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		<title><![CDATA[Kotaku: Learning Is Fun]]></title>
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			<title><![CDATA[Kotaku: Learning Is Fun]]></title>
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		<description><![CDATA[Kotaku posts tagged Learning Is Fun]]></description>
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			<title><![CDATA[Ever Wonder How The Nintendo Zapper Light Gun Worked?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ever Wonder How The Nintendo Zapper Light Gun Worked?" href="http://kotaku.com/how-it-works/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">howitworks</span></a></div -->					<div><a title="Click here to read Ever Wonder How The Nintendo Zapper Light Gun Worked?" href="http://kotaku.com/5719971/ever-wonder-how-the-nintendo-zapper-light-gun-worked" class="pp_image">
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				 Today's shooting gallery games take advantage of high-tech infrared sensors and cameras. Back in the days of the original Nintendo Entertainment System, things were much simpler.				<a href="http://kotaku.com/5719971/ever-wonder-how-the-nintendo-zapper-light-gun-worked" title="Click here to read more about Ever Wonder How The Nintendo Zapper Light Gun Worked?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Dec 2010 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[National Gaming Day at Your Local Library]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read National Gaming Day at Your Local Library" href="http://kotaku.com/learning-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">learningisfun</span></a></div -->					<div><a title="Click here to read National Gaming Day at Your Local Library" href="http://kotaku.com/5068971/national-gaming-day-at-your-local-library" class="pp_image">
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				  November 15th is National Gaming Day at your local library (apparently); they're billing it as " the largest, simultaneous national video game tournament ever held! Kids will be able to compete against players at other libraries and see their scores in real-time online while playing at their local library."  What's pretty cute is the justification for holding such an event &mdash; the FAQ is a thing of beauty, including questions like "aren't video games just a passing fad?":				<a href="http://kotaku.com/5068971/national-gaming-day-at-your-local-library" title="Click here to read more about National Gaming Day at Your Local Library">More&nbsp;&raquo;</a>
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			<category><![CDATA[National gaming day]]></category>
			<pubDate><![CDATA[Sun, 26 Oct 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Can Guitar Hero Make Children Smarter?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Guitar Hero Make Children Smarter?" href="http://kotaku.com/learning-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">learningisfun</span></a></div -->					<div><a title="Click here to read Can Guitar Hero Make Children Smarter?" href="http://kotaku.com/5034295/can-guitar-hero-make-children-smarter" class="pp_image">
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				 Can video games make children smarter? This is the question the American Library Association is looking into, conducting tests in various library systems throughout the country to see if getting children into the library helps promote literacy or just results in having a bunch of kids in the library playing video games. Tucson's News-4 posted a special report today on how the project is going at the Pima County Quincy Douglas branch, where children can come and somehow gain literacy by playing Guitar Hero and "Karaoke".				<a href="http://kotaku.com/5034295/can-guitar-hero-make-children-smarter" title="Click here to read more about Can Guitar Hero Make Children Smarter?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Aug 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[More on the Playstation-edu Initiative]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More on the Playstation-edu Initiative" href="http://kotaku.com/playstation_edu/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationedu</span></a></div -->					<div><a title="Click here to read More on the Playstation-edu Initiative" href="http://kotaku.com/5018583/more-on-the-playstation+edu-initiative" class="pp_image">
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				  We mentioned the new Sony Playstation-edu initiative when <a href="http://kotaku.com/5014010/sony-trains-future-engineers-with-playstation+edu">it was announced</a>; now, Senior Manager of Developer Support at SCEA Mark Danks explains a bit more about the program and it's goals (and the cost).  If colleges and universities enter into this sort of relationship with Sony, they will have lovely legal language to follow, but can get access to PS2 and PSP dev kits for $2,000 and $1,500 a pop, respectively:				<a href="http://kotaku.com/5018583/more-on-the-playstation+edu-initiative" title="Click here to read more about More on the Playstation-edu Initiative">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 21 Jun 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Sony Trains Future Engineers With PlayStation-edu]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Trains Future Engineers With PlayStation-edu" href="http://kotaku.com/learning-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">learningisfun</span></a></div -->					<div><a title="Click here to read Sony Trains Future Engineers With PlayStation-edu" href="http://kotaku.com/5014010/sony-trains-future-engineers-with-playstation+edu" class="pp_image">
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				 Sony is always on the prowl for engineers and programmers with a familiarity with their hardware, but they haven't exactly made it easy to get your hands on a development kit in the past. That all changes now as SCEA introduces the PlayStation-edu program, which focuses on familiarizing you engineers and programmers with the PlayStation hardware. 				<a href="http://kotaku.com/5014010/sony-trains-future-engineers-with-playstation+edu" title="Click here to read more about Sony Trains Future Engineers With PlayStation-edu">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Jun 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[You Too Can Say "Fils-Aime" Correctly]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Too Can Say &quot;Fils-Aime&quot; Correctly" href="http://kotaku.com/learning-is-fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">learningisfun</span></a></div -->					<div><a title="Click here to read You Too Can Say &quot;Fils-Aime&quot; Correctly" href="http://kotaku.com/305879/you-too-can-say-fils+aime-correctly" class="pp_image">
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				 Fils-Aime. That's pretty easy to write. But to pronounce? Tricky. It's not "Phils-Aim" or "Phils-Amy." It's "Fee-Suh-May." Crud, I always thought it was "Fez-Amee" and probably even call him that. To his face. So, everyone, let's practice! One, two, three, "Fee-Suh-May."				<a href="http://kotaku.com/305879/you-too-can-say-fils+aime-correctly" title="Click here to read more about You Too Can Say "Fils-Aime" Correctly">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Oct 2007 00:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How To Pronounce Ubisoft]]></title>
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				<center></center>Stephen Totilo over at the new and improved MTV Multiplayer Blog has just launched the first in a series of MTV Multiplayer's Pronunciation Guides. To launch the new extremely helpful and indeed educational series, we learn how to pronounce Ubisoft once and for all, with the help of Art Director Alexandre Amancio, Creative Director Clint Hocking, and Producer Louis-Pierre Pharand. My only suggestion is that they splice the "The More You Know" sequence at the end of each guide, and maybe settle the bet Crecente and I have going on how to pronounce his last name once and for all in a future episode. 

				<a href="http://kotaku.com/300728/how-to-pronounce-ubisoft" title="Click here to read more about How To Pronounce Ubisoft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Sep 2007 18:30:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[10 Million DS Lites Sold in Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 10 Million DS Lites Sold in Japan" href="http://kotaku.com/selling-like-hotcakes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sellinglikehotcakes</span></a></div -->					<div><a title="Click here to read 10 Million DS Lites Sold in Japan" href="http://kotaku.com/259303/10-million-ds-lites-sold-in-japan" class="pp_image">
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				According to Famitsu, the DS Lite passed the 10 million units sold mark in Japan during the past month. The handheld sold 702,843...wait *recounts* sorry, 702,84<strong>4 </strong> units in April, nearly two and a half times it's closest rival, the Nintendo Wii. I suppose that isn't really a rivalry. That's a pizza party at the Nintendo offices, that's what that is. 				<a href="http://kotaku.com/259303/10-million-ds-lites-sold-in-japan" title="Click here to read more about 10 Million DS Lites Sold in Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 May 2007 12:20:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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