<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Jason Rohrer]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Jason Rohrer]]></title>
			<link>http://kotaku.com/tag/jason rohrer</link>
		</image>
		<link>http://kotaku.com/tag/jason rohrer</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Jason Rohrer]]></description>
		<item>
			<title><![CDATA[Arcade Improv: Humans Pretending to Be Videogames]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arcade Improv: Humans Pretending to Be Videogames" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Arcade Improv: Humans Pretending to Be Videogames" href="http://kotaku.com/5858062/arcade-improv-humans-pretending-to-be-videogames" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Arcade Improv: Humans Pretending to Be Videogames" alt="Click here to read Arcade Improv: Humans Pretending to Be Videogames" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7d9441698666bc381cb984df103113bd.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: Jo8R4s0AY4o --><!-- /videoId: Jo8R4s0AY4o --> At the PAX East conference last year, a young man <a href="http://www.youtube.com/watch?v=Jo8R4s0AY4o">approached the microphone</a> during the Q&amp;A with Mike Krahulik and Jerry Holkins, creators of the popular <a href="http://www.penny-arcade.com/"><em>Penny Arcade</em></a> webcomic.				<a href="http://kotaku.com/5858062/arcade-improv-humans-pretending-to-be-videogames" title="Click here to read more about Arcade Improv: Humans Pretending to Be Videogames">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5858062/arcade-improv-humans-pretending-to-be-videogames]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5858062]]></guid>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[PAX East]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Andy Baio]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5858062&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" href="http://kotaku.com/5825332/the-sneezing-radio-the-human-avatar-machine-the-menstruation-harness-and-other-awesome-museum-pieces/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" alt="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ttmsplash.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				We expect objects to talk to us. That's the core concept of the excellent exhibition Talk to Me running now, through November 7 at New York's Museum of Modern Art. If you are interested in video games, radios that sneeze, Rubik's Cubes for the blind or any of the many other ways.				<a href="http://kotaku.com/5825332/the-sneezing-radio-the-human-avatar-machine-the-menstruation-harness-and-other-awesome-museum-pieces/gallery/" title="Click here to read more about The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5825332/the-sneezing-radio-the-human-avatar-machine-the-menstruation-harness-and-other-awesome-museum-pieces/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825332]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[dwarf fortress]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[littlebigplanet]]></category>
			<category><![CDATA[museum of modern art]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 27 Jul 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5825332&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[National Endowment for the Arts Makes Roger Ebert Eat His Words]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read National Endowment for the Arts Makes Roger Ebert Eat His Words" href="http://kotaku.com/defining-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">definingart</span></a></div -->					<div><a title="Click here to read National Endowment for the Arts Makes Roger Ebert Eat His Words" href="http://kotaku.com/5820477/national-endowment-for-the-arts-makes-roger-ebert-eat-his-words" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read National Endowment for the Arts Makes Roger Ebert Eat His Words" alt="Click here to read National Endowment for the Arts Makes Roger Ebert Eat His Words" src="http://cache.kotaku.com/assets/images/9/2011/07/small_art_museum.jpg"/>
											</a></div>
									</div>
				A little over a year ago, Roger Ebert was publicly denouncing the potential of video games to be considered art. This month, however, the National Endowment for Arts has publicly, if completely indirectly, disagreed.				<a href="http://kotaku.com/5820477/national-endowment-for-the-arts-makes-roger-ebert-eat-his-words" title="Click here to read more about National Endowment for the Arts Makes Roger Ebert Eat His Words">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5820477/national-endowment-for-the-arts-makes-roger-ebert-eat-his-words]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820477]]></guid>
			<category><![CDATA[Defining Art]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Arts in Media]]></category>
			<category><![CDATA[Eric Svendang]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Mark essen]]></category>
			<category><![CDATA[National Endowment for the Arts]]></category>
			<category><![CDATA[Paolo Perdicini]]></category>
			<category><![CDATA[Pixel Jam]]></category>
			<category><![CDATA[Video Game Art]]></category>
			<pubDate><![CDATA[Tue, 12 Jul 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jen Schiller]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820477&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Nintendo Download: Colorful Puzzles And Indie Cred]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Nintendo Download: Colorful Puzzles And Indie Cred" href="http://kotaku.com/downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadables</span></a></div -->					<div><a title="Click here to read The Nintendo Download: Colorful Puzzles And Indie Cred" href="http://kotaku.com/5723358/the-nintendo-download-colorful-puzzles-and-indie-cred" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Nintendo Download: Colorful Puzzles And Indie Cred" alt="Click here to read The Nintendo Download: Colorful Puzzles And Indie Cred" src="http://cache.kotaku.com/assets/images/9/2011/01/small_sneezies_01.jpg"/>
											</a></div>
									</div>
				 It's the first Monday of 2011 and Nintendo is ready to take on the new year with five new downloadable games, including Chillingo's colorful Sneezies for WiiWare and a little indie cred on the DSi.				<a href="http://kotaku.com/5723358/the-nintendo-download-colorful-puzzles-and-indie-cred" title="Click here to read more about The Nintendo Download: Colorful Puzzles And Indie Cred">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5723358/the-nintendo-download-colorful-puzzles-and-indie-cred]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5723358]]></guid>
			<category><![CDATA[Downloadables]]></category>
			<category><![CDATA[DSI]]></category>
			<category><![CDATA[DSIWare]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sneezies]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[wiiware]]></category>
			<pubDate><![CDATA[Mon, 03 Jan 2011 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5723358&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[A Video Game Death Made For Me]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Video Game Death Made For Me" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read A Video Game Death Made For Me" href="http://kotaku.com/5507753/a-video-game-death-made-for-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Video Game Death Made For Me" alt="Click here to read A Video Game Death Made For Me" src="http://cache.kotaku.com/assets/images/9/2012/01/small_67a5c7a59f1be6431691aa1f34dfb4db.jpg"/>
											</a></div>
									</div>
				In Jason Rohrer there's a fascinating schism between the tone of the work and that of the designer.				<a href="http://kotaku.com/5507753/a-video-game-death-made-for-me" title="Click here to read more about A Video Game Death Made For Me">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5507753/a-video-game-death-made-for-me]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5507753]]></guid>
			<category><![CDATA[Column]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Sleep is death]]></category>
			<pubDate><![CDATA[Fri, 02 Apr 2010 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5507753&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Passage Creator's Next Game Hits Next Month]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Passage Creator's Next Game Hits Next Month" href="http://kotaku.com/sleep-is-death/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sleepisdeath</span></a></div -->					<div><a title="Click here to read Passage Creator's Next Game Hits Next Month" href="http://kotaku.com/5497735/passage-creators-next-game-hits-next-month" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Passage Creator's Next Game Hits Next Month" alt="Click here to read Passage Creator's Next Game Hits Next Month" src="http://cache.kotaku.com/assets/images/9/2010/03/roherer.jpg"/>
											</a></div>
									</div>
				Next month, Jason Rohrer, innovative developer of Passage, is releasing Sleep Is Death. <a href="http://www.sleepisdeath.net/">The  multiplayer video game</a> combines adventure gaming with a second player's need to craft new, reactive scenes in mere 30 seconds intervals. <a href="http://www.boingboing.net/features/rohrer.html">Caught Sleeping</a> [Boing Boing]				<a href="http://kotaku.com/5497735/passage-creators-next-game-hits-next-month" title="Click here to read more about Passage Creator's Next Game Hits Next Month">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5497735/passage-creators-next-game-hits-next-month]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5497735]]></guid>
			<category><![CDATA[Sleep is death]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Sun, 21 Mar 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5497735&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" alt="Click here to read Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6f6a0e4cd0dc1b2fb73790dd2708ecb7.jpg"/>
											</a></div>
									</div>
				Way back in October, we brought <a href="http://kotaku.com/5071991/team-working-on-ultra+real-spielberg-game-laid-off">word</a> that Spielberg's "ultra-real" game, code-named LMNO Project, had been shelved &mdash; a rumor EA <a href="http://kotaku.com/5072242/ea-spielbergs-game-still-alive">said</a> was "incorrect".				<a href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-[update]" title="Click here to read more about Further Confirmation That Spielberg's LMNO Is D.O.A. [Update]">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5303184]]></guid>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Lmno]]></category>
			<category><![CDATA[Steven Spielberg]]></category>
			<pubDate><![CDATA[Fri, 26 Jun 2009 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5303184&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Primrose: Passage Developer Puzzles Your iPhone]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Primrose: Passage Developer Puzzles Your iPhone" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Primrose: Passage Developer Puzzles Your iPhone" href="http://kotaku.com/5163706/primrose-passage-developer-puzzles-your-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Primrose: Passage Developer Puzzles Your iPhone" alt="Click here to read Primrose: Passage Developer Puzzles Your iPhone" src="http://cache.kotaku.com/assets/images/9/2009/03/primrose.jpg"/>
											</a></div>
									</div>
				<a class="autolink" title="Click here to read more posts tagged JASON ROHRER" title="Click here to read more posts tagged JASON ROHRER" href="http://kotaku.com/tag/jason-rohrer/">Jason Rohrer</a>, the developer behind memorable and experimental artistic games like <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><em>Passage</em></a>, <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation"><em>Gravitation</em></a> and <em><a href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between">Between</a></em>, has released his latest title, <em>Primrose</em>. It's an unconventional&mdash;for Rohrer, anyway&mdash;puzzler, designed with the iPhone in mind.				<a href="http://kotaku.com/5163706/primrose-passage-developer-puzzles-your-iphone" title="Click here to read more about Primrose: Passage Developer Puzzles Your iPhone">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5163706/primrose-passage-developer-puzzles-your-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5163706]]></guid>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[primrose]]></category>
			<pubDate><![CDATA[Mon, 09 Mar 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5163706&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Passage Makes Journey To iPhone]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Passage Makes Journey To iPhone" href="http://kotaku.com/passage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">passage</span></a></div -->					<div><a title="Click here to read Passage Makes Journey To iPhone" href="http://kotaku.com/5117993/passage-makes-journey-to-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Passage Makes Journey To iPhone" alt="Click here to read Passage Makes Journey To iPhone" src="http://cache.kotaku.com/assets/images/9/2008/12/passage_iphone.jpg"/>
											</a></div>
									</div>
				Jason Rohrer's lovely and, for some, heartbreaking game <em>Passage</em> has found another home: the iPhone. If you've already played the Windows, Mac or Linux version you now have an on-the-go option.				<a href="http://kotaku.com/5117993/passage-makes-journey-to-iphone" title="Click here to read more about Passage Makes Journey To iPhone">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5117993/passage-makes-journey-to-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5117993]]></guid>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<pubDate><![CDATA[Wed, 24 Dec 2008 19:30:24 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5117993&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Disjunctive Play and Otherness: Between]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Disjunctive Play and Otherness: Between" alt="Click here to read Disjunctive Play and Otherness: Between" src="http://cache.kotaku.com/assets/images/9/2008/11/betweenthumb.jpg"/>
											</a></div>
									</div>
				 Jason Rohrer (of <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a>, <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation"><i>Gravitation</i></a>, and others) has put together a very different experience in his latest, <i>Between</i>.  <a href="http://www.esquire.com/features/best-and-brightest-2008/rohrer-game">Hosted by <i>Esquire</i></a> as part of their 'Best and Brightest 2008' feature, it's a two-player game with a twist.  In his latest Gamasutra feature, Ian Bogost takes a look at the game and the element of disjunctive play we find &mdash; a game designed to highlight just how far apart we all are, not bring us together:				<a href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" title="Click here to read more about Disjunctive Play and Otherness: Between">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5096755/disjunctive-play-and-otherness-between]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5096755]]></guid>
			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Between]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[Theory]]></category>
			<pubDate><![CDATA[Sat, 22 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5096755&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Artistic Saturday Timewaster: Estamos Pensando]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Artistic Saturday Timewaster: Estamos Pensando" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Artistic Saturday Timewaster: Estamos Pensando" href="http://kotaku.com/5073449/artistic-saturday-timewaster-estamos-pensando" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Artistic Saturday Timewaster: Estamos Pensando" alt="Click here to read Artistic Saturday Timewaster: Estamos Pensando" src="http://cache.kotaku.com/assets/images/9/2008/11/estamospensandothumb.jpg"/>
											</a></div>
									</div>
				 Kotakuite Daniel Novais sent me an email this past week, asking me to take a look at his "little short artsy game" called <i>Estamos Pensando</i> (Portuguese for 'We Are Thinking').  Inspired in part by Jason Rohrer's <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a>, <i>Estamos Pensando</i> is a sweet, sad, and polished little game.  Daniel said that he's now trying to work on something a little happier, since one comment on Rohrer's <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation"><i>Gravitation</i></a> noted that these 'artsy' games are usually depressing.  There are Portuguese and English versions of the game, and gameplay is quite simple.  The game has apparently gotten some nice initial reviews since its submission to the Brazilian symposium SBGames 2008 festival, and it's worth a little bit of your time. 				<a href="http://kotaku.com/5073449/artistic-saturday-timewaster-estamos-pensando" title="Click here to read more about Artistic Saturday Timewaster: Estamos Pensando">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5073449/artistic-saturday-timewaster-estamos-pensando]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5073449]]></guid>
			<category><![CDATA[Hot flashes]]></category>
			<category><![CDATA[Brazil]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[independent games]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sat, 01 Nov 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5073449&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Learning from Go: Single Player Game Design]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Learning from Go: Single Player Game Design" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Learning from Go: Single Player Game Design" href="http://kotaku.com/5035264/learning-from-go-single-player-game-design" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Learning from Go: Single Player Game Design" alt="Click here to read Learning from Go: Single Player Game Design" src="http://cache.kotaku.com/assets/images/9/2008/08/playinggothumb.jpg"/>
											</a></div>
									</div>
				  Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics &mdash; a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players.  Rohrer's question is how to make a single player game that doesn't rely on typical mechanics to provide depth and challenge?  Is it possible to have a game with the (gameplay) depth of <i>go</i> without falling back on AI or randomness or 'physical' contests?  Well, in short, no:				<a href="http://kotaku.com/5035264/learning-from-go-single-player-game-design" title="Click here to read more about Learning from Go: Single Player Game Design">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5035264/learning-from-go-single-player-game-design]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5035264]]></guid>
			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[Single Player]]></category>
			<pubDate><![CDATA[Sun, 10 Aug 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5035264&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Weird Artistic Timewaster of the Day: Regret]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Regret" href="http://kotaku.com/jason-rohrer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jasonrohrer</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Regret" href="http://kotaku.com/5024685/weird-artistic-timewaster-of-the-day-regret" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weird Artistic Timewaster of the Day: Regret" alt="Click here to read Weird Artistic Timewaster of the Day: Regret" src="http://cache.kotaku.com/assets/images/9/2008/07/jrregretthumb.jpg"/>
											</a></div>
									</div>
				 Jason Rohrer (creator <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a>, <a href="http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality"><i>Immortality</i></a>, and others) is back with another game, this one with the theme of regret (bet you never would've guessed from the title).  Rohrer and a journalist writing about the design process game up with the theme, after nixing such topics as "stop snitching," "torture policy," and "stop-and-frisk."  The game itself deals with feeding animals ... sort of:				<a href="http://kotaku.com/5024685/weird-artistic-timewaster-of-the-day-regret" title="Click here to read more about Weird Artistic Timewaster of the Day: Regret">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5024685/weird-artistic-timewaster-of-the-day-regret]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5024685]]></guid>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Timewaster]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[passage]]></category>
			<pubDate><![CDATA[Sun, 13 Jul 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5024685&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Weird Artistic Timewaster of the Day: Immortality]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Immortality" href="http://kotaku.com/jason-rohrer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jasonrohrer</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Immortality" href="http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weird Artistic Timewaster of the Day: Immortality" alt="Click here to read Weird Artistic Timewaster of the Day: Immortality" src="http://cache.kotaku.com/assets/images/9/2008/06/c8/c1/small_c8c13df4b1ca116da2045e5422aa3f73.jpg"/>
											</a></div>
									</div>
				  We've mentioned Jason Rohrer's weird little works before, in the form of <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php">Passage</a> and <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation">Gravitation</a>; now with his <a href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook">'Game Design Sketchbook' column</a> at the <i>Escapist</i>, he puts up new little games monthly.  This month features the theme of life, death, and immortality (appropriately called <i>Immortality</i>):				<a href="http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality" title="Click here to read more about Weird Artistic Timewaster of the Day: Immortality">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018589]]></guid>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Timewasters]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Gravitation]]></category>
			<category><![CDATA[Immortality]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sat, 21 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5018589&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Jason Rohrer's 'Game Design Sketchbook']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" alt="Click here to read Jason Rohrer's 'Game Design Sketchbook'" src="http://cache.kotaku.com/assets/images/9/2008/03/small_rohrerperfectionism-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/03/rohrerperfectionism.jpg"></a> Jason Rohrer, designer of weird little artistic diversions <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php">Passage</a> and <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation">Gravitation</a>, has a new column over at <i>The Escapist</i> focusing on prototyping and game design; each month will have a new discussion of a (playable) prototype.  I love prototyping discussions, and it's so much the better when the things are playable; I just think it's a nice way to illustrate points about game design.  This month, he introduces a little (simple) game called <i>Perfectionism</i>:				<a href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook" title="Click here to read more about Jason Rohrer's 'Game Design Sketchbook'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/368332/jason-rohrers-game-design-sketchbook]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-368332]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[prototyping]]></category>
			<pubDate><![CDATA[Sat, 15 Mar 2008 17:30:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=368332&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Weird Artistic Timewaster of the Day: Gravitation]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Gravitation" href="http://kotaku.com/timewasters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timewasters</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Gravitation" href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weird Artistic Timewaster of the Day: Gravitation" alt="Click here to read Weird Artistic Timewaster of the Day: Gravitation" src="http://cache.kotaku.com/assets/images/9/2008/03/small_gravitation-thumb.png"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/02/gravitation.png"></a>  Back in December, I <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php">mentioned a little game called <i>Passage</i></a>.  Well, Jonathan Blow clued me in to the fact that Jason Rohrer is back with yet another weird, artistic little game, this one called <i>Gravitation</i>:				<a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation" title="Click here to read more about Weird Artistic Timewaster of the Day: Gravitation">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-362660]]></guid>
			<category><![CDATA[timewasters]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sat, 01 Mar 2008 13:30:19 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=362660&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

