I haven't seen Jupiter Ascending. I've only seen its concept art. I'm guessing it's a movie about "holy shit what is happening there are space things and what".
We've seen some art from the movie before, but today we're looking at the contributions of Adam Kuczek, an artist who has also worked on stuff like Cloud Atlas.
What's great about the images below, all from production on JA, is how so many of them are so early, breaking down the processes and workings of gear with rough sketches, which is often the most interesting thing about looking at concept art.
You can see more of Adam's work at his personal site.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!