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		<title><![CDATA[Kotaku: Ken Rolston]]></title>
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			<title><![CDATA[Kotaku: Ken Rolston]]></title>
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		<description><![CDATA[Kotaku posts tagged Ken Rolston]]></description>
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			<title><![CDATA[You Sell Those Kingdoms of Amalur, Ken Rolston]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Sell Those &lt;em&gt;Kingdoms of Amalur&lt;/em&gt;, Ken Rolston" href="http://kotaku.com/kingdoms-of-amalur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingdomsofamalur</span></a></div -->					<div><a title="Click here to read You Sell Those &lt;em&gt;Kingdoms of Amalur&lt;/em&gt;, Ken Rolston" href="http://kotaku.com/5831378/you-sell-those-kingdoms-of-amalur-ken-rolston" class="pp_image">
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				<!-- videoId: eDsj5pzTWvE --><!-- /videoId: eDsj5pzTWvE --> Legendary<em> The Elder Scrolls</em> designer Ken Rolston proves himself one amazing combination thespian and salesman during his Gamescom presentation of<em> Kingdoms of Amalur: Reckoning</em>. It's "an enemy-pounding fun-fest!"				<a href="http://kotaku.com/5831378/you-sell-those-kingdoms-of-amalur-ken-rolston" title="Click here to read more about You Sell Those Kingdoms of Amalur, Ken Rolston">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Aug 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Is Your Crazy EA Game of Next February]]></title>
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				Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released <em>Dante's Inferno</em>; in 2010, <em>Bulletstorm</em>. Today the company said <em>Kingdoms of Amalur: Reckoning</em>, a promising single-player action RPG of unusual pedigree, will hit Feb 7, 2012.				<a href="http://kotaku.com/5831337/kingdoms-of-amalur-reckoning-is-your-crazy-ea-game-of-next-february" title="Click here to read more about Kingdoms of Amalur: Reckoning Is Your Crazy EA Game of Next February">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Aug 2011 11:55:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Is A Dead RPG Revived With the Spirit of Tekken and Call of Duty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" href="http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty" class="pp_image">
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				"Combat!" That's the thing that differentiates 38 Studios and Big Huge Games' <em><a href="http://kotaku.com/kingdomsofamalurreckoning">Kingdoms of Amalur: Reckoning</a></em> from your typical role-playing game fare, says the game's lead designer. It's the primal stuff extracted from games like <em>God of War</em>, <em>Tekken</em> and <em>Call of Duty</em> and injected into this high fantasy world.				<a href="http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty" title="Click here to read more about Kingdoms of Amalur: Reckoning Is A Dead RPG Revived With the Spirit of Tekken and Call of Duty">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5806660]]></guid>
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			<pubDate><![CDATA[Mon, 30 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Could Be 2012's Sleeper Hit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" href="http://kotaku.com/5805865/kingdom-of-amalur-reckoning-could-be-2012s-sleeper-hit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" alt="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Could Be 2012's Sleeper Hit" src="http://cache.kotaku.com/assets/images/9/2011/05/small_reckoning-bolgan-battle_1_01.jpg"/>
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				Everything about <em>Kingdoms of Amalur: Reckoning</em> seems designed to lose my interest. There's the title, the high fantasy setting, the silly race names. The entire game seems like a pastiche of all of the action role-playing titles that came before it.				<a href="http://kotaku.com/5805865/kingdom-of-amalur-reckoning-could-be-2012s-sleeper-hit" title="Click here to read more about Kingdoms of Amalur: Reckoning Could Be 2012's Sleeper Hit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 May 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Curt Schilling's All-Star RPG Becomes Kingdoms Of Amalur: Reckoning]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Curt Schilling's All-Star RPG Becomes Kingdoms Of Amalur: Reckoning" href="http://kotaku.com/38-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">38studios</span></a></div -->					<div><a title="Click here to read Curt Schilling's All-Star RPG Becomes Kingdoms Of Amalur: Reckoning" href="http://kotaku.com/5591645/curt-schillings-all+star-rpg-becomes-kingdoms-of-amalur-reckoning" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Curt Schilling's All-Star RPG Becomes Kingdoms Of Amalur: Reckoning" alt="Click here to read Curt Schilling's All-Star RPG Becomes Kingdoms Of Amalur: Reckoning" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e383daa191401392b69f1501dbf874ff.jpg"/>
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				 Previously known simply as Project Mercury, Curt Schilling's 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore, and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning.				<a href="http://kotaku.com/5591645/curt-schillings-all+star-rpg-becomes-kingdoms-of-amalur-reckoning" title="Click here to read more about Curt Schilling's All-Star RPG Becomes Kingdoms Of Amalur: Reckoning">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Jul 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[38 Studios Saves Big Huge Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 38 Studios Saves Big Huge Games" href="http://kotaku.com/megers-and-acquisitions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megersandacquisitions</span></a></div -->					<div><a title="Click here to read 38 Studios Saves Big Huge Games" href="http://kotaku.com/5271271/38-studios-saves-big-huge-games" class="pp_image">
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				 Troubled real-time strategy and role-playing developer <a class="autolink" title="Click here to read more posts tagged BIG HUGE GAMES" title="Click here to read more posts tagged BIG HUGE GAMES" href="http://kotaku.com/tag/big-huge-games/">Big Huge Games</a> lives on, with <a class="autolink" title="Click here to read more posts tagged CURT SCHILLING" title="Click here to read more posts tagged CURT SCHILLING" href="http://kotaku.com/tag/curt-schilling/">Curt Schilling</a>'s <a class="autolink" title="Click here to read more posts tagged 38 STUDIOS" title="Click here to read more posts tagged 38 STUDIOS" href="http://kotaku.com/tag/38-studios/">38 Studios</a> stepping up at the last moment for a late game save.				<a href="http://kotaku.com/5271271/38-studios-saves-big-huge-games" title="Click here to read more about 38 Studios Saves Big Huge Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 May 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ken Rolston Talks Story, Kinda Scares (Excites?) Us]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Rolston Talks Story, Kinda Scares (Excites?) Us" href="http://kotaku.com/spray-party/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sprayparty</span></a></div -->					<div><a title="Click here to read Ken Rolston Talks Story, Kinda Scares (Excites?) Us" href="http://kotaku.com/291942/ken-rolston-talks-story-kinda-scares-excites-us" class="pp_image">
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				"I'm spraying you guys hard in the mouth, knocking you down," said Ken Rolston, his brow glistening. And other than that awkward innuendo, no, including that innuendo, Rolsten's creamy white beard and stoic to animated dynamics remind me of my junior year high school English teacher. 				<a href="http://kotaku.com/291942/ken-rolston-talks-story-kinda-scares-excites-us" title="Click here to read more about Ken Rolston Talks Story, Kinda Scares (Excites?) Us">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Aug 2007 18:30:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Storytelling in Videogames, the Battle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Storytelling in Videogames, the Battle" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Storytelling in Videogames, the Battle" href="http://kotaku.com/291427/storytelling-in-videogames-the-battle" class="pp_image">
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				Today's keynote on storytelling in videogames was full of the critical analysis the Game Club and our otherwise wasted English degrees are all about. So a panel discussion (translation: showdown) between Morrowind's Ken Rolston (center) and Unreal 2/Spiderman 3's Bob Bates (right) was just the sort of 'my brain is bigger than your beard' kind of debate we love. 				<a href="http://kotaku.com/291427/storytelling-in-videogames-the-battle" title="Click here to read more about Storytelling in Videogames, the Battle">More&nbsp;&raquo;</a>
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			<category><![CDATA[ken rolston]]></category>
			<pubDate><![CDATA[Mon, 20 Aug 2007 19:20:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[THQ Teams With BHG For RPG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Teams With BHG For RPG" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read THQ Teams With BHG For RPG" href="http://kotaku.com/257503/thq-teams-with-bhg-for-rpg" class="pp_image">
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				Big Huge Games, the new home of Elder Scrolls designer Ken Rolston (seen at right, rockin' that beret), is teaming up with publisher THQ to develop Rolston's new RPG epic. At least I'm pretty sure it'll be an epic. You don't really hear people announcing insignificant in the grand scheme of things RPG titles very often. "You'll believe your eyes...on a scale quite imaginable!" We'll go with epic. 				<a href="http://kotaku.com/257503/thq-teams-with-bhg-for-rpg" title="Click here to read more about THQ Teams With BHG For RPG">More&nbsp;&raquo;</a>
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			<category><![CDATA[Thq]]></category>
			<category><![CDATA[big huge games]]></category>
			<category><![CDATA[ken rolston]]></category>
			<category><![CDATA[Rpg]]></category>
			<pubDate><![CDATA[Fri, 04 May 2007 16:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Oblivion Lead Jumps Ship To Big Huge Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Oblivion Lead Jumps Ship To Big Huge Games" href="http://kotaku.com/ken-rolston/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenrolston</span></a></div -->					<div><a title="Click here to read Oblivion Lead Jumps Ship To Big Huge Games" href="http://kotaku.com/238240/oblivion-lead-jumps-ship-to-big-huge-games" class="pp_image">
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				Elder Scrolls designer, beret fetishist, and dude responsible for contributing to dozens of pen-and-paper RPGs Ken Rolston has joined the team over at Big Huge Games, ready to work on the developer's next role-playing title.				<a href="http://kotaku.com/238240/oblivion-lead-jumps-ship-to-big-huge-games" title="Click here to read more about Oblivion Lead Jumps Ship To Big Huge Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[ken rolston]]></category>
			<category><![CDATA[Bethesda Softworks]]></category>
			<category><![CDATA[big huge games]]></category>
			<category><![CDATA[catan]]></category>
			<category><![CDATA[morrowind]]></category>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[Rise Of Nations]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Tue, 20 Feb 2007 16:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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