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		<title><![CDATA[Kotaku: Ken Levine]]></title>
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			<title><![CDATA[Kotaku: Ken Levine]]></title>
			<link>http://kotaku.com/tag/ken levine</link>
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		<link>http://kotaku.com/tag/ken levine</link>
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		<description><![CDATA[Kotaku posts tagged Ken Levine]]></description>
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			<title><![CDATA[Average Gamers are Going To Hate BioShock Infinite's 1999 Mode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" alt="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cf49fdaba02b0547c6b617cc8741afb7.jpg"/>
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				 When you first spin up <em>BioShock Infinite</em> later this year don't expect to see the recently-announced <a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999">retro-difficult 1999 mode</a> on the main menu. That's because it's so tough Ken Levine doesn't want "the non old-school, hardcore gamer" stumbling into it.				<a href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" title="Click here to read more about Average Gamers are Going To Hate BioShock Infinite's 1999 Mode">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878338]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[1999 Mode]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
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			<pubDate><![CDATA[Mon, 23 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Saga of Ken Levine and the E3 Ice Cream]]></title>
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				Our friends over at <a href="http://www.unwinnable.com/2012/01/08/the-rapture-of-ken-levine/">Unwinnable</a> have posted the unforgettable story of "The Rapture of Ken Levine." What does the <em>Bioshock</em> creator enjoy even more than talking about his latest game? Delicious frozen yogurt, as it turns out. They've got the pics to prove it.				<a href="http://kotaku.com/5874623/the-saga-of-ken-levine-and-the-e3-ice-cream" title="Click here to read more about The Saga of Ken Levine and the E3 Ice Cream">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874623/the-saga-of-ken-levine-and-the-e3-ice-cream]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874623]]></guid>
			<category><![CDATA[Blip]]></category>
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			<pubDate><![CDATA[Mon, 09 Jan 2012 21:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[BioShock: Infinite Trailer Looks and Sounds Terrific]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" href="http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" alt="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" src="http://cache.kotaku.com/assets/images/9/2011/12/small_bbf90f2da77f9f53dc1725e152c8371f.jpg"/>
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				<!-- videoId: 2BIfFeen9q8 --><!-- /videoId: 2BIfFeen9q8 --> The upcoming <em>BioShock: Infinite</em> has a new trailer. It's for the VGA Awards. This is it.				<a href="http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific" title="Click here to read more about BioShock: Infinite Trailer Looks and Sounds Terrific">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866970]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Sat, 10 Dec 2011 22:05:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[&quot;If Hollywood Won't Make a BioShock Movie...&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" href="http://kotaku.com/5862579/if-hollywood-wont-make-a-bioshock-movie/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" alt="Click here to read &amp;quot;If Hollywood Won't Make a &lt;em&gt;BioShock&lt;/em&gt; Movie...&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0a4a80fea93c215d075a1bb9f19ab1fc.jpg"/>
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				<!-- videoId: qRa-78twi3s --><!-- /videoId: qRa-78twi3s --> The <em>BioShock</em> movie <a href="http://kotaku.com/5859569/bioshock-movie-meh">isn't happening</a>. Blame the special effects, blame the water, blame Hollywood. Whatever. It's Dead.				<a href="http://kotaku.com/5862579/if-hollywood-wont-make-a-bioshock-movie/gallery/" title="Click here to read more about &quot;If Hollywood Won't Make a BioShock Movie...&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5862579/if-hollywood-wont-make-a-bioshock-movie/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862579]]></guid>
			<category><![CDATA[Hollywood]]></category>
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			<pubDate><![CDATA[Fri, 25 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[BioShock Movie? Meh...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." href="http://kotaku.com/5859569/bioshock-movie-meh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Movie? Meh..." src="http://cache.kotaku.com/assets/images/9/2011/11/small_55d61d0031f307394d3da204860a1169.jpg"/>
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				 Once upon a time, Hollywood was hot to trot on <em>BioShock</em>. Now? Less so. Making movies, especially ones that take place <em>underwater</em>, are expensive.				<a href="http://kotaku.com/5859569/bioshock-movie-meh" title="Click here to read more about BioShock Movie? Meh...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5859569/bioshock-movie-meh]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5859569]]></guid>
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			<pubDate><![CDATA[Tue, 15 Nov 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How BioShock Infinite is Influenced by Occupy Wall Street]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" href="http://kotaku.com/5854101/how-bioshock-infinite-is-influenced-by-occupy-wall-street" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" alt="Click here to read How &lt;em&gt;BioShock Infinite&lt;/em&gt; is Influenced by Occupy Wall Street" src="http://cache.kotaku.com/assets/images/9/2011/10/small_8575.jpg"/>
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				While <em>BioShock Infinite</em> is due for release next year, the game's story still is undergoing change, says the series' creator Ken Levine. And if nothing else, the Occupy Wall Street protests going on in New York (and elsewhere) serve as an affirmation to him in how he's scripted the motivations and temperament of the Vox Populi movement in <em>Infinite</em>'s airborne dystopia of Columbia.				<a href="http://kotaku.com/5854101/how-bioshock-infinite-is-influenced-by-occupy-wall-street" title="Click here to read more about How BioShock Infinite is Influenced by Occupy Wall Street">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854101/how-bioshock-infinite-is-influenced-by-occupy-wall-street]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854101]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Politics]]></category>
			<pubDate><![CDATA[Thu, 27 Oct 2011 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Evolution of a BioShock Infinite Scene, in Two Minutes]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" href="http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" alt="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1864.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1864 --><!-- /videoId: explore/kotaku/videos/1864 --> Let's watch how one of the in-game scenes from <em>BioShock Infinite</em> was made, from storyboards to final version, shall we? Your narrator is <em>BioShock</em> creative director Ken Levine.				<a href="http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes" title="Click here to read more about The Evolution of a BioShock Infinite Scene, in Two Minutes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835137]]></guid>
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			<pubDate><![CDATA[Sun, 28 Aug 2011 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Liveblogging the Bioshock: Infinite Panel at PAX 2011]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" href="http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" alt="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" src="http://cache.kotaku.com/assets/images/9/2011/08/small_1revenge.jpg"/>
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				Ken Levine, the mind behind <em>BioShock</em> will anchor a panel alongside Troy Baker and Courtney Draper., the two lead voice actors in <em>BioShock Infinite</em>, beginning momentarily at PAX 2011. Won't you join Kotaku's Stephen Totilo as he liveblogs the discussion? There's bound to be news on one of 2012's most anticipated games.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011" title="Click here to read more about Liveblogging the Bioshock: Infinite Panel at PAX 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835060]]></guid>
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			<category><![CDATA[Troy baker]]></category>
			<pubDate><![CDATA[Sat, 27 Aug 2011 16:55:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Go Ahead and Shoot Elizabeth in BioShock Infinite. Ken Levine's Way Ahead of You]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go Ahead and Shoot Elizabeth in &lt;em&gt;BioShock Infinite&lt;/em&gt;. Ken Levine's Way Ahead of You" href="http://kotaku.com/bioshock-infinite/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshockinfinite</span></a></div -->					<div><a title="Click here to read Go Ahead and Shoot Elizabeth in &lt;em&gt;BioShock Infinite&lt;/em&gt;. Ken Levine's Way Ahead of You" href="http://kotaku.com/5835036/go-ahead-and-shoot-elizabeth-in-bioshock-inifinte-ken-levines-way-ahead-of-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Go Ahead and Shoot Elizabeth in &lt;em&gt;BioShock Infinite&lt;/em&gt;. Ken Levine's Way Ahead of You" alt="Click here to read Go Ahead and Shoot Elizabeth in &lt;em&gt;BioShock Infinite&lt;/em&gt;. Ken Levine's Way Ahead of You" src="http://cache.kotaku.com/assets/images/9/2011/08/small_elizabeth.jpg"/>
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				<em>"It's in the simulation."</em>				<a href="http://kotaku.com/5835036/go-ahead-and-shoot-elizabeth-in-bioshock-inifinte-ken-levines-way-ahead-of-you" title="Click here to read more about Go Ahead and Shoot Elizabeth in BioShock Infinite. Ken Levine's Way Ahead of You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835036/go-ahead-and-shoot-elizabeth-in-bioshock-inifinte-ken-levines-way-ahead-of-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835036]]></guid>
			<category><![CDATA[Bioshock infinite]]></category>
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			<pubDate><![CDATA[Sat, 27 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Four New Bioshock Infinite Screens and a PAX Panel You Might Want To Catch]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" href="http://kotaku.com/5831907/bioshock-infinite-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" alt="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" src="http://cache.kotaku.com/assets/images/9/2011/08/small_4lizendshot.jpg"/>
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				Just about any new <em>Bioshock Infinite</em> news is good <em>Bioshock Infinite</em> news. Today the fine ladies and gents over at Irrational Games released four new screens&mdash;two are different, provocative angles on what we've seen before, and two are new.				<a href="http://kotaku.com/5831907/bioshock-infinite-screens/gallery/" title="Click here to read more about Four New Bioshock Infinite Screens and a PAX Panel You Might Want To Catch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831907/bioshock-infinite-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831907]]></guid>
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			<pubDate><![CDATA[Wed, 17 Aug 2011 16:05:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5831907&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[That Awesome &quot;Revenge of the Jedi&quot; Moment in Bioshock Infinite? That Came from a Game We'll Never See]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" href="http://kotaku.com/5829586/that-awesome-revenge-of-the-jedi-moment-in-bioshock-infinite-that-came-from-a-game-well-never-see" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" alt="Click here to read That Awesome &amp;quot;Revenge of the Jedi&amp;quot; Moment in &lt;em&gt;Bioshock Infinite&lt;/em&gt;? That Came from a Game We'll Never See" src="http://cache.kotaku.com/assets/images/9/2011/08/small_bioshock_3_woah.jpg"/>
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				Near the beginning of the <a href="http://kotaku.com/5819276/here-is-fourteen-minutes-of-bioshock-infinite-gameplay-footage">E3 demo of Irrational Games' <em>Bioshock Infinite,</em></a> there's a moment when... well, it's the sort of thing that when you talk to other people who have seen it you say, "You know... that part?" And they nod knowingly and say, "Oh yeah. That part. That was awesome."				<a href="http://kotaku.com/5829586/that-awesome-revenge-of-the-jedi-moment-in-bioshock-infinite-that-came-from-a-game-well-never-see" title="Click here to read more about That Awesome &quot;Revenge of the Jedi&quot; Moment in Bioshock Infinite? That Came from a Game We'll Never See">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829586/that-awesome-revenge-of-the-jedi-moment-in-bioshock-infinite-that-came-from-a-game-well-never-see]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829586]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Wed, 10 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5829586&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" href="http://kotaku.com/vita-chamber/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vitachamber</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" href="http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" src="http://cache.kotaku.com/assets/images/9/2011/07/small_bioshock_vita.jpg"/>
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				Ken Levine and Irrational Games are going to get all weird on you with the next <em>BioShock</em> game&mdash;not <em>BioShock Infinite</em>, the one <em>after</em> that, the one coming to Sony's new PlayStation Vita at some point.				<a href="http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment" title="Click here to read more about BioShock for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820643]]></guid>
			<category><![CDATA[Vita chamber]]></category>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820643&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Don't Expect the Latest BioShock on Wii U Anytime Soon]]></title>
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				Despite appearing on stage at E3 to talk up the Wii U, <em>BioShock</em> designer Ken Levine has now told <em>IGN</em> this about the console: "Just to be clear, there are no plans. I'm not saying it can't happen, but we have no plans to do any games for that platform." Oh. [<a href="http://wii.ign.com/articles/118/1181645p1.html">IGN</a>]				<a href="http://kotaku.com/5820277/dont-expect-latest-bioshock-on-wii-u-anytime-soon" title="Click here to read more about Don't Expect the Latest BioShock on Wii U Anytime Soon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820277/dont-expect-latest-bioshock-on-wii-u-anytime-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820277]]></guid>
			<category><![CDATA[Blip]]></category>
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			<category><![CDATA[Wii u]]></category>
			<pubDate><![CDATA[Tue, 12 Jul 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820277&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[See Two Minutes of BioShock Infinite's Award-winning E3 Demo, the Whole Thing Next Week on Spike TV]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" href="http://kotaku.com/tune-in%2c-turn-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tuneinturnon</span></a></div -->					<div><a title="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" href="http://kotaku.com/5817236/see-two-minutes-of-bioshock-infinites-award+winning-e3-demo-the-whole-thing-next-week-on-spike-tv" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" alt="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" src="http://cache.kotaku.com/assets/images/9/2011/06/small_xtncolwtzji.jpg"/>
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				<!-- videoId: XtncOLwtzJI --><!-- /videoId: XtncOLwtzJI --> Irrational Games has been slowly drip-feeding us portions of its behind closed doors, 14-minute-long E3 2011 demonstration of <em>BioShock Infinite</em>, a preview that helped the game secure the Game Critics' "Best of Show" and "Best Action/Adventure Game" awards. Soon, you'll be able to see it in its entirety.				<a href="http://kotaku.com/5817236/see-two-minutes-of-bioshock-infinites-award+winning-e3-demo-the-whole-thing-next-week-on-spike-tv" title="Click here to read more about See Two Minutes of BioShock Infinite's Award-winning E3 Demo, the Whole Thing Next Week on Spike TV">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817236/see-two-minutes-of-bioshock-infinites-award+winning-e3-demo-the-whole-thing-next-week-on-spike-tv]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817236]]></guid>
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			<pubDate><![CDATA[Thu, 30 Jun 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Video Games Are Ruled Protected Speech, Now What?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Are Ruled Protected Speech, Now What?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Video Games Are Ruled Protected Speech, Now What?" href="http://kotaku.com/5815863/video-games-are-ruled-protected-speech-now-what" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Are Ruled Protected Speech, Now What?" alt="Click here to read Video Games Are Ruled Protected Speech, Now What?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_supreme-court-building.jpg"/>
											</a></div>
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				 Ending a years-long battle with California legislators, the U.S. Supreme Court this week ruled that video games are protected free speech and that their sale to minors can't be criminalized.				<a href="http://kotaku.com/5815863/video-games-are-ruled-protected-speech-now-what" title="Click here to read more about Video Games Are Ruled Protected Speech, Now What?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5815863/video-games-are-ruled-protected-speech-now-what]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815863]]></guid>
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			<pubDate><![CDATA[Mon, 27 Jun 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[BioShock Creator Explains the Science Behind BioShock Infinite's Tears]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" href="http://kotaku.com/5814996/bioshock-creator-explains-the-science-behind-bioshock-infinites-tears" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" src="http://cache.kotaku.com/assets/images/9/2011/06/small_gbefxcf90rc.jpg"/>
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				<!-- videoId: gbEFXCF90rc --><!-- /videoId: gbEFXCF90rc --> One of the most intriguing components of <em>BioShock Infinite</em>, just one of the reasons why the game was nominated "Best of Show" at E3 2011 by critics, was the gameplay concept of tears, the rifts in space-time that can be controlled by your sidekick Elizabeth.				<a href="http://kotaku.com/5814996/bioshock-creator-explains-the-science-behind-bioshock-infinites-tears" title="Click here to read more about BioShock Creator Explains the Science Behind BioShock Infinite's Tears">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814996/bioshock-creator-explains-the-science-behind-bioshock-infinites-tears]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814996]]></guid>
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			<pubDate><![CDATA[Thu, 23 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The BioShock and Skyrim Show]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" href="http://kotaku.com/best-of-the-best/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestofthebest</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" href="http://kotaku.com/5812565/the-bioshock-and-skyrim-show" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" alt="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" src="http://cache.kotaku.com/assets/images/9/2011/06/small_skyrimbioshock.jpg"/>
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				I recently rearranged my life so I could see two important video games: <em>BioShock Infinite</em> and <em>Skyrim</em>. They are two games for which you should rearrange your life&mdash;or at least your Thursday in early June.				<a href="http://kotaku.com/5812565/the-bioshock-and-skyrim-show" title="Click here to read more about The BioShock and Skyrim Show">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Another Peek At BioShock Infinite Explains How Everything Went to Hell on Columbia]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" href="http://kotaku.com/5812804/another-peek-at-bioshock-infinite-explains-how-everything-went-to-hell-on-columbia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" alt="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" src="http://cache.kotaku.com/assets/images/9/2011/06/small_m12anbdhuoi.jpg"/>
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				<!-- videoId: m12aNBdhUOI --><!-- /videoId: m12aNBdhUOI --> One of the big brains behind next year's <em>BioShock Infinite</em> walks us through the back story of this layered, alternate history shooter, another chance to (at the very least) see more footage of this exciting <em>BioShock</em> spin-off.				<a href="http://kotaku.com/5812804/another-peek-at-bioshock-infinite-explains-how-everything-went-to-hell-on-columbia" title="Click here to read more about Another Peek At BioShock Infinite Explains How Everything Went to Hell on Columbia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812804/another-peek-at-bioshock-infinite-explains-how-everything-went-to-hell-on-columbia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812804]]></guid>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[BioShock Infinite's Creator on Being A Big Daddy to BioShock, New Story Beats and Low Calorie Hot Cocoa]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" href="http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" alt="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" src="http://cache.kotaku.com/assets/images/9/2011/05/small_bioshock_infinite_interview.jpg"/>
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				Please, don't write off the dazzling <em><a href="http://kotaku.com/bioshockinfinite">BioShock Infinite</a></em> as simply <em>BioShock</em> in the sky. Yes, it has plasmid-like superpowers ("vigors") and an impossible retro sci-fi dystopia, but this is a <em>BioShock</em> that greatly contrasts with the one Ken Levine and Irrational Games created four years ago.				<a href="http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa" title="Click here to read more about BioShock Infinite's Creator on Being A Big Daddy to BioShock, New Story Beats and Low Calorie Hot Cocoa">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804888]]></guid>
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			<pubDate><![CDATA[Tue, 24 May 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Two Wildly Different Ways to Blow Up Airships in Bioshock Infinite]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" href="http://kotaku.com/5804591/two-wildly-different-ways-to-blow-up-airships-in-bioshock-infinite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" alt="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_highres_screenshot_7.jpg"/>
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				There's a giant mechanical bird to escape, a young lady to escort, riotous mobs to skirt, rails to clamp to and swing from through a floating city.				<a href="http://kotaku.com/5804591/two-wildly-different-ways-to-blow-up-airships-in-bioshock-infinite" title="Click here to read more about Two Wildly Different Ways to Blow Up Airships in Bioshock Infinite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804591/two-wildly-different-ways-to-blow-up-airships-in-bioshock-infinite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804591]]></guid>
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			<pubDate><![CDATA[Mon, 23 May 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[BioShock Heading to Smithsonian American Art Museum.]]></title>
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				From March 12, 2012 to September 30, 2012, the Smithsonian American Art Museum is hosting "The Art of Video Games". Included in the exhibit is <em>BioShock</em>. "The thought of seeing BioShock on display next to Georgia O'Keeffe and Thomas Hart Benton is, well, humbling," said <em>BioShock</em> creator Ken Levine in an official release.				<a href="http://kotaku.com/5803882/bioshock-heading-to-smithsonian-american-art-museum" title="Click here to read more about BioShock Heading to Smithsonian American Art Museum.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5803882/bioshock-heading-to-smithsonian-american-art-museum]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5803882]]></guid>
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			<pubDate><![CDATA[Fri, 20 May 2011 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Here's A Very Good Reason Why Video Game Characters Shouldn't Get Naked]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's A Very Good Reason Why Video Game Characters Shouldn't Get Naked" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read Here's A Very Good Reason Why Video Game Characters Shouldn't Get Naked" href="http://kotaku.com/5790123/heres-a-very-good-reason-why-video-game-characters-shouldnt-get-naked" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's A Very Good Reason Why Video Game Characters Shouldn't Get Naked" alt="Click here to read Here's A Very Good Reason Why Video Game Characters Shouldn't Get Naked" src="http://cache.kotaku.com/assets/images/9/2011/04/small_puppetsex.jpg"/>
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				I have my own theory on video game sex: it looks like two mailboxes clanging together. BioShock creator Ken Levine has something <a href="http://www.vg247.com/2011/04/07/levine-current-game-sex-like-puppets-with-their-clothes-off/">a little more humanoid in mind</a>.				<a href="http://kotaku.com/5790123/heres-a-very-good-reason-why-video-game-characters-shouldnt-get-naked" title="Click here to read more about Here's A Very Good Reason Why Video Game Characters Shouldn't Get Naked">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5790123/heres-a-very-good-reason-why-video-game-characters-shouldnt-get-naked]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5790123]]></guid>
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			<pubDate><![CDATA[Fri, 08 Apr 2011 05:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Place Was Like A Breeding Program For Awesome Games And Famous Developers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Place Was Like A Breeding Program For Awesome Games And Famous Developers" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read This Place Was Like A Breeding Program For Awesome Games And Famous Developers" href="http://kotaku.com/5789673/this-place-was-like-a-breeding-program-for-awesome-games-and-famous-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Place Was Like A Breeding Program For Awesome Games And Famous Developers" alt="Click here to read This Place Was Like A Breeding Program For Awesome Games And Famous Developers" src="http://cache.kotaku.com/assets/images/9/2011/04/small_thanks.jpg"/>
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				Aside from perhaps Nintendo, there are few video game studios that have ever been home to so many of the industry's best and brightest as Looking Glass managed.				<a href="http://kotaku.com/5789673/this-place-was-like-a-breeding-program-for-awesome-games-and-famous-developers" title="Click here to read more about This Place Was Like A Breeding Program For Awesome Games And Famous Developers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789673/this-place-was-like-a-breeding-program-for-awesome-games-and-famous-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789673]]></guid>
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			<pubDate><![CDATA[Thu, 07 Apr 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BioShock Movie Sank Under The Weight Of An R Rating]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Movie Sank Under The Weight Of An R Rating" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read BioShock Movie Sank Under The Weight Of An R Rating" href="http://kotaku.com/5760779/bioshock-movie-sank-under-the-weight-of-an-r-rating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Movie Sank Under The Weight Of An R Rating" alt="Click here to read BioShock Movie Sank Under The Weight Of An R Rating" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bioshock.jpg"/>
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				Pirates of the Caribbean director Gore Verbinski <a href="http://kotaku.com/#!388784/gore-verbinski-making-bioshock-movie">was going to direct</a> a big-screen version of BioShock. But, the picture fell apart. Verbinski now says why.				<a href="http://kotaku.com/5760779/bioshock-movie-sank-under-the-weight-of-an-r-rating" title="Click here to read more about BioShock Movie Sank Under The Weight Of An R Rating">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5760779/bioshock-movie-sank-under-the-weight-of-an-r-rating]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5760779]]></guid>
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			<pubDate><![CDATA[Tue, 15 Feb 2011 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hey Video Game Industry, You Are Not Hollywood's Junior Varsity!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Video Game Industry, You Are Not Hollywood's Junior Varsity!" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read Hey Video Game Industry, You Are Not Hollywood's Junior Varsity!" href="http://kotaku.com/5656874/hey-video-game-industry-you-are-not-hollywoods-junior-varsity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Video Game Industry, You Are Not Hollywood's Junior Varsity!" alt="Click here to read Hey Video Game Industry, You Are Not Hollywood's Junior Varsity!" src="http://cache.kotaku.com/assets/images/9/2010/10/preston.jpg"/>
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				 Does the game industry have a Hollywood complex? BioShock designer Ken Levine seems to think so.				<a href="http://kotaku.com/5656874/hey-video-game-industry-you-are-not-hollywoods-junior-varsity" title="Click here to read more about Hey Video Game Industry, You Are Not Hollywood's Junior Varsity!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5656874/hey-video-game-industry-you-are-not-hollywoods-junior-varsity]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5656874]]></guid>
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			<pubDate><![CDATA[Wed, 06 Oct 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" href="http://kotaku.com/5645527/bioshock-infinites-sky+line-combat-explained-by-ken-levine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" alt="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8e836840d20fbc0652f1a78c5c9b0fb9.jpg"/>
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				If you watched the <a href="http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite">ten minute-long dose</a> of <a href="http://kotaku.com/tag/bioshockinfinite">BioShock Infinite</a> gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them.				<a href="http://kotaku.com/5645527/bioshock-infinites-sky+line-combat-explained-by-ken-levine" title="Click here to read more about BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5645527/bioshock-infinites-sky+line-combat-explained-by-ken-levine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5645527]]></guid>
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			<pubDate><![CDATA[Wed, 22 Sep 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5645527&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Thirty Seconds Of BioShock Infinite Teased On Video]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" href="http://kotaku.com/5641762/thirty-seconds-of-bioshock-infinite-teased-on-video" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" alt="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2a586eb64d88946190107cfd0495e9bc.jpg"/>
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				<!-- videoId: 704427 --><!-- /videoId: 704427 --> Most of GameTrailers TV's production last night was devoted to Star Wars: The Force Unleashed 2. Tucked within that was a 30 second preview of gameplay in BioShock Infinite. It's at 14:00 of the video embedded here.				<a href="http://kotaku.com/5641762/thirty-seconds-of-bioshock-infinite-teased-on-video" title="Click here to read more about Thirty Seconds Of BioShock Infinite Teased On Video">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5641762/thirty-seconds-of-bioshock-infinite-teased-on-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5641762]]></guid>
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			<pubDate><![CDATA[Sat, 18 Sep 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[BioShock Creator On BioShock Movie's Progress]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Creator On BioShock Movie's Progress" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read BioShock Creator On BioShock Movie's Progress" href="http://kotaku.com/5626148/bioshock-creator-on-bioshock-movies-progress" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Creator On BioShock Movie's Progress" alt="Click here to read BioShock Creator On BioShock Movie's Progress" src="http://cache.kotaku.com/assets/images/9/2012/02/small_3327b10b1ad3ecdc0f43824a9fb3c9e9.jpg"/>
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				 Hollywood is working on a big screen version of underwater opus BioShock. There have been stops and starts, but the game's designer Ken Levine assures the film adaption is being "actively" worked on.				<a href="http://kotaku.com/5626148/bioshock-creator-on-bioshock-movies-progress" title="Click here to read more about BioShock Creator On BioShock Movie's Progress">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5626148/bioshock-creator-on-bioshock-movies-progress]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5626148]]></guid>
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			<pubDate><![CDATA[Tue, 31 Aug 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5626148&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Multiplayer Not Guaranteed For BioShock Infinite]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Multiplayer Not Guaranteed For BioShock Infinite" href="http://kotaku.com/bioshock-infinite/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshockinfinite</span></a></div -->					<div><a title="Click here to read Multiplayer Not Guaranteed For BioShock Infinite" href="http://kotaku.com/5617852/multiplayer-not-guaranteed-for-bioshock-infinite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Multiplayer Not Guaranteed For BioShock Infinite" alt="Click here to read Multiplayer Not Guaranteed For BioShock Infinite" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7911939577c9d45a67cd371c57120cd6.jpg"/>
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				The first BioShock game had no multiplayer mode, a rarity for first-person shooters. BioShock 2, which was overseen by a different creative team, added multiplayer. The series' next game may not, BioShock's original creator told Kotaku.				<a href="http://kotaku.com/5617852/multiplayer-not-guaranteed-for-bioshock-infinite" title="Click here to read more about Multiplayer Not Guaranteed For BioShock Infinite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5617852/multiplayer-not-guaranteed-for-bioshock-infinite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5617852]]></guid>
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			<pubDate><![CDATA[Fri, 20 Aug 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5617852&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA['It Would Be Dishonest To Say This Is Not BioShock.']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" href="http://kotaku.com/5614097/it-would-be-dishonest-to-say-this-is-not-bioshock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" alt="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" src="http://cache.kotaku.com/assets/images/9/2012/01/small_866c76464091dedb8e9ab39709f29849.jpg"/>
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				If BioShock Infinite debuts with a gameplay demo and a trailer that includes no Little Sisters, no Rapture, no &mdash; so far &mdash; apparent storyline connection to earlier BioShocks, is it really a BioShock game? Yes, its creator told Kotaku.				<a href="http://kotaku.com/5614097/it-would-be-dishonest-to-say-this-is-not-bioshock" title="Click here to read more about 'It Would Be Dishonest To Say This Is Not BioShock.'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5614097/it-would-be-dishonest-to-say-this-is-not-bioshock]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5614097]]></guid>
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			<pubDate><![CDATA[Mon, 16 Aug 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5614097&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Creators' Next Game Debuts Next Week, Trailer On Aug. 12]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Creators' Next Game Debuts Next Week, Trailer On Aug. 12" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read BioShock Creators' Next Game Debuts Next Week, Trailer On Aug. 12" href="http://kotaku.com/5602577/bioshock-creators-next-game-debuts-next-week-trailer-on-aug-12" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Creators' Next Game Debuts Next Week, Trailer On Aug. 12" alt="Click here to read BioShock Creators' Next Game Debuts Next Week, Trailer On Aug. 12" src="http://cache.kotaku.com/assets/images/9/2010/08/custom_1280775505148_ib.jpg"/>
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				System Shock 3? BioShock 3? SWATshock? Ken Levine Dating Simulator? The next game from Irrational Games, makers of BioShock, will be revealed next week. Irrational's new podcast has some fun with the guesses.				<a href="http://kotaku.com/5602577/bioshock-creators-next-game-debuts-next-week-trailer-on-aug-12" title="Click here to read more about BioShock Creators' Next Game Debuts Next Week, Trailer On Aug. 12">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5602577/bioshock-creators-next-game-debuts-next-week-trailer-on-aug-12]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5602577]]></guid>
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			<pubDate><![CDATA[Mon, 02 Aug 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5602577&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Team BioShock Meets Team Oblivion, Shares Tea & Biscuits]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team BioShock Meets Team Oblivion, Shares Tea &amp; Biscuits" href="http://kotaku.com/podcasts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcasts</span></a></div -->					<div><a title="Click here to read Team BioShock Meets Team Oblivion, Shares Tea &amp; Biscuits" href="http://kotaku.com/5577987/bioshock-guy-interviews-oblivion-guy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team BioShock Meets Team Oblivion, Shares Tea &amp; Biscuits" alt="Click here to read Team BioShock Meets Team Oblivion, Shares Tea &amp; Biscuits" src="http://cache.kotaku.com/assets/images/9/2010/07/irrational.jpg"/>
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				Irrational Games, the studio behind BioShock and System Shock 2, has kicked off what looks to be a great series of podcasts in which they interview other top developers. To get things started, Ken Levine interviews Todd Howard.				<a href="http://kotaku.com/5577987/bioshock-guy-interviews-oblivion-guy" title="Click here to read more about Team BioShock Meets Team Oblivion, Shares Tea & Biscuits">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5577987/bioshock-guy-interviews-oblivion-guy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5577987]]></guid>
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			<pubDate><![CDATA[Fri, 02 Jul 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Glaring Omissions of E3 2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Glaring Omissions of E3 2010" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read The Glaring Omissions of E3 2010" href="http://kotaku.com/5570140/the-glaring-omissions-of-e3-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Glaring Omissions of E3 2010" alt="Click here to read The Glaring Omissions of E3 2010" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7ea86bb41841dee939ff39f6c7830116.jpg"/>
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				Missing in action. Conspicuous by their absence. The elephants not in the room. E3 delivered a cornucopia of news about new games, devices and concepts, but there were plenty of no-shows, too. These are the Glaring Omissions of E3 2010.				<a href="http://kotaku.com/5570140/the-glaring-omissions-of-e3-2010" title="Click here to read more about The Glaring Omissions of E3 2010">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jun 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[BioShock Creator Working On An &quot;Original Title&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Creator Working On An &amp;quot;Original Title&amp;quot;" href="http://kotaku.com/2k/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2k</span></a></div -->					<div><a title="Click here to read BioShock Creator Working On An &amp;quot;Original Title&amp;quot;" href="http://kotaku.com/5515894/bioshock-creator-working-on-an-original-title" class="pp_image">
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				We still don't know what BioShock creator Ken Levine is working on, but we know what he's <em>not</em> working on, and it's not a new X-Com game.				<a href="http://kotaku.com/5515894/bioshock-creator-working-on-an-original-title" title="Click here to read more about BioShock Creator Working On An &quot;Original Title&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 Apr 2010 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BioShock Designer Wrote Movie Script For Amy Grant]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Designer Wrote Movie Script For Amy Grant" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read BioShock Designer Wrote Movie Script For Amy Grant" href="http://kotaku.com/5485277/bioshock-designer-wrote-movie-script-for-amy-grant" class="pp_image">
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				 Long before game designer Ken Levine created games like BioShock and System Shock 2, he was keen to get into the movie business. So keen that he penned a script for a movie starring Amy Grant.				<a href="http://kotaku.com/5485277/bioshock-designer-wrote-movie-script-for-amy-grant" title="Click here to read more about BioShock Designer Wrote Movie Script For Amy Grant">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Mar 2010 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[System Shock 2's Surprise Ending — for Ken Levine, Anyway]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read System Shock 2's Surprise Ending — for Ken Levine, Anyway" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read System Shock 2's Surprise Ending — for Ken Levine, Anyway" href="http://kotaku.com/5460395/system-shock-2s-surprise-ending-+-for-ken-levine-anyway" class="pp_image">
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				Widely acclaimed when it released in 1999, System Shock 2's cinematic conclusion nonetheless disappointed Irrational Games creative chief Ken Levine. The reason: The video that was shot wasn't anything like what he had scripted.				<a href="http://kotaku.com/5460395/system-shock-2s-surprise-ending-+-for-ken-levine-anyway" title="Click here to read more about System Shock 2's Surprise Ending — for Ken Levine, Anyway">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Jan 2010 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[In 2010, We Will Learn What Ken Levine Has Been Working On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In 2010, We Will Learn What Ken Levine Has Been Working On" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read In 2010, We Will Learn What Ken Levine Has Been Working On" href="http://kotaku.com/5452400/in-2010-we-will-learn-what-ken-levine-has-been-working-on" class="pp_image">
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				Ever since production wrapped on BioShock, people have been keen to know what <a class="autolink" title="Click here to read more posts tagged #kenlevine" title="Click here to read more posts tagged #kenlevine" href="http://kotaku.com/tag/kenlevine/">Ken Levine</a>'s next project would be. Seems we're finally, <em>years </em>after his last game shipped, going to find out.				<a href="http://kotaku.com/5452400/in-2010-we-will-learn-what-ken-levine-has-been-working-on" title="Click here to read more about In 2010, We Will Learn What Ken Levine Has Been Working On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5452400/in-2010-we-will-learn-what-ken-levine-has-been-working-on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5452400]]></guid>
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			<pubDate><![CDATA[Wed, 20 Jan 2010 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Ken Levine Explains Irrational Switch, "Underwater Horse" Connection]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" href="http://kotaku.com/5449304/ken-levine-explains-irrational-switch-underwater-horse-connection" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" alt="Click here to read Ken Levine Explains Irrational Switch, &quot;Underwater Horse&quot; Connection" src="http://cache.kotaku.com/assets/images/9/2010/01/ken_pcik_original.jpg"/>
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				Some time this year <a class="autolink" title="Click here to read more posts tagged #kenlevine" title="Click here to read more posts tagged #kenlevine" href="http://kotaku.com/tag/kenlevine/">Ken Levine</a> will finally let people know what game he and his studio are working on, the creative visionary behind BioShock told Kotaku today. Not yet. Today, he wanted to discuss the re-renamed <a class="autolink" title="Click here to read more posts tagged #irrationalgames" title="Click here to read more posts tagged #irrationalgames" href="http://kotaku.com/tag/irrationalgames/">Irrational Games</a>.				<a href="http://kotaku.com/5449304/ken-levine-explains-irrational-switch-underwater-horse-connection" title="Click here to read more about Ken Levine Explains Irrational Switch, "Underwater Horse" Connection">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Jan 2010 15:00:10 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What The Video Game Industry Wants For Christmas]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What The Video Game Industry Wants For Christmas" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read What The Video Game Industry Wants For Christmas" href="http://kotaku.com/5430881/what-the-video-game-industry-wants-for-christmas" class="pp_image">
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				Christmas is a time for giving, yes, but it's also a time for receiving. Which is more important. And while <em>we</em> know what we want for Christmas, we wondered: what do the big names of the video game industry want?				<a href="http://kotaku.com/5430881/what-the-video-game-industry-wants-for-christmas" title="Click here to read more about What The Video Game Industry Wants For Christmas">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Dec 2009 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Still Waiting On Ken Levine's Next Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Still Waiting On Ken Levine's Next Game" href="http://kotaku.com/spec-ops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">specops</span></a></div -->					<div><a title="Click here to read Still Waiting On Ken Levine's Next Game" href="http://kotaku.com/5425543/still-waiting-on-ken-levines-next-game" class="pp_image">
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				There was some speculation that, since it was a 2K game and we hadn't heard from the man since BioShock, what's become the upcoming <a class="autolink" title="Click here to read more posts tagged #specops" title="Click here to read more posts tagged #specops" href="http://kotaku.com/tag/specops/">Spec Ops</a> title would be the work of <a class="autolink" title="Click here to read more posts tagged #kenlevine" title="Click here to read more posts tagged #kenlevine" href="http://kotaku.com/tag/kenlevine/">Ken Levine</a> and <a class="autolink" title="Click here to read more posts tagged #2kboston" title="Click here to read more posts tagged #2kboston" href="http://kotaku.com/tag/2kboston/">2K Boston</a>. Well, it's not.				<a href="http://kotaku.com/5425543/still-waiting-on-ken-levines-next-game" title="Click here to read more about Still Waiting On Ken Levine's Next Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Dec 2009 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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