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		<title><![CDATA[Kotaku: Jun Takeuchi]]></title>
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			<title><![CDATA[Kotaku: Jun Takeuchi]]></title>
			<link>http://kotaku.com/tag/jun takeuchi</link>
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		<link>http://kotaku.com/tag/jun takeuchi</link>
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		<description><![CDATA[Kotaku posts tagged Jun Takeuchi]]></description>
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			<title><![CDATA[Is Japan Excited about Wii U?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Japan Excited about Wii U?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Is Japan Excited about Wii U?" href="http://kotaku.com/5825110/is-japan-excited-about-wii-u" class="pp_image">
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				The Wii U is Nintendo's new console. You might be excited about it. You might not be. But what do <em>Famitsu</em> readers think?				<a href="http://kotaku.com/5825110/is-japan-excited-about-wii-u" title="Click here to read more about Is Japan Excited about Wii U?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Jul 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[See The NGP, And Its Games, In Action!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See The NGP, And Its Games, In Action!" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read See The NGP, And Its Games, In Action!" href="http://kotaku.com/5747478/see-the-ngp-and-its-games-in-action/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See The NGP, And Its Games, In Action!" alt="Click here to read See The NGP, And Its Games, In Action!" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6ca92efcbfcf1251bcaa295dc61db573.jpg"/>
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				 Late last week, Sony revealed its new portable, currently codenamed NGP, to the world. Perhaps you read <a href="http://kotaku.com/5744297/live-from-sonys-tokyo-press-conference">my liveblog</a>? Now you can watch the real thing, complete with English voice-overs.				<a href="http://kotaku.com/5747478/see-the-ngp-and-its-games-in-action/gallery/" title="Click here to read more about See The NGP, And Its Games, In Action!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Video]]></category>
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			<pubDate><![CDATA[Mon, 31 Jan 2011 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form" href="http://kotaku.com/ngp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ngp</span></a></div -->					<div><a title="Click here to read Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form" href="http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form" alt="Click here to read Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form" src="http://cache.kotaku.com/assets/images/9/2012/01/cb129900d142981d70339533b145eff3.jpg"/>
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				The <a href="http://kotaku.com/tag/psp2">PSP2</a>&mdash;or the NGP, as its currently codenamed&mdash;may be powerful enough to play PlayStation 3-quality games. At today's coming out party for the next-generation PlayStation Portable, Sony and friends showed just that.				<a href="http://kotaku.com/5744571/metal-gear-solid-4-lost-planet-yakuza-shown-playable-on-psp2" title="Click here to read more about Metal Gear Solid 4, Lost Planet, Yakuza Shown In PSP2 Form">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Jan 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Resident Evil Studio Working On Two Big Original Titles For 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil Studio Working On Two Big Original Titles For 2011" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Resident Evil Studio Working On Two Big Original Titles For 2011" href="http://kotaku.com/5743760/resident-evil-studio-working-on-two-big-original-titles-for-2011" class="pp_image">
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				 It's January, typically gaming's slow month. But Capcom, best known for Street Fighter and Resident Evil, is hard at work on two big time <i>original</i> games. One will make you question Capcom's sanity.				<a href="http://kotaku.com/5743760/resident-evil-studio-working-on-two-big-original-titles-for-2011" title="Click here to read more about Resident Evil Studio Working On Two Big Original Titles For 2011">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Jan 2011 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[More About Resident Evil 6 &quot;Soon&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" href="http://kotaku.com/5628130/more-about-resident-evil-6-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" alt="Click here to read More About Resident Evil 6 &amp;quot;Soon&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5ab53c205bc1d94f7a1ebd24ffc440f4.jpg"/>
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				 Capcom, the studio behind Resident Evil, loves sequels. That's fine, people love Capcom sequels. How does another Resident Evil game sound?				<a href="http://kotaku.com/5628130/more-about-resident-evil-6-soon" title="Click here to read more about More About Resident Evil 6 &quot;Soon&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Sep 2010 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Pikmin Says Hallo! On  iPad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pikmin Says Hallo! On  iPad" href="http://kotaku.com/captivate-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">captivate2010</span></a></div -->					<div><a title="Click here to read Pikmin Says Hallo! On  iPad" href="http://kotaku.com/5522829/pikmin-says-hallo-on--ipad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pikmin Says Hallo! On  iPad" alt="Click here to read Pikmin Says Hallo! On  iPad" src="http://cache.kotaku.com/assets/images/9/2010/04/sketch_2_.png"/>
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				Lost Planet producer Jun Takeuchi may not be <a href="http://kotaku.com/5517999/mega-man-on-the-ipad">the artist Mega Man creator Keiji Inafune is</a>, but that didn't stop him from whipping up this awesome little drawing for us at Captivate on the iPad.				<a href="http://kotaku.com/5522829/pikmin-says-hallo-on--ipad" title="Click here to read more about Pikmin Says Hallo! On  iPad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Apr 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Capcom Wrestles With Xbox 360 Disc Restrictions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Wrestles With Xbox 360 Disc Restrictions" href="http://kotaku.com/lost-planet-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostplanet2</span></a></div -->					<div><a title="Click here to read Capcom Wrestles With Xbox 360 Disc Restrictions" href="http://kotaku.com/5474476/capcom-wrestles-with-xbox-360-disc-restrictions" class="pp_image">
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				 The PS3's Blu-ray format offers developers plenty of space to fill. But the Xbox 360 doesn't use Blu-ray, it uses DVD. That makes things tricky if a studio is planning to release a multi-platform title like Lost Planet 2.				<a href="http://kotaku.com/5474476/capcom-wrestles-with-xbox-360-disc-restrictions" title="Click here to read more about Capcom Wrestles With Xbox 360 Disc Restrictions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lost planet 2]]></category>
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			<pubDate><![CDATA[Thu, 18 Feb 2010 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["Cultural Differences" Mean Capcom Developer And West Can't Collaborate]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Cultural Differences&quot; Mean Capcom Developer And West Can't Collaborate" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read &quot;Cultural Differences&quot; Mean Capcom Developer And West Can't Collaborate" href="http://kotaku.com/5421129/cultural-differences-mean-capcom-developer-and-west-cant-collaborate" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Cultural Differences&quot; Mean Capcom Developer And West Can't Collaborate" alt="Click here to read &quot;Cultural Differences&quot; Mean Capcom Developer And West Can't Collaborate" src="http://cache.kotaku.com/assets/images/9/2009/12/junt.jpg"/>
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				Capcom have been big on Western collaborations lately. Two Bionic Commando games, Dark Void, Dead Rising 2, all have been handled by Western teams. But not everybody at Capcom's Japanese HQ is as keen as management to "go west".				<a href="http://kotaku.com/5421129/cultural-differences-mean-capcom-developer-and-west-cant-collaborate" title="Click here to read more about "Cultural Differences" Mean Capcom Developer And West Can't Collaborate">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5421129/cultural-differences-mean-capcom-developer-and-west-cant-collaborate]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5421129]]></guid>
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			<pubDate><![CDATA[Mon, 07 Dec 2009 23:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Takeuchi: Japanese Gamers Need Western Gamers' Curiosity]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Takeuchi: Japanese Gamers Need Western Gamers' Curiosity" href="http://kotaku.com/lost-planet-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lostplanet2</span></a></div -->					<div><a title="Click here to read Takeuchi: Japanese Gamers Need Western Gamers' Curiosity" href="http://kotaku.com/5395578/takeuchi-japanese-gamers-need-western-gamers-curiosity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Takeuchi: Japanese Gamers Need Western Gamers' Curiosity" alt="Click here to read Takeuchi: Japanese Gamers Need Western Gamers' Curiosity" src="http://cache.kotaku.com/assets/images/9/2009/11/Edge208.jpg"/>
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				Usually, when a country's gaming scene struggles, game creators take the heat. But an Edge interview with <a class="autolink" title="Click here to read more posts tagged #lostplanet2" title="Click here to read more posts tagged #lostplanet2" href="http://kotaku.com/tag/lostplanet2/">Lost Planet 2</a> producer <a class="autolink" title="Click here to read more posts tagged #juntakeuchi" title="Click here to read more posts tagged #juntakeuchi" href="http://kotaku.com/tag/juntakeuchi/">Jun Takeuchi</a> suggests gamers could also be to blame.				<a href="http://kotaku.com/5395578/takeuchi-japanese-gamers-need-western-gamers-curiosity" title="Click here to read more about Takeuchi: Japanese Gamers Need Western Gamers' Curiosity">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5395578/takeuchi-japanese-gamers-need-western-gamers-curiosity]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5395578]]></guid>
			<category><![CDATA[Lost planet 2]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Edge Magazine]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[jun takeuchi]]></category>
			<pubDate><![CDATA[Mon, 02 Nov 2009 19:00:53 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5395578&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom: Developers "Delighted" About Wii PS3 Port Possibility]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom: Developers &quot;Delighted&quot; About Wii PS3 Port Possibility" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom: Developers &quot;Delighted&quot; About Wii PS3 Port Possibility" href="http://kotaku.com/5362112/capcom-developers-delighted-about-wii-ps3-port-possibility" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom: Developers &quot;Delighted&quot; About Wii PS3 Port Possibility" alt="Click here to read Capcom: Developers &quot;Delighted&quot; About Wii PS3 Port Possibility" src="http://cache.kotaku.com/assets/images/9/2009/09/504x_zombiewii.jpg"/>
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				 Arcade games to the Wii? Why not. Xbox 360 games to the Wii? You betcha. If only there was a way to bring Wii games to the PS3 and vice versa.				<a href="http://kotaku.com/5362112/capcom-developers-delighted-about-wii-ps3-port-possibility" title="Click here to read more about Capcom: Developers "Delighted" About Wii PS3 Port Possibility">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5362112/capcom-developers-delighted-about-wii-ps3-port-possibility]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5362112]]></guid>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 18 Sep 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5362112&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[You Will Fly In Lost Planet 2]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Will Fly In Lost Planet 2" href="http://kotaku.com/comic_con-09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">comiccon09</span></a></div -->					<div><a title="Click here to read You Will Fly In Lost Planet 2" href="http://kotaku.com/5322512/you-will-fly-in-lost-planet-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Will Fly In Lost Planet 2" alt="Click here to read You Will Fly In Lost Planet 2" src="http://cache.kotaku.com/assets/images/9/2009/07/lostplanet2.jpg"/>
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				During a Q&A session following the Comic-Con 2009 Lost Planet panel, game producer <a class="autolink" title="Click here to read more posts tagged JUN TAKEUCHI" title="Click here to read more posts tagged JUN TAKEUCHI" href="http://kotaku.com/tag/jun-takeuchi/">Jun Takeuchi</a> let slip that players would be taking to the air to do battle against the Akrid in the game's sequel.				<a href="http://kotaku.com/5322512/you-will-fly-in-lost-planet-2" title="Click here to read more about You Will Fly In Lost Planet 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5322512/you-will-fly-in-lost-planet-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5322512]]></guid>
			<category><![CDATA[Comic-con 09]]></category>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Fri, 24 Jul 2009 21:03:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5322512&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom Developer vs. From Software Developer On Xbox 360]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Developer vs. From Software Developer On Xbox 360" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Capcom Developer vs. From Software Developer On Xbox 360" href="http://kotaku.com/5304192/capcom-developer-vs-from-software-developer-on-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Developer vs. From Software Developer On Xbox 360" alt="Click here to read Capcom Developer vs. From Software Developer On Xbox 360" src="http://cache.kotaku.com/assets/images/9/2009/06/global_economy.jpg"/>
											</a></div>
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				Different folks, different strokes. Capcom producer <a class="autolink" title="Click here to read more posts tagged JUN TAKEUCHI" title="Click here to read more posts tagged JUN TAKEUCHI" href="http://kotaku.com/tag/jun-takeuchi/">Jun Takeuchi</a> (<i><a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL 5" title="Click here to read more posts tagged RESIDENT EVIL 5" href="http://kotaku.com/tag/resident-evil-5/">Resident Evil 5</a></i>, <i><a class="autolink" title="Click here to read more posts tagged LOST PLANET 2" title="Click here to read more posts tagged LOST PLANET 2" href="http://kotaku.com/tag/lost-planet-2/">Lost Planet 2</a></i>) has good things to say about the console. What about From Software's <a class="autolink" title="Click here to read more posts tagged MASANORI TAKEUCHI" title="Click here to read more posts tagged MASANORI TAKEUCHI" href="http://kotaku.com/tag/masanori-takeuchi/">Masanori Takeuchi</a>?				<a href="http://kotaku.com/5304192/capcom-developer-vs-from-software-developer-on-xbox-360" title="Click here to read more about Capcom Developer vs. From Software Developer On Xbox 360">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5304192/capcom-developer-vs-from-software-developer-on-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5304192]]></guid>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[jun takeuchi]]></category>
			<category><![CDATA[Lost planet 2]]></category>
			<category><![CDATA[Masanori takeuchi]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<pubDate><![CDATA[Tue, 30 Jun 2009 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5304192&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Resident Evil 5 Producer Meets His Chief Critic]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 Producer Meets His Chief Critic" href="http://kotaku.com/controversy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controversy</span></a></div -->					<div><a title="Click here to read Resident Evil 5 Producer Meets His Chief Critic" href="http://kotaku.com/5261282/resident-evil-5-producer-meets-his-chief-critic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 5 Producer Meets His Chief Critic" alt="Click here to read Resident Evil 5 Producer Meets His Chief Critic" src="http://cache.kotaku.com/assets/images/9/2009/05/re5game1-1_01.jpg"/>
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				Reporter <a class="autolink" title="Click here to read more posts tagged N'GAI CROAL" title="Click here to read more posts tagged N'GAI CROAL" href="http://kotaku.com/tag/n.gai-croal/">N'Gai Croal</a> sparked a debate when he commented a year ago about his gut reactions to the racial dynamics of the first <a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL 5" title="Click here to read more posts tagged RESIDENT EVIL 5" href="http://kotaku.com/tag/resident-evil-5/">Resident Evil 5</a> trailer. Recently, he and the game's producer met.				<a href="http://kotaku.com/5261282/resident-evil-5-producer-meets-his-chief-critic" title="Click here to read more about Resident Evil 5 Producer Meets His Chief Critic">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5261282/resident-evil-5-producer-meets-his-chief-critic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5261282]]></guid>
			<category><![CDATA[Controversy]]></category>
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			<category><![CDATA[N'Gai Croal]]></category>
			<category><![CDATA[Race in games]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<pubDate><![CDATA[Tue, 19 May 2009 13:40:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5261282&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Meet Resident Evil 5 Producer]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet Resident Evil 5 Producer" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Meet Resident Evil 5 Producer" href="http://kotaku.com/5169282/meet-resident-evil-5-producer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet Resident Evil 5 Producer" alt="Click here to read Meet Resident Evil 5 Producer" src="http://cache.kotaku.com/assets/images/9/2009/03/jun_takeuchi_signing.jpg"/>
											</a></div>
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				That's <a class="autolink" title="Click here to read more posts tagged JUN TAKEUCHI" title="Click here to read more posts tagged JUN TAKEUCHI" href="http://kotaku.com/tag/jun-takeuchi/">Jun Takeuchi</a>. He's the producer of <i>Resident Evil 5</i>. You can meet him. Today, even. From 2:30pm to 4:00pm, Takeuchi will be appearing at the Redmond Town Center Gamestop in Redmond, Washington.				<a href="http://kotaku.com/5169282/meet-resident-evil-5-producer" title="Click here to read more about Meet Resident Evil 5 Producer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5169282/meet-resident-evil-5-producer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5169282]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[jun takeuchi]]></category>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 13 Mar 2009 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5169282&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lost Planet 2: The Trailer]]></title>
			<description>
			<![CDATA[
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				<br clear="all" /> Earlier today, Capcom <a href="http://kotaku.com/5158519/lost-planet-2-announced-features-jungles">officially announced</a> that it is working on a sequel to Lost Planet, one that will feature jungles and be produced by Resident Evil 5 producer <a class="autolink" title="Click here to read more posts tagged JUN TAKEUCHI" title="Click here to read more posts tagged JUN TAKEUCHI" href="http://kotaku.com/tag/jun-takeuchi/">Jun Takeuchi</a>.				<a href="http://kotaku.com/5158575/lost-planet-2-the-trailer" title="Click here to read more about Lost Planet 2: The Trailer">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5158575/lost-planet-2-the-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5158575]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Lost planet 2]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 23 Feb 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5158575&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Capcom's Jun Takeuchi on the Rise of Western Gaming]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom's Jun Takeuchi on the Rise of Western Gaming" href="http://kotaku.com/dice-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice2009</span></a></div -->					<div><a title="Click here to read Capcom's Jun Takeuchi on the Rise of Western Gaming" href="http://kotaku.com/5156600/capcoms-jun-takeuchi-on-the-rise-of-western-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom's Jun Takeuchi on the Rise of Western Gaming" alt="Click here to read Capcom's Jun Takeuchi on the Rise of Western Gaming" src="http://cache.kotaku.com/assets/images/9/2009/02/custom_1235065920172_jun.JPG"/>
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				Speaking at this week's DICE conference in Las Vegas, <a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL 5" title="Click here to read more posts tagged RESIDENT EVIL 5" href="http://kotaku.com/tag/resident-evil-5/">Resident Evil 5</a> producer <a class="autolink" title="Click here to read more posts tagged JUN TAKEUCHI" title="Click here to read more posts tagged JUN TAKEUCHI" href="http://kotaku.com/tag/jun-takeuchi/">Jun Takeuchi</a> talked about Japan's shrinking importance in the global gaming market.				<a href="http://kotaku.com/5156600/capcoms-jun-takeuchi-on-the-rise-of-western-gaming" title="Click here to read more about Capcom's Jun Takeuchi on the Rise of Western Gaming">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5156600/capcoms-jun-takeuchi-on-the-rise-of-western-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5156600]]></guid>
			<category><![CDATA[Dice 2009]]></category>
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			<category><![CDATA[Western development]]></category>
			<pubDate><![CDATA[Thu, 19 Feb 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5156600&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[DICE Rolls Out Speakers: Riccitiello, Takeuchi Will Say Awesome Things]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DICE Rolls Out Speakers: Riccitiello, Takeuchi Will Say Awesome Things" href="http://kotaku.com/dice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice</span></a></div -->					<div><a title="Click here to read DICE Rolls Out Speakers: Riccitiello, Takeuchi Will Say Awesome Things" href="http://kotaku.com/5132272/dice-rolls-out-speakers-riccitiello-takeuchi-will-say-awesome-things" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DICE Rolls Out Speakers: Riccitiello, Takeuchi Will Say Awesome Things" alt="Click here to read DICE Rolls Out Speakers: Riccitiello, Takeuchi Will Say Awesome Things" src="http://cache.kotaku.com/assets/images/9/2009/01/dice_logo.jpg"/>
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				This year's DICE Summit is bringing in the video gaming industry's big guns. Who will be talking about the business of Designing, Innovating, Communicating and Entertaining? EA's John Riccitiello for one, with an encore performance.				<a href="http://kotaku.com/5132272/dice-rolls-out-speakers-riccitiello-takeuchi-will-say-awesome-things" title="Click here to read more about DICE Rolls Out Speakers: Riccitiello, Takeuchi Will Say Awesome Things">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5132272/dice-rolls-out-speakers-riccitiello-takeuchi-will-say-awesome-things]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5132272]]></guid>
			<category><![CDATA[Dice]]></category>
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			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[jun takeuchi]]></category>
			<pubDate><![CDATA[Thu, 15 Jan 2009 16:40:33 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Resident Evil 5 Producer On Resident Evil 2 Remake Chances]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 Producer On Resident Evil 2 Remake Chances" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Resident Evil 5 Producer On Resident Evil 2 Remake Chances" href="http://kotaku.com/5086716/resident-evil-5-producer-on-resident-evil-2-remake-chances" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 5 Producer On Resident Evil 2 Remake Chances" alt="Click here to read Resident Evil 5 Producer On Resident Evil 2 Remake Chances" src="http://cache.kotaku.com/assets/images/9/2008/11/white_dude.jpg"/>
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				Capcom's entering the home stretch for <i>Resident Evil 5</i> &mdash; or better yet, the home stretch of the home stretch. The game's out next spring, and the game's producer, Jun Takeuchi, hinted to game site Eurogamer than an announcement was forthcoming. When quizzed about possible <i>RE5</i> DLC, Takeuchi replied it was something they were thinking about, adding, "We do get that question a lot, and people seem to want it, so it's possible that it's something we would like to respond to." 				<a href="http://kotaku.com/5086716/resident-evil-5-producer-on-resident-evil-2-remake-chances" title="Click here to read more about Resident Evil 5 Producer On Resident Evil 2 Remake Chances">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5086716/resident-evil-5-producer-on-resident-evil-2-remake-chances]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5086716]]></guid>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[resident evil 2]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<pubDate><![CDATA[Fri, 14 Nov 2008 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Resident Evil 5 Producer Likes New Controls Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 Producer Likes New Controls Better" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Resident Evil 5 Producer Likes New Controls Better" href="http://kotaku.com/5062105/resident-evil-5-producer-likes-new-controls-better" class="pp_image">
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				In hopes to pleasing all of the people (or at least some of them), Capcom is offering not just one, but two <i>Resident Evil 5</i> control schemes. <i>RE5</i> producer Jun Takeuchi <a href="http://kotaku.com/5044077/capcom-confirms-resident-evil-5-controls-change">confirmed to Kotaku</a> in early September that the game would be getting a new input layout. While we had heard that the new controls would be run-and-gun in the vein of a standard shooter. The new scheme does have shooter layout elements, but it's still run/walk, stop, shoot. 				<a href="http://kotaku.com/5062105/resident-evil-5-producer-likes-new-controls-better" title="Click here to read more about Resident Evil 5 Producer Likes New Controls Better">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Oct 2008 10:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Resident Evil 5 Will Have Realistic Guns, "Breathing" Clothes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 Will Have Realistic Guns, &quot;Breathing&quot; Clothes" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Resident Evil 5 Will Have Realistic Guns, &quot;Breathing&quot; Clothes" href="http://kotaku.com/5057200/resident-evil-5-will-have-realistic-guns-breathing-clothes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 5 Will Have Realistic Guns, &quot;Breathing&quot; Clothes" alt="Click here to read Resident Evil 5 Will Have Realistic Guns, &quot;Breathing&quot; Clothes" src="http://cache.kotaku.com/assets/images/9/2008/10/494x_61cd1e901c6b49e0726c1d8fa1df75b5.jpg"/>
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				Details are important. Really important. When gamers play a title and something looks off, they notice it right away. No wonder Capcom spent so much time recreating realistic guns and clothes. Capcom had to make the guns realistic guns because, as Takeuchi puts it, many Americans probably have held real guns. About the clothes, he adds:				<a href="http://kotaku.com/5057200/resident-evil-5-will-have-realistic-guns-breathing-clothes" title="Click here to read more about Resident Evil 5 Will Have Realistic Guns, "Breathing" Clothes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Oct 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How Capcom Is Different]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Capcom Is Different" href="http://kotaku.com/osaka/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">osaka</span></a></div -->					<div><a title="Click here to read How Capcom Is Different" href="http://kotaku.com/5038147/how-capcom-is-different" class="pp_image">
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				Among Japanese game developers, Capcom's done really well this generation. The company has launched new IPs, gone multi-plat and even still churns out big arcade games. Part of the reason for that success, at least on home console titles, is Capcom's own multi-platform engine, the MT Framework. While other Japanese developers are just starting to acknowledge the need to launch truly multi-platform titles in this next generation, Capcom was ready from the get-go. What's more, <i>Resident Evil 5</i> producer Jun Takeuchi explains:				<a href="http://kotaku.com/5038147/how-capcom-is-different" title="Click here to read more about How Capcom Is Different">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Aug 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5038147&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Justify Your Resident Evil 5]]></title>
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We wrangled up <i>Resident Evil 5</i> producer Jun Takeuchi to justify, well, <i>Resident Evil 5</i>. Since there was no official Capcom translator on hand, stay tuned for a special "guest translator" appearance by some random dude. He totally bungles up the whole damn thing. Shame on him!				<a href="http://kotaku.com/5027569/justify-your-resident-evil-5" title="Click here to read more about Justify Your Resident Evil 5">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jul 2008 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Got Resident Evil 5 Questions? Takeuchi's Got Answers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Got Resident Evil 5 Questions? Takeuchi's Got Answers" href="http://kotaku.com/re_quest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">request</span></a></div -->					<div><a title="Click here to read Got Resident Evil 5 Questions? Takeuchi's Got Answers" href="http://kotaku.com/279070/got-resident-evil-5-questions-takeuchis-got-answers" class="pp_image">
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				If we're going by trailers alone, <em>Resident Evil 5</em> is my personal choice for best game of E3 2007. I'm in love with the setting, what appears to be a Haitian shantytown controlled by area warlords and Las Plagas. But with no hands-on time and little in the way of details on the Xbox 360 and PLAYSTATION 3 horror show, where will we turn? Why, to RE5 producer Jun Takeuchi, of course. Capcom is opening up the producer hotline via its forums, allowing gamers to ask questions about the game's development. Itching to know more? Head over to the official <a href="http://www.capcom.com/BBS/forumdisplay.php?&f=171">Resident Evil forums</a> and ask away.				<a href="http://kotaku.com/279070/got-resident-evil-5-questions-takeuchis-got-answers" title="Click here to read more about Got Resident Evil 5 Questions? Takeuchi's Got Answers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jul 2007 20:20:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[No Resident Evil 5 Before April '08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Resident Evil 5 Before April '08" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read No Resident Evil 5 Before April '08" href="http://kotaku.com/266246/no-resident-evil-5-before-april-08" class="pp_image">
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				Capcom's recently released financial results reveal slightly less vague details about the release of the company's Resident Evil 5. Producer Jun Takeuchi previously told Famitsu that the game wouldn't make it before 2008. Now it doesn't look like the publisher will be able to get it to Xbox 360 and PLAYSTATION 3 owners before April 1 of next year.				<a href="http://kotaku.com/266246/no-resident-evil-5-before-april-08" title="Click here to read more about No Resident Evil 5 Before April '08">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Jun 2007 19:40:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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