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		<title><![CDATA[Kotaku: John Riccitiello]]></title>
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			<title><![CDATA[Kotaku: John Riccitiello]]></title>
			<link>http://kotaku.com/tag/john riccitiello</link>
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		<description><![CDATA[Kotaku posts tagged John Riccitiello]]></description>
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			<title><![CDATA[Wii-Owning President Obama Doesn't Care if the Xbox Version is Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii-Owning President Obama Doesn't Care if the Xbox Version is Better" href="http://kotaku.com/politics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">politics</span></a></div -->					<div><a title="Click here to read Wii-Owning President Obama Doesn't Care if the Xbox Version is Better" href="http://kotaku.com/5870284/wii+owning-president-obama-doesnt-care-if-the-xbox-version-is-better" class="pp_image">
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				Somewhere inside the Beltway today, copies of <em>Just Dance 3</em> for the Wii and <em>The Sims Plus Pets</em> rode in a presidential caravan with <a href="http://en.wikipedia.org/wiki/Nuclear_football">the nuclear football</a>. That, gang, is core game cred.				<a href="http://kotaku.com/5870284/wii+owning-president-obama-doesnt-care-if-the-xbox-version-is-better" title="Click here to read more about Wii-Owning President Obama Doesn't Care if the Xbox Version is Better">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5870284/wii+owning-president-obama-doesnt-care-if-the-xbox-version-is-better]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5870284]]></guid>
			<category><![CDATA[Politics]]></category>
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			<pubDate><![CDATA[Wed, 21 Dec 2011 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Call of Duty Makers Say Competitor's Anti-Call of Duty Talk Harms the Gaming Industry]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Call of Duty&lt;/em&gt; Makers Say Competitor's Anti-&lt;em&gt;Call of Duty&lt;/em&gt; Talk Harms the Gaming Industry" href="http://kotaku.com/modern-warfare/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">modernwarfare</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Call of Duty&lt;/em&gt; Makers Say Competitor's Anti-&lt;em&gt;Call of Duty&lt;/em&gt; Talk Harms the Gaming Industry" href="http://kotaku.com/5832203/call-of-duty-makers-say-competitors-anti+call-of-duty-talk-harms-the-gaming-industry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Call of Duty&lt;/em&gt; Makers Say Competitor's Anti-&lt;em&gt;Call of Duty&lt;/em&gt; Talk Harms the Gaming Industry" alt="Click here to read &lt;em&gt;Call of Duty&lt;/em&gt; Makers Say Competitor's Anti-&lt;em&gt;Call of Duty&lt;/em&gt; Talk Harms the Gaming Industry" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1794.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1794 --><!-- /videoId: explore/kotaku/videos/1794 --> EA CEO John Riccitiello, head of the company making this fall's premiere <em>Call of Duty</em> competitor, <em>Battlefield 3</em>, recently said he hopes that <em>Call of Duty</em> would "rot from the core."				<a href="http://kotaku.com/5832203/call-of-duty-makers-say-competitors-anti+call-of-duty-talk-harms-the-gaming-industry" title="Click here to read more about Call of Duty Makers Say Competitor's Anti-Call of Duty Talk Harms the Gaming Industry">More&nbsp;&raquo;</a>
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			<category><![CDATA[Modern warfare]]></category>
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			<pubDate><![CDATA[Thu, 18 Aug 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Mixed Messages in Battlefield's Chain of Command]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mixed Messages in &lt;em&gt;Battlefield&lt;/em&gt;'s Chain of Command" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read Mixed Messages in &lt;em&gt;Battlefield&lt;/em&gt;'s Chain of Command" href="http://kotaku.com/5828274/mixed-messages-in-battlefields-chain-of-command" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mixed Messages in &lt;em&gt;Battlefield&lt;/em&gt;'s Chain of Command" alt="Click here to read Mixed Messages in &lt;em&gt;Battlefield&lt;/em&gt;'s Chain of Command" src="http://cache.kotaku.com/assets/images/9/2011/08/small_bf3pullquote.jpg"/>
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				One day before Electronic Arts' reorganization, Patrick Bach, the DICE executive producer of <em>Battlefield 3</em> said an annual publishing schedule "<a href="http://www.gamerzines.com/ps3/news/annual-battlefield-would-kill.html">will eventually kill the franchise</a>." A day later, EA's top general had a <a href="http://www.ea.com/news/riccitiello-changing-and-growing">somewhat different tone</a>.				<a href="http://kotaku.com/5828274/mixed-messages-in-battlefields-chain-of-command" title="Click here to read more about Mixed Messages in Battlefield's Chain of Command">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828274/mixed-messages-in-battlefields-chain-of-command]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828274]]></guid>
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			<pubDate><![CDATA[Fri, 05 Aug 2011 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Minecraft Developer Gives Off a Not-For-Sale-To-EA Vibe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Developer Gives Off a Not-For-Sale-To-EA Vibe" href="http://kotaku.com/minecraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">minecraft</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Developer Gives Off a Not-For-Sale-To-EA Vibe" href="http://kotaku.com/5828127/minecraft-developer-gives-off-a-not+for+sale+to+ea-vibe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Developer Gives Off a Not-For-Sale-To-EA Vibe" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Developer Gives Off a Not-For-Sale-To-EA Vibe" src="http://cache.kotaku.com/assets/images/9/2011/08/small_inecraftgeneric_01.jpg"/>
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				In a recent interview with<em> Develop</em>, <em>Minecraft </em>creator Markus "Notch" Persson discusses EA CEO John Riccitiello's visit to the Stockholm headquarters of Mojang, saying that any acquisition hopes Riccitiello might have had were quashed by the independent studio's vibe.				<a href="http://kotaku.com/5828127/minecraft-developer-gives-off-a-not+for+sale+to+ea-vibe" title="Click here to read more about Minecraft Developer Gives Off a Not-For-Sale-To-EA Vibe">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828127/minecraft-developer-gives-off-a-not+for+sale+to+ea-vibe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828127]]></guid>
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			<pubDate><![CDATA[Fri, 05 Aug 2011 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Sports' Peter Moore Takes Over as EA's Chief Operating Officer in Company Reorganization [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Sports' Peter Moore Takes Over as EA's Chief Operating Officer in Company Reorganization [Update]" href="http://kotaku.com/ea-sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">easports</span></a></div -->					<div><a title="Click here to read EA Sports' Peter Moore Takes Over as EA's Chief Operating Officer in Company Reorganization [Update]" href="http://kotaku.com/5827899/ea-sports-peter-moore-takes-over-as-eas-chief-operating-officer-in-company-reorganization" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Sports' Peter Moore Takes Over as EA's Chief Operating Officer in Company Reorganization [Update]" alt="Click here to read EA Sports' Peter Moore Takes Over as EA's Chief Operating Officer in Company Reorganization [Update]" src="http://cache.kotaku.com/assets/images/9/2011/08/small_easportslogocrop.jpg"/>
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				Peter Moore, president of EA Sports for the past four years, has been promoted to Electronic Arts' chief operating officer in a company-wide reorganization, John Riccitiello, the EA chief executive, said today.				<a href="http://kotaku.com/5827899/ea-sports-peter-moore-takes-over-as-eas-chief-operating-officer-in-company-reorganization" title="Click here to read more about EA Sports' Peter Moore Takes Over as EA's Chief Operating Officer in Company Reorganization [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Aug 2011 18:35:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[BulleTrain's Open Letter To EA Still Leaves Many Missing The Memo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BulleTrain&lt;/em&gt;'s Open Letter To EA Still Leaves Many Missing The Memo" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BulleTrain&lt;/em&gt;'s Open Letter To EA Still Leaves Many Missing The Memo" href="http://kotaku.com/5792959/bulletrains-open-letter-to-ea-still-leaves-many-missing-the-memo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BulleTrain&lt;/em&gt;'s Open Letter To EA Still Leaves Many Missing The Memo" alt="Click here to read &lt;em&gt;BulleTrain&lt;/em&gt;'s Open Letter To EA Still Leaves Many Missing The Memo" src="http://cache.kotaku.com/assets/images/9/2011/04/small_bulletrainaodsplash.jpg"/>
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				About a year and a half ago, Pandemic Studios - you may remember them for Full Spectrum Warrior, Mercenaries and Star Wars: Battlefront - was <a href="http://kotaku.com/#!5406830/confirmed-ea-closes-pandemic-studios-says-brand-will-live-on">shuttered by Electronic Arts</a>, which bought the studio in 2007. Four developers who were pink-slipped <a href="http://kotaku.com/#!5503921/pink+slipped-devs-take-a-poke-at-ea-in-iphone-game">formed Downsized Games</a>, and BulleTrain, released late last year for iOS devices and updated recently, is their first project, and an ode to their predicament.				<a href="http://kotaku.com/5792959/bulletrains-open-letter-to-ea-still-leaves-many-missing-the-memo" title="Click here to read more about BulleTrain's Open Letter To EA Still Leaves Many Missing The Memo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Apr 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Hope You Like Ads, Because Battlefield 3 Will Shovel Lots at You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hope You Like Ads, Because &lt;em&gt;Battlefield 3&lt;/em&gt; Will Shovel Lots at You" href="http://kotaku.com/marketing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">marketing</span></a></div -->					<div><a title="Click here to read Hope You Like Ads, Because &lt;em&gt;Battlefield 3&lt;/em&gt; Will Shovel Lots at You" href="http://kotaku.com/5789620/hope-you-like-ads-because-battlefield-3-will-shovel-lots-at-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hope You Like Ads, Because &lt;em&gt;Battlefield 3&lt;/em&gt; Will Shovel Lots at You" alt="Click here to read Hope You Like Ads, Because &lt;em&gt;Battlefield 3&lt;/em&gt; Will Shovel Lots at You" src="http://cache.kotaku.com/assets/images/9/2011/04/small_bf3adspend.jpg"/>
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				This may have been a prediction. It sure as hell sounds like a threat. This year, Activision and Electronic Arts will both spend more on the <em>marketing</em> for two games than many publishers will ever spend on <em>developing</em> one, said Electronic Arts' CEO. As he was speaking to a conference of advertisers, it was surely music to their ears.				<a href="http://kotaku.com/5789620/hope-you-like-ads-because-battlefield-3-will-shovel-lots-at-you" title="Click here to read more about Hope You Like Ads, Because Battlefield 3 Will Shovel Lots at You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789620/hope-you-like-ads-because-battlefield-3-will-shovel-lots-at-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789620]]></guid>
			<category><![CDATA[Marketing]]></category>
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			<pubDate><![CDATA[Wed, 06 Apr 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[There's Room For The Powerful PSP2 In The War Against Nintendo And Apple]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There's Room For The Powerful PSP2 In The War Against Nintendo And Apple" href="http://kotaku.com/console-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">consolewar</span></a></div -->					<div><a title="Click here to read There's Room For The Powerful PSP2 In The War Against Nintendo And Apple" href="http://kotaku.com/5705605/theres-room-for-the-powerful-psp2-in-the-war-against-nintendo-and-apple" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read There's Room For The Powerful PSP2 In The War Against Nintendo And Apple" alt="Click here to read There's Room For The Powerful PSP2 In The War Against Nintendo And Apple" src="http://cache.kotaku.com/assets/images/9/2012/01/small_eed006473d61b1d786eba6a8008b00dc.jpg"/>
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				The PSP2, a device <a href="http://kotaku.com/5642464/lets-not-talk-about-the-psp2">Sony won't talk about</a>, <a href="http://kotaku.com/5672410/psp2-will-be-bigger-sport-dual-analog-sticks-and-a-touch-pad-and-be-out-fall-2011">is coming</a> and <a href="http://kotaku.com/5675525/psp2-will-ditch-the-umd-may-rival-xbox-360-in-horsepower">it's powerful</a> &mdash; potentially as powerful as a high-end console, we've reported. That gives it a chance against the iPhone, 3DS and more, EA's boss tells Kotaku.				<a href="http://kotaku.com/5705605/theres-room-for-the-powerful-psp2-in-the-war-against-nintendo-and-apple" title="Click here to read more about There's Room For The Powerful PSP2 In The War Against Nintendo And Apple">More&nbsp;&raquo;</a>
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			<category><![CDATA[Console War]]></category>
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			<pubDate><![CDATA[Fri, 03 Dec 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Plan To Dethrone Call Of Duty]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Plan To Dethrone Call Of Duty" href="http://kotaku.com/fps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fps</span></a></div -->					<div><a title="Click here to read The Plan To Dethrone Call Of Duty" href="http://kotaku.com/5705433/the-plan-to-dethrone-call-of-duty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Plan To Dethrone Call Of Duty" alt="Click here to read The Plan To Dethrone Call Of Duty" src="http://cache.kotaku.com/assets/images/9/2011/11/small_57f42f38a9bdd2927ee3be747722755b.jpg"/>
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				One year ago this week, the head of Electronic Arts told me he <a href="http://kotaku.com/5417372/ea-chief-talks-war-battlefield-medal-of-honor-and-getting-ahead-of-activision">had Call of Duty in his sights</a>. Call of Duty was the king of first-person shooters. He wanted that spot. Today, he is convinced CoD is beatable.				<a href="http://kotaku.com/5705433/the-plan-to-dethrone-call-of-duty" title="Click here to read more about The Plan To Dethrone Call Of Duty">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5705433/the-plan-to-dethrone-call-of-duty]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5705433]]></guid>
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			<pubDate><![CDATA[Fri, 03 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[How A Big Video Game Was Killed]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How A Big Video Game Was Killed" href="http://kotaku.com/cancellations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cancellations</span></a></div -->					<div><a title="Click here to read How A Big Video Game Was Killed" href="http://kotaku.com/5704605/how-a-big-video-game-was-killed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How A Big Video Game Was Killed" alt="Click here to read How A Big Video Game Was Killed" src="http://cache.kotaku.com/assets/images/9/2012/01/small_02b6f28a2287068448b310d8913dd36c.jpg"/>
											</a></div>
									</div>
				The last-minute cancellation of EA Sports' NBA Elite 11 this fall isn't supposed to happen to any video game. How? Why? Kotaku learned the unusual story this week from EA boss John Riccitiello.				<a href="http://kotaku.com/5704605/how-a-big-video-game-was-killed" title="Click here to read more about How A Big Video Game Was Killed">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5704605/how-a-big-video-game-was-killed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5704605]]></guid>
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			<pubDate><![CDATA[Thu, 02 Dec 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Skateboarding 'Has Run Its Course' As A Top Video Game Format]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Skateboarding 'Has Run Its Course' As A Top Video Game Format" href="http://kotaku.com/sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sports</span></a></div -->					<div><a title="Click here to read Skateboarding 'Has Run Its Course' As A Top Video Game Format" href="http://kotaku.com/5703454/skateboarding-has-run-its-course-as-a-top-video-game-format" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Skateboarding 'Has Run Its Course' As A Top Video Game Format" alt="Click here to read Skateboarding 'Has Run Its Course' As A Top Video Game Format" src="http://cache.kotaku.com/assets/images/9/2010/12/small_skate3.jpg"/>
											</a></div>
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				The heyday of skateboarding games is past, the head of EA, the company that makes Tony Hawk rival franchise Skate, told Kotaku in an interview this week.				<a href="http://kotaku.com/5703454/skateboarding-has-run-its-course-as-a-top-video-game-format" title="Click here to read more about Skateboarding 'Has Run Its Course' As A Top Video Game Format">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5703454/skateboarding-has-run-its-course-as-a-top-video-game-format]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5703454]]></guid>
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			<pubDate><![CDATA[Wed, 01 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[One Man's One-Word Dead Space 2 Review]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Man's One-Word Dead Space 2 Review" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read One Man's One-Word Dead Space 2 Review" href="http://kotaku.com/5702641/one-mans-one+word-dead-space-2-review" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Man's One-Word Dead Space 2 Review" alt="Click here to read One Man's One-Word Dead Space 2 Review" src="http://cache.kotaku.com/assets/images/9/2012/01/small_456a6b34628b2a458aee885dc4c471b4.jpg"/>
											</a></div>
									</div>
				John Riccitiello runs EA, the company that makes the Dead Space sci-fi horror games, so he's biased. Nevertheless, he just finished playing through Dead Space 2. I don't even have it yet.				<a href="http://kotaku.com/5702641/one-mans-one+word-dead-space-2-review" title="Click here to read more about One Man's One-Word Dead Space 2 Review">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5702641/one-mans-one+word-dead-space-2-review]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5702641]]></guid>
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			<category><![CDATA[Visceral games]]></category>
			<pubDate><![CDATA[Tue, 30 Nov 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5702641&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Music Games Will Make A Comeback, But How Is A Mystery]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Music Games Will Make A Comeback, But How Is A Mystery" href="http://kotaku.com/music-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">musicgames</span></a></div -->					<div><a title="Click here to read Music Games Will Make A Comeback, But How Is A Mystery" href="http://kotaku.com/5702548/music-games-will-make-a-comeback-but-how-is-a-mystery" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Music Games Will Make A Comeback, But How Is A Mystery" alt="Click here to read Music Games Will Make A Comeback, But How Is A Mystery" src="http://cache.kotaku.com/assets/images/9/2010/11/small_rock_band_3_solo.jpg"/>
											</a></div>
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				Rock Band and Guitar Hero aren't the sensations they used to be. That doesn't mean they're bad. <a href="http://kotaku.com/5671221/review-rock-band-3">Not Rock Band 3</a>. But they're not the cultural phenomenons they once were. That's temporary, according to a man who should know.				<a href="http://kotaku.com/5702548/music-games-will-make-a-comeback-but-how-is-a-mystery" title="Click here to read more about Music Games Will Make A Comeback, But How Is A Mystery">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5702548/music-games-will-make-a-comeback-but-how-is-a-mystery]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5702548]]></guid>
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			<pubDate><![CDATA[Tue, 30 Nov 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Boss Perfectly Happy If His 'Pretty Good' Games Sell Too]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Boss Perfectly Happy If His 'Pretty Good' Games Sell Too" href="http://kotaku.com/john-riccitiello/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnriccitiello</span></a></div -->					<div><a title="Click here to read EA Boss Perfectly Happy If His 'Pretty Good' Games Sell Too" href="http://kotaku.com/5681043/ea-boss-is-perfectly-happy-if-his-pretty-good-games-sell-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Boss Perfectly Happy If His 'Pretty Good' Games Sell Too" alt="Click here to read EA Boss Perfectly Happy If His 'Pretty Good' Games Sell Too" src="http://cache.kotaku.com/assets/images/9/2010/11/small_moh.jpg"/>
											</a></div>
									</div>
				John Riccitiello, the man at the top of publisher EA, has long stressed that "quality" is paramount under his reign at the company. But the CEO who normally loves to promote high Metacritic scores is also fine with "pretty good."				<a href="http://kotaku.com/5681043/ea-boss-is-perfectly-happy-if-his-pretty-good-games-sell-too" title="Click here to read more about EA Boss Perfectly Happy If His 'Pretty Good' Games Sell Too">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5681043/ea-boss-is-perfectly-happy-if-his-pretty-good-games-sell-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5681043]]></guid>
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			<pubDate><![CDATA[Wed, 03 Nov 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5681043&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Unexpected Gamer Who Runs EA]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Unexpected Gamer Who Runs EA" href="http://kotaku.com/profile/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">profile</span></a></div -->					<div><a title="Click here to read The Unexpected Gamer Who Runs EA" href="http://kotaku.com/5568591/the-unexpected-gamer-who-runs-ea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Unexpected Gamer Who Runs EA" alt="Click here to read The Unexpected Gamer Who Runs EA" src="http://cache.kotaku.com/assets/images/9/2012/01/small_fc53fbdc77e3e63c6bb9aaa206a337d9.jpg"/>
											</a></div>
									</div>
				If we ran a video game company, maybe, just maybe, those of us who play video games would be like John Riccitiello. We really could be a boss. We could believe we're the good guy. And we would know things about video games.				<a href="http://kotaku.com/5568591/the-unexpected-gamer-who-runs-ea" title="Click here to read more about The Unexpected Gamer Who Runs EA">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Mon, 21 Jun 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Boss Has Seen The 3DS]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Boss Has Seen The 3DS" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read EA Boss Has Seen The 3DS" href="http://kotaku.com/5558811/ea-boss-has-seen-the-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Boss Has Seen The 3DS" alt="Click here to read EA Boss Has Seen The 3DS" src="http://cache.kotaku.com/assets/images/9/2012/01/small_067940fadbac7480e59e73f8729283b6.jpg"/>
											</a></div>
									</div>
				I haven't seen the Nintendo 3DS. Have you? No, you haven't either. But EA boss John Riccitiello has.				<a href="http://kotaku.com/5558811/ea-boss-has-seen-the-3ds" title="Click here to read more about EA Boss Has Seen The 3DS">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5558811/ea-boss-has-seen-the-3ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5558811]]></guid>
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			<pubDate><![CDATA[Wed, 09 Jun 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" href="http://kotaku.com/5536592/why-ea-thinks-online-pass-plan-is-good-for-you-and-ea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" alt="Click here to read Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8c95972e9a7bb3912c274751e3d24b4c.jpg"/>
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				Video game publisher EA has a new plan to squash used game sales, the <a href="http://kotaku.com/5535577/eas-fight-against-used-game-sales-passes-to-tiger-woods">Online Pass</a> program, which requires a unique code to access online content and multiplayer. Why does EA think this is good for you, the consumer?				<a href="http://kotaku.com/5536592/why-ea-thinks-online-pass-plan-is-good-for-you-and-ea" title="Click here to read more about Why EA Thinks 'Online Pass' Plan Is Good For You (And EA)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Electronic Arts]]></category>
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			<pubDate><![CDATA[Tue, 11 May 2010 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Electronic Arts Plans to Make You Pay for Glorified Game Demos?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Electronic Arts Plans to Make You Pay for Glorified Game Demos?" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read Electronic Arts Plans to Make You Pay for Glorified Game Demos?" href="http://kotaku.com/5498985/electronic-arts-plans-to-make-you-pay-for-glorified-game-demos" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Electronic Arts Plans to Make You Pay for Glorified Game Demos?" alt="Click here to read Electronic Arts Plans to Make You Pay for Glorified Game Demos?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1a514be719584f705a707958c4bab79a.jpg"/>
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				 Electronic Arts plans to grow its digital game business to become one-third of their total revenue over the next few years and that includes starting to charge for what one analyst described as very long game demos.				<a href="http://kotaku.com/5498985/electronic-arts-plans-to-make-you-pay-for-glorified-game-demos" title="Click here to read more about Electronic Arts Plans to Make You Pay for Glorified Game Demos?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5498985/electronic-arts-plans-to-make-you-pay-for-glorified-game-demos]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5498985]]></guid>
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			<pubDate><![CDATA[Mon, 22 Mar 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Despite Rise In Game Quality, EA Boss Faces Fierce Doubts]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Despite Rise In Game Quality, EA Boss Faces Fierce Doubts" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Despite Rise In Game Quality, EA Boss Faces Fierce Doubts" href="http://kotaku.com/5448139/despite-rise-in-game-quality-ea-boss-faces-fierce-doubts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Despite Rise In Game Quality, EA Boss Faces Fierce Doubts" alt="Click here to read Despite Rise In Game Quality, EA Boss Faces Fierce Doubts" src="http://cache.kotaku.com/assets/images/9/2010/01/john_is_grimacing.jpg"/>
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				If gamers most care about whether games are any good &mdash; not whether stock prices are rising &mdash; then what to make of charges the EA's current boss might be the wrong man for the job?				<a href="http://kotaku.com/5448139/despite-rise-in-game-quality-ea-boss-faces-fierce-doubts" title="Click here to read more about Despite Rise In Game Quality, EA Boss Faces Fierce Doubts">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Jan 2010 10:40:05 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Star Wars: The Old Republic Heading For A Spring 2011 Launch]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars: The Old Republic Heading For A Spring 2011 Launch" href="http://kotaku.com/release-date/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">releasedate</span></a></div -->					<div><a title="Click here to read Star Wars: The Old Republic Heading For A Spring 2011 Launch" href="http://kotaku.com/5445820/star-wars-the-old-republic-heading-for-a-spring-2011-launch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Star Wars: The Old Republic Heading For A Spring 2011 Launch" alt="Click here to read Star Wars: The Old Republic Heading For A Spring 2011 Launch" src="http://cache.kotaku.com/assets/images/9/2010/01/tor.jpg"/>
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				 During Electronic Arts' fiscal year 2010 update call today, CEO <a class="autolink" title="Click here to read more posts tagged #johnriccitiello" title="Click here to read more posts tagged #johnriccitiello" href="http://kotaku.com/tag/johnriccitiello/">John Riccitiello</a> cited <a class="autolink" title="Click here to read more posts tagged #starwarstheoldrepublic" title="Click here to read more posts tagged #starwarstheoldrepublic" href="http://kotaku.com/tag/starwarstheoldrepublic/">Star Wars: The Old Republic</a> as a key driver of the company's digital business, noting that the MMO was making "great progress towards a spring 2011 launch."				<a href="http://kotaku.com/5445820/star-wars-the-old-republic-heading-for-a-spring-2011-launch" title="Click here to read more about Star Wars: The Old Republic Heading For A Spring 2011 Launch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5445820/star-wars-the-old-republic-heading-for-a-spring-2011-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5445820]]></guid>
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			<pubDate><![CDATA[Mon, 11 Jan 2010 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Expects Worse Fiscal 2010, New "Innovative" Madden 11]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Expects Worse Fiscal 2010, New &quot;Innovative&quot; Madden 11" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read EA Expects Worse Fiscal 2010, New &quot;Innovative&quot; Madden 11" href="http://kotaku.com/5445779/ea-expects-worse-fiscal-2010-new-innovative-madden-11" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Expects Worse Fiscal 2010, New &quot;Innovative&quot; Madden 11" alt="Click here to read EA Expects Worse Fiscal 2010, New &quot;Innovative&quot; Madden 11" src="http://cache.kotaku.com/assets/images/9/2010/01/madden_10.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #electronicarts" title="Click here to read more posts tagged #electronicarts" href="http://kotaku.com/tag/electronicarts/">Electronic Arts</a> announced today that it's going to have another tough fiscal year, having a worse FY 2010 than previously planned. But CEO <a class="autolink" title="Click here to read more posts tagged #johnriccitiello" title="Click here to read more posts tagged #johnriccitiello" href="http://kotaku.com/tag/johnriccitiello/">John Riccitiello</a> was upbeat on the company's 2011, which features "an innovative and new take on Madden."				<a href="http://kotaku.com/5445779/ea-expects-worse-fiscal-2010-new-innovative-madden-11" title="Click here to read more about EA Expects Worse Fiscal 2010, New "Innovative" Madden 11">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5445779/ea-expects-worse-fiscal-2010-new-innovative-madden-11]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5445779]]></guid>
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			<pubDate><![CDATA[Mon, 11 Jan 2010 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5445779&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EA Reveals Profitable New Releases Of 2010]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Reveals Profitable New Releases Of 2010" href="http://kotaku.com/once-a-future-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onceafuturegames</span></a></div -->					<div><a title="Click here to read EA Reveals Profitable New Releases Of 2010" href="http://kotaku.com/5423596/ea-reveals-profitable-new-releases-of-2010" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Reveals Profitable New Releases Of 2010" alt="Click here to read EA Reveals Profitable New Releases Of 2010" src="http://cache.kotaku.com/assets/images/9/2009/12/ealogo.jpg"/>
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				 Speaking at the 37th Annual Global Media Conference, EA CEO <a class="autolink" title="Click here to read more posts tagged #johnriccitiello" title="Click here to read more posts tagged #johnriccitiello" href="http://kotaku.com/tag/johnriccitiello/">John Riccitiello</a> detailed the games with the most profit potential in fiscal year 2011, with new Crysis, <a class="autolink" title="Click here to read more posts tagged #thesims" title="Click here to read more posts tagged #thesims" href="http://kotaku.com/tag/thesims/">The Sims</a>, and <a class="autolink" title="Click here to read more posts tagged #needforspeed" title="Click here to read more posts tagged #needforspeed" href="http://kotaku.com/tag/needforspeed/">Need for Speed</a> titles and <a class="autolink" title="Click here to read more posts tagged #paiddlc" title="Click here to read more posts tagged #paiddlc" href="http://kotaku.com/tag/paiddlc/">paid DLC</a> making the grade.				<a href="http://kotaku.com/5423596/ea-reveals-profitable-new-releases-of-2010" title="Click here to read more about EA Reveals Profitable New Releases Of 2010">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5423596/ea-reveals-profitable-new-releases-of-2010]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5423596]]></guid>
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			<pubDate><![CDATA[Thu, 10 Dec 2009 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Sports: One Billion Games Played]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Sports: One Billion Games Played" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Sports: One Billion Games Played" href="http://kotaku.com/5422166/ea-sports-one-billion-games-played" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Sports: One Billion Games Played" alt="Click here to read EA Sports: One Billion Games Played" src="http://cache.kotaku.com/assets/images/9/2009/12/easportsbillion.jpg"/>
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				EA as a whole may have been <a href="http://kotaku.com/5400728/ea-cutting-1500-jobs-to-reduce-costs">having a rough time of it lately</a>, but <a class="autolink" title="Click here to read more posts tagged #easports" title="Click here to read more posts tagged #easports" href="http://kotaku.com/tag/easports/">EA Sports</a> are doing just fine, as evidenced by the number of online matches the brand has played host to in 2009.				<a href="http://kotaku.com/5422166/ea-sports-one-billion-games-played" title="Click here to read more about EA Sports: One Billion Games Played">More&nbsp;&raquo;</a>
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			]]></description>
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			<pubDate><![CDATA[Wed, 09 Dec 2009 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[EA CEO: &quot;I Think Of Pirates As A Marketplace&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA CEO: &amp;quot;I Think Of Pirates As A Marketplace&amp;quot;" href="http://kotaku.com/dlc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dlc</span></a></div -->					<div><a title="Click here to read EA CEO: &amp;quot;I Think Of Pirates As A Marketplace&amp;quot;" href="http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA CEO: &amp;quot;I Think Of Pirates As A Marketplace&amp;quot;" alt="Click here to read EA CEO: &amp;quot;I Think Of Pirates As A Marketplace&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7d50fd28eace09c8d149d51ff484b25e.jpg"/>
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				John Riccitiello, the gaming-savvy head of Electronic Arts, doesn't want anyone to pirate games. But those who do, he told Kotaku, present a new market that EA needs to make money from.				<a href="http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace" title="Click here to read more about EA CEO: &quot;I Think Of Pirates As A Marketplace&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5421466/ea-ceo-i-think-of-pirates-as-a-marketplace]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5421466]]></guid>
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			<pubDate><![CDATA[Tue, 08 Dec 2009 13:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Fewer Games, Better Games Is EA's Stated Goal]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fewer Games, Better Games Is EA's Stated Goal" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Fewer Games, Better Games Is EA's Stated Goal" href="http://kotaku.com/5419037/fewer-games-better-games-is-eas-stated-goal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fewer Games, Better Games Is EA's Stated Goal" alt="Click here to read Fewer Games, Better Games Is EA's Stated Goal" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1259947551161_screen_hull_breech_download_061308.jpg"/>
											</a></div>
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				The publisher of Madden, Dead Space and The Sims will release fewer games next year, reacting to market changes and embracing lessons its competitors are just now learning, the head of EA told Kotaku.				<a href="http://kotaku.com/5419037/fewer-games-better-games-is-eas-stated-goal" title="Click here to read more about Fewer Games, Better Games Is EA's Stated Goal">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 04 Dec 2009 12:00:56 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[One Of Pandemic's Biggest Problems Was Being In California]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Of Pandemic's Biggest Problems Was Being In California" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read One Of Pandemic's Biggest Problems Was Being In California" href="http://kotaku.com/5418956/one-of-pandemics-biggest-problems-was-being-in-california" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Of Pandemic's Biggest Problems Was Being In California" alt="Click here to read One Of Pandemic's Biggest Problems Was Being In California" src="http://cache.kotaku.com/assets/images/9/2012/01/small_119b452e418218c94bb6ac23395d9d0b.jpg"/>
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				Readers of Kotaku can discern this week that EA CEO John Riccitiello covered many topics during his recent interview with this site. One of those, of course, was EA's Pandemic Studios, which was all but shut down last month.				<a href="http://kotaku.com/5418956/one-of-pandemics-biggest-problems-was-being-in-california" title="Click here to read more about One Of Pandemic's Biggest Problems Was Being In California">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5418956/one-of-pandemics-biggest-problems-was-being-in-california]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5418956]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[pandemic studios]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 04 Dec 2009 11:00:28 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA: Command & Conquer, RTS Genre Needs Innovation, Not Just "Cooler Graphics"]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" href="http://kotaku.com/5418926/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" alt="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" src="http://cache.kotaku.com/assets/images/9/2009/12/cnc4panamericamultiplayer2.jpg"/>
											</a></div>
									</div>
				When last Kotaku reported about the future of Command and Conquer, <a href="http://kotaku.com/5414147/you-may-not-like-where-command--conquer-is-headed">there was an editorial eyebrow raised skeptically</a>. But the boss at EA believes that real-time-strategy needs "fundamental innovation." His pitch might change your expression.				<a href="http://kotaku.com/5418926/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics" title="Click here to read more about EA: Command & Conquer, RTS Genre Needs Innovation, Not Just "Cooler Graphics"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5418926/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5418926]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Command & Conquer]]></category>
			<category><![CDATA[Command And Conquer]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[Jon van caneghem]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rts]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 04 Dec 2009 10:00:27 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA CEO: Mirror's Edge &quot;Deserves To Come Back,&quot; Design At Crossroads]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA CEO: Mirror's Edge &amp;quot;Deserves To Come Back,&amp;quot; Design At Crossroads" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA CEO: Mirror's Edge &amp;quot;Deserves To Come Back,&amp;quot; Design At Crossroads" href="http://kotaku.com/5418000/ea-ceo-mirrors-edge-deserves-to-come-back-design-at-crossroads" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA CEO: Mirror's Edge &amp;quot;Deserves To Come Back,&amp;quot; Design At Crossroads" alt="Click here to read EA CEO: Mirror's Edge &amp;quot;Deserves To Come Back,&amp;quot; Design At Crossroads" src="http://cache.kotaku.com/assets/images/9/2012/02/small_5cfa580f40d2ad86b7a473384299ca32.jpg"/>
											</a></div>
									</div>
				The head of EA, John Riccitiello, told Kotaku this week that the 2008 first-person free-running game Mirrors Edge, not only merits a sequel, but explained the design conundrum its developers face.				<a href="http://kotaku.com/5418000/ea-ceo-mirrors-edge-deserves-to-come-back-design-at-crossroads" title="Click here to read more about EA CEO: Mirror's Edge &quot;Deserves To Come Back,&quot; Design At Crossroads">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5418000/ea-ceo-mirrors-edge-deserves-to-come-back-design-at-crossroads]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5418000]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Dice]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[mirror's edge]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 03 Dec 2009 12:00:53 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Chief Talks War: Battlefield, Medal Of Honor And Getting Ahead Of Activision]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Chief Talks War: Battlefield, Medal Of Honor And Getting Ahead Of Activision" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Chief Talks War: Battlefield, Medal Of Honor And Getting Ahead Of Activision" href="http://kotaku.com/5417372/ea-chief-talks-war-battlefield-medal-of-honor-and-getting-ahead-of-activision" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Chief Talks War: Battlefield, Medal Of Honor And Getting Ahead Of Activision" alt="Click here to read EA Chief Talks War: Battlefield, Medal Of Honor And Getting Ahead Of Activision" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1259792536842_badco2.jpg"/>
											</a></div>
									</div>
				Just hours before EA <a href="http://kotaku.com/5417221/new-medal-of-honor-revealed-as-the-most-authentic-modern-war-experience">officially announced</a> the long-rumored return of its <a class="autolink" title="Click here to read more posts tagged #medalofhonor" title="Click here to read more posts tagged #medalofhonor" href="http://kotaku.com/tag/medalofhonor/">Medal of Honor</a> franchise, the company's chief executive told Kotaku his battle plan for EA's war-game competition against <a class="autolink" title="Click here to read more posts tagged #callofduty" title="Click here to read more posts tagged #callofduty" href="http://kotaku.com/tag/callofduty/">Call of Duty</a>. He wants Modern Warfare's spot.				<a href="http://kotaku.com/5417372/ea-chief-talks-war-battlefield-medal-of-honor-and-getting-ahead-of-activision" title="Click here to read more about EA Chief Talks War: Battlefield, Medal Of Honor And Getting Ahead Of Activision">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5417372/ea-chief-talks-war-battlefield-medal-of-honor-and-getting-ahead-of-activision]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5417372]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Battlefield bad company 2]]></category>
			<category><![CDATA[Call Of Duty]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[Medal Of Honor]]></category>
			<category><![CDATA[Modern warfare 2]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 02 Dec 2009 17:00:23 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Boss Does Not Seem Pleased With Madden 10 Sales]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Boss Does Not Seem Pleased With Madden 10 Sales" href="http://kotaku.com/ea-sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">easports</span></a></div -->					<div><a title="Click here to read EA Boss Does Not Seem Pleased With Madden 10 Sales" href="http://kotaku.com/5356597/ea-boss-does-not-seem-pleased-with-madden-10-sales" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Boss Does Not Seem Pleased With Madden 10 Sales" alt="Click here to read EA Boss Does Not Seem Pleased With Madden 10 Sales" src="http://cache.kotaku.com/assets/images/9/2011/11/small_167f6a781b347a856106b2cb71488240.jpg"/>
											</a></div>
									</div>
				This year's sales of Madden NFL football may not be living up to Electronic Arts CEO John Riccitiello's expectations. He calls sales of Madden NFL 10 "discouraging," indicating they're down from the previous year's.				<a href="http://kotaku.com/5356597/ea-boss-does-not-seem-pleased-with-madden-10-sales" title="Click here to read more about EA Boss Does Not Seem Pleased With Madden 10 Sales">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5356597/ea-boss-does-not-seem-pleased-with-madden-10-sales]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5356597]]></guid>
			<category><![CDATA[EA Sports]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[Madden]]></category>
			<category><![CDATA[Madden nfl 10]]></category>
			<category><![CDATA[Sales]]></category>
			<category><![CDATA[Software]]></category>
			<pubDate><![CDATA[Thu, 10 Sep 2009 17:20:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ever Wonder How Much EA Honcho Made Last Year?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ever Wonder How Much EA Honcho Made Last Year?" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Ever Wonder How Much EA Honcho Made Last Year?" href="http://kotaku.com/5335412/ever-wonder-how-much-ea-honcho-made-last-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ever Wonder How Much EA Honcho Made Last Year?" alt="Click here to read Ever Wonder How Much EA Honcho Made Last Year?" src="http://cache.kotaku.com/assets/images/9/2009/08/john_salary.jpg"/>
											</a></div>
									</div>
				 Here's a hint, <a href="http://kotaku.com/5333604/ever-wonder-how-much-activision-honcho-made-last-year">much less</a> than Activision boss Bobby Kotick, much less &mdash; like half of what the Activision exec made.				<a href="http://kotaku.com/5335412/ever-wonder-how-much-ea-honcho-made-last-year" title="Click here to read more about Ever Wonder How Much EA Honcho Made Last Year?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5335412/ever-wonder-how-much-ea-honcho-made-last-year]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5335412]]></guid>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Tue, 11 Aug 2009 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[EA Boss Not Yet Ready To Talk About Next Medal Of Honor]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Boss Not Yet Ready To Talk About Next Medal Of Honor" href="http://kotaku.com/medal-of-honor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">medalofhonor</span></a></div -->					<div><a title="Click here to read EA Boss Not Yet Ready To Talk About Next Medal Of Honor" href="http://kotaku.com/5330216/ea-boss-not-yet-ready-to-talk-about-next-medal-of-honor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Boss Not Yet Ready To Talk About Next Medal Of Honor" alt="Click here to read EA Boss Not Yet Ready To Talk About Next Medal Of Honor" src="http://cache.kotaku.com/assets/images/9/2009/08/medal_of_honor.jpg"/>
											</a></div>
									</div>
				EA CEO <a class="autolink" title="Click here to read more posts tagged JOHN RICCITIELLO" title="Click here to read more posts tagged JOHN RICCITIELLO" href="http://kotaku.com/tag/john-riccitiello/">John Riccitiello</a> made first official mention of the continuing <em><a class="autolink" title="Click here to read more posts tagged MEDAL OF HONOR" title="Click here to read more posts tagged MEDAL OF HONOR" href="http://kotaku.com/tag/medal-of-honor/">Medal of Honor</a></em> franchise today during the company's quarterly earnings call, but gave little indication on how the series would progress.				<a href="http://kotaku.com/5330216/ea-boss-not-yet-ready-to-talk-about-next-medal-of-honor" title="Click here to read more about EA Boss Not Yet Ready To Talk About Next Medal Of Honor">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5330216/ea-boss-not-yet-ready-to-talk-about-next-medal-of-honor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5330216]]></guid>
			<category><![CDATA[Medal Of Honor]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<pubDate><![CDATA[Tue, 04 Aug 2009 21:20:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 5: Riccitiello To Reggie To You]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 5: Riccitiello To Reggie To You" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 5: Riccitiello To Reggie To You" href="http://kotaku.com/5296844/the-great-chain-interview-part-5-riccitiello-to-reggie-to-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Great Chain Interview, Part 5: Riccitiello To Reggie To You" alt="Click here to read The Great Chain Interview, Part 5: Riccitiello To Reggie To You" src="http://cache.kotaku.com/assets/images/9/2011/11/small_508122f41c51185f163e18315d6dd8c1.jpg"/>
											</a></div>
									</div>
				Today ends our weeklong Chain Interview, with EA's chief defending his choice in cars and Nintendo's president in the U.S. asking you a question.				<a href="http://kotaku.com/5296844/the-great-chain-interview-part-5-riccitiello-to-reggie-to-you" title="Click here to read more about The Great Chain Interview, Part 5: Riccitiello To Reggie To You">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5296844/the-great-chain-interview-part-5-riccitiello-to-reggie-to-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5296844]]></guid>
			<category><![CDATA[Questions]]></category>
			<category><![CDATA[Chain interview]]></category>
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			<category><![CDATA[Metroid Other M]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[reggie Fils-aime]]></category>
			<category><![CDATA[Tesla]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 19 Jun 2009 13:40:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss" href="http://kotaku.com/questions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">questions</span></a></div -->					<div><a title="Click here to read The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss" href="http://kotaku.com/5295787/the-great-chain-interview-part-4-xbox-guy-to-ex+xbox-guy-to-that-guys-boss" class="pp_image">
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				In <a href="http://kotaku.com/5294343/the-great-chain-interview-part-3-sony-questions-sony-who-questions-shane-kim">yesterday's Chain Interview</a> installment, Sony's Scott Rohde wanted Microsoft's <a class="autolink" title="Click here to read more posts tagged SHANE KIM" title="Click here to read more posts tagged SHANE KIM" href="http://kotaku.com/tag/shane-kim/">Shane Kim</a> to say if Microsoft would get back into making sports games. Kim answered. Then things got...interesting.				<a href="http://kotaku.com/5295787/the-great-chain-interview-part-4-xbox-guy-to-ex+xbox-guy-to-that-guys-boss" title="Click here to read more about The Great Chain Interview, Part 4: Xbox Guy To Ex-Xbox Guy To That Guy’s Boss">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Jun 2009 19:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA: Burnout Devs Making &quot;Revolutionary&quot; Need For Speed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" href="http://kotaku.com/5285730/ea-burnout-devs-making-revolutionary-need-for-speed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" alt="Click here to read EA: Burnout Devs Making &amp;quot;Revolutionary&amp;quot; Need For Speed" src="http://cache.kotaku.com/assets/images/9/2011/11/small_fca091731e584051a6eff12258a0910f.jpg"/>
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				At E3, the head of EA told us that Burnout and Need For Speed won't be merged into one brand. Instead, team Burnout is shifting, for now, to make a new Need For Speed.				<a href="http://kotaku.com/5285730/ea-burnout-devs-making-revolutionary-need-for-speed" title="Click here to read more about EA: Burnout Devs Making &quot;Revolutionary&quot; Need For Speed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 15:20:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Re-Thinking How You Spend Your Gaming Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Re-Thinking How You Spend Your Gaming Money" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read EA Re-Thinking How You Spend Your Gaming Money" href="http://kotaku.com/5285729/ea-re+thinking-how-you-spend-your-gaming-money" class="pp_image">
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				Pirated copies of The Sims 3 temporarily rattled EA. Burnout Paradise DLC came too late. And Battleforge is now part of the hardest market in gaming. So said EA's CEO to Kotaku in a conversation about games and … money.				<a href="http://kotaku.com/5285729/ea-re+thinking-how-you-spend-your-gaming-money" title="Click here to read more about EA Re-Thinking How You Spend Your Gaming Money">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 13:40:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Considered Doing Its Own Natal, Backs Sensible Motion Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Considered Doing Its Own Natal, Backs Sensible Motion Gaming" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read EA Considered Doing Its Own Natal, Backs Sensible Motion Gaming" href="http://kotaku.com/5284630/ea-considered-doing-its-own-natal-backs-sensible-motion-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Considered Doing Its Own Natal, Backs Sensible Motion Gaming" alt="Click here to read EA Considered Doing Its Own Natal, Backs Sensible Motion Gaming" src="http://cache.kotaku.com/assets/images/9/2009/06/prjctntl-F_2_02_01.jpg"/>
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				In an interview with Kotaku, the head of EA disclosed some of his company's experience and ideas involving Microsoft and Sony's motion tech, predicting that half of the market will eventually go to motion-control games.				<a href="http://kotaku.com/5284630/ea-considered-doing-its-own-natal-backs-sensible-motion-gaming" title="Click here to read more about EA Considered Doing Its Own Natal, Backs Sensible Motion Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Jun 2009 17:20:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[EA Bossman Shrugs Off Declining Wii Sales In Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Bossman Shrugs Off Declining Wii Sales In Japan" href="http://kotaku.com/only-in-japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinjapan</span></a></div -->					<div><a title="Click here to read EA Bossman Shrugs Off Declining Wii Sales In Japan" href="http://kotaku.com/5242746/ea-bossman-shrugs-off-declining-wii-sales-in-japan" class="pp_image">
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				Wii sales in Japan have been on the decline. But don't expect that trend to be indicative of a worldwide shift in tastes, notes EA CEO <a class="autolink" title="Click here to read more posts tagged JOHN RICCITIELLO" title="Click here to read more posts tagged JOHN RICCITIELLO" href="http://kotaku.com/tag/john-riccitiello/">John Riccitiello</a>. He believes the Wii is still strong.				<a href="http://kotaku.com/5242746/ea-bossman-shrugs-off-declining-wii-sales-in-japan" title="Click here to read more about EA Bossman Shrugs Off Declining Wii Sales In Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 May 2009 15:40:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits" href="http://kotaku.com/5241520/ea-expects-wii-motionplus-bundles-to-help-sales-have-little-impact-on-profits" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits" alt="Click here to read EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits" src="http://cache.kotaku.com/assets/images/9/2009/05/tiger_wmp_bundle.jpg"/>
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				With Nintendo's own <em>Wii Sports Resort</em> <a href="http://kotaku.com/5211293/motionplus-wii-sports-resort-dated--priced-for-us">on ice until July</a>, third parties will have the Wii MotionPlus hardware add-on all to themselves. First to take advantage of the new motion control accessory is <a class="autolink" title="Click here to read more posts tagged ELECTRONIC ARTS" title="Click here to read more posts tagged ELECTRONIC ARTS" href="http://kotaku.com/tag/electronic-arts/">Electronic Arts</a>.				<a href="http://kotaku.com/5241520/ea-expects-wii-motionplus-bundles-to-help-sales-have-little-impact-on-profits" title="Click here to read more about EA Expects Wii MotionPlus Bundles To Help Sales, Have Little Impact On Profits">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 May 2009 18:30:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[EA Calls Gaming Recessing A "Blessing"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Calls Gaming Recessing A &quot;Blessing&quot;" href="http://kotaku.com/the-greatest-depression/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thegreatestdepression</span></a></div -->					<div><a title="Click here to read EA Calls Gaming Recessing A &quot;Blessing&quot;" href="http://kotaku.com/5157016/ea-calls-gaming-recessing-a-blessing" class="pp_image">
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				Like many companies, Electronic Arts is having a rough time. Earlier this month, EA exec <a class="autolink" title="Click here to read more posts tagged JOHN RICCITIELLO" title="Click here to read more posts tagged JOHN RICCITIELLO" href="http://kotaku.com/tag/john-riccitiello/">John Riccitiello</a> <a href="http://kotaku.com/5145766/ea-loses-641m-over-holiday-quarter-increases-layoffs-closures">called</a> the lower than expected earnings "a clear disappointment," announcing additional, extended layoffs.				<a href="http://kotaku.com/5157016/ea-calls-gaming-recessing-a-blessing" title="Click here to read more about EA Calls Gaming Recessing A "Blessing"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Feb 2009 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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