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		<title><![CDATA[Kotaku: Let's Tap]]></title>
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			<title><![CDATA[Kotaku: Let's Tap]]></title>
			<link>http://kotaku.com/tag/let's tap</link>
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		<link>http://kotaku.com/tag/let's tap</link>
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		<description><![CDATA[Kotaku posts tagged Let's Tap]]></description>
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			<title><![CDATA[Let's Tap (Your iPhone)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap (Your iPhone)" href="http://kotaku.com/prope/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prope</span></a></div -->					<div><a title="Click here to read Let's Tap (Your iPhone)" href="http://kotaku.com/5363877/lets-tap-your-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap (Your iPhone)" alt="Click here to read Let's Tap (Your iPhone)" src="http://cache.kotaku.com/assets/images/9/2009/09/I6T18gHTC-U.jpg"/>
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				 Let's Tap, former Sega talisman Yuji Naka's quirky Wii party game that involved...tapping things, is coming to the iPhone as a series of individual apps.				<a href="http://kotaku.com/5363877/lets-tap-your-iphone" title="Click here to read more about Let's Tap (Your iPhone)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5363877/lets-tap-your-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363877]]></guid>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Lets tap]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Mon, 21 Sep 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Sega Says Let's Party! In New Trademark]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Says Let's Party! In New Trademark" href="http://kotaku.com/trademarks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trademarks</span></a></div -->					<div><a title="Click here to read Sega Says Let's Party! In New Trademark" href="http://kotaku.com/5335072/sega-says-lets-party-in-new-trademark" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega Says Let's Party! In New Trademark" alt="Click here to read Sega Says Let's Party! In New Trademark" src="http://cache.kotaku.com/assets/images/9/2009/08/lets_party.jpg"/>
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				Sega of Japan is apparently bringing the party, registering a trademark and logo for <em><a class="autolink" title="Click here to read more posts tagged LET'S PARTY" title="Click here to read more posts tagged LET'S PARTY" href="http://kotaku.com/tag/let.s-party/">Let's Party</a></em>. It could represent the latest in a line of software from developer Prope, responsible for Wii games <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></em> and <em>Let's Catch</em>.				<a href="http://kotaku.com/5335072/sega-says-lets-party-in-new-trademark" title="Click here to read more about Sega Says Let's Party! In New Trademark">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5335072/sega-says-lets-party-in-new-trademark]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5335072]]></guid>
			<category><![CDATA[Trademarks]]></category>
			<category><![CDATA[Let's Party]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Tue, 11 Aug 2009 16:40:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap Review: Rhythm Limbo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Review: Rhythm Limbo" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Let's Tap Review: Rhythm Limbo" href="http://kotaku.com/5302106/lets-tap-review-rhythm-limbo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Review: Rhythm Limbo" alt="Click here to read Let's Tap Review: Rhythm Limbo" src="http://cache.kotaku.com/assets/images/9/2009/06/lets_tap_review.jpg"/>
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				When former Sonic Team lead <a class="autolink" title="Click here to read more posts tagged YUJI NAKA" title="Click here to read more posts tagged YUJI NAKA" href="http://kotaku.com/tag/yuji-naka/">Yuji Naka</a> left Sega to form the semi-independent Prope, he said the studio would focus on "original entertainment." Prope's first major release, <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></em>, is certainly original, packing five multiplayer focused mini-games into one title.				<a href="http://kotaku.com/5302106/lets-tap-review-rhythm-limbo" title="Click here to read more about Let's Tap Review: Rhythm Limbo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302106/lets-tap-review-rhythm-limbo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302106]]></guid>
			<category><![CDATA[Review]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Wed, 24 Jun 2009 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap Arrives, Sans Dedicated Tapping Peripheral]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" href="http://kotaku.com/5294189/lets-tap-arrives-sans-dedicated-tapping-peripheral" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" alt="Click here to read Let's Tap Arrives, Sans Dedicated Tapping Peripheral" src="http://cache.kotaku.com/assets/images/9/2009/06/lets_tap_arrival.jpg"/>
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				Sega and Prope's <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></em> has shipped for the Wii, a mini-game compilation that requires players to lightly tap or firmly rap whatever surface the Wii Remote rests upon. Sadly, Sega did not provide North American consumers with cardboard boxes.				<a href="http://kotaku.com/5294189/lets-tap-arrives-sans-dedicated-tapping-peripheral" title="Click here to read more about Let's Tap Arrives, Sans Dedicated Tapping Peripheral">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294189/lets-tap-arrives-sans-dedicated-tapping-peripheral]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294189]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 17 Jun 2009 20:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5294189&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Tap Trailer]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Trailer" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Let's Tap Trailer" href="http://kotaku.com/5225535/lets-tap-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Trailer" alt="Click here to read Let's Tap Trailer" src="http://cache.kotaku.com/assets/images/9/2009/04/IzUfEcwfGNg.jpg"/>
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				 I can't work out whether this clip sums up everything that's wrong with the Wii, or everything that's wrong with Sega. Probably both.				<a href="http://kotaku.com/5225535/lets-tap-trailer" title="Click here to read more about Let's Tap Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5225535/lets-tap-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5225535]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Fri, 24 Apr 2009 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5225535&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Tap Box Art: Hands-On, Party On]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Box Art: Hands-On, Party On" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap Box Art: Hands-On, Party On" href="http://kotaku.com/5221880/lets-tap-box-art-hands+on-party-on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Box Art: Hands-On, Party On" alt="Click here to read Let's Tap Box Art: Hands-On, Party On" src="http://cache.kotaku.com/assets/images/9/2009/04/lets_tap_box_art.jpg"/>
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				Sega has released the North American <a class="autolink" title="Click here to read more posts tagged BOX ART" title="Click here to read more posts tagged BOX ART" href="http://kotaku.com/tag/box-art/">box art</a> for its upcoming Wii mini-game collection <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></em>. What does it tell us? Pretty much everything we need to know about <em>Let's Tap</em>!				<a href="http://kotaku.com/5221880/lets-tap-box-art-hands+on-party-on" title="Click here to read more about Let's Tap Box Art: Hands-On, Party On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5221880/lets-tap-box-art-hands+on-party-on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5221880]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Box Art]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 21 Apr 2009 18:20:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5221880&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Tap! Soundtrack To Stay Japanese-y In America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" href="http://kotaku.com/5161250/lets-tap-soundtrack-to-stay-japanese+y-in-america" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" alt="Click here to read Let's Tap! Soundtrack To Stay Japanese-y In America" src="http://cache.kotaku.com/assets/images/9/2009/02/zN-8n1LrpLE.jpg"/>
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				 Typically, when rhythm video games come across the pond, their poppy bubblegum Japanese soundtracks get amputated in favor of something more lowest common denominator. Not Sega's <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP!" title="Click here to read more posts tagged LET'S TAP!" href="http://kotaku.com/tag/let.s-tap%21/">Let's Tap!</a></em>, though. Its soundtrack is staying intact.				<a href="http://kotaku.com/5161250/lets-tap-soundtrack-to-stay-japanese+y-in-america" title="Click here to read more about Let's Tap! Soundtrack To Stay Japanese-y In America">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5161250/lets-tap-soundtrack-to-stay-japanese+y-in-america]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5161250]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Let's tap!]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 26 Feb 2009 20:40:25 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sonic Creator Welcomes Your Boring Sonic Questions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sonic Creator Welcomes Your Boring Sonic Questions" href="http://kotaku.com/yuji-naka/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yujinaka</span></a></div -->					<div><a title="Click here to read Sonic Creator Welcomes Your Boring Sonic Questions" href="http://kotaku.com/5149350/sonic-creator-welcomes-your-boring-sonic-questions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sonic Creator Welcomes Your Boring Sonic Questions" alt="Click here to read Sonic Creator Welcomes Your Boring Sonic Questions" src="http://cache.kotaku.com/assets/images/9/2009/02/yuji_naka_waiter.jpg"/>
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				Try asking Harrison Ford about Han Solo, and you'll only get dirty looks. But ask <i>Sonic</i> programmer <a class="autolink" title="Click here to read more posts tagged YUJI NAKA" title="Click here to read more posts tagged YUJI NAKA" href="http://kotaku.com/tag/yuji-naka/">Yuji Naka</a> (pictured) about working on <i>Sonic the Hedgehog</i>, and he'll gladly cooperate...				<a href="http://kotaku.com/5149350/sonic-creator-welcomes-your-boring-sonic-questions" title="Click here to read more about Sonic Creator Welcomes Your Boring Sonic Questions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5149350/sonic-creator-welcomes-your-boring-sonic-questions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5149350]]></guid>
			<category><![CDATA[yuji naka]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sonic]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 09 Feb 2009 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yuji Naka Wanted Sega To Stay In The Hardware Biz]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" href="http://kotaku.com/prope/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prope</span></a></div -->					<div><a title="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" href="http://kotaku.com/5146504/yuji-naka-wanted-sega-to-stay-in-the-hardware-biz" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" alt="Click here to read Yuji Naka Wanted Sega To Stay In The Hardware Biz" src="http://cache.kotaku.com/assets/images/9/2009/02/naka_340.jpg"/>
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				Former Sonic Team head honcho <a class="autolink" title="Click here to read more posts tagged YUJI NAKA" title="Click here to read more posts tagged YUJI NAKA" href="http://kotaku.com/tag/yuji-naka/">Yuji Naka</a> is a Dreamcast fanboy. And he was very much against Sega's decision to bail on the hardware business, to kill off the Dreamcast, he says in a new interview.				<a href="http://kotaku.com/5146504/yuji-naka-wanted-sega-to-stay-in-the-hardware-biz" title="Click here to read more about Yuji Naka Wanted Sega To Stay In The Hardware Biz">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5146504/yuji-naka-wanted-sega-to-stay-in-the-hardware-biz]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5146504]]></guid>
			<category><![CDATA[Prope]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[Let's tap]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sonic the Hedgehog]]></category>
			<category><![CDATA[yuji naka]]></category>
			<pubDate><![CDATA[Wed, 04 Feb 2009 18:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap Is Bound For America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Is Bound For America" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Let's Tap Is Bound For America" href="http://kotaku.com/5145096/lets-tap-is-bound-for-america" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Is Bound For America" alt="Click here to read Let's Tap Is Bound For America" src="http://cache.kotaku.com/assets/images/9/2009/02/lets_tap_5k.jpg"/>
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				While penguin-playable game <i><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a></i> didn't <a href="http://kotaku.com/5118127/lets-tap-doesnt-knock-out-big-sales-in-japan">exactly set</a> the Japanese sales charts ablaze, that doesn't mean it, um, won't set American sales charts on fire.				<a href="http://kotaku.com/5145096/lets-tap-is-bound-for-america" title="Click here to read more about Let's Tap Is Bound For America">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Feb 2009 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yuji Naka Explains Why He Left Sega, Created Let's Tap]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yuji Naka Explains Why He Left Sega, Created Let's Tap" href="http://kotaku.com/sonic-the-hedgehog/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonicthehedgehog</span></a></div -->					<div><a title="Click here to read Yuji Naka Explains Why He Left Sega, Created Let's Tap" href="http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap" class="pp_image">
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				When <em>Sonic the Hedgehog</em> programmer and <em>Nights</em> creator Yuji Naka left Sega, we expected big things from his Prope studio. We got Let's Tap instead. So why'd you leave Sega again, Mr. Naka?				<a href="http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap" title="Click here to read more about Yuji Naka Explains Why He Left Sega, Created Let's Tap">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5120032/yuji-naka-explains-why-he-left-sega-created-lets-tap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5120032]]></guid>
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			<pubDate><![CDATA[Mon, 29 Dec 2008 21:00:52 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap Doesn't Knock Out Big Sales In Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" href="http://kotaku.com/5118127/lets-tap-doesnt-knock-out-big-sales-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" alt="Click here to read Let's Tap Doesn't Knock Out Big Sales In Japan" src="http://cache.kotaku.com/assets/images/9/2008/12/lets_tap_5k.jpg"/>
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				Japan let's mehs <i>Let's Tap</i>. During its launch, the <a href="http://kotaku.com/5057919/propes-penguin-game-is-lets-tap">penguin-playable</a> game shifted a mere 5,400 copies. The game was developed by Yuji Naka, former lead programmer of <i>Sonic The Hedgehog</i>.				<a href="http://kotaku.com/5118127/lets-tap-doesnt-knock-out-big-sales-in-japan" title="Click here to read more about Let's Tap Doesn't Knock Out Big Sales In Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Dec 2008 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Can You Handle Five Minutes Of Let's Tap?]]></title>
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				Former Sega man Yuji Naka's first proper game for the Wii is <em>Let's Tap</em>. It's really not that bad; it's actually kind of interesting, at least visually&mdash;and "Tap Runner" is damn fun. And the <em>variety</em>!				<a href="http://kotaku.com/5101711/can-you-handle-five-minutes-of-lets-tap" title="Click here to read more about Can You Handle Five Minutes Of Let's Tap?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Dec 2008 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's Tap? Let's Screen Shots!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Tap? Let's Screen Shots!" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Let's Tap? Let's Screen Shots!" href="http://kotaku.com/5065175/lets-tap-lets-screen-shots/gallery/" class="pp_image">
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				Yuji Naka's first proper Wii game at new dev house Prope has been dated for a Japanese release, a milestone we're celebrating with new screen shots. <em>Let's Tap</em>, which we played and kind of enjoyed at Tokyo Game Show last week, will hit Japan on December 18, the same week that Prope's other game, <em>Let's Catch</em>, hits the WiiWare service.				<a href="http://kotaku.com/5065175/lets-tap-lets-screen-shots/gallery/" title="Click here to read more about Let's Tap? Let's Screen Shots!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Oct 2008 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS" href="http://kotaku.com/5061430/super-smash-bros-brawl-designer-checks-out-the-wii-competition-at-tgs" class="pp_image">
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				Nintendo may not represent at Tokyo Game Show &mdash; just wait for Spaceworld! &mdash; but a few key folks from within and closely associated with the House of Waggle were in Tokyo to play some games. After spying Miyamoto's go-to translator Bill Trinen playing <em>Let's Tap!</em> at Sega's booth, we also spotted <em>Super Smash Bros. Brawl</em> producer Masahiro Sakurai give the cardboard boxes a go with an unidentified companion.				<a href="http://kotaku.com/5061430/super-smash-bros-brawl-designer-checks-out-the-wii-competition-at-tgs" title="Click here to read more about Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Oct 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hands On With Sega's Let's Tap!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands On With Sega's Let's Tap!" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Hands On With Sega's Let's Tap!" href="http://kotaku.com/5061443/hands-on-with-segas-lets-tap" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands On With Sega's Let's Tap!" alt="Click here to read Hands On With Sega's Let's Tap!" src="http://cache.kotaku.com/assets/images/9/2008/10/lets_tap_impressions.jpg"/>
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				Yuji Naka, formerly of Sega, now of Prope, had his latest game on display at Tokyo Game Show. It's <em><a class="autolink" title="Click here to read more posts tagged LET'S TAP" title="Click here to read more posts tagged LET'S TAP" href="http://kotaku.com/tag/let.s-tap/">Let's Tap</a>!</em> a (wait for it...) <a href="http://kotaku.com/5057919/propes-penguin-game-is-lets-tap">supposedly penguin friendly</a> mini-game collection that uses the Wii remote in a unique way. No, really. It's one of the few Wii titles that requires that players never actually touch the Wii remote to play. Instead, one is required tap on a cardboard box on which the Wii remote rests.				<a href="http://kotaku.com/5061443/hands-on-with-segas-lets-tap" title="Click here to read more about Hands On With Sega's Let's Tap!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Oct 2008 00:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Prope's Penguin Game Is "Let's Tap"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prope's Penguin Game Is &quot;Let's Tap&quot;" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Prope's Penguin Game Is &quot;Let's Tap&quot;" href="http://kotaku.com/5057919/propes-penguin-game-is-lets-tap" class="pp_image">
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				At today's Nintendo press conference, the game that former Sonic developer Yuji Naka is making was shown. Dubbed <i>Let's Tap</i>, there are some screenshots, and it looks like a bunch of mini-games. Apparently mini-games that a <a href="http://kotaku.com/5052945/sonic-developer-launches-new-game-website">penguin can even play</a>. Guess we'll find out more. All in good time, all in good time. 				<a href="http://kotaku.com/5057919/propes-penguin-game-is-lets-tap" title="Click here to read more about Prope's Penguin Game Is "Let's Tap"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Oct 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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