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		<title><![CDATA[Kotaku: Irrational]]></title>
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			<title><![CDATA[Kotaku: Irrational]]></title>
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		<link>http://kotaku.com/tag/irrational</link>
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		<description><![CDATA[Kotaku posts tagged Irrational]]></description>
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			<title><![CDATA[Is a Man not Entitled to a PC Casemod Based On BioShock?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" href="http://kotaku.com/5844983/is-a-man-not-entitled-to-a-pc-casemod-based-on-bioshock/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" alt="Click here to read Is a Man not Entitled to a PC Casemod Based On &lt;em&gt;BioShock&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_biopc.jpg"/>
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				Hungarian <em>BioShock </em>fan Gregory Mórocz wanted to build himself a new PC, so he built himself a new <em>BioShock</em>-flavoured PC. Look at it. Isn't it wonderful?				<a href="http://kotaku.com/5844983/is-a-man-not-entitled-to-a-pc-casemod-based-on-bioshock/gallery/" title="Click here to read more about Is a Man not Entitled to a PC Casemod Based On BioShock?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844983/is-a-man-not-entitled-to-a-pc-casemod-based-on-bioshock/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844983]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Casemods]]></category>
			<category><![CDATA[DIY]]></category>
			<category><![CDATA[Irrational]]></category>
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			<pubDate><![CDATA[Thu, 29 Sep 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Make Your House Look Like Rapture With These Awesome Posters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Make Your House Look Like Rapture With These Awesome Posters" href="http://kotaku.com/i-built-rapture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ibuiltrapture</span></a></div -->					<div><a title="Click here to read Make Your House Look Like Rapture With These Awesome Posters" href="http://kotaku.com/5820267/make-your-house-look-like-rapture-with-these-awesome-posters/gallery/" class="pp_image">
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				Artist Stefan Petit has spent the last six months working on a pet project: recreate all the posters featured on the walls of Rapture, the decaying city-state featured in 2007 shooter <em>BioShock</em>. He's now done!				<a href="http://kotaku.com/5820267/make-your-house-look-like-rapture-with-these-awesome-posters/gallery/" title="Click here to read more about Make Your House Look Like Rapture With These Awesome Posters">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820267/make-your-house-look-like-rapture-with-these-awesome-posters/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820267]]></guid>
			<category><![CDATA[I built rapture]]></category>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Cost of One Man's Irrational Fear of Turn Based Role-Playing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Cost of One Man's Irrational Fear of Turn Based Role-Playing" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read The Cost of One Man's Irrational Fear of Turn Based Role-Playing" href="http://kotaku.com/5819385/the-cost-of-one-mans-irrational-fear-of-turn-based-role+playing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Cost of One Man's Irrational Fear of Turn Based Role-Playing" alt="Click here to read The Cost of One Man's Irrational Fear of Turn Based Role-Playing" src="http://cache.kotaku.com/assets/images/9/2011/07/small_sperakup34423.jpg"/>
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				<em>Commenter <a href="http://kotaku.com/speakup/forum?comment=40751244">Mudson</a> has spent his life in fear of the glory that is turn based role-playing games. Now he's overcome that silly fear and wants to know what he's been missing in today's Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5819385/the-cost-of-one-mans-irrational-fear-of-turn-based-role+playing" title="Click here to read more about The Cost of One Man's Irrational Fear of Turn Based Role-Playing">More&nbsp;&raquo;</a>
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			<category><![CDATA[Turn Based RPG]]></category>
			<pubDate><![CDATA[Fri, 08 Jul 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Take a Tour of BioShock Infinite's Thrill Ride in the Sky]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Take a Tour of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Thrill Ride in the Sky" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Take a Tour of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Thrill Ride in the Sky" href="http://kotaku.com/5810753/take-a-tour-of-bioshock-infinites-thrill-ride-in-the-sky" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Take a Tour of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Thrill Ride in the Sky" alt="Click here to read Take a Tour of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Thrill Ride in the Sky" src="http://cache.kotaku.com/assets/images/9/2011/06/small_4xypgh_hfcu.jpg"/>
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				<!-- videoId: 4XYPgH_HFCU --><!-- /videoId: 4XYPgH_HFCU --> Watching the <em>BioShock Infinite</em> demonstration at E3, I formed the mistaken impression that the thrill-ride skylines of Columbia had, within the game's story, always been intended as a primary mode of personal transportation. They aren't, as Irrational Games' Ken Levine explains in this four-minute video featuring lots of gameplay.				<a href="http://kotaku.com/5810753/take-a-tour-of-bioshock-infinites-thrill-ride-in-the-sky" title="Click here to read more about Take a Tour of BioShock Infinite's Thrill Ride in the Sky">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Irrational Sheds Unique Identity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Irrational Sheds Unique Identity" href="http://kotaku.com/one-of-us/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oneofus</span></a></div -->					<div><a title="Click here to read Irrational Sheds Unique Identity" href="http://kotaku.com/288277/irrational-sheds-unique-identity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Irrational Sheds Unique Identity" alt="Click here to read Irrational Sheds Unique Identity" src="http://cache.kotaku.com/assets/images/9/2007/08/small_2kbostonlogo.jpg"/>
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				Take-Two today announces the name change of highly recognizeable and respected studio Irrational Games, rechristening the Boston and Canberra offices as 2K Boston and 2K Australia respectively. Why the hell take such a prominent name n the gaming industry and change it into a faceless clone? <blockquote>"Irrational Games is widely recognized as one of the most innovative development studios in the world," said Christoph Hartmann, President of 2K. "Following their incredible efforts in bringing BioShock to life, we are proud to make the newly renamed Irrational Games studios a cornerstone of our game development family."</blockquote>One of us. One of us. So they are being rewarded with total assimilation. 				<a href="http://kotaku.com/288277/irrational-sheds-unique-identity" title="Click here to read more about Irrational Sheds Unique Identity">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Aug 2007 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[BioShock Water Porn, Q&A]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Water Porn, Q&amp;A" href="http://kotaku.com/water-puns-ahoy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">waterpunsahoy</span></a></div -->					<div><a title="Click here to read BioShock Water Porn, Q&amp;A" href="http://kotaku.com/256537/bioshock-water-porn-qa" class="pp_image">
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				That BioShock's water is so gorgeous and so obviously instrumental to the game's environment it deserved its own editorial feature is pretty telling. Watching the just released videos of Irrational Games' water effect may make you want to towel off, but the 14-question interview with Stephan Alexander, FX Artist, and Jesse Johnson, Graphics Programmer is so dry it should do the job.				<a href="http://kotaku.com/256537/bioshock-water-porn-qa" title="Click here to read more about BioShock Water Porn, Q&A">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Apr 2007 20:20:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ken Levine Shows Everyone BioShock]]></title>
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If you still remain unconvinced that <em>Bioshock</em> is going to be one of the best games of 2007, set aside fifteen minutes and watch this video as Irrational's Ken Levine leads us through one of Bioshock's sub-aqueous Art Deco levels. 				<a href="http://kotaku.com/202145/ken-levine-shows-everyone-bioshock" title="Click here to read more about Ken Levine Shows Everyone BioShock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Sep 2006 07:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Another Couple of Bioshock Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Couple of Bioshock Screens" href="http://kotaku.com/irrational/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrational</span></a></div -->					<div><a title="Click here to read Another Couple of Bioshock Screens" href="http://kotaku.com/201713/another-couple-of-bioshock-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Another Couple of Bioshock Screens" alt="Click here to read Another Couple of Bioshock Screens" src="http://cache.kotaku.com/assets/images/9/2006/09/bioshocknew2-thumb.jpg"/>
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				<a href="http://www.kotaku.com/assets/resources/2006/09/bioshocknew2.jpg"></a>I'm just stealing these <em>Bioshock</em> screenshots right from <a href="http://gaygamer.net/index.php?id=1109">Gay Gamer</a>. Why? Fruit Brute owes me for his lies. When I closed my eyes, it <em>wasn't</em> just like being with a woman. 				<a href="http://kotaku.com/201713/another-couple-of-bioshock-screens" title="Click here to read more about Another Couple of Bioshock Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Sep 2006 16:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[New Bioshock Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Bioshock Screens" href="http://kotaku.com/irrational/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrational</span></a></div -->					<div><a title="Click here to read New Bioshock Screens" href="http://kotaku.com/200282/new-bioshock-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Bioshock Screens" alt="Click here to read New Bioshock Screens" src="http://cache.kotaku.com/assets/images/9/2006/09/957_0002-thumb.jpg"/>
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				<a href="http://www.kotaku.com/assets/resources/2006/09/957_0002.jpg"></a>I generally dislike posting screenshots &mdash; there's a dozen sites out there that do it, and better &mdash; but when it's <em>Bioshock</em>, and one of the images involves shooting a small child with a Magnum, they simply have to go up, if only to elicit another flirty email from Jack Thompson, who &mdash; like many of you &mdash; mistakes my fruity name for that of a woman and recently sent "Miss Eckhardt" an invitation to meet up with him during his local College Tour. I wonder what he had in mind! Also, if explicit knowledge of my scrotal sack would change his intentions in the slightest. 				<a href="http://kotaku.com/200282/new-bioshock-screens" title="Click here to read more about New Bioshock Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[jack thompson thinks I'm a woman]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[screenshopts]]></category>
			<pubDate><![CDATA[Wed, 13 Sep 2006 09:00:18 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=200282&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Who Were The Prostitutes In System Shock 2?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Were The Prostitutes In System Shock 2?" href="http://kotaku.com/irrational/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrational</span></a></div -->					<div><a title="Click here to read Who Were The Prostitutes In System Shock 2?" href="http://kotaku.com/200023/who-were-the-prostitutes-in-system-shock-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Were The Prostitutes In System Shock 2?" alt="Click here to read Who Were The Prostitutes In System Shock 2?" src="http://cache.kotaku.com/assets/images/9/2006/09/stimprogs-thumb.jpg"/>
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				<a href="http://www.kotaku.com/assets/resources/2006/09/stimprogs.jpg"></a><a href="shtup.home.att.net/">SHTUP</a> is a community project to update all of <em>System Shock 2's</em> textures with highly-faithful, community-produced high-res duplicates. It's a cool mod &mdash; along with a mod that dramatically upgrades the models, I replayed <em>System Shock 2</em> about a year ago and my retinas hardly detached at all. 				<a href="http://kotaku.com/200023/who-were-the-prostitutes-in-system-shock-2" title="Click here to read more about Who Were The Prostitutes In System Shock 2?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/200023/who-were-the-prostitutes-in-system-shock-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200023]]></guid>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[elizabeth shue]]></category>
			<category><![CDATA[machiavelli]]></category>
			<category><![CDATA[michael biehn]]></category>
			<category><![CDATA[Prostitutes]]></category>
			<category><![CDATA[System Shock 2]]></category>
			<pubDate><![CDATA[Tue, 12 Sep 2006 13:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=200023&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ken Levine on Bioshock Morality]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine on Bioshock Morality" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Ken Levine on Bioshock Morality" href="http://kotaku.com/191792/ken-levine-on-bioshock-morality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ken Levine on Bioshock Morality" alt="Click here to read Ken Levine on Bioshock Morality" src="http://cache.kotaku.com/assets/images/9/2006/08/biobanner1-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/assets/resources/2006/08/biobanner1.jpg"></a>Ken Levine, the smartest writer in video games, gave an interview to Through the Looking Glass fansite SShock2.com about Irrational's upcoming "art deco underwater utopia participant-evolution inspired civil war" survival horror FPS, <em>Bioshock</em>. Subjects cover the evolution of <em>Bioshock's</em> story, art deco game design, the themes of horror in games, and morality in gaming.				<a href="http://kotaku.com/191792/ken-levine-on-bioshock-morality" title="Click here to read more about Ken Levine on Bioshock Morality">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/191792/ken-levine-on-bioshock-morality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-191792]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[ken levine]]></category>
			<pubDate><![CDATA[Thu, 03 Aug 2006 11:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=191792&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Irrational Games is Hiring]]></title>
			<description>
			<![CDATA[
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				Irrational Games is hiring for a bunch of new positions including a community manager. They also have a bunch of other openings, including some in Australia. Hotness!				<a href="http://kotaku.com/188066/irrational-games-is-hiring" title="Click here to read more about Irrational Games is Hiring">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/188066/irrational-games-is-hiring]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-188066]]></guid>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[Jobs]]></category>
			<pubDate><![CDATA[Tue, 18 Jul 2006 17:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=188066&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: System Shock 3 In The Works]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: System Shock 3 In The Works" href="http://kotaku.com/irrational/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrational</span></a></div -->					<div><a title="Click here to read Rumor: System Shock 3 In The Works" href="http://kotaku.com/181296/rumor-system-shock-3-in-the-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: System Shock 3 In The Works" alt="Click here to read Rumor: System Shock 3 In The Works" src="http://cache.kotaku.com/assets/images/9/2006/06/shodan.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      There is a rumor floating around, supposedly to be found in Game Informer magazine's latest 'Loose Talk' column, that <em>System Shock 3</em> is in the works by EA.				<a href="http://kotaku.com/181296/rumor-system-shock-3-in-the-works" title="Click here to read more about Rumor: System Shock 3 In The Works">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/181296/rumor-system-shock-3-in-the-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181296]]></guid>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Game Informer]]></category>
			<category><![CDATA[Godfather]]></category>
			<category><![CDATA[Rumors]]></category>
			<category><![CDATA[System Shock]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 16 Jun 2006 13:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181296&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Irrational Hiring For (Pretty Please) System Shock 3?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Irrational Hiring For (Pretty Please) System Shock 3?" href="http://kotaku.com/irrational/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrational</span></a></div -->					<div><a title="Click here to read Irrational Hiring For (Pretty Please) System Shock 3?" href="http://kotaku.com/176971/irrational-hiring-for-pretty-please-system-shock-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Irrational Hiring For (Pretty Please) System Shock 3?" alt="Click here to read Irrational Hiring For (Pretty Please) System Shock 3?" src="http://cache.kotaku.com/assets/images/9/2006/05/250px-SHODAN_hires.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      The post itself is missing now, the perfect employee perhaps having been found, but Irrational had one of those annoyingly vague job postings up on the company site, insinuating a sequel to one of the "best loved PC franchises of all time:"				<a href="http://kotaku.com/176971/irrational-hiring-for-pretty-please-system-shock-3" title="Click here to read more about Irrational Hiring For (Pretty Please) System Shock 3?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/176971/irrational-hiring-for-pretty-please-system-shock-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-176971]]></guid>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Shodan]]></category>
			<category><![CDATA[System Shock 3]]></category>
			<pubDate><![CDATA[Tue, 30 May 2006 11:40:49 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=176971&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[First Official BioShock Screenshot]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Official BioShock Screenshot" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read First Official BioShock Screenshot" href="http://kotaku.com/170028/first-official-bioshock-screenshot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Official BioShock Screenshot" alt="Click here to read First Official BioShock Screenshot" src="http://cache.kotaku.com/assets/images/9/2006/04/bioshock-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/images/2006/04/bioshock.jpg"></a>We're big <em>System Shock 2</em> fans, so of course we simply had to paste up the first official screenshot from Irrational's upcoming System-Shock-Meets-World-War II-Or-Something spiritual successor, <em>Bioshock</em>.				<a href="http://kotaku.com/170028/first-official-bioshock-screenshot" title="Click here to read more about First Official BioShock Screenshot">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/170028/first-official-bioshock-screenshot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-170028]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Frogmen]]></category>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Screenshot]]></category>
			<category><![CDATA[System Shock 2]]></category>
			<pubDate><![CDATA[Thu, 27 Apr 2006 16:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=170028&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Land of the Lost]]></title>
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				 FiringSquad has tracked down the fate of long-planned action-horror game The Lost, which is apparently not dead yet. Hopefully by the time it hits the shelves the quality of the graphics will be a little more Half-Life 2 and a little less Soul Reaver 2.				<a href="http://kotaku.com/166864/land-of-the-lost" title="Click here to read more about Land of the Lost">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/166864/land-of-the-lost]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-166864]]></guid>
			<category><![CDATA[The Lost]]></category>
			<category><![CDATA[Fxlabs]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Irrational]]></category>
			<pubDate><![CDATA[Wed, 12 Apr 2006 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=166864&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Take-Two Gets Irrational]]></title>
			<description>
			<![CDATA[
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				<a href="http://www.kotaku.com/gaming/1103299798_take_two.jpg"></a>Delivered via singing telegram came the news that Irrational Games, the folks behind <i>System Shock 2</i> and <i>Freedom Force</i>, was purchased by Take-Two Interactive. With the acquisition, Take-Two nets publishing rights to <i>BioShock</i> and FPS RPG (<i>Deus Ex</i>, anyone?). It will be published under the 2k Games label.				<a href="http://kotaku.com/147524/take+two-gets-irrational" title="Click here to read more about Take-Two Gets Irrational">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/147524/take+two-gets-irrational]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-147524]]></guid>
			<category><![CDATA[Take-two Interactive]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Irrational]]></category>
			<pubDate><![CDATA[Mon, 09 Jan 2006 16:40:17 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=147524&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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