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		<title><![CDATA[Kotaku: Linden Lab]]></title>
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			<title><![CDATA[Kotaku: Linden Lab]]></title>
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		<description><![CDATA[Kotaku posts tagged Linden Lab]]></description>
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			<title><![CDATA[Lawsuit Demands Second Life Horses Be Starved to Death]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lawsuit Demands &lt;em&gt;Second Life&lt;/em&gt; Horses Be Starved to Death" href="http://kotaku.com/this-is-so-stupid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisissostupid</span></a></div -->					<div><a title="Click here to read Lawsuit Demands &lt;em&gt;Second Life&lt;/em&gt; Horses Be Starved to Death" href="http://kotaku.com/5826279/lawsuit-demands-second-life-horses-be-starved-to-death" class="pp_image">
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				Second Life's merits as an actual video game may be debatable but its impact on the economy is not. It has, for example, provided a huge boost to the new markets of <a href="http://kotaku.com/5363221/bootlegged-virtual-sex-toys-get-second-life-sued">virtual sex caskets</a> and imaginary pet food. And ridiculous lawsuits, because America has been lagging other first-world nations in that important economic indicator.				<a href="http://kotaku.com/5826279/lawsuit-demands-second-life-horses-be-starved-to-death" title="Click here to read more about Lawsuit Demands Second Life Horses Be Starved to Death">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 31 Jul 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Bootlegged Virtual Sex Toys Get Second Life Sued]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bootlegged Virtual Sex Toys Get Second Life Sued" href="http://kotaku.com/oh-boy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohboy</span></a></div -->					<div><a title="Click here to read Bootlegged Virtual Sex Toys Get Second Life Sued" href="http://kotaku.com/5363221/bootlegged-virtual-sex-toys-get-second-life-sued" class="pp_image">
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				Yep. If Second Life's involved, how could sex toys not also be involved? A manufacturer of, uh, intimacy aids has filed a lawsuit alleging that users bootleg, with impunity, the virtual sex toy brand it also sells in Second Life.				<a href="http://kotaku.com/5363221/bootlegged-virtual-sex-toys-get-second-life-sued" title="Click here to read more about Bootlegged Virtual Sex Toys Get Second Life Sued">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5363221/bootlegged-virtual-sex-toys-get-second-life-sued]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363221]]></guid>
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			<pubDate><![CDATA[Sat, 19 Sep 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[See The GLAAD On Games Panel For Yourself]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See The GLAAD On Games Panel For Yourself" href="http://kotaku.com/glaad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">glaad</span></a></div -->					<div><a title="Click here to read See The GLAAD On Games Panel For Yourself" href="http://kotaku.com/5325770/see-the-glaad-on-games-panel-for-yourself" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See The GLAAD On Games Panel For Yourself" alt="Click here to read See The GLAAD On Games Panel For Yourself" src="http://cache.kotaku.com/assets/images/9/2009/07/k-flag_01.jpg"/>
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				If your Kotaku comment made it into the talking points of the Gay and Lesbian Alliance Against Defamation panel a couple of weeks ago, this video immortalizes your screen name.				<a href="http://kotaku.com/5325770/see-the-glaad-on-games-panel-for-yourself" title="Click here to read more about See The GLAAD On Games Panel For Yourself">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5325770/see-the-glaad-on-games-panel-for-yourself]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5325770]]></guid>
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			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Wed, 29 Jul 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[GLAAD Panel: Pearls of Wisdom And Points Of Discussion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" href="http://kotaku.com/5318894/glaad-panel-pearls-of-wisdom-and-points-of-discussion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" alt="Click here to read GLAAD Panel: Pearls of Wisdom And Points Of Discussion" src="http://cache.kotaku.com/assets/images/9/2009/07/090717_hunter_T.jpg"/>
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				I've got a re-cap of last Saturday's Gay and Lesbian Alliance Against Defamation <a href="http://kotaku.com/5318817/kotaku-commenters-attend-glaad-panel-in-spirit">right here</a>, but if you're looking for quick quotes and interesting issues to rehash, here are a few gems.				<a href="http://kotaku.com/5318894/glaad-panel-pearls-of-wisdom-and-points-of-discussion" title="Click here to read more about GLAAD Panel: Pearls of Wisdom And Points Of Discussion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5318894/glaad-panel-pearls-of-wisdom-and-points-of-discussion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5318894]]></guid>
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			<pubDate><![CDATA[Mon, 20 Jul 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Your Comments Fuel Gay Gaming Conference]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Comments Fuel Gay Gaming Conference" href="http://kotaku.com/glaad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">glaad</span></a></div -->					<div><a title="Click here to read Your Comments Fuel Gay Gaming Conference" href="http://kotaku.com/5318817/your-comments-fuel-gay-gaming-conference" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Your Comments Fuel Gay Gaming Conference" alt="Click here to read Your Comments Fuel Gay Gaming Conference" src="http://cache.kotaku.com/assets/images/9/2009/07/k-flag.jpg"/>
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				Physically, you may not have been at EA Redwood Shores this weekend. But if you commented on to <a href="http://kotaku.com/5311939/guest-oped-the-impact-of-homophobia-in-virtual-communities">Justin Cole's op-ed column</a> to Kotaku, you were there in spirit.				<a href="http://kotaku.com/5318817/your-comments-fuel-gay-gaming-conference" title="Click here to read more about Your Comments Fuel Gay Gaming Conference">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Jul 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[TASER Sues Second Life For $75,000]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read TASER Sues Second Life For $75,000" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read TASER Sues Second Life For $75,000" href="http://kotaku.com/5221977/taser-sues-second-life-for-75000" class="pp_image">
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				A lawsuit filed in Arizona on April 17 charges <a class="autolink" title="Click here to read more posts tagged SECOND LIFE" title="Click here to read more posts tagged SECOND LIFE" href="http://kotaku.com/tag/second-life/">Second Life</a> creator <a class="autolink" title="Click here to read more posts tagged LINDEN LAB" title="Click here to read more posts tagged LINDEN LAB" href="http://kotaku.com/tag/linden-lab/">Linden Lab</a> and a slew of other individuals for trademark infringement on TASER's handheld self-defense device. Insert zap joke here.				<a href="http://kotaku.com/5221977/taser-sues-second-life-for-75000" title="Click here to read more about TASER Sues Second Life For $75,000">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Apr 2009 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Linden Lab Buys Second Life Virtual Marketplaces OnRez And Xstreet SL]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Linden Lab Buys Second Life Virtual Marketplaces OnRez And Xstreet SL" href="http://kotaku.com/virtual-goods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualgoods</span></a></div -->					<div><a title="Click here to read Linden Lab Buys Second Life Virtual Marketplaces OnRez And Xstreet SL" href="http://kotaku.com/5136087/linden-lab-buys-second-life-virtual-marketplaces-onrez-and-xstreet-sl" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Linden Lab Buys Second Life Virtual Marketplaces OnRez And Xstreet SL" alt="Click here to read Linden Lab Buys Second Life Virtual Marketplaces OnRez And Xstreet SL" src="http://cache.kotaku.com/assets/images/9/2009/01/sllogo.jpg"/>
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				 Second Life creators Linden Lab have been shopping for shopping, acquiring virtual goods marketplaces OnRez and Xstreet SL in order to integrate them into their popular virtual world.				<a href="http://kotaku.com/5136087/linden-lab-buys-second-life-virtual-marketplaces-onrez-and-xstreet-sl" title="Click here to read more about Linden Lab Buys Second Life Virtual Marketplaces OnRez And Xstreet SL">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 21 Jan 2009 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Scientists in Second Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scientists in Second Life" href="http://kotaku.com/science-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scienceisfun</span></a></div -->					<div><a title="Click here to read Scientists in Second Life" href="http://kotaku.com/5052689/scientists-in-second-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Scientists in Second Life" alt="Click here to read Scientists in Second Life" src="http://cache.kotaku.com/assets/images/9/2008/09/nagasakicloudthumb.jpg"/>
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				 I was recently discussing the mainstream media's love affair with <i>Second Life</i>, and how the bloom appears to be off the rose.  The Denver <i>Westword News</i> recently followed around a Denver University 'media specialist' who is working on SciLands, where NASA  the National Oceanic and Atmospheric Administration and other scientific groups have a virtual outpost; while Jeff Corbin, the 'media specialist,' and other academics are practically beside themselves with the potentials for nuclear research in <i>Second Life</i>, the other side is presented:				<a href="http://kotaku.com/5052689/scientists-in-second-life" title="Click here to read more about Scientists in Second Life">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 20 Sep 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[So How Many People Actually PLAY Second Life?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So How Many People Actually PLAY Second Life?" href="http://kotaku.com/second-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">secondlife</span></a></div -->					<div><a title="Click here to read So How Many People Actually PLAY Second Life?" href="http://kotaku.com/5052067/so-how-many-people-actually-play-second-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read So How Many People Actually PLAY Second Life?" alt="Click here to read So How Many People Actually PLAY Second Life?" src="http://cache.kotaku.com/assets/images/9/2008/09/secondlife.jpg"/>
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				Remember when you couldn't drunkenly fall out of bed in the morning without landing on some kind of Second Life news? Things were getting pretty serious for a while there, to the point where a lot of reports started spinning around that millions and <em>millions </em>of people were "playing" the thing. Millions? Really? Hardly. New Linden Lab CEO Mark Kingdon has, in an interview with VentureBeat, laid out a new userbase disclosure model the company are working on for Second Life. They're not counting registered users as "users" anymore, because while over 15 <em>million </em>people have signed up for the service, nowhere <em>near </em>that many actually use it. No, the number of "simultaneous users" is around 68,000. That's it. 68,000. Sure, that's the number logged on at once, not the <em>total </em>number of "active" users, but the total can't be more than a couple hundred thousand. Chin up, Lord British, there's hope for Tabula Rasa yet!				<a href="http://kotaku.com/5052067/so-how-many-people-actually-play-second-life" title="Click here to read more about So How Many People Actually PLAY Second Life?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 Sep 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How Casual MMOGs Are Making Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Casual MMOGs Are Making Money" href="http://kotaku.com/free-to-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freetoplay</span></a></div -->					<div><a title="Click here to read How Casual MMOGs Are Making Money" href="http://kotaku.com/5016482/how-casual-mmogs-are-making-money" class="pp_image">
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				  Lightspeed, a venture capital firm, checked out the average revenue per user for some casual, free to play MMOGs (<i>Club Penguin</i>, <i>Habbo Hotel</i>, <i>Runescape</i>, and <i>Second Life</i>), establishing that other that <i>SL</i> - which pulls in a little over $9 a month in ARPU, thanks mostly to virtual land upkeep - these sorts of casual MMOGs pull in around $1.25 ARPU per month.  Which, until one considers the user bases of games like <i>Club Penguin</i>, seems like a damn hard way to make some money:				<a href="http://kotaku.com/5016482/how-casual-mmogs-are-making-money" title="Click here to read more about How Casual MMOGs Are Making Money">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Jun 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Virtual Property Disputes Landing in Real Courts]]></title>
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				  Ok, so virtual property disputes aren't exactly <i>new</i>, but there's a little wrap up on some of the current issues over at a Canadian website.  Most of the issues discussed revolve around <i>Second Life</i>, but the questions of virtual property and other virtual issues are getting increasing attention:				<a href="http://kotaku.com/5009502/virtual-property-disputes-landing-in-real-courts" title="Click here to read more about Virtual Property Disputes Landing in Real Courts">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 17 May 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[NASA Wants Second Life On The Moon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NASA Wants Second Life On The Moon" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read NASA Wants Second Life On The Moon" href="http://kotaku.com/376128/nasa-wants-second-life-on-the-moon" class="pp_image">
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				A sense of community is important to NASA. That's why they opened a NASA mansion for parties and just hanging out, hacking software and making Uranus jokes. But the NASA mansion was only good during the night. NASA's Andrew Hoppin explains how Second Life allowed connections during the day.<blockquote>...we got employees from all around NASA - the 10 geographies around the country - showing up at these Tuesday afternoon meetings. We formed a community of NASA and non-NASA, started coworking in Second Life. Cultural change started to take place at the agency...</blockquote>But Hoppin would like to see this cultural change happen far, far outside the agency:				<a href="http://kotaku.com/376128/nasa-wants-second-life-on-the-moon" title="Click here to read more about NASA Wants Second Life On The Moon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Apr 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Second Life and ESL Instruction]]></title>
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				<a href="http://kotaku.com/assets/resources/2008/03/secondlife_logo.jpg"></a> A while back, we mentioned a journal article on <a href="http://kotaku.com/gaming/education/play-mmos-learn-a-second-language-318617.php">using MMOs to aid second language acquisition</a>.  Now Forbes has a piece discussing the same issue, only with <i>Second Life</i>.  The author spoke with several teachers about their approaches to using <i>SL</i> to educate:				<a href="http://kotaku.com/373763/second-life-and-esl-instruction" title="Click here to read more about Second Life and ESL Instruction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 Mar 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Second Life's Got Some Vulnerabilities]]></title>
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				<a href="http://kotaku.com/assets/resources/2007/12/secondlifemoney.jpg"></a>  Dean Takahashi of the <i>San Jose Mercury News</i> revealed that people can take advantage of a known QuickTime problem and become virtual pickpockets in Linden Lab's <i>Second Life</i>.  Steve over at <a href="http://www.playnoevil.com/serendipity/index.php?/archives/1775-Linden-Labs-Second-Life-Serious-Money-Hack-Vulnerability.html">PlayNoEvil</a> points out that "anything can that actually affect the integrity of the game or business application should be completely independent of these services to ensure that a breach in 'the other guy's stuff' doesn't affect the security of your business - especially casual applications and services that do not see themselves as having security functionality."  Linden Lab confirmed the vulnerability, but the researchers who exploited the flaw were quick to note the issue can be resolved with a simple patch.  Still - I think Steve's got a point:				<a href="http://kotaku.com/328940/second-lifes-got-some-vulnerabilities" title="Click here to read more about Second Life's Got Some Vulnerabilities">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Dec 2007 18:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['The Office' Gets Second Lifed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'The Office' Gets Second Lifed" href="http://kotaku.com/tv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tv</span></a></div -->					<div><a title="Click here to read 'The Office' Gets Second Lifed" href="http://kotaku.com/315203/the-office-gets-second-lifed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'The Office' Gets Second Lifed" alt="Click here to read 'The Office' Gets Second Lifed" src="http://cache.kotaku.com/assets/images/9/2007/10/small_the-office-local-ad-08-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/the-office-local-ad-08.jpg"></a>After having some fun at Call of Duty's expense (in a way that I thought was both funny and not playing off Hollywood stereotypes), NBC's The Office is taking on Second Life later tonight. It looks like Dwight K. Schrute will be exploring the virtual world, hopefully without any encounters with snap-on genitalia. I have high hopes, so this had better be really funny. Or really really funny.				<a href="http://kotaku.com/315203/the-office-gets-second-lifed" title="Click here to read more about 'The Office' Gets Second Lifed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Oct 2007 16:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Could Preserving Second Life Create Big Brother?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could Preserving Second Life Create Big Brother?" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read Could Preserving Second Life Create Big Brother?" href="http://kotaku.com/313986/could-preserving-second-life-create-big-brother" class="pp_image">
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				Believe if or not, I cut a <em>little</em> out of the massive novella/feature on the Library of Congress preserving video games that r<a href="http://kotaku.com/gaming/feature/the-library-of-congress-loves-video-games-313328.php">an yesterday</a>. I know, I know. If that were in a newspaper, the world's oxygen supply would be suffering from the distinct lack of trees. Anyway, one of the matters that we didn't delve very deeply into was that of preserving Second Life. From project affiliate Jerry McDonough:<blockquote>One of the big problems with second life when they talk about preserving it is this interactive experience. Linden doesn't do things like keep careful track of what users are saying, they're not filling their disks with years and years of transaction logs - I'm sure the users are very happy about that - but it means that if I took everything on SL's servers at the moment, what I've got is the neutron bomb version of second life - a bunch of very beautiful buildings with nobody in them.</blockquote>But the topic raises a ton of ethical questions...				<a href="http://kotaku.com/313986/could-preserving-second-life-create-big-brother" title="Click here to read more about Could Preserving Second Life Create Big Brother?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 14:20:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Library of Congress Loves Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Library of Congress Loves Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Library of Congress Loves Video Games" href="http://kotaku.com/313328/the-library-of-congress-loves-video-games" class="pp_image">
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				When we usually talk about libraries and video games, it's generally a very formulaic story in which Small Town Library A is battling Parent Group B or Religious Group C to offer [fill in M rated game of choice] for the public to play. The conclusion is often that video games are probably suitable for libraries but there's controversy...yada yada yada. 				<a href="http://kotaku.com/313328/the-library-of-congress-loves-video-games" title="Click here to read more about The Library of Congress Loves Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Oct 2007 14:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Wii, Second Life Win Good Design Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii, Second Life Win Good Design Awards" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Wii, Second Life Win Good Design Awards" href="http://kotaku.com/306386/wii-second-life-win-good-design-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii, Second Life Win Good Design Awards" alt="Click here to read Wii, Second Life Win Good Design Awards" src="http://cache.kotaku.com/assets/images/9/2007/10/small_gooddesignaward.jpg"/>
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				 Japan Industrial Design Promotional Organization (JIDPO) has announced this year's Good Design Award or the so-called "G-Mark." Design-wise, this is a pretty big deal. Almost 3,000 products were screened, and this year a total 1,043 products were given the coveted G-Mark. Out of those, there is a Good Design Award Best 15. Think of it as the cream of the crop, best of the best. The Nintendo Wii (and Wii-mote and Nunchuk) snagged a spot in that 15. The Wii wasn't the only gaming entry as <i>Second Life</i> also made it into the Best 15. Congrats Nintendo and Linden Lab!				<a href="http://kotaku.com/306386/wii-second-life-win-good-design-awards" title="Click here to read more about Wii, Second Life Win Good Design Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Oct 2007 02:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[FBI Checks Gambling In Second Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FBI Checks Gambling In Second Life" href="http://kotaku.com/sl/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sl</span></a></div -->					<div><a title="Click here to read FBI Checks Gambling In Second Life" href="http://kotaku.com/249454/fbi-checks-gambling-in-second-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FBI Checks Gambling In Second Life" alt="Click here to read FBI Checks Gambling In Second Life" src="http://cache.kotaku.com/assets/images/9/2007/04/small_pachinkotrooper.jpg"/>
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				<i>SL</i> creator Linden Lab says:				<a href="http://kotaku.com/249454/fbi-checks-gambling-in-second-life" title="Click here to read more about FBI Checks Gambling In Second Life">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Apr 2007 09:00:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Linden Labs to Open Source Second Life Software]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Linden Labs to Open Source Second Life Software" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Linden Labs to Open Source Second Life Software" href="http://kotaku.com/226981/linden-labs-to-open-source-second-life-software" class="pp_image">
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      <a href="http://valleywag.com/tech/second-life/a-story-too-good-to-check-221252.php">It looks like Linden Lab is trying to get their paper subscription numbers to match their real ones.</a>				<a href="http://kotaku.com/226981/linden-labs-to-open-source-second-life-software" title="Click here to read more about Linden Labs to Open Source Second Life Software">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[ces07]]></category>
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			<category><![CDATA[Second Life]]></category>
			<pubDate><![CDATA[Mon, 08 Jan 2007 13:00:06 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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