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		<title><![CDATA[Kotaku: Leigh Alexander]]></title>
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			<title><![CDATA[Kotaku: Leigh Alexander]]></title>
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		<link>http://kotaku.com/tag/leigh alexander</link>
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		<description><![CDATA[Kotaku posts tagged Leigh Alexander]]></description>
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			<title><![CDATA[Why the Chrono Cross Soundtrack is My Favorite]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why the &lt;em&gt;Chrono Cross&lt;/em&gt; Soundtrack is My Favorite" href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read Why the &lt;em&gt;Chrono Cross&lt;/em&gt; Soundtrack is My Favorite" href="http://kotaku.com/5885428/why-the-chrono-cross-soundtrack-is-my-favorite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why the &lt;em&gt;Chrono Cross&lt;/em&gt; Soundtrack is My Favorite" alt="Click here to read Why the &lt;em&gt;Chrono Cross&lt;/em&gt; Soundtrack is My Favorite" src="http://cache.kotaku.com/assets/images/9/2012/02/small_ac1d9fadae4916af7b5e0613df395334.jpg"/>
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				<div data-src="http://img.gawkerassets.com/post/9/2012/02/kotaku_melodic_overlay_2.png" id="illustration_overlay"></div>I think I know part of the reason <em>Chrono Cross</em> is less acknowledged than its predecessor, <em>Chrono Trigger</em>. It's because it's a sequel in spirit only, keeping some conceptual commonalities and a sparse few plot ones.				<a href="http://kotaku.com/5885428/why-the-chrono-cross-soundtrack-is-my-favorite" title="Click here to read more about Why the Chrono Cross Soundtrack is My Favorite">More&nbsp;&raquo;</a>
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			<category><![CDATA[Leigh alexander]]></category>
			<category><![CDATA[chrono cross]]></category>
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			<category><![CDATA[Kotaku melodic]]></category>
			<category><![CDATA[Listen here]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 16 Feb 2012 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[The Dating Secrets of Your Favorite Video Game Characters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dating Secrets of Your Favorite Video Game Characters" href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read The Dating Secrets of Your Favorite Video Game Characters" href="http://kotaku.com/5883106/the-dating-secrets-of-your-favorite-video-game-characters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Dating Secrets of Your Favorite Video Game Characters" alt="Click here to read The Dating Secrets of Your Favorite Video Game Characters" src="http://cache.kotaku.com/assets/images/9/2012/02/small_44c248f4590c3d162dd7afd4bb7f636d.jpg"/>
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				<strong>Nathan Drake</strong> has recently purchased a new MacBook, after talking to several of his friends about it for several weeks. He has done more discussing the MacBook than he has actually using it, and secretly he enjoys causing the icons to sort of ‘pop' along the bar at the bottom of the screen more than he enjoys operating the various applications that have come with his new Apple experience.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5883106/the-dating-secrets-of-your-favorite-video-game-characters" title="Click here to read more about The Dating Secrets of Your Favorite Video Game Characters">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bowser]]></category>
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			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Nathan drake]]></category>
			<category><![CDATA[Portal]]></category>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Tue, 07 Feb 2012 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[&quot;Stuff Gamers Say&quot;]]></title>
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				<em>Kotaku</em> columnist Leigh Alexander has put together <a href="http://thoughtcatalog.com/2012/stuff-gamers-say/">a funny collection of "Stuff Gamers Say"</a> over at the mumbling/entertaining/frustrating online magazine <em>Thought Catalog</em>. Top points for "Time to Crate" reference.				<a href="http://kotaku.com/5874451/stuff-gamers-say" title="Click here to read more about &quot;Stuff Gamers Say&quot;">More&nbsp;&raquo;</a>
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			<category><![CDATA[Leigh alexander]]></category>
			<pubDate><![CDATA[Mon, 09 Jan 2012 14:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Last Year's Best, New(ish) Video Game Ideas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Last Year's Best, New(ish) Video Game Ideas" href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read Last Year's Best, New(ish) Video Game Ideas" href="http://kotaku.com/5873366/last-years-best-newish-video-game-ideas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Last Year's Best, New(ish) Video Game Ideas" alt="Click here to read Last Year's Best, New(ish) Video Game Ideas" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2d512520d6cf42e694f5b9816e7d33d7.jpg"/>
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				2011 was yet another good year for video games, but on its face it was a little predictable.				<a href="http://kotaku.com/5873366/last-years-best-newish-video-game-ideas" title="Click here to read more about Last Year's Best, New(ish) Video Game Ideas">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Jan 2012 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[I Love Metal Gear, But I Don't Want a Metal Gear Solid 5.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Love &lt;em&gt;Metal Gear&lt;/em&gt;, But I Don't Want a &lt;em&gt;Metal Gear Solid 5&lt;/em&gt;." href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read I Love &lt;em&gt;Metal Gear&lt;/em&gt;, But I Don't Want a &lt;em&gt;Metal Gear Solid 5&lt;/em&gt;." href="http://kotaku.com/5864183/i-love-metal-gear-but-i-dont-want-a-metal-gear-solid-5" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I Love &lt;em&gt;Metal Gear&lt;/em&gt;, But I Don't Want a &lt;em&gt;Metal Gear Solid 5&lt;/em&gt;." alt="Click here to read I Love &lt;em&gt;Metal Gear&lt;/em&gt;, But I Don't Want a &lt;em&gt;Metal Gear Solid 5&lt;/em&gt;." src="http://cache.kotaku.com/assets/images/9/2011/12/small_8955cf83182cd581165ce2549bf6f28b.jpg"/>
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				I am pretty much the biggest <em>Metal Gear Solid</em> fan there is, and I really, really hope that <em>Metal Gear Solid 5</em> doesn't happen. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5864183/i-love-metal-gear-but-i-dont-want-a-metal-gear-solid-5" title="Click here to read more about I Love Metal Gear, But I Don't Want a Metal Gear Solid 5.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5864183/i-love-metal-gear-but-i-dont-want-a-metal-gear-solid-5]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5864183]]></guid>
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			<pubDate><![CDATA[Thu, 01 Dec 2011 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[I’m Tired of Being a “Woman in Games.” I’m a Person.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I’m Tired of Being a “Woman in Games.” I’m a Person." href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read I’m Tired of Being a “Woman in Games.” I’m a Person." href="http://kotaku.com/5854826/im-tired-of-being-a-woman-in-games-im-a-person" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I’m Tired of Being a “Woman in Games.” I’m a Person." alt="Click here to read I’m Tired of Being a “Woman in Games.” I’m a Person." src="http://cache.kotaku.com/assets/images/9/2011/10/small_skindeep_splash.jpg"/>
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				Sexism in games remains an unsolved problem, it's clear. Some of you will be nodding along, and some of you will hear the <em>s-word</em> and roll your eyes and go, "oh, this again?" You guys can piss off-–go click on some new screenshots or a trailer consisting of a release date slowly fading into view. You're hopeless.				<a href="http://kotaku.com/5854826/im-tired-of-being-a-woman-in-games-im-a-person" title="Click here to read more about I’m Tired of Being a “Woman in Games.” I’m a Person.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Oct 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[This Video Might Convince Your Doubtful Friends That Games Can Be Art]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" href="http://kotaku.com/pbs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pbs</span></a></div -->					<div><a title="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" href="http://kotaku.com/5853739/this-video-might-convince-your-doubtful-friends-that-games-can-be-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" alt="Click here to read This Video Might Convince Your Doubtful Friends That Games Can Be Art" src="http://cache.kotaku.com/assets/images/9/2011/10/small_w0erl20lr1u.jpg"/>
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				<!-- videoId: w0ERL20lr1U --><!-- /videoId: w0ERL20lr1U --> For a relaxing time, sit back and watch this terrific PBS short documentary on the artistic merits of video games. The video runs only about 7 minutes, and features NYU's Eric Zimmerman, game designer and researcher Jesper Juul, <em>Kotaku</em> contributor and secret nerdcore superstar Leigh Alexander, and <a href="http://babycastles.com/">Babycastles</a> curator and designer Syed Salahuddin.				<a href="http://kotaku.com/5853739/this-video-might-convince-your-doubtful-friends-that-games-can-be-art" title="Click here to read more about This Video Might Convince Your Doubtful Friends That Games Can Be Art">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Oct 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Life-Changing $20 Rightward-Facing Cow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Life-Changing $20 Rightward-Facing Cow" href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read The Life-Changing $20 Rightward-Facing Cow" href="http://kotaku.com/5846080/the-life+changing-20-rightward+facing-cow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Life-Changing $20 Rightward-Facing Cow" alt="Click here to read The Life-Changing $20 Rightward-Facing Cow" src="http://cache.kotaku.com/assets/images/9/2011/10/small_bogost_cow_splash.jpg"/>
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				The past year has been one of the strangest ever in the life of game designer, lecturer and author Ian Bogost. It started with the launch of the most successful game he's ever developed, and ended with him bringing it to a strange, cathartic end.				<a href="http://kotaku.com/5846080/the-life+changing-20-rightward+facing-cow" title="Click here to read more about The Life-Changing $20 Rightward-Facing Cow">More&nbsp;&raquo;</a>
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			<category><![CDATA[A slow year]]></category>
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			<category><![CDATA[Ian Bogost]]></category>
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			<category><![CDATA[Zynga]]></category>
			<pubDate><![CDATA[Mon, 03 Oct 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Catherine Poses Questions About Mature Relationships Most Games are Afraid to Ask]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Catherine&lt;/em&gt; Poses Questions About Mature Relationships Most Games are Afraid to Ask" href="http://kotaku.com/catherine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">catherine</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Catherine&lt;/em&gt; Poses Questions About Mature Relationships Most Games are Afraid to Ask" href="http://kotaku.com/5835886/catherine-poses-questions-about-mature-relationships-most-games-are-afraid-to-ask" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Catherine&lt;/em&gt; Poses Questions About Mature Relationships Most Games are Afraid to Ask" alt="Click here to read &lt;em&gt;Catherine&lt;/em&gt; Poses Questions About Mature Relationships Most Games are Afraid to Ask" src="http://cache.kotaku.com/assets/images/9/2011/08/small_catherine_animation.jpg"/>
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				You've heard <em>Catherine</em>'s premise already: Commitment-phobic, indecisive Vincent must choose between marriage to longtime girlfriend, Katherine, and the allure of a sexy affair with a younger girl, Catherine. You already know is it's bizarre and surreal, and that the narrative's interspersed with tough puzzles. You've heard it's supposed to be an "adult" game, a story about relationships. But what we haven't discussed much of yet is how well that story works – and how well it achieves its promise of a mature narrative.				<a href="http://kotaku.com/5835886/catherine-poses-questions-about-mature-relationships-most-games-are-afraid-to-ask" title="Click here to read more about Catherine Poses Questions About Mature Relationships Most Games are Afraid to Ask">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835886/catherine-poses-questions-about-mature-relationships-most-games-are-afraid-to-ask]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835886]]></guid>
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			<category><![CDATA[Leigh alexander]]></category>
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			<pubDate><![CDATA[Tue, 30 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Sexual Video Games Are Good For Us]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sexual Video Games Are Good For Us" href="http://kotaku.com/leigh-alexander/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leighalexander</span></a></div -->					<div><a title="Click here to read Sexual Video Games Are Good For Us" href="http://kotaku.com/5825931/sexual-video-games-are-good-for-us" class="pp_image">
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				Recently, I curated an exhibit at Brooklyn's Babycastles arcade, currently housed in a Williamsburg show space where indie games are on display in hand-made cabinets, alongside a lineup of bands.				<a href="http://kotaku.com/5825931/sexual-video-games-are-good-for-us" title="Click here to read more about Sexual Video Games Are Good For Us">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Jul 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[To-Do in New York: Explore Alt-Sexuality Gaming at Future Babycastles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read To-Do in New York: Explore Alt-Sexuality Gaming at Future Babycastles" href="http://kotaku.com/event/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">event</span></a></div -->					<div><a title="Click here to read To-Do in New York: Explore Alt-Sexuality Gaming at Future Babycastles" href="http://kotaku.com/5821184/to+do-in-new-york-explore-alt+sexuality-gaming-at-future-babycastles" class="pp_image">
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				 Join Kotaku contributing columnist and owner of some of the largest earrings in the industry Leigh Alexander tomorrow evening at Babycastles' new arcade exhibition space in Williamsburg for the debut of<em> Bad Bitches</em>, a new exhibition of games featuring themes of alternative sexuality. How can that not be a good time?				<a href="http://kotaku.com/5821184/to+do-in-new-york-explore-alt+sexuality-gaming-at-future-babycastles" title="Click here to read more about To-Do in New York: Explore Alt-Sexuality Gaming at Future Babycastles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Jul 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How I Learned to be the Bad Guy in Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How I Learned to be the Bad Guy in Video Games" href="http://kotaku.com/villainy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">villainy</span></a></div -->					<div><a title="Click here to read How I Learned to be the Bad Guy in Video Games" href="http://kotaku.com/5815007/how-i-learned-to-be-the-bad-guy-in-video-games" class="pp_image">
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				I suck at being the bad guy in video games. I always get all invested, and then I'm hardly ever able to commit to being evil. But for some reason, <em>Infamous 2 </em>has become that game that's made it so much fun for me to be bad–-and I have those annoying guys that drum on pails to thank.				<a href="http://kotaku.com/5815007/how-i-learned-to-be-the-bad-guy-in-video-games" title="Click here to read more about How I Learned to be the Bad Guy in Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Jun 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Why Don't I Lose Myself In Games Anymore?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Don't I Lose Myself In Games Anymore?" href="http://kotaku.com/immersion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">immersion</span></a></div -->					<div><a title="Click here to read Why Don't I Lose Myself In Games Anymore?" href="http://kotaku.com/5789033/why-dont-i-lose-myself-in-games-anymore" class="pp_image">
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				You know when you're going to finish a video game. It pushes its ethereal fist into your chest and seizes hold of your heart in a way you can almost feel-like being grabbed by the throat, a tightness in your chest that sets every nerve humming to the tune of the experience. That feeling gives you patience when you've been defeated a thousand times, or when you don't know what to do next. It makes you forgiving, when the game has flaws and bugs, and it makes you committed should the pacing fall apart, leaving no choice but to plod devotedly onward just to see what happens.				<a href="http://kotaku.com/5789033/why-dont-i-lose-myself-in-games-anymore" title="Click here to read more about Why Don't I Lose Myself In Games Anymore?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Apr 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[You Gotta Have Faith: Does Style Beat Out Realism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Gotta Have Faith: Does Style Beat Out Realism" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read You Gotta Have Faith: Does Style Beat Out Realism" href="http://kotaku.com/5070485/you-gotta-have-faith-does-style-beat-out-realism" class="pp_image">
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				 Earlier this month Kotaku posted <a href=" http://kotaku.com/5062933/faith-from-mirrors-edge-fan+designed-for-asian-tastes">a pair of images of the lovely Faith from Mirror's Edge</a>. One was the official rendering by Swedish dev DICE of the parkour-inspired, Asiatic heroine - and the other was a reinterpretation edited by an Asian fan, imagining what Faith would look like if she had been designed according to what he says are Asian standards of beauty.

The post spurred more than 500 comments and touches on something quite a bit deeper than the obvious - and less-tangible - question of "Asian tastes versus European tastes." The question that many of us really seemed to be ruminating on is a simpler one more germane to the world of video games:  Do we <i>want</i> our characters to look real?				<a href="http://kotaku.com/5070485/you-gotta-have-faith-does-style-beat-out-realism" title="Click here to read more about You Gotta Have Faith: Does Style Beat Out Realism">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Oct 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Where We Go Wrong: Game Criticism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where We Go Wrong: Game Criticism" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Where We Go Wrong: Game Criticism" href="http://kotaku.com/5065497/where-we-go-wrong-game-criticism" class="pp_image">
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				 Variety's Ben Fritz posted an interesting response to Leigh Alexander's <a href="http://sexyvideogameland.blogspot.com/2008/09/coming-home.html">rant on game criticism</a> (inspired by reviews on <i>Silent Hill: Homecoming</i>) in which she said we should probably do a little less nitpicking and a little more championing, and that we've created a review culture where critics and fans alike are just <i>looking</i> for things to dislike &mdash; at least when it comes to details.  Fritz maintains that critics are too positive overall, getting sold on games before they're out (Leigh's written about the 'four-month bell curve' that goes from hype to disinterest in titles like <i>Bioshock</i>) and discusses the lack of dissenting opinions on the current gaming achievement of the year.  On the other hand, where's the championing of certain games or designers for their creative vision &mdash; are we just a bunch of sheep?:				<a href="http://kotaku.com/5065497/where-we-go-wrong-game-criticism" title="Click here to read more about Where We Go Wrong: Game Criticism">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 18 Oct 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[MGS4 (and Leigh!) in the New York Times]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS4 (and Leigh!) in the New York Times" href="http://kotaku.com/mgs-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mgs4</span></a></div -->					<div><a title="Click here to read MGS4 (and Leigh!) in the New York Times" href="http://kotaku.com/5018661/mgs4-and-leigh-in-the-new-york-times" class="pp_image">
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				  The <i>New York Times</i> tackles <i>MGS 4</i> in brief &mdash; discussing both the story ('What does it <i>mean</i>?') and people's reactions to the game, including a couple of choice quotes from our very own Leigh Alexander.  Several other game writers weigh in on <i>MGS 4</i>'s story and execution:				<a href="http://kotaku.com/5018661/mgs4-and-leigh-in-the-new-york-times" title="Click here to read more about MGS4 (and Leigh!) in the New York Times">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 22 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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