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		<title><![CDATA[Kotaku: Kudo Tsunoda]]></title>
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			<title><![CDATA[Kotaku: Kudo Tsunoda]]></title>
			<link>http://kotaku.com/tag/kudo tsunoda</link>
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		<description><![CDATA[Kotaku posts tagged Kudo Tsunoda]]></description>
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			<title><![CDATA[How Microsoft Plans To Put A Video Game Controller In Everything]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Microsoft Plans To Put A Video Game Controller In Everything" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read How Microsoft Plans To Put A Video Game Controller In Everything" href="http://kotaku.com/5682793/the-future-of-kinect-how-microsoft-plans-to-put-a-video-game-controller-in-everything" class="pp_image">
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				Microsoft is spending half a billion dollars to make sure that when you hear the word Kinect you think "the future of video games."				<a href="http://kotaku.com/5682793/the-future-of-kinect-how-microsoft-plans-to-put-a-video-game-controller-in-everything" title="Click here to read more about How Microsoft Plans To Put A Video Game Controller In Everything">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5682793/the-future-of-kinect-how-microsoft-plans-to-put-a-video-game-controller-in-everything]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5682793]]></guid>
			<category><![CDATA[Kinect]]></category>
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			<pubDate><![CDATA[Sun, 07 Nov 2010 14:43:46 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Jimmy Fallon Pulls A Kinect Oprah]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jimmy Fallon Pulls A Kinect Oprah" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Jimmy Fallon Pulls A Kinect Oprah" href="http://kotaku.com/5682503/jimmy-fallon-pulls-a-kinect-oprah" class="pp_image">
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				 Xbox 360 Kinect's third appearance on Late Night with Jimmy Fallon features Microsoft's Kudo Tsunoda without sunglasses, the Vampire Diaries' Nina Dobrev playing Dance Central, and ends with everybody in the audience scoring a Kinect bundle.				<a href="http://kotaku.com/5682503/jimmy-fallon-pulls-a-kinect-oprah" title="Click here to read more about Jimmy Fallon Pulls A Kinect Oprah">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 05 Nov 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kinect's Missing Chip Was Never Needed, Says Microsoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect's Missing Chip Was Never Needed, Says Microsoft" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Kinect's Missing Chip Was Never Needed, Says Microsoft" href="http://kotaku.com/5651658/kinects-missing-chip-was-never-needed-says-microsoft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect's Missing Chip Was Never Needed, Says Microsoft" alt="Click here to read Kinect's Missing Chip Was Never Needed, Says Microsoft" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b3e4467e20f7b5a0d91eebef183bfa17.jpg"/>
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				Earlier this year, when the Xbox 360 add-on Kinect was still known as "Project Natal," <a href="http://kotaku.com/5442458/report-microsoft-drops-natal-chip">reports</a> surfaced that Microsoft was tearing one of the cameras processors out the hardware. Kinect general manager Kudo Tsunoda explains why.				<a href="http://kotaku.com/5651658/kinects-missing-chip-was-never-needed-says-microsoft" title="Click here to read more about Kinect's Missing Chip Was Never Needed, Says Microsoft">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5651658/kinects-missing-chip-was-never-needed-says-microsoft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5651658]]></guid>
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			<pubDate><![CDATA[Wed, 29 Sep 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kinect Creator: Hardly Anyone Plays First-Person Shooters On PC Anymore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Creator: Hardly Anyone Plays First-Person Shooters On PC Anymore" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read Kinect Creator: Hardly Anyone Plays First-Person Shooters On PC Anymore" href="http://kotaku.com/5643105/kinect-creator-hardly-anyone-plays-first+person-shooters-on-pc-anymore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect Creator: Hardly Anyone Plays First-Person Shooters On PC Anymore" alt="Click here to read Kinect Creator: Hardly Anyone Plays First-Person Shooters On PC Anymore" src="http://cache.kotaku.com/assets/images/9/2012/01/small_41227386d463978ad94714e05b83e6f6.jpg"/>
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				 Microsoft's Kudo Tsunoda, <a href="http://gameinformer.com/b/news/archive/2010/09/18/-Talking-Kinect-With-Kudo.aspx">talking to Game Informer</a> about the future of Kinect, had this to say about the current state of first-person shooters on the PC.				<a href="http://kotaku.com/5643105/kinect-creator-hardly-anyone-plays-first+person-shooters-on-pc-anymore" title="Click here to read more about Kinect Creator: Hardly Anyone Plays First-Person Shooters On PC Anymore">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5643105/kinect-creator-hardly-anyone-plays-first+person-shooters-on-pc-anymore]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5643105]]></guid>
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			<pubDate><![CDATA[Mon, 20 Sep 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rumble Might Be Rudimentary, But I Still Like It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumble Might Be Rudimentary, But I Still Like It" href="http://kotaku.com/kinect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kinect</span></a></div -->					<div><a title="Click here to read Rumble Might Be Rudimentary, But I Still Like It" href="http://kotaku.com/5582214/rumble-might-be-rudimentary-but-i-still-like-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumble Might Be Rudimentary, But I Still Like It" alt="Click here to read Rumble Might Be Rudimentary, But I Still Like It" src="http://cache.kotaku.com/assets/images/9/2010/07/youarethecontroller.jpg"/>
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				 When the PS3 launched in 2006, the SIXAXIS controller did not have rumble support. It had motion control, but like I just said, no rumble. And I found myself playing more Xbox 360 games.				<a href="http://kotaku.com/5582214/rumble-might-be-rudimentary-but-i-still-like-it" title="Click here to read more about Rumble Might Be Rudimentary, But I Still Like It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5582214/rumble-might-be-rudimentary-but-i-still-like-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5582214]]></guid>
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			<pubDate><![CDATA[Thu, 08 Jul 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Don't Think Of Kinect As 'Casual,' Think Of It As Super Mario Bros.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Think Of Kinect As 'Casual,' Think Of It As Super Mario Bros." href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Don't Think Of Kinect As 'Casual,' Think Of It As Super Mario Bros." href="http://kotaku.com/5574943/dont-think-of-kinect-as-casual-think-of-it-as-super-mario-bros" class="pp_image">
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				Worried that Microsoft's E3 showcase of its Kinect controller for the Xbox 360 was a little too "casual," a little too Wii Sports rewarmed? Kinect's creative director sees it otherwise, that Microsoft's taking a Super Mario Bros. approach instead.				<a href="http://kotaku.com/5574943/dont-think-of-kinect-as-casual-think-of-it-as-super-mario-bros" title="Click here to read more about Don't Think Of Kinect As 'Casual,' Think Of It As Super Mario Bros.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5574943/dont-think-of-kinect-as-casual-think-of-it-as-super-mario-bros]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5574943]]></guid>
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			<pubDate><![CDATA[Mon, 28 Jun 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Playing Space Invaders, Katamari Damacy on Natal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing Space Invaders, Katamari Damacy on Natal" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Playing Space Invaders, Katamari Damacy on Natal" href="http://kotaku.com/5367460/playing-space-invaders-katamari-damacy-on-natal" class="pp_image">
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				Project Natal, unveiled at E3 earlier this year in Los Angeles, got its first outing in Japan at the Tokyo Game Show this week. And project director Kudo Tsunoda didn't come empty handed.				<a href="http://kotaku.com/5367460/playing-space-invaders-katamari-damacy-on-natal" title="Click here to read more about Playing Space Invaders, Katamari Damacy on Natal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5367460/playing-space-invaders-katamari-damacy-on-natal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5367460]]></guid>
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			<pubDate><![CDATA[Fri, 25 Sep 2009 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Project Natal Does Not Require Red Jump Suits to Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Natal Does Not Require Red Jump Suits to Play" href="http://kotaku.com/project-natal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectnatal</span></a></div -->					<div><a title="Click here to read Project Natal Does Not Require Red Jump Suits to Play" href="http://kotaku.com/5288145/project-natal-does-not-require-red-jump-suits-to-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Project Natal Does Not Require Red Jump Suits to Play" alt="Click here to read Project Natal Does Not Require Red Jump Suits to Play" src="http://cache.kotaku.com/assets/images/9/2012/02/small_7483b1661970fbb8956a69cb4dc442da.jpg"/>
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				 When Kudo Tsunoda<a href="http://kotaku.com/5286751/ever-wanted-to-see-what-project-natal-looks-like-on-jimmy-fallon"> took to the stage on Late Night with Jimmy Fallon </a>earlier this week he and everyone else playing the game were decked out in matching red jump suits, leading some to speculate it was because of tech issues.				<a href="http://kotaku.com/5288145/project-natal-does-not-require-red-jump-suits-to-play" title="Click here to read more about Project Natal Does Not Require Red Jump Suits to Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5288145/project-natal-does-not-require-red-jump-suits-to-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288145]]></guid>
			<category><![CDATA[Project Natal]]></category>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Jimmy Fallon Brings Love of Gaming From SNL To Late Night]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jimmy Fallon Brings Love of Gaming From SNL To Late Night" href="http://kotaku.com/tv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tv</span></a></div -->					<div><a title="Click here to read Jimmy Fallon Brings Love of Gaming From SNL To Late Night" href="http://kotaku.com/5286217/jimmy-fallon-brings-love-of-gaming-from-snl-to-late-night" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jimmy Fallon Brings Love of Gaming From SNL To Late Night" alt="Click here to read Jimmy Fallon Brings Love of Gaming From SNL To Late Night" src="http://cache.kotaku.com/assets/images/9/2011/11/small_jimmyf.JPG"/>
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				 Tonight on his NBC late night show, Jimmy Fallon will talk video games with Microsoft.<a href="http://www.latenightwithjimmyfallon.com/blogs/video-games/"> It won't be the first time</a> that gaming has cropped up on the show, and Fallon promises it won't be the last either.				<a href="http://kotaku.com/5286217/jimmy-fallon-brings-love-of-gaming-from-snl-to-late-night" title="Click here to read more about Jimmy Fallon Brings Love of Gaming From SNL To Late Night">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5286217/jimmy-fallon-brings-love-of-gaming-from-snl-to-late-night]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5286217]]></guid>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Project Natal And Holodeck Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Natal And Holodeck Gaming" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Project Natal And Holodeck Gaming" href="http://kotaku.com/5282087/project-natal-and-holodeck-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Project Natal And Holodeck Gaming" alt="Click here to read Project Natal And Holodeck Gaming" src="http://cache.kotaku.com/assets/images/9/2009/06/51220.jpg"/>
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				 Kudo "<a href="http://kotaku.com/5279465/bam-there-it-is-kotaku-remix">Bam</a>" Tsunoda talks about the possibilities of <a href="http://kotaku.com/5280268/everything-you-need-to-know-about-project-natal">Project Natal </a>in this video. It is, Tsunoda says, the first step toward true "holodeck" gaming.				<a href="http://kotaku.com/5282087/project-natal-and-holodeck-gaming" title="Click here to read more about Project Natal And Holodeck Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 07 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Microsoft: Project Natal Can Support Multiple Players, See Fingers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Project Natal Can Support Multiple Players, See Fingers" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Microsoft: Project Natal Can Support Multiple Players, See Fingers" href="http://kotaku.com/5279531/microsoft-project-natal-can-support-multiple-players-see-fingers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft: Project Natal Can Support Multiple Players, See Fingers" alt="Click here to read Microsoft: Project Natal Can Support Multiple Players, See Fingers" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f894e4327a1bcd6161a37a6a99309841.jpg"/>
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				 Earlier this week Microsoft let me try Project Natal in a hotel suite where test-versions of the new gaming sensor array was set up. Three times, I thought I found a flaw in the systems.				<a href="http://kotaku.com/5279531/microsoft-project-natal-can-support-multiple-players-see-fingers" title="Click here to read more about Microsoft: Project Natal Can Support Multiple Players, See Fingers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5279531/microsoft-project-natal-can-support-multiple-players-see-fingers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5279531]]></guid>
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			<pubDate><![CDATA[Fri, 05 Jun 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[You Ever Wonder What The Bottom Of An Avatar Shoe Looks Like?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Ever Wonder What The Bottom Of An Avatar Shoe Looks Like?" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read You Ever Wonder What The Bottom Of An Avatar Shoe Looks Like?" href="http://kotaku.com/5278260/you-ever-wonder-what-the-bottom-of-an-avatar-shoe-looks-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Ever Wonder What The Bottom Of An Avatar Shoe Looks Like?" alt="Click here to read You Ever Wonder What The Bottom Of An Avatar Shoe Looks Like?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_410dea7a32f6139750b31b4cf8085306.jpg"/>
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				<!-- videoId: 4952629 --><!-- /videoId: 4952629 -->Well, have you? No? Well, if you ever did, Kudo Tsunoda and the technology behind Microsoft's Project Natal finally make it possible for you to uncover the fascinating mystery of Xbox 360 Avatar footwear.				<a href="http://kotaku.com/5278260/you-ever-wonder-what-the-bottom-of-an-avatar-shoe-looks-like" title="Click here to read more about You Ever Wonder What The Bottom Of An Avatar Shoe Looks Like?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5278260/you-ever-wonder-what-the-bottom-of-an-avatar-shoe-looks-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5278260]]></guid>
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			<pubDate><![CDATA[Thu, 04 Jun 2009 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA["You Don't Want Stereotypical Characters"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;You Don't Want Stereotypical Characters&quot;" href="http://kotaku.com/gears-of-war-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar2</span></a></div -->					<div><a title="Click here to read &quot;You Don't Want Stereotypical Characters&quot;" href="http://kotaku.com/5017492/you-dont-want-stereotypical-characters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;You Don't Want Stereotypical Characters&quot;" alt="Click here to read &quot;You Don't Want Stereotypical Characters&quot;" src="http://cache.kotaku.com/assets/images/9/2008/06/d7/c5/small_d7c5701908b6692cb08c49cf17f8ca5d.jpg"/>
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				 Microsoft's Kudo Tsunoda is acting as the go-between for upcoming Xbox 360 exclusive <i>Gears of War 2</i>. So! What are the big differences between <i>Gears of War</i> and <i>Gears of War 2</i>? Says Tsunoda:				<a href="http://kotaku.com/5017492/you-dont-want-stereotypical-characters" title="Click here to read more about "You Don't Want Stereotypical Characters"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Jun 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shane Kim: Rare Hasn't Realized Their Potential on the 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" href="http://kotaku.com/xbox-360-spring-showcase/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360springshowcase</span></a></div -->					<div><a title="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" href="http://kotaku.com/5008877/shane-kim-rare-hasnt-realized-their-potential-on-the-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" alt="Click here to read Shane Kim: Rare Hasn't Realized Their Potential on the 360" src="http://cache.kotaku.com/assets/images/9/2008/05/fd/5d/small_fd5d1ae5688bdb3dd5fa67329790ee2d.jpg"/>
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				 During my <a href="http://kotaku.com/5008870/gears-of-war-2-getting-meat-shields-but-does-it-need-romance-too">dinner with Shane Kim and Kudo Tsunoda</a> I started talking with Kim about Rare's relatively checkered history with Microsoft. 				<a href="http://kotaku.com/5008877/shane-kim-rare-hasnt-realized-their-potential-on-the-360" title="Click here to read more about Shane Kim: Rare Hasn't Realized Their Potential on the 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5008877/shane-kim-rare-hasnt-realized-their-potential-on-the-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5008877]]></guid>
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			<pubDate><![CDATA[Tue, 13 May 2008 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" href="http://kotaku.com/gears-2%7c-love-and-meat-shields/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gears2loveandmeatshields</span></a></div -->					<div><a title="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" href="http://kotaku.com/5008870/gears-of-war-2-getting-meat-shields-but-does-it-need-romance-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" alt="Click here to read Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?" src="http://cache.kotaku.com/assets/images/9/2008/05/6f/b7/small_6fb718732e90a3ecc2165445c331b55e.jpg"/>
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				 Last night Microsoft hosted a dinner with Shane Kim and  Kudo Tsunoda  for myself and four other game journalists after the Electronic Arts gathering. For most of the dinner our group huddled around the table talking games and eating Hawaiian fusion food.				<a href="http://kotaku.com/5008870/gears-of-war-2-getting-meat-shields-but-does-it-need-romance-too" title="Click here to read more about Gears of War 2 Getting Meat Shields, But Does it Need Romance Too?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 May 2008 13:21:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[EA's Marvel Fighting Game Canned]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA's Marvel Fighting Game Canned" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA's Marvel Fighting Game Canned" href="http://kotaku.com/349839/eas-marvel-fighting-game-canned" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA's Marvel Fighting Game Canned" alt="Click here to read EA's Marvel Fighting Game Canned" src="http://cache.kotaku.com/assets/images/9/2008/01/small_death_of_captain_marvel.jpg"/>
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				Now that <a href="http://kotaku.com/gaming/breaking/ea-confirms-ea-chicago-is-closing-319516.php">EA Chicago has closed its doors</a> and former general manager of the studio, Kudo Tsunoda, <a href="http://kotaku.com/349201/microsoft-snaps-up-ea-chicago-gm-to-head-gears-of-war-project">has moved on to Microsoft</a>, what will become of the destruction-filled Marvel fighting game the team had planned? Nothing, according to GameTap, as the parties involved have "jointly agreed to discontinue development of the Marvel titles under the EA Games Label." That means that the ill-conceived <em>Marvel Nemesis: Rise of the Imperfects</em> will be the only game to shoulder the burden of the EA-Marvel crossover deal.				<a href="http://kotaku.com/349839/eas-marvel-fighting-game-canned" title="Click here to read more about EA's Marvel Fighting Game Canned">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jan 2008 19:20:27 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project" href="http://kotaku.com/349201/microsoft-snaps-up-ea-chicago-gm-to-head-gears-of-war-project" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project" alt="Click here to read Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project" src="http://cache.kotaku.com/assets/images/9/2008/01/small_def_jam_icon_toss.jpg"/>
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				When Electronic Arts <a href="http://kotaku.com/gaming/breaking/ea-confirms-ea-chicago-is-closing-319516.php">shuttered its Chicago-based development studio</a>, the one responsible for titles like <em>Fight Night</em> and <em>Def Jam Icon</em>, EA prez Frank Gibeau chalked it up to an inability to meet standards for "responsibility for product quality, ship dates and profitability." Tough words, especially when some of that blame was most likely shouldered by former general manager of the studio, Kudo Tsunoda. Fortunately for Tsunoda, he has a new home, with GameTap reporting today that he's landed at Microsoft.				<a href="http://kotaku.com/349201/microsoft-snaps-up-ea-chicago-gm-to-head-gears-of-war-project" title="Click here to read more about Microsoft Snaps Up EA Chicago GM To Head Gears Of War Project">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Jan 2008 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New Marvel Fighting Won't Be Def Jam ICON With Spandex]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Marvel Fighting Won't Be Def Jam ICON With Spandex" href="http://kotaku.com/comic-con-07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon07</span></a></div -->					<div><a title="Click here to read New Marvel Fighting Won't Be Def Jam ICON With Spandex" href="http://kotaku.com/283500/new-marvel-fighting-wont-be-def-jam-icon-with-spandex" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Marvel Fighting Won't Be Def Jam ICON With Spandex" alt="Click here to read New Marvel Fighting Won't Be Def Jam ICON With Spandex" src="http://cache.kotaku.com/assets/images/9/2007/07/small_marvel_fighter_icon.jpg"/>
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				At Comic Con today, executive producer Kudo Tsunoda from EA's Chicago studio shined a bit more light on his team's just announced, still untitled Marvel fighting game. After Tsunoda took the opportunity to make a few lighthearted jabs at EA's coolly received <em>Marvel Nemesis: Rise of the Imperfects</em>, the man partially responsible for <em>Fight Night Round 3</em> and <em>Def Jam ICON</em> vowed that the team would do its best to break the fighting game mold with their head-to-head brawler.				<a href="http://kotaku.com/283500/new-marvel-fighting-wont-be-def-jam-icon-with-spandex" title="Click here to read more about New Marvel Fighting Won't Be Def Jam ICON With Spandex">More&nbsp;&raquo;</a>
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			<category><![CDATA[Marvel]]></category>
			<pubDate><![CDATA[Fri, 27 Jul 2007 19:40:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Chat Live with Kudo Tsunoda]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chat Live with Kudo Tsunoda" href="http://kotaku.com/live-chat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livechat</span></a></div -->					<div><a title="Click here to read Chat Live with Kudo Tsunoda" href="http://kotaku.com/154148/chat-live-with-kudo-tsunoda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chat Live with Kudo Tsunoda" alt="Click here to read Chat Live with Kudo Tsunoda" src="http://cache.kotaku.com/assets/images/9/2006/02/kudo.jpg"/>
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				I'll be hosting a live chat with Fight Night Round 3's Executive Producer Kudo Tsunoda on Feb. 17 over on Freeplay. 				<a href="http://kotaku.com/154148/chat-live-with-kudo-tsunoda" title="Click here to read more about Chat Live with Kudo Tsunoda">More&nbsp;&raquo;</a>
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			<category><![CDATA[Live Chat]]></category>
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			<category><![CDATA[kudo Tsunoda]]></category>
			<pubDate><![CDATA[Fri, 10 Feb 2006 15:28:55 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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