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		<title><![CDATA[Kotaku: Lair]]></title>
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			<title><![CDATA[A Reporter's Memories Of Factor 5]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Reporter's Memories Of Factor 5" href="http://kotaku.com/retrospective/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrospective</span></a></div -->					<div><a title="Click here to read A Reporter's Memories Of Factor 5" href="http://kotaku.com/5254220/a-reporters-memories-of-factor-5" class="pp_image">
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				The <a href="http://kotaku.com/5253800/factor-5-officially-shuttered">closing of Factor 5</a> today is sure to affect many developers and gamers. With the studio shuttered, I'd like to share my experiences with it as a gamer and reporter.				<a href="http://kotaku.com/5254220/a-reporters-memories-of-factor-5" title="Click here to read more about A Reporter's Memories Of Factor 5">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 May 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Factor 5 Officially Shuttered]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factor 5 Officially Shuttered" href="http://kotaku.com/closing-time/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">closingtime</span></a></div -->					<div><a title="Click here to read Factor 5 Officially Shuttered" href="http://kotaku.com/5253800/factor-5-officially-shuttered" class="pp_image">
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				 There were layoffs and rumors of studio closings, but now it's finally confirmed. According to the company website, the San Rafael-based Factor 5 studio has officially closed its doors.				<a href="http://kotaku.com/5253800/factor-5-officially-shuttered" title="Click here to read more about Factor 5 Officially Shuttered">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 May 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Factor 5's Superman Once Looked Like...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Factor 5's Superman Once Looked Like..." href="http://kotaku.com/dead-zone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadzone</span></a></div -->					<div><a title="Click here to read What Factor 5's Superman Once Looked Like..." href="http://kotaku.com/5167143/what-factor-5s-superman-once-looked-like" class="pp_image">
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				<em>Lair</em> and <em>Rogue Squadron</em> developer Factor 5 was hard at work on a <em>Superman</em> video game before it contracted a <a href="http://kotaku.com/5114990/rumor-factor-5-goes-ker+plop">near-fatal</a> case of Brash Entertainment Publishing Agreement Syndrome. This is what that game looked like.				<a href="http://kotaku.com/5167143/what-factor-5s-superman-once-looked-like" title="Click here to read more about What Factor 5's Superman Once Looked Like...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Mar 2009 21:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Factor 5 Sacks Half Its Staff]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Factor 5 Sacks Half Its Staff" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read Rumor: Factor 5 Sacks Half Its Staff" href="http://kotaku.com/5110872/rumor-factor-5-sacks-half-its-staff" class="pp_image">
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				<em>Lair</em> developer Factor 5 was hit with layoffs today, cutting its staff in half after letting go a reported thirty-seven employees. <a href="http://www.edge-online.com/features/source-factor-5-cuts-37">Edge</a> cites a "well placed source" who confirms the developer's <a href="http://kotaku.com/5104609/rumor-lair-dev-out-of-funding-cant-pay-employees">recently publicized</a> money woes.				<a href="http://kotaku.com/5110872/rumor-factor-5-sacks-half-its-staff" title="Click here to read more about Rumor: Factor 5 Sacks Half Its Staff">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Dec 2008 21:00:19 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Lair Dev Out Of Funding, Can't Pay Employees]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Lair Dev Out Of Funding, Can't Pay Employees" href="http://kotaku.com/factor-5/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">factor5</span></a></div -->					<div><a title="Click here to read Rumor: Lair Dev Out Of Funding, Can't Pay Employees" href="http://kotaku.com/5104609/rumor-lair-dev-out-of-funding-cant-pay-employees" class="pp_image">
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				<em>Lair</em> developer Factor 5 may be the latest to face harsh economic realities, according to a blog from one of its employees. Citing insufficient funding, Factor 5 allegedly had to put one unannounced project on hold.				<a href="http://kotaku.com/5104609/rumor-lair-dev-out-of-funding-cant-pay-employees" title="Click here to read more about Rumor: Lair Dev Out Of Funding, Can't Pay Employees">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 21:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lair Wises Up, Gets Analogue Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Wises Up, Gets Analogue Controls" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Lair Wises Up, Gets Analogue Controls" href="http://kotaku.com/378601/lair-wises-up-gets-analogue-controls" class="pp_image">
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				 Poor Lair. Looked gorgeous, but, yeah. You know. Controls. Sucky. Well, the <a href="http://kotaku.com/355272/factor-5-to-tweak-lair-controls">rumour that was so good</a> it <a href="http://kotaku.com/359619/lair-analog-patch-confirmed">turned up <em>twice </em>in February</a> has been confirmed by Sony, with a Lair patch due in Japan on April 17 adding the option of analogue controls for the much-maligned shooter. I know what you're going to say next. "Who gives a rat's arse? It's too late". And sure, on one hand, you may be right. On the other, though...this might bump the game from a C to a B- on your ratings scale. Which would mean picking it up on the cheap (and pretty soon, it's gonna be <em>cheap</em>) wouldn't be the stupidest thing you did this year.				<a href="http://kotaku.com/378601/lair-wises-up-gets-analogue-controls" title="Click here to read more about Lair Wises Up, Gets Analogue Controls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Apr 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lair Analog Patch Confirmed?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Analog Patch Confirmed?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Lair Analog Patch Confirmed?" href="http://kotaku.com/359619/lair-analog-patch-confirmed" class="pp_image">
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				<a href="http://kotaku.com/355272/factor-5-to-tweak-lair-controls">Often rumored</a> and much desired, Doug Allen from the IGN Blogs has reportedly gotten his hands on the analog controls for Factor 5's much-maligned PlayStation 3 game Lair, and claims they are the bomb - quite possibly the bomb diggity. <blockquote>I played it and Holy shit; Greg needs to give them a new score. It was kind of clear that Factor 5 put in the extra effort a little begrudgingly, but the results were amazing. This might push me over the edge into the "must buy PS3" territory. I also mentioned Greg Miller's name, and the Factor 5 guys burned a hole through my skull with their looks of hatred. I think they'll be alright once the patch is out for a while though. </blockquote>Sounds good to me, though since this is just a guy in a blog post we're going to have to chalk this up as a rumor right now. Why no official confirmation yet? With all the new stuff to look at, who is going to drop by the Lair kiosk? 				<a href="http://kotaku.com/359619/lair-analog-patch-confirmed" title="Click here to read more about Lair Analog Patch Confirmed?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Lair Score Wins IFMCA Award]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Score Wins IFMCA Award" href="http://kotaku.com/game-music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamemusic</span></a></div -->					<div><a title="Click here to read Lair Score Wins IFMCA Award" href="http://kotaku.com/358331/lair-score-wins-ifmca-award" class="pp_image">
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				The International Film Music Critics Association have announced their 2007 award winners, and this year sees the debut of their Best Original Score for a Video Game or Interactive Media award, which recognizes the increasing importance of music in gaming and gaming as an entertainment medium.  This year's winner is John Debney for the wonderful score to Lair for the PlayStation 3. While I didn't spend much time with the game myself, the music did indeed stand out, to the point where I thought it was a bit wasted on the game. If you'd like to hear this award-winning music without having to shell out $59.99 for a game hardly worth $59.99, then <a href="http://kotaku.com/gaming/music/lair-soundtrack-on-itunes-thanks-306604.php">hit up iTunes</a>, where the whole shebang can be yours for $9.99.				<a href="http://kotaku.com/358331/lair-score-wins-ifmca-award" title="Click here to read more about Lair Score Wins IFMCA Award">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 17:00:07 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Factor 5 To Tweak Lair Controls?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factor 5 To Tweak Lair Controls?" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Factor 5 To Tweak Lair Controls?" href="http://kotaku.com/355272/factor-5-to-tweak-lair-controls" class="pp_image">
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				 In between trying to convince IGN that the only people who found Lair's controls to be woeful were "hardcore" gamers, Factor 5 boss Julian Eggebrecht raises the possibility that those same controls might be tweaked in a future update for the title: <blockquote>If we find a chance in the future that would bring Lair to the audience which didn't get any access, that would be fantastic. I can't say anything quite yet, but there might be something in the works there. We might have a chance yet to bring those back to the table and hopefully, if that should happen, they would give the game a second chance.</blockquote> Now, he might be talking about "doing a Capcom" and bringing it to the Wii, but since their Wii game is all-new, that's doubtful. No, he's probably talking about a patch or the PS3 Greatest Hits/Platinum re-release coming bundled with the option of stick controls. Or both!				<a href="http://kotaku.com/355272/factor-5-to-tweak-lair-controls" title="Click here to read more about Factor 5 To Tweak Lair Controls?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/355272/factor-5-to-tweak-lair-controls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-355272]]></guid>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Mon, 11 Feb 2008 22:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Lair Developer Goes To Wii]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Developer Goes To Wii" href="http://kotaku.com/factor-5/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">factor5</span></a></div -->					<div><a title="Click here to read Lair Developer Goes To Wii" href="http://kotaku.com/344690/lair-developer-goes-to-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Developer Goes To Wii" alt="Click here to read Lair Developer Goes To Wii" src="http://cache.kotaku.com/assets/images/9/2008/01/small_factor_5_goes_wii.jpg"/>
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				Factor 5's <em>Lair</em> wasn't exactly the most well received of PlayStation 3 games, despite its often-pretty graphics. It was <a href="http://kotaku.com/gaming/roundup/frankenreview-+-lair-ps3-296827.php">generally blasted</a> for inaccurate SIXAXIS control, unreliable SIXAXIS control and craptastic SIXAXIS control, among a few other things we don't remember. According to a report from IGN, the team has decided to give game development and motion control a go on another platform, bringing an unnamed game to the Wii. F5 boss man Julian Eggebrecht told the outlet that the team is hard at work on something that's not for the Virtual Console and not running on GameCube era <em>Star Wars Rogue Squadron</em> tech, with IGN believing that it's not a waggle-filled <em>PilotWings</em> sequel.				<a href="http://kotaku.com/344690/lair-developer-goes-to-wii" title="Click here to read more about Lair Developer Goes To Wii">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[turrican]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 14 Jan 2008 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[AP's Worst Games of 2007]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read AP's Worst Games of 2007" href="http://kotaku.com/wgoty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wgoty</span></a></div -->					<div><a title="Click here to read AP's Worst Games of 2007" href="http://kotaku.com/337856/aps-worst-games-of-2007" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read AP's Worst Games of 2007" alt="Click here to read AP's Worst Games of 2007" src="http://cache.kotaku.com/assets/images/9/2007/12/small_lair-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/12/lair.jpg"></a>The Associated Press just published their worst of 2007 list for video games. The straight forward list includes Manhunt 2, Deal or No Deal and Lair along with some biting explanation:				<a href="http://kotaku.com/337856/aps-worst-games-of-2007" title="Click here to read more about AP's Worst Games of 2007">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/337856/aps-worst-games-of-2007]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-337856]]></guid>
			<category><![CDATA[wgoty]]></category>
			<category><![CDATA[Associated Press]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[manhunt 2]]></category>
			<category><![CDATA[Rock Band]]></category>
			<category><![CDATA[vampire rain]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 26 Dec 2007 21:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Julian Eggebrecht Defends Lair. Again.]]></title>
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				Factor 5 honcho Julian Eggebrecht must be exhausted from constantly "defending" his company's poorly received PLAYSTATION 3 title <em>Lair</em> and its hit-or-miss SIXAXIS controls. G4 caught up with the <em>Dragon's Lair</em> fanboy at Tokyo Game Show to get one more justification out of Mr. Eggebrecht whose game has been retitled <em>Rise From Lair</em> in Japan. I respect what Factor 5 was trying to do, but trying to target gamers who aren't hardcore with a PS3 game? Simply puzzling.				<a href="http://kotaku.com/309412/julian-eggebrecht-defends-lair-again" title="Click here to read more about Julian Eggebrecht Defends Lair. Again.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/309412/julian-eggebrecht-defends-lair-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-309412]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<pubDate><![CDATA[Wed, 10 Oct 2007 18:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=309412&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Soundtrack on iTunes (...thanks?)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Soundtrack on iTunes (...thanks?)" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Lair Soundtrack on iTunes (...thanks?)" href="http://kotaku.com/306604/lair-soundtrack-on-itunes-thanks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Soundtrack on iTunes (...thanks?)" alt="Click here to read Lair Soundtrack on iTunes (...thanks?)" src="http://cache.kotaku.com/assets/images/9/2007/10/small_1472822515_dbfb316530.jpg"/>
											</a></div>
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				Fans of Lair will be happy to know that the official soundtrack is available on iTunes for download. And while we understand that Lair isn't necessarily GOTY, the music has received a nomination from BAFTA (British Academy of Film and Television Arts) for Best Original Score. To find the album, just search iTunes for "John Debney Lair." 				<a href="http://kotaku.com/306604/lair-soundtrack-on-itunes-thanks" title="Click here to read more about Lair Soundtrack on iTunes (...thanks?)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/306604/lair-soundtrack-on-itunes-thanks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-306604]]></guid>
			<category><![CDATA[Music]]></category>
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			<category><![CDATA[iTunes]]></category>
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			<category><![CDATA[lair]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 03 Oct 2007 12:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=306604&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Dev Dogs WarHawk Motion Controls]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Dogs WarHawk Motion Controls" href="http://kotaku.com/eurgh-worthy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eurghworthy</span></a></div -->					<div><a title="Click here to read Lair Dev Dogs WarHawk Motion Controls" href="http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Dev Dogs WarHawk Motion Controls" alt="Click here to read Lair Dev Dogs WarHawk Motion Controls" src="http://cache.kotaku.com/assets/images/9/2007/09/small_lair_vs_warhawk.jpg"/>
											</a></div>
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				If you were to engage in a round of word association with Julian Eggebrecht of Factor 5 and you were to mention, say, <em>Warhawk</em>'s in-flight SIXAXIS motion controls, he might respond with "Eurgh!" Actually, that's <em>exactly</em> what he did when speaking to Games Radar recently, telling the pub that he sees motion control as a "complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it."				<a href="http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls" title="Click here to read more about Lair Dev Dogs WarHawk Motion Controls">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301241]]></guid>
			<category><![CDATA[eurgh worthy]]></category>
			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[sixaxis]]></category>
			<category><![CDATA[Warhawk]]></category>
			<pubDate><![CDATA[Wed, 19 Sep 2007 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=301241&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Eggebrecht: Wii Games Should Look Better]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eggebrecht: Wii Games Should Look Better" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Eggebrecht: Wii Games Should Look Better" href="http://kotaku.com/298645/eggebrecht-wii-games-should-look-better" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eggebrecht: Wii Games Should Look Better" alt="Click here to read Eggebrecht: Wii Games Should Look Better" src="http://cache.kotaku.com/assets/images/9/2007/09/small_argh1myeyes.jpg"/>
											</a></div>
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				Factor Five's Julian Eggebrecht may have taken some knocks on the chin for Lair's gameplay, but not many were complaining about the unquestionably stellar graphics of the title. And that's pretty much enough for me to name him an unquestionable authority on every platform's individual graphical nuances (and anything else necessary for this article to be extremely important). Right now, Eggebrecht's questioning an industry that's all but given up on the Wii ever making pretty games:<blockquote>If you connect you can get a lot of shader effects which would've been on the 360 or the PS3...it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things.</blockquote>So why does he think games aren't looking better?				<a href="http://kotaku.com/298645/eggebrecht-wii-games-should-look-better" title="Click here to read more about Eggebrecht: Wii Games Should Look Better">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Smack Talk]]></category>
			<category><![CDATA[eggebrecht]]></category>
			<category><![CDATA[Graphics]]></category>
			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 11 Sep 2007 14:20:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=298645&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Frankenreview - Lair (PS3)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview - Lair (PS3)" href="http://kotaku.com/roundup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roundup</span></a></div -->					<div><a title="Click here to read Frankenreview - Lair (PS3)" href="http://kotaku.com/296827/frankenreview-+-lair-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frankenreview - Lair (PS3)" alt="Click here to read Frankenreview - Lair (PS3)" src="http://cache.kotaku.com/assets/images/9/2011/11/34085179e6801e91bd8cf4a3b748eb0a.jpg"/>
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				Factor 5's Lair got one bad review. And after that, the levies broke and the criticism came pouring in. Now, in the wake of carnage, we can step back and see where things seemingly went wrong. (Of course, not having played the final build, I stubbornly stand by <a href="http://kotaku.com/gaming/impressions/sloppy-seconds-+-lair-292997.php">my impressions</a>.)				<a href="http://kotaku.com/296827/frankenreview-+-lair-ps3" title="Click here to read more about Frankenreview - Lair (PS3)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/296827/frankenreview-+-lair-ps3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-296827]]></guid>
			<category><![CDATA[Roundup]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[frankenreview]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 06 Sep 2007 14:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Lair Curse and Hot Coffee]]></title>
			<description>
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				 Stephen Totilo has an interesting story up on Factor 5's struggle with Lair and how the developers thought it was cursed from the beginning nearly two years ago.				<a href="http://kotaku.com/296793/the-lair-curse-and-hot-coffee" title="Click here to read more about The Lair Curse and Hot Coffee">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/296793/the-lair-curse-and-hot-coffee]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-296793]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Cheat]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Coffee Machine]]></category>
			<category><![CDATA[lair]]></category>
			<pubDate><![CDATA[Wed, 05 Sep 2007 19:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Lair Lighter]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Lair Lighter" href="http://kotaku.com/swag/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">swag</span></a></div -->					<div><a title="Click here to read The Lair Lighter" href="http://kotaku.com/296211/the-lair-lighter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Lair Lighter" alt="Click here to read The Lair Lighter" src="http://cache.kotaku.com/assets/images/9/2007/09/small_DSC01051.JPG"/>
											</a></div>
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				The folks at SCEA sent me this spiffy Lair-themed lighter along with my copy of the Playstation 3 game. Expect to see it hit a contest on the site in the near future.				<a href="http://kotaku.com/296211/the-lair-lighter" title="Click here to read more about The Lair Lighter">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Swag]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Tue, 04 Sep 2007 15:00:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=296211&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Playing on My PSP2K]]></title>
			<description>
			<![CDATA[
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								<a href="http://kotaku.com/295887/lair-playing-on-my-psp2k" title="Click here to read more about Lair Playing on My PSP2K">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/295887/lair-playing-on-my-psp2k]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-295887]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[psp2k]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Sun, 02 Sep 2007 21:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=295887&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Play Lair on Your PSP]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play Lair on Your PSP" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Play Lair on Your PSP" href="http://kotaku.com/295886/play-lair-on-your-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play Lair on Your PSP" alt="Click here to read Play Lair on Your PSP" src="http://cache.kotaku.com/assets/images/9/2007/09/small_remotelair-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/remotelair.JPG"></a>The mounting buzz on the Playstation forums are true, you can play Lair on your PSP using Remote Play. Well, you can sorta play Lair on your PSP using Remote Play. Unfortunately the PSP does not have the R2 or L2 buttons, so you can't brake, but who needs to brake anyway. Sure it makes the end bosses and many of the levels a lot easier, but honestly, not that big a deal.				<a href="http://kotaku.com/295886/play-lair-on-your-psp" title="Click here to read more about Play Lair on Your PSP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Sep 2007 20:12:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What Are You Playing This Weekend?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/rhythm-game/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rhythmgame</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/295561/what-are-you-playing-this-weekend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Are You Playing This Weekend?" alt="Click here to read What Are You Playing This Weekend?" src="http://cache.kotaku.com/assets/images/9/2007/08/small_mp3_wayptw.jpg"/>
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				Having just returned from Germany last night, freshly ill from too little sleep, I'm most likely going to be playing a Circadian rhythm game with my mind and body. Presumably, I'll get back in the groove just in time to go to Tokyo and muck it all up again. In the digital world, I'll be playing some <em>Metroid Prime 3: Corruption</em> and possibly even a little <em>Super Puzzle Fighter II Turbo HD Remix</em> online. I'll be getting my ass kicked, of course, as I've never been that good at the game.				<a href="http://kotaku.com/295561/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			<category><![CDATA[rhythm game]]></category>
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			<category><![CDATA[Metroid Prime 3: Corruption]]></category>
			<category><![CDATA[super puzzle fighter ii turbo hd remix]]></category>
			<category><![CDATA[What Are You Playing This Weekend?]]></category>
			<pubDate><![CDATA[Fri, 31 Aug 2007 17:30:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Liveblogging Lair]]></title>
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				Alright, on to Lair. I actually have to review this game for a magazine, so I thought why not let you guys come along for a bit of the ride. Hit the jump to comment along as I play through the beginning of the game. I'd love to hear what you think. I'm still on the line about the game.				<a href="http://kotaku.com/295364/liveblogging-lair" title="Click here to read more about Liveblogging Lair">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[lair]]></category>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Thu, 30 Aug 2007 19:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=295364&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Week In Games: Gundam Corruption 08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Week In Games: Gundam Corruption 08" href="http://kotaku.com/buy-or-die/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">buyordie</span></a></div -->					<div><a title="Click here to read Week In Games: Gundam Corruption 08" href="http://kotaku.com/293899/week-in-games-gundam-corruption-08" class="pp_image">
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				This week represents a late summer perfect storm of video game release hype. With a series of massive releases hitting store shelves this week, including <em>Metroid Prime 3: Corruption</em>, <em>Lair</em>, <em>Blue Dragon</em> and <em>Warhawk</em>, one can hardly believe this is August, not the middle of November.				<a href="http://kotaku.com/293899/week-in-games-gundam-corruption-08" title="Click here to read more about Week In Games: Gundam Corruption 08">More&nbsp;&raquo;</a>
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			<category><![CDATA[buy or die]]></category>
			<category><![CDATA[Blue Dragon]]></category>
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			<category><![CDATA[Metroid Prime 3: Corruption]]></category>
			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Week In Games]]></category>
			<pubDate><![CDATA[Mon, 27 Aug 2007 19:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Sloppy Seconds - Lair]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sloppy Seconds - Lair" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Sloppy Seconds - Lair" href="http://kotaku.com/292997/sloppy-seconds-+-lair" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sloppy Seconds - Lair" alt="Click here to read Sloppy Seconds - Lair" src="http://cache.kotaku.com/assets/images/9/2012/01/65fc7173c7993859abbc2f115a368bb4.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=292997&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>Continuing my second takes from the floor of GC07 in Leipzig, I had my first hands-on with Lair (despite being within feet of a playable station on more than one occasion). After playing for about 15 minutes, here are my thoughts (I like it, btw):				<a href="http://kotaku.com/292997/sloppy-seconds-+-lair" title="Click here to read more about Sloppy Seconds - Lair">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 24 Aug 2007 12:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Eggebrecht - Licensed or Little IPs Good, Big IPs Bad]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" href="http://kotaku.com/291674/eggebrecht-+-licensed-or-little-ips-good-big-ips-bad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" alt="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" src="http://cache.kotaku.com/assets/images/9/2007/08/small_e48f4ae0fead1d9b8369e644cf411ed6.jpg"/>
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				Factor Five's Julian Eggebrecht, following what's started as a shaky response to Lair, has reassessed his position on licensing IPs. Addressing a crowd in roundtable discussion, here was his experiential advice. 				<a href="http://kotaku.com/291674/eggebrecht-+-licensed-or-little-ips-good-big-ips-bad" title="Click here to read more about Eggebrecht - Licensed or Little IPs Good, Big IPs Bad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/291674/eggebrecht-+-licensed-or-little-ips-good-big-ips-bad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-291674]]></guid>
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			<category><![CDATA[licensing]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 15:30:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=291674&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" href="http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" alt="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" src="http://cache.kotaku.com/assets/images/9/2007/08/small_lair_sex_drugs.jpg"/>
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				Factor 5's Julian Eggebrecht opened the GC Developers Conference with a bold keynote titled "No Sex, No Drugs and Little Rock & Roll" in which he expressed his concern over the self-enforced ratings system on video games, specifically certain events surrounding "bizarre" ESRB decisions.				<a href="http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games" title="Click here to read more about Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-291211]]></guid>
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			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Mon, 20 Aug 2007 18:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=291211&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[From Passion of the Christ to Lair]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Passion of the Christ to Lair" href="http://kotaku.com/soundtrack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soundtrack</span></a></div -->					<div><a title="Click here to read From Passion of the Christ to Lair" href="http://kotaku.com/289338/from-passion-of-the-christ-to-lair" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From Passion of the Christ to Lair" alt="Click here to read From Passion of the Christ to Lair" src="http://cache.kotaku.com/assets/images/9/2007/08/small_lairmusic-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/lairmusic.JPG"></a>Hollywood music composer John Debney, who scored Passion of the Christ and Sin City, wrote up a little piece on his work composing the soundtrack for upcoming PS3 title Lair. He says the soundtrack can best be described as "operatic, ethnically rich, lyrical, elegant and, at the same time, tragic."				<a href="http://kotaku.com/289338/from-passion-of-the-christ-to-lair" title="Click here to read more about From Passion of the Christ to Lair">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Soundtrack]]></category>
			<category><![CDATA[Hollywood]]></category>
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			<category><![CDATA[Music]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Tue, 14 Aug 2007 13:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=289338&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Delayed To September]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Delayed To September" href="http://kotaku.com/summer-is-draggin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">summerisdraggin</span></a></div -->					<div><a title="Click here to read Lair Delayed To September" href="http://kotaku.com/285027/lair-delayed-to-september" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Delayed To September" alt="Click here to read Lair Delayed To September" src="http://cache.kotaku.com/assets/images/9/2007/08/small_lair_delayed.jpg"/>
											</a></div>
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				Retailer Gamestop notified customers today that Factor 5's PLAYSTATION 3 game <em>Lair</em> wouldn't make its intended ship date of August 14th, as <a href="http://kotaku.com/gaming/ps3/lair-done-ships-aug-14-282551.php">recently announced</a>, and will be delayed into the first week of September. We contacted SCEA reps but received no response before press time. However, a new posting at the official PlayStation Blog confirms that <em>Lair</em> will make its way to store shelves on September 4th, three weeks later than originally planned.				<a href="http://kotaku.com/285027/lair-delayed-to-september" title="Click here to read more about Lair Delayed To September">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/285027/lair-delayed-to-september]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-285027]]></guid>
			<category><![CDATA[summer is draggin]]></category>
			<category><![CDATA[factor 5]]></category>
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			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Wed, 01 Aug 2007 18:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=285027&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Done, Ships Aug. 14]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Done, Ships Aug. 14" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Lair Done, Ships Aug. 14" href="http://kotaku.com/282551/lair-done-ships-aug-14" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Done, Ships Aug. 14" alt="Click here to read Lair Done, Ships Aug. 14" src="http://cache.kotaku.com/assets/images/9/2007/07/small_lairbreath-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/07/lairbreath.jpg"></a>
Dragon-riding, fire-breathing, Brian-taunting PS3 title Lair has officially gone gold and is set to ship to stores on Aug. 14, the official Playstation blog reports. The game does still have to go through localization for Europe, Japan and Korea but is for the most part wrapped up. Heck, it's already been sent to manufacturing.				<a href="http://kotaku.com/282551/lair-done-ships-aug-14" title="Click here to read more about Lair Done, Ships Aug. 14">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/282551/lair-done-ships-aug-14]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-282551]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[gone gold]]></category>
			<category><![CDATA[lair]]></category>
			<pubDate><![CDATA[Wed, 25 Jul 2007 19:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Lair Impressions]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Impressions" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Lair Impressions" href="http://kotaku.com/278630/lair-impressions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Impressions" alt="Click here to read Lair Impressions" src="http://cache.kotaku.com/assets/images/9/2007/07/small_lairimp-thumb.JPG"/>
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				<a href="http://kotaku.com/assets/resources/2007/07/lairimp.JPG"></a> Ah Lair. You and I, we have quite the tempestuous relationship. When we first met your looks blew me away, but the more I got to know you the less I seemed to like you. You were confusing, needy, shallow, everything I hate in a relationship, but I couldn't stay away. Now I'm happy I didn't. 				<a href="http://kotaku.com/278630/lair-impressions" title="Click here to read more about Lair Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hands-On]]></category>
			<category><![CDATA[e307]]></category>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Mon, 16 Jul 2007 16:58:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=278630&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony To Stream Press Conference Online]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony To Stream Press Conference Online" href="http://kotaku.com/stream-a-little-dream/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">streamalittledream</span></a></div -->					<div><a title="Click here to read Sony To Stream Press Conference Online" href="http://kotaku.com/276535/sony-to-stream-press-conference-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony To Stream Press Conference Online" alt="Click here to read Sony To Stream Press Conference Online" src="http://cache.kotaku.com/assets/images/9/2007/07/small_new_lair_screen.jpg"/>
											</a></div>
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				Your options for watching the press conferences of E3 live have just increased as Sony has announced that they'll be streaming their own presentation live online. On Wednesday July 11 at 11:30 AM PDT, a live conference feed will appear on the official PlayStation web site, giving non-E3 attendees a chance to bask in the glory of whatever the hell Sony will be showing that day. In addition, <a href="http://kotaku.com/gaming/meme-watch/playstation-network-to-bring-e3-home-also-275844.php">as noted earlier</a>, new E3-related content will be added to the PlayStation Store following the conclusion of the conference.				<a href="http://kotaku.com/276535/sony-to-stream-press-conference-online" title="Click here to read more about Sony To Stream Press Conference Online">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/276535/sony-to-stream-press-conference-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-276535]]></guid>
			<category><![CDATA[stream a little dream]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Mon, 09 Jul 2007 19:13:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276535&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Another Look At Lair]]></title>
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				  Every time I look at Factor 5's dragon game <em>Lair</em>, I want to touch it&mdash;stroke it's pretty textures, gaze into its gorgeous lighting effects, write love sonnets detailing my passion for its well-crafted dragon models. But whenever I seem to get my hands on a build of the game, I walk away disappointed, heartbroken. Is it that my expectations for <em>Lair</em> are so high? I'm starting to think some of my reluctance to enjoy actually playing the game is in part due to its camera system, which seems to drain <em>Lair</em> of its expected cinematic flair.				<a href="http://kotaku.com/272990/another-look-at-lair" title="Click here to read more about Another Look At Lair">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/272990/another-look-at-lair]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-272990]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Wed, 27 Jun 2007 19:40:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=272990&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair's Extended Battle Trailer]]></title>
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					    I still have very mixed feelings about this game. On the one hand the controls and user interface still felt a bit too wonky for me the last time I played it, but on the other hand you get to ride dragons and check out this trailer. Damn, I hope they fix it up before it hits the PS3. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/270572/lairs-extended-battle-trailer" title="Click here to read more about Lair's Extended Battle Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/270572/lairs-extended-battle-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-270572]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Wed, 20 Jun 2007 12:00:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=270572&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Gets New Title in Japan]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Gets New Title in Japan" href="http://kotaku.com/rise/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rise</span></a></div -->					<div><a title="Click here to read Lair Gets New Title in Japan" href="http://kotaku.com/264640/lair-gets-new-title-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Gets New Title in Japan" alt="Click here to read Lair Gets New Title in Japan" src="http://cache.kotaku.com/assets/images/9/2007/05/small_risefromlair.jpg"/>
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				PS3 title <i>Lair</i> is getting a newfangled name for Japan: <i>Rise From Lair</i>. It's not unusual for titles to get localized for release &mdash; for example, take <i>FolksSouls</i> which was retitled <i>Folk Lore</i> for the West. No word whether the game will be retitled for the West, but geez, we hope not! <i>Rise From Lair</i> sounds like a poorly titled sequel to <i>Lair</i>. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/264640/lair-gets-new-title-in-japan" title="Click here to read more about Lair Gets New Title in Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[RiSE]]></category>
			<category><![CDATA[folk lore]]></category>
			<category><![CDATA[folkssoul]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 30 May 2007 23:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=264640&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PlayStation Store Update: Joust, Uncharted, MLB The Show]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation Store Update: Joust, Uncharted, MLB The Show" href="http://kotaku.com/the-show-indeed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theshowindeed</span></a></div -->					<div><a title="Click here to read PlayStation Store Update: Joust, Uncharted, MLB The Show" href="http://kotaku.com/263408/playstation-store-update-joust-uncharted-mlb-the-show" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation Store Update: Joust, Uncharted, MLB The Show" alt="Click here to read PlayStation Store Update: Joust, Uncharted, MLB The Show" src="http://cache.kotaku.com/assets/images/9/2007/05/small_mlb_show_500.jpg"/>
											</a></div>
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				Today's update to the PlayStation Store? It's better than nothing! As promised by Sony Online Entertainment, Joust makes an appearance in the Downloadable Games section. Additionally seven new trailers are ready to download. Yeah! Seven! It's a regular media blitz!				<a href="http://kotaku.com/263408/playstation-store-update-joust-uncharted-mlb-the-show" title="Click here to read more about PlayStation Store Update: Joust, Uncharted, MLB The Show">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/263408/playstation-store-update-joust-uncharted-mlb-the-show]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-263408]]></guid>
			<category><![CDATA[the show indeed]]></category>
			<category><![CDATA[folklore]]></category>
			<category><![CDATA[Heavenly Sword]]></category>
			<category><![CDATA[Joust]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[littlebigplanet]]></category>
			<category><![CDATA[MLB 07: The Show]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[socom confrontation]]></category>
			<category><![CDATA[uncharted: drake's fortune]]></category>
			<pubDate><![CDATA[Thu, 24 May 2007 17:40:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=263408&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lair Still Not Winning Me Over]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Still Not Winning Me Over" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Lair Still Not Winning Me Over" href="http://kotaku.com/261383/lair-still-not-winning-me-over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Still Not Winning Me Over" alt="Click here to read Lair Still Not Winning Me Over" src="http://cache.kotaku.com/assets/images/9/2007/05/small_lair_sc1.jpg"/>
											</a></div>
									</div>
				Lair keeps surprising and disappointing me. And I know I'm not the only one. When I came back from playing the game this last time around, I told Mike McWhertor that it felt like a mixed bag to me and Mike said he was giving up on the game, at least for now.				<a href="http://kotaku.com/261383/lair-still-not-winning-me-over" title="Click here to read more about Lair Still Not Winning Me Over">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/261383/lair-still-not-winning-me-over]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-261383]]></guid>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[scea gamers day 07]]></category>
			<pubDate><![CDATA[Thu, 17 May 2007 20:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=261383&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Analyst: PS3 Needs Price Cut, Good Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst: PS3 Needs Price Cut, Good Games" href="http://kotaku.com/analyst/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">analyst</span></a></div -->					<div><a title="Click here to read Analyst: PS3 Needs Price Cut, Good Games" href="http://kotaku.com/258469/analyst-ps3-needs-price-cut-good-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst: PS3 Needs Price Cut, Good Games" alt="Click here to read Analyst: PS3 Needs Price Cut, Good Games" src="http://cache.kotaku.com/assets/images/9/2007/05/small_ps3_60gb_250.jpg"/>
											</a></div>
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				Despite a projected year-over-year increase in software sales of 15% (like, billions!) in North America, analyst Colin Sebastian of Lazard Ltd. says that the PLAYSTATION 3 isn't going to lead the charge in software sales unless some fairly obvious things happen.				<a href="http://kotaku.com/258469/analyst-ps3-needs-price-cut-good-games" title="Click here to read more about Analyst: PS3 Needs Price Cut, Good Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/258469/analyst-ps3-needs-price-cut-good-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-258469]]></guid>
			<category><![CDATA[Analyst]]></category>
			<category><![CDATA[Heavenly Sword]]></category>
			<category><![CDATA[ice cream sandwiches]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[littlebigplanet]]></category>
			<category><![CDATA[Metal Gear Solid 4]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<pubDate><![CDATA[Mon, 07 May 2007 23:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=258469&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Factor 5 Ponders New Turrican Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factor 5 Ponders New Turrican Games" href="http://kotaku.com/turrican/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">turrican</span></a></div -->					<div><a title="Click here to read Factor 5 Ponders New Turrican Games" href="http://kotaku.com/255043/factor-5-ponders-new-turrican-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Factor 5 Ponders New Turrican Games" alt="Click here to read Factor 5 Ponders New Turrican Games" src="http://cache.kotaku.com/assets/images/9/2007/04/small_turrican.jpg"/>
											</a></div>
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				Gamasutra is reporting that Factor 5, currently hard at work on the PLAYSTATION 3 exclusive Lair, may be revisiting the Turrican franchise.				<a href="http://kotaku.com/255043/factor-5-ponders-new-turrican-games" title="Click here to read more about Factor 5 Ponders New Turrican Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/255043/factor-5-ponders-new-turrican-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-255043]]></guid>
			<category><![CDATA[turrican]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<pubDate><![CDATA[Tue, 24 Apr 2007 22:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lair Dev Loves PS3, Not So Much Rumble]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Loves PS3, Not So Much Rumble" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Lair Dev Loves PS3, Not So Much Rumble" href="http://kotaku.com/252726/lair-dev-loves-ps3-not-so-much-rumble" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lair Dev Loves PS3, Not So Much Rumble" alt="Click here to read Lair Dev Loves PS3, Not So Much Rumble" src="http://cache.kotaku.com/assets/images/9/2007/04/small_lair_interview.jpg"/>
											</a></div>
									</div>
				Dean Takahashi sat down with Lair dev Julian Eggebrecht to talk about his company Factor 5's upcoming PLAYSTATION 3 game. In it, Eggebrecht gives a moderately convincing argument on why Sony's SIXAXIS not having rumble isn't such a bad thing.				<a href="http://kotaku.com/252726/lair-dev-loves-ps3-not-so-much-rumble" title="Click here to read more about Lair Dev Loves PS3, Not So Much Rumble">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/252726/lair-dev-loves-ps3-not-so-much-rumble]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-252726]]></guid>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[sixaxis]]></category>
			<pubDate><![CDATA[Mon, 16 Apr 2007 22:20:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Lair Footage... Holy Crap]]></title>
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					    Factor 5 and Sony had a Lair event a couple weeks ago, showing off the latest build of their PLAYSTATION 3 exclusive. I may have done my share of poo-pooing of the flying dragon game in the past, but it really does look like it's coming together.				<a href="http://kotaku.com/252219/new-lair-footage-holy-crap" title="Click here to read more about New Lair Footage... Holy Crap">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/252219/new-lair-footage-holy-crap]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-252219]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<pubDate><![CDATA[Fri, 13 Apr 2007 18:20:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=252219&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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