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		<title><![CDATA[Kotaku: Killer 7]]></title>
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			<title><![CDATA[Kotaku: Killer 7]]></title>
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		<description><![CDATA[Kotaku posts tagged Killer 7]]></description>
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			<title><![CDATA[Remembering Capcom's Great Nintendo Promise / Betrayal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remembering Capcom's Great Nintendo Promise / Betrayal" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Remembering Capcom's Great Nintendo Promise / Betrayal" href="http://kotaku.com/5806800/remembering-capcoms-great-nintendo-promise--betrayal" class="pp_image">
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				Capcom and Nintendo have always had a rather close relationship. In 2002, though, the pair became <em>blood brothers</em>. Or so people thought.				<a href="http://kotaku.com/5806800/remembering-capcoms-great-nintendo-promise--betrayal" title="Click here to read more about Remembering Capcom's Great Nintendo Promise / Betrayal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 May 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Inafune & Suda 51 Go To Sweden]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inafune &amp; Suda 51 Go To Sweden" href="http://kotaku.com/nordic-game-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nordicgame2009</span></a></div -->					<div><a title="Click here to read Inafune &amp; Suda 51 Go To Sweden" href="http://kotaku.com/5165618/inafune--suda-51-go-to-sweden" class="pp_image">
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				Capcom's Keiji Inafune and <a class="autolink" title="Click here to read more posts tagged GRASSHOPPER MANUFACTURE" title="Click here to read more posts tagged GRASSHOPPER MANUFACTURE" href="http://kotaku.com/tag/grasshopper-manufacture/">Grasshopper Manufacture</a>'s Goichi Suda (aka <a class="autolink" title="Click here to read more posts tagged SUDA 51" title="Click here to read more posts tagged SUDA 51" href="http://kotaku.com/tag/suda-51/">Suda 51</a>) will speak at the sixth annual <a class="autolink" title="Click here to read more posts tagged NORDIC GAME 2009" title="Click here to read more posts tagged NORDIC GAME 2009" href="http://kotaku.com/tag/nordic-game-2009/">Nordic Game 2009</a> conference this May, should you happen to find yourself there.				<a href="http://kotaku.com/5165618/inafune--suda-51-go-to-sweden" title="Click here to read more about Inafune & Suda 51 Go To Sweden">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Mar 2009 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Masafumi Takada on Music, Games, and Inspiration]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Masafumi Takada on Music, Games, and Inspiration" href="http://kotaku.com/masafumi-takada/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masafumitakada</span></a></div -->					<div><a title="Click here to read Masafumi Takada on Music, Games, and Inspiration" href="http://kotaku.com/5020596/masafumi-takada-on-music-games-and-inspiration" class="pp_image">
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				 Gamasutra has a great interview up with Masafumi Takada, best known for his work on the Grasshopper Manufacture games <i>killer7</i> and <i>No More Heroes</i> and contributor on projects ranging from <i>Super Smash Bros. Brawl</i> to <i>Resident Evil: The Umbrella Chronicles</i>.  The interview covers a ton of ground, from what it's like to work with Goichi Suda to Takada's work on <i>Samurai Champloo</i> to his theory on composing for games:				<a href="http://kotaku.com/5020596/masafumi-takada-on-music-games-and-inspiration" title="Click here to read more about Masafumi Takada on Music, Games, and Inspiration">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 29 Jun 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Suda Wants to Make Xbox 360 Games For Your American Love]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Suda Wants to Make Xbox 360 Games For Your American Love" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Suda Wants to Make Xbox 360 Games For Your American Love" href="http://kotaku.com/353146/suda-wants-to-make-xbox-360-games-for-your-american-love" class="pp_image">
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				 Goichi Suda is known for his quirky, cel shaded games like <i>Killer 7</i> and <i>No More Heroes</i> &mdash; both appearing on Japanese hardware. But Suda's ready to expand his game developer wings and try something different. Says Suda:				<a href="http://kotaku.com/353146/suda-wants-to-make-xbox-360-games-for-your-american-love" title="Click here to read more about Suda Wants to Make Xbox 360 Games For Your American Love">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Feb 2008 08:40:53 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[No More Heroes Gets Early Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No More Heroes Gets Early Release" href="http://kotaku.com/no-more-heroes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nomoreheroes</span></a></div -->					<div><a title="Click here to read No More Heroes Gets Early Release" href="http://kotaku.com/341014/no-more-heroes-gets-early-release" class="pp_image">
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				 We are constantly inundated with stories of games getting their release dates bumped back, but rarely if ever do we hear about something releasing early. In a statement to IGN yesterday, Ubisoft announced that Suda 51's No More Heroes will be coming to the Wii a little over a month early. Originally slated to release Feb. 29, the quirky cel-shaded cousin of Killer 7 is now set to hit store shelves on Jan. 22. The original release date would have pitted No More Heroes against heavy hitter Super Smash Bros. Brawl, so was this a shrewd marketing move on Ubisofts's part, or merely a coincidence?				<a href="http://kotaku.com/341014/no-more-heroes-gets-early-release" title="Click here to read more about No More Heroes Gets Early Release">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 05 Jan 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Ubisoft Picks Up No More Heroes For U.S. Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Picks Up No More Heroes For U.S. Release" href="http://kotaku.com/no-more-heroes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nomoreheroes</span></a></div -->					<div><a title="Click here to read Ubisoft Picks Up No More Heroes For U.S. Release" href="http://kotaku.com/301783/ubisoft-picks-up-no-more-heroes-for-us-release" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Picks Up No More Heroes For U.S. Release" alt="Click here to read Ubisoft Picks Up No More Heroes For U.S. Release" src="http://cache.kotaku.com/assets/images/9/2007/09/small_nomoreheroes_us.jpg"/>
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				Grasshopper Manufacture's <em>No More Heroes</em> may not have <em>Halo 3</em> or <em>Grand Theft Auto IV</em> hype behind it, but we're certainly looking forward to Goichi Suda's next. Fortunately, for us English speakers, IGN reveals that the game finally has a Western publisher who's brave enough to take on the Wii follow up to <em>Killer 7</em>. Ubisoft have stepped up to the plate to bring <em>No More Heroes</em> stateside. The even better news? Travis Touchdown and his cel-shaded mates will be coming to the West in February of 2008.				<a href="http://kotaku.com/301783/ubisoft-picks-up-no-more-heroes-for-us-release" title="Click here to read more about Ubisoft Picks Up No More Heroes For U.S. Release">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Sep 2007 07:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Suda51 Announcing Something Soon to Somebody]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Suda51 Announcing Something Soon to Somebody" href="http://kotaku.com/overheard-at-metal-gear-party/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">overheardatmetalgearparty</span></a></div -->					<div><a title="Click here to read Suda51 Announcing Something Soon to Somebody" href="http://kotaku.com/282102/suda51-announcing-something-soon-to-somebody" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Suda51 Announcing Something Soon to Somebody" alt="Click here to read Suda51 Announcing Something Soon to Somebody" src="http://cache.kotaku.com/assets/images/9/2007/07/small_sudasmiling.jpg"/>
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				 Vague, I realize. Goichi Suda, <i>Killer7</i> creator, tells SEGA brownman <a href="http://www.kotaku.com/gaming/e306/mizuguchi-on-super-monkey-ball-creators-insane-makeover-179511.php">Toshihiro Nagoshi</a> that he'll be announcing something in the next few weeks. <i>No More Heroes</i> is a while off, and Suda's got his fingers in several pies, so I'm curious: What is he announcing? Info about his <i>Snatcher</i> project with Kojima? His proposed PS3 game? His unannounced Xbox 360? What? Like I said, I'm curious. 				<a href="http://kotaku.com/282102/suda51-announcing-something-soon-to-somebody" title="Click here to read more about Suda51 Announcing Something Soon to Somebody">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Jul 2007 05:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Kojima. Mikami. Suda. All Talking. Together.]]></title>
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				<center>   </center> At the Snake vs. Zombie event in Tokyo earlier this year, some of gaming's biggest names got together. Names like Hideo Kojima (<i>Metal Gear Solid</i>), Shinji Mikami (<i>Resident Evil</i>) and Goichi Suda (<i>Killer 7</i>). All three are on stage and sitting on stools, shooting the shit. It's 26 minutes long and fascinating. 				<a href="http://kotaku.com/280931/kojima-mikami-suda-all-talking-together" title="Click here to read more about Kojima. Mikami. Suda. All Talking. Together.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/280931/kojima-mikami-suda-all-talking-together]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-280931]]></guid>
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			<category><![CDATA[Hideo Kojima]]></category>
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			<pubDate><![CDATA[Sat, 21 Jul 2007 01:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Smashes Killer 7 Wii Rumor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Smashes Killer 7 Wii Rumor" href="http://kotaku.com/no-filler%2c-no-killer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nofillernokiller</span></a></div -->					<div><a title="Click here to read Capcom Smashes Killer 7 Wii Rumor" href="http://kotaku.com/264547/capcom-smashes-killer-7-wii-rumor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Smashes Killer 7 Wii Rumor" alt="Click here to read Capcom Smashes Killer 7 Wii Rumor" src="http://cache.kotaku.com/assets/images/9/2007/05/small_killer7_rumor_smash.jpg"/>
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				Sorry, Killer 7 fans with a taste for Wii waggle, Capcom says that their listing for a <a href="http://kotaku.com/gaming/no-more-ports/rumor-killer-7-wii-edition-264316.php">Wii version of Killer 7 posted yesterday</a> was simply an error. The European web site updated today with a denial that such a product exists and despite firmly entrenched cynicism, we're inclined to believe them.				<a href="http://kotaku.com/264547/capcom-smashes-killer-7-wii-rumor" title="Click here to read more about Capcom Smashes Killer 7 Wii Rumor">More&nbsp;&raquo;</a>
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			<category><![CDATA[no filler, no killer]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Playstation 2]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 30 May 2007 16:40:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Killer 7 Wii Edition]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Killer 7 Wii Edition" href="http://kotaku.com/no-more-ports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nomoreports</span></a></div -->					<div><a title="Click here to read Rumor: Killer 7 Wii Edition" href="http://kotaku.com/264316/rumor-killer-7-wii-edition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Killer 7 Wii Edition" alt="Click here to read Rumor: Killer 7 Wii Edition" src="http://cache.kotaku.com/assets/images/9/2007/05/small_killer_7_wii_500.jpg"/>
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				Is Capcom and Grasshopper Manufacture's psychological horror adventure game Killer 7 getting the Wii port treatment? Capcom of Europe implies such with its Killer 7 listing, hinting that the game originally designed for the GameCube may follow in the path of Resident Evil 4 and shoehorn in waggle control.				<a href="http://kotaku.com/264316/rumor-killer-7-wii-edition" title="Click here to read more about Rumor: Killer 7 Wii Edition">More&nbsp;&raquo;</a>
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			<category><![CDATA[no more ports]]></category>
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			<category><![CDATA[Killer 7]]></category>
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			<category><![CDATA[Suda 51]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 29 May 2007 21:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kotaku Magu: No More Heroes Images]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Magu: No More Heroes Images" href="http://kotaku.com/kotaku-magu/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakumagu</span></a></div -->					<div><a title="Click here to read Kotaku Magu: No More Heroes Images" href="http://kotaku.com/219260/kotaku-magu-no-more-heroes-images" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Magu: No More Heroes Images" alt="Click here to read Kotaku Magu: No More Heroes Images" src="http://cache.kotaku.com/assets/images/9/2006/12/small_nomoreheroestshirt.jpg"/>
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				As previously <a href="http://www.kotaku.com/gaming/heroes/heroes-gone-so-no-more-heroes-k-218205.php">mentioned</a>, the title is being whipped up by Suda 51 (<i>Killer 7</i>) and should be out next year. Here's a couple screenie scans from <i>Famitsu</i>. The game looks 31 flavors of sweet. And those in-game T-shirts we talked about? Gnarly. If there is one man who understands exactly what I want in a video game, that man is Suda 51. 				<a href="http://kotaku.com/219260/kotaku-magu-no-more-heroes-images" title="Click here to read more about Kotaku Magu: No More Heroes Images">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/219260/kotaku-magu-no-more-heroes-images]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-219260]]></guid>
			<category><![CDATA[Kotaku Magu]]></category>
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			<category><![CDATA[Killer 7]]></category>
			<category><![CDATA[no more heroes]]></category>
			<category><![CDATA[Suda 51]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 05 Dec 2006 09:22:54 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Heroes Gone, So No More Heroes, K?]]></title>
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			<![CDATA[
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				<center></center>

Upcoming Wii game <i>Heroes</i> has been retitled to <i>No More Heroes</i>. The irony is divine. The game was developed by Suda 51, who also brought us the stylized <i>Killer 7</i> and sounds intriguing. The plot? You're geeky Travis Touchdown, who wins a Light Saber-type weapon called a Beam Katana and kicks off a new career as a professional killer. It takes place in a fictional city in the Western United States. There's a French chick. It's a sandbox-type game. And the game's hero wears otaku-type shirts which were created by Okama, the character designer behind TV hit <i>Densha Otoko</i>'s opening scene (above). Cool t-shirts and Light Sabers, can Suda 51 read minds or what?! <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/218205/heroes-gone-so-no-more-heroes-k" title="Click here to read more about Heroes Gone, So No More Heroes, K?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Heroes]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[no more heroes]]></category>
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			<category><![CDATA[Suda 51]]></category>
			<category><![CDATA[train man]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 30 Nov 2006 08:22:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Thank Capcom For The Gang Bang Linkage [Update]]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thank Capcom For The Gang Bang Linkage [Update]" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Thank Capcom For The Gang Bang Linkage [Update]" href="http://kotaku.com/210236/thank-capcom-for-the-gang-bang-linkage-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thank Capcom For The Gang Bang Linkage [Update]" alt="Click here to read Thank Capcom For The Gang Bang Linkage [Update]" src="http://cache.kotaku.com/assets/images/9/2006/10/small_capcomkiller7.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Here at Kotaku, we don't have a cracker jack team of proof readers. When we fuck up, it's because we, and we alone, are checking each of our posts. Ourselves. But, when big companies make an boo-boo, it's because groups of people screw the pooch. 				<a href="http://kotaku.com/210236/thank-capcom-for-the-gang-bang-linkage-[update]" title="Click here to read more about Thank Capcom For The Gang Bang Linkage [Update]">More&nbsp;&raquo;</a>
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			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Suda 51]]></category>
			<pubDate><![CDATA[Thu, 26 Oct 2006 12:22:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wii Can Be Heroes]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Can Be Heroes" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Wii Can Be Heroes" href="http://kotaku.com/189185/wii-can-be-heroes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Can Be Heroes" alt="Click here to read Wii Can Be Heroes" src="http://cache.kotaku.com/assets/images/9/2006/07/small_heroes_trailer_travis.jpg"/>
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				Wii fan site The Wiire has the never-before-seen E3 trailer that Grasshopper Manufacture, creator of mega-sales hit <em>Killer 7</em> and the forthcoming DS RPG <em>Contact</em>, readied for their Wii title <em>Heroes</em>. Employing the same visual style exec producer Goichi Suda and company used for the artsy <em>Killer 7</em>, the trailer sees bad-ass Travis Touchdown (seriously!) take on heroin chic tough guy Helter Skelter and introduces classy sexpot Sylvia Christel.				<a href="http://kotaku.com/189185/wii-can-be-heroes" title="Click here to read more about Wii Can Be Heroes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Grasshopper]]></category>
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			<category><![CDATA[Killer 7]]></category>
			<category><![CDATA[Suda 51]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Sat, 22 Jul 2006 16:56:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Suda51 Explains the Meaning of Crazy]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Suda51 Explains the Meaning of Crazy" href="http://kotaku.com/crazy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crazy</span></a></div -->					<div><a title="Click here to read Suda51 Explains the Meaning of Crazy" href="http://kotaku.com/177837/suda51-explains-the-meaning-of-crazy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Suda51 Explains the Meaning of Crazy" alt="Click here to read Suda51 Explains the Meaning of Crazy" src="http://cache.kotaku.com/assets/images/9/2006/06/small_puginmask.jpg"/>
											</a></div>
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				Goichi Suda, aka <a href="http://www.kotaku.com/gaming/suda51/suda51-wii-game-in-the-pipeline-173322.php">Suda51</a>, sat down with Gamasutra's Brandon Sheffield and a buncha journos to talk about his company's latest release: <i>Contact</i>. Best known for designing <a href="http://www.killer7.com/"><i>Killer 7</i></a>, Suda took a producer role for the RPG <i>Contact</i>. Tomm Hulette described the game as "a rare breed of quirky RPG that attracts a rabid fanbase with its whacked-out story, setting, and characters." The game also includes animal-training, item-collecting, monster-hunting and mini-games. 				<a href="http://kotaku.com/177837/suda51-explains-the-meaning-of-crazy" title="Click here to read more about Suda51 Explains the Meaning of Crazy">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Crazy]]></category>
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			<category><![CDATA[Grasshopper]]></category>
			<category><![CDATA[Killer7]]></category>
			<category><![CDATA[Suda51]]></category>
			<pubDate><![CDATA[Thu, 01 Jun 2006 21:21:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Suda51 Wii Game In the Pipeline]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Suda51 Wii Game In the Pipeline" href="http://kotaku.com/suda51/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">suda51</span></a></div -->					<div><a title="Click here to read Suda51 Wii Game In the Pipeline" href="http://kotaku.com/173322/suda51-wii-game-in-the-pipeline" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Suda51 Wii Game In the Pipeline" alt="Click here to read Suda51 Wii Game In the Pipeline" src="http://cache.kotaku.com/assets/images/9/2006/05/small_grasshooper.jpg"/>
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				Gamasutra reports that <i>Killer 7</i> designer Goichi Suda (AKA Suda51) is making an original game for the Nintendo Wii. The title is apparently <i>Heroes</i> and was schedule for E3 face time, but is not making an appearance for unknown reasons. A shame the game didn't get that public airing.				<a href="http://kotaku.com/173322/suda51-wii-game-in-the-pipeline" title="Click here to read more about Suda51 Wii Game In the Pipeline">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 12 May 2006 07:26:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Grasshopper Announces Kuriyama For PS3]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Grasshopper Announces Kuriyama For PS3" href="http://kotaku.com/grasshopper/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grasshopper</span></a></div -->					<div><a title="Click here to read Grasshopper Announces Kuriyama For PS3" href="http://kotaku.com/168998/grasshopper-announces-kuriyama-for-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Grasshopper Announces Kuriyama For PS3" alt="Click here to read Grasshopper Announces Kuriyama For PS3" src="http://cache.kotaku.com/assets/images/9/2006/04/kurayami_artwork_cast.jpg"/>
											</a></div>
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				The team responsible for Killer 7 is putting their pretentious caps back on for their first next-gen title, <em>Kuriyama</em> for the PlayStation 3. New games journalists everywhere will be praising the team's efforts to make something "Kafkaesque", a term they've been <em>dying</em> to use. JeuxFrance has a bunch of artwork for the game posted, no screenshots, but it's been hinted that the game will follow the artwork style closely. Also, the game appears to have a light versus dark mechanic, with the protagonist sporting only torches and flashlights.				<a href="http://kotaku.com/168998/grasshopper-announces-kuriyama-for-ps3" title="Click here to read more about Grasshopper Announces Kuriyama For PS3">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Sat, 22 Apr 2006 21:08:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Killer 7 and MGS Makers Working Together?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; and &lt;/i&gt;MGS&lt;/i&gt; Makers Working Together?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; and &lt;/i&gt;MGS&lt;/i&gt; Makers Working Together?" href="http://kotaku.com/150360/killer-7-and-mgs-makers-working-together" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; and &lt;/i&gt;MGS&lt;/i&gt; Makers Working Together?" alt="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; and &lt;/i&gt;MGS&lt;/i&gt; Makers Working Together?" src="http://cache.kotaku.com/assets/images/9/2006/01/killer-7-screen-(16)_f-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/killer-7-screen-%2816%29_f.jpg"></a><a href="http://www.gamespot.com/news/6142849.html">GameSpot</a> has a report suggesting that <i>Killer 7</i> creator Gouichi Suda and <i>Metal Gear Solid</i> mastermind Hideo Kojima indicated they'd like to work with one another and joked that they "should announce something at E3." Now, whether there's any truth to their team-up or not, we'll have to wait until May to find out. 				<a href="http://kotaku.com/150360/killer-7-and-mgs-makers-working-together" title="Click here to read more about Killer 7 and MGS Makers Working Together?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/150360/killer-7-and-mgs-makers-working-together]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-150360]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Killer 7]]></category>
			<category><![CDATA[Kojima]]></category>
			<category><![CDATA[Metal Gear Solid]]></category>
			<pubDate><![CDATA[Tue, 24 Jan 2006 11:42:20 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=150360&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Devil's Due Does Killer 7]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Devil's Due Does &lt;i&gt;Killer 7&lt;/i&gt;" href="http://kotaku.com/killer-7/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">killer7</span></a></div -->					<div><a title="Click here to read Devil's Due Does &lt;i&gt;Killer 7&lt;/i&gt;" href="http://kotaku.com/134284/devils-due-does-killer-7" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Devil's Due Does &lt;i&gt;Killer 7&lt;/i&gt;" alt="Click here to read Devil's Due Does &lt;i&gt;Killer 7&lt;/i&gt;" src="http://cache.kotaku.com/assets/images/9/2005/10/_comickiller7_1-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/_comickiller7_1.jpg"></a>The modestly <a href="http://www.gamerankings.com/htmlpages2/562551.asp?q=Killer%207">reviewed</a>, highly artistic and visually interesting <i>Killer 7</i> is getting a comic book makeover from Devil's Due according to <a href="http://books.monstersandcritics.com/news/article_10346.php/Devil%92s_Due_to_publish_comic_based_on_Capcom%92s_Killer_7_">Monsters and Critics</a>. <i>Killer 7</i>'s unique style should translate well to the pages, since the game felt like a playable comic book. 				<a href="http://kotaku.com/134284/devils-due-does-killer-7" title="Click here to read more about Devil's Due Does Killer 7">More&nbsp;&raquo;</a>
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			<category><![CDATA[Killer 7]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Comic Books]]></category>
			<pubDate><![CDATA[Mon, 31 Oct 2005 16:30:31 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=134284&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Killer 7 Director Makes DS Cosplay Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Director Makes DS Cosplay Game" href="http://kotaku.com/killer-7/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">killer7</span></a></div -->					<div><a title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Director Makes DS Cosplay Game" href="http://kotaku.com/128367/killer-7-director-makes-ds-cosplay-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Director Makes DS Cosplay Game" alt="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Director Makes DS Cosplay Game" src="http://cache.kotaku.com/assets/images/9/2005/09/killer7-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/killer7.jpg"></a>Gouichi Suda, the force behind <i>Killer 7</i>, is creating light entertainment for the Nintendo DS. Titled <i>Contact</i>, the yet released game follows a boy named Cherry that searches his planet for an alien professor's scattered power components. The kid also collects costumes, such as for a chef, pilot, fisherman or firefighter. Depending on what Cherry wears, his abilities change. I know exactly what that's like. If I'm not encased in a wetsuit, there's no way I'm up for <i> SOCOM: Navy Seals</i>.				<a href="http://kotaku.com/128367/killer-7-director-makes-ds-cosplay-game" title="Click here to read more about Killer 7 Director Makes DS Cosplay Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Fri, 30 Sep 2005 16:05:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=128367&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Killer 7 Protagonist Needs Midol]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Protagonist Needs Midol" href="http://kotaku.com/killer-7/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">killer7</span></a></div -->					<div><a title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Protagonist Needs Midol" href="http://kotaku.com/128257/killer-7-protagonist-needs-midol" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Protagonist Needs Midol" alt="Click here to read &lt;i&gt;Killer 7&lt;/i&gt; Protagonist Needs Midol" src="http://cache.kotaku.com/assets/images/9/2005/09/kaede-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/kaede.jpg"></a>Leave it to Bonnie at <a href="http://www.heroine-sheik.com/">Heroine Sheik</a> to point out the femme fatale in <i>Killer 7</i>'s use of blood as a weapon. The eerie character of Kaede and her grisly avatar make her profuse bleeding even more eerie. Obviously a tie to menstruation and society's reactions to it, Bonnie hypothesizes that Kaede "plays off of our subconscious (or conscious) associations and uses the strength of that fear to her own in-game advantage." My ex-girlfriend used menstruation as a weapon long before <i>Killer 7</i> came out. Guess she was pretty forward thinking, after all. 				<a href="http://kotaku.com/128257/killer-7-protagonist-needs-midol" title="Click here to read more about Killer 7 Protagonist Needs Midol">More&nbsp;&raquo;</a>
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			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[Ps2]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2005 17:30:20 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=128257&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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