@Brian Crecente: So I spent an honest 30 seconds thinking about it, and I decided that this just doesn't strike me as "gamification" that much.

Granted, bloom is a very popular filter in games, so there is some correlation, but if I was looking for "gamification" I would expect something more along the lines of images where the perspective is flattened to give a more 2D look, and the filters used to provide more of a cartoon or cel-shaded appearance.

That's probably more of an old-school approach, but this version of "gamification" seems to be trying to emulate visuals in games that are trying emulate real life. The bloom and HDR effects are used to try to wash out the digital looks of rendered scenes and to provide a more realistic softness. HDR in these photos, if done for "gamification" seems backwards, since it is then making a real scene unrealistic in an attempt to circle back around and look like a scene that is trying its hardest in many cases to look realistic.

It's almost like painting shadows on a real life Mercedes to make it look like a car in GT5.

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@Yossarian: Hmm, I think you misunderstand what gamification is.

Gamification is adding playful elements usually found in a game to the mundane and routine, like brushing your teeth.

In this case he's adding achievements to editing photos.

@Brian Crecente: What are the achievements?

It looks like lots of people here must be missing the point of the article, because it seems to be mostly about adding filters and using HDR to make your iPhone pictures look different.

There's also no screenshots of the app, and I had to browse back through the article a second time to figure out where the link was to go get it.

I guess I interpreted the whole thing as a discussion of the filters and the approach to photography, and missed the point of the two small paragraphs that describe the gaming portion.

@Yossarian: I think people are missing the point of the article because they actually didn't read it.

Go read it and get back to me.

@Brian Crecente: Good grief. I did read it.

Twice.

You spend the majority of it putting in pictures of results from taking pictures of his app, and two very small paragraphs mentioning the achievements.

The "gamification" is a complete afterthought in the structure of the article to the overall discussion of taking pictures and applying filters.

Like I stated above, there is no discussion of what the goals of the game are, and no so you don't get any real feel from this write-up that it is in fact turning taking pictures into a game.

If I was the only one that didn't "get it", I'd gladly admit it, but the entire comment section is filled with people focusing on the HDR aspect.

Maybe the focus is on that part because that seemed to be the focus of the article?

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@Yossarian: Nine paragraphs. NINE.

It's not a game, it's the gamification of photography.

Either you have horrid reading comprehension or you scanned the story.

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@Brian Crecente: Whatever, I'm clearly a douchebag because I didn't immediately get the brilliance of your writing.

Glad you decided that me disagreeing meant I lost my star(s) as well. I guess I'm not allowed to have an opinion, which boils down to 'this isn't gamificating a damn thing'.

You think the point is the achievements...fine. When I read the article, which despite the claims of your personal attacks I did a couple of times, I don't see that as the central theme. Here's the only major part that discusses it (along with a brief one sentence mention after the first picture):

"It's also why tying it to Game Center, making picture taking a game, was so important to him.

Those in-app achievements will reward people for experimentation and, he hopes, encourage people to take more risks and try different things."

...

The concept taps into the increasingly popular idea of gamification, the notion of applying the basic ideas of games to the mechanics of everyday life to make them more fun.


Even the quote you give after this section rhapsodizes more about human behavior than it does about how this makes taking pictures into a game.

Maybe my "comprehension" is undermined by the fact that I don't think that using a carrot and stick approach to an activity automatically makes it a game. I don't play games to avoid or engage risk, and I don't need achievements to create "child-like explorer" feelings in me.

But again, clearly I didn't read anything, because I disagree with the premise.

Christ, all of this because I made a joke on a gaming website that used to embrace humor and having fun with it's topics....

#kotakueditorialboard
@Yossarian: Dude I wouldn't bother with Crecente he has become a dick recently. I suppose it has to do with the stress from his personal life. Just ignore him.

I still like all the editors here barring Brian Crecente.

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