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		<title><![CDATA[Kotaku: Jonathan Blow]]></title>
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			<title><![CDATA[Kotaku: Jonathan Blow]]></title>
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		<description><![CDATA[Kotaku posts tagged Jonathan Blow]]></description>
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			<title><![CDATA[Indie Game: The Movie is Heading to Sundance]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Indie Game: The Movie&lt;/em&gt; is Heading to Sundance" href="http://kotaku.com/indie-game%7c-the-movie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiegamethemovie</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Indie Game: The Movie&lt;/em&gt; is Heading to Sundance" href="http://kotaku.com/5864015/indie-game-the-movie-is-heading-to-sundance" class="pp_image">
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				Lisanne Pajot and James Swirsky's upcoming documentary <em>Indie Game: The Movie</em> will be making its debut at the well-regarded World Documentary Competition at the Sundance Film Festival in Park City, Utah.				<a href="http://kotaku.com/5864015/indie-game-the-movie-is-heading-to-sundance" title="Click here to read more about Indie Game: The Movie is Heading to Sundance">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5864015/indie-game-the-movie-is-heading-to-sundance]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5864015]]></guid>
			<category><![CDATA[Indie Game: The Movie]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[Sundance]]></category>
			<category><![CDATA[The witness]]></category>
			<pubDate><![CDATA[Wed, 30 Nov 2011 22:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Why the Next Game From Braid's Creator is Skipping Consoles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why the Next Game From Braid's Creator is Skipping Consoles" href="http://kotaku.com/the-witness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thewitness</span></a></div -->					<div><a title="Click here to read Why the Next Game From Braid's Creator is Skipping Consoles" href="http://kotaku.com/5844955/why-the-next-game-from-braids-creator-is-skipping-consoles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why the Next Game From Braid's Creator is Skipping Consoles" alt="Click here to read Why the Next Game From Braid's Creator is Skipping Consoles" src="http://cache.kotaku.com/assets/images/9/2011/09/small_witnessisland.jpg"/>
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				<em>The Witness</em>, the next game from <em>Braid </em>creator Jonathan Blow, is coming out on PC, and it's coming out on iOS. It's not coming out on Xbox 360 or PS3. Why is that?				<a href="http://kotaku.com/5844955/why-the-next-game-from-braids-creator-is-skipping-consoles" title="Click here to read more about Why the Next Game From Braid's Creator is Skipping Consoles">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844955/why-the-next-game-from-braids-creator-is-skipping-consoles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844955]]></guid>
			<category><![CDATA[The witness]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 29 Sep 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[When You Love the Game But Not Its Creator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When You Love the Game But Not Its Creator" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read When You Love the Game But Not Its Creator" href="http://kotaku.com/5837586/when-you-love-the-game-but-hate-its-creator" class="pp_image">
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				<em>In today's spiteful edition of Speak Up on Kotaku, commenter <a href="http://kotaku.com/speakup/forum?comment=42403846">Dracosummoner</a> wonders if you have to love the game's creators in order to love the game. </em>				<a href="http://kotaku.com/5837586/when-you-love-the-game-but-hate-its-creator" title="Click here to read more about When You Love the Game But Not Its Creator">More&nbsp;&raquo;</a>
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			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[speak up]]></category>
			<pubDate><![CDATA[Tue, 06 Sep 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jonathan Blow, Opinionated Creator of Two Video Games, is 'Attempting to be Profound']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow, Opinionated Creator of Two Video Games, is 'Attempting to be Profound'" href="http://kotaku.com/the-witness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thewitness</span></a></div -->					<div><a title="Click here to read Jonathan Blow, Opinionated Creator of Two Video Games, is 'Attempting to be Profound'" href="http://kotaku.com/5829591/jonathan-blow-opinionated-creator-of-two-video-games-is-attempting-to-be-profound" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jonathan Blow, Opinionated Creator of Two Video Games, is 'Attempting to be Profound'" alt="Click here to read Jonathan Blow, Opinionated Creator of Two Video Games, is 'Attempting to be Profound'" src="http://cache.kotaku.com/assets/images/9/2011/08/small_pioneer.jpg"/>
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				Jonathan Blow is a video game developer whose critics call pretentious and grouchy.				<a href="http://kotaku.com/5829591/jonathan-blow-opinionated-creator-of-two-video-games-is-attempting-to-be-profound" title="Click here to read more about Jonathan Blow, Opinionated Creator of Two Video Games, is 'Attempting to be Profound'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829591/jonathan-blow-opinionated-creator-of-two-video-games-is-attempting-to-be-profound]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829591]]></guid>
			<category><![CDATA[The witness]]></category>
			<category><![CDATA[braid]]></category>
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			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5829591&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Two Hours with Jonathan Blow's The Witness, an Abbreviated Wonder]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Hours with Jonathan Blow's &lt;em&gt;The Witness&lt;/em&gt;, an Abbreviated Wonder" href="http://kotaku.com/the-witness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thewitness</span></a></div -->					<div><a title="Click here to read Two Hours with Jonathan Blow's &lt;em&gt;The Witness&lt;/em&gt;, an Abbreviated Wonder" href="http://kotaku.com/5828705/two-hours-with-jonathan-blows-the-witness-an-abbreviated-wonder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two Hours with Jonathan Blow's &lt;em&gt;The Witness&lt;/em&gt;, an Abbreviated Wonder" alt="Click here to read Two Hours with Jonathan Blow's &lt;em&gt;The Witness&lt;/em&gt;, an Abbreviated Wonder" src="http://cache.kotaku.com/assets/images/9/2011/08/small_thewitness_splash.jpg"/>
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				The last time I'd been to the island, it didn't make sense to me.				<a href="http://kotaku.com/5828705/two-hours-with-jonathan-blows-the-witness-an-abbreviated-wonder" title="Click here to read more about Two Hours with Jonathan Blow's The Witness, an Abbreviated Wonder">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828705/two-hours-with-jonathan-blows-the-witness-an-abbreviated-wonder]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828705]]></guid>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 08 Aug 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5828705&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Indie Game: The Movie: The Trailer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Indie Game: The Movie&lt;/em&gt;: The Trailer" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Indie Game: The Movie&lt;/em&gt;: The Trailer" href="http://kotaku.com/5813917/indie-game-the-movie-the-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Indie Game: The Movie&lt;/em&gt;: The Trailer" alt="Click here to read &lt;em&gt;Indie Game: The Movie&lt;/em&gt;: The Trailer" src="http://cache.kotaku.com/assets/images/9/2011/06/small_25268139.jpg"/>
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				<!-- videoId: 25268139 --><!-- /videoId: 25268139 --><em> Indie Game: The Movie</em> is an upcoming documentary focusing on the trials, tribulations and processes behind some of the luminaries of the independent gaming scene, including Phil Fish (<em>Fez</em>) and Jonathan Blow (<em>Braid</em>).				<a href="http://kotaku.com/5813917/indie-game-the-movie-the-trailer" title="Click here to read more about Indie Game: The Movie: The Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813917/indie-game-the-movie-the-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813917]]></guid>
			<category><![CDATA[watch this]]></category>
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			<category><![CDATA[fez]]></category>
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			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[Phil Fish]]></category>
			<pubDate><![CDATA[Tue, 21 Jun 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5813917&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/a-mod%2c-revisited/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">amodrevisited</span></a></div -->					<div><a title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" alt="Click here to read Haunting &lt;em&gt;Half Life 2&lt;/em&gt; Mod &lt;em&gt;Dear Esther&lt;/em&gt; To Receive Substantial Overhaul, 2011 Commercial Release" src="http://cache.kotaku.com/assets/images/9/2011/06/small_esther1.jpg"/>
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				In 2008, Dan Pinchbeck of the University of Portsmouth created an interactive "ghost story" titled<em> Dear Esther </em> using Valve's Source Engine, and its associated <em>Half Life 2</em> art assets. The game achieved enormous critical success, and established a devoted cult following. Now the title is set to receive a substantial makeover with the help of <a href="http://indie-fund.com/">Indie Fund</a>, and is due to enjoy a commercial release later this year. Indie Fund is an alternative funding option for independent game developers, founded by a roster of indie vets that includes Jonathan Blow and Kellee Santiago.				<a href="http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release" title="Click here to read more about Haunting Half Life 2 Mod Dear Esther To Receive Substantial Overhaul, 2011 Commercial Release">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5807825/half-life-2-mod-dear-esther-to-receive-substantial-overhaul-2011-commercial-release]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807825]]></guid>
			<category><![CDATA[A Mod, Revisited]]></category>
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			<category><![CDATA[Half Life 2]]></category>
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			<category><![CDATA[Indie Fund]]></category>
			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[Kellee Santiago]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<category><![CDATA[Remake]]></category>
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			<category><![CDATA[Source Engine]]></category>
			<category><![CDATA[University of Portsmouth]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 02 Jun 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[Don't Worry About The Witness]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Worry About The Witness" href="http://kotaku.com/jonathan-blow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jonathanblow</span></a></div -->					<div><a title="Click here to read Don't Worry About The Witness" href="http://kotaku.com/5670156/dont-worry-about-the-witness" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Worry About The Witness" alt="Click here to read Don't Worry About The Witness" src="http://cache.kotaku.com/assets/images/9/2010/10/witnesscap.jpg"/>
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				Some gamers who loved Jonathan Blow's Braid were perplexed when <a href="http://kotaku.com/5631002/a-tantalizing-session-with-the-witness-the-next-game-from-the-creator-of-braid">early footage of his team's next game</a>, The Witness, debuted on Kotaku last month. To those alarmed or confused, Blow offers some encouraging words.				<a href="http://kotaku.com/5670156/dont-worry-about-the-witness" title="Click here to read more about Don't Worry About The Witness">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5670156/dont-worry-about-the-witness]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5670156]]></guid>
			<category><![CDATA[jonathan blow]]></category>
			<category><![CDATA[braid]]></category>
			<category><![CDATA[The witness]]></category>
			<pubDate><![CDATA[Thu, 21 Oct 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5670156&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Tantalizing Session With The Witness, The Next Game From The Creator Of Braid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Tantalizing Session With The Witness, The Next Game From The Creator Of Braid" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read A Tantalizing Session With The Witness, The Next Game From The Creator Of Braid" href="http://kotaku.com/5631002/a-tantalizing-session-with-the-witness-the-next-game-from-the-creator-of-braid" class="pp_image">
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				Unattended, unlabeled, unmarked... the new game from the small team led by Braid creator Jonathon Blow was stealthily present at the Penny Arcade Expo this weekend. The adventurous &mdash; and those who recognized Blow standing off in the shadows &mdash; got a delightful surprise.				<a href="http://kotaku.com/5631002/a-tantalizing-session-with-the-witness-the-next-game-from-the-creator-of-braid" title="Click here to read more about A Tantalizing Session With The Witness, The Next Game From The Creator Of Braid">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5631002/a-tantalizing-session-with-the-witness-the-next-game-from-the-creator-of-braid]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5631002]]></guid>
			<category><![CDATA[Pax]]></category>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Mon, 06 Sep 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Braid Finally Makes It To The PlayStation Network]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Finally Makes It To The PlayStation Network" href="http://kotaku.com/playstation-network/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationnetwork</span></a></div -->					<div><a title="Click here to read Braid Finally Makes It To The PlayStation Network" href="http://kotaku.com/5397020/braid-finally-makes-it-to-the-playstation-network" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Braid Finally Makes It To The PlayStation Network" alt="Click here to read Braid Finally Makes It To The PlayStation Network" src="http://cache.kotaku.com/assets/images/9/2009/11/braid.jpg"/>
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				 After charming the pants off of players on Xbox Live Arcade and the PC, <a class="autolink" title="Click here to read more posts tagged #jonathanblow" title="Click here to read more posts tagged #jonathanblow" href="http://kotaku.com/tag/jonathanblow/">Jonathan Blow</a>'s Braid is finally heading for the <a class="autolink" title="Click here to read more posts tagged #playstationnetwork" title="Click here to read more posts tagged #playstationnetwork" href="http://kotaku.com/tag/playstationnetwork/">PlayStation Network</a> later this month.				<a href="http://kotaku.com/5397020/braid-finally-makes-it-to-the-playstation-network" title="Click here to read more about Braid Finally Makes It To The PlayStation Network">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Nov 2009 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Braid Creator Names, Details Next Game 'The Witness']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Creator Names, Details Next Game 'The Witness'" href="http://kotaku.com/number-none/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">numbernone</span></a></div -->					<div><a title="Click here to read Braid Creator Names, Details Next Game 'The Witness'" href="http://kotaku.com/5329966/braid-creator-names-details-next-game-the-witness" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Braid Creator Names, Details Next Game 'The Witness'" alt="Click here to read Braid Creator Names, Details Next Game 'The Witness'" src="http://cache.kotaku.com/assets/images/9/2009/08/the_witness.jpg"/>
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				Independent developer <a class="autolink" title="Click here to read more posts tagged NUMBER NONE" title="Click here to read more posts tagged NUMBER NONE" href="http://kotaku.com/tag/number-none/">Number None</a>'s follow up to <em>Braid</em>, the time-shifting puzzle adventure game, will be <em><a class="autolink" title="Click here to read more posts tagged THE WITNESS" title="Click here to read more posts tagged THE WITNESS" href="http://kotaku.com/tag/the-witness/">The Witness</a></em>, an exploration-puzzle game on an uninhabited island. Hold onto that knowledge, for it will be a long wait before you get <em>The Witness</em>.				<a href="http://kotaku.com/5329966/braid-creator-names-details-next-game-the-witness" title="Click here to read more about Braid Creator Names, Details Next Game 'The Witness'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5329966/braid-creator-names-details-next-game-the-witness]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5329966]]></guid>
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			<pubDate><![CDATA[Tue, 04 Aug 2009 15:40:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yeah, Braid Is Coming To The PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yeah, Braid Is Coming To The PS3" href="http://kotaku.com/psn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psn</span></a></div -->					<div><a title="Click here to read Yeah, Braid Is Coming To The PS3" href="http://kotaku.com/5329276/yeah-braid-is-coming-to-the-ps3" class="pp_image">
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				Those Germans know a thing or two about upcoming game releases, because no sooner <a href="http://kotaku.com/5327353/braid-coming-to-playstation-3-says-german-ratings-board">do the USK display a listing for a PSN version of Braid</a> than we get official confirmation of the game's PS3 debut.				<a href="http://kotaku.com/5329276/yeah-braid-is-coming-to-the-ps3" title="Click here to read more about Yeah, Braid Is Coming To The PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Aug 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Braid Developer Hiring For "Quiet, Philosophical Puzzle Exploration Game"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Developer Hiring For &quot;Quiet, Philosophical Puzzle Exploration Game&quot;" href="http://kotaku.com/number-none/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">numbernone</span></a></div -->					<div><a title="Click here to read Braid Developer Hiring For &quot;Quiet, Philosophical Puzzle Exploration Game&quot;" href="http://kotaku.com/5317286/braid-developer-hiring-for-quiet-philosophical-puzzle-exploration-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Braid Developer Hiring For &quot;Quiet, Philosophical Puzzle Exploration Game&quot;" alt="Click here to read Braid Developer Hiring For &quot;Quiet, Philosophical Puzzle Exploration Game&quot;" src="http://cache.kotaku.com/assets/images/9/2009/07/braid_art.jpg"/>
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				The official <em>Braid</em> news blog offers some helpful hints about developer <a class="autolink" title="Click here to read more posts tagged NUMBER NONE" title="Click here to read more posts tagged NUMBER NONE" href="http://kotaku.com/tag/number-none/">Number None</a>'s follow-up to the time-bending puzzle-platformer. Just don't expect that particular game any time soon.				<a href="http://kotaku.com/5317286/braid-developer-hiring-for-quiet-philosophical-puzzle-exploration-game" title="Click here to read more about Braid Developer Hiring For "Quiet, Philosophical Puzzle Exploration Game"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5317286/braid-developer-hiring-for-quiet-philosophical-puzzle-exploration-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5317286]]></guid>
			<category><![CDATA[Number none]]></category>
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			<pubDate><![CDATA[Fri, 17 Jul 2009 17:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Blow: Less Focus On Innovation, More On Interesting-ness, Please]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blow: Less Focus On Innovation, More On Interesting-ness, Please" href="http://kotaku.com/design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">design</span></a></div -->					<div><a title="Click here to read Blow: Less Focus On Innovation, More On Interesting-ness, Please" href="http://kotaku.com/5260197/blow-less-focus-on-innovation-more-on-interesting+ness-please" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blow: Less Focus On Innovation, More On Interesting-ness, Please" alt="Click here to read Blow: Less Focus On Innovation, More On Interesting-ness, Please" src="http://cache.kotaku.com/assets/images/9/2009/05/custom_1242693548066_braid.jpg"/>
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				Braid co-creator <a class="autolink" title="Click here to read more posts tagged JONATHAN BLOW" title="Click here to read more posts tagged JONATHAN BLOW" href="http://kotaku.com/tag/jonathan-blow/">Jonathan Blow</a> argues that the pursuit of innovation is a prerequisite for making a great game.				<a href="http://kotaku.com/5260197/blow-less-focus-on-innovation-more-on-interesting+ness-please" title="Click here to read more about Blow: Less Focus On Innovation, More On Interesting-ness, Please">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5260197/blow-less-focus-on-innovation-more-on-interesting+ness-please]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5260197]]></guid>
			<category><![CDATA[Design]]></category>
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			<pubDate><![CDATA[Mon, 18 May 2009 21:40:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Braid Delayed (for the PC)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Delayed (for the PC)" href="http://kotaku.com/braid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">braid</span></a></div -->					<div><a title="Click here to read Braid Delayed (for the PC)" href="http://kotaku.com/5188589/braid-delayed-for-the-pc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Braid Delayed (for the PC)" alt="Click here to read Braid Delayed (for the PC)" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1238271675327_braid_title.jpg"/>
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				PC gamers looking forward to Indie hit Braid are gonna have to look forward a couple more weeks. <a class="autolink" title="Click here to read more posts tagged JONATHAN BLOW" title="Click here to read more posts tagged JONATHAN BLOW" href="http://kotaku.com/tag/jonathan-blow/">Jonathan Blow</a> is delaying his game til April 10 to work out some bugs.				<a href="http://kotaku.com/5188589/braid-delayed-for-the-pc" title="Click here to read more about Braid Delayed (for the PC)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5188589/braid-delayed-for-the-pc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5188589]]></guid>
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			<pubDate><![CDATA[Sat, 28 Mar 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Hothead Brings Braid To Mac, The Maw To Windows]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hothead Brings Braid To Mac, The Maw To Windows" href="http://kotaku.com/independent-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">independentgames</span></a></div -->					<div><a title="Click here to read Hothead Brings Braid To Mac, The Maw To Windows" href="http://kotaku.com/5159466/hothead-brings-braid-to-mac-the-maw-to-windows" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hothead Brings Braid To Mac, The Maw To Windows" alt="Click here to read Hothead Brings Braid To Mac, The Maw To Windows" src="http://cache.kotaku.com/assets/images/9/2009/02/mawhothead.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged HOTHEAD GAMES" title="Click here to read more posts tagged HOTHEAD GAMES" href="http://kotaku.com/tag/hothead-games/">Hothead Games</a> is teaming up with other independent game developers to bring award winning titles to new platforms, starting with <a class="autolink" title="Click here to read more posts tagged TWISTED PIXEL" title="Click here to read more posts tagged TWISTED PIXEL" href="http://kotaku.com/tag/twisted-pixel/">Twisted Pixel</a>'s <a class="autolink" title="Click here to read more posts tagged THE MAW" title="Click here to read more posts tagged THE MAW" href="http://kotaku.com/tag/the-maw/">The Maw</a> and <a class="autolink" title="Click here to read more posts tagged JONATHAN BLOW" title="Click here to read more posts tagged JONATHAN BLOW" href="http://kotaku.com/tag/jonathan-blow/">Jonathan Blow</a>'s Braid.				<a href="http://kotaku.com/5159466/hothead-brings-braid-to-mac-the-maw-to-windows" title="Click here to read more about Hothead Brings Braid To Mac, The Maw To Windows">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 24 Feb 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jonathan Blow Lowers Price On PC Braid]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow Lowers Price On PC Braid" href="http://kotaku.com/independent-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">independentgames</span></a></div -->					<div><a title="Click here to read Jonathan Blow Lowers Price On PC Braid" href="http://kotaku.com/5156047/jonathan-blow-lowers-price-on-pc-braid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jonathan Blow Lowers Price On PC Braid" alt="Click here to read Jonathan Blow Lowers Price On PC Braid" src="http://cache.kotaku.com/assets/images/9/2009/02/braidpc_01.jpg"/>
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				 A day after Stardock started accepting preorders for <a class="autolink" title="Click here to read more posts tagged JONATHAN BLOW" title="Click here to read more posts tagged JONATHAN BLOW" href="http://kotaku.com/tag/jonathan-blow/">Jonathan Blow</a>'s Braid for the PC at $19.95, the independent developer has announced a five dollar price drop in the interest of reaching a wider audience.				<a href="http://kotaku.com/5156047/jonathan-blow-lowers-price-on-pc-braid" title="Click here to read more about Jonathan Blow Lowers Price On PC Braid">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5156047/jonathan-blow-lowers-price-on-pc-braid]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5156047]]></guid>
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			<pubDate><![CDATA[Wed, 18 Feb 2009 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Braid Makes The Jump From 360 To PC Next Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Makes The Jump From 360 To PC Next Month" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Braid Makes The Jump From 360 To PC Next Month" href="http://kotaku.com/5155499/braid-makes-the-jump-from-360-to-pc-next-month" class="pp_image">
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				Braid - the indie <em>darling </em>of 2008 - did good business on the Xbox 360, a platform not exactly renowned for its indie darlings. So how will it fare next month when released on PC?				<a href="http://kotaku.com/5155499/braid-makes-the-jump-from-360-to-pc-next-month" title="Click here to read more about Braid Makes The Jump From 360 To PC Next Month">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Feb 2009 07:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Braid Creator Now Working on 2D RPG?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Creator Now Working on 2D RPG?" href="http://kotaku.com/jonathan-blow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jonathanblow</span></a></div -->					<div><a title="Click here to read Braid Creator Now Working on 2D RPG?" href="http://kotaku.com/5138622/braid-creator-now-working-on-2d-rpg" class="pp_image">
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				That's one nugget in a four-page interview Jonathan Blow gave to Gamasutra. But he's not sure if he'll end up finishing it:				<a href="http://kotaku.com/5138622/braid-creator-now-working-on-2d-rpg" title="Click here to read more about Braid Creator Now Working on 2D RPG?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 24 Jan 2009 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Jonathan Blow Says He Spent $180,000 On Braid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow Says He Spent $180,000 On Braid" href="http://kotaku.com/braid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">braid</span></a></div -->					<div><a title="Click here to read Jonathan Blow Says He Spent $180,000 On Braid" href="http://kotaku.com/5037392/jonathan-blow-says-he-spent-180000-on-braid" class="pp_image">
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				You like Braid? <a href="http://kotaku.com/5037041/braid-review-time-time-time-see-what-youve-done-to-me">We like Braid</a>. <em>Loads </em>of people like Braid, in fact, as it's doing all kinds of excellent things to the Xbox Live Arcade sales charts at the moment. Yet creator Jonathan Blow isn't busting out the high-fives and popped corks <em>just </em>yet: <a href="http://kotaku.com/5035752/braid-sales-surprisingly-good-but-not-yet-profitable">he said earlier in the week</a> the game still had some selling to do to get him out of the red. Seemed an odd thing to say at the time, but now we know why: Braid's told the Wall Street Journal that he sunk an estimated <em>$180,000 of his own money </em> - over a three year period - into the project, which if true makes it surely not just one of the most expensive indie projects of all time, but one of the <em>ballsiest</em>. 

<a href="http://online.wsj.com/public/article_print/SB121814539048522033.html">Time Out of Mind </a>[WSJ, via <a href="http://GameSetWatch.com">GameSetWatch</a>]				<a href="http://kotaku.com/5037392/jonathan-blow-says-he-spent-180000-on-braid" title="Click here to read more about Jonathan Blow Says He Spent $180,000 On Braid">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Aug 2008 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Braid Sales "Surprisingly Good", But Not Yet Profitable]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Sales &quot;Surprisingly Good&quot;, But Not Yet Profitable" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Braid Sales &quot;Surprisingly Good&quot;, But Not Yet Profitable" href="http://kotaku.com/5035752/braid-sales-surprisingly-good-but-not-yet-profitable" class="pp_image">
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				Despite the budget busting price of 1200 Microsoft Points, <em>Braid</em> seems to be selling at a "surprisingly good" rate, according to the game's official blog. As of today, sales estimate are just shy of 30,000 copies sold to Xbox Live Arcade's more affluent user, a figure the Braid blog writes "seems to be in the right neighborhood."				<a href="http://kotaku.com/5035752/braid-sales-surprisingly-good-but-not-yet-profitable" title="Click here to read more about Braid Sales "Surprisingly Good", But Not Yet Profitable">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Aug 2008 21:00:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Art of Braid: A Deconstruction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Art of Braid: A Deconstruction" href="http://kotaku.com/braid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">braid</span></a></div -->					<div><a title="Click here to read The Art of Braid: A Deconstruction" href="http://kotaku.com/5035133/the-art-of-braid-a-deconstruction" class="pp_image">
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				  The first time I fired up <i>Braid</i> on my laptop, I was immediately struck by the lovely and lush environments &mdash; 'It's like stepping into a children's book!' &mdash; that gelled together in a visually pleasing way.  Puffy clouds and suns hovered over pale mountains, forests made up of brilliant yellows &mdash; whatever it's other merits or lack thereof, I loved the visual look of the game.  David Hellman, who created the art for <i>Braid</i>, goes through the process of creating the visual look of <i>Braid</i>, from "programmer art glory" to finished product:				<a href="http://kotaku.com/5035133/the-art-of-braid-a-deconstruction" title="Click here to read more about The Art of Braid: A Deconstruction">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Aug 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Braid Priced High To Prevent "The Space Giraffe Problem"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" href="http://kotaku.com/5033567/braid-priced-high-to-prevent-the-space-giraffe-problem" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" alt="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" src="http://cache.kotaku.com/assets/images/9/2008/08/braid_bills.jpg"/>
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				When the pricing was announced (<a href="http://kotaku.com/5030926/castle-crashers-and-braid-pricey-for-xbla-titles">both</a> <a href="http://kotaku.com/5032777/braid-is-indeed-15">times</a>) for Xbox Live Arcade puzzle-platformer Braid, the vocally frugal gamer crowd bemoaned the higher than average cost. Too bad, really, as it's one of the best XBLA titles I've ever played. Still, there are folks who can't get past the 1200 MS Points pricing &mdash; that makes it one of the more expensive downloadable games, but still cheaper than <em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness</em>.				<a href="http://kotaku.com/5033567/braid-priced-high-to-prevent-the-space-giraffe-problem" title="Click here to read more about Braid Priced High To Prevent "The Space Giraffe Problem"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 22:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Braid Is Indeed $15]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Is Indeed $15" href="http://kotaku.com/braid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">braid</span></a></div -->					<div><a title="Click here to read Braid Is Indeed $15" href="http://kotaku.com/5032777/braid-is-indeed-15" class="pp_image">
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				 When we posted the news on pricing for the Jonathan Blow's Braid for Xbox Live Arcade<a href="http://kotaku.com/5030926/castle-crashers-and-braid-pricey-for-xbla-titles"> last week</a>, Microsoft was quick to respond to the post, telling us that the price listing on the Japanese site was incorrect, and that pricing was still being determined. Well now the official price has been revealed over at the Gamerscore Blog, and Braid will indeed cost 1200 Microsoft Points - $15 - when it is released this Wednesday. I don't know why they'd go to all the trouble to deny the pricing, only to confirm it as correct a week later. 				<a href="http://kotaku.com/5032777/braid-is-indeed-15" title="Click here to read more about Braid Is Indeed $15">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA["Braid: More Fun Than Calculus!"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Braid: More Fun Than Calculus!&quot;" href="http://kotaku.com/i-hate-math/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ihatemath</span></a></div -->					<div><a title="Click here to read &quot;Braid: More Fun Than Calculus!&quot;" href="http://kotaku.com/384491/braid-more-fun-than-calculus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Braid: More Fun Than Calculus!&quot;" alt="Click here to read &quot;Braid: More Fun Than Calculus!&quot;" src="http://cache.kotaku.com/assets/images/9/2008/04/small_braidtitlescreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/braidtitlescreen.jpg"></a> Some of us here at Kotaku Tower are a little divided on <i>Braid</i>: I had a discussion with another editor who declared that the story ruined it for him, since it "reads like a prepubecent boy wrote it."  Ouch!  As I referenced in a recent <a href="http://kotaku.com/379104/going-off-the-deep-end-has-gaming-grown-up">essay</a>, I enjoyed <i>Braid</i> a lot, though I felt the story was trying a little hard in spots (which I suspect is why the aforementioned critic wasn't a fan).  But despite my sometimes strident opinions on Jonathan Blow, the game's creator, and my apparent propensity for managing to irk the man with practically every post I make about <i>Braid</i>, I liked the setup of the game and was always looking forward to discovering what new mechanics a level would bring.  Chris Dahlen has a different take on the <i>Braid</i> game mechanics: maybe they make you think too hard?  Kinda like calculus:				<a href="http://kotaku.com/384491/braid-more-fun-than-calculus" title="Click here to read more about "Braid: More Fun Than Calculus!"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 27 Apr 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Jonathan Blow 'Braid' Interview]]></title>
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				 I have a sort of love-hate relationship with Jonathan Blow. I still think he can come off like a pretentious jerk, but after some epistolary exchanges, I think we're maybe seeing a little more eye to eye on several key issues.  But I <i>adore</i> his game <i>Braid</i>.  I'm even willing to put up with the fact that it doesn't play nicely with my Mac: it's really a pleasure to play, and I'm looking forward to having it on my 360 so I can look at it on something bigger than my laptop.   The guys at 1UP did an interview with developers Blow and David Hellman on the subject of <i>Braid</i>; we posted the <a href="http://kotaku.com/364436/braid-twists-time-in-knots">gameplay montage</a> a few weeks back.  Now you have another chance to hear Blow talking about why <i>Braid</i> is pretty awesome.  And I will &mdash; for once &mdash; gleefully concur on a lot of it.				<a href="http://kotaku.com/368337/jonathan-blow-braid-interview" title="Click here to read more about Jonathan Blow 'Braid' Interview">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 15 Mar 2008 19:30:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Braid Twists Time In Knots]]></title>
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				 Developer Jonathan Blow may be an <a href="http://kotaku.com/359969/jonathan-blow-on-marketing-lying-to-players-passage">annoyingly pretentious loudmouth</a>, but this video for his upcoming Xbox Live Arcade game Braid shows that he at least has some idea about making an intriguing game. The game revolves around manipulating time, with time behaving differently on different levels. It looks like a rather interesting mechanic, and the obvious homage to a certain famous plumber gives it a silly sort of charm. As long as playing the game doesn't involve me having to actually listen to Blow talking I think I might be sold. 				<a href="http://kotaku.com/364436/braid-twists-time-in-knots" title="Click here to read more about Braid Twists Time In Knots">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 22:00:43 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jonathan Blow On Marketing, 'Lying' to Players, Passage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" href="http://kotaku.com/jonathan-blow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jonathanblow</span></a></div -->					<div><a title="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" href="http://kotaku.com/359969/jonathan-blow-on-marketing-lying-to-players-passage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" alt="Click here to read Jonathan Blow On Marketing, 'Lying' to Players, Passage" src="http://cache.kotaku.com/assets/images/9/2008/02/small_braid_title-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/braid_title.jpg"></a>  Oh, Jonathan Blow.  You're so painfully pretentious it would <i>almost</i> be cute if you didn't go zinging so far over the line almost every time you open your mouth publicly.  The maker of the forthcoming XBLA title <i>Braid</i> is back with another discussion of his views on the industry, this one really launching off on a new - wait, no, it's the same old, same old.  I'm really curious to see the end product of his game, but I could do without the pretentious attitude that reminds me of hipster indie music people.  It was fine the first few go rounds, but someone needs a new schtick, pronto:				<a href="http://kotaku.com/359969/jonathan-blow-on-marketing-lying-to-players-passage" title="Click here to read more about Jonathan Blow On Marketing, 'Lying' to Players, Passage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 23 Feb 2008 13:30:54 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Jonathan Blow's Montreal Int'l Games Summit Presentation]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" href="http://kotaku.com/328902/jonathan-blows-montreal-intl-games-summit-presentation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" alt="Click here to read Jonathan Blow's Montreal Int'l Games Summit Presentation" src="http://cache.kotaku.com/assets/images/9/2007/12/small_braid-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/12/braid.jpg"></a>  Jonathan Blow pops up occasionally on the news radar, either in relation to his game <i>Braid</i> or in regards to his view on the nature of games today (frequently both in combination).  He's ever so helpfully provided a zip file including the full audio of his Montreal International Games Summit presentation (given a couple of days ago) entitled "Design Reboot" and all his slides from the lecture.  The presentation clocks in at one hour, a not insignificant time investment - Blow complains in his blog that "a number of news sites have written stories about it and people have started commenting on what they feel is the validity or the invalidity of the arguments," but the comments are only taking into account 2% of the whole speech.  I'd venture a guess it's because that 2% is the stuff we've heard before, and the most likely to spur discussion (and calling modern MMO design 'unethical' will usually do that).  <a href="http://www.rockpapershotgun.com/?p=671">Rock, Paper, Shotgun</a> sums up one of the hot points of the lecture thusly: 				<a href="http://kotaku.com/328902/jonathan-blows-montreal-intl-games-summit-presentation" title="Click here to read more about Jonathan Blow's Montreal Int'l Games Summit Presentation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Dec 2007 15:00:15 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Space Giraffe Is Like Joyce's Ulysses?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" href="http://kotaku.com/space-giraffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegiraffe</span></a></div -->					<div><a title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" href="http://kotaku.com/295833/space-giraffe-is-like-joyces-ulysses" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Space Giraffe Is Like Joyce's Ulysses?" alt="Click here to read Space Giraffe Is Like Joyce's Ulysses?" src="http://cache.kotaku.com/assets/images/9/2007/09/small_spacegiraffescreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/09/spacegiraffescreen.jpg"></a>  Via <a href="http://www.gamesetwatch.com/2007/09/inside_the_space_giraffeulysse.php">GameSetWatch</a> comes an musing on <i>Space Giraffe</i>, Yak Minter's psychedelic shooter that people seem to either love or hate.   The author is Jonathan Blow, the guy behind <i>Braid</i>, and he says you either get <i>Space Giraffe</i> (and love it), or you don't (and hate it, giving it 2/10 when you write your review).				<a href="http://kotaku.com/295833/space-giraffe-is-like-joyces-ulysses" title="Click here to read more about Space Giraffe Is Like Joyce's Ulysses?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Sep 2007 12:30:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[An Interview With Game Designer Jonathan Blow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Interview With Game Designer Jonathan Blow" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read An Interview With Game Designer Jonathan Blow" href="http://kotaku.com/288603/an-interview-with-game-designer-jonathan-blow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Interview With Game Designer Jonathan Blow" alt="Click here to read An Interview With Game Designer Jonathan Blow" src="http://cache.kotaku.com/assets/images/9/2007/08/small_braidtitle-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/braidtitle.jpg"></a> Stephen Totilo posted an interesting interview with game designer Jonathan Blow, who created <i>Braid</i> - a not-yet released game that plays with time mechanics in an attempt to create a "a mind-expanding experience" for the player.  I don't agree with some rather large swaths of what he has to say about modern game design (saying that "Skinnerian reward scheduling in general ... is unethical and games should not do it" seems to be taking things to a rather far extreme), but his thoughts on games today, why the title of <i>The Escapist</i> really irks him, why the 'games are art' question is stupid, and a host of other matters is worth reading - or at least skimming if you don't have time for the whole thing.				<a href="http://kotaku.com/288603/an-interview-with-game-designer-jonathan-blow" title="Click here to read more about An Interview With Game Designer Jonathan Blow">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Aug 2007 17:30:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Jonathan Blow's Braid]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jonathan Blow's Braid" href="http://kotaku.com/jonathanblow/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jonathanblow</span></a></div -->					<div><a title="Click here to read Jonathan Blow's Braid" href="http://kotaku.com/242119/jonathan-blows-braid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jonathan Blow's Braid" alt="Click here to read Jonathan Blow's Braid" src="http://cache.kotaku.com/assets/images/9/2007/03/small_braid.jpg"/>
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				Jonathan Blow is this tall, <a href="http://www.plasticbag.org/archives/2004/03/from_pirate_dwarves_to_ninja_elves/">elf-ninja</a> who wanders around GDC with people following him with rapt expressions on their faces. What's the reason for this? "<em>He saves people's code</em>", my tablemate whispered to me at dinner last night, a rapt expression on his face. 				<a href="http://kotaku.com/242119/jonathan-blows-braid" title="Click here to read more about Jonathan Blow's Braid">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 20:38:53 EST]]></pubDate>
			<dc:creator><![CDATA[ataylor]]></dc:creator>
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