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			<title><![CDATA[Famitsu: The Best TGS 2008 Booth Babes Were...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Famitsu: The Best TGS 2008 Booth Babes Were..." href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Famitsu: The Best TGS 2008 Booth Babes Were..." href="http://kotaku.com/5079101/famitsu-the-best-tgs-2008-booth-babes-were" class="pp_image">
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				The Tokyo Game Show is long over. It ended last month, which in internet time is a decade ago. The latest issue of <i>Famitsu</i> has fascinating TGS 2008 data for us to look at and mull over. The publication surveyed 1,000 visitors, 79 percent of TGS attendees were male, 21 percent female. Here's the data: 

&bull; 78 percent own a DS, 69 percent a PSP, 32 percent a PS3, 43 percent a Wii and 24 percent an Xbox 360. 
&bull; 26.8 percent primarily use the DS, and 4.3 percent primarily use the Wii. 
&bull; 31 percent plan to buy the PS3 in the future &mdash; the most popular answer.
&bull; Nearly half use their systems to play online. 

The magazine also has a list of the most popular booth companions, along with quotes from those surveyed attendees:				<a href="http://kotaku.com/5079101/famitsu-the-best-tgs-2008-booth-babes-were" title="Click here to read more about Famitsu: The Best TGS 2008 Booth Babes Were...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Nov 2008 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Booth Showcase: SNK Is The King Of Fighters, Boobs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Showcase: SNK Is The King Of Fighters, Boobs" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Showcase: SNK Is The King Of Fighters, Boobs" href="http://kotaku.com/5063034/booth-showcase-snk-is-the-king-of-fighters-boobs" class="pp_image">
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				We close out our TGS booth tours with SNK’s. Thanks for stickin' around. It was both larger and more impressive than last year’s mild effort, thanks in most part to the presence of an row of <em>eight</em> playable King of Fighters XII arcade cabinets. Oh, and two 60” LCD’s showcasing that action, helping make it easily the most visually impressive game of the show. The rest of the stuff in their booth (ie anything not King of Fighters) was standard SNK fare: boobs, more boobs and mouse pads with boobs on them.				<a href="http://kotaku.com/5063034/booth-showcase-snk-is-the-king-of-fighters-boobs" title="Click here to read more about Booth Showcase: SNK Is The King Of Fighters, Boobs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Booth Showcase: Level 5's Grand Designs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Showcase: Level 5's Grand Designs" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Showcase: Level 5's Grand Designs" href="http://kotaku.com/5063032/booth-showcase-level-5s-grand-designs" class="pp_image">
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				Level 5 are on the up. And nowhere was this more evidenced by their increased TGS presence, the company hosting an impressively large booth that housed demo pods, game art,<a href="http://kotaku.com/5055682/level-5-joins-the-console-war-with-roid"> the ROID game portal</a> and a mega theatre that rivalled Square Enix’s in size, if not in stature.				<a href="http://kotaku.com/5063032/booth-showcase-level-5s-grand-designs" title="Click here to read more about Booth Showcase: Level 5's Grand Designs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Booth Showcase: Konami's Solid Sense Of Longing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Showcase: Konami's Solid Sense Of Longing" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Showcase: Konami's Solid Sense Of Longing" href="http://kotaku.com/5063031/booth-showcase-konamis-solid-sense-of-longing" class="pp_image">
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				Oh, Konami. What a difference a year makes. Last year, they were the star of the show, Metal Gear Solid 4 winning over both critics and public alike. This year? They…well, let’s just say they probably wish they could re-release Metal Gear Solid 4 all over again, as without it, their lack of depth in other areas really showed. Pro Evo 2009 was great, <a href="http://kotaku.com/5062091/getting-my-arse-kicked-at-pro-evo-2009">as we’ve already discussed</a>, but after that there was little else to see but the sad (still peddling MGS4 and Metal Gear Online? Really?) and the God-awful (Castlevania Judgement is a farce of a title).				<a href="http://kotaku.com/5063031/booth-showcase-konamis-solid-sense-of-longing" title="Click here to read more about Booth Showcase: Konami's Solid Sense Of Longing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Booth Showcase: Yes, Sega Were At TGS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Showcase: Yes, Sega Were At TGS" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Showcase: Yes, Sega Were At TGS" href="http://kotaku.com/5063015/booth-showcase-yes-sega-were-at-tgs" class="pp_image">
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				 For a publisher of their size and stature, Sega’s Tokyo Game Show booth was a <em>little</em> on the disappointing side. Nothing on hand was really wowing the crowd – not even the promise of a new Sonic game (Unleashed) – and were it not for the mild excitement accompanying Yakuza 3 the booth would have been one of the emptiest of the major publishers.				<a href="http://kotaku.com/5063015/booth-showcase-yes-sega-were-at-tgs" title="Click here to read more about Booth Showcase: Yes, Sega Were At TGS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Booth Showcase: Capcom's Money Printing Apparatus]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Showcase: Capcom's Money Printing Apparatus" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Showcase: Capcom's Money Printing Apparatus" href="http://kotaku.com/5062435/booth-showcase-capcoms-money-printing-apparatus/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Booth Showcase: Capcom's Money Printing Apparatus" alt="Click here to read Booth Showcase: Capcom's Money Printing Apparatus" src="http://cache.kotaku.com/assets/images/9/2008/10/capcomheader.jpg"/>
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				By far the two biggest draws of TGS were <a href="http://kotaku.com/5062068/square-enix-capcom-booths-are-a-teeming-mass-of-humanity">the Square Enix and Capcom booths</a>. But you know what, Square Enix doesn't count. Everyone was there for <em>trailers</em>. Capcom's booth, meanwhile, was chock-full of <em>playable demos</em>, from Resident Evil 5 to Street Fighter IV to probably the most popular demo on the showroom floor, Monster Hunter 3 on the Wii.  Click below for a tour.				<a href="http://kotaku.com/5062435/booth-showcase-capcoms-money-printing-apparatus/gallery/" title="Click here to read more about Booth Showcase: Capcom's Money Printing Apparatus">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Chun Li Crotchplay: Violation Of Cosplay Rule #117]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chun Li Crotchplay: Violation Of Cosplay Rule #117" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Chun Li Crotchplay: Violation Of Cosplay Rule #117" href="http://kotaku.com/5062318/chun-li-crotchplay-violation-of-cosplay-rule-117" class="pp_image">
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				The Tokyo Game Show is many things, and <a href="http://kotaku.com/5062071/cosplay-alley-the-other-side-of-the-lens">classy</a> is generally one of them. The show's a safe, friendly, clean place to hang out for a few days. But sometimes - just sometimes - somebody has to take things one step too far. Example: this <em>unfortunate</em> incident, spotted on Sunday afternoon.

Chun Li was having her leg hoisted (willingly, mind you), seemingly so she was in an authentic "kick" pose, but really so these two could get a better shot. Of. You <em>know</em>. Was odd enough as is, but what kicked things up a notch was when the poor girl's hips started getting sore. She was in pain, and had to shake it off. Do a few squats, stretch it out. But after a quick flex and a gritting of her teeth?

She was right back into it. Come on, girl: cosplay rules <em>explicitly</em> state you gotta keep things a little classier.

<strong>Which writer "turned green" playing Mirror's Edge at E3?</strong>				<a href="http://kotaku.com/5062318/chun-li-crotchplay-violation-of-cosplay-rule-117" title="Click here to read more about Chun Li Crotchplay: Violation Of Cosplay Rule #117">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Booth Showcase: Microsoft's Big Push]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Showcase: Microsoft's Big Push" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Showcase: Microsoft's Big Push" href="http://kotaku.com/5062433/booth-showcase-microsofts-big-push" class="pp_image">
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				As you'd expect from a company that's starting to pick up a little steam in Japan, Microsoft went <em>all-out</em> with its booth at this year'sTGS. The booth looked bigger, they had a lot more demo units on-hand (seemed like half of them were for Star Ocean), and no other company had so liberally employed the use of booth companions. Click below for a tour of the place.				<a href="http://kotaku.com/5062433/booth-showcase-microsofts-big-push" title="Click here to read more about Booth Showcase: Microsoft's Big Push">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Booth Showcase: Sony's Great White Hype]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Showcase: Sony's Great White Hype" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Showcase: Sony's Great White Hype" href="http://kotaku.com/5062429/booth-showcase-sonys-great-white-hype/gallery/" class="pp_image">
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				There were lots of booths at this year's Tokyo Game Show, but only a few of them were worth spending any great amount of time around. One of those was Sony's, which seemed a little smaller than last years - most likely because, as with most other publishers, there aren't as many AAA games around compared to last year - but was still a pretty impressive setup. Click below for a tour.				<a href="http://kotaku.com/5062429/booth-showcase-sonys-great-white-hype/gallery/" title="Click here to read more about Booth Showcase: Sony's Great White Hype">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Tokyo Game Show: The Teardown]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tokyo Game Show: The Teardown" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Tokyo Game Show: The Teardown" href="http://kotaku.com/5062296/tokyo-game-show-the-teardown/gallery/" class="pp_image">
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				As the clock struck 5pm on Sunday evening, the 2008 Tokyo Game Show drew to a close. But as the public streamed out of the place, booth companions kicked off their heels and PR types breathed a long, deep sigh of relief, the worker bees got to <em>work</em>. Why? Because a trade show never ends. Someone has to <em>end it</em>. Click below if you want to see how it's done.				<a href="http://kotaku.com/5062296/tokyo-game-show-the-teardown/gallery/" title="Click here to read more about Tokyo Game Show: The Teardown">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Booth Companion Showcase: Konami Keep Things Understated]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Booth Companion Showcase: Konami Keep Things Understated" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Booth Companion Showcase: Konami Keep Things Understated" href="http://kotaku.com/5062276/booth-companion-showcase-konami-keep-things-understated" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Booth Companion Showcase: Konami Keep Things Understated" alt="Click here to read Booth Companion Showcase: Konami Keep Things Understated" src="http://cache.kotaku.com/assets/images/9/2008/10/header_01.jpg"/>
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				<a href="http://kotaku.com/5062099/booth-companion-showcase-tecmo-stays-classy-trashy">Those Tecmo girls</a>? Sure, they were easy on the eye, but flashing skin is so <em>cheap</em>. And cheap is something Konami are just not interested in. At least when it comes to booth companions. Instead, the company that wishes they could release Metal Gear Solid 4 every year kept things a little classier, opting for this classic number that sits somewhere between naughty nurse and 50's flight attendant.				<a href="http://kotaku.com/5062276/booth-companion-showcase-konami-keep-things-understated" title="Click here to read more about Booth Companion Showcase: Konami Keep Things Understated">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Is What Those Guys Were Watching]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What Those Guys Were Watching" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read This Is What Those Guys Were Watching" href="http://kotaku.com/5062274/this-is-what-those-guys-were-watching" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is What Those Guys Were Watching" alt="Click here to read This Is What Those Guys Were Watching" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a4b0d1d762cafba0ca203fa4a566b857.jpg"/>
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				We're done counting the <em>tens</em> of thousands of votes you people cast in our <a href="http://kotaku.com/5062075/what-the-hell-are-these-guys-watching">"What The Hell Are These Guys Watching?" poll</a>, and the results are in! So just what <em>was</em> it that had the Japanese crowd enthralled/confused? Was it Microsoft's star show-stopper, Star Ocean 4? Or perhaps the <em>other</em> Square Enix attention-grabber, Last Remnant? Or maybe, just maybe, it was the other <em>other</em> Square Enix 360 exclusive, Infinite Undiscovery?

Nope. It was none of them. Believe it or not, the video presentation that was showing at the time was for Rare's Banjo Kazooie: Nuts & Bolts. <em>Really</em>. And every other time I saw it shown, people stopped, turned, and watched, where for most other titles (Star Ocean 4's STUNNING cinematics aside) they'd just keep on walking.

Guess it's not being marketed that heavily here, and looks, I don't know, <em>different</em>. Unique to Japanese eyes, maybe. Who knows! If you guessed wrong, chin up. There are more important things in life. If you guessed right, remember, internet bragging rights are <em>yours</em> for a day.				<a href="http://kotaku.com/5062274/this-is-what-those-guys-were-watching" title="Click here to read more about This Is What Those Guys Were Watching">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft Remind Japan What 360 Games Look Like, Part II]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Remind Japan What 360 Games Look Like, Part II" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Microsoft Remind Japan What 360 Games Look Like, Part II" href="http://kotaku.com/5062113/microsoft-remind-japan-what-360-games-look-like-part-ii/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Remind Japan What 360 Games Look Like, Part II" alt="Click here to read Microsoft Remind Japan What 360 Games Look Like, Part II" src="http://cache.kotaku.com/assets/images/9/2008/10/gamehead.jpg"/>
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				One of the <a href="http://kotaku.com/gaming/tgs07/microsoft-remind-japan-what-360-games-look-like-303685.php">better booths at last year's TGS was Microsoft's</a>. Mostly because they had a neat wall, which was displaying the game disc and cover art for every 360 game ever released in Japan. This year, they didn't exactly go one better (it's the same schtick), but they <em>did</em> make sure the game boxes weren't left out. Above, and below, you'll see Microsoft Japan's 360 timeline, charting every release of every game chronologically. They even cheat and show XBLA games. Somewhat interesting, no?				<a href="http://kotaku.com/5062113/microsoft-remind-japan-what-360-games-look-like-part-ii/gallery/" title="Click here to read more about Microsoft Remind Japan What 360 Games Look Like, Part II">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Brown Man Bedtime Story]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brown Man Bedtime Story" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Brown Man Bedtime Story" href="http://kotaku.com/5062112/brown-man-bedtime-story/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brown Man Bedtime Story" alt="Click here to read Brown Man Bedtime Story" src="http://cache.kotaku.com/assets/images/9/2008/10/header.jpg"/>
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				The setting: Enterbrain's (publisher of Famitsu) TGS booth. The man? Brown Man. Otherwise known as Toshihiro Nagoshi. The event: no idea, can't speak Japanese, but from the relaxed vibe and the crossed legs we're pretty sure he's reading everyone a bedtime story. Something about Yakuza, monkey's balls, tanning salons and rip-off track pants. Oh, and ice cream.				<a href="http://kotaku.com/5062112/brown-man-bedtime-story/gallery/" title="Click here to read more about Brown Man Bedtime Story">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 04:00:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Meet Capcom's Crowd Ranchers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet Capcom's Crowd Ranchers" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Meet Capcom's Crowd Ranchers" href="http://kotaku.com/5062254/meet-capcoms-crowd-ranchers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet Capcom's Crowd Ranchers" alt="Click here to read Meet Capcom's Crowd Ranchers" src="http://cache.kotaku.com/assets/images/9/2008/10/crowdrancher.jpg"/>
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				<a href="http://kotaku.com/5062068/square-enix-capcom-booths-are-a-teeming-mass-of-humanity">As we showed you yesterday</a>, Capcom's booth at TGS has been going <em>bananas</em>. So much so that they've got booth boys running a <em>unique</em> form of crowd control. In case you can't make it out, the kid's holding a long, thick rope. And there are 15 more kids like him. They're <em>crowd ranchers</em>. As I took this, I could swear I heard a "YAH!", and the crack of a whip, as 1000 wide-eyed Japanese teenagers were herded - by the shuffling rope boys - into a pen and forced to watch Monster Hunter 3 trailers over and over and <em>over</em>.				<a href="http://kotaku.com/5062254/meet-capcoms-crowd-ranchers" title="Click here to read more about Meet Capcom's Crowd Ranchers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Street Fighter IV Booth Punches The Competition In The Face]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Street Fighter IV Booth Punches The Competition In The Face" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Street Fighter IV Booth Punches The Competition In The Face" href="http://kotaku.com/5062098/street-fighter-iv-booth-punches-the-competition-in-the-face" class="pp_image">
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				Man, Capcom are pulling out all the stops with their booths this year. We've already shown you the Gyakuten Kenji setup, but equally amazing is the company's Street Fighter IV booth, which is a replica of Chun-Li's stage. It's even got a <em>chicken</em>. Great stuff.				<a href="http://kotaku.com/5062098/street-fighter-iv-booth-punches-the-competition-in-the-face" title="Click here to read more about Street Fighter IV Booth Punches The Competition In The Face">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Oct 2008 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[What The Hell Are These Guys Watching?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What The Hell Are These Guys Watching?" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read What The Hell Are These Guys Watching?" href="http://kotaku.com/5062075/what-the-hell-are-these-guys-watching" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What The Hell Are These Guys Watching?" alt="Click here to read What The Hell Are These Guys Watching?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9ca0dd3ffe28b3ea2f84dcde7df7ca5d.jpg"/>
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				Look at these guys! There's a ton of them! And they're <em>hooked</em>! And, strangest of all, this is at the <em>Microsoft</em> booth! So, question time: just what are these guys watching? Here's a clue: it's a video presentation of a major upcoming title. One that's playable on the showroom floor. So, think you can guess what it is? No prizes for the winner, only the promise of internet bragging rights.

<noscript> <a href ="http://answers.polldaddy.com/poll/987801/" >So, What Are These Guys Watching?</a>  </noscript>				<a href="http://kotaku.com/5062075/what-the-hell-are-these-guys-watching" title="Click here to read more about What The Hell Are These Guys Watching?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Oct 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Official Street Fighter IV Pins of TGS]]></title>
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				 After playing a round of Street Fighter IV in the Capcom booth at TGS08 the booth companions hand you a little packet of Street Fighter IV pins. I tried figuring out what the full set consisted of, but the time spent at the booth rooting through their freebie basket only netted me more eye time with the same two sets of pins. 				<a href="http://kotaku.com/5062079/the-official-street-fighter-iv-pins-of-tgs" title="Click here to read more about The Official Street Fighter IV Pins of TGS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Oct 2008 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Square Enix, Capcom Booths Are A Teeming Mass Of Humanity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Square Enix, Capcom Booths Are A Teeming Mass Of Humanity" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Square Enix, Capcom Booths Are A Teeming Mass Of Humanity" href="http://kotaku.com/5062068/square-enix-capcom-booths-are-a-teeming-mass-of-humanity" class="pp_image">
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				There's no question about what's most popular amongst the locals here at TGS. It's not even <em>close</em>. Seems every single person is here for one of two things. Or, hell, probably <em>both</em>. They're here for the Square Enix, and they're here for Capcom.				<a href="http://kotaku.com/5062068/square-enix-capcom-booths-are-a-teeming-mass-of-humanity" title="Click here to read more about Square Enix, Capcom Booths Are A Teeming Mass Of Humanity">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Oct 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lets TGS! Oh, Mai, Mai, Mai, Mai, Mai]]></title>
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				SNK Playmore knows how to draw a crowd at Tokyo Game Show &mdash; just line up five girls in Mai Shiranui cosplay get ups and let the booth babe hungry masses snap dozens and dozens of photos of their perfectly smooth knees. Then, hope that at least one of them will be interested in playing <em>King of Fighters 2002</em> or <em>Slot Panic</em> on a cell phone.				<a href="http://kotaku.com/5062035/lets-tgs-oh-mai-mai-mai-mai-mai" title="Click here to read more about Lets TGS! Oh, Mai, Mai, Mai, Mai, Mai">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Oct 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ace Attorney Booth Is Guilty of Being, Well, Amazing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ace Attorney Booth Is Guilty of Being, Well, Amazing" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Ace Attorney Booth Is Guilty of Being, Well, Amazing" href="http://kotaku.com/5061451/ace-attorney-booth-is-guilty-of-being-well-amazing" class="pp_image">
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				Behold: the Gyakuten Kenji booth, encased within Capcom's <em>monstrous</em> Tokyo Game Show setup. Isn't it just <em>great</em>? While most booths here settle for murals or the odd statue/attractive lady in costume to set the mood, Gyakuten Kenji's is a fully decked-out <em>courthouse</em>. Fancy chairs, bookshelf, the works. If that doesn't get you in the mood for some courtroom drama, you really are a husk of a man/woman.				<a href="http://kotaku.com/5061451/ace-attorney-booth-is-guilty-of-being-well-amazing" title="Click here to read more about Ace Attorney Booth Is Guilty of Being, Well, Amazing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Oct 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lets TGS: The Scariest Booth Companion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lets TGS: The Scariest Booth Companion" href="http://kotaku.com/tokyo-game-show-08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow08</span></a></div -->					<div><a title="Click here to read Lets TGS: The Scariest Booth Companion" href="http://kotaku.com/5061440/lets-tgs-the-scariest-booth-companion" class="pp_image">
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				Not all booth companions have to show skin. Some don't have to show any at all. This booth companion doesn't have to even show her face. Spotted at the From Software booth and passing fliers for a suspense title, this female companion was outfitted in a rubber mask that showed off her ample eye lashes. There's not even a slot for the mouth! Must be stuffy. Must.				<a href="http://kotaku.com/5061440/lets-tgs-the-scariest-booth-companion" title="Click here to read more about Lets TGS: The Scariest Booth Companion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft's New Booth Companion Outfits: Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft's New Booth Companion Outfits: Impressions" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read Microsoft's New Booth Companion Outfits: Impressions" href="http://kotaku.com/5060884/microsofts-new-booth-companion-outfits-impressions" class="pp_image">
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				Let's TGS. <a href="http://kotaku.com/5060397/xbox-japan-booth-babes-adore-new-booth-babe-outfit">Like we said</a>, this year's Microsoft TGS booth is special. Not for the games, necessarily (OK, for the games), but for the fact that the company's <em>army</em> of booth companions have new outfits! What's better, they have <em>two</em> new outfits! It's the megaton of (fashion) show so far. How do they shape up? Let's. Find. <em>Out</em>.

As you can see, there are <em>two</em> outfits. One is a sleek, futuristic, Space Channel 5-meets-the-Jetsons number. Looks like a polyester blend. The other is a funky urban cowgirl/80's British punk thing, with a <em>hint</em> of side-boob. Both are a good look. And both are, most importantly, only improved by the lady's personal touches and individual accessories.

Think the urban cowgirl look's a little hokey? Give it a little Mediterranean flair with this beret/neckerchief combo. 

Don't like Xbox green? Add a little style with this grey belt/suspenders pairing.

Or if careful accessorising isn't your thing, you could always go the more <em>direct</em> method of attracting attention.				<a href="http://kotaku.com/5060884/microsofts-new-booth-companion-outfits-impressions" title="Click here to read more about Microsoft's New Booth Companion Outfits: Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lets TGS! Yakuza 3 Booth Breaks New Ground With Champagne Fountains]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lets TGS! Yakuza 3 Booth Breaks New Ground With Champagne Fountains" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Lets TGS! Yakuza 3 Booth Breaks New Ground With Champagne Fountains" href="http://kotaku.com/5060933/lets-tgs-yakuza-3-booth-breaks-new-ground-with-champagne-fountains" class="pp_image">
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				We rolled by the Yakuza 3 booth in Sega's space a bit too late to gain entry to the age restricted theater, but we were more than impressed by the installation of the champagne fountains that flank the entryway. C'mon, <em>champagne fountains</em>? Now that's gangsta.				<a href="http://kotaku.com/5060933/lets-tgs-yakuza-3-booth-breaks-new-ground-with-champagne-fountains" title="Click here to read more about Lets TGS! Yakuza 3 Booth Breaks New Ground With Champagne Fountains">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[So Just How Close ARE The Microsoft & Square Enix Booths?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So Just How Close ARE The Microsoft &amp; Square Enix Booths?" href="http://kotaku.com/lets-tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">letstgs</span></a></div -->					<div><a title="Click here to read So Just How Close ARE The Microsoft &amp; Square Enix Booths?" href="http://kotaku.com/5060936/so-just-how-close-are-the-microsoft--square-enix-booths" class="pp_image">
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				Let's TGS. <a href="http://kotaku.com/5060396/microsoft-has-over-140-demo-kiosks-buddies-with-square-enix">We'd heard</a> Microsoft and Square Enix were close this TGS. That they were best buds. That their booths were <em>right</em> next to each other. So, just how close were they? Close enough to symbolise a new relationship between the two? A <em>friendship</em>, perhaps? Maybe even some <em>touching</em>?				<a href="http://kotaku.com/5060936/so-just-how-close-are-the-microsoft--square-enix-booths" title="Click here to read more about So Just How Close ARE The Microsoft & Square Enix Booths?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Let's TGS!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's TGS!" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Let's TGS!" href="http://kotaku.com/5059120/lets-tgs" class="pp_image">
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				Mike's already there. Crecente's there. And Ashcraft, well, he's <em>always </em>there. Me, I'm about to board <em>my </em>flight to Japan, rounding out Team Kotaku (or Kotaku F.C. for our European readers) for our balls-to-the-wall Tokyo Game Show coverage. The show kicks off on Thursday (that's THIS Thursday, October 9), but we'll be doing stuff all week that <em>you will</em> find interesting. Stay tuned.				<a href="http://kotaku.com/5059120/lets-tgs" title="Click here to read more about Let's TGS!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 05 Oct 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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