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		<title><![CDATA[Kotaku: Jenova Chen]]></title>
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			<title><![CDATA[Kotaku: Jenova Chen]]></title>
			<link>http://kotaku.com/tag/jenova chen</link>
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		<link>http://kotaku.com/tag/jenova chen</link>
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		<description><![CDATA[Kotaku posts tagged Jenova Chen]]></description>
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			<title><![CDATA[Journey Creator Breathes His Game To Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Journey Creator Breathes His Game To Life" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read Journey Creator Breathes His Game To Life" href="http://kotaku.com/5730937/journey-creator-breathes-his-game-to-life" class="pp_image">
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				 <em>From his mouth to the screen, as seen in the<a href="http://blog.us.playstation.com/2011/01/11/jenova-chen-explains-journey-social-relevance-and-artistic-inspirations/"> PlayStation blog interview </a>with thatgamecompany's Jenova Chen about the artistic inspirations for his upcoming PlayStation Network game Journey. </em>				<a href="http://kotaku.com/5730937/journey-creator-breathes-his-game-to-life" title="Click here to read more about Journey Creator Breathes His Game To Life">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Jan 2011 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Journey Makes The Desert Look Beautiful]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Journey Makes The Desert Look Beautiful" href="http://kotaku.com/psn/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psn</span></a></div -->					<div><a title="Click here to read Journey Makes The Desert Look Beautiful" href="http://kotaku.com/5711913/journey-makes-wandering-the-desert-look-like-a-hoot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Journey Makes The Desert Look Beautiful" alt="Click here to read Journey Makes The Desert Look Beautiful" src="http://cache.kotaku.com/assets/images/9/2012/01/small_024320192bc194c4e95215ed4aafc2a8.jpg"/>
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				Sorry, Nathan Drake, but <a href="http://kotaku.com/5710217/lawrence-of-arabia-inspires-next-years-uncharted-3-drakes-deception">you and your fully-tucked </a><a href="http://www.freecookingrecipes.net/cooking-games">shirt</a> are not the best thing I saw this week for the PlayStation 3. That honour goes to this trailer for Journey.				<a href="http://kotaku.com/5711913/journey-makes-wandering-the-desert-look-like-a-hoot" title="Click here to read more about Journey Makes The Desert Look Beautiful">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Dec 2010 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How One Developer Cheated His Way To The Perfect Smurf Village and Why]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How One Developer Cheated His Way To The Perfect Smurf Village and Why" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read How One Developer Cheated His Way To The Perfect Smurf Village and Why" href="http://kotaku.com/5711232/how-one-developer-cheated-his-way-to-the-perfect-smurf-village-and-why" class="pp_image">
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				 Jenova Chen is the designer of genre-bending, artfully crafted games Cloud, FlOw and Flower. He's the co-founder of ThatGameCompany and the recipient of a master's degree from the University of Southern California's Interactive Media Division. He's also a cheater.				<a href="http://kotaku.com/5711232/how-one-developer-cheated-his-way-to-the-perfect-smurf-village-and-why" title="Click here to read more about How One Developer Cheated His Way To The Perfect Smurf Village and Why">More&nbsp;&raquo;</a>
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			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Cheat]]></category>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Journey, From The Creators Of flOw and Flower, Explained]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Journey, From The Creators Of flOw and Flower, Explained" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Journey, From The Creators Of flOw and Flower, Explained" href="http://kotaku.com/5566573/journey-from-the-creators-of-flow-and-flower-explained" class="pp_image">
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				flOw and Flower developer thatgamecompany is making something new, <a href="http://kotaku.com/5564719/flower-developers-new-game-is-a-multiplayer-adventure/gallery/">Journey</a>, a game that's about singing, sand, hiking, cloth, surfing, astronauts and feeling small. And, in a radical departure for the team, it uses two whole buttons.				<a href="http://kotaku.com/5566573/journey-from-the-creators-of-flow-and-flower-explained" title="Click here to read more about Journey, From The Creators Of flOw and Flower, Explained">More&nbsp;&raquo;</a>
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			<category><![CDATA[E3]]></category>
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			<pubDate><![CDATA[Thu, 17 Jun 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[flOw Played liVe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read flOw Played liVe" href="http://kotaku.com/a-little-night-music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alittlenightmusic</span></a></div -->					<div><a title="Click here to read flOw Played liVe" href="http://kotaku.com/5330121/flow-played-live" class="pp_image">
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				 Composer Austin Wintory has always wanted to adapt his score for PSN game <i>flOw</i> for live performance by an orchestra.				<a href="http://kotaku.com/5330121/flow-played-live" title="Click here to read more about flOw Played liVe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Aug 2009 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Scandal Of The Day: Aquatica iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scandal Of The Day: Aquatica iPhone" href="http://kotaku.com/scandal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scandal</span></a></div -->					<div><a title="Click here to read Scandal Of The Day: Aquatica iPhone" href="http://kotaku.com/5302308/scandal-of-the-day-aquatica-iphone" class="pp_image">
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				 Earlier today, flOw creator <a class="autolink" title="Click here to read more posts tagged JENOVA CHEN" title="Click here to read more posts tagged JENOVA CHEN" href="http://kotaku.com/tag/jenova-chen/">Jenova Chen</a> accused <a class="autolink" title="Click here to read more posts tagged AQUATICA IPHONE" title="Click here to read more posts tagged AQUATICA IPHONE" href="http://kotaku.com/tag/aquatica-iphone/">Aquatica iPhone</a> developer <a class="autolink" title="Click here to read more posts tagged KETERA SOFTWARE" title="Click here to read more posts tagged KETERA SOFTWARE" href="http://kotaku.com/tag/ketera-software/">Ketera Software</a> of either improperly sourcing his game as inspiration or flat-out ripping off flOw's source code.				<a href="http://kotaku.com/5302308/scandal-of-the-day-aquatica-iphone" title="Click here to read more about Scandal Of The Day: Aquatica iPhone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 24 Jun 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[ThatGameCompany And The Beauty Of Taking Risks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ThatGameCompany And The Beauty Of Taking Risks" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read ThatGameCompany And The Beauty Of Taking Risks" href="http://kotaku.com/5290973/thatgamecompany-and-the-beauty-of-taking-risks" class="pp_image">
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				"Everything is intense the first time you experience it," says Jenova Chen, the 27-year-old creative director at Santa Monica-based studio <a href="http://thatgamecompany.com/">ThatGameCompany</a>.				<a href="http://kotaku.com/5290973/thatgamecompany-and-the-beauty-of-taking-risks" title="Click here to read more about ThatGameCompany And The Beauty Of Taking Risks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 16:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Jenova Chen on flOw, Game Design, and Sony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jenova Chen on flOw, Game Design, and Sony" href="http://kotaku.com/everything-but-the-kitchen-sink/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">everythingbutthekitchensink</span></a></div -->					<div><a title="Click here to read Jenova Chen on flOw, Game Design, and Sony" href="http://kotaku.com/389304/jenova-chen-on-flow-game-design-and-sony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jenova Chen on flOw, Game Design, and Sony" alt="Click here to read Jenova Chen on flOw, Game Design, and Sony" src="http://cache.kotaku.com/assets/images/9/2008/05/small_prettyflowscreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/prettyflowscreen.jpg"></a> <i>flOw</i> is one of those interesting little games that keeps on kicking (it's certainly made the rounds at this point) &mdash; it's spawned a lot of interest and discussion since its first appearance. Brandon Sheffield sat down with Jenova Chen (<i>flOw</i> designer and co-founder of thatgamecompany) at this year's GDC to talk about Sony's strengths, game design, and why making traditional games is 'too easy':				<a href="http://kotaku.com/389304/jenova-chen-on-flow-game-design-and-sony" title="Click here to read more about Jenova Chen on flOw, Game Design, and Sony">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 11 May 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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