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		<title><![CDATA[Kotaku: John Carmack]]></title>
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			<title><![CDATA[Kotaku: John Carmack]]></title>
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		<link>http://kotaku.com/tag/john carmack</link>
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		<description><![CDATA[Kotaku posts tagged John Carmack]]></description>
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			<title><![CDATA[John Carmack is Down on 720p, Wants 1080p for Next-Gen Consoles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Carmack is Down on 720p, Wants 1080p for Next-Gen Consoles" href="http://kotaku.com/john-carmack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johncarmack</span></a></div -->					<div><a title="Click here to read John Carmack is Down on 720p, Wants 1080p for Next-Gen Consoles" href="http://kotaku.com/5870229/john-carmack-is-down-on-720p-wants-1080p-for-next+gen-consoles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Carmack is Down on 720p, Wants 1080p for Next-Gen Consoles" alt="Click here to read John Carmack is Down on 720p, Wants 1080p for Next-Gen Consoles" src="http://cache.kotaku.com/assets/images/9/2011/12/small_8f680c568629da322ae36efd6e8e3aab.jpg"/>
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				Today's high-end gaming consoles can play games in 1080p resolution, but many Xbox 360 and PlayStation 3 games still run at 720p <a href="http://kotaku.com/305117/bungie-address-640p-whiners">or less</a>. The average person may not see a difference, but the graphics-minded co-creator of <em>Doom</em> does.				<a href="http://kotaku.com/5870229/john-carmack-is-down-on-720p-wants-1080p-for-next+gen-consoles" title="Click here to read more about John Carmack is Down on 720p, Wants 1080p for Next-Gen Consoles">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5870229/john-carmack-is-down-on-720p-wants-1080p-for-next+gen-consoles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5870229]]></guid>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Doom]]></category>
			<pubDate><![CDATA[Wed, 21 Dec 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Watch a Man Shoot a Home-Made Rocket Called Quake all the way Into Space]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" href="http://kotaku.com/5848145/watch-a-man-shoot-a-home+made-rocket-called-quake-all-the-way-into-space" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" alt="Click here to read Watch a Man Shoot a Home-Made Rocket Called &lt;em&gt;Quake&lt;/em&gt; all the way Into Space" src="http://cache.kotaku.com/assets/images/9/2011/10/small_5htwbpjbuok.jpg"/>
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				<!-- videoId: 5HTwbpjBUOk --><!-- /videoId: 5HTwbpjBUOk --> Among amateur rocket-launching circles, there's a bounty called "<a href="http://blog.crashspace.org/2011/03/the-carmack-prize/">The Carmack Prize</a>". It's named for id boss, <em>Doom </em>co-creator and budding rocket scientist John Carmack, and will reward anyone who can get a home-made rocket 100,000 feet into space and capture some GPS data from it.				<a href="http://kotaku.com/5848145/watch-a-man-shoot-a-home+made-rocket-called-quake-all-the-way-into-space" title="Click here to read more about Watch a Man Shoot a Home-Made Rocket Called Quake all the way Into Space">More&nbsp;&raquo;</a>
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			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2011 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Why Was The PC Launch of Rage Such A &quot;Cluster!@#$&quot;?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Was The PC Launch of &lt;em&gt;Rage&lt;/em&gt; Such A &amp;quot;Cluster!@#$&amp;quot;?" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Why Was The PC Launch of &lt;em&gt;Rage&lt;/em&gt; Such A &amp;quot;Cluster!@#$&amp;quot;?" href="http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Was The PC Launch of &lt;em&gt;Rage&lt;/em&gt; Such A &amp;quot;Cluster!@#$&amp;quot;?" alt="Click here to read Why Was The PC Launch of &lt;em&gt;Rage&lt;/em&gt; Such A &amp;quot;Cluster!@#$&amp;quot;?" src="http://cache.kotaku.com/assets/images/9/2011/10/small_tftit.jpg"/>
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				 The idea from the start was a game that blurred the lines between how games looked on console and PC.				<a href="http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster" title="Click here to read more about Why Was The PC Launch of Rage Such A &quot;Cluster!@#$&quot;?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847761]]></guid>
			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Ati]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Nvidia]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Tim willits]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 07 Oct 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[iPad 2 &quot;About Half&quot; as Powerful as Xbox 360, Playstation 3, Says Man Who Would Know]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPad 2 &amp;quot;About Half&amp;quot; as Powerful as Xbox 360, Playstation 3, Says Man Who Would Know" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read iPad 2 &amp;quot;About Half&amp;quot; as Powerful as Xbox 360, Playstation 3, Says Man Who Would Know" href="http://kotaku.com/5833523/ipad-2-about-half-as-powerful-as-xbox-360-playstation-3-says-man-who-would-know" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPad 2 &amp;quot;About Half&amp;quot; as Powerful as Xbox 360, Playstation 3, Says Man Who Would Know" alt="Click here to read iPad 2 &amp;quot;About Half&amp;quot; as Powerful as Xbox 360, Playstation 3, Says Man Who Would Know" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ipad_consolepower.jpg"/>
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				The iPad 2 is "about half" as powerful as modern games consoles like the Xbox 360  and Playstation 3, according to graphics genius John Carmack.				<a href="http://kotaku.com/5833523/ipad-2-about-half-as-powerful-as-xbox-360-playstation-3-says-man-who-would-know" title="Click here to read more about iPad 2 &quot;About Half&quot; as Powerful as Xbox 360, Playstation 3, Says Man Who Would Know">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5833523/ipad-2-about-half-as-powerful-as-xbox-360-playstation-3-says-man-who-would-know]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5833523]]></guid>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Hardware]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Performance]]></category>
			<pubDate><![CDATA[Tue, 23 Aug 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5833523&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Watch One of John Carmack's Fabled QuakeCon Talks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" href="http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" alt="Click here to read Watch One of John Carmack's Fabled QuakeCon Talks" src="http://cache.kotaku.com/assets/images/9/2011/08/small_4zgyg-_ha28.jpg"/>
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				<!-- videoId: 4zgYG-_ha28 --><!-- /videoId: 4zgYG-_ha28 --> The John Carmack keynote at Quakecon is always memorable and a bit of a mental marathon. The man builds games, invents gaming tech and created real life rocketships in his spare time.				<a href="http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks" title="Click here to read more about Watch One of John Carmack's Fabled QuakeCon Talks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828170/watch-one-of-john-carmacks-fabled-quakecon-talks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828170]]></guid>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Doom 4]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[id tech 5]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Fri, 05 Aug 2011 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5828170&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[John Carmack Explains How to Make Rage Look Terrible]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" href="http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" alt="Click here to read John Carmack Explains How to Make &lt;em&gt;Rage&lt;/em&gt; Look Terrible" src="http://cache.kotaku.com/assets/images/9/2011/08/small_johncarmack_splash.jpg"/>
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				This afternoon, in an empty conference room inside the Hilton Anatole&mdash;a bizarre amalgam of hotel, conference center, and shopping mall&mdash;John Carmack sat alone in an uncomfortable metal chair, staring straight ahead. The technical director and co-founder of id Software, the company that invented the first-person shooter genre that now dominates much of the hard core video game industry, patiently waited to give the opening keynote of Quakecon 2011, a fan conference held annually in Dallas, Texas since 1997.				<a href="http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible" title="Click here to read more about John Carmack Explains How to Make Rage Look Terrible">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827918/john-carmack-explains-how-to-make-rage-look-terrible]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827918]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[zenimax]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827918&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Choice Quotes from John Carmack's 2011 QuakeCon Keynote]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" href="http://kotaku.com/5827924/choice-quotes-from-john-carmacks-2011-quakecon-keynote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" alt="Click here to read Choice Quotes from John Carmack's 2011 QuakeCon Keynote" src="http://cache.kotaku.com/assets/images/9/2011/08/small_quotesimg.jpg"/>
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				<ul><li><strong><em>Rage</em> has been in the pipe for six years.</strong> "We invented this genre and we followed it a long ways...Maybe we shouldn't have been quite as ambitious."</ul>				<a href="http://kotaku.com/5827924/choice-quotes-from-john-carmacks-2011-quakecon-keynote" title="Click here to read more about Choice Quotes from John Carmack's 2011 QuakeCon Keynote">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827924/choice-quotes-from-john-carmacks-2011-quakecon-keynote]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827924]]></guid>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827924&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[id Sets Doom 3 Source Code Free Post-Rage]]></title>
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				During his kenote speech this afternoon at QuakeCon 2011, id Software's John Carmack revealed that the source code for <em>Doom 3 </em>would be released to the public later this year, sometime after the October release of <em>Rage</em>.				<a href="http://kotaku.com/5827879/id-sets-quake-3-source-code-free-post+rage" title="Click here to read more about id Sets Doom 3 Source Code Free Post-Rage">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827879/id-sets-quake-3-source-code-free-post+rage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827879]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Doom 3]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Quakecon 2011]]></category>
			<category><![CDATA[Source code]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827879&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Minecraft Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" href="http://kotaku.com/euclideon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">euclideon</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" href="http://kotaku.com/5827034/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" alt="Click here to read &lt;em&gt;Minecraft&lt;/em&gt; Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype" src="http://cache.kotaku.com/assets/images/9/2011/08/small_unlimited_detail.jpg"/>
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				Euclideon, a Brisbane, Australia-based tech company, claims it can stuff 100,000 times the amount of visual data into a 3D world with its Unlimited Detail rendering software. It's <a href="http://kotaku.com/5826788/could-this-graphics-tech-revolutionize-the-way-video-games-look/">visually stunning stuff</a>. But one prominent game developer calls it "a scam."				<a href="http://kotaku.com/5827034/minecraft-creator-calls-bullshit-on-unlimited-detail-graphics-hype" title="Click here to read more about Minecraft Creator Calls Bullshit on 'Unlimited Detail' Graphics Hype">More&nbsp;&raquo;</a>
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			<category><![CDATA[Unlimited detail]]></category>
			<pubDate><![CDATA[Tue, 02 Aug 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Next Time You Slag Off Call of Duty, Bear This in Mind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Next Time You Slag Off &lt;em&gt;Call of Duty&lt;/em&gt;, Bear This in Mind" href="http://kotaku.com/quotable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quotable</span></a></div -->					<div><a title="Click here to read The Next Time You Slag Off &lt;em&gt;Call of Duty&lt;/em&gt;, Bear This in Mind" href="http://kotaku.com/5822495/the-next-time-you-slag-off-call-of-duty-bear-this-in-mind" class="pp_image">
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				Some wise words from a man who knows a thing or two about both first-person shooters and making a ton of money.				<a href="http://kotaku.com/5822495/the-next-time-you-slag-off-call-of-duty-bear-this-in-mind" title="Click here to read more about The Next Time You Slag Off Call of Duty, Bear This in Mind">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5822495/the-next-time-you-slag-off-call-of-duty-bear-this-in-mind]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822495]]></guid>
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			<pubDate><![CDATA[Tue, 19 Jul 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Is The End Of Gaming Handhelds Near?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is The End Of Gaming Handhelds Near?" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read Is The End Of Gaming Handhelds Near?" href="http://kotaku.com/5755703/is-the-end-of-gaming-handhelds-near" class="pp_image">
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				 Video game handhelds are getting a run for their money, and they're getting it from smartphones. But are they good enough as dedicated handheld game machines? Most serious games would offer a curt "no".				<a href="http://kotaku.com/5755703/is-the-end-of-gaming-handhelds-near" title="Click here to read more about Is The End Of Gaming Handhelds Near?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5755703/is-the-end-of-gaming-handhelds-near]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5755703]]></guid>
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			<pubDate><![CDATA[Wed, 09 Feb 2011 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What's Next For id's Mobile Rage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Next For id's Mobile Rage" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read What's Next For id's Mobile Rage" href="http://kotaku.com/5694371/whats-next-for-ids-mobile-rage" class="pp_image">
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				The big new iPhone/iPad/iPod Touch game from id Software will receive Game Center support and might even gain a feature a fan suggested on a message board, the game's lead creator John Carmack told Kotaku yesterday.				<a href="http://kotaku.com/5694371/whats-next-for-ids-mobile-rage" title="Click here to read more about What's Next For id's Mobile Rage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 Nov 2010 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Co-Creator Of Doom Knows His Limits, And The iPad's]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Co-Creator Of Doom Knows His Limits, And The iPad's" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read The Co-Creator Of Doom Knows His Limits, And The iPad's" href="http://kotaku.com/5694315/the-co+creator-of-doom-knows-his-limits-and-the-ipads" class="pp_image">
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				John Carmack's biggest gift to gaming was Doom, but he keeps on giving, releasing possibly <a href="http://kotaku.com/5693591/rage-on-iphone-is-in-our-hands-and-looks-damn-good">the best-looking game on the iPhone and iPad</a> yesterday. He's been bullish on iOS gaming, but yesterday he was refreshingly realistic.				<a href="http://kotaku.com/5694315/the-co+creator-of-doom-knows-his-limits-and-the-ipads" title="Click here to read more about The Co-Creator Of Doom Knows His Limits, And The iPad's">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5694315/the-co+creator-of-doom-knows-his-limits-and-the-ipads]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5694315]]></guid>
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			<pubDate><![CDATA[Fri, 19 Nov 2010 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The iPhone Version of Rage Hits Tomorrow]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The iPhone Version of Rage Hits Tomorrow" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The iPhone Version of Rage Hits Tomorrow" href="http://kotaku.com/5692199/the-iphone-version-of-rage-hits-tomorrow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The iPhone Version of Rage Hits Tomorrow" alt="Click here to read The iPhone Version of Rage Hits Tomorrow" src="http://cache.kotaku.com/assets/images/9/2010/11/small_mutant-bash-tv-20101112034655695_640w.jpg"/>
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				 If id Software founder John Carmack can be believed, the iPhone version of shooter Rage is due to hit iTunes tomorrow.				<a href="http://kotaku.com/5692199/the-iphone-version-of-rage-hits-tomorrow" title="Click here to read more about The iPhone Version of Rage Hits Tomorrow">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Nov 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[This Is John Carmack's Next Rocket]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is John Carmack's Next Rocket" href="http://kotaku.com/rockets/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockets</span></a></div -->					<div><a title="Click here to read This Is John Carmack's Next Rocket" href="http://kotaku.com/5612969/this-is-john-carmacks-next-rocket" class="pp_image">
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				<!-- videoId: explore/kotaku/videos/137 --><!-- /videoId: explore/kotaku/videos/137 --> Doom co-creator John Carmack also helps create rockets. At QuakeCon 2010 in Dallas, Carmack was displaying his latest, which he hopes to launch this month. It's designed to go up 100,000 feet and then come straight back down. Theoretically.				<a href="http://kotaku.com/5612969/this-is-john-carmacks-next-rocket" title="Click here to read more about This Is John Carmack's Next Rocket">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rockets]]></category>
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			<pubDate><![CDATA[Sat, 14 Aug 2010 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Bright Idea For Doom 3 That Comes A Little Too Late]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" href="http://kotaku.com/pullquote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pullquote</span></a></div -->					<div><a title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" href="http://kotaku.com/5611820/a-doom-3-idea-that-comes-a-little-too-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" alt="Click here to read A Bright Idea For Doom 3 That Comes A Little Too Late" src="http://cache.kotaku.com/assets/images/9/2012/01/small_852a63b780fc23b1c56d10792c163fcc.jpg"/>
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				John Carmack's thoughts today on Doom 3. The programmer <a href="http://kotaku.com/5611429/quakecon-2010-keynote-liveblog-aka-man-i-hope-they-mention-doom-4">says</a> id Software was legitimately "dinged" for making the 2004 game <em>too</em> dark, wishing he'd added more lighting options to the tech, adding "the artists hiss at us if we turn on lights."				<a href="http://kotaku.com/5611820/a-doom-3-idea-that-comes-a-little-too-late" title="Click here to read more about A Bright Idea For Doom 3 That Comes A Little Too Late">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Doom 4 Absent From QuakeCon 2010]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom 4 Absent From QuakeCon 2010" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read Doom 4 Absent From QuakeCon 2010" href="http://kotaku.com/5611787/doom-4-absent-from-quakecon-2010" class="pp_image">
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				We really thought that id Software would give us an update on Doom 4 at this year's QuakeCon. After all, id CEO Todd Hollenshead said at <em>last</em> year's event that we'd hear more about the next Doom in 2010.				<a href="http://kotaku.com/5611787/doom-4-absent-from-quakecon-2010" title="Click here to read more about Doom 4 Absent From QuakeCon 2010">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[id Unleashes Impressive Rage On The iPhone [UPDATE]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" href="http://kotaku.com/quakecon-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon2010</span></a></div -->					<div><a title="Click here to read id Unleashes Impressive Rage On The iPhone [UPDATE]" href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" class="pp_image">
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				<!-- videoId: explore/kotaku/videos/129 --><!-- /videoId: explore/kotaku/videos/129 -->  During his keynote speech at QuakeCon 2010, id Software's John Carmack demonstrated Rage on the iPhone, running at 60 frames-per-second and able to "kill anything done on the Xbox or PlayStation 2."				<a href="http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone" title="Click here to read more about id Unleashes Impressive Rage On The iPhone [UPDATE]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 16:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Doom Creator Helping Bring Rockets To Racing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom Creator Helping Bring Rockets To Racing" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read Doom Creator Helping Bring Rockets To Racing" href="http://kotaku.com/5609859/doom-creator-helping-bring-rockets-to-racing" class="pp_image">
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				You may know John Carmack, co-founder of id Software and lead programmer of Doom, keeps busy building space rockets with <a href="http://us.kotaku.com/search/Armadillo%20Aerospace/">his Armadillo Aerospace team</a>. But rockets aren't all they do.				<a href="http://kotaku.com/5609859/doom-creator-helping-bring-rockets-to-racing" title="Click here to read more about Doom Creator Helping Bring Rockets To Racing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Ghost Of id Software's Past]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Ghost Of id Software's Past" href="http://kotaku.com/john-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnromero</span></a></div -->					<div><a title="Click here to read The Ghost Of id Software's Past" href="http://kotaku.com/5608896/the-ghost-of-id-softwares-past" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Ghost Of id Software's Past" alt="Click here to read The Ghost Of id Software's Past" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f629c668ba5d1c28ca1303a889096836.jpg"/>
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				 John Romero haunts game developer id Software. Yes, he co-founded the studio and thus more than earned his place in id history. But Romero only worked there between the years of 1991 and 1996.				<a href="http://kotaku.com/5608896/the-ghost-of-id-softwares-past" title="Click here to read more about The Ghost Of id Software's Past">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Aug 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[John Carmack Has Three Lifetime Achievement Awards, No Early iPad]]></title>
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				 Doom co-creator John Carmack earned a Lifetime Achievement Award at the 2010 Game Developer's Choice Awards, but he's not done. Oddly, he wasn't sent an early iPad despite being a<a href="http://kotaku.com/5397350/carmack-on-iphone-fallout-quake-live-and-elves-and-orcs"> big iPhone games booster</a>. We discussed that, plus, naturally, Pokemon.				<a href="http://kotaku.com/5493067/john-carmack-has-three-lifetime-achievement-awards-no-early-ipad" title="Click here to read more about John Carmack Has Three Lifetime Achievement Awards, No Early iPad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 14 Mar 2010 18:20:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Sims Creator Explains Why Doom Creator &quot;Rocks&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" href="http://kotaku.com/5491872/sims-creator-explains-why-doom-creator-rocks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" alt="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2010/03/syrzzc6ijce.jpg"/>
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				<!-- videoId: SYrzzC6ijCE --><!-- /videoId: SYrzzC6ijCE --> Will Wright, the fast-talking, rocket-loving man behind The Sims, took to the stage at last night's Game Developers Choice Awards to present John Carmack, the fast-talking, rocket-loving man behind Doom, with a lifetime achievement award. Guess what he talked about?				<a href="http://kotaku.com/5491872/sims-creator-explains-why-doom-creator-rocks" title="Click here to read more about Sims Creator Explains Why Doom Creator &quot;Rocks&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Mar 2010 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[GDC Awards Honor John Carmack's Lifetime Achievement]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC Awards Honor John Carmack's Lifetime Achievement" href="http://kotaku.com/gdc-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc2010</span></a></div -->					<div><a title="Click here to read GDC Awards Honor John Carmack's Lifetime Achievement" href="http://kotaku.com/5477232/gdc-awards-honor-john-carmacks-lifetime-achievement" class="pp_image">
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				 id Software co-founder and one of the fathers of the first-person shooter, John Carmack is being presented with the Lifetime Achievement Award at the 2010 Game Developers Choice Awards.				<a href="http://kotaku.com/5477232/gdc-awards-honor-john-carmacks-lifetime-achievement" title="Click here to read more about GDC Awards Honor John Carmack's Lifetime Achievement">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5477232/gdc-awards-honor-john-carmacks-lifetime-achievement]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5477232]]></guid>
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			<pubDate><![CDATA[Mon, 22 Feb 2010 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Carmack: Working With Apple Is a Rollercoaster Ride]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack: Working With Apple Is a Rollercoaster Ride" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Carmack: Working With Apple Is a Rollercoaster Ride" href="http://kotaku.com/5397908/carmack-working-with-apple-is-a-rollercoaster-ride" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack: Working With Apple Is a Rollercoaster Ride" alt="Click here to read Carmack: Working With Apple Is a Rollercoaster Ride" src="http://cache.kotaku.com/assets/images/9/2011/11/small_832ff26fd10a6e0e376bdb4c788fa1b8.jpg"/>
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				 John Carmack has a long history working with Apple on gaming products, not all of it positive.				<a href="http://kotaku.com/5397908/carmack-working-with-apple-is-a-rollercoaster-ride" title="Click here to read more about Carmack: Working With Apple Is a Rollercoaster Ride">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5397908/carmack-working-with-apple-is-a-rollercoaster-ride]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5397908]]></guid>
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			<pubDate><![CDATA[Fri, 06 Nov 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[id: Probably No Dedicated Servers for Rage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id: Probably No Dedicated Servers for Rage" href="http://kotaku.com/rage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rage</span></a></div -->					<div><a title="Click here to read id: Probably No Dedicated Servers for Rage" href="http://kotaku.com/5398270/id-probably-no-dedicated-servers-for-rage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id: Probably No Dedicated Servers for Rage" alt="Click here to read id: Probably No Dedicated Servers for Rage" src="http://cache.kotaku.com/assets/images/9/2011/11/small_4c8702100e4cbbb7fa0d72f963c454c0.jpg"/>
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				id Software's John Carmack is mindful of the anger over <a href="http://kotaku.com/5384057/new-modern-warfare-matchmaking-service-will-definitely-reshape-pc-community">Modern Warfare 2 dropping dedicated server support</a>. That's why he's glad Infinity Ward is going first, because he plans to do the same thing with Rage.				<a href="http://kotaku.com/5398270/id-probably-no-dedicated-servers-for-rage" title="Click here to read more about id: Probably No Dedicated Servers for Rage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Nov 2009 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Carmack on iPhone Fallout, Quake Live and Elves and Orcs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" href="http://kotaku.com/5397350/carmack-on-iphone-fallout-quake-live-and-elves-and-orcs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" alt="Click here to read Carmack on iPhone Fallout, Quake Live and Elves and Orcs" src="http://cache.kotaku.com/assets/images/9/2011/11/small_0d3aba6c9f9e15ffec937e2a46ad6d6c.jpg"/>
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				 What started as a lark, playing around with an operating system that would allow Doom creator John Carmack to quickly produce portables games, has become a thriving business, the famed developer tells Kotaku.				<a href="http://kotaku.com/5397350/carmack-on-iphone-fallout-quake-live-and-elves-and-orcs" title="Click here to read more about Carmack on iPhone Fallout, Quake Live and Elves and Orcs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Nov 2009 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Doom Classic Now on iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom Classic Now on iPhone" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read Doom Classic Now on iPhone" href="http://kotaku.com/5395887/doom-classic-now-on-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Doom Classic Now on iPhone" alt="Click here to read Doom Classic Now on iPhone" src="http://cache.kotaku.com/assets/images/9/2009/11/doomc.JPG"/>
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				 In case you missed it, <a class="autolink" title="Click here to read more posts tagged #doomclassic" title="Click here to read more posts tagged #doomclassic" href="http://kotaku.com/tag/doomclassic/">Doom Classic</a> is now available in the <a class="autolink" title="Click here to read more posts tagged #appstore" title="Click here to read more posts tagged #appstore" href="http://kotaku.com/tag/appstore/">App Store</a> for the iPhone and <a class="autolink" title="Click here to read more posts tagged #ipodtouch" title="Click here to read more posts tagged #ipodtouch" href="http://kotaku.com/tag/ipodtouch/">iPod Touch</a>.				<a href="http://kotaku.com/5395887/doom-classic-now-on-iphone" title="Click here to read more about Doom Classic Now on iPhone">More&nbsp;&raquo;</a>
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			<category><![CDATA[Id Software]]></category>
			<category><![CDATA[app store]]></category>
			<category><![CDATA[Apple]]></category>
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			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[John Carmack]]></category>
			<pubDate><![CDATA[Tue, 03 Nov 2009 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[John Carmack Builds Another Spaceship, Could Win $1 Million]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" href="http://kotaku.com/5359351/john-carmack-builds-another-spaceship-could-win-1-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" alt="Click here to read John Carmack Builds Another Spaceship, Could Win $1 Million" src="http://cache.kotaku.com/assets/images/9/2009/09/doomship.jpg"/>
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				Armadillo Aerospace - <a href="http://kotaku.com/210039/carmacks-rocket-crashes-for-good">the company founded and owned</a> by id boss and Doom co-creator <a class="autolink" title="Click here to read more posts tagged JOHN CARMACK" title="Click here to read more posts tagged JOHN CARMACK" href="http://kotaku.com/tag/john-carmack/">John Carmack</a> - has a good chance of winning itself $1,000,000 after taking an early lead in NASA's lunar lander challenge.				<a href="http://kotaku.com/5359351/john-carmack-builds-another-spaceship-could-win-1-million" title="Click here to read more about John Carmack Builds Another Spaceship, Could Win $1 Million">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5359351/john-carmack-builds-another-spaceship-could-win-1-million]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5359351]]></guid>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Space]]></category>
			<pubDate><![CDATA[Mon, 14 Sep 2009 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[John Carmack And The Hideo Kojima Sunset]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Carmack And The Hideo Kojima Sunset" href="http://kotaku.com/ideas/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ideas</span></a></div -->					<div><a title="Click here to read John Carmack And The Hideo Kojima Sunset" href="http://kotaku.com/5339862/john-carmack-and-the-hideo-kojima-sunset" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read John Carmack And The Hideo Kojima Sunset" alt="Click here to read John Carmack And The Hideo Kojima Sunset" src="http://cache.kotaku.com/assets/images/9/2011/11/small_9b86930d977a47d52b701afbdc50ac5c.jpg"/>
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				Famed Metal Gear designer Hideo Kojima once told me that there was something beautiful he'd been striving his whole career to create in video games: The perfect sunset. I recently asked John Carmack what his sunset is.				<a href="http://kotaku.com/5339862/john-carmack-and-the-hideo-kojima-sunset" title="Click here to read more about John Carmack And The Hideo Kojima Sunset">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5339862/john-carmack-and-the-hideo-kojima-sunset]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5339862]]></guid>
			<category><![CDATA[Ideas]]></category>
			<category><![CDATA[Hideo Kojima]]></category>
			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 24 Aug 2009 13:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Carmack OK With Id Not Becoming An Epic Or Valve]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack OK With Id Not Becoming An Epic Or Valve" href="http://kotaku.com/quakecon-09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon09</span></a></div -->					<div><a title="Click here to read Carmack OK With Id Not Becoming An Epic Or Valve" href="http://kotaku.com/5339057/carmack-ok-with-id-not-becoming-an-epic-or-valve" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack OK With Id Not Becoming An Epic Or Valve" alt="Click here to read Carmack OK With Id Not Becoming An Epic Or Valve" src="http://cache.kotaku.com/assets/images/9/2012/01/small_74ebab9adefe8d7179caa40e0139f665.jpg"/>
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				John Carmack said he's a reason id Software didn't become more like Epic. He doesn't regret his company's graphics tech no longer being a go-to system for the industry.				<a href="http://kotaku.com/5339057/carmack-ok-with-id-not-becoming-an-epic-or-valve" title="Click here to read more about Carmack OK With Id Not Becoming An Epic Or Valve">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5339057/carmack-ok-with-id-not-becoming-an-epic-or-valve]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5339057]]></guid>
			<category><![CDATA[QuakeCon 09]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 17 Aug 2009 19:00:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5339057&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Carmack: Quake Live Needs User-Paid Component]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack: Quake Live Needs User-Paid Component" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read Carmack: Quake Live Needs User-Paid Component" href="http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack: Quake Live Needs User-Paid Component" alt="Click here to read Carmack: Quake Live Needs User-Paid Component" src="http://cache.kotaku.com/assets/images/9/2009/08/QuakeLive.jpg"/>
											</a></div>
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				Programmer extraordinaire <a class="autolink" title="Click here to read more posts tagged JOHN CARMACK" title="Click here to read more posts tagged JOHN CARMACK" href="http://kotaku.com/tag/john-carmack/">John Carmack</a> threw cold water earlier this week on the idea that id's popular free shooter can survive without charging some users something.				<a href="http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component" title="Click here to read more about Carmack: Quake Live Needs User-Paid Component">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5338246/carmack-quake-live-needs-user+paid-component]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5338246]]></guid>
			<category><![CDATA[Quakecon]]></category>
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			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Quake Live]]></category>
			<category><![CDATA[QuakeCon 09]]></category>
			<pubDate><![CDATA[Sat, 15 Aug 2009 20:30:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5338246&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The John Carmack Keynote: Liveblogging QuakeCon]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The John Carmack Keynote: Liveblogging QuakeCon" href="http://kotaku.com/quakecon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quakecon</span></a></div -->					<div><a title="Click here to read The John Carmack Keynote: Liveblogging QuakeCon" href="http://kotaku.com/5336589/the-john-carmack-keynote-liveblogging-quakecon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The John Carmack Keynote: Liveblogging QuakeCon" alt="Click here to read The John Carmack Keynote: Liveblogging QuakeCon" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1250193540808_504x_Q5.jpg"/>
											</a></div>
									</div>
				 Stephen Totilo is live at this week's annual celebration of all things id: QuakeCon. The keynote is getting ready to kick off, so park your browsers on this page and follow along.				<a href="http://kotaku.com/5336589/the-john-carmack-keynote-liveblogging-quakecon" title="Click here to read more about The John Carmack Keynote: Liveblogging QuakeCon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5336589/the-john-carmack-keynote-liveblogging-quakecon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5336589]]></guid>
			<category><![CDATA[Quakecon]]></category>
			<category><![CDATA[Id Software]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[QuakeCon 09]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 13 Aug 2009 17:09:00 EDT]]></pubDate>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5336589&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Doom Creator On Whether New PlayStation Or Xbox Will Be First]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom Creator On Whether New PlayStation Or Xbox Will Be First" href="http://kotaku.com/john-carmack/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johncarmack</span></a></div -->					<div><a title="Click here to read Doom Creator On Whether New PlayStation Or Xbox Will Be First" href="http://kotaku.com/5334701/doom-creator-on-whether-new-playstation-or-xbox-will-be-first" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Doom Creator On Whether New PlayStation Or Xbox Will Be First" alt="Click here to read Doom Creator On Whether New PlayStation Or Xbox Will Be First" src="http://cache.kotaku.com/assets/images/9/2011/11/small_carmackspace_01.jpg"/>
											</a></div>
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				 You know John Carmack. He's the programming wizard responsible for games like <i>Doom</i>. You know what John Carmack thinks?				<a href="http://kotaku.com/5334701/doom-creator-on-whether-new-playstation-or-xbox-will-be-first" title="Click here to read more about Doom Creator On Whether New PlayStation Or Xbox Will Be First">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5334701/doom-creator-on-whether-new-playstation-or-xbox-will-be-first]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5334701]]></guid>
			<category><![CDATA[John Carmack]]></category>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[teh future]]></category>
			<pubDate><![CDATA[Tue, 11 Aug 2009 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PS3 Version Of Rage Has Some Catching Up To Do]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Version Of Rage Has Some Catching Up To Do" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read PS3 Version Of Rage Has Some Catching Up To Do" href="http://kotaku.com/5326876/ps3-version-of-rage-has-some-catching-up-to-do" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Version Of Rage Has Some Catching Up To Do" alt="Click here to read PS3 Version Of Rage Has Some Catching Up To Do" src="http://cache.kotaku.com/assets/images/9/2009/07/Rage.jpg"/>
											</a></div>
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				What's this? A predominantly PC-oriented developer (in this instance id) having trouble getting a game (in this instance Rage) running well on the PS3? You do. Not. Say.				<a href="http://kotaku.com/5326876/ps3-version-of-rage-has-some-catching-up-to-do" title="Click here to read more about PS3 Version Of Rage Has Some Catching Up To Do">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5326876/ps3-version-of-rage-has-some-catching-up-to-do]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5326876]]></guid>
			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Rage]]></category>
			<pubDate><![CDATA[Fri, 31 Jul 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5326876&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Carmack: Just About Everything id Makes Coming To iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Carmack: Just About Everything id Makes Coming To iPhone" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read Carmack: Just About Everything id Makes Coming To iPhone" href="http://kotaku.com/5303694/carmack-just-about-everything-id-makes-coming-to-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Carmack: Just About Everything id Makes Coming To iPhone" alt="Click here to read Carmack: Just About Everything id Makes Coming To iPhone" src="http://cache.kotaku.com/assets/images/9/2009/06/carmack.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged DOOM RESURRECTION" title="Click here to read more posts tagged DOOM RESURRECTION" href="http://kotaku.com/tag/doom-resurrection/">Doom Resurrection</a> and Wolfenstein 3D Classic are only the beginning for <a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a> on the iPhone, with everything from <a class="autolink" title="Click here to read more posts tagged WOLFENSTEIN RPG" title="Click here to read more posts tagged WOLFENSTEIN RPG" href="http://kotaku.com/tag/wolfenstein-rpg/">Wolfenstein RPG</a> to the upcoming Rage making their way to Apple's platform.				<a href="http://kotaku.com/5303694/carmack-just-about-everything-id-makes-coming-to-iphone" title="Click here to read more about Carmack: Just About Everything id Makes Coming To iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5303694/carmack-just-about-everything-id-makes-coming-to-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5303694]]></guid>
			<category><![CDATA[Id Software]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rage]]></category>
			<category><![CDATA[Wolfenstein rpg]]></category>
			<pubDate><![CDATA[Mon, 29 Jun 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Doom Resurrection: The iPhone Game That Nearly Wasn't]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doom Resurrection: The iPhone Game That Nearly Wasn't" href="http://kotaku.com/id-software/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">idsoftware</span></a></div -->					<div><a title="Click here to read Doom Resurrection: The iPhone Game That Nearly Wasn't" href="http://kotaku.com/5303737/doom-resurrection-the-iphone-game-that-nearly-wasnt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Doom Resurrection: The iPhone Game That Nearly Wasn't" alt="Click here to read Doom Resurrection: The iPhone Game That Nearly Wasn't" src="http://cache.kotaku.com/assets/images/9/2009/06/DOOMRES.jpg"/>
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				 With the rail-shooter <a class="autolink" title="Click here to read more posts tagged DOOM RESURRECTION" title="Click here to read more posts tagged DOOM RESURRECTION" href="http://kotaku.com/tag/doom-resurrection/">Doom Resurrection</a> for the iPhone hitting the App Store at any moment, Kotaku spoke to <a class="autolink" title="Click here to read more posts tagged JOHN CARMACK" title="Click here to read more posts tagged JOHN CARMACK" href="http://kotaku.com/tag/john-carmack/">John Carmack</a> about design decisions, multiplayer, and why the game was nearly canceled months into development.				<a href="http://kotaku.com/5303737/doom-resurrection-the-iphone-game-that-nearly-wasnt" title="Click here to read more about Doom Resurrection: The iPhone Game That Nearly Wasn't">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5303737/doom-resurrection-the-iphone-game-that-nearly-wasnt]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5303737]]></guid>
			<category><![CDATA[Id Software]]></category>
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			<category><![CDATA[John Carmack]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 29 Jun 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[But What Does John Romero Think? [Updated]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read But What Does John Romero Think? [Updated]" href="http://kotaku.com/suck-it-down/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">suckitdown</span></a></div -->					<div><a title="Click here to read But What Does John Romero Think? [Updated]" href="http://kotaku.com/5302306/but-what-does-john-romero-think-[updated]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read But What Does John Romero Think? [Updated]" alt="Click here to read But What Does John Romero Think? [Updated]" src="http://cache.kotaku.com/assets/images/9/2011/11/small_68882b3387908c2ffd6d2aec7cf4dc4a.jpg"/>
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				ZeniMax Media, parent company of <i>Fallout 3</i> and <i>Elder Scrolls</i> studio Bethesda Softworks, announced today that it is purchasing legendary <i>Doom</i> and <i>Wolfenstein</i> developer id Software. What does id co-founder John Romero think?				<a href="http://kotaku.com/5302306/but-what-does-john-romero-think-[updated]" title="Click here to read more about But What Does John Romero Think? [Updated]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302306/but-what-does-john-romero-think-[updated]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302306]]></guid>
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			<category><![CDATA[ZeniMax Media]]></category>
			<pubDate><![CDATA[Wed, 24 Jun 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[id: Why We Sold To ZeniMax]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id: Why We Sold To ZeniMax" href="http://kotaku.com/id/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">id</span></a></div -->					<div><a title="Click here to read id: Why We Sold To ZeniMax" href="http://kotaku.com/5302139/id-why-we-sold-to-zenimax" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id: Why We Sold To ZeniMax" alt="Click here to read id: Why We Sold To ZeniMax" src="http://cache.kotaku.com/assets/images/9/2012/01/small_46078f54715c69143673e254c6cb38a5.jpg"/>
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				In an interview with Kotaku, id's John Carmack and Todd Hollenshead explained how changing circumstances with Activision and other studios spurred id's sale to Bethesda parent ZeniMax.				<a href="http://kotaku.com/5302139/id-why-we-sold-to-zenimax" title="Click here to read more about id: Why We Sold To ZeniMax">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302139/id-why-we-sold-to-zenimax]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302139]]></guid>
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			<pubDate><![CDATA[Wed, 24 Jun 2009 13:40:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[id Software Bought By Bethesda Parent Company, ZeniMax]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Software Bought By Bethesda Parent Company, ZeniMax" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read id Software Bought By Bethesda Parent Company, ZeniMax" href="http://kotaku.com/5302060/id-software-bought-by-bethesda-parent-company-zenimax" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Software Bought By Bethesda Parent Company, ZeniMax" alt="Click here to read id Software Bought By Bethesda Parent Company, ZeniMax" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cf8216f20b18b124b583fd6f609157fd.jpg"/>
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				Doom, Fallout, Oblivion, Wolfenstein, Carmack, Howard... all in one company.				<a href="http://kotaku.com/5302060/id-software-bought-by-bethesda-parent-company-zenimax" title="Click here to read more about id Software Bought By Bethesda Parent Company, ZeniMax">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302060/id-software-bought-by-bethesda-parent-company-zenimax]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302060]]></guid>
			<category><![CDATA[Breaking]]></category>
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			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 24 Jun 2009 11:45:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[id Resurrects "Next-Gen" Doom On iPhone Next Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read id Resurrects &quot;Next-Gen&quot; Doom On iPhone Next Week" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read id Resurrects &quot;Next-Gen&quot; Doom On iPhone Next Week" href="http://kotaku.com/5286374/id-resurrects-next+gen-doom-on-iphone-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read id Resurrects &quot;Next-Gen&quot; Doom On iPhone Next Week" alt="Click here to read id Resurrects &quot;Next-Gen&quot; Doom On iPhone Next Week" src="http://cache.kotaku.com/assets/images/9/2009/06/doom_resurrection.jpg"/>
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				<em>Quake</em> developers <a class="autolink" title="Click here to read more posts tagged ID SOFTWARE" title="Click here to read more posts tagged ID SOFTWARE" href="http://kotaku.com/tag/id-software/">id Software</a> are very fond of Apple's iPhone as a gaming platform. The first-person shooter focused id has already released <em>Wolfenstein 3D Classic</em> and is planning double the <em>Doom</em>, including a scaled down semi-remake of <em>Doom III</em>.				<a href="http://kotaku.com/5286374/id-resurrects-next+gen-doom-on-iphone-next-week" title="Click here to read more about id Resurrects "Next-Gen" Doom On iPhone Next Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5286374/id-resurrects-next+gen-doom-on-iphone-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5286374]]></guid>
			<category><![CDATA[iPhone]]></category>
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			<category><![CDATA[John Carmack]]></category>
			<pubDate><![CDATA[Wed, 10 Jun 2009 18:20:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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