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		<title><![CDATA[Kotaku: Julian Eggebrecht]]></title>
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			<title><![CDATA[Kotaku: Julian Eggebrecht]]></title>
			<link>http://kotaku.com/tag/julian eggebrecht</link>
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		<link>http://kotaku.com/tag/julian eggebrecht</link>
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		<description><![CDATA[Kotaku posts tagged Julian Eggebrecht]]></description>
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			<title><![CDATA[Yet Another Turrican Teased For The Virtual Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yet Another Turrican Teased For The Virtual Console" href="http://kotaku.com/mega-turrican/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">megaturrican</span></a></div -->					<div><a title="Click here to read Yet Another Turrican Teased For The Virtual Console" href="http://kotaku.com/334818/yet-another-turrican-teased-for-the-virtual-console" class="pp_image">
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				<em>Lair</em> developers Factor 5 have <a href="http://kotaku.com/gaming/vee-cee/new-wii-vc-titles-rated-by-esrb-271427.php">already submitted SNES releases <em>Super Turrican</em> and <em>Super Turrican 2</em></a> to the Entertainment Software Ratings Board for a Wii Virtual Console release, but we've been sitting on the prospect of those releases for half the year now. This week, another <em>Turrican</em> rating comes to us in the form of <em>Mega Turrican</em>, the Sega Genesis release of the side-scrolling shooter series.				<a href="http://kotaku.com/334818/yet-another-turrican-teased-for-the-virtual-console" title="Click here to read more about Yet Another Turrican Teased For The Virtual Console">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Dec 2007 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Julian Eggebrecht Defends Lair. Again.]]></title>
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				Factor 5 honcho Julian Eggebrecht must be exhausted from constantly "defending" his company's poorly received PLAYSTATION 3 title <em>Lair</em> and its hit-or-miss SIXAXIS controls. G4 caught up with the <em>Dragon's Lair</em> fanboy at Tokyo Game Show to get one more justification out of Mr. Eggebrecht whose game has been retitled <em>Rise From Lair</em> in Japan. I respect what Factor 5 was trying to do, but trying to target gamers who aren't hardcore with a PS3 game? Simply puzzling.				<a href="http://kotaku.com/309412/julian-eggebrecht-defends-lair-again" title="Click here to read more about Julian Eggebrecht Defends Lair. Again.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Oct 2007 18:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lair Dev Dogs WarHawk Motion Controls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Dogs WarHawk Motion Controls" href="http://kotaku.com/eurgh-worthy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eurghworthy</span></a></div -->					<div><a title="Click here to read Lair Dev Dogs WarHawk Motion Controls" href="http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls" class="pp_image">
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				If you were to engage in a round of word association with Julian Eggebrecht of Factor 5 and you were to mention, say, <em>Warhawk</em>'s in-flight SIXAXIS motion controls, he might respond with "Eurgh!" Actually, that's <em>exactly</em> what he did when speaking to Games Radar recently, telling the pub that he sees motion control as a "complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it."				<a href="http://kotaku.com/301241/lair-dev-dogs-warhawk-motion-controls" title="Click here to read more about Lair Dev Dogs WarHawk Motion Controls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Sep 2007 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Eggebrecht: Wii Games Should Look Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eggebrecht: Wii Games Should Look Better" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read Eggebrecht: Wii Games Should Look Better" href="http://kotaku.com/298645/eggebrecht-wii-games-should-look-better" class="pp_image">
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				Factor Five's Julian Eggebrecht may have taken some knocks on the chin for Lair's gameplay, but not many were complaining about the unquestionably stellar graphics of the title. And that's pretty much enough for me to name him an unquestionable authority on every platform's individual graphical nuances (and anything else necessary for this article to be extremely important). Right now, Eggebrecht's questioning an industry that's all but given up on the Wii ever making pretty games:<blockquote>If you connect you can get a lot of shader effects which would've been on the 360 or the PS3...it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things.</blockquote>So why does he think games aren't looking better?				<a href="http://kotaku.com/298645/eggebrecht-wii-games-should-look-better" title="Click here to read more about Eggebrecht: Wii Games Should Look Better">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Sep 2007 14:20:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Developers Reveal How The Press, The Hardcore Influence Their Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Developers Reveal How The Press, The Hardcore Influence Their Games" href="http://kotaku.com/291701/developers-reveal-how-the-press-the-hardcore-influence-their-games" class="pp_image">
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				This morning at the GC Developers Conference, a panel of game developers&mdash;Don Daglow from Stormfront Studios, Mike Capps from Epic Games, Julian Eggebrecht from Factor 5, and George Backer from Lionhead Studios&mdash;spoke on the subject of "top selling games" and the methods and philosophies involved in designing them. When asked how influential the enthusiast press and the forum dwelling hardcore were on the final outcome of their games, the developers were surprisingly frank about the impact both groups truly had.				<a href="http://kotaku.com/291701/developers-reveal-how-the-press-the-hardcore-influence-their-games" title="Click here to read more about Developers Reveal How The Press, The Hardcore Influence Their Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Aug 2007 16:40:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Eggebrecht - Licensed or Little IPs Good, Big IPs Bad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" href="http://kotaku.com/291674/eggebrecht-+-licensed-or-little-ips-good-big-ips-bad" class="pp_image">
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				Factor Five's Julian Eggebrecht, following what's started as a shaky response to Lair, has reassessed his position on licensing IPs. Addressing a crowd in roundtable discussion, here was his experiential advice. 				<a href="http://kotaku.com/291674/eggebrecht-+-licensed-or-little-ips-good-big-ips-bad" title="Click here to read more about Eggebrecht - Licensed or Little IPs Good, Big IPs Bad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Aug 2007 15:30:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games" href="http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games" class="pp_image">
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				Factor 5's Julian Eggebrecht opened the GC Developers Conference with a bold keynote titled "No Sex, No Drugs and Little Rock & Roll" in which he expressed his concern over the self-enforced ratings system on video games, specifically certain events surrounding "bizarre" ESRB decisions.				<a href="http://kotaku.com/291211/lair-dev-wants-more-sex-drugs-rock-n-roll-in-games" title="Click here to read more about Lair Dev Wants More Sex, Drugs, Rock 'N Roll In Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Aug 2007 18:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Leipzig Speakers Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Leipzig Speakers Announced" href="http://kotaku.com/gcdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc</span></a></div -->					<div><a title="Click here to read Leipzig Speakers Announced" href="http://kotaku.com/270484/leipzig-speakers-announced" class="pp_image">
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				The GC Developers Conference is coming up in August and many of your favorites will be present. Speech makers include Julian Eggebrecht (president of Factor 5), and Peter Molyneux (the Lionhead Studios guru of <em>Fable</em> fame).				<a href="http://kotaku.com/270484/leipzig-speakers-announced" title="Click here to read more about Leipzig Speakers Announced">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Jun 2007 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Lair Dev Loves PS3, Not So Much Rumble]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lair Dev Loves PS3, Not So Much Rumble" href="http://kotaku.com/lair/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lair</span></a></div -->					<div><a title="Click here to read Lair Dev Loves PS3, Not So Much Rumble" href="http://kotaku.com/252726/lair-dev-loves-ps3-not-so-much-rumble" class="pp_image">
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				Dean Takahashi sat down with Lair dev Julian Eggebrecht to talk about his company Factor 5's upcoming PLAYSTATION 3 game. In it, Eggebrecht gives a moderately convincing argument on why Sony's SIXAXIS not having rumble isn't such a bad thing.				<a href="http://kotaku.com/252726/lair-dev-loves-ps3-not-so-much-rumble" title="Click here to read more about Lair Dev Loves PS3, Not So Much Rumble">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Apr 2007 22:20:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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