<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Keiji Inafune]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Keiji Inafune]]></title>
			<link>http://kotaku.com/tag/keiji inafune</link>
		</image>
		<link>http://kotaku.com/tag/keiji inafune</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Keiji Inafune]]></description>
		<item>
			<title><![CDATA[Dead Rising Creator Keiji Inafune Hurt Himself. He'll Be Okay!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				Chalk this up as Japanese developer minutia, but <a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games">Keiji Inafune</a>, creator of <em>Dead Rising</em> and <em>Onimusha</em>, pulled a muscle in his calf while playing tennis. Recovery will take a month.				<a href="http://kotaku.com/5875076/dead-rising-creator-keiji-inafune-hurt-himself-hell-be-okay" title="Click here to read more about Dead Rising Creator Keiji Inafune Hurt Himself. He'll Be Okay!">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5875076/dead-rising-creator-keiji-inafune-hurt-himself-hell-be-okay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875076]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Onimusha]]></category>
			<pubDate><![CDATA[Wed, 11 Jan 2012 06:10:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875076&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man's Creator Launches First Post-Capcom Game, Dr. MoMo's Island]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Mega Man&lt;/em&gt;'s Creator Launches First Post-Capcom Game, &lt;em&gt;Dr. MoMo's Island&lt;/em&gt;" href="http://kotaku.com/mega-man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaman</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Mega Man&lt;/em&gt;'s Creator Launches First Post-Capcom Game, &lt;em&gt;Dr. MoMo's Island&lt;/em&gt;" href="http://kotaku.com/5871421/mega-mans-creator-launches-first-post+capcom-game-dr-momos-island" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Mega Man&lt;/em&gt;'s Creator Launches First Post-Capcom Game, &lt;em&gt;Dr. MoMo's Island&lt;/em&gt;" alt="Click here to read &lt;em&gt;Mega Man&lt;/em&gt;'s Creator Launches First Post-Capcom Game, &lt;em&gt;Dr. MoMo's Island&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_98ce913623ef12835474e8f555113723.jpg"/>
											</a></div>
									</div>
				 Keiji Inafune gave us Mega Man, one of gaming's immortal heroes and mascot for Japanese publisher Capcom. But then Inafune had a seemingly tense break with his longtime employer over creative differences. News of his new companies <a href="http://kotaku.com/5787931/mega-man-starts-not-one-but-two-companies">Comcept and Intercept</a> followed his departure and the first new game from Inafune just went live for iOS and Android in Japan.				<a href="http://kotaku.com/5871421/mega-mans-creator-launches-first-post+capcom-game-dr-momos-island" title="Click here to read more about Mega Man's Creator Launches First Post-Capcom Game, Dr. MoMo's Island">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5871421/mega-mans-creator-launches-first-post+capcom-game-dr-momos-island]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5871421]]></guid>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dr. MoMo's Island]]></category>
			<category><![CDATA[gree]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<pubDate><![CDATA[Tue, 27 Dec 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5871421&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega-Man's Producer Is Making a Nintendo 3DS Game]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Mega-Man's&lt;/em&gt; Producer Is Making a Nintendo 3DS Game" href="http://kotaku.com/kaiou%7c-king-of-pirates/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kaioukingofpirates</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Mega-Man's&lt;/em&gt; Producer Is Making a Nintendo 3DS Game" href="http://kotaku.com/5846772/mega+mans-producer-is-making-a-nintendo-3ds-game/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Mega-Man's&lt;/em&gt; Producer Is Making a Nintendo 3DS Game" alt="Click here to read &lt;em&gt;Mega-Man's&lt;/em&gt; Producer Is Making a Nintendo 3DS Game" src="http://cache.kotaku.com/assets/images/9/2011/10/small_kaio_00.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games">Keiji Inafune</a>, former <em>Mega-Man</em> producer and <em>Dead Rising</em> designer, is hard at work on a new title. It's called <em>Kaio: King of Pirates</em> and it's for the Nintendo 3DS. It stars a penguin pirate.				<a href="http://kotaku.com/5846772/mega+mans-producer-is-making-a-nintendo-3ds-game/gallery/" title="Click here to read more about Mega-Man's Producer Is Making a Nintendo 3DS Game">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5846772/mega+mans-producer-is-making-a-nintendo-3ds-game/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5846772]]></guid>
			<category><![CDATA[Kaiou: king of pirates]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Comcept]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<pubDate><![CDATA[Wed, 05 Oct 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5846772&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Former Mega Man Producer Says He Offered to Finish Mega Man Legends 3 Under Contract but Capcom Said No Thanks]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Says He Offered to Finish &lt;em&gt;Mega Man Legends 3&lt;/em&gt; Under Contract but Capcom Said No Thanks" href="http://kotaku.com/mega-man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaman</span></a></div -->					<div><a title="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Says He Offered to Finish &lt;em&gt;Mega Man Legends 3&lt;/em&gt; Under Contract but Capcom Said No Thanks" href="http://kotaku.com/5841509/former-mega-man-producer-says-he-offered-to-finish-mega-man-legends-3-under-contract-but-capcom-said-no-thanks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Says He Offered to Finish &lt;em&gt;Mega Man Legends 3&lt;/em&gt; Under Contract but Capcom Said No Thanks" alt="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Says He Offered to Finish &lt;em&gt;Mega Man Legends 3&lt;/em&gt; Under Contract but Capcom Said No Thanks" src="http://cache.kotaku.com/assets/images/9/2011/09/small_inafunesmiling.jpg"/>
											</a></div>
									</div>
				Keiji Inafune <a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom">split from Capcom about a year ago</a>, clearly burned out&mdash;at one point he said <a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire">he "hated" his job</a>. However, he still was committed to finishing the 3DS game <em>Mega Man Legends 3</em>, whose <a href="http://kotaku.com/5822462/mega-mans-3ds-game-bites-the-dust">cancellation</a> set off <a href="http://kotaku.com/5829810/mega-man-fans-capcom-is-reading-your-mail-all-of-it">a firestorm of anger</a> this summer. Inafune threw more gasoline on the blaze when he suggested that Capcom turned down his offer to finish the game under contract.				<a href="http://kotaku.com/5841509/former-mega-man-producer-says-he-offered-to-finish-mega-man-legends-3-under-contract-but-capcom-said-no-thanks" title="Click here to read more about Former Mega Man Producer Says He Offered to Finish Mega Man Legends 3 Under Contract but Capcom Said No Thanks">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5841509/former-mega-man-producer-says-he-offered-to-finish-mega-man-legends-3-under-contract-but-capcom-said-no-thanks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841509]]></guid>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mega man legends]]></category>
			<category><![CDATA[mega man legends 3]]></category>
			<pubDate><![CDATA[Sun, 18 Sep 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5841509&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dead Rising Creator's Newest Game Is...]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." href="http://kotaku.com/5823734/dead-rising-creators-newest-game-is" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." alt="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt; Creator's Newest Game Is..." src="http://cache.kotaku.com/assets/images/9/2011/07/small_momo.jpg"/>
											</a></div>
									</div>
				Well, it's a social game. But that's not unexpected&mdash;Keiji Inafune already said he was working on a social game.				<a href="http://kotaku.com/5823734/dead-rising-creators-newest-game-is" title="Click here to read more about Dead Rising Creator's Newest Game Is...">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5823734/dead-rising-creators-newest-game-is]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823734]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Android]]></category>
			<category><![CDATA[Comcept]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Dr. momo]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 22 Jul 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5823734&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Former Mega Man Producer Is Sorry about That Cancellation]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Is Sorry about That Cancellation" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Is Sorry about That Cancellation" href="http://kotaku.com/5823325/former-mega-man-producer-is-sorry-about-that-cancellation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Is Sorry about That Cancellation" alt="Click here to read Former &lt;em&gt;Mega Man&lt;/em&gt; Producer Is Sorry about That Cancellation" src="http://cache.kotaku.com/assets/images/9/2011/07/small_keijiinafune_01.jpg"/>
											</a></div>
									</div>
				 This week, Capcom <a href="http://kotaku.com/5822462/mega-mans-3ds-game-bites-the-dust">shitcanned</a> <em>Mega Man Legends 3</em>. The game was supposed to be produced by <em>Mega Man</em> producer Keiji Inafune, but he's <a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom">not at Capcom anymore</a>. Hrm, that might have something to do with it?				<a href="http://kotaku.com/5823325/former-mega-man-producer-is-sorry-about-that-cancellation" title="Click here to read more about Former Mega Man Producer Is Sorry about That Cancellation">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5823325/former-mega-man-producer-is-sorry-about-that-cancellation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823325]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<pubDate><![CDATA[Thu, 21 Jul 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5823325&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dead Rising's Creator All Big with Glowing Eyes]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" href="http://kotaku.com/5820726/dead-risings-creator-all-big-with-glowing-eyes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" alt="Click here to read &lt;em&gt;Dead Rising&lt;/em&gt;'s Creator All Big with Glowing Eyes" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ooeri6adxwu.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: OoERi6AdxwU --><!-- /videoId: OoERi6AdxwU --> Turn off your computer sound. Right now. This clip's audio quality (and picture quality) is horrid. However, it does show off a special attack, the likes of which gaming has never seen.				<a href="http://kotaku.com/5820726/dead-risings-creator-all-big-with-glowing-eyes" title="Click here to read more about Dead Rising's Creator All Big with Glowing Eyes">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5820726/dead-risings-creator-all-big-with-glowing-eyes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820726]]></guid>
			<category><![CDATA[watch this]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Hyperdimension Neptunia]]></category>
			<category><![CDATA[Hyperdimension Neptunia 2]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 13 Jul 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820726&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Japan's Video Game Decline Is &quot;Humiliating&quot;]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japan's Video Game Decline Is &amp;quot;Humiliating&amp;quot;" href="http://kotaku.com/comeback/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comeback</span></a></div -->					<div><a title="Click here to read Japan's Video Game Decline Is &amp;quot;Humiliating&amp;quot;" href="http://kotaku.com/5810630/japans-video-game-decline-is-humiliating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japan's Video Game Decline Is &amp;quot;Humiliating&amp;quot;" alt="Click here to read Japan's Video Game Decline Is &amp;quot;Humiliating&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ff.jpg"/>
											</a></div>
									</div>
				 At the 2009 Tokyo Game Show, game designer <a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games">Keiji Inafune</a>, then at Capcom, <a href="http://kotaku.com/5368490/capcoms-inafune-declares-japan-game-industry-finished">said</a> the Japanese game industry was "finished". At this year's E3, one Square Enix exec seemed to realize just that.				<a href="http://kotaku.com/5810630/japans-video-game-decline-is-humiliating" title="Click here to read more about Japan's Video Game Decline Is &quot;Humiliating&quot;">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5810630/japans-video-game-decline-is-humiliating]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810630]]></guid>
			<category><![CDATA[comeback]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E311news]]></category>
			<category><![CDATA[E311newsday3]]></category>
			<category><![CDATA[Eidos]]></category>
			<category><![CDATA[Hitman: Absolution]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Square Enix]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810630&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[How One Fistfight Influenced a Lifetime of Video Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" alt="Click here to read How One Fistfight Influenced a Lifetime of Video Games" src="http://cache.kotaku.com/assets/images/9/2011/05/small_keijiinafune_01.jpg"/>
											</a></div>
									</div>
				 <strong>"I was all bloody,"</strong> Keiji Inafune said recently. The game developer, best known for titles like <em>Dead Rising</em> and <em>Mega-Man</em>, was recalling a time before he made video games, the time he was in junior high school, growing up in one of Japan's toughest areas and getting punched.				<a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games" title="Click here to read more about How One Fistfight Influenced a Lifetime of Video Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5802208]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[ben judd]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Comcept]]></category>
			<category><![CDATA[Ddm]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[intercept]]></category>
			<category><![CDATA[Lost Planet]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Onimusha]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Mon, 16 May 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5802208&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Once Upon a Time Capcom Only Made Sequels]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				Former Capcom developer Keiji Inafune said recently at Ritsumeikan University that there was a time his old studio had a rule that 70 or 80 percent of games were sequels and the rest new games. New games weren't usually approved&mdash;something Inafune <a href="http://kotaku.com/#!205466/feature-inafune-on-porn-halo-and-deadly-sacred-floats">hinted to Kotaku in 2006</a> when he said Capcom rejected both <em>Dead Rising</em> and <em>Lost Planet</em>. [<a href="http://www.famitsu.com/news/201105/07043348.html">ファミ通</a>]				<a href="http://kotaku.com/5799861/once-upon-a-time-capcom-only-made-sequels" title="Click here to read more about Once Upon a Time Capcom Only Made Sequels">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5799861/once-upon-a-time-capcom-only-made-sequels]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5799861]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Lost Planet]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Mon, 09 May 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5799861&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[This Year's Most Bizarre Gaming Cameo]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Year's Most Bizarre Gaming Cameo" href="http://kotaku.com/you-so-crazy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yousocrazy</span></a></div -->					<div><a title="Click here to read This Year's Most Bizarre Gaming Cameo" href="http://kotaku.com/5795675/this-years-most-bizarre-gaming-cameo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Year's Most Bizarre Gaming Cameo" alt="Click here to read This Year's Most Bizarre Gaming Cameo" src="http://cache.kotaku.com/assets/images/9/2011/04/small_inafune.jpg"/>
											</a></div>
									</div>
				 Hyperdimension Neptunia, a game that <a href="http://kotaku.com/#!5778424/game-consoles-transformed-into-hot-women-should-be-more-exciting-than-hyperdimension-neptunia">should have been</a> more exciting, is getting a sequel. With <a href="http://kotaku.com/#!5791168/video-game-portables-transformed-into-very-young-looking-girls">very young</a> girls. And Keiji Inafune.				<a href="http://kotaku.com/5795675/this-years-most-bizarre-gaming-cameo" title="Click here to read more about This Year's Most Bizarre Gaming Cameo">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5795675/this-years-most-bizarre-gaming-cameo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5795675]]></guid>
			<category><![CDATA[You so crazy]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Hyperdimension neptunai mk. 2]]></category>
			<category><![CDATA[Hyperdimension Neptunia]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Tue, 26 Apr 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5795675&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man Creator Starts Not One, But Two Companies]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				Former Capcom big wig Keiji Inafune is starting two new game development companies: <a href="http://comcept.co.jp/index.html">Comcept</a> and <a href="http://inter-cept.co.jp/company.html">Intercept</a>. "Comcept" is a combination of "computer" and "concept". Oddly, "Capcom" is a shortened version of "capsule" and "computer".				<a href="http://kotaku.com/5787931/mega-man-starts-not-one-but-two-companies" title="Click here to read more about Mega Man Creator Starts Not One, But Two Companies">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5787931/mega-man-starts-not-one-but-two-companies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787931]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Comcept]]></category>
			<category><![CDATA[intercept]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 01 Apr 2011 07:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5787931&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man Universe Is Totally Canceled]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Mega Man Universe&lt;/em&gt; Is Totally Canceled" href="http://kotaku.com/r%27i%27p%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rip</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Mega Man Universe&lt;/em&gt; Is Totally Canceled" href="http://kotaku.com/5787516/mega-man-universe-is-totally-canceled" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Mega Man Universe&lt;/em&gt; Is Totally Canceled" alt="Click here to read &lt;em&gt;Mega Man Universe&lt;/em&gt; Is Totally Canceled" src="http://cache.kotaku.com/assets/images/9/2011/03/small_blamehim.jpg"/>
											</a></div>
									</div>
				 Mega Man Universe was supposed to be out this year on the PlayStation Network and Xbox Live Arcade. It won't be. Capcom, the game's developer, is shutting the title down and ceasing development. Mega Man Universe has been canned.				<a href="http://kotaku.com/5787516/mega-man-universe-is-totally-canceled" title="Click here to read more about Mega Man Universe Is Totally Canceled">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5787516/mega-man-universe-is-totally-canceled]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5787516]]></guid>
			<category><![CDATA[r.i.p.]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[Mega Man Universe]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Thu, 31 Mar 2011 03:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5787516&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dead Rising Splatter-Flick Shuffling On To DVD]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" href="http://kotaku.com/press-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pressplay</span></a></div -->					<div><a title="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" href="http://kotaku.com/5681377/dead-rising-splatter-flick-shuffling-on-to-dvd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" alt="Click here to read Dead Rising Splatter-Flick Shuffling On To DVD" src="http://cache.kotaku.com/assets/images/9/2010/11/small_20100807121901a19.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 Zombie horror game Dead Rising was inspired by George Romero's zombie horror films, like <a href="http://www.youtube.com/watch?v=PpuNE1cX03c">Dawn of the Dead</a>. But that wasn't enough! Former Dead Rising producer Keiji Inafune made his first &mdash; and <a href="likely http://kotaku.com/5676403/mega-mans-creator-quits-capcom">last</a> &mdash; film for Capcom, <a href="http://kotaku.com/5457016/dead-rising-the-movie">Shibyou Osen DEAD RISING</a>.				<a href="http://kotaku.com/5681377/dead-rising-splatter-flick-shuffling-on-to-dvd" title="Click here to read more about Dead Rising Splatter-Flick Shuffling On To DVD">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5681377/dead-rising-splatter-flick-shuffling-on-to-dvd]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5681377]]></guid>
			<category><![CDATA[Press play]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Film]]></category>
			<category><![CDATA[George Romero]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Thu, 04 Nov 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5681377&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Capcom Japan Says Mega-Man Creator Quit To Create More Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" href="http://kotaku.com/5679187/capcom-japan-on-why-mega+man-creator-quit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" alt="Click here to read Capcom Japan Says Mega-Man Creator Quit To Create More Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7c0758ce55c3a347b930fbff9ebd129d.jpg"/>
											</a></div>
									</div>
				 Keiji Inafune of Mega-Man and Dead Rising fame made no secret that <a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire">he hated</a> his job. Late last week, the game designer finally left Capcom, a company he worked at for 23 years. The developer's Osaka headquarters says why.				<a href="http://kotaku.com/5679187/capcom-japan-on-why-mega+man-creator-quit" title="Click here to read more about Capcom Japan Says Mega-Man Creator Quit To Create More Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5679187/capcom-japan-on-why-mega+man-creator-quit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5679187]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Osaka]]></category>
			<pubDate><![CDATA[Tue, 02 Nov 2010 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5679187&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega-Man Creator's Blog Erased]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega-Man Creator's Blog Erased" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Mega-Man Creator's Blog Erased" href="http://kotaku.com/5678285/mega+man-creators-blog-erased" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega-Man Creator's Blog Erased" alt="Click here to read Mega-Man Creator's Blog Erased" src="http://cache.kotaku.com/assets/images/9/2010/11/small_inafunesmiling.jpg"/>
											</a></div>
									</div>
				 When Keiji Inafune leaves Capcom, his blog leaves the internet, it seems. Late last week, the famed game producer stated <a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom">he was leaving</a> Capcom and Capcom subsidiary Daletto. His blog won't be up for posterity.				<a href="http://kotaku.com/5678285/mega+man-creators-blog-erased" title="Click here to read more about Mega-Man Creator's Blog Erased">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5678285/mega+man-creators-blog-erased]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5678285]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[mega man legends 3]]></category>
			<category><![CDATA[Mega-man]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Mon, 01 Nov 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5678285&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Capcom Explains How They Will Carry on Without Mega Man Creator]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" href="http://kotaku.com/5676855/capcom-explains-how-they-will-carry-on-without-mega-man-creator" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" alt="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" src="http://cache.kotaku.com/assets/images/9/2010/10/small_500x_inafune2-w1000_01.jpg"/>
											</a></div>
									</div>
				 Capcom spent the week and a half <a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom">following Mega Man creator Keiji Inafune's resignation </a>from the Japanese developer reassigning producers to his games and reorganizing the company, Capcom told Kotaku today.				<a href="http://kotaku.com/5676855/capcom-explains-how-they-will-carry-on-without-mega-man-creator" title="Click here to read more about Capcom Explains How They Will Carry on Without Mega Man Creator">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5676855/capcom-explains-how-they-will-carry-on-without-mega-man-creator]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5676855]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Asura's wrath]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Devil May Cry]]></category>
			<category><![CDATA[dmc]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[mega man legends 3]]></category>
			<category><![CDATA[Mega Man Universe]]></category>
			<category><![CDATA[Onimusha]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 29 Oct 2010 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5676855&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man Legends 3 Loses Legendary Producer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man Legends 3 Loses Legendary Producer" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Mega Man Legends 3 Loses Legendary Producer" href="http://kotaku.com/5676574/mega-man-legends-3-loses-legendary-producer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man Legends 3 Loses Legendary Producer" alt="Click here to read Mega Man Legends 3 Loses Legendary Producer" src="http://cache.kotaku.com/assets/images/9/2010/10/small_megamanlegends3.jpg"/>
											</a></div>
									</div>
				 Late last month, Capcom <a href="http://kotaku.com/5650669/mega-man-legends-headed-to-nintendo-3ds">revealed</a> Mega Man Legends 3 for the Nintendo 3DS. The game's executive producer Keiji Inafune said, "I want it to be good, really good." Inafune, however, is leaving the project.				<a href="http://kotaku.com/5676574/mega-man-legends-3-loses-legendary-producer" title="Click here to read more about Mega Man Legends 3 Loses Legendary Producer">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5676574/mega-man-legends-3-loses-legendary-producer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5676574]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[mega man legends 3]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Fri, 29 Oct 2010 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5676574&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man's Creator Quits Capcom [Update]]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man's Creator Quits Capcom [Update]" href="http://kotaku.com/keijiinafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Mega Man's Creator Quits Capcom [Update]" href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man's Creator Quits Capcom [Update]" alt="Click here to read Mega Man's Creator Quits Capcom [Update]" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8f903cef16c49d7a20884bb03adaa55a.jpg"/>
											</a></div>
									</div>
				Guess Capcom legend Keiji Inafune wasn't kidding around <a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire">when he said he hated his job </a>: the Capcom exec said today he's leaving the company he's been with for 23 years at the end of the month.				<a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom" title="Click here to read more about Mega Man's Creator Quits Capcom [Update]">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5676403/mega-mans-creator-quits-capcom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5676403]]></guid>
			<category><![CDATA[Keijiinafune]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Deadrising]]></category>
			<category><![CDATA[Megaman]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 29 Oct 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett & Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5676403&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Why Dead Rising's Producer Made A Zombie Game]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Dead Rising's Producer Made A Zombie Game" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Why Dead Rising's Producer Made A Zombie Game" href="http://kotaku.com/5673494/why-dead-risings-producer-made-a-zombie-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Dead Rising's Producer Made A Zombie Game" alt="Click here to read Why Dead Rising's Producer Made A Zombie Game" src="http://cache.kotaku.com/assets/images/9/2010/10/dead_rising.jpg"/>
											</a></div>
									</div>
				 Keiji Inafune produced Dead Rising, which is influenced by George Romero's Dawn of the Dead. It wasn't just that classic horror flick that inspired the creation of Dead Rising.				<a href="http://kotaku.com/5673494/why-dead-risings-producer-made-a-zombie-game" title="Click here to read more about Why Dead Rising's Producer Made A Zombie Game">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5673494/why-dead-risings-producer-made-a-zombie-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5673494]]></guid>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Resident Evil 4]]></category>
			<category><![CDATA[Shinji Mikami]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 26 Oct 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5673494&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dead Rising Producer Hates His Job, He Wants To Retire]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" alt="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b9edc05fc7cc8ff73fe88759d6efd50a.jpg"/>
											</a></div>
									</div>
				 In a recent interview, Capcom's Keiji Inafune (of Dead Rising and <a href="http://en.wikipedia.org/wiki/Onimusha">Onimusha</a> fame) talks about the impossible, doing the impossible and how that makes game developers grow as people. He also says he hates his job.				<a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire" title="Click here to read more about Dead Rising Producer Hates His Job, He Wants To Retire">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5661596]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Mega-man]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Onimusha]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 12 Oct 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5661596&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dead Rising Designer On Diatribes And Promises]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Designer On Diatribes And Promises" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Dead Rising Designer On Diatribes And Promises" href="http://kotaku.com/5652769/dead-rising-designer-on-diatribes-and-promises" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Designer On Diatribes And Promises" alt="Click here to read Dead Rising Designer On Diatribes And Promises" src="http://cache.kotaku.com/assets/images/9/2010/10/inafune.jpg"/>
											</a></div>
									</div>
				 In the last couple of years, Keiji Inafune (Dead Rising, Mega Man) has become a somewhat controversial figure in the Japanese game industry. That's what happens when you say <a href="http://kotaku.com/5642476/japanese-developers-making-awful-games">things</a> like the Japan makes "awful games".				<a href="http://kotaku.com/5652769/dead-rising-designer-on-diatribes-and-promises" title="Click here to read more about Dead Rising Designer On Diatribes And Promises">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5652769/dead-rising-designer-on-diatribes-and-promises]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5652769]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[mega man legends 3]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 01 Oct 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5652769&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man Legends Headed To Nintendo 3DS]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man Legends Headed To Nintendo 3DS" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Mega Man Legends Headed To Nintendo 3DS" href="http://kotaku.com/5650669/mega-man-legends-headed-to-nintendo-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man Legends Headed To Nintendo 3DS" alt="Click here to read Mega Man Legends Headed To Nintendo 3DS" src="http://cache.kotaku.com/assets/images/9/2012/01/small_d348f89c785b5196bc6706790d7a0974.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 Osaka-based studio Capcom is already working on Super Street Fighter IV and Resident Evil for the Nintendo 3DS. That's not all.				<a href="http://kotaku.com/5650669/mega-man-legends-headed-to-nintendo-3ds" title="Click here to read more about Mega Man Legends Headed To Nintendo 3DS">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5650669/mega-man-legends-headed-to-nintendo-3ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5650669]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[mega man legends 3]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo 3ds]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 29 Sep 2010 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5650669&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Some Lady In A Bikini Playing Dead Rising 2]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Some Lady In A Bikini Playing Dead Rising 2" href="http://kotaku.com/nsfw/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nsfw</span></a></div -->					<div><a title="Click here to read Some Lady In A Bikini Playing Dead Rising 2" href="http://kotaku.com/5649714/some-lady-in-a-bikini-playing-dead-rising-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Some Lady In A Bikini Playing Dead Rising 2" alt="Click here to read Some Lady In A Bikini Playing Dead Rising 2" src="http://cache.kotaku.com/assets/images/9/2012/01/small_965defd3dd4773e9936f2424236e1ff5.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/Kotaku/videos/495 --><!-- /videoId: explore/Kotaku/videos/495 --> As part of a promotion for Dead Rising 2, Capcom had pin-up model Izumi Hinata play through the game in a bikini. She sits on a blue inflatable ball. She bounces on it. Up and down, up and down.				<a href="http://kotaku.com/5649714/some-lady-in-a-bikini-playing-dead-rising-2" title="Click here to read more about Some Lady In A Bikini Playing Dead Rising 2">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5649714/some-lady-in-a-bikini-playing-dead-rising-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5649714]]></guid>
			<category><![CDATA[Nsfw]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[Idoru]]></category>
			<category><![CDATA[Izumi hinata]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Oddities]]></category>
			<pubDate><![CDATA[Tue, 28 Sep 2010 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5649714&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metal Gear Creator Explains &quot;A Hideo Kojima Game&quot;]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" href="http://kotaku.com/metal-gear-solid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid</span></a></div -->					<div><a title="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" href="http://kotaku.com/5646747/metal-gear-creator-explains-a-hideo-kojima-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" alt="Click here to read Metal Gear Creator Explains &amp;quot;A Hideo Kojima Game&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4146863651712a43faba60a89ba85fff.jpg"/>
											</a></div>
									</div>
				 If you have played any of Hideo Kojima's games, you have probably noticed the "A Hideo Kojima Game" title card. Other game designers have started using this type of crediting. The MGS creator, however, contests that he actually means it.				<a href="http://kotaku.com/5646747/metal-gear-creator-explains-a-hideo-kojima-game" title="Click here to read more about Metal Gear Creator Explains &quot;A Hideo Kojima Game&quot;">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5646747/metal-gear-creator-explains-a-hideo-kojima-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5646747]]></guid>
			<category><![CDATA[Metal Gear Solid]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[Hideo Kojima]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[kojima productions]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 24 Sep 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5646747&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Hey Nintendo Is A Japanese Company, You Know]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Nintendo Is A Japanese Company, You Know" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Hey Nintendo Is A Japanese Company, You Know" href="http://kotaku.com/5643582/hey-nintendo-is-a-japanese-company-you-know" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Nintendo Is A Japanese Company, You Know" alt="Click here to read Hey Nintendo Is A Japanese Company, You Know" src="http://cache.kotaku.com/assets/images/9/2011/11/small_fc236c15ca2c67e319a62f7a1e836103.jpg"/>
											</a></div>
									</div>
				 The Japanese game industry is dead. This week has been a flashback of last year's Tokyo Game Show &mdash; complete with <a href="http://kotaku.com/5642476/japanese-developers-making-awful-games">gloom and doom</a> from Capcom's Keiji Inafune.				<a href="http://kotaku.com/5643582/hey-nintendo-is-a-japanese-company-you-know" title="Click here to read more about Hey Nintendo Is A Japanese Company, You Know">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5643582/hey-nintendo-is-a-japanese-company-you-know]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5643582]]></guid>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Call of duty: modern warfare 2]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Gtaiv]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii Fit]]></category>
			<category><![CDATA[Wii Play]]></category>
			<pubDate><![CDATA[Tue, 21 Sep 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5643582&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Japanese Developers Making &quot;Awful Games&quot;]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese Developers Making &amp;quot;Awful Games&amp;quot;" href="http://kotaku.com/tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs</span></a></div -->					<div><a title="Click here to read Japanese Developers Making &amp;quot;Awful Games&amp;quot;" href="http://kotaku.com/5642476/japanese-developers-making-awful-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Japanese Developers Making &amp;quot;Awful Games&amp;quot;" alt="Click here to read Japanese Developers Making &amp;quot;Awful Games&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4ef75707d310fd8d64dfc14793f42e00.jpg"/>
											</a></div>
									</div>
				So says Capcom's Keiji Inafune, hanging not only his countrymen but his own company out to dry.				<a href="http://kotaku.com/5642476/japanese-developers-making-awful-games" title="Click here to read more about Japanese Developers Making &quot;Awful Games&quot;">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5642476/japanese-developers-making-awful-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5642476]]></guid>
			<category><![CDATA[Tgs]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Tokyogameshow2010]]></category>
			<pubDate><![CDATA[Mon, 20 Sep 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5642476&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Capcom At Tokyo Game Show Live!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom At Tokyo Game Show Live!" href="http://kotaku.com/tokyo-game-show-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2010</span></a></div -->					<div><a title="Click here to read Capcom At Tokyo Game Show Live!" href="http://kotaku.com/5638351/capcom-at-tokyo-game-show-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom At Tokyo Game Show Live!" alt="Click here to read Capcom At Tokyo Game Show Live!" src="http://cache.kotaku.com/assets/images/9/2010/09/img_4263.jpg"/>
											</a></div>
									</div>
				 Things are getting underway at Capcom's pre-Tokyo Game Show event in Roppongi. The Osaka-based game developer is expected to reveal up to four new titles. Click on over for the liveblog.				<a href="http://kotaku.com/5638351/capcom-at-tokyo-game-show-live" title="Click here to read more about Capcom At Tokyo Game Show Live!">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5638351/capcom-at-tokyo-game-show-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5638351]]></guid>
			<category><![CDATA[Tokyo game show 2010]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Tgs 2010]]></category>
			<pubDate><![CDATA[Wed, 15 Sep 2010 07:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5638351&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Hey Japan, Wake Up Before It's Too Late]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Japan, Wake Up Before It's Too Late" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Hey Japan, Wake Up Before It's Too Late" href="http://kotaku.com/5628370/hey-japan-wake-up-before-its-too-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Japan, Wake Up Before It's Too Late" alt="Click here to read Hey Japan, Wake Up Before It's Too Late" src="http://cache.kotaku.com/assets/images/9/2011/11/small_cdfcce40a86f9c0522b8c09d59988eeb.jpg"/>
											</a></div>
									</div>
				 At last year's Tokyo Game Show, Capcom's Keiji Inafune (Mega-Man, Dead Rising) famously declared that the Japanese game industry was <a href="http://kotaku.com/5368490/capcoms-inafune-declares-japan-game-industry-finished">"finished"</a>. It was a wake-up call. But Japan, he says, still slumbers.				<a href="http://kotaku.com/5628370/hey-japan-wake-up-before-its-too-late" title="Click here to read more about Hey Japan, Wake Up Before It's Too Late">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5628370/hey-japan-wake-up-before-its-too-late]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5628370]]></guid>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Mega-man]]></category>
			<pubDate><![CDATA[Thu, 02 Sep 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5628370&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[More About Resident Evil 6 &quot;Soon&quot;]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" href="http://kotaku.com/5628130/more-about-resident-evil-6-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" alt="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5ab53c205bc1d94f7a1ebd24ffc440f4.jpg"/>
											</a></div>
									</div>
				 Capcom, the studio behind Resident Evil, loves sequels. That's fine, people love Capcom sequels. How does another Resident Evil game sound?				<a href="http://kotaku.com/5628130/more-about-resident-evil-6-soon" title="Click here to read more about More About Resident Evil 6 &quot;Soon&quot;">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5628130/more-about-resident-evil-6-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5628130]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[jun takeuchi]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<category><![CDATA[Resident evil 6]]></category>
			<category><![CDATA[Tgs 2010]]></category>
			<category><![CDATA[Tgs10]]></category>
			<pubDate><![CDATA[Thu, 02 Sep 2010 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5628130&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Zombrex Dead Rising Sun: The Story So Far]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zombrex Dead Rising Sun: The Story So Far" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Zombrex Dead Rising Sun: The Story So Far" href="http://kotaku.com/5604461/zombrex-dead-rising-sun-the-story-so-far" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zombrex Dead Rising Sun: The Story So Far" alt="Click here to read Zombrex Dead Rising Sun: The Story So Far" src="http://cache.kotaku.com/assets/images/9/2011/11/small_3fb057b5e7ea56da512eb22a538ad97d.jpg"/>
											</a></div>
									</div>
				 Is Mega Man creator Keiji Inafune as adept at directing movies as he is creating video game icons? Find out, as we take apart the first three episodes of the live-action Dead Rising zombie flick, Zombrex Dead Rising Sun.				<a href="http://kotaku.com/5604461/zombrex-dead-rising-sun-the-story-so-far" title="Click here to read more about Zombrex Dead Rising Sun: The Story So Far">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5604461/zombrex-dead-rising-sun-the-story-so-far]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5604461]]></guid>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[spoiler alert]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Zombrex Dead Rising Sun]]></category>
			<pubDate><![CDATA[Wed, 04 Aug 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5604461&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Father Of Mega Man Explains Mega Man Universe]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Father Of Mega Man Explains Mega Man Universe" href="http://kotaku.com/comic_con-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon2010</span></a></div -->					<div><a title="Click here to read The Father Of Mega Man Explains Mega Man Universe" href="http://kotaku.com/5594213/the-father-of-mega-man-explains-mega-man-universe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Father Of Mega Man Explains Mega Man Universe" alt="Click here to read The Father Of Mega Man Explains Mega Man Universe" src="http://cache.kotaku.com/assets/images/9/2012/01/small_045eb4035f8ad6fe4bcfa2aa2559dd9a.jpg"/>
											</a></div>
									</div>
				The creator of Mega Man, Keiji Inafune, and producer on the recently announced Mega Man Universe, Akiko Ito, explained&mdash;as best as they could&mdash;just what the hell this mysterious game is today at Comic-Con.				<a href="http://kotaku.com/5594213/the-father-of-mega-man-explains-mega-man-universe" title="Click here to read more about The Father Of Mega Man Explains Mega Man Universe">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5594213/the-father-of-mega-man-explains-mega-man-universe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5594213]]></guid>
			<category><![CDATA[Comic-Con 2010]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[Mega Man Universe]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Sdcc2010]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 22 Jul 2010 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5594213&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dead Rising 2's Original Setting Was A Zombie Disneyland]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising 2's Original Setting Was A Zombie Disneyland" href="http://kotaku.com/comic_con-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon2010</span></a></div -->					<div><a title="Click here to read Dead Rising 2's Original Setting Was A Zombie Disneyland" href="http://kotaku.com/5594016/dead-rising-2s-original-setting-was-a-zombie-disneyland" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising 2's Original Setting Was A Zombie Disneyland" alt="Click here to read Dead Rising 2's Original Setting Was A Zombie Disneyland" src="http://cache.kotaku.com/assets/images/9/2010/07/dead_rising_2.jpg"/>
											</a></div>
									</div>
				Zombies invade a fictional Las Vegas dubbed Fortune City in <a href="http://kotaku.com/tag/deadrising2">Dead Rising 2</a>, but the original location was something wildly different. Capcom's Keiji Inafune told Comic-Con attendees today it was previously set in an undead-filled version of Disneyland.				<a href="http://kotaku.com/5594016/dead-rising-2s-original-setting-was-a-zombie-disneyland" title="Click here to read more about Dead Rising 2's Original Setting Was A Zombie Disneyland">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5594016/dead-rising-2s-original-setting-was-a-zombie-disneyland]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5594016]]></guid>
			<category><![CDATA[Comic-Con 2010]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sdcc2010]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 22 Jul 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5594016&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[A Dead Rising Movie Poster Done Right]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Dead Rising Movie Poster Done Right" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read A Dead Rising Movie Poster Done Right" href="http://kotaku.com/5591357/a-dead-rising-movie-poster-done-right" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Dead Rising Movie Poster Done Right" alt="Click here to read A Dead Rising Movie Poster Done Right" src="http://cache.kotaku.com/assets/images/9/2012/02/small_01f5a1438275b072b91e596c7f2667c3.jpg"/>
											</a></div>
									</div>
				 <i>Keiji Inafune, creator of Dead Rising, has directed <a href="http://kotaku.com/5457016/dead-rising-the-movie">a movie version</a> of Dead Rising, pegged for digital distribution. As seen on Game Watch Impress.</i>				<a href="http://kotaku.com/5591357/a-dead-rising-movie-poster-done-right" title="Click here to read more about A Dead Rising Movie Poster Done Right">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5591357/a-dead-rising-movie-poster-done-right]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5591357]]></guid>
			<category><![CDATA[screengrab]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Film]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Movie]]></category>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Tue, 20 Jul 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5591357&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[What Do Japanese Developers Think Of The Nintendo 3DS?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do Japanese Developers Think Of The Nintendo 3DS?" href="http://kotaku.com/nintendo-3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo3ds</span></a></div -->					<div><a title="Click here to read What Do Japanese Developers Think Of The Nintendo 3DS?" href="http://kotaku.com/5586593/what-do-japanese-developers-think-of-the-nintendo-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Do Japanese Developers Think Of The Nintendo 3DS?" alt="Click here to read What Do Japanese Developers Think Of The Nintendo 3DS?" src="http://cache.kotaku.com/assets/images/9/2010/07/untitled-3_05.jpg"/>
											</a></div>
									</div>
				 And not *just* Japanese developers, but some of the biggest names in the business.				<a href="http://kotaku.com/5586593/what-do-japanese-developers-think-of-the-nintendo-3ds" title="Click here to read more about What Do Japanese Developers Think Of The Nintendo 3DS?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5586593/what-do-japanese-developers-think-of-the-nintendo-3ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5586593]]></guid>
			<category><![CDATA[Nintendo 3ds]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[atsushi inaba]]></category>
			<category><![CDATA[goichi suda]]></category>
			<category><![CDATA[Hideo Kojima]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Shu takami]]></category>
			<category><![CDATA[Toshihiro Nagoshi]]></category>
			<category><![CDATA[Yoshinori Ono]]></category>
			<pubDate><![CDATA[Wed, 14 Jul 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5586593&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Dead Rising Flick Going To Be Released For Free]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				Zombrex Dead Rising Sun, the movie inspired by Dead Rising and directed by Mega-Man creator Keiji Inafune, will be distributed digitally for free in North America and Europe. Free? That's the nice price!				<a href="http://kotaku.com/5572509/dead-rising-flick-going-to-be-released-for-free" title="Click here to read more about Dead Rising Flick Going To Be Released For Free">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5572509/dead-rising-flick-going-to-be-released-for-free]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5572509]]></guid>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 25 Jun 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5572509&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[What A Difference A Year Makes]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What A Difference A Year Makes" href="http://kotaku.com/tokyo-game-show/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow</span></a></div -->					<div><a title="Click here to read What A Difference A Year Makes" href="http://kotaku.com/5547921/what-a-difference-a-year-makes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What A Difference A Year Makes" alt="Click here to read What A Difference A Year Makes" src="http://cache.kotaku.com/assets/images/9/2010/05/energetic.jpg"/>
											</a></div>
									</div>
				 Last year's "main visual" for the Tokyo Game Show gaming expo <a href="http://kotaku.com/5271130/this-is-the-tokyo-game-shows-main-visual">featured</a> a hodgepodge of images and a very bland slogan: "Game, it's so energetic". This year's?				<a href="http://kotaku.com/5547921/what-a-difference-a-year-makes" title="Click here to read more about What A Difference A Year Makes">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5547921/what-a-difference-a-year-makes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5547921]]></guid>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Tgs09]]></category>
			<category><![CDATA[Tgs10]]></category>
			<category><![CDATA[Tokyo game show 2010]]></category>
			<pubDate><![CDATA[Wed, 26 May 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5547921&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Culture Clash]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Culture Clash" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Culture Clash" href="http://kotaku.com/5524512/culture-clash" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Culture Clash" alt="Click here to read Culture Clash" src="http://cache.kotaku.com/assets/images/9/2011/11/small_68c71ebb3ce0d230ed09bee1e53ff35f.jpg"/>
											</a></div>
									</div>
				 The man behind Mega Man is very busy these days.				<a href="http://kotaku.com/5524512/culture-clash" title="Click here to read more about Culture Clash">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5524512/culture-clash]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5524512]]></guid>
			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Bionic Commando]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Captivate 2010]]></category>
			<category><![CDATA[Dark Void]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[dead rising 2]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[street fighter iv]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 26 Apr 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5524512&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man Creator To Assure Capcom's Future]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man Creator To Assure Capcom's Future" href="http://kotaku.com/captivate-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">captivate2010</span></a></div -->					<div><a title="Click here to read Mega Man Creator To Assure Capcom's Future" href="http://kotaku.com/5516739/mega-man-creator-to-assure-capcoms-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man Creator To Assure Capcom's Future" alt="Click here to read Mega Man Creator To Assure Capcom's Future" src="http://cache.kotaku.com/assets/images/9/2010/04/inafune_01.png"/>
											</a></div>
									</div>
				 The man behind some of Capcom's biggest video game creations is now in charge of personally assuring that all of the developer's titles are hits.				<a href="http://kotaku.com/5516739/mega-man-creator-to-assure-capcoms-future" title="Click here to read more about Mega Man Creator To Assure Capcom's Future">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5516739/mega-man-creator-to-assure-capcoms-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5516739]]></guid>
			<category><![CDATA[Captivate 2010]]></category>
			<category><![CDATA[Bionic Commando]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dark Void]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Thu, 22 Apr 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5516739&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Mega Man on the iPad]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man on the iPad" href="http://kotaku.com/captivate-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">captivate2010</span></a></div -->					<div><a title="Click here to read Mega Man on the iPad" href="http://kotaku.com/5517999/mega-man-on-the-ipad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man on the iPad" alt="Click here to read Mega Man on the iPad" src="http://cache.kotaku.com/assets/images/9/2010/04/megaman.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 Mega Man creator Keiji Inafune doesn't even need a pen and paper to whip up a drawing of his youthful robot hero, not when there is an iPad around.				<a href="http://kotaku.com/5517999/mega-man-on-the-ipad" title="Click here to read more about Mega Man on the iPad">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5517999/mega-man-on-the-ipad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5517999]]></guid>
			<category><![CDATA[Captivate 2010]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Gawkertv]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 22 Apr 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5517999&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

