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		<title><![CDATA[Kotaku: Jay Wilson]]></title>
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			<title><![CDATA[Kotaku: Jay Wilson]]></title>
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			<title><![CDATA[See Just How Crazy Your Diablo III Character Can Look If You Play On 'Inferno']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See Just How Crazy Your &lt;em&gt;Diablo III&lt;/em&gt; Character Can Look If You Play On 'Inferno'" href="http://kotaku.com/diablo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diablo</span></a></div -->					<div><a title="Click here to read See Just How Crazy Your &lt;em&gt;Diablo III&lt;/em&gt; Character Can Look If You Play On 'Inferno'" href="http://kotaku.com/5831801/see-just-how-crazy-your-diablo-iii-character-can-look-if-you-play-on-inferno/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See Just How Crazy Your &lt;em&gt;Diablo III&lt;/em&gt; Character Can Look If You Play On 'Inferno'" alt="Click here to read See Just How Crazy Your &lt;em&gt;Diablo III&lt;/em&gt; Character Can Look If You Play On 'Inferno'" src="http://cache.kotaku.com/assets/images/9/2011/08/small_diablo_3_inferno_gear_err.jpg"/>
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				For <em><a href="http://kotaku.com/diabloiii">Diablo III</a></em>, Blizzard is giving players a chance to fight the hardest of hellspawn with the game's "<a href="http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty">Inferno</a>" difficulty. Faster, stronger and tougher enemies that mean big risks and big rewards. What kind of rewards?				<a href="http://kotaku.com/5831801/see-just-how-crazy-your-diablo-iii-character-can-look-if-you-play-on-inferno/gallery/" title="Click here to read more about See Just How Crazy Your Diablo III Character Can Look If You Play On 'Inferno'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Diablo]]></category>
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			<pubDate><![CDATA[Wed, 17 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Diablo III Just Got Harder Than Hell With New 'Inferno' Difficulty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Diablo III&lt;/em&gt; Just Got Harder Than Hell With New 'Inferno' Difficulty" href="http://kotaku.com/diablo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diablo</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Diablo III&lt;/em&gt; Just Got Harder Than Hell With New 'Inferno' Difficulty" href="http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Diablo III&lt;/em&gt; Just Got Harder Than Hell With New 'Inferno' Difficulty" alt="Click here to read &lt;em&gt;Diablo III&lt;/em&gt; Just Got Harder Than Hell With New 'Inferno' Difficulty" src="http://cache.kotaku.com/assets/images/9/2011/08/small_diablo_iii_inferno_01.jpg"/>
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				Diablo and his minions will dole out the most extreme player punishment in <em><a href="http://kotaku.com/diabloiii">Diablo III</a></em>, thanks to its fourth, harder than Hell difficulty level known as Inferno. Blizzard revealed the harsh, high-level difficulty gameplay feature at Gamescom today, explaining what it means for the most dedicated of <em>Diablo III</em> players. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5831680/diablo-iii-just-got-harder-than-hell-with-new-inferno-difficulty" title="Click here to read more about Diablo III Just Got Harder Than Hell With New 'Inferno' Difficulty">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Aug 2011 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Where Are The Official Diablo III Rainbow Unicorn Shirts?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where Are The Official Diablo III Rainbow Unicorn Shirts?" href="http://kotaku.com/blizzcon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzcon</span></a></div -->					<div><a title="Click here to read Where Are The Official Diablo III Rainbow Unicorn Shirts?" href="http://kotaku.com/5345172/where-are-the-official-diablo-iii-rainbow-unicorn-shirts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where Are The Official Diablo III Rainbow Unicorn Shirts?" alt="Click here to read Where Are The Official Diablo III Rainbow Unicorn Shirts?" src="http://cache.kotaku.com/assets/images/9/2009/08/diabloiirainbow.jpg"/>
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				 During last year's BlizzCon, <a class="autolink" title="Click here to read more posts tagged JAY WILSON" title="Click here to read more posts tagged JAY WILSON" href="http://kotaku.com/tag/jay-wilson/">Jay Wilson</a> was sporting <a href="http://kotaku.com/5062184/behold-the-new-diablo-iii-logo-t+shirt">the most glorious Diablo III t-shirt ever created</a>, hinting that strong demand could lead to a public release. What happened?				<a href="http://kotaku.com/5345172/where-are-the-official-diablo-iii-rainbow-unicorn-shirts" title="Click here to read more about Where Are The Official Diablo III Rainbow Unicorn Shirts?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 Aug 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[BlizzCon: Where Are Diablo III's Runes?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BlizzCon: Where Are Diablo III's Runes?" href="http://kotaku.com/blizzcon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzcon</span></a></div -->					<div><a title="Click here to read BlizzCon: Where Are Diablo III's Runes?" href="http://kotaku.com/5344012/blizzcon-where-are-diablo-iiis-runes" class="pp_image">
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				 At last year's BlizzCon, the Diablo II team made a big deal about the power-customizing rune system, but this year it was strangely absent. We asked game director Jay Wilson where the runes went.				<a href="http://kotaku.com/5344012/blizzcon-where-are-diablo-iiis-runes" title="Click here to read more about BlizzCon: Where Are Diablo III's Runes?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Aug 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Diablo III's Coolest Feature - The Rune System]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Diablo III's Coolest Feature - The Rune System" href="http://kotaku.com/blizzcon-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzcon2008</span></a></div -->					<div><a title="Click here to read Diablo III's Coolest Feature - The Rune System" href="http://kotaku.com/5062731/diablo-iiis-coolest-feature-+-the-rune-system" class="pp_image">
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				 Over the last couple of days I've briefly touched on Diablo III's new rune system, but after talking a bit with the game's lead can designer Jay Wilson for a bit I figured the system warranted it's own post. You see, while past games have featured items that augment the powers of your abilities, the massive scope of the rune system sets it apart. 				<a href="http://kotaku.com/5062731/diablo-iiis-coolest-feature-+-the-rune-system" title="Click here to read more about Diablo III's Coolest Feature - The Rune System">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 17:30:00 EDT]]></pubDate>
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			<title><![CDATA[Only The Barbarian Will Return In Diablo III]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Only The Barbarian Will Return In Diablo III" href="http://kotaku.com/games-convention-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamesconvention2008</span></a></div -->					<div><a title="Click here to read Only The Barbarian Will Return In Diablo III" href="http://kotaku.com/5039711/only-the-barbarian-will-return-in-diablo-iii" class="pp_image">
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				When Blizzard announced the first two classes in <em>Diablo III</em>, the Barbarian and the Witch Doctor, at least one fan of the series was taken aback by the class rehash. That would be me, for the purpose of this post. After enduring such a long wait for the third <em>Diablo</em> installment, why resuscitate the Barbarian, when there are plenty of perfectly good fantasy game archetypes still left to explore?

<em>Diablo III</em> lead designer Jay Wilson says the reason is simple. The Barbarian in <em>Diablo II</em> could've been better. He was a bit more diplomatic in his dissing, saying that the brute force attack class had "room for improvement."

There's one class that definitely won't be coming back for another appearance in <em>Diablo III</em>. And Wilson says that it was because that class was just shy of perfectly designed.				<a href="http://kotaku.com/5039711/only-the-barbarian-will-return-in-diablo-iii" title="Click here to read more about Only The Barbarian Will Return In Diablo III">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Aug 2008 20:20:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Blizzard Looking for New Diablo III Art Director]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Looking for New Diablo III Art Director" href="http://kotaku.com/diablo-iii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diabloiii</span></a></div -->					<div><a title="Click here to read Blizzard Looking for New Diablo III Art Director" href="http://kotaku.com/5034244/blizzard-looking-for-new-diablo-iii-art-director" class="pp_image">
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				 About a week after Blizzard sat down to talk about<a href="http://kotaku.com/5031732/art-apocalypse-blizzards-wilson-talks-diablo-iii-design-decisions"> Diablo III's art direction</a> and <a href="http://kotaku.com/5033067/blizzard-tell-fans-to-sit-down-shut-up">tear apart some fan's concept art </a>showing how it could be improved, Blizzard is listing a job opening for Diablo III Art Director.				<a href="http://kotaku.com/5034244/blizzard-looking-for-new-diablo-iii-art-director" title="Click here to read more about Blizzard Looking for New Diablo III Art Director">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Aug 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Blizzard Worldwide Invitational: Diablo III In-Depth]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Worldwide Invitational: Diablo III In-Depth" href="http://kotaku.com/diablo-iii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diabloiii</span></a></div -->					<div><a title="Click here to read Blizzard Worldwide Invitational: Diablo III In-Depth" href="http://kotaku.com/5020516/blizzard-worldwide-invitational-diablo-iii-in+depth" class="pp_image">
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				<strong>by Lesley Smith</strong>				<a href="http://kotaku.com/5020516/blizzard-worldwide-invitational-diablo-iii-in+depth" title="Click here to read more about Blizzard Worldwide Invitational: Diablo III In-Depth">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 28 Jun 2008 14:15:37 EDT]]></pubDate>
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