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		<title><![CDATA[Kotaku: Jade Raymond]]></title>
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			<title><![CDATA[Kotaku: Jade Raymond]]></title>
			<link>http://kotaku.com/tag/jade raymond</link>
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		<description><![CDATA[Kotaku posts tagged Jade Raymond]]></description>
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			<title><![CDATA[The Secret to Making Amazing Franchises? Fans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Secret to Making Amazing Franchises? Fans" href="http://kotaku.com/jade-raymond/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jaderaymond</span></a></div -->					<div><a title="Click here to read The Secret to Making Amazing Franchises? Fans" href="http://kotaku.com/5762089/the-secret-to-making-amazing-games-fans" class="pp_image">
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				 The future of gaming isn't about a proliferation of platforms, it's about an abundance of stories and making something that transcends those platforms to become a pastime.				<a href="http://kotaku.com/5762089/the-secret-to-making-amazing-games-fans" title="Click here to read more about The Secret to Making Amazing Franchises? Fans">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Feb 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Splinter Cell Returns For Sixth Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Splinter Cell Returns For Sixth Game" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Splinter Cell Returns For Sixth Game" href="http://kotaku.com/5701052/splinter-cell-returns-for-sixth-game" class="pp_image">
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				Ubisoft has confirmed that a sixth game in stealth action series Splinter Cell is currently in the early stages development at the company's Toronto studio.				<a href="http://kotaku.com/5701052/splinter-cell-returns-for-sixth-game" title="Click here to read more about Splinter Cell Returns For Sixth Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 06:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New Splinter Cell, Built On Conviction, In The Works]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Splinter Cell, Built On Conviction, In The Works" href="http://kotaku.com/splinter-cell/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">splintercell</span></a></div -->					<div><a title="Click here to read New Splinter Cell, Built On Conviction, In The Works" href="http://kotaku.com/5547240/new-splinter-cell-built-on-conviction-in-the-works" class="pp_image">
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				Ubisoft Toronto, the new big-game studio overseen by former Assassin's Creed producer Jade Raymond, is making the next Splinter Cell. Development will involve tech and talents from Splinter Cell Conviction studio Ubi Montreal. No title, details or release date.  [<a href="http://www.gamasutra.com/view/news/28677/Ubisoft_Unveils_Toronto_Studio_Splinter_Cell_Project.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+GamasutraNews+%28Gamasutra+News%29&utm_content=Google+Reader">Gamasutra</a>]				<a href="http://kotaku.com/5547240/new-splinter-cell-built-on-conviction-in-the-works" title="Click here to read more about New Splinter Cell, Built On Conviction, In The Works">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 25 May 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Assassin's Creed Producer Raymond To Lead Ubisoft Toronto]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed Producer Raymond To Lead Ubisoft Toronto" href="http://kotaku.com/movin.-on-up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movinonup</span></a></div -->					<div><a title="Click here to read Assassin's Creed Producer Raymond To Lead Ubisoft Toronto" href="http://kotaku.com/5349733/assassins-creed-producer-raymond-to-lead-ubisoft-toronto" class="pp_image">
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				The <a href="http://kotaku.com/5308480/ubisoft-toronto-brings-800-jobs-to-ontario">recently announced Ubisoft Toronto studio</a> has a new boss, Assassin's Creed producer Jade Raymond, Ubisoft announced today. She'll be overseeing the new studio, focusing on "AAA games and new intellectual properties."				<a href="http://kotaku.com/5349733/assassins-creed-producer-raymond-to-lead-ubisoft-toronto" title="Click here to read more about Assassin's Creed Producer Raymond To Lead Ubisoft Toronto">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Aug 2009 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Assassin's Creed II More Vicious, Less Predictable Than Predecessor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed II More Vicious, Less Predictable Than Predecessor" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Assassin's Creed II More Vicious, Less Predictable Than Predecessor" href="http://kotaku.com/5326515/assassins-creed-ii-more-vicious-less-predictable-than-predecessor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Assassin's Creed II More Vicious, Less Predictable Than Predecessor" alt="Click here to read Assassin's Creed II More Vicious, Less Predictable Than Predecessor" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1ebfc3ad7c8dde11e1a258e45ed334b7.jpg"/>
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				This fall's Assassin's Creed hero isn't just a better killer than his predecessor. He lives in a world in which he can swim, the sun sets and thieves can become allies, the game's executive producer, Jade Raymond, showed Kotaku yesterday.				<a href="http://kotaku.com/5326515/assassins-creed-ii-more-vicious-less-predictable-than-predecessor" title="Click here to read more about Assassin's Creed II More Vicious, Less Predictable Than Predecessor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Jul 2009 13:40:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[So, Did Any Gaming Types Make AskMen's "Top 99 Women" List?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read So, Did Any Gaming Types Make AskMen's &quot;Top 99 Women&quot; List?" href="http://kotaku.com/t%26a/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ta</span></a></div -->					<div><a title="Click here to read So, Did Any Gaming Types Make AskMen's &quot;Top 99 Women&quot; List?" href="http://kotaku.com/5136696/so-did-any-gaming-types-make-askmens-top-99-women-list" class="pp_image">
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				And by "Top 99", they don't mean the most eminent minds in their respective fields. So, with 2008's list all done, did any games types make it? And by games types, we mean <em>real </em>people.				<a href="http://kotaku.com/5136696/so-did-any-gaming-types-make-askmens-top-99-women-list" title="Click here to read more about So, Did Any Gaming Types Make AskMen's "Top 99 Women" List?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Jan 2009 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Jade Raymond Presents Hideo Kojima With MTV's Lifetime Achievement Award]]></title>
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				If you missed this past weekend's MTV Video Game Awards show, you're not alone and you're probably not German. The people of Deutschland get their own video game kudos broadcast, one big enough to get both <em>Assassin's Creed</em> producer Jade Raymond and <em>Metal Gear Solid</em> series producer Hideo Kojima on an international flight. You can't watch these clips online &mdash; they appear to be region restricted &mdash; but you can bask in the beauty of MTV's first video game lifetime achievement "game cube" award and drool over Kojima's sharp salary man suit. You can also watch Jade Raymond talk.				<a href="http://kotaku.com/5097827/jade-raymond-presents-hideo-kojima-with-mtvs-lifetime-achievement-award" title="Click here to read more about Jade Raymond Presents Hideo Kojima With MTV's Lifetime Achievement Award">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Nov 2008 16:40:15 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Jade's Next Game - I Am Alive]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jade's Next Game - I Am Alive" href="http://kotaku.com/i-am-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iamalive</span></a></div -->					<div><a title="Click here to read Jade's Next Game - I Am Alive" href="http://kotaku.com/5023908/jades-next-game-+-i-am-alive" class="pp_image">
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				 So what's Ubisoft's Jade Raymond been working on since Assassin's Creed has come and gone? According to Gamekyo (formerly Jeuxfrance) she's been getting busy on I Am Alive, a survival game for the PC, 360, and PS3 from French developer Darkworks of Cold Fear fame and Alone In The Dark: The New Nightmare infamy. Supposedly to be revealed at E3 next week in a lengthy video presentation, I Am Alive is a tale of survival following an earthquake that decimates Chicago. While the game will be a first-person affair, don't expect to be shouldering a bazooka. The point of view is meant to immerse you in the experience, similar to what EA is doing with Mirror's Edge.				<a href="http://kotaku.com/5023908/jades-next-game-+-i-am-alive" title="Click here to read more about Jade's Next Game - I Am Alive">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jul 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jade? Jade?! No, No. What Is Patrice Working On?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jade? Jade?! No, No. What Is Patrice Working On?" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Jade? Jade?! No, No. What Is Patrice Working On?" href="http://kotaku.com/373172/jade-jade-no-no-what-is-patrice-working-on" class="pp_image">
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				 While others focused on Ubisoft producer Jade Raymond before <i>Assassin's Creed</i>, we were always wonder what the game's Creative Director Patric Desilets was doing, how his beard was and when he was going to accept our friend requests. In a recent interview with game site Game Daily, Ubisoft honcho Yves Guillemot says this about Patrice:				<a href="http://kotaku.com/373172/jade-jade-no-no-what-is-patrice-working-on" title="Click here to read more about Jade? Jade?! No, No. What Is Patrice Working On?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/373172/jade-jade-no-no-what-is-patrice-working-on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-373172]]></guid>
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			<pubDate><![CDATA[Thu, 27 Mar 2008 23:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hideo Kojima Tells Jade Raymond About Violence]]></title>
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				Ubisoft's Jade Raymond recently interviewed Metal Gear god Hideo Kojima for a piece in Famitsu&mdash;yes, sounds like an interesting setup for an article, doesn't it? (Aside: please Jade, don't put us all out of our jobs). In the interview, Kojima had some harsh but fair points about violence in video games, and his perspective on the matter.:<blockquote>I don't think there are many games that tackle violence head on...When you hit someone or inflict pain, faces get disfigured for example, and I want to make games that show that sort of thing.</blockquote>He continues:				<a href="http://kotaku.com/340037/hideo-kojima-tells-jade-raymond-about-violence" title="Click here to read more about Hideo Kojima Tells Jade Raymond About Violence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 12:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Women In Gaming - Ubisoft's Elspeth Tory]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Women In Gaming - Ubisoft's Elspeth Tory" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Women In Gaming - Ubisoft's Elspeth Tory" href="http://kotaku.com/332971/women-in-gaming-+-ubisofts-elspeth-tory" class="pp_image">
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				MTV Multiplayer's Tracey John, who has excellent taste in cocktails, continues her series of interviews with women in the gaming industry today, speaking with Assassin's Creed animation project manager Elspeth Tory on the challenges women face in the gaming industry. Along with commenting on the whole Jade situation and the challenges faced by being a female in a male-dominated industry, Elspeth explains that proving yourself capable is no longer a factor. <blockquote>I think there have been enough women in the industry now that there really isn't any pressure as a woman to prove yourself anymore. I think there has been so many great people out there doing things that right now, I think it's completely open-ended. Anyone who comes in, you just want to know that they're good. Their gender is irrelevant.</blockquote>That's certainly good to hear. I would hate to think we could miss out on some amazing talent just because a company couldn't look past biological differences. Hit the jump for more with Elspeth, and be sure to check out Tracey's interviews with <a href="http://kotaku.com/gaming/g4/morgan-webb-weighs-in-on-women-in-gaming-332128.php">Morgan Webb</a> and <a href="http://kotaku.com/gaming/interview/on-women-in-the-industry-jade-and-ubisoft-332780.php">Jane Pinckard</a> while you're at it. 				<a href="http://kotaku.com/332971/women-in-gaming-+-ubisofts-elspeth-tory" title="Click here to read more about Women In Gaming - Ubisoft's Elspeth Tory">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Dec 2007 11:40:49 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[On Women in the Industry (Jade and Ubisoft)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Women in the Industry (Jade and Ubisoft)" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read On Women in the Industry (Jade and Ubisoft)" href="http://kotaku.com/332780/on-women-in-the-industry-jade-and-ubisoft" class="pp_image">
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				 We didn't understand all the hype, really. While everyone was gibble-gabbling about Jade, we were so into the game's Creative Director Patrice. We even learned his last name! (It's Desilets.) Others focused more on Ubisoft producer Jade Raymond. MTV's Multiplayer blog has an insightful interview up with game journo Jane Pinckard about women in the game interesting. We've been big fans of Pinckard's blog <a href="http://www.gamegirladvance.com/">Game Girl Advance</a> for donkey's yonks. Anyway, here's what she has to say about the whole Jade Raymond media circus:				<a href="http://kotaku.com/332780/on-women-in-the-industry-jade-and-ubisoft" title="Click here to read more about On Women in the Industry (Jade and Ubisoft)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Dec 2007 02:00:51 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Musings on the Gaming Community - 'Are The Kids Alright?']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Musings on the Gaming Community - 'Are The Kids Alright?'" href="http://kotaku.com/controversy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controversy</span></a></div -->					<div><a title="Click here to read Musings on the Gaming Community - 'Are The Kids Alright?'" href="http://kotaku.com/328881/musings-on-the-gaming-community-+-are-the-kids-alright" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/12/jlgeromegladiatorial.jpg"></a>  From or via GameSetWatch comes two interesting pieces, musing on something of the same subject - what is it about games that turns fans into a bunch of aggressively opinionated jerks (or is that just life, on and off the internet?)?  On the one hand, any community of people is prone to in-fighting and hysteria (tripled if the participants can hide behind anonymity); on the other hand, are some of the accusations lobbed from mainstream media <i>that</i> unfounded?  Michaël Samyn <a href="http://tale-of-tales.com/blog/2007/11/25/good-games-bad-games-ugly-games/">takes on the recent kerfluffle</a> over Yak Minter's comments regarding <i>Frogger</i> and game reviewing in general.  The comments section is very interesting, and gets at the community issue and game reviewing in one fell swoop.  Leigh Alexander takes on nastiness on another level - far beyond frustrated developers whining in their LJ - and looks at examples of gamers behaving (very) badly, like the <a href="http://kotaku.com/gaming/assassin.s-creed/ubisoft-threatens-something-awful-over-jade-comic-323946.php">Jade Raymond/Something Awful cartoon debacle</a>:				<a href="http://kotaku.com/328881/musings-on-the-gaming-community-+-are-the-kids-alright" title="Click here to read more about Musings on the Gaming Community - 'Are The Kids Alright?'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 01 Dec 2007 18:00:50 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Ubisoft Threatens Something Awful Over Jade Comic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Threatens Something Awful Over Jade Comic" href="http://kotaku.com/assassin.s-creed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">assassinscreed</span></a></div -->					<div><a title="Click here to read Ubisoft Threatens Something Awful Over Jade Comic" href="http://kotaku.com/323946/ubisoft-threatens-something-awful-over-jade-comic" class="pp_image">
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				Head goon at Something Awful, Richard "Lowtax" Kyanka, has been contacted by the legal representation of Ubisoft over the posting of an "extremely offensive pornographic image" of <em>Assassin's Creed</em> producer Jade Raymond on the site's popular forums.				<a href="http://kotaku.com/323946/ubisoft-threatens-something-awful-over-jade-comic" title="Click here to read more about Ubisoft Threatens Something Awful Over Jade Comic">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Nov 2007 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Jade In Green And White Striped Bikini]]></title>
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				 <b>The Rumor</b>: martin85 over at <a href="http://forums.gametrailers.com/showthread.php?t=199116">GameTrailers.com Forums</a> writes, "so my friend is working as an intern editor at maxim and he says that jade will grace the cover of december's issue which will feature "girls of gaming"! she will also have her own spread showing her in a green an white striped bikini in an exotic local (montreal). it will also feature other hot women in the gaming industry as well as competitive gaming. man i can't fricken wait! i haven't jacked to still images since 1999!"				<a href="http://kotaku.com/320260/jade-in-green-and-white-striped-bikini" title="Click here to read more about Jade In Green And White Striped Bikini">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Nov 2007 01:00:19 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Jade Smells Pretty At London Games Fest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jade Smells Pretty At London Games Fest" href="http://kotaku.com/assassin.s-creed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">assassinscreed</span></a></div -->					<div><a title="Click here to read Jade Smells Pretty At London Games Fest" href="http://kotaku.com/313920/jade-smells-pretty-at-london-games-fest" class="pp_image">
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				Visitors to the London Games Festival this weekend will get a rare opportunity to get close enough to Ubisoft's Jade Raymond to bathe in the warm, flowery scent she leaves in her wake everywhere she goes. She'll be making an appearance at the flagship HMV store on Oxford Street on Saturday afternoon to promote some game about assassins doing some sort of thing, possibly killing that band that sang the "Can You Take Me Higher" song. The press release says something about showcasing new levels from the latest version of the game, but that's neither here nor there. I'm personally hoping she announces a new game where you just move the camera around a 3D model of her person for hours at a time. I'd pay a hundred dollars. Or pounds. A hundred pounds of dollars. Hit the jump for the considerably more sensible press release.				<a href="http://kotaku.com/313920/jade-smells-pretty-at-london-games-fest" title="Click here to read more about Jade Smells Pretty At London Games Fest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 10:40:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Assassin's Creed Score Is BAFTAstic]]></title>
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				Ubisoft Montreal's <em>Assassin's Creed</em> is shipping in November for the Xbox 360 and PLAYSTATION 3, we all know that. What gamers might <em>not</em> know about the medieval adventure is that it will ship with music. True story. There's going to be music and, from what I understand, it will be featured throughout the game, not just a clever title jingle. That music&mdash;or "score" as we say in the biz&mdash;will be handled by British Academy Award winner Jesper Kyd, pictured above in the boiler room in which he keeps his prey.				<a href="http://kotaku.com/311580/assassins-creed-score-is-baftastic" title="Click here to read more about Assassin's Creed Score Is BAFTAstic">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Oct 2007 16:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Jade Raymond Squashes Dreams For Assassin's Creed Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jade Raymond Squashes Dreams For Assassin's Creed Demo" href="http://kotaku.com/tear/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tear</span></a></div -->					<div><a title="Click here to read Jade Raymond Squashes Dreams For Assassin's Creed Demo" href="http://kotaku.com/307231/jade-raymond-squashes-dreams-for-assassins-creed-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jade Raymond Squashes Dreams For Assassin's Creed Demo" alt="Click here to read Jade Raymond Squashes Dreams For Assassin's Creed Demo" src="http://cache.kotaku.com/assets/images/9/2007/10/small_assassinscreed.jpg"/>
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				Bad news, readers: there will no demo for Assassin's Creed. From Ms. Raymond herself:<blockquote>No, we're not making a demo. This game is more like a sandbox style game where there's a lot of things, so it's not a linear mission where you can say, OK, we're making a demo and we're giving you this mission...</blockquote>				<a href="http://kotaku.com/307231/jade-raymond-squashes-dreams-for-assassins-creed-demo" title="Click here to read more about Jade Raymond Squashes Dreams For Assassin's Creed Demo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/307231/jade-raymond-squashes-dreams-for-assassins-creed-demo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307231]]></guid>
			<category><![CDATA[tear]]></category>
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			<category><![CDATA[Demo]]></category>
			<category><![CDATA[jade raymond]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 04 Oct 2007 15:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Dear Jade]]></title>
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					    I saw you at E3, played your game, had a great time, we bonded. And now I find out - from GameTrailers no less - that you don't even know my name. I'm just another piece of E3 meat to you, is that it? Some "guy from Kotaku," another blogger for your little black book. A notch on your controller.				<a href="http://kotaku.com/278410/dear-jade" title="Click here to read more about Dear Jade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/278410/dear-jade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-278410]]></guid>
			<category><![CDATA[Notes from E3]]></category>
			<category><![CDATA[Assassin's Creed]]></category>
			<category><![CDATA[jade raymond]]></category>
			<category><![CDATA[just kiddin']]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 13 Jul 2007 18:56:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Jade Talks, We Listen]]></title>
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				<center>   </center> <i>Assassin's Creed</i> producer Jade Raymond give a long overdue update to her "Developer Diary." This time around she talks artistic direction and the challenge of creating over 300 unique characters. Interesting, and the game looks hot as ever. 

				<a href="http://kotaku.com/276061/jade-talks-we-listen" title="Click here to read more about Jade Talks, We Listen">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/276061/jade-talks-we-listen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-276061]]></guid>
			<category><![CDATA[Clip]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 09 Jul 2007 03:00:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=276061&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Assassin's Creed Short Film Contest]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed Short Film Contest" href="http://kotaku.com/make-an-ass-of-yourself/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">makeanassofyourself</span></a></div -->					<div><a title="Click here to read Assassin's Creed Short Film Contest" href="http://kotaku.com/272251/assassins-creed-short-film-contest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Assassin's Creed Short Film Contest" alt="Click here to read Assassin's Creed Short Film Contest" src="http://cache.kotaku.com/assets/images/9/2007/06/small_assbox.gif"/>
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				Break out your white cloak and your video camera, it's time for another whacky funtime video game related short film contest. This time it's from Ubisoft and IFC, and the subject is Assassin's Creed. In six minutes or less, explore the many mysteries of Assassin's Creed, providing your own interpretation of the mysteries surrounding the title. What is the mysterious white room? Is it time travel? Why would they meddle in the flow of history? Will Jade Raymond make out with me so I can win a $10 bet I have with Plunkett? I'll split it. 				<a href="http://kotaku.com/272251/assassins-creed-short-film-contest" title="Click here to read more about Assassin's Creed Short Film Contest">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 26 Jun 2007 11:20:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=272251&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Jade Talks Differences In Assassin's Creed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jade Talks Differences In Assassin's Creed" href="http://kotaku.com/apples-and-oranges/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">applesandoranges</span></a></div -->					<div><a title="Click here to read Jade Talks Differences In Assassin's Creed" href="http://kotaku.com/263472/jade-talks-differences-in-assassins-creed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jade Talks Differences In Assassin's Creed" alt="Click here to read Jade Talks Differences In Assassin's Creed" src="http://cache.kotaku.com/assets/images/9/2011/11/e0d58c5b6ce939affef004452ac89cd0.jpg"/>
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				Ubisoft's Jade Raymond, whom <i>Famitsu</i> REPEATEDLY refers to as the "beautiful female producer," explains the difference between the crossplatform versions of her upcoming title, <i>Assassin's Creed</i>:				<a href="http://kotaku.com/263472/jade-talks-differences-in-assassins-creed" title="Click here to read more about Jade Talks Differences In Assassin's Creed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/263472/jade-talks-differences-in-assassins-creed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-263472]]></guid>
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			<category><![CDATA[jade raymond]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 25 May 2007 06:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Bon Jovi Talks Pong, Pinball]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bon Jovi Talks Pong, Pinball" href="http://kotaku.com/game-break/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamebreak</span></a></div -->					<div><a title="Click here to read Bon Jovi Talks Pong, Pinball" href="http://kotaku.com/240058/bon-jovi-talks-pong-pinball" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bon Jovi Talks Pong, Pinball" alt="Click here to read Bon Jovi Talks Pong, Pinball" src="http://cache.kotaku.com/assets/images/9/2007/02/small_bonjovi_harold.jpg"/>
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				VH1 Games Harold Goldberg, who I hear once dated Jade Raymond, had a chance to sit down with Jon Bon Jovi recently to talk about Electronic Arts' Arena Football: The Road to Glory.				<a href="http://kotaku.com/240058/bon-jovi-talks-pong-pinball" title="Click here to read more about Bon Jovi Talks Pong, Pinball">More&nbsp;&raquo;</a>
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			<category><![CDATA[game break]]></category>
			<category><![CDATA[jade raymond]]></category>
			<category><![CDATA[Jon Bon Jovi]]></category>
			<category><![CDATA[Pinball]]></category>
			<category><![CDATA[Pong]]></category>
			<category><![CDATA[Vh1]]></category>
			<pubDate><![CDATA[Tue, 27 Feb 2007 19:00:43 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=240058&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gamer Makes Wired's Sexiest Geek List]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamer Makes Wired's Sexiest Geek List" href="http://kotaku.com/sexy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sexy</span></a></div -->					<div><a title="Click here to read Gamer Makes Wired's Sexiest Geek List" href="http://kotaku.com/221539/gamer-makes-wireds-sexiest-geek-list" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamer Makes Wired's Sexiest Geek List" alt="Click here to read Gamer Makes Wired's Sexiest Geek List" src="http://cache.kotaku.com/assets/images/9/2006/12/small_jade_raymond_1.jpg"/>
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      The early nominees for Wired.Com's sexy geek list didn't include Jade Raymond and it bothered me to distraction. Fortunately, the final list of ten has her smack dab in the middle.				<a href="http://kotaku.com/221539/gamer-makes-wireds-sexiest-geek-list" title="Click here to read more about Gamer Makes Wired's Sexiest Geek List">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/221539/gamer-makes-wireds-sexiest-geek-list]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-221539]]></guid>
			<category><![CDATA[Sexy]]></category>
			<category><![CDATA[Geeks]]></category>
			<category><![CDATA[jade raymond]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Wed, 13 Dec 2006 17:00:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=221539&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wired Looking for Sexiest (Gamer) Geeks]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired Looking for Sexiest (Gamer) Geeks" href="http://kotaku.com/jade-raymond/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jaderaymond</span></a></div -->					<div><a title="Click here to read Wired Looking for Sexiest (Gamer) Geeks" href="http://kotaku.com/217447/wired-looking-for-sexiest-gamer-geeks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired Looking for Sexiest (Gamer) Geeks" alt="Click here to read Wired Looking for Sexiest (Gamer) Geeks" src="http://cache.kotaku.com/assets/images/9/2006/11/small_jade_raymond.gif"/>
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        <div class="FloatHack"></div>
    

      
      Last year, Wired News kicked off the sexiest geeks of the year list with such hotties as Tiny Nibbles Violet Blue and Gawker founder Nick Denton. But there wasn't a damn gamer among them.				<a href="http://kotaku.com/217447/wired-looking-for-sexiest-gamer-geeks" title="Click here to read more about Wired Looking for Sexiest (Gamer) Geeks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/217447/wired-looking-for-sexiest-gamer-geeks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-217447]]></guid>
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			<pubDate><![CDATA[Mon, 27 Nov 2006 19:00:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[KotakuStalku: CliffyB and Jade, Still Hot]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read KotakuStalku: CliffyB and Jade, Still Hot" href="http://kotaku.com/kotakustalku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakustalku</span></a></div -->					<div><a title="Click here to read KotakuStalku: CliffyB and Jade, Still Hot" href="http://kotaku.com/205068/kotakustalku-cliffyb-and-jade-still-hot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read KotakuStalku: CliffyB and Jade, Still Hot" alt="Click here to read KotakuStalku: CliffyB and Jade, Still Hot" src="http://cache.kotaku.com/assets/images/9/2011/11/dbc5cb84f61297b933dc7ea18f9c9aa5.jpg"/>
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Snapped and sent our way, that's producer <a href="http://www.g4tv.com/electricplayground/features/51427/Jade_Raymond_QA.html">Jade Raymond</a> (<i>Assassin's Creed</i>) and game designer <a href="http://www.cliffyb.com/">CliffyB</a> (<i>Gears of War</i>) backstage at X06. Young and pretty, working on killer titles and proud owners of good dental hygiene. Yep, we're insanely jealous.				<a href="http://kotaku.com/205068/kotakustalku-cliffyb-and-jade-still-hot" title="Click here to read more about KotakuStalku: CliffyB and Jade, Still Hot">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/205068/kotakustalku-cliffyb-and-jade-still-hot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-205068]]></guid>
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			<pubDate><![CDATA[Wed, 04 Oct 2006 09:22:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Clips: Assassin's Creed Video Blog]]></title>
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				 				<a href="http://kotaku.com/199107/clips-assassins-creed-video-blog" title="Click here to read more about Clips: Assassin's Creed Video Blog">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Sep 2006 13:00:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199107&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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