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		<title><![CDATA[Kotaku: Jeff Minter]]></title>
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			<title><![CDATA[Kotaku: Jeff Minter]]></title>
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			<title><![CDATA[Britain's Hairiest Game Developer Returns to the iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Britain's Hairiest Game Developer Returns to the iPhone" href="http://kotaku.com/blip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blip</span></a></div -->					<div><a title="Click here to read Britain's Hairiest Game Developer Returns to the iPhone" href="http://kotaku.com/5816154/britains-hairiest-game-developer-returns-to-the-iphone" class="pp_image">
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				<!-- videoId: yLWKDJDxFFo --><!-- /videoId: yLWKDJDxFFo --> Jeff Minter, he of <em>Mutant Camels</em> and <em>Space Giraffe </em>fame, is back with another iPhone title. This one's called <em>Deflex</em>, and it's a remake of sorts of <em>Superdeflex</em>, which Minter made in 1982. [<a href="http://toucharcade.com/2011/06/26/exclusive-hands-on-with-jeff-minters-upcoming-dexterity-puzzler-deflex/">Touch Arcade</a>]				<a href="http://kotaku.com/5816154/britains-hairiest-game-developer-returns-to-the-iphone" title="Click here to read more about Britain's Hairiest Game Developer Returns to the iPhone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Jun 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[An iPad Game Played While Wearing A Fake Minotaur's Head, Of Course]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An iPad Game Played While Wearing A Fake Minotaur's Head, Of Course" href="http://kotaku.com/ipad/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipad</span></a></div -->					<div><a title="Click here to read An iPad Game Played While Wearing A Fake Minotaur's Head, Of Course" href="http://kotaku.com/5726979/an-ipad-game-played-while-wearing-a-fake-minotaurs-head-of-course" class="pp_image">
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				<!-- videoId: TrcsP4nNzoY --><!-- /videoId: TrcsP4nNzoY --> Hall of fame video game create Jeff Minter doesn't make bland games. They're a festival of old-school graphics and techno music. And he demonstrates his latest, <a href="http://itunes.apple.com/us/app/minotaur-rescue/id408475782?mt=8">Minotaur Rescue</a>, while wearing a minotaur mask.				<a href="http://kotaku.com/5726979/an-ipad-game-played-while-wearing-a-fake-minotaurs-head-of-course" title="Click here to read more about An iPad Game Played While Wearing A Fake Minotaur's Head, Of Course">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Jan 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Space Giraffe Meets Its Maker]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Space Giraffe Meets Its Maker" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read A Space Giraffe Meets Its Maker" href="http://kotaku.com/5684752/a-space-giraffe-meets-its-maker" class="pp_image">
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				<em> Space Giraffe creator and Llamasoft founder<a href="http://en.wikipedia.org/wiki/Jeff_Minter"> Jeff Minter </a>poses with what we can only assume is some sort of space giraffe at the <a href="http://www.r3play.info/events">2010 R3play retro gaming show</a> in England over the weekend, as seen on <a href="http://www.flickr.com/photos/gemzphotography/">Gemz_photography's Flickr stream</a>.</em>				<a href="http://kotaku.com/5684752/a-space-giraffe-meets-its-maker" title="Click here to read more about A Space Giraffe Meets Its Maker">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Nov 2010 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Llamasoft Lets Gridrunner Revolution Fly]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Llamasoft Lets Gridrunner Revolution Fly" href="http://kotaku.com/llamasoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">llamasoft</span></a></div -->					<div><a title="Click here to read Llamasoft Lets Gridrunner Revolution Fly" href="http://kotaku.com/5369576/llamasoft-lets-gridrunner-revolution-fly" class="pp_image">
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				 <a class="autolink" title="Click here to read more posts tagged JEFF MINTER" title="Click here to read more posts tagged JEFF MINTER" href="http://kotaku.com/tag/jeff-minter/">Jeff Minter</a> unleashes another psychedelic shooting experience upon the unsuspecting PC gaming public with the release of <a class="autolink" title="Click here to read more posts tagged GRIDRUNNER REVOLUTIONS" title="Click here to read more posts tagged GRIDRUNNER REVOLUTIONS" href="http://kotaku.com/tag/gridrunner-revolutions/">Gridrunner Revolutions</a>, with the original 1982 Commodore games available as unlockable extras.				<a href="http://kotaku.com/5369576/llamasoft-lets-gridrunner-revolution-fly" title="Click here to read more about Llamasoft Lets Gridrunner Revolution Fly">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Sep 2009 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[If Llamasoft Made Music Videos, They'd Look Like This]]></title>
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				 That's because this <em>is</em> a music video as directed by Llamasoft, creators of tripped out, gamer-bewildering titles like <em>Tempest 2000</em> and <em><a class="autolink" title="Click here to read more posts tagged SPACE GIRAFFE" title="Click here to read more posts tagged SPACE GIRAFFE" href="http://kotaku.com/tag/space-giraffe/">Space Giraffe</a></em>. The song? Electronic musician Tiga's "Mind Dimension."				<a href="http://kotaku.com/5169108/if-llamasoft-made-music-videos-theyd-look-like-this" title="Click here to read more about If Llamasoft Made Music Videos, They'd Look Like This">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Mar 2009 21:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Minter's Gridrunner+++ Added To XBLA In April]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minter's Gridrunner+++ Added To XBLA In April" href="http://kotaku.com/llamasoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">llamasoft</span></a></div -->					<div><a title="Click here to read Minter's Gridrunner+++ Added To XBLA In April" href="http://kotaku.com/5135390/minters-gridrunner%252B%252B%252B-added-to-xbla-in-april" class="pp_image">
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				 Jeff Minter's Llamasoft is so very pleased with PC Gamer UK's 92% review of the PC version of Space Giraffe that they've spilled the beans on the release date for their next title, Gridrunner+++.				<a href="http://kotaku.com/5135390/minters-gridrunner%252B%252B%252B-added-to-xbla-in-april" title="Click here to read more about Minter's Gridrunner+++ Added To XBLA In April">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 Jan 2009 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Braid Priced High To Prevent "The Space Giraffe Problem"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Braid Priced High To Prevent &quot;The Space Giraffe Problem&quot;" href="http://kotaku.com/5033567/braid-priced-high-to-prevent-the-space-giraffe-problem" class="pp_image">
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				When the pricing was announced (<a href="http://kotaku.com/5030926/castle-crashers-and-braid-pricey-for-xbla-titles">both</a> <a href="http://kotaku.com/5032777/braid-is-indeed-15">times</a>) for Xbox Live Arcade puzzle-platformer Braid, the vocally frugal gamer crowd bemoaned the higher than average cost. Too bad, really, as it's one of the best XBLA titles I've ever played. Still, there are folks who can't get past the 1200 MS Points pricing &mdash; that makes it one of the more expensive downloadable games, but still cheaper than <em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness</em>.				<a href="http://kotaku.com/5033567/braid-priced-high-to-prevent-the-space-giraffe-problem" title="Click here to read more about Braid Priced High To Prevent "The Space Giraffe Problem"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Aug 2008 22:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Minter Working On Gridrunner++ For XBLA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minter Working On Gridrunner++ For XBLA" href="http://kotaku.com/llamazing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">llamazing</span></a></div -->					<div><a title="Click here to read Minter Working On Gridrunner++ For XBLA" href="http://kotaku.com/306860/minter-working-on-gridrunner%252B%252B-for-xbla" class="pp_image">
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				Fan of all things hairy, bearded and woolen, Jeff Minter, dropped word on his LiveJournal today on the follow up to the loved/hated <em>Space Giraffe</em> for Xbox Live Arcade. Llamasoft's <em>Gridrunner++</em> is currently in the redesign process for XBLA which will undergo a 3D transformation and will be "a much more involved game than the PC-only predecessor."				<a href="http://kotaku.com/306860/minter-working-on-gridrunner%252B%252B-for-xbla" title="Click here to read more about Minter Working On Gridrunner++ For XBLA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Oct 2007 19:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Space Giraffe is Rubbish, The Shirt]]></title>
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				 I'll be honest. I haven't played <i>Space Giraffe</i>, because my Xbox 360 is still in the intense care unit. (Have you? You like it?) Paper mag Official Xbox Magazine didn't dig the game much at all, giving it a 2/10. Over at <a href="http://forums.somethingawful.com/showthread.php?threadid=2586752&userid=0&perpage=40&pagenumber=8#post332155041">Something Awful</a>, <i>Space Giraffe</i> creator and head yak Jeff Minter called the review "the most extraordinary example of egregious fuckwittery" he's ever seen. Right or wrong, the magazine is certainly entitled to its opinion! Just as Minter is entitled to make t-shirts lampooning that review. They're available for purchase, too. Buy one if you like. Wear it, too.				<a href="http://kotaku.com/296475/space-giraffe-is-rubbish-the-shirt" title="Click here to read more about Space Giraffe is Rubbish, The Shirt">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Sep 2007 08:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Minter Calls Xbox Live Approval Process "Soul Crushing"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minter Calls Xbox Live Approval Process &quot;Soul Crushing&quot;" href="http://kotaku.com/llama-drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">llamadrama</span></a></div -->					<div><a title="Click here to read Minter Calls Xbox Live Approval Process &quot;Soul Crushing&quot;" href="http://kotaku.com/296426/minter-calls-xbox-live-approval-process-soul-crushing" class="pp_image">
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				Jeff Minter and Llamasoft's <em>Space Giraffe</em> is currently bugging out the brains of some ten thousand-plus Xbox Live Arcade gamers, beggaring comparisons that range from Joyce's <em>Ulysses</em> to Minter's own <em>Tempest 2000</em>. But in a LiveJournal appropriate lamentation on the need to get away from it all, Minter says his experience dealing with the XBLA re-approval process&mdash;Space Giraffe's got some bugs, you see&mdash;is akin to a "massive, spirit-crushing inertia."				<a href="http://kotaku.com/296426/minter-calls-xbox-live-approval-process-soul-crushing" title="Click here to read more about Minter Calls Xbox Live Approval Process "Soul Crushing"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Sep 2007 21:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Space Giraffe Entering Orbit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Space Giraffe Entering Orbit" href="http://kotaku.com/robbie-williams/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">robbiewilliams</span></a></div -->					<div><a title="Click here to read Space Giraffe Entering Orbit" href="http://kotaku.com/254012/space-giraffe-entering-orbit" class="pp_image">
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				The dishes are done, man! Jeff Minter announces on <a href="http://stinkygoat.livejournal.com/">his Live Journal</a> earlier this week that Space Giraffe has finished its testing phase which means it is going to be out soon. It also features some screenshots of how he did on his own game throughout different levels (practice makes perfect!). 				<a href="http://kotaku.com/254012/space-giraffe-entering-orbit" title="Click here to read more about Space Giraffe Entering Orbit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Apr 2007 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Why Jeff Minter Didn't Make Game For Sheep]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Jeff Minter Didn't Make Game For Sheep" href="http://kotaku.com/jeff-minter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jeffminter</span></a></div -->					<div><a title="Click here to read Why Jeff Minter Didn't Make Game For Sheep" href="http://kotaku.com/249774/why-jeff-minter-didnt-make-game-for-sheep" class="pp_image">
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				Jeff Minter: Game developer, sheep owner and <a href="http://kotaku.com/gaming/jeff-minter/jeff-minter-naughty-dude-241780.php">naughty dude</a>. Gamasutra has a big interview with Minter in which he explains where the name for his upcoming game <i>Space Giraffe</i> came from, why he didn't return Jallard's email and about the time he was asked to make a game for sheep. Onwards!				<a href="http://kotaku.com/249774/why-jeff-minter-didnt-make-game-for-sheep" title="Click here to read more about Why Jeff Minter Didn't Make Game For Sheep">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Apr 2007 01:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Happy Faces. Space Giraffe Levels Done.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy Faces. Space Giraffe Levels Done." href="http://kotaku.com/space-giraffe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacegiraffe</span></a></div -->					<div><a title="Click here to read Happy Faces. Space Giraffe Levels Done." href="http://kotaku.com/246471/happy-faces-space-giraffe-levels-done" class="pp_image">
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				Good news! Our favorite naughty developer Jeff Minter has finished designing all the 100 levels that make up his Xbox 360 title <a href="http://kotaku.com/gaming/space-giraffe/"><i>Space Giraffe</i></a>. Over at LiveJournal, Minter writes:				<a href="http://kotaku.com/246471/happy-faces-space-giraffe-levels-done" title="Click here to read more about Happy Faces. Space Giraffe Levels Done.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Mar 2007 05:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Jeff Minter, Naughty Dude]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jeff Minter, Naughty Dude" href="http://kotaku.com/jeff-minter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jeffminter</span></a></div -->					<div><a title="Click here to read Jeff Minter, Naughty Dude" href="http://kotaku.com/241780/jeff-minter-naughty-dude" class="pp_image">
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				Laptops make good porn banks. Just ask llama obsessed game designer <a href="http://kotaku.com/gaming/jeff-minter/">Jeff Minter</a>. He was giving a keynote at the Independent Game Summit at GDC. Insert Credit's Brandon Sheffield reports:				<a href="http://kotaku.com/241780/jeff-minter-naughty-dude" title="Click here to read more about Jeff Minter, Naughty Dude">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Mar 2007 05:00:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Space Giraffe A Go-Go]]></title>
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Okay, I have no idea what's going on in this demo of <em>Space Giraffe</em>. But it reminds me of that time I licked a monolith I found sticking out of the dirth in the African desert, surrounded by strange looking, half-fossilized monkey bones. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/201655/space-giraffe-a-go+go" title="Click here to read more about Space Giraffe A Go-Go">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Sep 2006 16:40:22 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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				Jeff Minter just posted the first video of Space Giraffe up on You Tube, looks like a very trippy version of Tempest. Can't wait till this hits the Xbox 360. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/201056/clips-space-giraffe" title="Click here to read more about Clips: Space Giraffe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Sep 2006 18:52:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Minter's Latest Coming to Xbox 360 Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minter's Latest Coming to Xbox 360 Arcade" href="http://kotaku.com/jeff-minter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jeffminter</span></a></div -->					<div><a title="Click here to read Minter's Latest Coming to Xbox 360 Arcade" href="http://kotaku.com/198375/minters-latest-coming-to-xbox-360-arcade" class="pp_image">
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				<a href="http://www.kotaku.com/assets/resources/2006/09/giraffes.jpg"></a>Jeff Minter, the llama obsessed game designer behind Tempest 2000 and one of the people who created the trippy Xbox 360 visualizer, is bringing Space Giraffe to the Xbox 360.				<a href="http://kotaku.com/198375/minters-latest-coming-to-xbox-360-arcade" title="Click here to read more about Minter's Latest Coming to Xbox 360 Arcade">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Sep 2006 13:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Jeff Minter Bleats At PS3]]></title>
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        <div class="FloatHack"></div>
    

      Jeff Minter &mdash; the opinionated, greasy, bedraggled game designer behind Llamasoft and half a dozen games all about dromedaries &mdash; has lashed out against the PS3 in the latest issue of EDGE, calling Sony "incredibly arrogant."				<a href="http://kotaku.com/185760/jeff-minter-bleats-at-ps3" title="Click here to read more about Jeff Minter Bleats At PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Jul 2006 11:40:56 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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