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		<title><![CDATA[Kotaku: Kofxii]]></title>
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			<title><![CDATA[Kotaku: Kofxii]]></title>
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			<title><![CDATA[This King of Fighter XIII Intro Clip Is Mai Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This King of Fighter XIII Intro Clip Is Mai Free" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read This King of Fighter XIII Intro Clip Is Mai Free" href="http://kotaku.com/5512293/this-king-of-fighter-xiii-intro-clip-is-mai-free" class="pp_image">
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				 Jiggly fighter Mai Shiranui was not in The King of Fighters XII. She <a href="http://kotaku.com/5501693/mai-shiranui-confirmed-for-king-of-fighters-xiii">is in</a> upcoming arcade game The King of Fighters XIII.				<a href="http://kotaku.com/5512293/this-king-of-fighter-xiii-intro-clip-is-mai-free" title="Click here to read more about This King of Fighter XIII Intro Clip Is Mai Free">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Apr 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[King of Fighters XII Figures Fight Fight Fight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read King of Fighters XII Figures Fight Fight Fight" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read King of Fighters XII Figures Fight Fight Fight" href="http://kotaku.com/5347431/king-of-fighters-xii-figures-fight-fight-fight" class="pp_image">
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				 When you think of SNK figures, you think of curvy Mai Shiranui figures. These are not Mai Shiranui figures!				<a href="http://kotaku.com/5347431/king-of-fighters-xii-figures-fight-fight-fight" title="Click here to read more about King of Fighters XII Figures Fight Fight Fight">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Aug 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Fan-Favorite Mai Definitely Not In Next King of Fighters, Could Be DLC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fan-Favorite Mai Definitely Not In Next King of Fighters, Could Be DLC" href="http://kotaku.com/mai-shiranui/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">maishiranui</span></a></div -->					<div><a title="Click here to read Fan-Favorite Mai Definitely Not In Next King of Fighters, Could Be DLC" href="http://kotaku.com/5294551/fan+favorite-mai-definitely-not-in-next-king-of-fighters-could-be-dlc" class="pp_image">
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				We have dutifully inquired about the whereabouts of one Mai Shiranui in SNK Playmore's The King of Fighters XII and halted an analogy to ripening fruit.				<a href="http://kotaku.com/5294551/fan+favorite-mai-definitely-not-in-next-king-of-fighters-could-be-dlc" title="Click here to read more about Fan-Favorite Mai Definitely Not In Next King of Fighters, Could Be DLC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Jun 2009 19:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Go Frame By Frame With The King Of Fighters XII Crew]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go Frame By Frame With The King Of Fighters XII Crew" href="http://kotaku.com/kof-xii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kofxii</span></a></div -->					<div><a title="Click here to read Go Frame By Frame With The King Of Fighters XII Crew" href="http://kotaku.com/5272106/go-frame-by-frame-with-the-king-of-fighters-xii-crew" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Go Frame By Frame With The King Of Fighters XII Crew" alt="Click here to read Go Frame By Frame With The King Of Fighters XII Crew" src="http://cache.kotaku.com/assets/images/9/2011/11/small_936a9c405b0600e63a504956d4dc991e.png"/>
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				The transition to new, higher-definition 2D sprites in <em>The King of Fighters XII</em> didn't just happen overnight. SNK Playmore illustrates why that process has taken so long with its animation showcase, "2D Dot Gallery."				<a href="http://kotaku.com/5272106/go-frame-by-frame-with-the-king-of-fighters-xii-crew" title="Click here to read more about Go Frame By Frame With The King Of Fighters XII Crew">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 May 2009 19:20:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The King Of Fighters XII Gets New Fighters, Smoother Graphics For Consoles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The King Of Fighters XII Gets New Fighters, Smoother Graphics For Consoles" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read The King Of Fighters XII Gets New Fighters, Smoother Graphics For Consoles" href="http://kotaku.com/5170764/the-king-of-fighters-xii-gets-new-fighters-smoother-graphics-for-consoles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The King Of Fighters XII Gets New Fighters, Smoother Graphics For Consoles" alt="Click here to read The King Of Fighters XII Gets New Fighters, Smoother Graphics For Consoles" src="http://cache.kotaku.com/assets/images/9/2009/03/kof_xii_march.jpg"/>
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				When <em><a class="autolink" title="Click here to read more posts tagged THE KING OF FIGHTERS XII" title="Click here to read more posts tagged THE KING OF FIGHTERS XII" href="http://kotaku.com/tag/the-king-of-fighters-xii/">The King of Fighters XII</a></em> comes to the <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> and <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> this <a href="http://kotaku.com/5163585/king-of-fighters-xii-strikes-worldwide-in-july">July</a>, it will come with some swell, console-exclusive bonuses, including a new graphics mode and an expanded roster.				<a href="http://kotaku.com/5170764/the-king-of-fighters-xii-gets-new-fighters-smoother-graphics-for-consoles" title="Click here to read more about The King Of Fighters XII Gets New Fighters, Smoother Graphics For Consoles">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Mar 2009 19:20:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New King Of Fighters Videos Are Something Else]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New King Of Fighters Videos Are Something Else" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read New King Of Fighters Videos Are Something Else" href="http://kotaku.com/5158489/new-king-of-fighters-videos-are-something-else" class="pp_image">
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				<!-- videoId: Yy0_zVCRnIg --><!-- /videoId: Yy0_zVCRnIg --> Japan's big arcade gaming expo, AOU, went down last Friday & Saturday. <a href="http://kotaku.com/5142363/sega-making-20-player-mecha-arcade-game">Lots of cool stuff was shown off</a>, but few games - if any - look as damn good as King of Fighters XII.				<a href="http://kotaku.com/5158489/new-king-of-fighters-videos-are-something-else" title="Click here to read more about New King Of Fighters Videos Are Something Else">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 23 Feb 2009 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Here Are New King of Fighters XII Fighters, Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here Are New King of Fighters XII Fighters, Screens" href="http://kotaku.com/arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcade</span></a></div -->					<div><a title="Click here to read Here Are New King of Fighters XII Fighters, Screens" href="http://kotaku.com/5100170/here-are-new-king-of-fighters-xii-fighters-screens" class="pp_image">
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				Six new characters have found a place on the upcoming <i>The King of Fighters XII</i> roster. They are: Goro Daimon, Clark Still, Joe Higashi, Sie Kensou, Chin Gentsai and Duo Lon.				<a href="http://kotaku.com/5100170/here-are-new-king-of-fighters-xii-fighters-screens" title="Click here to read more about Here Are New King of Fighters XII Fighters, Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Dec 2008 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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Confirming what we heard last year, several...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read " href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read " href="http://kotaku.com/5059897/" class="pp_image">
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				Confirming what we heard last year, several sources tell us that eagerly awaited (and purdy fighter) <i>The King of Fighters XII</i> will be coming to Xbox 360, PS3 <i>and</i> PC. Hope to hear more about the game come later this week when the Tokyo Game Show gets fully underway.				<a href="http://kotaku.com/5059897/" title="Click here to read more about 
Confirming what we heard last year, several...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Oct 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Here, Another Gorgeous King Of Fighters XII Trailer]]></title>
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And this one's not <a href="http://kotaku.com/5051508/king-of-fighters-xii-hits-japanese-arcades-in-april-2009-plus-new-footage">some shaky cam one</a>, either. It's a proper one. A long, proper one, that shows off better than any before the <em>hundreds </em>of frames of animation that have been poured into each character.				<a href="http://kotaku.com/5055162/here-another-gorgeous-king-of-fighters-xii-trailer" title="Click here to read more about Here, Another Gorgeous King Of Fighters XII Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Sep 2008 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New The King of Fighters XII Screens]]></title>
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				 <i>The King of Fighters XII</i> is pretty. Really pretty. But, it's 2D pretty, which is lost on a lot of the grainy screenies we've posted of the game. These screens from Japanese arcade mag <i>Arcadia</i> are only slightly better. But! They do show images of the French stage filled with fat ladies. <i>KOFXII</i> oozes everything that made SNK famous for its fighters in the first place. A return to form. 				<a href="http://kotaku.com/374986/new-the-king-of-fighters-xii-screens" title="Click here to read more about New The King of Fighters XII Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Apr 2008 09:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The King of Fighters XII First Mag Scans, Location Test]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The King of Fighters XII First Mag Scans, Location Test" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read The King of Fighters XII First Mag Scans, Location Test" href="http://kotaku.com/369990/the-king-of-fighters-xii-first-mag-scans-location-test" class="pp_image">
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				 Hooray! This April, <i>The King of Fighters XII</i> is getting its first official play test in Japan. As pointed out in <i>Famitsu</i>, it's traditional 3 vs. 3 team match-ups. Also, the screen's edge forms a hard barrier that players will have to balance. What's more, attacks can cancel each other and there's a Guard Attack system that lets players switch from offensive to defensive modes on the fly. SNK says that the game system had gotten too complex and they were aiming showing that would be more approachable and put emphasis on "reading the opponent's mind." <i>Famitsu</i> scans below &mdash; which do the <a href="http://kotaku.com/362913/holy-crap-king-of-fighters-xii-is-100-percent-hand-drawn">100 percent hand drawn game</a> no justice whatsoever. 				<a href="http://kotaku.com/369990/the-king-of-fighters-xii-first-mag-scans-location-test" title="Click here to read more about The King of Fighters XII First Mag Scans, Location Test">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Mar 2008 23:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Holy Crap, King of Fighters XII Is 100 Percent Hand Drawn]]></title>
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				 When SNK showed off <i>The King of Fighters XII</i> at arcade show AOU in Japan and industry event GDC in San Francisco, the unanimous reply was: Nice cell shading. That, or it's "just" hi-res 2D. Thing is, that's totally incorrect. And for SNK, who's been working on the game for the past three years, frustrating! Today, I checked out the game's latest build at SNK's Osaka office and saw a few stages that haven't been revealed. Screens weren't available, but there was a French stage, complete with fat, rich women and an Egyptian one that had loyal subjects worshiping before the Pharaoh. Colorful stuff and classic SNK. The company set out to make the ultimate 2D fighter &mdash; unparalleled by anything else out there, attempting not only to raise the bar, but snap it in half. <i>KOFXII</i> producer Masaaki Kukino tells Kotaku:				<a href="http://kotaku.com/362913/holy-crap-king-of-fighters-xii-is-100-percent-hand-drawn" title="Click here to read more about Holy Crap, King of Fighters XII Is 100 Percent Hand Drawn">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 09:00:50 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What Does SNK Think of Street Fighter IV?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Does SNK Think of Street Fighter IV?" href="http://kotaku.com/arcade-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcadegaming</span></a></div -->					<div><a title="Click here to read What Does SNK Think of Street Fighter IV?" href="http://kotaku.com/359461/what-does-snk-think-of-street-fighter-iv" class="pp_image">
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				 We've got a buncha new fighters coming out: SNK's <i>The King of Fighters XII</i>, Capcom's <i>Street Fighter IV</i> and Namco's <i>Soul Calibur</i>. We are totally! Whot does SNK think its biggest competitor is? Says Masaaki Kukino, <i>King of Fighters XII</i> producer:				<a href="http://kotaku.com/359461/what-does-snk-think-of-street-fighter-iv" title="Click here to read more about What Does SNK Think of Street Fighter IV?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Feb 2008 00:00:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[First The King of Fighters XII Trailer [Updated]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First The King of Fighters XII Trailer [Updated]" href="http://kotaku.com/clip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clip</span></a></div -->					<div><a title="Click here to read First The King of Fighters XII Trailer [Updated]" href="http://kotaku.com/356859/first-the-king-of-fighters-xii-trailer-[updated]" class="pp_image">
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				<center> <!-- videoId: CjScFUY1uLU --><!-- /videoId: CjScFUY1uLU --> </center> Look. At. This. Well, we <a href="http://kotaku.com/gaming/fighter/king-of-fighters-xii-confirmed-for-ps3-and-xbox-360-302738.php">called it</a>, here's the 2.5D <i>King of Fighters XII</i> clip. And damn, it looks <i>nice</i>. The game is slated for 2008. Can't wait.				<a href="http://kotaku.com/356859/first-the-king-of-fighters-xii-trailer-[updated]" title="Click here to read more about First The King of Fighters XII Trailer [Updated]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Feb 2008 02:28:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[King Of Fighters XII Unveiled This Weekend]]></title>
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				 This weekend, the AOU 2008 expo goes down in Tokyo. Seeing as this is only the world's #1 arcade gaming show, you can bet some big-name games will be paraded around. Like King of Fighters XII, which will be shown publicly for the first time, albeit in video form (it sadly won't be playable). Little is known about this latest installment in the series, though it should be coming to the US in 2009 on both PS3 and 360. <a href="http://kotaku.com/gaming/fighter/king-of-fighters-xii-confirmed-for-ps3-and-xbox-360-302738.php">We've also heard that the game will be neither 2D nor 3D</a>.				<a href="http://kotaku.com/355300/king-of-fighters-xii-unveiled-this-weekend" title="Click here to read more about King Of Fighters XII Unveiled This Weekend">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Feb 2008 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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