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		<title><![CDATA[Kotaku: Life]]></title>
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		<description><![CDATA[Kotaku posts tagged Life]]></description>
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			<title><![CDATA[Why Won’t My Parents Play Video Games With Me?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Won’t My Parents Play Video Games With Me?" href="http://kotaku.com/guest-editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guesteditorial</span></a></div -->					<div><a title="Click here to read Why Won’t My Parents Play Video Games With Me?" href="http://kotaku.com/5883771/why-wont-my-parents-play-video-games-with-me" class="pp_image">
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				<em>Why won't my father game with me?</em>				<a href="http://kotaku.com/5883771/why-wont-my-parents-play-video-games-with-me" title="Click here to read more about Why Won’t My Parents Play Video Games With Me?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guest editorial]]></category>
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			<pubDate><![CDATA[Fri, 10 Feb 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brittany Vincent]]></dc:creator>
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			<title><![CDATA[Playing God: On Death, Motherhood and Creating (Artificial) Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing God: On Death, Motherhood and Creating (Artificial) Life" href="http://kotaku.com/life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">life</span></a></div -->					<div><a title="Click here to read Playing God: On Death, Motherhood and Creating (Artificial) Life" href="http://kotaku.com/5880635/playing-god-on-death-motherhood-and-creating-artificial-life" class="pp_image">
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				The quotes on the box are marvelous:				<a href="http://kotaku.com/5880635/playing-god-on-death-motherhood-and-creating-artificial-life" title="Click here to read more about Playing God: On Death, Motherhood and Creating (Artificial) Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[Life]]></category>
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			<pubDate><![CDATA[Mon, 30 Jan 2012 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jenn Frank | Unwinnable]]></dc:creator>
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			<title><![CDATA[On Death and Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Death and Gaming" href="http://kotaku.com/life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">life</span></a></div -->					<div><a title="Click here to read On Death and Gaming" href="http://kotaku.com/5878849/on-death-and-gaming" class="pp_image">
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				One of my earliest memories of videogames is also one of the last clear memories I have of my aunt, my father's sister, Donna. It was cold out, but not quite the holidays. We were sitting on the shag carpet in my grandparents' house, where she lived, playing <em>Smurf: Rescue in Gargamel's Castle.</em> The ColecoVision was plugged into one of those horrible console televisions that looked like it belonged in a cathedral rather than a living room.				<a href="http://kotaku.com/5878849/on-death-and-gaming" title="Click here to read more about On Death and Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Jan 2012 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stu Horvath | Unwinnable]]></dc:creator>
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			<title><![CDATA[How Video Game Deaths Help Us Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Video Game Deaths Help Us Live" href="http://kotaku.com/life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">life</span></a></div -->					<div><a title="Click here to read How Video Game Deaths Help Us Live" href="http://kotaku.com/5833553/how-video-game-deaths-help-us-live" class="pp_image">
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				"Nothing in life is so exhilarating as to be shot at without result," wrote Winston Churchill, in <i>The Story of the Malakand Field Force</i> in 1898.				<a href="http://kotaku.com/5833553/how-video-game-deaths-help-us-live" title="Click here to read more about How Video Game Deaths Help Us Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[Life]]></category>
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			<pubDate><![CDATA[Tue, 23 Aug 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maria Bustillos]]></dc:creator>
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			<title><![CDATA[Which Video Game Character Are You?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Video Game Character Are You?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Which Video Game Character Are You?" href="http://kotaku.com/5829917/which-video-game-character-are-you" class="pp_image">
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				<em>It's commenter<a href="http://kotaku.com/speakup/forum?comment=41744196"> Aikage</a>'s turn to play Speak Up on Kotaku again, or should I say Commander Aikage? He wants to know what video game character you relate to the most, and you're going to tell him. </em>				<a href="http://kotaku.com/5829917/which-video-game-character-are-you" title="Click here to read more about Which Video Game Character Are You?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Aug 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Do You Ever Regret the Time Spent Gaming?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Ever Regret the Time Spent Gaming?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Do You Ever Regret the Time Spent Gaming?" href="http://kotaku.com/5825162/do-you-ever-regret-the-time-spent-gaming" class="pp_image">
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				<em>Commenter <a href="http://kotaku.com/speakup/forum?comment=41327048">Aikage</a> returns to Speak Up on Kotaku for the second time in as many days, wondering if you every iamgine where life would have taken you if not for all of that time spent gaming. </em>				<a href="http://kotaku.com/5825162/do-you-ever-regret-the-time-spent-gaming" title="Click here to read more about Do You Ever Regret the Time Spent Gaming?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Jul 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Space Games Don't Have To Be Cold And Lifeless]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Games Don't Have To Be Cold And Lifeless" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Space Games Don't Have To Be Cold And Lifeless" href="http://kotaku.com/5783965/space-games-dont-have-to-be-cold-and-lifeless" class="pp_image">
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				 <em>Kotaku commenter <a href="http://kotaku.com/#!speakup/forum?comment=37779151:37779151">Jezuz </a>feels that games set in outer space have become too cold and sterile. He shares his idea on how to liven up the airless void in today's Speak-Up on Kotaku.</em>				<a href="http://kotaku.com/5783965/space-games-dont-have-to-be-cold-and-lifeless" title="Click here to read more about Space Games Don't Have To Be Cold And Lifeless">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Mar 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[NASA Discovers Alien Life In California]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NASA Discovers Alien Life In California" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read NASA Discovers Alien Life In California" href="http://kotaku.com/5704249/nasa-discovers-alien-life-in-california" class="pp_image">
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				 Today NASA will hold a <a href="http://kotaku.com/5702479/has-nasa-discovered-life-on-saturns-moon">press conference</a> revealing to the world the discovery of a form of life unlike any other on Earth. What twisted alien landscape gave birth to such a life form? Try California.				<a href="http://kotaku.com/5704249/nasa-discovers-alien-life-in-california" title="Click here to read more about NASA Discovers Alien Life In California">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Dec 2010 11:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[When A Man Turns 60]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When A Man Turns 60" href="http://kotaku.com/life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">life</span></a></div -->					<div><a title="Click here to read When A Man Turns 60" href="http://kotaku.com/5682432/when-a-man-turns-60" class="pp_image">
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				Chris Crawford, whose lifelong dream has been to master the creation of interactive storytelling, turned 60 in late June. He moved the final red bead, the ones marking each day of his sixth decade, to the jar on the left.				<a href="http://kotaku.com/5682432/when-a-man-turns-60" title="Click here to read more about When A Man Turns 60">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 05 Nov 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Life In 8-Bit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Life In 8-Bit" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A Life In 8-Bit" href="http://kotaku.com/5612475/a-life-in-8+bit" class="pp_image">
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				<!-- videoId: _Mixd7ss83Y --><!-- /videoId: _Mixd7ss83Y --> A man is born, lives, loves, loses, dies, and restarts in Consoul, an 8-bit movie by Lasse Gjertsen.				<a href="http://kotaku.com/5612475/a-life-in-8+bit" title="Click here to read more about A Life In 8-Bit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[As A Gamer, This Is What I Most Fear]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read As A Gamer, This Is What I Most Fear" href="http://kotaku.com/time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">time</span></a></div -->					<div><a title="Click here to read As A Gamer, This Is What I Most Fear" href="http://kotaku.com/5599925/as-a-gamer-this-is-what-i-most-fear" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read As A Gamer, This Is What I Most Fear" alt="Click here to read As A Gamer, This Is What I Most Fear" src="http://cache.kotaku.com/assets/images/9/2010/07/clock.jpg"/>
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				I play <a href="http://kotaku.com/5439522/man-finished-48-games-in-2009-and-that-man-was-me">a lot</a> of video games. But someday, will I be just like Andrew Leonard, a man whose life no longer has room for the leading medium of 30-hour masterpieces? That is what I fear.				<a href="http://kotaku.com/5599925/as-a-gamer-this-is-what-i-most-fear" title="Click here to read more about As A Gamer, This Is What I Most Fear">More&nbsp;&raquo;</a>
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			<category><![CDATA[Time]]></category>
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			<category><![CDATA[Worries]]></category>
			<pubDate><![CDATA[Thu, 29 Jul 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Multicellular Life: It Might Be Older Than You Think]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Multicellular Life: It Might Be Older Than You Think" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Multicellular Life: It Might Be Older Than You Think" href="http://kotaku.com/5578604/multicellular-life-it-might-be-older-than-you-think" class="pp_image">
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				 Remember when all of those scientist people told us that multicellular life on Earth began about 1.9 billion years ago? New evidence suggests they might have been off by a few hundred million. Is it time for a Spore patch?				<a href="http://kotaku.com/5578604/multicellular-life-it-might-be-older-than-you-think" title="Click here to read more about Multicellular Life: It Might Be Older Than You Think">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Jul 2010 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PlayStation Life, Now With Actual Gaming Content]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Life, Now With Actual Gaming Content" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PlayStation Life, Now With Actual Gaming Content" href="http://kotaku.com/5427536/playstation-life-now-with-actual-gaming-content" class="pp_image">
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				PlayStation Life, the PS3's global news service, is a neat screensaver, but its gaming applications have been somewhat limited to date. Something that may change with the addition of game trailers to the service.				<a href="http://kotaku.com/5427536/playstation-life-now-with-actual-gaming-content" title="Click here to read more about PlayStation Life, Now With Actual Gaming Content">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Dec 2009 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mega64 Takes Elite Beat Agents To The Streets]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Takes Elite Beat Agents To The Streets" href="http://kotaku.com/life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">life</span></a></div -->					<div><a title="Click here to read Mega64 Takes Elite Beat Agents To The Streets" href="http://kotaku.com/5154943/mega64-takes-elite-beat-agents-to-the-streets" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Takes Elite Beat Agents To The Streets" alt="Click here to read Mega64 Takes Elite Beat Agents To The Streets" src="http://cache.kotaku.com/assets/images/9/2009/02/1783629.jpg"/>
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				 The guys at Mega 64 are up to their old tricks again, this confusing the non-gaming public with a live-action performance of hit Nintendo DS rhythm game Elite Beat Agents.				<a href="http://kotaku.com/5154943/mega64-takes-elite-beat-agents-to-the-streets" title="Click here to read more about Mega64 Takes Elite Beat Agents To The Streets">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Feb 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PS3 Life Will Be Free, Whenever It's Released]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Life Will Be Free, Whenever It's Released" href="http://kotaku.com/life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">life</span></a></div -->					<div><a title="Click here to read PS3 Life Will Be Free, Whenever It's Released" href="http://kotaku.com/5043680/ps3-life-will-be-free-whenever-its-released" class="pp_image">
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				Sony's<a href="http://kotaku.com/5019855/introducing-life-with-playstation"> Life project for the PS3</a> is set to <em>revolutionise </em>the "get your news from a spinning globe on a console" market. And it was <a href="http://kotaku.com/5031874/life-with-playstation-out-this-month">meant to do it this month</a>, too. Now, it won't be, Sony announcing that due to some paperwork issues (ie some wrangling over rights with news agencies) it won't be launching in August. Instead, they're asking we all "hold tight just a bit longer", and are attempting to stem our rising <em>fury </em>at the delays by letting us know the service will be free, it'll launch directly from the XMB and can even work in conjunction with Folding@Home.				<a href="http://kotaku.com/5043680/ps3-life-will-be-free-whenever-its-released" title="Click here to read more about PS3 Life Will Be Free, Whenever It's Released">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Aug 2008 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Introducing &quot;Life with PlayStation&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Introducing &amp;quot;Life with PlayStation&amp;quot;" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Introducing &amp;quot;Life with PlayStation&amp;quot;" href="http://kotaku.com/5019855/introducing-life-with-playstation" class="pp_image">
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				Today, Sony Computer Entertainment exec Kaz Hirai announced "Life with PlayStation" for the PS3. During the presentation, the "Life" was demoed for the audience for the first time &mdash; the service shows the Earth, and users can access current news and weather for locations around the world. It's possible to even pull up the full article from the headline. Users can also set background music while looking at the Earth, checking the weather and the world news. Click through pics below to see it in action.				<a href="http://kotaku.com/5019855/introducing-life-with-playstation" title="Click here to read more about Introducing &quot;Life with PlayStation&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jun 2008 09:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[
 

 [www.youtube.com]
As Solid Snake would...]]></title>
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[<a href="http://www.youtube.com/watch?v=W1czBcnX1Ww">www.youtube.com</a>]				<a href="http://kotaku.com/5003990/" title="Click here to read more about 
 

 [www.youtube.com]
As Solid Snake would...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Mar 2008 16:37:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Dauragon C. Mikado]]></dc:creator>
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