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		<title><![CDATA[Kotaku: John Schappert]]></title>
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			<title><![CDATA[Kotaku: John Schappert]]></title>
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		<description><![CDATA[Kotaku posts tagged John Schappert]]></description>
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			<title><![CDATA[Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" href="http://kotaku.com/5536592/why-ea-thinks-online-pass-plan-is-good-for-you-and-ea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" alt="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8c95972e9a7bb3912c274751e3d24b4c.jpg"/>
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				Video game publisher EA has a new plan to squash used game sales, the <a href="http://kotaku.com/5535577/eas-fight-against-used-game-sales-passes-to-tiger-woods">Online Pass</a> program, which requires a unique code to access online content and multiplayer. Why does EA think this is good for you, the consumer?				<a href="http://kotaku.com/5536592/why-ea-thinks-online-pass-plan-is-good-for-you-and-ea" title="Click here to read more about Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Electronic Arts]]></category>
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			<category><![CDATA[john riccitiello]]></category>
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			<category><![CDATA[online pass]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Project ten dollar]]></category>
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			<pubDate><![CDATA[Tue, 11 May 2010 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Even EA Thinks Infinity Ward Vs. Activision Is &quot;Disappointing&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even EA Thinks Infinity Ward Vs. Activision Is &amp;quot;Disappointing&amp;quot;" href="http://kotaku.com/gdc10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc10</span></a></div -->					<div><a title="Click here to read Even EA Thinks Infinity Ward Vs. Activision Is &amp;quot;Disappointing&amp;quot;" href="http://kotaku.com/5490390/even-ea-thinks-infinity-ward-vs-activision-is-disappointing" class="pp_image">
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				The shitcanning of Infinity Ward leads Jason West and Vince Zampella and the ensuing litigation that followed isn't just <a href="http://kotaku.com/5485843/activision-disappointed-by-infinity-ward-founders-meritless-lawsuit">disappointing to Activision</a> and Call of Duty fans, it's also a total bum out for high level Electronic Arts execs.				<a href="http://kotaku.com/5490390/even-ea-thinks-infinity-ward-vs-activision-is-disappointing" title="Click here to read more about Even EA Thinks Infinity Ward Vs. Activision Is &quot;Disappointing&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Mar 2010 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA's Five Tips For The Next Three Years, If You Want To Make Games And Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA's Five Tips For The Next Three Years, If You Want To Make Games And Money" href="http://kotaku.com/dice-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice2010</span></a></div -->					<div><a title="Click here to read EA's Five Tips For The Next Three Years, If You Want To Make Games And Money" href="http://kotaku.com/5475839/eas-five-tips-for-the-next-three-years-if-you-want-to-make-games-and-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA's Five Tips For The Next Three Years, If You Want To Make Games And Money" alt="Click here to read EA's Five Tips For The Next Three Years, If You Want To Make Games And Money" src="http://cache.kotaku.com/assets/images/9/2010/02/500x_dantes_inferno_review.jpg"/>
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				Times are tough in gaming these days, for the people making what we play. That's a common theme at the DICE Summit, as studio shutdowns and declining sales have darkened the mood here. But EA today offered some survival tips.				<a href="http://kotaku.com/5475839/eas-five-tips-for-the-next-three-years-if-you-want-to-make-games-and-money" title="Click here to read more about EA's Five Tips For The Next Three Years, If You Want To Make Games And Money">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5475839/eas-five-tips-for-the-next-three-years-if-you-want-to-make-games-and-money]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5475839]]></guid>
			<category><![CDATA[Dice 2010]]></category>
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			<pubDate><![CDATA[Fri, 19 Feb 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA: All 2011 Titles To Feature Online Play, DLC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: All 2011 Titles To Feature Online Play, DLC" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read EA: All 2011 Titles To Feature Online Play, DLC" href="http://kotaku.com/5467402/ea-all-2011-titles-to-feature-online-play-dlc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: All 2011 Titles To Feature Online Play, DLC" alt="Click here to read EA: All 2011 Titles To Feature Online Play, DLC" src="http://cache.kotaku.com/assets/images/9/2010/02/future_dlc.jpg"/>
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				Publisher Electronic Arts is a big, big fan of downloadable content. So much so that it's committing to featuring paid DLC and online play in every single title it releases during the company's fiscal 2011.				<a href="http://kotaku.com/5467402/ea-all-2011-titles-to-feature-online-play-dlc" title="Click here to read more about EA: All 2011 Titles To Feature Online Play, DLC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5467402/ea-all-2011-titles-to-feature-online-play-dlc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5467402]]></guid>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Downloadables]]></category>
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			<pubDate><![CDATA[Tue, 09 Feb 2010 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA: &quot;Something Far-Reaching Coming From Mass Effect&quot; In 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: &amp;quot;Something Far-Reaching Coming From Mass Effect&amp;quot; In 2011" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA: &amp;quot;Something Far-Reaching Coming From Mass Effect&amp;quot; In 2011" href="http://kotaku.com/5467071/ea-something-far+reaching-coming-from-mass-effect-in-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: &amp;quot;Something Far-Reaching Coming From Mass Effect&amp;quot; In 2011" alt="Click here to read EA: &amp;quot;Something Far-Reaching Coming From Mass Effect&amp;quot; In 2011" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0873117dac8c98555cc54c439ab37443.jpg"/>
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				Developer BioWare has a busy 2011 ahead of them, with a new Dragon Age title, Star Wars: The Old Republic and, according to EA execs "something far-reaching coming from Mass Effect" in early 2011.				<a href="http://kotaku.com/5467071/ea-something-far+reaching-coming-from-mass-effect-in-2011" title="Click here to read more about EA: &quot;Something Far-Reaching Coming From Mass Effect&quot; In 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5467071/ea-something-far+reaching-coming-from-mass-effect-in-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5467071]]></guid>
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			<pubDate><![CDATA[Mon, 08 Feb 2010 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA Cuts Loose Bottom Third Of Its Game Lineup]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Cuts Loose Bottom Third Of Its Game Lineup" href="http://kotaku.com/cancellations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cancellations</span></a></div -->					<div><a title="Click here to read EA Cuts Loose Bottom Third Of Its Game Lineup" href="http://kotaku.com/5400822/ea-cuts-loose-bottom-third-of-its-game-lineup" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Cuts Loose Bottom Third Of Its Game Lineup" alt="Click here to read EA Cuts Loose Bottom Third Of Its Game Lineup" src="http://cache.kotaku.com/assets/images/9/2011/11/small_1b70c9aeaf68784d9e39d1707125b3ad.jpg"/>
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				 During a conference call regarding the company's 2nd quarter financial results, EA's John Schappert revealed that more than a dozen unannounced EA titles had been cut from production as part of its cost reduction plan.				<a href="http://kotaku.com/5400822/ea-cuts-loose-bottom-third-of-its-game-lineup" title="Click here to read more about EA Cuts Loose Bottom Third Of Its Game Lineup">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5400822/ea-cuts-loose-bottom-third-of-its-game-lineup]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5400822]]></guid>
			<category><![CDATA[Cancellations]]></category>
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			<pubDate><![CDATA[Mon, 09 Nov 2009 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Microsoft's John Schappert Leaves Msoft For EA, Not Being Replaced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft's John Schappert Leaves Msoft For EA, Not Being Replaced" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Microsoft's John Schappert Leaves Msoft For EA, Not Being Replaced" href="http://kotaku.com/5295660/microsofts-john-schappert-leaves-msoft-for-ea-not-being-replaced" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft's John Schappert Leaves Msoft For EA, Not Being Replaced" alt="Click here to read Microsoft's John Schappert Leaves Msoft For EA, Not Being Replaced" src="http://cache.kotaku.com/assets/images/9/2009/06/JS.jpg"/>
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				For the second time in three years, the man who led the E3 briefing for the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> has left Microsoft to take a job at Electronic Arts.				<a href="http://kotaku.com/5295660/microsofts-john-schappert-leaves-msoft-for-ea-not-being-replaced" title="Click here to read more about Microsoft's John Schappert Leaves Msoft For EA, Not Being Replaced">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5295660/microsofts-john-schappert-leaves-msoft-for-ea-not-being-replaced]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5295660]]></guid>
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			<pubDate><![CDATA[Thu, 18 Jun 2009 16:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" alt="Click here to read The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim" src="http://cache.kotaku.com/assets/images/9/2011/11/small_2dafde7d06769705706e5aafe4bdac67.jpg"/>
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				The cliffhanger at the end of <a href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy">yesterday's Chain Interview</a> had Xbox exec John Schappert wanting to know what a Sony exec thinks of Xbox Live. Let's get past the halfway point with an answer.				<a href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim" title="Click here to read more about The Great Chain Interview, Part 3: Sony Questions Sony, Who Questions Shane Kim">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294343]]></guid>
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			<pubDate><![CDATA[Wed, 17 Jun 2009 16:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy" href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy" class="pp_image">
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				When <a href="http://kotaku.com/5291233/the-great-chain-interview-part-1-miyamoto-questions-metroid-director">last we left off</a>, Nintendo's Shigeru Miyamoto was asking me to ask Metroid designer Yoshio Sakamoto when he wants Miyamoto to retire…				<a href="http://kotaku.com/5292596/the-great-chain-interview-part-2-metroid-guy-to-xbox-guy-to-ps3-guy" title="Click here to read more about The Great Chain Interview, Part 2: Metroid Guy To Xbox Guy To PS3 Guy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Questions]]></category>
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			<category><![CDATA[Yoshio Sakamoto]]></category>
			<pubDate><![CDATA[Tue, 16 Jun 2009 15:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Is Microsoft Using 3DV Systems Tech For Natal? No Idea]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Microsoft Using 3DV Systems Tech For Natal? No Idea" href="http://kotaku.com/project-natal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectnatal</span></a></div -->					<div><a title="Click here to read Is Microsoft Using 3DV Systems Tech For Natal? No Idea" href="http://kotaku.com/5288542/is-microsoft-using-3dv-systems-tech-for-natal-no-idea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is Microsoft Using 3DV Systems Tech For Natal? No Idea" alt="Click here to read Is Microsoft Using 3DV Systems Tech For Natal? No Idea" src="http://cache.kotaku.com/assets/images/9/2009/06/schappert_squirms.jpg"/>
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				Ever wanted to see Microsoft's <a class="autolink" title="Click here to read more posts tagged JOHN SCHAPPERT" title="Click here to read more posts tagged JOHN SCHAPPERT" href="http://kotaku.com/tag/john-schappert/">John Schappert</a> dance? Ask him what's in the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a>'s "<a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a>" hardware, specifically if it uses <a class="autolink" title="Click here to read more posts tagged 3DV SYSTEMS" title="Click here to read more posts tagged 3DV SYSTEMS" href="http://kotaku.com/tag/3dv-systems/">3DV Systems</a>' technology, which Microsoft was <a href="http://kotaku.com/5155476/microsoft-to-buy-motion+sensing-company">rumored to have purchased</a> earlier this year.				<a href="http://kotaku.com/5288542/is-microsoft-using-3dv-systems-tech-for-natal-no-idea" title="Click here to read more about Is Microsoft Using 3DV Systems Tech For Natal? No Idea">More&nbsp;&raquo;</a>
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			<category><![CDATA[Project Natal]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 12 Jun 2009 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Welcome To the Family: A Letter From Xbox 360's John Schappert]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Welcome To the Family: A Letter From Xbox 360's John Schappert" href="http://kotaku.com/letter-to-the-editor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lettertotheeditor</span></a></div -->					<div><a title="Click here to read Welcome To the Family: A Letter From Xbox 360's John Schappert" href="http://kotaku.com/5131033/welcome-to-the-family-a-letter-from-xbox-360s-john-schappert" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Welcome To the Family: A Letter From Xbox 360's John Schappert" alt="Click here to read Welcome To the Family: A Letter From Xbox 360's John Schappert" src="http://cache.kotaku.com/assets/images/9/2009/01/xbox360welcomesyou.jpg"/>
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				 <em>Welcome to the Family is a series of three letters that will run this week from the heads of Microsoft, Sony and Nintendo. </em>				<a href="http://kotaku.com/5131033/welcome-to-the-family-a-letter-from-xbox-360s-john-schappert" title="Click here to read more about Welcome To the Family: A Letter From Xbox 360's John Schappert">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 14 Jan 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Microsoft Says Xbox 360 Can "Handle" Metal Gear Solid 4]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Says Xbox 360 Can &quot;Handle&quot; Metal Gear Solid 4" href="http://kotaku.com/mgs4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mgs4</span></a></div -->					<div><a title="Click here to read Microsoft Says Xbox 360 Can &quot;Handle&quot; Metal Gear Solid 4" href="http://kotaku.com/5064353/microsoft-says-xbox-360-can-handle-metal-gear-solid-4" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Says Xbox 360 Can &quot;Handle&quot; Metal Gear Solid 4" alt="Click here to read Microsoft Says Xbox 360 Can &quot;Handle&quot; Metal Gear Solid 4" src="http://cache.kotaku.com/assets/images/9/2008/10/xbox_kojima_02_01.jpg"/>
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				In the wake of <a href="http://kotaku.com/5063447/konami-officially-comments-on-xbox-360-metal-gear-solid-4">Konami telling</a> a Japanese investor site that it was "looking into" an Xbox 360 version of <i>MGS4</i>, Microsoft is now quoted as saying that the Xbox 360 can "handle" <i>MGS4</i>. With <i>Final Fantasy XIII</i> now multi-plat, that argument seems like it could very well hold water. According to John Schappert, the firm's corporate vice-president of Live, Software and Services:				<a href="http://kotaku.com/5064353/microsoft-says-xbox-360-can-handle-metal-gear-solid-4" title="Click here to read more about Microsoft Says Xbox 360 Can "Handle" Metal Gear Solid 4">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 16 Oct 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony Doesn't Think Games Are Exactly Recession-Proof]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Doesn't Think Games Are Exactly Recession-Proof" href="http://kotaku.com/kaz-hirai/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kazhirai</span></a></div -->					<div><a title="Click here to read Sony Doesn't Think Games Are Exactly Recession-Proof" href="http://kotaku.com/5063483/sony-doesnt-think-games-are-exactly-recession+proof" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Doesn't Think Games Are Exactly Recession-Proof" alt="Click here to read Sony Doesn't Think Games Are Exactly Recession-Proof" src="http://cache.kotaku.com/assets/images/9/2008/10/giant_kaz_face_01.gif"/>
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				Conventional wisdom says games are recession proof. Sony Computer Entertainment is not a conventional company and SCE head Kaz Hirai is not a conventional exec. So screw that wisdom. Well, sorta. Hirai doesn't think games are the market equivalent of Teflon, but does think gaming won't get hit as hard as other industries. Said Hirai:				<a href="http://kotaku.com/5063483/sony-doesnt-think-games-are-exactly-recession+proof" title="Click here to read more about Sony Doesn't Think Games Are Exactly Recession-Proof">More&nbsp;&raquo;</a>
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			<category><![CDATA[Kaz Hirai]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 15 Oct 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Microsoft Coy On Future Spring & Fall Upates]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Coy On Future Spring &amp; Fall Upates" href="http://kotaku.com/john-schappert/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnschappert</span></a></div -->					<div><a title="Click here to read Microsoft Coy On Future Spring &amp; Fall Upates" href="http://kotaku.com/5062081/microsoft-coy-on-future-spring--fall-upates" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Coy On Future Spring &amp; Fall Upates" alt="Click here to read Microsoft Coy On Future Spring &amp; Fall Upates" src="http://cache.kotaku.com/assets/images/9/2008/10/arghbees.jpg"/>
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				Speaking to a gathering of journalists earlier this week at the Tokyo Game Show, John "Crazy Days" Schappert seemed unwilling to say that the Xbox 360 would return to the once comforting twice a year release schedule for its updates.				<a href="http://kotaku.com/5062081/microsoft-coy-on-future-spring--fall-upates" title="Click here to read more about Microsoft Coy On Future Spring & Fall Upates">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Oct 2008 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Xbox 360: Official Console of 2008 Recession]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360: Official Console of 2008 Recession" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox 360: Official Console of 2008 Recession" href="http://kotaku.com/5061078/xbox-360-official-console-of-2008-recession" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox 360: Official Console of 2008 Recession" alt="Click here to read Xbox 360: Official Console of 2008 Recession" src="http://cache.kotaku.com/assets/images/9/2008/10/schapp.JPG"/>
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				 With daily free falls in most of the international stock markets, a recession isn't just a scary word, it's seemingly unavoidable. During a chat with Microsoft vice president John Schappert yesterday I asked him if he thought that the Xbox 360 with its emphasis on high-definition gaming was a "recession proof" console. 				<a href="http://kotaku.com/5061078/xbox-360-official-console-of-2008-recession" title="Click here to read more about Xbox 360: Official Console of 2008 Recession">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Liveblogging Microsoft's TGS Keynote]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging Microsoft's TGS Keynote" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Liveblogging Microsoft's TGS Keynote" href="http://kotaku.com/5060869/liveblogging-microsofts-tgs-keynote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Liveblogging Microsoft's TGS Keynote" alt="Click here to read Liveblogging Microsoft's TGS Keynote" src="http://cache.kotaku.com/assets/images/9/2011/11/small_16b8b11c1225ae35b52788615fa76497.jpg"/>
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				Microsoft's John Schappert is due to take the stage in the International Business Center at the Makuhari Messe to drop some knowledge on Tokyo's gaming set. The corporate vice president of the LIVE, Software and Services Business is going to give a speech about the "gaming canvas" of the world, or so we've been told (read: translated). We're getting underway immediately, so hit the jump for the liveblog fun.				<a href="http://kotaku.com/5060869/liveblogging-microsofts-tgs-keynote" title="Click here to read more about Liveblogging Microsoft's TGS Keynote">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 22:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft To Give Tokyo Game Show Keynote]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft To Give Tokyo Game Show Keynote" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Microsoft To Give Tokyo Game Show Keynote" href="http://kotaku.com/5046230/microsoft-to-give-tokyo-game-show-keynote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft To Give Tokyo Game Show Keynote" alt="Click here to read Microsoft To Give Tokyo Game Show Keynote" src="http://cache.kotaku.com/assets/images/9/2008/09/JOHNSCH_01.jpg"/>
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				What's this?  Are Microsoft just feeling bullish after all those Xbox/Vesperia bundles sold out? Whatever the reason, Microsoft is feeling confident enough to send LIV Vice-prez John Schappert to the Tokyo Game Show with a keynote speech under his arm.				<a href="http://kotaku.com/5046230/microsoft-to-give-tokyo-game-show-keynote" title="Click here to read more about Microsoft To Give Tokyo Game Show Keynote">More&nbsp;&raquo;</a>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Fri, 05 Sep 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[How Soon Until Microsoft Start Charging For Avatar Customisaton?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Soon Until Microsoft Start Charging For Avatar Customisaton?" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read How Soon Until Microsoft Start Charging For Avatar Customisaton?" href="http://kotaku.com/399651/how-soon-until-microsoft-start-charging-for-avatar-customisaton" class="pp_image">
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				When the 360's new dash is launched, it'll cost you nothing to build an avatar. It'll cost you nothing to customise it, either, so if you throw on the wrong coloured pair of slacks, relax! Just change them over, no questions asked. But what about the <em>future</em>? VentureBeat asked Microsoft's John Schappert whether Microsoft were going to introduce microtransactions for the avatars, and got this response: <blockquote>That may be in the future. In the near term, we want to launch these with great customization and a great library of accessories this fall. I think there is a lot more we can do with them. You will see us continue to add experiences that make use of the avatar. Our goal is not to create a sterile environment where you move furniture around. It's about how can we make our gaming experiences better.</blockquote> In other words, bet your <em>ass </em>we'll start charging for avatar customisation, as soon as marketing gives us the green light. As an aside, it's great to see he could also slip in a dig at Home, something not easy when answering a question that's got nothing to do with it!				<a href="http://kotaku.com/399651/how-soon-until-microsoft-start-charging-for-avatar-customisaton" title="Click here to read more about How Soon Until Microsoft Start Charging For Avatar Customisaton?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Avatars]]></category>
			<category><![CDATA[John Schappert]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Fri, 01 Aug 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=399651&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Complete, Uncut Interview With John Schappert]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Complete, Uncut Interview With John Schappert" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read The Complete, Uncut Interview With John Schappert" href="http://kotaku.com/360549/the-complete-uncut-interview-with-john-schappert" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Complete, Uncut Interview With John Schappert" alt="Click here to read The Complete, Uncut Interview With John Schappert" src="http://cache.kotaku.com/assets/images/9/2008/02/small_JohnSchappert_gawker.flv.jpg"/>
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				We know, right now half of you are scratching your heads wondering "who the hell is John Schappert?" He's the new Peter Moore, minus the tats, facial hair and accent. Our own Michael McWhertor and Brian Crecente got to sit and talk to him about what's to come from Xbox 360, LIVE and all sorts of stuff like that. 				<a href="http://kotaku.com/360549/the-complete-uncut-interview-with-john-schappert" title="Click here to read more about The Complete, Uncut Interview With John Schappert">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 15:40:09 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Liveblogging Microsoft's GDC Presser]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging Microsoft's GDC Presser" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Liveblogging Microsoft's GDC Presser" href="http://kotaku.com/358723/liveblogging-microsofts-gdc-presser" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/DSC01883.JPG"></a>We're sitting here in Mascone's South Hall. The show should be starting in about 20 minutes or so.				<a href="http://kotaku.com/358723/liveblogging-microsofts-gdc-presser" title="Click here to read more about Liveblogging Microsoft's GDC Presser">More&nbsp;&raquo;</a>
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			<category><![CDATA[gdc08]]></category>
			<category><![CDATA[Game Developers Conference]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Wed, 20 Feb 2008 14:30:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=358723&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Our Worst Guesses for Microsoft's GDC Keynote]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Worst Guesses for Microsoft's GDC Keynote" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Our Worst Guesses for Microsoft's GDC Keynote" href="http://kotaku.com/358637/our-worst-guesses-for-microsofts-gdc-keynote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Our Worst Guesses for Microsoft's GDC Keynote" alt="Click here to read Our Worst Guesses for Microsoft's GDC Keynote" src="http://cache.kotaku.com/assets/images/9/2008/02/small_zoltar_speaks.jpg"/>
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				You may have read <a href="http://kotaku.com/358184/our-best-guesses-for-microsofts-gdc-keynote?cpage=2">our best guesses</a> about what we expect to see and hear at today's <a href="http://kotaku.com/tag/gdc08">Game Developers Conference</a> keynote from Microsoft VP John Schappert. If not, it's a good read. But it's also a pretty safe one. So why not throw out some wild and potentially wildly embarrassing predictions about what might show up on a PowerPoint slide today? Given that GDC is less about busting out new hardware and more about getting giddy on news of SDKs and optimization libraries, this is a list of long shots.				<a href="http://kotaku.com/358637/our-worst-guesses-for-microsofts-gdc-keynote" title="Click here to read more about Our Worst Guesses for Microsoft's GDC Keynote">More&nbsp;&raquo;</a>
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			<category><![CDATA[gdc08]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Wed, 20 Feb 2008 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=358637&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Our Best Guesses for Microsoft's GDC Keynote]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Our Best Guesses for Microsoft's GDC Keynote" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Our Best Guesses for Microsoft's GDC Keynote" href="http://kotaku.com/358184/our-best-guesses-for-microsofts-gdc-keynote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Our Best Guesses for Microsoft's GDC Keynote" alt="Click here to read Our Best Guesses for Microsoft's GDC Keynote" src="http://cache.kotaku.com/assets/images/9/2008/02/small_liveanywhere-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/liveanywhere.jpg"></a>Tomorrow John Schappert, Microsoft Veep of Live, Software and Services, will be taking the stage to deliver the first keynote for the Game Developers Conference proper.				<a href="http://kotaku.com/358184/our-best-guesses-for-microsofts-gdc-keynote" title="Click here to read more about Our Best Guesses for Microsoft's GDC Keynote">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Tue, 19 Feb 2008 15:30:57 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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