku.com/voice-acting/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">voiceacting</span></a></div -->					<div><a title="Click here to read Voice acting in video games" href="http://kotaku.com/5140642/voice-acting-in-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Voice acting in video games" alt="Click here to read Voice acting in video games" src="http://cache.kotaku.com/assets/images/9/2009/01/Cam_Clarke_-_Photo3.jpg"/>
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				Voice acting in video games makes for popular feature fodder – check out these two articles on vocal talent behind video games if you don’t believe me.				<a href="http://kotaku.com/5140642/voice-acting-in-video-games" title="Click here to read more about Voice acting in video games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Jan 2009 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Lost Odyssey DLC Hits On Friday]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey DLC Hits On Friday" href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read Lost Odyssey DLC Hits On Friday" href="http://kotaku.com/391962/lost-odyssey-dlc-hits-on-friday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey DLC Hits On Friday" alt="Click here to read Lost Odyssey DLC Hits On Friday" src="http://cache.kotaku.com/assets/images/9/2008/05/small_lostdlc.jpg"/>
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				 Some <a href="http://kotaku.com/376638/new-lost-odyssey-dlc-on-april-10">Lost Odyssey DLC was released in Japan last month</a>. For 400 MS Points, they got a new dungeon with one new boss and one new item. Nothing to really set your goodness gracious great balls on fire, then, but it's better than nothing. Good for them. So when do we get it? Yeah, the headline gave it away. It'll be available this Friday, May 23. Same stuff, same price.				<a href="http://kotaku.com/391962/lost-odyssey-dlc-hits-on-friday" title="Click here to read more about Lost Odyssey DLC Hits On Friday">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/391962/lost-odyssey-dlc-hits-on-friday]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-391962]]></guid>
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			<pubDate><![CDATA[Thu, 22 May 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=391962&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lost Odyssey Receives Tiny, Triple Bonus Pack DLC]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey Receives Tiny, Triple Bonus Pack DLC" href="http://kotaku.com/lost-odyssey-dlc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodysseydlc</span></a></div -->					<div><a title="Click here to read Lost Odyssey Receives Tiny, Triple Bonus Pack DLC" href="http://kotaku.com/384076/lost-odyssey-receives-tiny-triple-bonus-pack-dlc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey Receives Tiny, Triple Bonus Pack DLC" alt="Click here to read Lost Odyssey Receives Tiny, Triple Bonus Pack DLC" src="http://cache.kotaku.com/assets/images/9/2008/04/small_soldiernew.jpg"/>
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				While English speakers are waiting for some of the <a href="http://kotaku.com/376791/japan-scores-more-lost-odyssey-dlc">better </a>Lost Odyssey DLC to be localized, we will be getting a small offering to tide us over. The Triple Bonus Pack  is available today for 200 points. It includes a new dream sequence called "The Shattered Beyond," a "memory lamp" to view dreams (we're assuming from anywhere on the map) and a Battle Ring for fighting magic weaponry. 				<a href="http://kotaku.com/384076/lost-odyssey-receives-tiny-triple-bonus-pack-dlc" title="Click here to read more about Lost Odyssey Receives Tiny, Triple Bonus Pack DLC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/384076/lost-odyssey-receives-tiny-triple-bonus-pack-dlc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-384076]]></guid>
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			<pubDate><![CDATA[Fri, 25 Apr 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Japan Scores More Lost Odyssey DLC]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japan Scores More Lost Odyssey DLC" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Japan Scores More Lost Odyssey DLC" href="http://kotaku.com/376791/japan-scores-more-lost-odyssey-dlc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japan Scores More Lost Odyssey DLC" alt="Click here to read Japan Scores More Lost Odyssey DLC" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ilmdownload3iteml.jpg"/>
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				While many in the United States are just finishing their first play-through of Lost Odyssey, the third piece of DLC is now available in Japan. The new dungeon, Seeker of the Abyss, is available to those on the fourth disc. Battling in this underwater tunnel will eventually reward you with the Eternal Magic Engine, an accessory that allows immortals to cast unlimited amounts of spells at the price of exactly 0 MP. 				<a href="http://kotaku.com/376791/japan-scores-more-lost-odyssey-dlc" title="Click here to read more about Japan Scores More Lost Odyssey DLC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/376791/japan-scores-more-lost-odyssey-dlc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376791]]></guid>
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			<pubDate><![CDATA[Mon, 07 Apr 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[New Lost Odyssey DLC On April 10]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Lost Odyssey DLC On April 10" href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read New Lost Odyssey DLC On April 10" href="http://kotaku.com/376638/new-lost-odyssey-dlc-on-april-10" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Lost Odyssey DLC On April 10" alt="Click here to read New Lost Odyssey DLC On April 10" src="http://cache.kotaku.com/assets/images/9/2008/04/small_lodlc.jpg"/>
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				 So...Thursday, then. Oh, and sadly only in Japan, at least for now. For 400 points, on offer is a single (<em>very </em>familiar-looking) dungeon, which promises a single rare item and a single boss encounter, though you'd expect a fair bit of random-bad-guy-pop-ups to hassle you during your exploration as well. One more thing: the Famitsu report's a little unclear on where you need to be in the game to access this stuff, so keep that in mind if you're going to try and get around the region locks on XBL and pick this up.				<a href="http://kotaku.com/376638/new-lost-odyssey-dlc-on-april-10" title="Click here to read more about New Lost Odyssey DLC On April 10">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/376638/new-lost-odyssey-dlc-on-april-10]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-376638]]></guid>
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			<pubDate><![CDATA[Mon, 07 Apr 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[My Wife's Review Of Lost Odyssey]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My Wife's Review Of Lost Odyssey" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read My Wife's Review Of Lost Odyssey" href="http://kotaku.com/361479/my-wifes-review-of-lost-odyssey" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read My Wife's Review Of Lost Odyssey" alt="Click here to read My Wife's Review Of Lost Odyssey" src="http://cache.kotaku.com/assets/images/9/2008/02/small_256px-LOST_ODYSSEY.jpg"/>
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				Sometimes the best judges are those sitting outside of the situation, looking on with an objective eye. Or, at least such would explain my wife's succinct review of Lost Odyssey (which she offered for no charge as I played last night). <blockquote>Whenever you play this game, you say you're about to be done and then you play for an hour, and then you get mad because you die.</blockquote>It's true. The only thing she missed was my persistent perspiration as I await another unavoidable disc read error&mdash;probably out of politeness. 				<a href="http://kotaku.com/361479/my-wifes-review-of-lost-odyssey" title="Click here to read more about My Wife's Review Of Lost Odyssey">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Feb 2008 15:40:55 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Brits Get Paid Just For Pre-Ordering Lost Odyssey]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brits Get Paid Just For Pre-Ordering Lost Odyssey" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Brits Get Paid Just For Pre-Ordering Lost Odyssey" href="http://kotaku.com/361218/brits-get-paid-just-for-pre+ordering-lost-odyssey" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brits Get Paid Just For Pre-Ordering Lost Odyssey" alt="Click here to read Brits Get Paid Just For Pre-Ordering Lost Odyssey" src="http://cache.kotaku.com/assets/images/9/2008/02/small_xbpoints.jpg"/>
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				Sweet deal ahoy, Britain! Mistwalker's Lost Odyssey launches in the UK later this week. <a href="http://kotaku.com/355853/lost-odyssey-impressions">It's pretty good</a>. In case you're not sold on its particular merits, however, high street retail giant HMV are offering 1000 Microsoft Points to anyone who preorders the game. You can buy Rez HD for that. With change. Get on it.				<a href="http://kotaku.com/361218/brits-get-paid-just-for-pre+ordering-lost-odyssey" title="Click here to read more about Brits Get Paid Just For Pre-Ordering Lost Odyssey">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Feb 2008 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Rock Band Bundle on Sale at Target]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rock Band Bundle on Sale at Target" href="http://kotaku.com/sale/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sale</span></a></div -->					<div><a title="Click here to read Rock Band Bundle on Sale at Target" href="http://kotaku.com/357398/rock-band-bundle-on-sale-at-target" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rock Band Bundle on Sale at Target" alt="Click here to read Rock Band Bundle on Sale at Target" src="http://cache.kotaku.com/assets/images/9/2008/02/small_rbbox.jpg"/>
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				 Target's weekly ad has some pretty sweet deals this time around. The Rock Band Special Edition bundle for both PS3 and 360 is going for $149 (in store only) which is about $20 off the usual price. Also featured is a $40 gift card with the purchase of the 40GB PS3 and a $10 gift card with the purchase of one of <a href="http://akimages.crossmediaservices.com/dyn_li/600.0.90.0/Retailers/target/080217_p02mw_2_DL.JPG">eleven different games</a>. Here's some of the highlights:				<a href="http://kotaku.com/357398/rock-band-bundle-on-sale-at-target" title="Click here to read more about Rock Band Bundle on Sale at Target">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Feb 2008 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[
 ON LOST ODYSSEY LOAD TIMES - I've been...]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read " href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read " href="http://kotaku.com/356880/" class="pp_image">
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				 <strong>ON LOST ODYSSEY LOAD TIMES</strong> - I've been reading various stories and posts around the internets over the past few days concerning Lost Odyssey's battle load times, and how some press outlets have reported regular load times of 30-60 seconds (which has obviously affected their reviews). Well, if this is putting you off, I can tell you the discs I received about a week and a half ago were final, retail discs, not "review code" for a debug unit, and the average load time for a battle is between 12-16 seconds. Which is totally bearable.				<a href="http://kotaku.com/356880/" title="Click here to read more about 
 ON LOST ODYSSEY LOAD TIMES - I've been...">More&nbsp;&raquo;</a>
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			<category><![CDATA[lost odyssey]]></category>
			<category><![CDATA[mistwalker]]></category>
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			<pubDate><![CDATA[Fri, 15 Feb 2008 06:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lost Odyssey Impressions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey Impressions" href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read Lost Odyssey Impressions" href="http://kotaku.com/355853/lost-odyssey-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey Impressions" alt="Click here to read Lost Odyssey Impressions" src="http://cache.kotaku.com/assets/images/9/2008/02/small_lo1.jpg"/>
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				 Here's a turnup for the books. I got my copy of Lost Odyssey about a week ago, and with memories of how sick I got of Blue Dragon still lingering in my mind, popped it into my 360 and prepared for the worst. As one hour became two and that became four, it was looking like I'd prepared adequately. 				<a href="http://kotaku.com/355853/lost-odyssey-impressions" title="Click here to read more about Lost Odyssey Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 09:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[American Lost Odyssey Packaging Is An Exercise In Half Measures]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read American Lost Odyssey Packaging Is An Exercise In Half Measures" href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read American Lost Odyssey Packaging Is An Exercise In Half Measures" href="http://kotaku.com/355825/american-lost-odyssey-packaging-is-an-exercise-in-half-measures" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read American Lost Odyssey Packaging Is An Exercise In Half Measures" alt="Click here to read American Lost Odyssey Packaging Is An Exercise In Half Measures" src="http://cache.kotaku.com/assets/images/9/2008/02/small_lopack.jpg"/>
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				 Lost Odyssey comes on four, count 'em, four discs. Which creates a packaging dilemma for the folks at Xbox HQ. In Asia, the problem was solved by releasing a slightly fatter case, which housed all four discs on two little trays. An elegant solution. But the American version? They cram three discs into a case then stick the fourth in a paper envelope. Not so elegant.				<a href="http://kotaku.com/355825/american-lost-odyssey-packaging-is-an-exercise-in-half-measures" title="Click here to read more about American Lost Odyssey Packaging Is An Exercise In Half Measures">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lost Odyssey About Emotion, Not Innovation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey About Emotion, Not Innovation" href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read Lost Odyssey About Emotion, Not Innovation" href="http://kotaku.com/354829/lost-odyssey-about-emotion-not-innovation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey About Emotion, Not Innovation" alt="Click here to read Lost Odyssey About Emotion, Not Innovation" src="http://cache.kotaku.com/assets/images/9/2008/02/small_gooch.jpg"/>
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				 <a href="http://kotaku.com/353161/">I promised I'd get some Lost Odyssey impressions up soon</a>, but since I'm only about five hours into it, I'm going to hold off on that until I'm a bit further in. What I <em>can </em>say now, though, is that the game is totally lacking in innovation. It's a 90s JRPG in current-gen clothing. But that's OK! Because The Gooch says that's exactly what he was gunning for: <blockquote>With Lost Odyssey I had a desire to make a game which could evoke the player's emotion. To pursue that desire, I decided to adopt my traditional style in game system rather than taking a risky attempt.</blockquote> Does he succeed? That's up to you. People who get into the whole effeminate warrior/epic saga deal may well find their tears jerked by Kaim's tragic tale, but those who <em>don't</em> would probably trade the emotion in for even a <em>pinch </em>of "risk" in Mistwalker's conservative game design.				<a href="http://kotaku.com/354829/lost-odyssey-about-emotion-not-innovation" title="Click here to read more about Lost Odyssey About Emotion, Not Innovation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Feb 2008 08:50:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Week in Games: Professor Layton and the Curious Villiage Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Week in Games: Professor Layton and the Curious Villiage Edition" href="http://kotaku.com/new-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newgames</span></a></div -->					<div><a title="Click here to read Week in Games: Professor Layton and the Curious Villiage Edition" href="http://kotaku.com/354759/week-in-games-professor-layton-and-the-curious-villiage-edition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Week in Games: Professor Layton and the Curious Villiage Edition" alt="Click here to read Week in Games: Professor Layton and the Curious Villiage Edition" src="http://cache.kotaku.com/assets/images/9/2008/02/small_laytonbox.jpg"/>
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				 Nice little collection of titles coming out this week. My money is on Professor Layton although Lost Odyssey seems rather intriguing. On the PC side of things, the new episode of Sam and Max is on its way as well as a new version of RPG Maker. What will be taking money out of your wallet this week?				<a href="http://kotaku.com/354759/week-in-games-professor-layton-and-the-curious-villiage-edition" title="Click here to read more about Week in Games: Professor Layton and the Curious Villiage Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 10 Feb 2008 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Lost Odyssey "Cities" Trailer]]></title>
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Lost Odyssey will be here in the States soon and GameTrailers has an exclusive trailer featuring some of the city environments. The graphics really look sharp and the city architecture is beautiful, but unfortunately it looks like they've at least partially stuck to that hideous beige and brown color scheme we see so much of in games these days. Hopefully this isn't a choice they've decided to stick with it for the better part of the game. 				<a href="http://kotaku.com/354659/lost-odyssey-cities-trailer" title="Click here to read more about Lost Odyssey "Cities" Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 10 Feb 2008 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Delicious Lost Odyssey Hamburger]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Delicious Lost Odyssey Hamburger" href="http://kotaku.com/china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">china</span></a></div -->					<div><a title="Click here to read Delicious Lost Odyssey Hamburger" href="http://kotaku.com/354036/delicious-lost-odyssey-hamburger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Delicious Lost Odyssey Hamburger" alt="Click here to read Delicious Lost Odyssey Hamburger" src="http://cache.kotaku.com/assets/images/9/2008/02/small_4510.jpg"/>
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				 We <i>love</i> burgers &mdash; especially <a href="http://www.mos.co.jp/english/">MOS burgers</a>. They are truly tasty burgers! Over in Hong Kong, gamers who purchase <i>Lost Odyssey</i> at Toys 'R Us can take the receipt to their local MOS and get a free gift. Microsoft has teamed up with the Japanese burger joint for <i>Lost Odyssey</i> meals &mdash; something they didn't even do in Japan! Mmmm. Kaim burgers.				<a href="http://kotaku.com/354036/delicious-lost-odyssey-hamburger" title="Click here to read more about Delicious Lost Odyssey Hamburger">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Feb 2008 23:00:28 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lost Odyssey Trailer is Hippy Mess]]></title>
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				<center> 	 	     </center> What I like: The editing. The editing in this trailer is fantastic. What I hate: The music. The music makes me want to drop LSD, put flowers in my hair and read Ken Kesey while sitting in the back of a VW bus munching on celery &mdash; <i>not</i> play this game. Since when are hippies into RPGs?! 

				<a href="http://kotaku.com/351433/lost-odyssey-trailer-is-hippy-mess" title="Click here to read more about Lost Odyssey Trailer is Hippy Mess">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Feb 2008 08:40:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lost Odyssey Artsplosion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey Artsplosion" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Lost Odyssey Artsplosion" href="http://kotaku.com/343234/lost-odyssey-artsplosion/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey Artsplosion" alt="Click here to read Lost Odyssey Artsplosion" src="http://cache.kotaku.com/assets/images/9/2008/01/small_lostodyexplodes.jpg"/>
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				I was rather put off by the <a href="http://kotaku.com/gaming/lost-odyssey/is-lost-odyssey-a-complete-dogs-breakfast-331118.php">thrashing</a> Mistwalker's Lost Odyssey received upon its release in Japan, and while part of me is convinced the technical issues are enough to get me to reconsider my purchase, the other, simpler part of me is still entranced by the graphic style of the title. If only there was a way I could get all of the graphical goodness without having to actually play through the game...oh wait - here comes Microsoft with renders and concept art for all the characters, locations, and several cinematics from Lost Odyssey! How terribly convenient!				<a href="http://kotaku.com/343234/lost-odyssey-artsplosion/gallery/" title="Click here to read more about Lost Odyssey Artsplosion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jan 2008 14:00:34 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Lost Odyssey Launch Trailer Touches You]]></title>
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				<center>	 	    </center>Mistwalker's Lost Odyssey certainly has the trademark Square Enix polish down pat, doesn't it? The game is hitting Japan as we speak, and this is the video that is meant to bring customers to the stores in droves. They had me by the throat when the guy charged the speeding train with his sword, and then they immediately lost me again as the woman began singing. "When you touch me....it feels just like a dream" just doesn't quite capture the mood I like to establish before playing an RPG. Mark my words though - a year from now there will be at least 100 YouTube fan-created music videos of the song. It just happens. 				<a href="http://kotaku.com/330544/lost-odyssey-launch-trailer-touches-you" title="Click here to read more about Lost Odyssey Launch Trailer Touches You">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Dec 2007 19:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Lost Odyssey In Short Story Form]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey In Short Story Form" href="http://kotaku.com/reading-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">readingisfun</span></a></div -->					<div><a title="Click here to read Lost Odyssey In Short Story Form" href="http://kotaku.com/325245/lost-odyssey-in-short-story-form" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey In Short Story Form" alt="Click here to read Lost Odyssey In Short Story Form" src="http://cache.kotaku.com/assets/images/9/2007/11/small_lo03.jpg"/>
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				 Microsoft recently held a huge <i>Lost Odyssey</i> event in Tokyo. It was announced that the game has gone gold and will be out December 6th in Japan. Also, there were orchestral renditions of <i>Blue Dragon</i> and <i>Lost Odyssey</i> music as well as fantastic facial hair. Kotakuite Adam was in attendance and picked up a copy of the book <i>The 1000 Year Dream</i>, which consists of 32 short stories by award-winning novelist Kiyoshi Shigematsu that have been incorporated in <i>Lost Odyssey</i>. In order to help non-Japanese speakers understand what kind of stories these are, Adam has done a nice job of translating one of them. That after the jump!				<a href="http://kotaku.com/325245/lost-odyssey-in-short-story-form" title="Click here to read more about Lost Odyssey In Short Story Form">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Nov 2007 08:00:42 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[7-Eleven's Offers Good Bargain Xbox 360 Bundle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 7-Eleven's Offers Good Bargain Xbox 360 Bundle" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read 7-Eleven's Offers Good Bargain Xbox 360 Bundle" href="http://kotaku.com/317601/7+elevens-offers-good-bargain-xbox-360-bundle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 7-Eleven's Offers Good Bargain Xbox 360 Bundle" alt="Click here to read 7-Eleven's Offers Good Bargain Xbox 360 Bundle" src="http://cache.kotaku.com/assets/images/9/2007/11/small_lostplanetbundle.jpg"/>
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				 First: Yes, 7-Eleven in Japan sells video game consoles. Onward! This December, <i>Lost Odyssey</i> is getting its December 6th Japanese release, and the convenience store is offering this <i>Lost Odyssey</i>. Reservations will be accepted until December 4th for the &39,880 (US $346) bundle that includes an Xbox 360, 20GB HDD, wireless controller, <i>Forza 2</i>, <i>Viva Pi&ntilde;ata</i> and <i>Lost Odyssey</i>. Hey Japan, this is a good deal &mdash; even if <i>Viva Pi&ntilde;ata</i> is like $10 bucks in the Akihabara bargain bins!				<a href="http://kotaku.com/317601/7+elevens-offers-good-bargain-xbox-360-bundle" title="Click here to read more about 7-Eleven's Offers Good Bargain Xbox 360 Bundle">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Nov 2007 06:30:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Xbox Japan's 2-for-1 Billboard]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Japan's 2-for-1 Billboard" href="http://kotaku.com/akihabara/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">akihabara</span></a></div -->					<div><a title="Click here to read Xbox Japan's 2-for-1 Billboard" href="http://kotaku.com/317050/xbox-japans-2+for+1-billboard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Japan's 2-for-1 Billboard" alt="Click here to read Xbox Japan's 2-for-1 Billboard" src="http://cache.kotaku.com/assets/images/9/2007/10/small_softmaplostninja.jpg"/>
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				 While Microsoft has South Africa <a href="http://kotaku.com/gaming/south-africa/a-halo-3-only-cargo-truckers-see-316638.php"><i>covered</i></a>, it's doubling its efforts in Japan. Literally. Check out this: An Akihabara billboard with both <i>Lost Odyssey</i> AND <i>Ninja Gaiden II</i> ads. That's actually pretty smart &mdash; reminding Japanese gamers that both titles are on the Xbox 360. Though, that diagonal banner? Tacky. 				<a href="http://kotaku.com/317050/xbox-japans-2+for+1-billboard" title="Click here to read more about Xbox Japan's 2-for-1 Billboard">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 31 Oct 2007 04:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lost Odyssey: Opening Cinema]]></title>
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I don't really know that much about Lost Odyssey. I missed out on opportunities to see at at several conferences so I was looking forward to checking out this opening cinema. Now that I've seen it, I'm not entirely sure how I feel about it. It definitely looks very slick, but the extensive brown color palette is a bit off putting. Why is the future always brown? Also something doesn't seem quite right about the walking animation that they show around 1:47. I guess they are trying to make everyone look like they are exhausted and coming in from battle, but they're all doing this weird shuffle that makes them look like they are limping. That said, I'll reserve final judgment until the game actually comes out and I get a chance to play it for myself. After all, you can't judge a game by it's opening cinema. Or can you?				<a href="http://kotaku.com/310651/lost-odyssey-opening-cinema" title="Click here to read more about Lost Odyssey: Opening Cinema">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Oct 2007 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Lost Odyssey, Lights Out]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey, Lights Out" href="http://kotaku.com/four-discs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fourdiscs</span></a></div -->					<div><a title="Click here to read Lost Odyssey, Lights Out" href="http://kotaku.com/301746/lost-odyssey-lights-out" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey, Lights Out" alt="Click here to read Lost Odyssey, Lights Out" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSCF9291.JPG"/>
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				 This picture was taken with the lights off. Or when the lights flickered on. I forget. With a room full of cameramen, boom mics, a giant plasma TV and a hot hot Xbox 360, the breaker in the fancy Microsoft hotel room conked out. The 20 or 25 minute <i>Lost Odyssey</i> demo that Hironobu Sakaguchi played through looked gorgeous as usual with the in-game stuff being real time. The combat system features timing based attacks, which are used by holding down the right trigger and letting go at a precise moment. Sakaguchi pointed out that the cut-scene cinematics are pre-rendered, however. The rational? "It's easier to make the spectacular scenes as a pre-rendered movie," Sakaguchi points out. When asked if he could make a totally real time RPG by the next generation, Sakaguchi responded:				<a href="http://kotaku.com/301746/lost-odyssey-lights-out" title="Click here to read more about Lost Odyssey, Lights Out">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 20 Sep 2007 05:40:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lost Odyssey Release Date Confirmed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey Release Date Confirmed" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Lost Odyssey Release Date Confirmed" href="http://kotaku.com/298906/lost-odyssey-release-date-confirmed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey Release Date Confirmed" alt="Click here to read Lost Odyssey Release Date Confirmed" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSCF9181.JPG"/>
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				Sakaguchi just confirmed the Lost Odyssey Xbox 360 release date at the <a href="http://kotaku.com/gaming/microsoft-tokyo-presser/microsofts-pre+tgs-presser-298901.php">Microsoft Pre-TGS Presser</a>. It's going to be 6,800 Yen on December 8, 2007 in Japan, January 2008 for other parts of Asia, and February 2008 for America and Europe. See <a href="http://kotaku.com/gaming/microsoft-tokyo-presser/microsofts-pre+tgs-presser-298901.php">the liveblog</a> for more info.				<a href="http://kotaku.com/298906/lost-odyssey-release-date-confirmed" title="Click here to read more about Lost Odyssey Release Date Confirmed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Sep 2007 00:38:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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			<title><![CDATA[Lost Odyssey Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey Impressions" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Lost Odyssey Impressions" href="http://kotaku.com/278008/lost-odyssey-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey Impressions" alt="Click here to read Lost Odyssey Impressions" src="http://cache.kotaku.com/assets/images/9/2007/07/small_lostodd1.jpg"/>
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				I really wanted this game to be fantastic. Take most of the previous Final Fantasy crew&mdash;Hironobu Sakaguchi, Nobuo Uematsu especially, but even manga artist Takehiko Inoue and former Square employees&mdash;and throw in the Unreal Engine 3, bake for a couple years, and what should you come out with? In theory, a revolutionary RPG. In practice? A "Final Fantasy" game for the Xbox 360. Which is, I think, okay in the end.				<a href="http://kotaku.com/278008/lost-odyssey-impressions" title="Click here to read more about Lost Odyssey Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jul 2007 22:25:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Chen]]></dc:creator>
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			<title><![CDATA[Lost Odyssey Footage at Play! San Jose]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lost Odyssey Footage at Play! San Jose" href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read Lost Odyssey Footage at Play! San Jose" href="http://kotaku.com/253212/lost-odyssey-footage-at-play-san-jose" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lost Odyssey Footage at Play! San Jose" alt="Click here to read Lost Odyssey Footage at Play! San Jose" src="http://cache.kotaku.com/assets/images/9/2007/04/small_lostodysseeee.gif"/>
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				Tired of looking at the <a href="http://kotaku.com/gaming/tgs06/clips-lost-odyssey-202006.php">same damn Lost Odyssey trailer</a> footage over and over again? Then you need to make your way to San Jose California for the Play! A Video Game Symphony performance on May 26th. The concert will feature the debut of brand new Lost Odyssey footage, as well as a fresh look at Mistwalker's other Xbox RPG, Blue Dragon. 				<a href="http://kotaku.com/253212/lost-odyssey-footage-at-play-san-jose" title="Click here to read more about Lost Odyssey Footage at Play! San Jose">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Apr 2007 14:20:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07" href="http://kotaku.com/final-fantasy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">finalfantasy</span></a></div -->					<div><a title="Click here to read GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07" href="http://kotaku.com/241976/gdc07-blue-dragon-lands-in-august-lost-odyssey-holiday-07" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07" alt="Click here to read GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07" src="http://cache.kotaku.com/assets/images/9/2007/03/small_lost_oddyssey_gdc.jpg"/>
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				We had a chance to sit down with Mistwalker's <a href="http://kotaku.com/gaming/sakaguchi/">Hironobu Sakaguchi</a> this morning to get an update on the current state of the man's two RPGs, <a href="http://kotaku.com/gaming/blue-dragon">Blue Dragon</a> and <a href="http://kotaku.com/gaming/lost-odyssey">Lost Odyssey</a>.				<a href="http://kotaku.com/241976/gdc07-blue-dragon-lands-in-august-lost-odyssey-holiday-07" title="Click here to read more about GDC07: Blue Dragon Lands In August, Lost Odyssey Holiday '07">More&nbsp;&raquo;</a>
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			<category><![CDATA[Blue Dragon]]></category>
			<category><![CDATA[gdc07]]></category>
			<category><![CDATA[hironobu sakaguchi]]></category>
			<category><![CDATA[lost odyssey]]></category>
			<category><![CDATA[mistwalker]]></category>
			<category><![CDATA[Sakaguchi]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Tue, 06 Mar 2007 15:20:07 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=241976&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PLAY! Now Featuring Lost Odyssey Music]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PLAY! Now Featuring Lost Odyssey Music" href="http://kotaku.com/lost-odyssey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostodyssey</span></a></div -->					<div><a title="Click here to read PLAY! Now Featuring Lost Odyssey Music" href="http://kotaku.com/219586/play-now-featuring-lost-odyssey-music" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PLAY! Now Featuring Lost Odyssey Music" alt="Click here to read PLAY! Now Featuring Lost Odyssey Music" src="http://cache.kotaku.com/assets/images/9/2006/12/small_lostodysseyscreen.jpg"/>
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      Of course, the next big Hironobu Sakaguchi RPG after <i>Blue Dragon</i> is <i>Lost Odyssey</i>. Both games are scored by legendary game music composer Nobuo Uematsu. Makes sense that music from <i>Lost Odyssey</i> will be performed at PLAY! From the press release: 				<a href="http://kotaku.com/219586/play-now-featuring-lost-odyssey-music" title="Click here to read more about PLAY! Now Featuring Lost Odyssey Music">More&nbsp;&raquo;</a>
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			<category><![CDATA[lost odyssey]]></category>
			<category><![CDATA[Blue Dragon]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[mistwalker]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Sakaguchi]]></category>
			<category><![CDATA[Uematsu]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 06 Dec 2006 14:21:29 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=219586&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: So, How'd It Go, Microsoft?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: So, How'd It Go, Microsoft?" href="http://kotaku.com/tgs06/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs06</span></a></div -->					<div><a title="Click here to read TGS06: So, How'd It Go, Microsoft?" href="http://kotaku.com/202857/tgs06-so-howd-it-go-microsoft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: So, How'd It Go, Microsoft?" alt="Click here to read TGS06: So, How'd It Go, Microsoft?" src="http://cache.kotaku.com/assets/images/9/2006/09/small_xbox_briefing.jpg"/>
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      At last year's TGS, Microsoft rolled out the Xbox 360. The company staked out a huge booth, filled with with companions and new hardware. The 360 was the first next-gen console the Japanese would see. The country look a look and collectively went "meh." 				<a href="http://kotaku.com/202857/tgs06-so-howd-it-go-microsoft" title="Click here to read more about TGS06: So, How'd It Go, Microsoft?">More&nbsp;&raquo;</a>
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			<category><![CDATA[stache]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 03:22:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202857&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[TGS06: Live Blogging Sakaguchi]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TGS06: Live Blogging Sakaguchi" href="http://kotaku.com/livebloggin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livebloggin</span></a></div -->					<div><a title="Click here to read TGS06: Live Blogging Sakaguchi" href="http://kotaku.com/202455/tgs06-live-blogging-sakaguchi" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read TGS06: Live Blogging Sakaguchi" alt="Click here to read TGS06: Live Blogging Sakaguchi" src="http://cache.kotaku.com/assets/images/9/2006/09/small_DSCF5901.JPG"/>
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				APA Hotel, and I'm running late. Hironobu Sakaguchi and his 'stache are at the podium, talking about <i>Blue Dragon</i>. Looking for a seat at the Microsoft presser, I find Cheapy D of CheapAssGamer.com, who quickly tells me (over the blaring hair metal music) that he hasn't heard anything the translator has said. 				<a href="http://kotaku.com/202455/tgs06-live-blogging-sakaguchi" title="Click here to read more about TGS06: Live Blogging Sakaguchi">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 22 Sep 2006 03:17:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202455&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Microsoft TGS Press Briefing Reactions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft TGS Press Briefing Reactions" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Microsoft TGS Press Briefing Reactions" href="http://kotaku.com/201834/microsoft-tgs-press-briefing-reactions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft TGS Press Briefing Reactions" alt="Click here to read Microsoft TGS Press Briefing Reactions" src="http://cache.kotaku.com/assets/images/9/2006/09/small_xboxtgskeynote.jpg"/>
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				Ashcraft and I sat through the 100-minute press briefing, right up front, only to be nearly deafened by the loudspeakers cranked to 11 no more than fifteen feet away from us. We had "do! do! do!" drilled into our brains and now we're ready to talk about it. Well, I am anyway. Hopefully, we can look forward to Brian's thoughts later.				<a href="http://kotaku.com/201834/microsoft-tgs-press-briefing-reactions" title="Click here to read more about Microsoft TGS Press Briefing Reactions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/201834/microsoft-tgs-press-briefing-reactions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-201834]]></guid>
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			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Wed, 20 Sep 2006 23:10:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=201834&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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