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		<title><![CDATA[Kotaku: Landmarks]]></title>
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			<title><![CDATA[Kotaku: Landmarks]]></title>
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		<description><![CDATA[Kotaku posts tagged Landmarks]]></description>
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			<title><![CDATA[What Makes a Gaming Landmark?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Makes a Gaming Landmark?" href="http://kotaku.com/landmarks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">landmarks</span></a></div -->					<div><a title="Click here to read What Makes a Gaming Landmark?" href="http://kotaku.com/302700/what-makes-a-gaming-landmark" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/09/2fort_comparison.jpg"></a> Jonathan Blow (of <i>Braid</i> fame) has an insightful response to Stephen Totilo's comments <a href="http://multiplayerblog.mtv.com/2007/09/17/vs-mode-bioshock-and-metroid-prime-3-corruption-totilo-v-croal-round-1">lamenting the lack of gaming landmarks</a>: the status of 'landmark' shouldn't be tied to representations of fantastical architecture or a particular visual look, rather to what happens in those spaces.  He talks about landmarks of 'conceptual space': I started having bad flashbacks to slogging through Benedict Anderson's classic <i>Imagined Communities</i> at this point, but Blow has some interesting points and examples (he points to <i>Counter-strike</i> and <i>Team Fortress</i> maps that may change their look from incarnation to incarnation, but retain a sense of place thanks to the history of gameplay within those spaces, no matter what form their visual trappings take):				<a href="http://kotaku.com/302700/what-makes-a-gaming-landmark" title="Click here to read more about What Makes a Gaming Landmark?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/302700/what-makes-a-gaming-landmark]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-302700]]></guid>
			<category><![CDATA[landmarks]]></category>
			<category><![CDATA[Architecture]]></category>
			<category><![CDATA[Counter-strike]]></category>
			<category><![CDATA[landscape]]></category>
			<category><![CDATA[Team Fortress]]></category>
			<pubDate><![CDATA[Sat, 22 Sep 2007 17:30:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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