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		<title><![CDATA[Kotaku: Karaoke]]></title>
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			<title><![CDATA[Kotaku: Karaoke]]></title>
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		<description><![CDATA[Kotaku posts tagged Karaoke]]></description>
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			<title><![CDATA[Don't Be Shy. You Can Sing Alone in a Kickass Space Pod!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Be Shy. You Can Sing Alone in a Kickass Space Pod!" href="http://kotaku.com/culture-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturesmash</span></a></div -->					<div><a title="Click here to read Don't Be Shy. You Can Sing Alone in a Kickass Space Pod!" href="http://kotaku.com/5861735/dont-be-shy-you-can-sing-alone-in-a-kickass-space-pod/gallery/" class="pp_image">
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				Much of Japanese social life revolves around three things: Eating, drinking, and karaoke. Maybe you're a pro at eating and can hold your own with the bottle, but what to do when you cannot carry a tune?				<a href="http://kotaku.com/5861735/dont-be-shy-you-can-sing-alone-in-a-kickass-space-pod/gallery/" title="Click here to read more about Don't Be Shy. You Can Sing Alone in a Kickass Space Pod!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Culture smash]]></category>
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			<category><![CDATA[Karaoke]]></category>
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			<pubDate><![CDATA[Tue, 22 Nov 2011 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What Do the Wii U and Karaoke Have in Common?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do the Wii U and Karaoke Have in Common?" href="http://kotaku.com/kissing-cousins%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kissingcousins?</span></a></div -->					<div><a title="Click here to read What Do the Wii U and Karaoke Have in Common?" href="http://kotaku.com/5809796/what-do-the-wii-u-and-karaoke-have-in-common" class="pp_image">
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				 Nintendo's new home console Wii U has a controller with a large touch screen. In the gaming world, it's unusual&mdash;unique, even. But not in Japanese karaoke.				<a href="http://kotaku.com/5809796/what-do-the-wii-u-and-karaoke-have-in-common" title="Click here to read more about What Do the Wii U and Karaoke Have in Common?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 07:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Connie Talbot Goes Over The Rainbow On The Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Connie Talbot Goes Over The Rainbow On The Wii" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Connie Talbot Goes Over The Rainbow On The Wii" href="http://kotaku.com/5107935/connie-talbot-goes-over-the-rainbow-on-the-wii" class="pp_image">
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				Currently sitting atop the Billboard singles charts like a tiny six year old queen, <em>Britains Got Talent</em> nearly-winner and angel-voiced British Invasion '08 munchkin Connie Talbot is to get her very own Wii game.				<a href="http://kotaku.com/5107935/connie-talbot-goes-over-the-rainbow-on-the-wii" title="Click here to read more about Connie Talbot Goes Over The Rainbow On The Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 11 Dec 2008 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Keiichi Yano on Lips, Innovation, and Drunken Karaoke]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Keiichi Yano on Lips, Innovation, and Drunken Karaoke" href="http://kotaku.com/lips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lips</span></a></div -->					<div><a title="Click here to read Keiichi Yano on Lips, Innovation, and Drunken Karaoke" href="http://kotaku.com/5097071/keiichi-yano-on-lips-innovation-and-drunken-karaoke" class="pp_image">
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				  There's a really fun interview up at Gamasutra with Keiichi Yano, chief creative officer of iNiS (the <i>Ouendan</i> series and <i>Elite Beat Agents</i>).  The subject is ostensibly <i>Lips</i>, the recently released 360 karaoke title, but a lot of ground is covered in terms of game design and future potential.  My favorite part of the discussion is when Yano gets into the decision not to include a fail condition, and instead allow (possibly drunk) warblers to mangle music to their hearts' content:				<a href="http://kotaku.com/5097071/keiichi-yano-on-lips-innovation-and-drunken-karaoke" title="Click here to read more about Keiichi Yano on Lips, Innovation, and Drunken Karaoke">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Wii Getting A SingStar-Killer?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Getting A SingStar-Killer?" href="http://kotaku.com/joysound/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">joysound</span></a></div -->					<div><a title="Click here to read Wii Getting A SingStar-Killer?" href="http://kotaku.com/373718/wii-getting-a-singstar+killer" class="pp_image">
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				 Perhaps. Depends on how much you love SingStar for scoring, and how much you love it just for <em>singing</em>. Hudson have announced the first details for their upcoming Wii title Joysound, which sounds equal parts online oddity and money-printing <em>machine</em>. A karaoke game available via WiiWare (but also available as a boxed disc with mic, if you don't already have a USB microphone), users will "download the Joysound program from a server that's being exclusively set up for it", and rather than pay for individual songs will ask users for subscriptions. Due for release in the Summer in Japan, they're hoping to have <em>20,000</em> songs available at launch, with 1000 more added every month.				<a href="http://kotaku.com/373718/wii-getting-a-singstar+killer" title="Click here to read more about Wii Getting A SingStar-Killer?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 29 Mar 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[SingStar '90s Brings Abdul, Ice, Nirvana and Hammer Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SingStar '90s Brings Abdul, Ice, Nirvana and Hammer Time" href="http://kotaku.com/singstar-90.s/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">singstar90s</span></a></div -->					<div><a title="Click here to read SingStar '90s Brings Abdul, Ice, Nirvana and Hammer Time" href="http://kotaku.com/369232/singstar-90s-brings-abdul-ice-nirvana-and-hammer-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SingStar '90s Brings Abdul, Ice, Nirvana and Hammer Time" alt="Click here to read SingStar '90s Brings Abdul, Ice, Nirvana and Hammer Time" src="http://cache.kotaku.com/assets/images/9/2008/03/small_hammertime2.jpg"/>
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				It's that time again! Time to brush off those microphones, warm up those vocal chords and get ready to sing your blues away. The fifth entry into the SingStar franchise, SingStar '90s, hits store shelves today with a whole slew of new old songs for your vocal acrobatic pleasure. This time around (as the name implies) we get the hits of 90's with a pretty decent mix of different styles of music. We have the Back Street Boys back to back with the likes of Nirvana, Vanilla Ice and En Vogue just to name a few. I'm not really into karaoke so much although I have become a fan of the singing portion of Rock Band, but I must admit that the idea of bouncing around my living room whilst singing Sir Mix-A-Lot's Baby Got Back does have its charms.				<a href="http://kotaku.com/369232/singstar-90s-brings-abdul-ice-nirvana-and-hammer-time" title="Click here to read more about SingStar '90s Brings Abdul, Ice, Nirvana and Hammer Time">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Mar 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[EA Snaps Up Karaoke Community Site]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Snaps Up Karaoke Community Site" href="http://kotaku.com/karaoke/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">karaoke</span></a></div -->					<div><a title="Click here to read EA Snaps Up Karaoke Community Site" href="http://kotaku.com/236047/ea-snaps-up-karaoke-community-site" class="pp_image">
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				Mega-publisher EA has bought out online karaoke community SingShot, described as a "web-based social networking platform" that allows " members to record their own renditions of famous songs, share their recordings with friends, rate and comment on other members' tracks, customize recordings with photos and videos, and compete in a variety of contests."				<a href="http://kotaku.com/236047/ea-snaps-up-karaoke-community-site" title="Click here to read more about EA Snaps Up Karaoke Community Site">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Feb 2007 20:40:26 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Takeshi's Challenge]]></title>
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Released in Japan in 1986 and designed by 'Beat' Takeshi 'I Hate Video Games' Kitano, <em>Takeshi's Challenge</em> is perhaps the only game to require you to shriek karaoke for an hour into your microphone, or beat a boss by punching him 20,000 times. 				<a href="http://kotaku.com/200058/takeshis-challenge" title="Click here to read more about Takeshi's Challenge">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Sep 2006 16:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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