There are few games that require a "lore" so little as League of Legends. Pick your guy/gal/thing, ,get 'em in a lane, click a lot, give/receive abuse, game over. It's a series as dependent on narrative as a game of poker.
Yet the fantasy setting, and the game's rabid following, nevertheless inspires attempts to give the universe a little more meaning. Like Rachel Cory's comic here about the hero Diana, giving life to the character's backstory.
As simple as League of Legends is, it could probably do with more of this sort of stuff!
Diana [Rachel Cory]