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		<title><![CDATA[Kotaku: Irrational Games]]></title>
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			<title><![CDATA[Kotaku: Irrational Games]]></title>
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		<description><![CDATA[Kotaku posts tagged Irrational Games]]></description>
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			<title><![CDATA[BioShock: Infinite Has Never Looked Better]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" href="http://kotaku.com/fan-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanart</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" href="http://kotaku.com/5878721/bioshock-infinite-has-never-looked-better/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" alt="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Has Never Looked Better" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ee7dd7b487a9bae5e9702a99ea8f7d4c.jpg"/>
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				Comic book artist <a href="http://www.alexgarner.com/">Alex Garner</a> had so much fun with his <em>Portal 2</em> <a href="http://kotaku.com/5851992/portal-2s-chell-has-never-looked-better">fan piece</a> that he decided to do his own take on upcoming game <em>BioShock: Infinite</em>.				<a href="http://kotaku.com/5878721/bioshock-infinite-has-never-looked-better/gallery/" title="Click here to read more about BioShock: Infinite Has Never Looked Better">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fan Art]]></category>
			<category><![CDATA[Alex garner]]></category>
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			<category><![CDATA[Bioshock: infinite]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Tue, 24 Jan 2012 03:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Average Gamers are Going To Hate BioShock Infinite's 1999 Mode]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" alt="Click here to read Average Gamers are Going To Hate &lt;em&gt;BioShock Infinite&lt;/em&gt;'s 1999 Mode" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cf49fdaba02b0547c6b617cc8741afb7.jpg"/>
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				 When you first spin up <em>BioShock Infinite</em> later this year don't expect to see the recently-announced <a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999">retro-difficult 1999 mode</a> on the main menu. That's because it's so tough Ken Levine doesn't want "the non old-school, hardcore gamer" stumbling into it.				<a href="http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode" title="Click here to read more about Average Gamers are Going To Hate BioShock Infinite's 1999 Mode">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5878338/average-gamers-are-going-to-hate-bioshock-infinites-1999-mode]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5878338]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[1999 Mode]]></category>
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			<category><![CDATA[Casual]]></category>
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			<category><![CDATA[Hardcore]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[ken levine]]></category>
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			<pubDate><![CDATA[Mon, 23 Jan 2012 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Permanent Consequences Up BioShock Infinite's Difficulty Like It's 1999]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" alt="Click here to read Permanent Consequences Up &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Difficulty Like It's 1999" src="http://cache.kotaku.com/assets/images/9/2012/01/small_25fc7ff3cd2c384a416b004647a6e054.jpg"/>
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				Today's gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in <em>BioShock Infinite</em>.				<a href="http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999" title="Click here to read more about Permanent Consequences Up BioShock Infinite's Difficulty Like It's 1999">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877468/permanent-consequences-up-bioshock-infinites-difficulty-like-its-1999]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877468]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[1999 Mode]]></category>
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			<category><![CDATA[Difficulty]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[System Shock 2]]></category>
			<pubDate><![CDATA[Thu, 19 Jan 2012 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[BioShock: Infinite Trailer Looks and Sounds Terrific]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" href="http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" alt="Click here to read &lt;em&gt;BioShock: Infinite&lt;/em&gt; Trailer Looks and Sounds Terrific" src="http://cache.kotaku.com/assets/images/9/2011/12/small_bbf90f2da77f9f53dc1725e152c8371f.jpg"/>
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				<!-- videoId: 2BIfFeen9q8 --><!-- /videoId: 2BIfFeen9q8 --> The upcoming <em>BioShock: Infinite</em> has a new trailer. It's for the VGA Awards. This is it.				<a href="http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific" title="Click here to read more about BioShock: Infinite Trailer Looks and Sounds Terrific">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866970/bioshock-infinite-trailer-looks-and-sounds-terrific]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866970]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Sat, 10 Dec 2011 22:05:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Here's...One New BioShock Infinite Screenshot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" href="http://kotaku.com/5865382/heresone-new-bioshock-infinite-screenshot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" alt="Click here to read Here's...One New &lt;em&gt;BioShock Infinite&lt;/em&gt; Screenshot" src="http://cache.kotaku.com/assets/images/9/2011/12/small_cd9d66c20a7d1a3122f278242df51aa2.jpg"/>
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				It's a tease for the game's new trailer, to be shown at the VGAs next week.				<a href="http://kotaku.com/5865382/heresone-new-bioshock-infinite-screenshot" title="Click here to read more about Here's...One New BioShock Infinite Screenshot">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5865382/heresone-new-bioshock-infinite-screenshot]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5865382]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Tue, 06 Dec 2011 00:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BioShock's Little Sister, In the Flesh]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" href="http://kotaku.com/cosplay/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cosplay</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" href="http://kotaku.com/5857768/bioshocks-little-sister-in-the-flesh" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" alt="Click here to read &lt;em&gt;BioShock's&lt;/em&gt; Little Sister, In the Flesh" src="http://cache.kotaku.com/assets/images/9/2011/11/small_93a2c1f9fd3f5abf1d209bda06bd7a5c.jpg"/>
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				Pulling off a good Little Sister cosplay is tough! Go too far one way and you'll look creepy, go too far the other way and you'll try and look sexy and end up being even creepier. This one, though, nails it.				<a href="http://kotaku.com/5857768/bioshocks-little-sister-in-the-flesh" title="Click here to read more about BioShock's Little Sister, In the Flesh">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857768/bioshocks-little-sister-in-the-flesh]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857768]]></guid>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 04:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[In Between System Shock and BioShock, We Almost Had Irrational's Dungeon Duel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" href="http://kotaku.com/5843115/in-between-system-shock-and-bioshock-we-almost-had-irrationals-dungeon-duel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" alt="Click here to read In Between &lt;em&gt;System Shock&lt;/em&gt; and &lt;em&gt;BioShock&lt;/em&gt;, We Almost Had Irrational's &lt;em&gt;Dungeon Duel&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_dungeon_duel_01.jpg"/>
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				Over at the Irrational Games' Blog, the <em>BioShock Infinite</em> developer has posted concept art and documents from an old, abandoned game called <em>Dungeon Duel</em>. The game had made it all the way to development back in 2002, based off of a pitch that described it as a "fast-paced RTS strategy with the addictiveness of card game trading in a unique fantasy setting–a true RTS game built specifically with consoles and their controllers in mind."				<a href="http://kotaku.com/5843115/in-between-system-shock-and-bioshock-we-almost-had-irrationals-dungeon-duel" title="Click here to read more about In Between System Shock and BioShock, We Almost Had Irrational's Dungeon Duel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Thu, 22 Sep 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[It Was A Very BioShock Night at the Aquarium]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" href="http://kotaku.com/5839549/it-was-a-very-bioshock-night-at-the-aquarium/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" alt="Click here to read It Was A Very &lt;em&gt;BioShock&lt;/em&gt; Night at the Aquarium" src="http://cache.kotaku.com/assets/images/9/2011/09/small_6141539512_e136b23875_b.jpg"/>
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				A night of magic, of Thuggish Splicers, Little Sisters, Big Daddies and men who you wouldn't think twice about beating beyond recognition with a nine iron. It was a major BioShock photo op at Dragon*Con's Night at the Georgia Aquarium.				<a href="http://kotaku.com/5839549/it-was-a-very-bioshock-night-at-the-aquarium/gallery/" title="Click here to read more about It Was A Very BioShock Night at the Aquarium">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bioshock]]></category>
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			<category><![CDATA[Dragon Con 2011]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<pubDate><![CDATA[Mon, 12 Sep 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Evolution of a BioShock Infinite Scene, in Two Minutes]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" href="http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" alt="Click here to read The Evolution of a &lt;em&gt;BioShock Infinite&lt;/em&gt; Scene, in Two Minutes" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1864.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1864 --><!-- /videoId: explore/kotaku/videos/1864 --> Let's watch how one of the in-game scenes from <em>BioShock Infinite</em> was made, from storyboards to final version, shall we? Your narrator is <em>BioShock</em> creative director Ken Levine.				<a href="http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes" title="Click here to read more about The Evolution of a BioShock Infinite Scene, in Two Minutes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835137/the-evolution-of-a-bioshock-infinite-scene-in-two-minutes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835137]]></guid>
			<category><![CDATA[Bioshock]]></category>
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			<pubDate><![CDATA[Sun, 28 Aug 2011 11:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835137&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Infinite's Actors Berated Each Other to the Point of Tears to Get the Scene]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" href="http://kotaku.com/5835055/bioshock-infinites-actors-berated-each-other-to-the-point-of-tears-to-get-the-scene" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" alt="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Actors Berated Each Other to the Point of Tears to Get the Scene" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1862.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1862 --><!-- /videoId: explore/kotaku/videos/1862 --> At PAX 2011 today, Irrational Games and the two lead actors in <em>BioShock: Infinite</em> gave us another good look at <a href="http://kotaku.com/5835036/go-ahead-and-shoot-elizabeth-in-bioshock-inifinte-ken-levines-way-ahead-of-you?tag=bioshockinfinite">what goes into the voice acting</a> of parts in a virtual medium that has such a complicated story.				<a href="http://kotaku.com/5835055/bioshock-infinites-actors-berated-each-other-to-the-point-of-tears-to-get-the-scene" title="Click here to read more about BioShock Infinite's Actors Berated Each Other to the Point of Tears to Get the Scene">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835055/bioshock-infinites-actors-berated-each-other-to-the-point-of-tears-to-get-the-scene]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835055]]></guid>
			<category><![CDATA[Pax]]></category>
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			<category><![CDATA[voice acting]]></category>
			<pubDate><![CDATA[Sat, 27 Aug 2011 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835055&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Liveblogging the Bioshock: Infinite Panel at PAX 2011]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" href="http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" alt="Click here to read Liveblogging the &lt;em&gt;Bioshock: Infinite&lt;/em&gt; Panel at PAX 2011" src="http://cache.kotaku.com/assets/images/9/2011/08/small_1revenge.jpg"/>
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				Ken Levine, the mind behind <em>BioShock</em> will anchor a panel alongside Troy Baker and Courtney Draper., the two lead voice actors in <em>BioShock Infinite</em>, beginning momentarily at PAX 2011. Won't you join Kotaku's Stephen Totilo as he liveblogs the discussion? There's bound to be news on one of 2012's most anticipated games.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011" title="Click here to read more about Liveblogging the Bioshock: Infinite Panel at PAX 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835060/liveblogging-the-bioshock-infinite-panel-at-pax-2011]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835060]]></guid>
			<category><![CDATA[Pax]]></category>
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			<category><![CDATA[Courtney draper]]></category>
			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[Liveblog]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Troy baker]]></category>
			<pubDate><![CDATA[Sat, 27 Aug 2011 16:55:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835060&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Four New Bioshock Infinite Screens and a PAX Panel You Might Want To Catch]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" href="http://kotaku.com/5831907/bioshock-infinite-screens/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" alt="Click here to read Four New &lt;em&gt;Bioshock Infinite&lt;/em&gt; Screens and a PAX Panel You Might Want To Catch" src="http://cache.kotaku.com/assets/images/9/2011/08/small_4lizendshot.jpg"/>
											</a></div>
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				Just about any new <em>Bioshock Infinite</em> news is good <em>Bioshock Infinite</em> news. Today the fine ladies and gents over at Irrational Games released four new screens&mdash;two are different, provocative angles on what we've seen before, and two are new.				<a href="http://kotaku.com/5831907/bioshock-infinite-screens/gallery/" title="Click here to read more about Four New Bioshock Infinite Screens and a PAX Panel You Might Want To Catch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831907/bioshock-infinite-screens/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831907]]></guid>
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			<pubDate><![CDATA[Wed, 17 Aug 2011 16:05:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Joshua Rivera]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5831907&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" href="http://kotaku.com/vita-chamber/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vitachamber</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" href="http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment" src="http://cache.kotaku.com/assets/images/9/2011/07/small_bioshock_vita.jpg"/>
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				Ken Levine and Irrational Games are going to get all weird on you with the next <em>BioShock</em> game&mdash;not <em>BioShock Infinite</em>, the one <em>after</em> that, the one coming to Sony's new PlayStation Vita at some point.				<a href="http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment" title="Click here to read more about BioShock for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5820643/bioshock-for-playstation-vita-will-be-a-surprising-all+new-weird-experiment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820643]]></guid>
			<category><![CDATA[Vita chamber]]></category>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5820643&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Here is Fourteen Minutes of BioShock Infinite Gameplay Footage]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here is Fourteen Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt; Gameplay Footage" href="http://kotaku.com/kiss-the-sky/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kissthesky</span></a></div -->					<div><a title="Click here to read Here is Fourteen Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt; Gameplay Footage" href="http://kotaku.com/5819276/here-is-fourteen-minutes-of-bioshock-infinite-gameplay-footage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here is Fourteen Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt; Gameplay Footage" alt="Click here to read Here is Fourteen Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt; Gameplay Footage" src="http://cache.kotaku.com/assets/images/9/2011/07/small_biocomic.jpg"/>
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				It wasn't shown to the public at the time, but at E3 last month there was a <em>BioShock Infinite</em> demo that <em>blew people's socks off</em>. You may now watch that demonstration.				<a href="http://kotaku.com/5819276/here-is-fourteen-minutes-of-bioshock-infinite-gameplay-footage" title="Click here to read more about Here is Fourteen Minutes of BioShock Infinite Gameplay Footage">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5819276/here-is-fourteen-minutes-of-bioshock-infinite-gameplay-footage]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819276]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 08 Jul 2011 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5819276&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[See Two Minutes of BioShock Infinite's Award-winning E3 Demo, the Whole Thing Next Week on Spike TV]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" href="http://kotaku.com/tune-in%2c-turn-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tuneinturnon</span></a></div -->					<div><a title="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" href="http://kotaku.com/5817236/see-two-minutes-of-bioshock-infinites-award+winning-e3-demo-the-whole-thing-next-week-on-spike-tv" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" alt="Click here to read See Two Minutes of &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Award-winning E3 Demo, the Whole Thing Next Week on Spike TV" src="http://cache.kotaku.com/assets/images/9/2011/06/small_xtncolwtzji.jpg"/>
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				<!-- videoId: XtncOLwtzJI --><!-- /videoId: XtncOLwtzJI --> Irrational Games has been slowly drip-feeding us portions of its behind closed doors, 14-minute-long E3 2011 demonstration of <em>BioShock Infinite</em>, a preview that helped the game secure the Game Critics' "Best of Show" and "Best Action/Adventure Game" awards. Soon, you'll be able to see it in its entirety.				<a href="http://kotaku.com/5817236/see-two-minutes-of-bioshock-infinites-award+winning-e3-demo-the-whole-thing-next-week-on-spike-tv" title="Click here to read more about See Two Minutes of BioShock Infinite's Award-winning E3 Demo, the Whole Thing Next Week on Spike TV">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5817236/see-two-minutes-of-bioshock-infinites-award+winning-e3-demo-the-whole-thing-next-week-on-spike-tv]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817236]]></guid>
			<category><![CDATA[tune in, turn on]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<category><![CDATA[geoff keighley]]></category>
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			<category><![CDATA[ken levine]]></category>
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			<category><![CDATA[programming note]]></category>
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			<pubDate><![CDATA[Thu, 30 Jun 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5817236&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Creator Explains the Science Behind BioShock Infinite's Tears]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" href="http://kotaku.com/5814996/bioshock-creator-explains-the-science-behind-bioshock-infinites-tears" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" alt="Click here to read &lt;em&gt;BioShock&lt;/em&gt; Creator Explains the Science Behind &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Tears" src="http://cache.kotaku.com/assets/images/9/2011/06/small_gbefxcf90rc.jpg"/>
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				<!-- videoId: gbEFXCF90rc --><!-- /videoId: gbEFXCF90rc --> One of the most intriguing components of <em>BioShock Infinite</em>, just one of the reasons why the game was nominated "Best of Show" at E3 2011 by critics, was the gameplay concept of tears, the rifts in space-time that can be controlled by your sidekick Elizabeth.				<a href="http://kotaku.com/5814996/bioshock-creator-explains-the-science-behind-bioshock-infinites-tears" title="Click here to read more about BioShock Creator Explains the Science Behind BioShock Infinite's Tears">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814996/bioshock-creator-explains-the-science-behind-bioshock-infinites-tears]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814996]]></guid>
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			<pubDate><![CDATA[Thu, 23 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814996&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[No, You Can't Have It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No, You Can't Have It" href="http://kotaku.com/blip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blip</span></a></div -->					<div><a title="Click here to read No, You Can't Have It" href="http://kotaku.com/5814847/no-you-cant-have-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No, You Can't Have It" alt="Click here to read No, You Can't Have It" src="http://cache.kotaku.com/assets/images/9/2011/06/small_328214535_01.jpg"/>
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				 <a href="http://twitter.com/#!/equustel">Ali Miller</a> with Irrational Games' NECA-made Sky-Hook prototype, which she won this month as part of a random giveaway. Don't worry NECA will be <a href="http://irrationalgames.com/insider/win-our-sky-hook-prototype/">selling them one day too.</a>				<a href="http://kotaku.com/5814847/no-you-cant-have-it" title="Click here to read more about No, You Can't Have It">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 23 Jun 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The BioShock and Skyrim Show]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" href="http://kotaku.com/best-of-the-best/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bestofthebest</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" href="http://kotaku.com/5812565/the-bioshock-and-skyrim-show" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" alt="Click here to read The &lt;em&gt;BioShock&lt;/em&gt; and &lt;em&gt;Skyrim&lt;/em&gt; Show" src="http://cache.kotaku.com/assets/images/9/2011/06/small_skyrimbioshock.jpg"/>
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				I recently rearranged my life so I could see two important video games: <em>BioShock Infinite</em> and <em>Skyrim</em>. They are two games for which you should rearrange your life&mdash;or at least your Thursday in early June.				<a href="http://kotaku.com/5812565/the-bioshock-and-skyrim-show" title="Click here to read more about The BioShock and Skyrim Show">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812565/the-bioshock-and-skyrim-show]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812565]]></guid>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Awesome LEGO BioShock Playset We Wish We Had When We Were Kids]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Awesome LEGO &lt;em&gt;BioShock&lt;/em&gt; Playset We Wish We Had When We Were Kids" href="http://kotaku.com/look-at-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookatthis</span></a></div -->					<div><a title="Click here to read The Awesome LEGO &lt;em&gt;BioShock&lt;/em&gt; Playset We Wish We Had When We Were Kids" href="http://kotaku.com/5812839/the-awesome-lego-bioshock-playset-we-wish-we-had-when-we-were-kids" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Awesome LEGO &lt;em&gt;BioShock&lt;/em&gt; Playset We Wish We Had When We Were Kids" alt="Click here to read The Awesome LEGO &lt;em&gt;BioShock&lt;/em&gt; Playset We Wish We Had When We Were Kids" src="http://cache.kotaku.com/assets/images/9/2011/06/small_rapturecloseup.jpg"/>
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				This is, basically, a multistage <em>BioShock</em> playset, in LEGO spanning the game's opening plane crash, to the lighthouse and to the Medical Pavilion and beyond. It is <em>fantastic</em>, the work of Imagine Rigney at MOCpages, built for Chicago's Brickworld 2011 expo and noticed today by <a href="http://irrationalgames.com/insider/rapture-in-lego/">the gang at Irrational Games</a>. There are many, many more pictures and closeups at the link.				<a href="http://kotaku.com/5812839/the-awesome-lego-bioshock-playset-we-wish-we-had-when-we-were-kids" title="Click here to read more about The Awesome LEGO BioShock Playset We Wish We Had When We Were Kids">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812839/the-awesome-lego-bioshock-playset-we-wish-we-had-when-we-were-kids]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812839]]></guid>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Another Peek At BioShock Infinite Explains How Everything Went to Hell on Columbia]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" href="http://kotaku.com/5812804/another-peek-at-bioshock-infinite-explains-how-everything-went-to-hell-on-columbia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" alt="Click here to read Another Peek At &lt;em&gt;BioShock Infinite&lt;/em&gt; Explains How Everything Went to Hell on Columbia" src="http://cache.kotaku.com/assets/images/9/2011/06/small_m12anbdhuoi.jpg"/>
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				<!-- videoId: m12aNBdhUOI --><!-- /videoId: m12aNBdhUOI --> One of the big brains behind next year's <em>BioShock Infinite</em> walks us through the back story of this layered, alternate history shooter, another chance to (at the very least) see more footage of this exciting <em>BioShock</em> spin-off.				<a href="http://kotaku.com/5812804/another-peek-at-bioshock-infinite-explains-how-everything-went-to-hell-on-columbia" title="Click here to read more about Another Peek At BioShock Infinite Explains How Everything Went to Hell on Columbia">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5812804/another-peek-at-bioshock-infinite-explains-how-everything-went-to-hell-on-columbia]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5812804]]></guid>
			<category><![CDATA[Video]]></category>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5812804&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Infinite's E3 Trailer Is Packed With Gameplay (And Blue Skies)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock Infinite's&lt;/em&gt; E3 Trailer Is Packed With Gameplay (And Blue Skies)" href="http://kotaku.com/sky-party/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">skyparty</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock Infinite's&lt;/em&gt; E3 Trailer Is Packed With Gameplay (And Blue Skies)" href="http://kotaku.com/5809251/bioshock-infinites-e3-trailer-is-packed-with-gameplay-and-blue-skies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock Infinite's&lt;/em&gt; E3 Trailer Is Packed With Gameplay (And Blue Skies)" alt="Click here to read &lt;em&gt;BioShock Infinite's&lt;/em&gt; E3 Trailer Is Packed With Gameplay (And Blue Skies)" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1533.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1533 --><!-- /videoId: explore/kotaku/videos/1533 --> Here's <em>BioShock Infinite's</em> E3 trailer. So much colour! And explosions! And great heights!				<a href="http://kotaku.com/5809251/bioshock-infinites-e3-trailer-is-packed-with-gameplay-and-blue-skies" title="Click here to read more about BioShock Infinite's E3 Trailer Is Packed With Gameplay (And Blue Skies)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809251/bioshock-infinites-e3-trailer-is-packed-with-gameplay-and-blue-skies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809251]]></guid>
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			<pubDate><![CDATA[Mon, 06 Jun 2011 21:55:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New BioShock Game Coming to the PlayStation Vita]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New &lt;em&gt;BioShock&lt;/em&gt; Game Coming to the PlayStation Vita" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read New &lt;em&gt;BioShock&lt;/em&gt; Game Coming to the PlayStation Vita" href="http://kotaku.com/5809237/new-bioshock-game-coming-to-the-ngp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New &lt;em&gt;BioShock&lt;/em&gt; Game Coming to the PlayStation Vita" alt="Click here to read New &lt;em&gt;BioShock&lt;/em&gt; Game Coming to the PlayStation Vita" src="http://cache.kotaku.com/assets/images/9/2011/06/small_kenngp.jpg"/>
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				Irrational boss Ken Levine just revealed that an all-new game set in the <em>BioShock </em>universe will be coming to the PlayStation Vita. No other details than that at this time, sorry!				<a href="http://kotaku.com/5809237/new-bioshock-game-coming-to-the-ngp" title="Click here to read more about New BioShock Game Coming to the PlayStation Vita">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5809237/new-bioshock-game-coming-to-the-ngp]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5809237]]></guid>
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			<pubDate><![CDATA[Mon, 06 Jun 2011 21:14:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[BioShock Infinite Propaganda Making 2011 Seem Like a Waste of Time]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock Infinite &lt;/em&gt;Propaganda Making 2011 Seem Like a Waste of Time" href="http://kotaku.com/bioshock-infinite/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshockinfinite</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock Infinite &lt;/em&gt;Propaganda Making 2011 Seem Like a Waste of Time" href="http://kotaku.com/5805521/bioshock-infinite-ads-bioshock-infinite-propaganda-bioshock-infinite-making-2011-seem-like-a-waste-of-time/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock Infinite &lt;/em&gt;Propaganda Making 2011 Seem Like a Waste of Time" alt="Click here to read &lt;em&gt;BioShock Infinite &lt;/em&gt;Propaganda Making 2011 Seem Like a Waste of Time" src="http://cache.kotaku.com/assets/images/9/2011/05/small_songbird_propaganda.jpg"/>
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				<em>BioShock Infinite</em> isn't coming out until next year. That's a pity, because the people who are making <em>BioShock Infinite</em> keep <a href="http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa">telling us</a> interesting things about the game. They keep <a href="http://kotaku.com/5804591/two-wildly-different-ways-to-blow-up-airships-in-bioshock-infinite?tag=bioshockinfinite">showing us</a> interesting things about the game. Now they're sharing these new pieces of artwork&mdash;ads and propaganda from within the 1912 world of the game. And yet we all can't play <em>BioShock Infinite</em> until next year. Too bad. This stuff sure looks cool.				<a href="http://kotaku.com/5805521/bioshock-infinite-ads-bioshock-infinite-propaganda-bioshock-infinite-making-2011-seem-like-a-waste-of-time/gallery/" title="Click here to read more about BioShock Infinite Propaganda Making 2011 Seem Like a Waste of Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805521/bioshock-infinite-ads-bioshock-infinite-propaganda-bioshock-infinite-making-2011-seem-like-a-waste-of-time/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805521]]></guid>
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			<pubDate><![CDATA[Wed, 25 May 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[BioShock Infinite's Creator on Being A Big Daddy to BioShock, New Story Beats and Low Calorie Hot Cocoa]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" href="http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" alt="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" src="http://cache.kotaku.com/assets/images/9/2011/05/small_bioshock_infinite_interview.jpg"/>
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				Please, don't write off the dazzling <em><a href="http://kotaku.com/bioshockinfinite">BioShock Infinite</a></em> as simply <em>BioShock</em> in the sky. Yes, it has plasmid-like superpowers ("vigors") and an impossible retro sci-fi dystopia, but this is a <em>BioShock</em> that greatly contrasts with the one Ken Levine and Irrational Games created four years ago.				<a href="http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa" title="Click here to read more about BioShock Infinite's Creator on Being A Big Daddy to BioShock, New Story Beats and Low Calorie Hot Cocoa">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804888]]></guid>
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			<pubDate><![CDATA[Tue, 24 May 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Two Wildly Different Ways to Blow Up Airships in Bioshock Infinite]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" href="http://kotaku.com/5804591/two-wildly-different-ways-to-blow-up-airships-in-bioshock-infinite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" alt="Click here to read Two Wildly Different Ways to Blow Up Airships in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_highres_screenshot_7.jpg"/>
											</a></div>
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				There's a giant mechanical bird to escape, a young lady to escort, riotous mobs to skirt, rails to clamp to and swing from through a floating city.				<a href="http://kotaku.com/5804591/two-wildly-different-ways-to-blow-up-airships-in-bioshock-infinite" title="Click here to read more about Two Wildly Different Ways to Blow Up Airships in Bioshock Infinite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804591/two-wildly-different-ways-to-blow-up-airships-in-bioshock-infinite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804591]]></guid>
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			<pubDate><![CDATA[Mon, 23 May 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Undercurrent of Domestic Violence in Bioshock Infinite]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Undercurrent of Domestic Violence in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read The Undercurrent of Domestic Violence in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" href="http://kotaku.com/5804280/the-grand-game-of-2012-thats-really-about-domestic-violence" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Undercurrent of Domestic Violence in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" alt="Click here to read The Undercurrent of Domestic Violence in &lt;em&gt;Bioshock Infinite&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_highres_screenshot_1.jpg"/>
											</a></div>
									</div>
				"I'm sorry. I never should have left. I never should have left. Take me back. Take me back. Take me home... please."				<a href="http://kotaku.com/5804280/the-grand-game-of-2012-thats-really-about-domestic-violence" title="Click here to read more about The Undercurrent of Domestic Violence in Bioshock Infinite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804280/the-grand-game-of-2012-thats-really-about-domestic-violence]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804280]]></guid>
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			<pubDate><![CDATA[Mon, 23 May 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5804280&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[This Is BioShock Infinite, How It Used To Look, And How Impressively It Should Play]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is &lt;em&gt;BioShock Infinite&lt;/em&gt;, How It Used To Look, And How Impressively It Should Play" href="http://kotaku.com/secrets-revealed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">secretsrevealed</span></a></div -->					<div><a title="Click here to read This Is &lt;em&gt;BioShock Infinite&lt;/em&gt;, How It Used To Look, And How Impressively It Should Play" href="http://kotaku.com/5781199/this-is-boshock-infinite-how-it-used-to-look-and-how-impressively-it-should-play/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is &lt;em&gt;BioShock Infinite&lt;/em&gt;, How It Used To Look, And How Impressively It Should Play" alt="Click here to read This Is &lt;em&gt;BioShock Infinite&lt;/em&gt;, How It Used To Look, And How Impressively It Should Play" src="http://cache.kotaku.com/assets/images/9/2011/03/small_100922_skyline.jpg"/>
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				At PAX East today, the makers of BioShock Infinite, the big 2012 sequel from Irrational Games, shared what they said would be their cutting-room-floor material. They showed what won't go into BioShock Infinite, but that will help shape the game. Of course, their cutting room floor material is fascinating. So stop looking at this already-released art and flip to the new stuff...				<a href="http://kotaku.com/5781199/this-is-boshock-infinite-how-it-used-to-look-and-how-impressively-it-should-play/gallery/" title="Click here to read more about This Is BioShock Infinite, How It Used To Look, And How Impressively It Should Play">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5781199/this-is-boshock-infinite-how-it-used-to-look-and-how-impressively-it-should-play/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5781199]]></guid>
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			<pubDate><![CDATA[Fri, 11 Mar 2011 18:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5781199&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Join Us At PAX East, There Will Be Dogs In Wheelchairs]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Join Us At PAX East, There Will Be Dogs In Wheelchairs" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Join Us At PAX East, There Will Be Dogs In Wheelchairs" href="http://kotaku.com/5780016/join-us-at-pax-east-there-will-be-dogs-in-wheelchairs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Join Us At PAX East, There Will Be Dogs In Wheelchairs" alt="Click here to read Join Us At PAX East, There Will Be Dogs In Wheelchairs" src="http://cache.kotaku.com/assets/images/9/2011/03/small_bioinf.jpg"/>
											</a></div>
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				The Boston edition of the Penny Arcade Expo kicks off this Friday, and we'll be there. So too will BioShock creators Irrational Games, who will be hosting an interesting panel (and handing out free stuff).				<a href="http://kotaku.com/5780016/join-us-at-pax-east-there-will-be-dogs-in-wheelchairs" title="Click here to read more about Join Us At PAX East, There Will Be Dogs In Wheelchairs">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780016/join-us-at-pax-east-there-will-be-dogs-in-wheelchairs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780016]]></guid>
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			<pubDate><![CDATA[Wed, 09 Mar 2011 07:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5780016&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Creators Won't Let PS3 Lag For BioShock Infinite]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Creators Won't Let PS3 Lag For BioShock Infinite" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read BioShock Creators Won't Let PS3 Lag For BioShock Infinite" href="http://kotaku.com/5694887/bioshock-creators-wont-leave-ps3-behind-for-bioshock-infinite" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Creators Won't Let PS3 Lag For BioShock Infinite" alt="Click here to read BioShock Creators Won't Let PS3 Lag For BioShock Infinite" src="http://cache.kotaku.com/assets/images/9/2012/02/small_13f0fbbf8ca24044fa45f189606cefda.jpg"/>
											</a></div>
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				PlayStation 3 owners may still feel the sting of the original BioShock being an Xbox 360 "exclusive," then eventually getting a port of the game from another developer a year later. Don't expect similar treatment for <a href="http://kotaku.com/tag/bioshockinfinite">BioShock Infinite</a>.				<a href="http://kotaku.com/5694887/bioshock-creators-wont-leave-ps3-behind-for-bioshock-infinite" title="Click here to read more about BioShock Creators Won't Let PS3 Lag For BioShock Infinite">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5694887/bioshock-creators-wont-leave-ps3-behind-for-bioshock-infinite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5694887]]></guid>
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			<pubDate><![CDATA[Fri, 19 Nov 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Cliffy B: Heavy Rain Missed Its Chance With The Ladies]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" href="http://kotaku.com/women/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">women</span></a></div -->					<div><a title="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" href="http://kotaku.com/5682113/cliffy-b-heavy-rain-missed-its-chance-with-the-ladies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" alt="Click here to read Cliffy B: Heavy Rain Missed Its Chance With The Ladies" src="http://cache.kotaku.com/assets/images/9/2011/11/small_097941b37f6ba901dd3f391ed2d33524.jpg"/>
											</a></div>
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				Joking that women "love two things in life, queso dip and true crime," Epic Games' Cliff Bleszinski told a podcast that he felt Heavy Rain missed out on bigger sales by not marketing itself more to the fairer sex.				<a href="http://kotaku.com/5682113/cliffy-b-heavy-rain-missed-its-chance-with-the-ladies" title="Click here to read more about Cliffy B: Heavy Rain Missed Its Chance With The Ladies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5682113/cliffy-b-heavy-rain-missed-its-chance-with-the-ladies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5682113]]></guid>
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			<pubDate><![CDATA[Thu, 04 Nov 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5682113&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Creators Had Monster Island On Their Minds]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Creators Had Monster Island On Their Minds" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read BioShock Creators Had Monster Island On Their Minds" href="http://kotaku.com/5675296/bioshock-creators-had-monster-island-on-their-minds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Creators Had Monster Island On Their Minds" alt="Click here to read BioShock Creators Had Monster Island On Their Minds" src="http://cache.kotaku.com/assets/images/9/2010/10/small_mi1.jpg"/>
											</a></div>
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				Continuing their welcome tradition of <a href="http://kotaku.com/5447740/irrational-pitch-for-a-zombie-shooter-was-well-ahead-of-its-time">showing us games they never actually made</a>, Irrational has this week lifted the veil on Monster Island, a title the BioShock developers never finished (though we wish they had).				<a href="http://kotaku.com/5675296/bioshock-creators-had-monster-island-on-their-minds" title="Click here to read more about BioShock Creators Had Monster Island On Their Minds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5675296/bioshock-creators-had-monster-island-on-their-minds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5675296]]></guid>
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			<pubDate><![CDATA[Thu, 28 Oct 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5675296&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BioShock Infinite In Four New Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Infinite In Four New Screens" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read BioShock Infinite In Four New Screens" href="http://kotaku.com/5670100/bioshock-infinite-in-four-new-screens/gallery/" class="pp_image">
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				Irrational Games, the people behind the BioShock in the sky coming in 2012, have released four new screens of the upcoming <a href="http://kotaku.com/tag/bioshockinfinite/">BioShock Infinite</a> that might feel a tad familiar. You've seen these people, place and things before, but not from these angles.				<a href="http://kotaku.com/5670100/bioshock-infinite-in-four-new-screens/gallery/" title="Click here to read more about BioShock Infinite In Four New Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[Irrational Games]]></category>
			<category><![CDATA[Bioshock infinite]]></category>
			<pubDate><![CDATA[Thu, 21 Oct 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" href="http://kotaku.com/5645527/bioshock-infinites-sky+line-combat-explained-by-ken-levine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" alt="Click here to read BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8e836840d20fbc0652f1a78c5c9b0fb9.jpg"/>
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				If you watched the <a href="http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite">ten minute-long dose</a> of <a href="http://kotaku.com/tag/bioshockinfinite">BioShock Infinite</a> gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them.				<a href="http://kotaku.com/5645527/bioshock-infinites-sky+line-combat-explained-by-ken-levine" title="Click here to read more about BioShock Infinite's 'Sky-Line' Combat Explained By Ken Levine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5645527/bioshock-infinites-sky+line-combat-explained-by-ken-levine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5645527]]></guid>
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			<pubDate><![CDATA[Wed, 22 Sep 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ten Minutes Of BioShock Infinite Gameplay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ten Minutes Of BioShock Infinite Gameplay" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Ten Minutes Of BioShock Infinite Gameplay" href="http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite" class="pp_image">
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				<!-- videoId: H0fDEA0BFSM --><!-- /videoId: H0fDEA0BFSM --> Previously shown only to press behind closed doors, 2K has let slip nearly ten minutes of mind-blowing, vertigo-inducing gameplay footage from BioShock Infinite. You might want to have an air sickness bag at the ready.				<a href="http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite" title="Click here to read more about Ten Minutes Of BioShock Infinite Gameplay">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5644075/ten-minutes-with-bioshock-infinite]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5644075]]></guid>
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			<pubDate><![CDATA[Tue, 21 Sep 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Don't Be Sad, Here Are Some New BioShock Infinite Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Be Sad, Here Are Some New BioShock Infinite Screens" href="http://kotaku.com/screens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screens</span></a></div -->					<div><a title="Click here to read Don't Be Sad, Here Are Some New BioShock Infinite Screens" href="http://kotaku.com/5643902/dont-be-sad-here-are-some-new-bioshock-infinite-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Be Sad, Here Are Some New BioShock Infinite Screens" alt="Click here to read Don't Be Sad, Here Are Some New BioShock Infinite Screens" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3b3fdadc7232b04480180d845ab9674a.jpg"/>
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				 Being the focus of a floating citywide conflict and getting constant high altitude nosebleeds is reason enough for Elizabeth here to be sad, but you shouldn't be, because you've got five gorgeous new BioShock Infinite screens to look at.				<a href="http://kotaku.com/5643902/dont-be-sad-here-are-some-new-bioshock-infinite-screens" title="Click here to read more about Don't Be Sad, Here Are Some New BioShock Infinite Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Sep 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Thirty Seconds Of BioShock Infinite Teased On Video]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" href="http://kotaku.com/5641762/thirty-seconds-of-bioshock-infinite-teased-on-video" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" alt="Click here to read Thirty Seconds Of BioShock Infinite Teased On Video" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2a586eb64d88946190107cfd0495e9bc.jpg"/>
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				<!-- videoId: 704427 --><!-- /videoId: 704427 --> Most of GameTrailers TV's production last night was devoted to Star Wars: The Force Unleashed 2. Tucked within that was a 30 second preview of gameplay in BioShock Infinite. It's at 14:00 of the video embedded here.				<a href="http://kotaku.com/5641762/thirty-seconds-of-bioshock-infinite-teased-on-video" title="Click here to read more about Thirty Seconds Of BioShock Infinite Teased On Video">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5641762/thirty-seconds-of-bioshock-infinite-teased-on-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5641762]]></guid>
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			<pubDate><![CDATA[Sat, 18 Sep 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[To BioShock Infinite, And Beyond!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read To BioShock Infinite, And Beyond!" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read To BioShock Infinite, And Beyond!" href="http://kotaku.com/5631410/to-bioshock-infinite-and-beyond" class="pp_image">
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				BioShock Infinite looked pretty great from what we saw<a href="http://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea--into-the-skies"> in its cinematic trailer</a>. Now let's now see how the in-game shots stand up.				<a href="http://kotaku.com/5631410/to-bioshock-infinite-and-beyond" title="Click here to read more about To BioShock Infinite, And Beyond!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5631410/to-bioshock-infinite-and-beyond]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5631410]]></guid>
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			<pubDate><![CDATA[Tue, 07 Sep 2010 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[How They Made That BioShock Infinite Trailer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How They Made That BioShock Infinite Trailer" href="http://kotaku.com/irrational-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">irrationalgames</span></a></div -->					<div><a title="Click here to read How They Made That BioShock Infinite Trailer" href="http://kotaku.com/5621090/how-they-made-that-bioshock-infinite-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How They Made That BioShock Infinite Trailer" alt="Click here to read How They Made That BioShock Infinite Trailer" src="http://cache.kotaku.com/assets/images/9/2010/08/explore_kotaku_videos_123_02.jpg"/>
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				<!-- videoId: explore/kotaku/videos/123 --><!-- /videoId: explore/kotaku/videos/123 --> If you liked the BioShock Infinite trailer, check out the season finale of Irrational Behavior, the in-house podcast of the studio behind the next game.				<a href="http://kotaku.com/5621090/how-they-made-that-bioshock-infinite-trailer" title="Click here to read more about How They Made That BioShock Infinite Trailer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5621090/how-they-made-that-bioshock-infinite-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5621090]]></guid>
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			<pubDate><![CDATA[Tue, 24 Aug 2010 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA['It Would Be Dishonest To Say This Is Not BioShock.']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" href="http://kotaku.com/5614097/it-would-be-dishonest-to-say-this-is-not-bioshock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" alt="Click here to read 'It Would Be Dishonest To Say This Is Not BioShock.'" src="http://cache.kotaku.com/assets/images/9/2012/01/small_866c76464091dedb8e9ab39709f29849.jpg"/>
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				If BioShock Infinite debuts with a gameplay demo and a trailer that includes no Little Sisters, no Rapture, no &mdash; so far &mdash; apparent storyline connection to earlier BioShocks, is it really a BioShock game? Yes, its creator told Kotaku.				<a href="http://kotaku.com/5614097/it-would-be-dishonest-to-say-this-is-not-bioshock" title="Click here to read more about 'It Would Be Dishonest To Say This Is Not BioShock.'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5614097/it-would-be-dishonest-to-say-this-is-not-bioshock]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5614097]]></guid>
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			<pubDate><![CDATA[Mon, 16 Aug 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[BioShock Infinite Goes Beyond The Sea & Into The Skies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock Infinite Goes Beyond The Sea &amp; Into The Skies" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read BioShock Infinite Goes Beyond The Sea &amp; Into The Skies" href="http://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea--into-the-skies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock Infinite Goes Beyond The Sea &amp; Into The Skies" alt="Click here to read BioShock Infinite Goes Beyond The Sea &amp; Into The Skies" src="http://cache.kotaku.com/assets/images/9/2011/11/small_74c233356cf53510a1a6f2ab0e95d1d4.jpg"/>
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				The trailer teased a return to the underwater failed Utopia of Rapture, first seen in 2007's BioShock. But last night, we saw BioShock Infinite in action, a live demo. This next big thing from Ken Levine's Irrational Games is something different.				<a href="http://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea--into-the-skies" title="Click here to read more about BioShock Infinite Goes Beyond The Sea & Into The Skies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5607451/bioshock-infinite-goes-beyond-the-sea--into-the-skies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5607451]]></guid>
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			<pubDate><![CDATA[Thu, 12 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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