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		<title><![CDATA[Kotaku: Java]]></title>
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		<description><![CDATA[Kotaku posts tagged Java]]></description>
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			<title><![CDATA[Now You Can Play Dead Rising 2 in Your Web Browser]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Now You Can Play &lt;em&gt;Dead Rising 2&lt;/em&gt; in Your Web Browser" href="http://kotaku.com/dead-rising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadrising</span></a></div -->					<div><a title="Click here to read Now You Can Play &lt;em&gt;Dead Rising 2&lt;/em&gt; in Your Web Browser" href="http://kotaku.com/5858018/now-you-can-play-dead-rising-2-in-your-web-browser" class="pp_image">
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				Capcom has teamed up with those magical people at Gaikai to deliver a 30 minute timed demo of <em>Dead Rising 2</em> that runs in your Java-enabled web browser. Ain't technology a thing?				<a href="http://kotaku.com/5858018/now-you-can-play-dead-rising-2-in-your-web-browser" title="Click here to read more about Now You Can Play Dead Rising 2 in Your Web Browser">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dead Rising]]></category>
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			<pubDate><![CDATA[Wed, 09 Nov 2011 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Transformers: Dark of the Moon is More Than Meets the iPad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Transformers: Dark of the Moon&lt;/em&gt; is More Than Meets the iPad" href="http://kotaku.com/transformed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">transformed</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Transformers: Dark of the Moon&lt;/em&gt; is More Than Meets the iPad" href="http://kotaku.com/5807561/transformers-dark-of-the-moon-is-more-than-meets-the-ipad/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Transformers: Dark of the Moon&lt;/em&gt; is More Than Meets the iPad" alt="Click here to read &lt;em&gt;Transformers: Dark of the Moon&lt;/em&gt; is More Than Meets the iPad" src="http://cache.kotaku.com/assets/images/9/2011/06/small_img_0146.jpg"/>
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				 Activision may be handling the official movie tie-in games for <em>Transformers: Dark of the Moon</em> as far as consoles and handhelds are concerned, but the iPhone, iPad, and Java/BREW version is all EA Mobile.				<a href="http://kotaku.com/5807561/transformers-dark-of-the-moon-is-more-than-meets-the-ipad/gallery/" title="Click here to read more about Transformers: Dark of the Moon is More Than Meets the iPad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5807561/transformers-dark-of-the-moon-is-more-than-meets-the-ipad/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807561]]></guid>
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			<pubDate><![CDATA[Wed, 01 Jun 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Behold The Zelda-Riffic Joy Of Spiral Knights]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Behold The Zelda-Riffic Joy Of &lt;em&gt;Spiral Knights&lt;/em&gt;" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Behold The Zelda-Riffic Joy Of &lt;em&gt;Spiral Knights&lt;/em&gt;" href="http://kotaku.com/5783221/behold-the-zelda+riffic-joy-of-spiral-knights" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Behold The Zelda-Riffic Joy Of &lt;em&gt;Spiral Knights&lt;/em&gt;" alt="Click here to read Behold The Zelda-Riffic Joy Of &lt;em&gt;Spiral Knights&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/03/small_fbpr-ia7f2g.jpg"/>
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				<!-- videoId: fBPr-IA7F2g --><!-- /videoId: fBPr-IA7F2g --> Earlier this week I told you about Spiral Knights, the upcoming free-to-play online space dungeon crawler from the creators of Puzzle Pirates. Now watch me play through the game's Training Grounds and, if you're lucky, try it out yourself.				<a href="http://kotaku.com/5783221/behold-the-zelda+riffic-joy-of-spiral-knights" title="Click here to read more about Behold The Zelda-Riffic Joy Of Spiral Knights">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hands-On]]></category>
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			<category><![CDATA[Sega]]></category>
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			<category><![CDATA[The legend of Zelda: Four Swords Adventures]]></category>
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			<pubDate><![CDATA[Fri, 18 Mar 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Phones Everywhere Getting 1988's Splatterhouse]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phones Everywhere Getting 1988's Splatterhouse" href="http://kotaku.com/mobilephones/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mobilephones</span></a></div -->					<div><a title="Click here to read Phones Everywhere Getting 1988's Splatterhouse" href="http://kotaku.com/5688301/phones-everywhere-getting-1988s-splatterhouse" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Phones Everywhere Getting 1988's Splatterhouse" alt="Click here to read Phones Everywhere Getting 1988's Splatterhouse" src="http://cache.kotaku.com/assets/images/9/2010/11/small_splatterhouse_iphone_screenshot_splash-500.jpg"/>
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				 Splatterhouse is getting a bloody, modern remake later this month, but that's a gamble. The classic 1988 arcade Splatterhouse? We all know that's a fantastic game, and now you can play it on your phone.				<a href="http://kotaku.com/5688301/phones-everywhere-getting-1988s-splatterhouse" title="Click here to read more about Phones Everywhere Getting 1988's Splatterhouse">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Nov 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Be A Ghost In Multiplayer Mobile Pac-Man]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Be A Ghost In Multiplayer Mobile Pac-Man" href="http://kotaku.com/pac_man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pacman</span></a></div -->					<div><a title="Click here to read Be A Ghost In Multiplayer Mobile Pac-Man" href="http://kotaku.com/5104737/be-a-ghost-in-multiplayer-mobile-pac+man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Be A Ghost In Multiplayer Mobile Pac-Man" alt="Click here to read Be A Ghost In Multiplayer Mobile Pac-Man" src="http://cache.kotaku.com/assets/images/9/2008/12/pacmanmobile.jpg"/>
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				Namco Bandai continue to shake the last few power pills from Pac-Man's pockets, but the new mobile version of the venerable franchise does come with a cool new feature - multiplayer.				<a href="http://kotaku.com/5104737/be-a-ghost-in-multiplayer-mobile-pac+man" title="Click here to read more about Be A Ghost In Multiplayer Mobile Pac-Man">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Minimalist Java Games Contest Gets A Bit Premature]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Minimalist Java Games Contest Gets A Bit Premature" href="http://kotaku.com/java/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">java</span></a></div -->					<div><a title="Click here to read Minimalist Java Games Contest Gets A Bit Premature" href="http://kotaku.com/5101422/minimalist-java-games-contest-gets-a-bit-premature" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Minimalist Java Games Contest Gets A Bit Premature" alt="Click here to read Minimalist Java Games Contest Gets A Bit Premature" src="http://cache.kotaku.com/assets/images/9/2008/12/kart.png"/>
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				The Java4K 2009 contest will find the best Java game written in 4K in the year of 2009. It's that simple. Oh, wait... you can enter it now in 2008. Crazy!				<a href="http://kotaku.com/5101422/minimalist-java-games-contest-gets-a-bit-premature" title="Click here to read more about Minimalist Java Games Contest Gets A Bit Premature">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5101422/minimalist-java-games-contest-gets-a-bit-premature]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5101422]]></guid>
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			<pubDate><![CDATA[Wed, 03 Dec 2008 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Mobile Games Market Has 'Flatlined' - Experts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mobile Games Market Has 'Flatlined' - Experts" href="http://kotaku.com/mobile/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mobile</span></a></div -->					<div><a title="Click here to read Mobile Games Market Has 'Flatlined' - Experts" href="http://kotaku.com/5092508/mobile-games-market-has-flatlined-+-experts" class="pp_image">
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				Now hang on a minute. It doesn't seem like five minutes since some gaggle of market pundits were proclaiming that the iPhone had turned the mobile games market inside out and pointing at developers <a href="http://kotaku.com/5092090/iphones-trism-creator-rich-working-on-trismology-and-others">rolling around in pits of cash</a> like Scrooge McDuck.				<a href="http://kotaku.com/5092508/mobile-games-market-has-flatlined-+-experts" title="Click here to read more about Mobile Games Market Has 'Flatlined' - Experts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5092508/mobile-games-market-has-flatlined-+-experts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5092508]]></guid>
			<category><![CDATA[Mobile]]></category>
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			<pubDate><![CDATA[Tue, 18 Nov 2008 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Nokia Seeks Out Gaming Innovation, Has Cash]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nokia Seeks Out Gaming Innovation, Has Cash" href="http://kotaku.com/nokia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nokia</span></a></div -->					<div><a title="Click here to read Nokia Seeks Out Gaming Innovation, Has Cash" href="http://kotaku.com/5066623/nokia-seeks-out-gaming-innovation-has-cash" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nokia Seeks Out Gaming Innovation, Has Cash" alt="Click here to read Nokia Seeks Out Gaming Innovation, Has Cash" src="http://cache.kotaku.com/assets/images/9/2008/10/nokiachallenge.jpg"/>
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				<a href="http://en.wikipedia.org/wiki/Sturgeons_law">Sturgeon's Law</a> states that "Ninety percent of everything is crap".  I don't think I am being too controversial by suggesting that if Theodore Sturgeon had ever encountered mobile phone games he would have revised upwards.				<a href="http://kotaku.com/5066623/nokia-seeks-out-gaming-innovation-has-cash" title="Click here to read more about Nokia Seeks Out Gaming Innovation, Has Cash">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Oct 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Perilar - Ultima-esque Turn-based iPhone RPG]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Perilar - Ultima-esque Turn-based iPhone RPG" href="http://kotaku.com/perilar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">perilar</span></a></div -->					<div><a title="Click here to read Perilar - Ultima-esque Turn-based iPhone RPG" href="http://kotaku.com/5062900/perilar-+-ultima+esque-turn+based-iphone-rpg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Perilar - Ultima-esque Turn-based iPhone RPG" alt="Click here to read Perilar - Ultima-esque Turn-based iPhone RPG" src="http://cache.kotaku.com/assets/images/9/2008/10/perilar-screen-01-208x300.png"/>
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				!'ve said it before (although possibly not in public) and I'll say it again - turn-based games are a natural fit for mobile gaming.  Any gaming device that you have to slip quickly in your pocket in case you get mugged <em>demands</em> a stable of games that you can take at whatever pace you like.				<a href="http://kotaku.com/5062900/perilar-+-ultima+esque-turn+based-iphone-rpg" title="Click here to read more about Perilar - Ultima-esque Turn-based iPhone RPG">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Oct 2008 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Game Construction, The Newtoon Way]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Construction, The Newtoon Way" href="http://kotaku.com/software-toy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">softwaretoy</span></a></div -->					<div><a title="Click here to read Game Construction, The Newtoon Way" href="http://kotaku.com/324708/game-construction-the-newtoon-way" class="pp_image">
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				  Former Edge editor Margaret Robertson has been musing on the nature of play in her Lookspring weblog, and has particularly been focusing on <a href="http://sodaplay.com/creators/soda/items/newtoon_microgame">Newtoon</a>, a Java-based play tool by Soda Play that "...lets you make little 2D physics-based games entirely out of balls and springs."				<a href="http://kotaku.com/324708/game-construction-the-newtoon-way" title="Click here to read more about Game Construction, The Newtoon Way">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/324708/game-construction-the-newtoon-way]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-324708]]></guid>
			<category><![CDATA[software toy]]></category>
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			<category><![CDATA[Java]]></category>
			<pubDate><![CDATA[Wed, 21 Nov 2007 10:00:27 EST]]></pubDate>
			<dc:creator><![CDATA[simonc]]></dc:creator>
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