The Future of Machinima

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The Future of Machinima

Jason McMaster, sometimes writer for the lofty Gamasutra, recently sat down with John Gaeta and Rudy Poat, who came up with a technology for the upcoming fil;m Trapped Ashes which can allow virtual cameramen to enter a server and simultaneously film and interact with CGI, being generated in real-time.

I know the machinima guys are using game engines to make these little movies. They all log in and do these stunts while recording them. We're actually building it that way from the ground up. The big thing for us is the content and not the engine.

Our next project would be something like this, but taken steps further. We're giving it the looks and real time experiences that haven't been seen in games yet. We want to make everything from interactive storytelling, to maybe PS3 online delivery. It could be some kind of online TV show that you could interact with or create characters that would show up later on.

It's a fascinating read: the concept of generating and interacting with real-time CGI, and what it means for gamers and machinima makers.

Beyond Machinima: Rudy Poat and John Gaeta on the Future of Interactive Cinema [Gamasutra]

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