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		<title><![CDATA[Kotaku: John Romero]]></title>
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			<title><![CDATA[Kotaku: John Romero]]></title>
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		<description><![CDATA[Kotaku posts tagged John Romero]]></description>
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			<title><![CDATA[What's America's Fetish This Week? Guns]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's America's Fetish This Week? &lt;em&gt;Guns&lt;/em&gt;" href="http://kotaku.com/fetish/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fetish</span></a></div -->					<div><a title="Click here to read What's America's Fetish This Week? &lt;em&gt;Guns&lt;/em&gt;" href="http://kotaku.com/5818899/whats-americas-fetish-this-week-guns" class="pp_image">
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				In approximately 90 days, walk into any bar in the State of Ohio. If there aren't any signs stating otherwise, <a href="http://www.upi.com/Top_News/US/2011/07/02/Ohio-law-allows-guns-in-bars/UPI-95501309629609/?spt=hs&or=tn">feel free</a> to carry your concealed weapon in that watering hole. But don't order a round. You can't legally drink if you are packing heat.				<a href="http://kotaku.com/5818899/whats-americas-fetish-this-week-guns" title="Click here to read more about What's America's Fetish This Week? Guns">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fetish]]></category>
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			<pubDate><![CDATA[Thu, 07 Jul 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Watch The Creators of Doom, Prince of Persia, Pac-Man And Pitfall! Wax Nostalgic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" href="http://kotaku.com/gdc-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2011</span></a></div -->					<div><a title="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" href="http://kotaku.com/5785083/watch-the-creators-of-doom-prince-of-persia-pac+man-and-pitfall-wax-nostalgic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" alt="Click here to read Watch The Creators of &lt;em&gt;Doom&lt;/em&gt;, &lt;em&gt;Prince of Persia&lt;/em&gt;, &lt;em&gt;Pac-Man&lt;/em&gt; And &lt;em&gt;Pitfall!&lt;/em&gt; Wax Nostalgic" src="http://cache.kotaku.com/assets/images/9/2011/03/small_iwata_gdc.jpg"/>
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				Not only can you now relive this year's Game Developers Conference keynote from Nintendo president Satoru Iwata, who spoke about the creation of Kirby and the devaluation of games in "Video Games Turn 25: A Historical Perspective and Vision for the Future," you can experience the best part of GDC 2011: the classic game post mortems.				<a href="http://kotaku.com/5785083/watch-the-creators-of-doom-prince-of-persia-pac+man-and-pitfall-wax-nostalgic" title="Click here to read more about Watch The Creators of Doom, Prince of Persia, Pac-Man And Pitfall! Wax Nostalgic">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Mar 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[If This Is How PC Gaming Will Live, Maybe It Should Die]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If This Is How PC Gaming Will Live, Maybe It Should Die" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read If This Is How PC Gaming Will Live, Maybe It Should Die" href="http://kotaku.com/5763005/if-this-is-how-pc-gaming-will-live-maybe-it-should-die" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If This Is How PC Gaming Will Live, Maybe It Should Die" alt="Click here to read If This Is How PC Gaming Will Live, Maybe It Should Die" src="http://cache.kotaku.com/assets/images/9/2011/02/small_rise.jpg"/>
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				 There was a time when Brian Reynolds was best known for his work on epic computer strategy games like Civilization II, Rise of Nations and Sid Meier's Alpha Centauri. But nowadays he's the poster child for the casualfication of gaming.				<a href="http://kotaku.com/5763005/if-this-is-how-pc-gaming-will-live-maybe-it-should-die" title="Click here to read more about If This Is How PC Gaming Will Live, Maybe It Should Die">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Feb 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[John Romero Wants To Make You His Friend With New Facebook Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Wants To Make You His Friend With New Facebook Game" href="http://kotaku.com/facebook/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">facebook</span></a></div -->					<div><a title="Click here to read John Romero Wants To Make You His Friend With New Facebook Game" href="http://kotaku.com/5669068/john-romero-wants-to-make-you-his-friend-with-new-facebook-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Romero Wants To Make You His Friend With New Facebook Game" alt="Click here to read John Romero Wants To Make You His Friend With New Facebook Game" src="http://cache.kotaku.com/assets/images/9/2010/10/ravenwood.jpg"/>
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				The co-creator of Doom, Quake and Wolfenstein is putting his name on something a little friendlier, a Facebook app by the name of Ravenwood Fair. That's right, John Romero is asking you to suck it down, casually.				<a href="http://kotaku.com/5669068/john-romero-wants-to-make-you-his-friend-with-new-facebook-game" title="Click here to read more about John Romero Wants To Make You His Friend With New Facebook Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Oct 2010 22:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Do Game Developers Know About Real Guns?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do Game Developers Know About Real Guns?" href="http://kotaku.com/gun-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gunweek</span></a></div -->					<div><a title="Click here to read What Do Game Developers Know About Real Guns?" href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Do Game Developers Know About Real Guns?" alt="Click here to read What Do Game Developers Know About Real Guns?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_607080cf235fccfe5992280604692a78.jpg"/>
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				 In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an instrument for destruction. In-game guns and, well, guns are different. What do game developers know about the real deal?				<a href="http://kotaku.com/5626214/what-do-game-developers-know-about-real-guns" title="Click here to read more about What Do Game Developers Know About Real Guns?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Aug 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Ghost Of id Software's Past]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ghost Of id Software's Past" href="http://kotaku.com/john-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnromero</span></a></div -->					<div><a title="Click here to read The Ghost Of id Software's Past" href="http://kotaku.com/5608896/the-ghost-of-id-softwares-past" class="pp_image">
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				 John Romero haunts game developer id Software. Yes, he co-founded the studio and thus more than earned his place in id history. But Romero only worked there between the years of 1991 and 1996.				<a href="http://kotaku.com/5608896/the-ghost-of-id-softwares-past" title="Click here to read more about The Ghost Of id Software's Past">More&nbsp;&raquo;</a>
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			<category><![CDATA[John Romero]]></category>
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			<pubDate><![CDATA[Tue, 10 Aug 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[John Romero Is So Sorry About Trying To Make You His Bitch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/bitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bitch</span></a></div -->					<div><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" alt="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b6603889e2e207c8cbf7007c3d57be38.jpg"/>
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				Game designer John Romero and John Romero's hair ruled the roost during the 1990s. With titles like Doom and Quake, he not only helped popularize the first-person shooter, he defined it. Then the unthinkable happened. He made Daikatana.				<a href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" title="Click here to read more about John Romero Is So Sorry About Trying To Make You His Bitch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 May 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[John Romero Bows Before Gaming's Masters]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Bows Before Gaming's Masters" href="http://kotaku.com/game-masters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamemasters</span></a></div -->					<div><a title="Click here to read John Romero Bows Before Gaming's Masters" href="http://kotaku.com/5465300/john-romero-bows-before-gamings-masters" class="pp_image">
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				 Speaking last night at The Art History of Games symposium in Atlanta, Doom developer John Romero talked about the "masters" the game industry should look to for help creating games today. Which industry figures could make Romero their bitch?				<a href="http://kotaku.com/5465300/john-romero-bows-before-gamings-masters" title="Click here to read more about John Romero Bows Before Gaming's Masters">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Masters]]></category>
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			<pubDate><![CDATA[Fri, 05 Feb 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Romero's Slipgate Ironworks Hammered Down, MMO Project Still On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Romero's Slipgate Ironworks Hammered Down, MMO Project Still On" href="http://kotaku.com/layoffs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">layoffs</span></a></div -->					<div><a title="Click here to read Romero's Slipgate Ironworks Hammered Down, MMO Project Still On" href="http://kotaku.com/5383644/romeros-slipgate-ironworks-hammered-down-mmo-project-still-on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Romero's Slipgate Ironworks Hammered Down, MMO Project Still On" alt="Click here to read Romero's Slipgate Ironworks Hammered Down, MMO Project Still On" src="http://cache.kotaku.com/assets/images/9/2009/10/slipgate_ironworks.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #slipgateironworks" title="Click here to read more posts tagged #slipgateironworks" href="http://kotaku.comhttp://kotaku.com/tag/slipgateironworks/">Slipgate Ironworks</a>, the game development company founded by ex-id Software, ex-Ion Storm designer <a class="autolink" title="Click here to read more posts tagged #johnromero" title="Click here to read more posts tagged #johnromero" href="http://kotaku.comhttp://kotaku.com/tag/johnromero/">John Romero</a>, has been pared down by parent company Gazillion, Kotaku has learned, with the start up's unnamed MMO still in development with a "smaller core team."				<a href="http://kotaku.com/5383644/romeros-slipgate-ironworks-hammered-down-mmo-project-still-on" title="Click here to read more about Romero's Slipgate Ironworks Hammered Down, MMO Project Still On">More&nbsp;&raquo;</a>
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			<category><![CDATA[Layoffs]]></category>
			<category><![CDATA[Disturbance in the workforce]]></category>
			<category><![CDATA[Gazillion]]></category>
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			<pubDate><![CDATA[Fri, 16 Oct 2009 18:20:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[But What Does John Romero Think? [Updated]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read But What Does John Romero Think? [Updated]" href="http://kotaku.com/suck-it-down/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">suckitdown</span></a></div -->					<div><a title="Click here to read But What Does John Romero Think? [Updated]" href="http://kotaku.com/5302306/but-what-does-john-romero-think-[updated]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read But What Does John Romero Think? [Updated]" alt="Click here to read But What Does John Romero Think? [Updated]" src="http://cache.kotaku.com/assets/images/9/2011/11/small_68882b3387908c2ffd6d2aec7cf4dc4a.jpg"/>
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				ZeniMax Media, parent company of <i>Fallout 3</i> and <i>Elder Scrolls</i> studio Bethesda Softworks, announced today that it is purchasing legendary <i>Doom</i> and <i>Wolfenstein</i> developer id Software. What does id co-founder John Romero think?				<a href="http://kotaku.com/5302306/but-what-does-john-romero-think-[updated]" title="Click here to read more about But What Does John Romero Think? [Updated]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Jun 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA["Severity" Is Not Dead — The Final Chapter]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Severity&quot; Is Not Dead — The Final Chapter" href="http://kotaku.com/mass-strikethru/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">massstrikethru</span></a></div -->					<div><a title="Click here to read &quot;Severity&quot; Is Not Dead — The Final Chapter" href="http://kotaku.com/5049377/severity-is-not-dead---the-final-chapter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &quot;Severity&quot; Is Not Dead — The Final Chapter" alt="Click here to read &quot;Severity&quot; Is Not Dead — The Final Chapter" src="http://cache.kotaku.com/assets/images/9/2008/09/severity.jpg"/>
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				Yesterday we reported, via That Gaming Site, that the in-development FPS <em>Severity</em> had been canceled. It ain't. Part of me wants to take this story down altogether, because if the news is that a game is canceled, and that info turns out to be b.s., then the status quo is that the game is still in development and that is not news at all. But you're all owed an explanation. Here is what happened:				<a href="http://kotaku.com/5049377/severity-is-not-dead---the-final-chapter" title="Click here to read more about "Severity" Is Not Dead — The Final Chapter">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Sep 2008 10:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[John Romero and Mike Wilson Bickering Continues!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero and Mike Wilson Bickering Continues!" href="http://kotaku.com/drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drama</span></a></div -->					<div><a title="Click here to read John Romero and Mike Wilson Bickering Continues!" href="http://kotaku.com/347075/john-romero-and-mike-wilson-bickering-continues" class="pp_image">
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				 To recap: First <i>Doom</i> creator John Romero (above, flowing locks) <a href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad">blogged</a> that former colleague Mike Wilson (above, skirt) from Gamecock was up to his usual "jackass stunts" and said Wilson was responsible for those "Bitch" ads. Then Wilson <a href="http://kotaku.com/346816/gamecock-head-tears-into-john-romero-its-getting-ugly">wrote</a> an open letter to Kotaku, telling Romero that his "unparalleled work ethic and strong character has... left only a bloody trail of ex-wives, fatherless kids, and ill advised breast implants strewn across this fair nation." Ouch. Over the weekend, Romero replied to Wilson's barbs, writing:				<a href="http://kotaku.com/347075/john-romero-and-mike-wilson-bickering-continues" title="Click here to read more about John Romero and Mike Wilson Bickering Continues!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Drama]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Mon, 21 Jan 2008 09:00:39 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gamecock Head Tears Into John Romero, It's Getting Ugly]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamecock Head Tears Into John Romero, It's Getting Ugly" href="http://kotaku.com/drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drama</span></a></div -->					<div><a title="Click here to read Gamecock Head Tears Into John Romero, It's Getting Ugly" href="http://kotaku.com/346816/gamecock-head-tears-into-john-romero-its-getting-ugly" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamecock Head Tears Into John Romero, It's Getting Ugly" alt="Click here to read Gamecock Head Tears Into John Romero, It's Getting Ugly" src="http://cache.kotaku.com/assets/images/9/2012/01/0ab569bd095044ddff881337fcf3d2c5.jpg"/>
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				It would seem that the ghost of Ion Storm hasn't quite faded into the night, as two of its more prominent employees, John "Suck It Down" Romero, also formerly of id, and Mike Wilson, now at Gamecock, are engaged in a nasty war of words. Romero <a href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad">posted on his personal blog this week</a> that Wilson was up to his usual "jackass stunts" and recalled his former co-worker's time at Gathering of Developers/GodGames "where he pretty much just partied all the time and after the whole thing got reined in by Take 2 he went underground for a while, waiting for his next victim/investor so he could go hogwild all over again."				<a href="http://kotaku.com/346816/gamecock-head-tears-into-john-romero-its-getting-ugly" title="Click here to read more about Gamecock Head Tears Into John Romero, It's Getting Ugly">More&nbsp;&raquo;</a>
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			<category><![CDATA[Valleywag]]></category>
			<pubDate><![CDATA[Fri, 18 Jan 2008 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[John Romero Dishes on &quot;Bitch Ad&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" alt="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/6a45ed0edf86fd15260f27e5f9b2aae2.jpg"/>
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				 Doom co-creator John Romero and Gamecock's Mike Wilson go way back. Before he founded Gamecock, Mike Wilson was the CEO of Ion Storm, a company Romero founded. In less than a year, he was pushed out. (The company churned out the acclaimed <i>Deus Ex</i> and the not-so acclaimed <i>Daikatana</i>.) But Wilson's gone on to set up Gamecock, which he describes as an "independent film company for small developers." After reading the <a href="http://kotaku.com/344967/gamecocks-release-schedule-hits">Gamecock's release schedule</a> right here on Kotaku, Romero blogged this about his former colleague:<br   />				<a href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad" title="Click here to read more about John Romero Dishes on &quot;Bitch Ad&quot;">More&nbsp;&raquo;</a>
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			<category><![CDATA[Smack Talk]]></category>
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			<pubDate><![CDATA[Wed, 16 Jan 2008 08:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Romero Starts Detailing His New MMO]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Romero Starts Detailing His New MMO" href="http://kotaku.com/made-this-post-his-bitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madethisposthisbitch</span></a></div -->					<div><a title="Click here to read Romero Starts Detailing His New MMO" href="http://kotaku.com/260766/romero-starts-detailing-his-new-mmo" class="pp_image">
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				Bitch-maker and Quake designer John Romero's new company Slipgate Ironworks has been working on their unnamed massively multiplayer online game for some time now, revealing little about the project since the company kicked off a <a href="http://kotaku.com/gaming/john-romero/john-romero-and-crew-now-hiring-186036.php">hiring bonanza for the title</a> last summer. At the recent Online Game Developers Conference, Romero spoke briefly about the concepts of Slipgate's MMO, among other things.				<a href="http://kotaku.com/260766/romero-starts-detailing-his-new-mmo" title="Click here to read more about Romero Starts Detailing His New MMO">More&nbsp;&raquo;</a>
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			<category><![CDATA[made this post his bitch]]></category>
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			<pubDate><![CDATA[Tue, 15 May 2007 22:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Romero Says Xbox 360, PS3 Are "Doomed." Literally.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Romero Says Xbox 360, PS3 Are &quot;Doomed.&quot; Literally." href="http://kotaku.com/john-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnromero</span></a></div -->					<div><a title="Click here to read Romero Says Xbox 360, PS3 Are &quot;Doomed.&quot; Literally." href="http://kotaku.com/250458/romero-says-xbox-360-ps3-are-doomed-literally" class="pp_image">
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				Bitch-maker and <i>Doom</i> co-creator <a href="http://en.wikipedia.org/wiki/John_Romero">John Romero</a> (above, mass of hair) offers his two cents on where gaming is headed. And where is that? The PC. (Surprise!) He says that cheaper processors will mean a shift away from consoles, adding:				<a href="http://kotaku.com/250458/romero-says-xbox-360-ps3-are-doomed-literally" title="Click here to read more about Romero Says Xbox 360, PS3 Are "Doomed." Literally.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 07 Apr 2007 02:00:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Clip: Romero Announces New Game]]></title>
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				The Cyperathlete Professional League announced that they are fronting a new console and PC multiplayer shooter created using an id Software engine to be used in future tournaments.				<a href="http://kotaku.com/222916/clip-romero-announces-new-game" title="Click here to read more about Clip: Romero Announces New Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Dec 2006 16:00:24 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Romero Gives Another Nostalgic Quake Interview]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Romero Gives Another Nostalgic Quake Interview" href="http://kotaku.com/john-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnromero</span></a></div -->					<div><a title="Click here to read Romero Gives Another Nostalgic Quake Interview" href="http://kotaku.com/189319/romero-gives-another-nostalgic-quake-interview" class="pp_image">
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      Outside of which Ukrainian child bride he's married <em>this</em> week and updates to his blog detailing the best method of applying egg whites to a lionesque mane, it seems the only publicity John Romero gets these days is giving interviews about his halcyon days with <em>Quake</em> and <em>Doom</em>. 				<a href="http://kotaku.com/189319/romero-gives-another-nostalgic-quake-interview" title="Click here to read more about Romero Gives Another Nostalgic Quake Interview">More&nbsp;&raquo;</a>
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			<category><![CDATA[John Romero]]></category>
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			<pubDate><![CDATA[Mon, 24 Jul 2006 12:40:31 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[John Romero And Crew Now Hiring]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero And Crew Now Hiring" href="http://kotaku.com/john-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnromero</span></a></div -->					<div><a title="Click here to read John Romero And Crew Now Hiring" href="http://kotaku.com/186036/john-romero-and-crew-now-hiring" class="pp_image">
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				John Romero of id fame and Ion Storm infamy is staffing up at his temporarily monikered company, Slipgate Ironworks. Already working on an unnammed MMO, John has the following to say to attract new recruits to his team:				<a href="http://kotaku.com/186036/john-romero-and-crew-now-hiring" title="Click here to read more about John Romero And Crew Now Hiring">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 09 Jul 2006 18:11:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Romero Discusses His Own Doom]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Romero Discusses His Own Doom" href="http://kotaku.com/doom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doom</span></a></div -->					<div><a title="Click here to read Romero Discusses His Own Doom" href="http://kotaku.com/184185/romero-discusses-his-own-doom" class="pp_image">
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				With an opened shirt and hair-band locks, John Romero looks back on <i>Doom</i>. And what's his 20-20 hindsight? He wishes he'd hired a better level designer, seemed happy with the original title and knew it was a hit when he saw the sales figures. When asked about his new company, Romero was tight-lipped and "crazy stealth" about his MMO. He claims that nobody is currently doing what he's working on, which probably means the game involves something about him making us his <a href="http://en.wikipedia.org/wiki/Image:Bitchad.jpg">bitch</a>. Or at least fail trying. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/184185/romero-discusses-his-own-doom" title="Click here to read more about Romero Discusses His Own Doom">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Jun 2006 11:22:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Museum of Dissected Games]]></title>
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				If you're like me, whenever you read a Gamasutra postmortem, you just immediately scroll down to 'What Went Wrong'. Kotaku readers know as well as I do that the real fun of things is to be had when someone fucks up. It's as depressing to read a Gamasutra postmortem about a good game like <em>System Shock 2</em> as it is riveting to read one about a bad game like <em>Trespasser</em>. That one in particular is great: what should have been a Gormenghast trilogy sized "What Went Wrong" bullet list actually has a sizable "What Went Right" portion that is just precious. <a href="http://www.gamasutra.com/features/19990514/trespasser_01.htm">Go read it.</a>				<a href="http://kotaku.com/182855/the-museum-of-dissected-games" title="Click here to read more about The Museum of Dissected Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Jun 2006 09:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Romero to Modders: You Suck]]></title>
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				John Romero, Doom-maker and former Penny Arcade whipping boy, has posted on his blog about the Oblivion re-rating. His main point: when modders put nudity in a game, they're making things tougher for everyone.				<a href="http://kotaku.com/171986/romero-to-modders-you-suck" title="Click here to read more about Romero to Modders: You Suck">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 05 May 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Romero 'Corrects' CVG Interview]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Romero 'Corrects' CVG Interview" href="http://kotaku.com/romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">romero</span></a></div -->					<div><a title="Click here to read Romero 'Corrects' CVG Interview" href="http://kotaku.com/159645/romero-corrects-cvg-interview" class="pp_image">
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				The infamous John Romero &mdash; known for designing Doom but better known for (ha ha ha!) Daikatana and marrying an Eastern European teenager &mdash; has posted a petulant retort on his blog in response to a recent interview done with him on Computer and Video Games. In it, he is outraged that his friend Lane's name is misspelled as "Lain", positing "how many times have you seen that name spelled 'Lain'"? Realizing that it's not exactly the sort of name you hear outside of Missouri trailer parks, Romero then asserts that he never claimed that John Carmack and Adrian Carmack were lovers... sorry, we mean brothers. He also corrects Computer and Video Games for saying that he is working on an MMOG with an unnamed company. He does this by mentioning that the name of his company hasn't been announced yet.				<a href="http://kotaku.com/159645/romero-corrects-cvg-interview" title="Click here to read more about Romero 'Corrects' CVG Interview">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Mar 2006 12:20:19 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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