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		<title><![CDATA[Kotaku: Ipod Touch]]></title>
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			<title><![CDATA[Kotaku: Ipod Touch]]></title>
			<link>http://kotaku.com/tag/ipod touch</link>
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		<link>http://kotaku.com/tag/ipod touch</link>
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		<description><![CDATA[Kotaku posts tagged Ipod Touch]]></description>
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			<title><![CDATA[Mass Effect Infiltrator Delivers Galaxy-Hopping Combat to the iPad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Mass Effect Infiltrator&lt;/em&gt; Delivers Galaxy-Hopping Combat to the iPad" href="http://kotaku.com/mass-effect/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masseffect</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Mass Effect Infiltrator&lt;/em&gt; Delivers Galaxy-Hopping Combat to the iPad" href="http://kotaku.com/5883602/mass-effect-infiltrator-delivers-galaxy+hopping-combat-to-the-ipad/gallery/" class="pp_image">
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				 Let's get that first niggling thought out of the way: this <em>Mass Effect</em> iOS game isn't going to feel like that <em>Dead Space</em> iOS game.				<a href="http://kotaku.com/5883602/mass-effect-infiltrator-delivers-galaxy+hopping-combat-to-the-ipad/gallery/" title="Click here to read more about Mass Effect Infiltrator Delivers Galaxy-Hopping Combat to the iPad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883602/mass-effect-infiltrator-delivers-galaxy+hopping-combat-to-the-ipad/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883602]]></guid>
			<category><![CDATA[Mass Effect]]></category>
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			<category><![CDATA[Mass Effect Infiltrator]]></category>
			<category><![CDATA[Preview]]></category>
			<pubDate><![CDATA[Thu, 09 Feb 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[That Battlefield 3 iOS Game Just Spawned Into the App Store]]></title>
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				Anyone who's been watching EA knows that the publisher's going to be tethering portable spin-offs to its big releases. Last year's <em>Dead Space </em>game for iOS and Android proved such games could be great and yesterday we saw the debut of <em>Mass Effect Infiltrator</em>. This sector's a big deal for EA.				<a href="http://kotaku.com/5883366/that-battlefield-3-ios-game-just-spawned-into-the-app-store" title="Click here to read more about That Battlefield 3 iOS Game Just Spawned Into the App Store">More&nbsp;&raquo;</a>
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			<category><![CDATA[Blip]]></category>
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			<pubDate><![CDATA[Wed, 08 Feb 2012 11:45:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Who the Hell Could Beat This iPhone Shooter?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who the Hell Could Beat This iPhone Shooter?" href="http://kotaku.com/dodonpachi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dodonpachi</span></a></div -->					<div><a title="Click here to read Who the Hell Could Beat This iPhone Shooter?" href="http://kotaku.com/5880809/who-the-hell-could-beat-this-iphone-shooter" class="pp_image">
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				<!-- videoId: 1tBKmDqONcs --><!-- /videoId: 1tBKmDqONcs --> Next month, maniac shooter <em>DoDonPachi Dai-Ou-Jou</em> is coming to the iPhone and iPod Touch.				<a href="http://kotaku.com/5880809/who-the-hell-could-beat-this-iphone-shooter" title="Click here to read more about Who the Hell Could Beat This iPhone Shooter?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Jan 2012 07:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[You Got to Know When to Hold 'Em, and Know When to Flip 'Em]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Got to Know When to Hold 'Em, and Know When to &lt;em&gt;Flip&lt;/em&gt; 'Em" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read You Got to Know When to Hold 'Em, and Know When to &lt;em&gt;Flip&lt;/em&gt; 'Em" href="http://kotaku.com/5879833/you-got-to-know-when-to-hold-em-and-know-when-to-flip-em" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Got to Know When to Hold 'Em, and Know When to &lt;em&gt;Flip&lt;/em&gt; 'Em" alt="Click here to read You Got to Know When to Hold 'Em, and Know When to &lt;em&gt;Flip&lt;/em&gt; 'Em" src="http://cache.kotaku.com/assets/images/9/2012/01/small_82358d1c91599681282389958bcd6992.jpg"/>
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				 The most clever twist of <em>FlipShip</em> didn't reveal itself to me until, about a half-dozen rounds into this top-down shooter, I finished a game with a score of exactly zero. <em>Then</em> I realized that this game wasn't predicated on twitch skills but knowing, in an arcade sense, when to hold 'em and when to fold 'em. Or, in this case, when to flip 'em.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5879833/you-got-to-know-when-to-hold-em-and-know-when-to-flip-em" title="Click here to read more about You Got to Know When to Hold 'Em, and Know When to Flip 'Em">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gaming app of the day]]></category>
			<category><![CDATA[Bytesize games]]></category>
			<category><![CDATA[Flipship]]></category>
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			<pubDate><![CDATA[Fri, 27 Jan 2012 09:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Temple Run Hauls Ass like a Modern-Day  Pitfall]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Temple Run&lt;/em&gt; Hauls Ass like a Modern-Day &lt;em&gt; Pitfall&lt;/em&gt;" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Temple Run&lt;/em&gt; Hauls Ass like a Modern-Day &lt;em&gt; Pitfall&lt;/em&gt;" href="http://kotaku.com/5872939/temple-run-hauls-ass-like-a-modern+day--pitfall" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Temple Run&lt;/em&gt; Hauls Ass like a Modern-Day &lt;em&gt; Pitfall&lt;/em&gt;" alt="Click here to read &lt;em&gt;Temple Run&lt;/em&gt; Hauls Ass like a Modern-Day &lt;em&gt; Pitfall&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9f66349d03724d2b0e1517307b6d7879.jpg"/>
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				 When you think back to <em>Pitfall</em>, the lead character in the classic Activision game didn't seem like he was in that much of a hurry. Granted, the Atari 2600 didn't create speedy animations but it seemed like Pitfall Harry was straight-up leisurely. I distinctly remember taking the time to line up jumps from alligator head to alligator head just right, like I had all the time in the world.				<a href="http://kotaku.com/5872939/temple-run-hauls-ass-like-a-modern+day--pitfall" title="Click here to read more about Temple Run Hauls Ass like a Modern-Day  Pitfall">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jan 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Little Kid Freaks Out over iPod Touch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Little Kid Freaks Out over iPod Touch" href="http://kotaku.com/ipod/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ipod</span></a></div -->					<div><a title="Click here to read Little Kid Freaks Out over iPod Touch" href="http://kotaku.com/5872056/little-kid-freaks-out-over-ipod-touch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Little Kid Freaks Out over iPod Touch" alt="Click here to read Little Kid Freaks Out over iPod Touch" src="http://cache.kotaku.com/assets/images/9/2011/12/small_c3a6c473b9a037b694de7cc980476554.jpg"/>
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				<!-- videoId: 4AdNpt-QeCQ --><!-- /videoId: 4AdNpt-QeCQ --> For years, the <a href="http://kotaku.com/163300/a-nintendo-64-omg-omg-a-nintendo-64?tag=gamingnintendo">Nintendo 64 Kid</a> has been the epitome of holiday game gift giving. Two kids went bananas over getting a Nintendo console, complete with box paw scratching and raised fists. It was a heroic moment.				<a href="http://kotaku.com/5872056/little-kid-freaks-out-over-ipod-touch" title="Click here to read more about Little Kid Freaks Out over iPod Touch">More&nbsp;&raquo;</a>
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			<category><![CDATA[iPod]]></category>
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			<pubDate><![CDATA[Fri, 30 Dec 2011 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Burn and Turn Combines Retro Arcade Stylings with Tower Defense For Combustible Fun]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Burn and Turn&lt;/em&gt; Combines Retro Arcade Stylings with Tower Defense For Combustible Fun" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Burn and Turn&lt;/em&gt; Combines Retro Arcade Stylings with Tower Defense For Combustible Fun" href="http://kotaku.com/5862197/burn-and-turn-combines-retro-arcade-stylings-with-tower-defense-for-combustible-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Burn and Turn&lt;/em&gt; Combines Retro Arcade Stylings with Tower Defense For Combustible Fun" alt="Click here to read &lt;em&gt;Burn and Turn&lt;/em&gt; Combines Retro Arcade Stylings with Tower Defense For Combustible Fun" src="http://cache.kotaku.com/assets/images/9/2011/11/small_392ee369211b77ebb33994e55b55389b.jpg"/>
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				 When you think back to old-school arcade games, the hazy mist of nostalgia and the technical limitations of the day tend to obscure the fact that you were laying waste to hordes of enemies. There's a lot of retro homage in <em>Burn and Turn</em> and you are clearly doling out fiery death to fools but the hybrid release has a lot more going for it than just an 1980s aesthetic.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5862197/burn-and-turn-combines-retro-arcade-stylings-with-tower-defense-for-combustible-fun" title="Click here to read more about Burn and Turn Combines Retro Arcade Stylings with Tower Defense For Combustible Fun">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Nov 2011 09:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Here's Why The Legend of Zelda Should Come To the iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Why &lt;em&gt;The Legend of Zelda&lt;/em&gt; Should Come To the iPhone" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Here's Why &lt;em&gt;The Legend of Zelda&lt;/em&gt; Should Come To the iPhone" href="http://kotaku.com/5853830/heres-why-the-legend-of-zelda-should-come-to-the-iphone" class="pp_image">
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				 <em>Mage Gauntlet</em> is the sort of game that should have Nintendo rethinking their policies on bringing their wonderful, vibrant catalog of games to mobile devices.				<a href="http://kotaku.com/5853830/heres-why-the-legend-of-zelda-should-come-to-the-iphone" title="Click here to read more about Here's Why The Legend of Zelda Should Come To the iPhone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 27 Oct 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Lady, That Isn't an iPhone. It's an iPod.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lady, That Isn't an iPhone. It's an iPod." href="http://kotaku.com/culture-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturesmash</span></a></div -->					<div><a title="Click here to read Lady, That Isn't an iPhone. It's an iPod." href="http://kotaku.com/5852002/lady-that-isnt-an-iphone-its-an-ipod" class="pp_image">
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				Like elsewhere, the iPhone is hugely popular and hard to get in Japan. Earlier this week, actress Yumiko Shaku did a post in which talked about getting her first smartphone&mdash;the "new iPhone model".				<a href="http://kotaku.com/5852002/lady-that-isnt-an-iphone-its-an-ipod" title="Click here to read more about Lady, That Isn't an iPhone. It's an iPod.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Oct 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The People Who Make Pocket God Are First Out of the Gate with All-New iOS 5 Support]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The People Who Make &lt;em&gt;Pocket God&lt;/em&gt; Are First Out of the Gate with All-New iOS 5 Support" href="http://kotaku.com/pocket-god/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pocketgod</span></a></div -->					<div><a title="Click here to read The People Who Make &lt;em&gt;Pocket God&lt;/em&gt; Are First Out of the Gate with All-New iOS 5 Support" href="http://kotaku.com/5848871/the-people-who-make-pocket-god-are-first-out-of-the-gate-with-all+new-ios-5-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The People Who Make &lt;em&gt;Pocket God&lt;/em&gt; Are First Out of the Gate with All-New iOS 5 Support" alt="Click here to read The People Who Make &lt;em&gt;Pocket God&lt;/em&gt; Are First Out of the Gate with All-New iOS 5 Support" src="http://cache.kotaku.com/assets/images/9/2011/10/small_tdvtqzpr410.jpg"/>
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				<!-- videoId: TDVtQZPR410 --><!-- /videoId: TDVtQZPR410 --> iOS 5, the operating system that powers Apple's iPhone, iPad and iPod touch, goes live October 12. The people who make video games for iOS are already taking advantage of the update's newest features, including a revamped, Achievements-filled Game Center.				<a href="http://kotaku.com/5848871/the-people-who-make-pocket-god-are-first-out-of-the-gate-with-all+new-ios-5-support" title="Click here to read more about The People Who Make Pocket God Are First Out of the Gate with All-New iOS 5 Support">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848871/the-people-who-make-pocket-god-are-first-out-of-the-gate-with-all+new-ios-5-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848871]]></guid>
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			<pubDate><![CDATA[Tue, 11 Oct 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Can the Creepy, Crossbow-Wielding Dark Meadow Beat the iPhone's Greatest at Its Own Game?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can the Creepy, Crossbow-Wielding &lt;em&gt;Dark Meadow&lt;/em&gt; Beat the iPhone's Greatest at Its Own Game?" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Can the Creepy, Crossbow-Wielding &lt;em&gt;Dark Meadow&lt;/em&gt; Beat the iPhone's Greatest at Its Own Game?" href="http://kotaku.com/5848156/can-the-creepy-crossbow+wielding-dark-meadow-beat-the-iphones-greatest-at-its-own-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can the Creepy, Crossbow-Wielding &lt;em&gt;Dark Meadow&lt;/em&gt; Beat the iPhone's Greatest at Its Own Game?" alt="Click here to read Can the Creepy, Crossbow-Wielding &lt;em&gt;Dark Meadow&lt;/em&gt; Beat the iPhone's Greatest at Its Own Game?" src="http://cache.kotaku.com/assets/images/9/2011/10/small_thedarkmeadowgamingapp.jpg"/>
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				At first glance Phosphor Games' <em>The Dark Meadow</em> looks like nothing more than a clone of award winning iPhone eye-candy <em>Infinity Blade</em> with a ranged weapon twist, but delve deeper into its madness and you'll discover a character the sword and sorcery epic lacked.				<a href="http://kotaku.com/5848156/can-the-creepy-crossbow+wielding-dark-meadow-beat-the-iphones-greatest-at-its-own-game" title="Click here to read more about Can the Creepy, Crossbow-Wielding Dark Meadow Beat the iPhone's Greatest at Its Own Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5848156/can-the-creepy-crossbow+wielding-dark-meadow-beat-the-iphones-greatest-at-its-own-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5848156]]></guid>
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			<category><![CDATA[The Dark Meadow]]></category>
			<pubDate><![CDATA[Mon, 10 Oct 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pixel Ranger For iPhone Is Old School Arcade Action Getting By On Good Looks & Charm]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Pixel Ranger&lt;/em&gt; For iPhone Is Old School Arcade Action Getting By On Good Looks &amp; Charm" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Pixel Ranger&lt;/em&gt; For iPhone Is Old School Arcade Action Getting By On Good Looks &amp; Charm" href="http://kotaku.com/5845950/pixel-ranger-for-iphone-is-old-school-arcade-action-getting-by-on-good-looks--charm" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Pixel Ranger&lt;/em&gt; For iPhone Is Old School Arcade Action Getting By On Good Looks &amp; Charm" alt="Click here to read &lt;em&gt;Pixel Ranger&lt;/em&gt; For iPhone Is Old School Arcade Action Getting By On Good Looks &amp; Charm" src="http://cache.kotaku.com/assets/images/9/2011/10/small_pixel_ranger_iphone.jpg"/>
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				<em>Pixel Ranger</em> for iPhone and iPad feels as deep, engaging and modern as most Atari 2600 games, a CMYK-colored blend of <em>Pitfall!</em> meets <em>Galaga</em>, light on substance, heavy on visual charm.				<a href="http://kotaku.com/5845950/pixel-ranger-for-iphone-is-old-school-arcade-action-getting-by-on-good-looks--charm" title="Click here to read more about Pixel Ranger For iPhone Is Old School Arcade Action Getting By On Good Looks & Charm">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845950/pixel-ranger-for-iphone-is-old-school-arcade-action-getting-by-on-good-looks--charm]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845950]]></guid>
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			<pubDate><![CDATA[Mon, 03 Oct 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Is This The Worst iPhone Game Developer in the World?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This The Worst iPhone Game Developer in the World?" href="http://kotaku.com/ios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ios</span></a></div -->					<div><a title="Click here to read Is This The Worst iPhone Game Developer in the World?" href="http://kotaku.com/5845195/is-this-the-worst-iphone-game-developer-in-the-world/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is This The Worst iPhone Game Developer in the World?" alt="Click here to read Is This The Worst iPhone Game Developer in the World?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_wtf.jpg"/>
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				What is that... thing? It may <em>look</em> like the NES version of side-scrolling shoot 'em up <em>Contra</em>&mdash;horribly smudged&mdash;but it's actually the game (or "game") <em>Ninja Turtles</em> from Vietnamese developer Namphuong Star. You may know them better as the worst iPhone game developer in the world.				<a href="http://kotaku.com/5845195/is-this-the-worst-iphone-game-developer-in-the-world/gallery/" title="Click here to read more about Is This The Worst iPhone Game Developer in the World?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5845195/is-this-the-worst-iphone-game-developer-in-the-world/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5845195]]></guid>
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			<pubDate><![CDATA[Thu, 29 Sep 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[To-Fu 2 for iPhone & iPad Is Satisfying, Just Not Meaty Enough]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;To-Fu 2&lt;/em&gt; for iPhone &amp; iPad Is Satisfying, Just Not Meaty Enough" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;To-Fu 2&lt;/em&gt; for iPhone &amp; iPad Is Satisfying, Just Not Meaty Enough" href="http://kotaku.com/5843735/to+fu-2-for-iphone--ipad-is-satisfying-just-not-meaty-enough" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;To-Fu 2&lt;/em&gt; for iPhone &amp; iPad Is Satisfying, Just Not Meaty Enough" alt="Click here to read &lt;em&gt;To-Fu 2&lt;/em&gt; for iPhone &amp; iPad Is Satisfying, Just Not Meaty Enough" src="http://cache.kotaku.com/assets/images/9/2011/09/small_tofu_2_ios.jpg"/>
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				iTunes' recent iPhone "Game of the Week" <em>To-Fu 2</em> is not Meat Boy. This puzzling protein replacement packs in 100 levels of touchscreen platforming that's sometimes satisfying, sometimes bland.				<a href="http://kotaku.com/5843735/to+fu-2-for-iphone--ipad-is-satisfying-just-not-meaty-enough" title="Click here to read more about To-Fu 2 for iPhone & iPad Is Satisfying, Just Not Meaty Enough">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5843735/to+fu-2-for-iphone--ipad-is-satisfying-just-not-meaty-enough]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843735]]></guid>
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			<pubDate><![CDATA[Mon, 26 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Beautiful, Mysterious Classic Another World is Reborn on iOS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Beautiful, Mysterious Classic &lt;em&gt;Another World&lt;/em&gt; is Reborn on iOS" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read The Beautiful, Mysterious Classic &lt;em&gt;Another World&lt;/em&gt; is Reborn on iOS" href="http://kotaku.com/5843067/the-beautiful-mysterious-classic-another-world-is-reborn-on-ios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Beautiful, Mysterious Classic &lt;em&gt;Another World&lt;/em&gt; is Reborn on iOS" alt="Click here to read The Beautiful, Mysterious Classic &lt;em&gt;Another World&lt;/em&gt; is Reborn on iOS" src="http://cache.kotaku.com/assets/images/9/2011/09/small_another_world_splash.jpg"/>
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				Silence and danger; stark, foreboding mystery, and the wonders of a truly alien world. Eric Chahi's <em>Another World</em> stands as one of the great video games of the 1990's, a testament to the power of one man's creative vision. It was a game that was so far ahead of its time that many of today's releases still haven't caught up. And now, it's available on both iPhone and iPad.				<a href="http://kotaku.com/5843067/the-beautiful-mysterious-classic-another-world-is-reborn-on-ios" title="Click here to read more about The Beautiful, Mysterious Classic Another World is Reborn on iOS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Katamari Amore Rolls Onto iOS Next Week]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Katamari Amore&lt;/em&gt; Rolls Onto iOS Next Week" href="http://kotaku.com/katamari-damacy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">katamaridamacy</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Katamari Amore&lt;/em&gt; Rolls Onto iOS Next Week" href="http://kotaku.com/5843081/katamari-amore-rolls-onto-ios-next-week" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Katamari Amore&lt;/em&gt; Rolls Onto iOS Next Week" alt="Click here to read &lt;em&gt;Katamari Amore&lt;/em&gt; Rolls Onto iOS Next Week" src="http://cache.kotaku.com/assets/images/9/2011/09/small_katamari_amore.jpg"/>
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				The <em>Katamari Damacy</em> series just keeps on keepin' on with one more entry, this one for the iPhone, iPod touch and iPad. <em>Katamari Amore</em> is hitting iOS next week and arriving with a guest appearance from fellow Namco mascot <em>Pac-Man</em>.				<a href="http://kotaku.com/5843081/katamari-amore-rolls-onto-ios-next-week" title="Click here to read more about Katamari Amore Rolls Onto iOS Next Week">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5843081/katamari-amore-rolls-onto-ios-next-week]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5843081]]></guid>
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			<pubDate><![CDATA[Thu, 22 Sep 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A Reimagined Pong to Drive You Up a Wall]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Reimagined &lt;em&gt;Pong&lt;/em&gt; to Drive You Up a Wall" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read A Reimagined &lt;em&gt;Pong&lt;/em&gt; to Drive You Up a Wall" href="http://kotaku.com/5842780/a-reimagined-pong-to-drive-you-up-a-wall" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Reimagined &lt;em&gt;Pong&lt;/em&gt; to Drive You Up a Wall" alt="Click here to read A Reimagined &lt;em&gt;Pong&lt;/em&gt; to Drive You Up a Wall" src="http://cache.kotaku.com/assets/images/9/2011/09/small_harakaaotd.jpg"/>
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				The title of this feature, 'Gaming App of the Day," may be a little misleading. It's intended to be an honor about as much as Time's "Person of the Year" is, and remember, that thing went to Hitler in 1938. As we can't tell you if a game's <em>good</em> until we've played it, we're primarily looking for one that is <em>current</em>. That is about the only criteria <em>Haraka</em> satisfies for inclusion.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5842780/a-reimagined-pong-to-drive-you-up-a-wall" title="Click here to read more about A Reimagined Pong to Drive You Up a Wall">More&nbsp;&raquo;</a>
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			<category><![CDATA[Haraka]]></category>
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			<pubDate><![CDATA[Thu, 22 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Radballs Is, Like, A Totally Rad Rhythm Puzzle Game for iOS]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Radballs&lt;/em&gt; Is, Like, A Totally Rad Rhythm Puzzle Game for iOS" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Radballs&lt;/em&gt; Is, Like, A Totally Rad Rhythm Puzzle Game for iOS" href="http://kotaku.com/5841570/radballs-is-like-a-totally-rad-rhythm-puzzle-game-for-ios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Radballs&lt;/em&gt; Is, Like, A Totally Rad Rhythm Puzzle Game for iOS" alt="Click here to read &lt;em&gt;Radballs&lt;/em&gt; Is, Like, A Totally Rad Rhythm Puzzle Game for iOS" src="http://cache.kotaku.com/assets/images/9/2011/09/small_radballs_iphone_ios.jpg"/>
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				A little bit of <em>Lumines</em> influence, a touch of <em>Super Puzzle Fighter II Turbo</em> design and an audiovisual presentation thick with '80s nostalgia make <em>Radballs</em> stand out from the iPhone and iPad puzzle game crowd.				<a href="http://kotaku.com/5841570/radballs-is-like-a-totally-rad-rhythm-puzzle-game-for-ios" title="Click here to read more about Radballs Is, Like, A Totally Rad Rhythm Puzzle Game for iOS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841570/radballs-is-like-a-totally-rad-rhythm-puzzle-game-for-ios]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841570]]></guid>
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			<pubDate><![CDATA[Mon, 19 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Holding Out Against a Hero]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Holding Out Against a Hero" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Holding Out Against a Hero" href="http://kotaku.com/5840535/holding-out-against-a-hero" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Holding Out Against a Hero" alt="Click here to read Holding Out Against a Hero" src="http://cache.kotaku.com/assets/images/9/2011/09/small_tinyheroesaotd.jpg"/>
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				You see the icon, you read the name, you boot it up, you think <em>Tiny Heroes<em> is about deploying a diminutive unit to plunder the gold from the dungeon laying out there before it. Wrong.</em></em>				<a href="http://kotaku.com/5840535/holding-out-against-a-hero" title="Click here to read more about Holding Out Against a Hero">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840535/holding-out-against-a-hero]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840535]]></guid>
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			<pubDate><![CDATA[Thu, 15 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Call Food Chain the Poor Man's Tetris Attack]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call &lt;em&gt;Food Chain&lt;/em&gt; the Poor Man's &lt;em&gt;Tetris Attack&lt;/em&gt;" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Call &lt;em&gt;Food Chain&lt;/em&gt; the Poor Man's &lt;em&gt;Tetris Attack&lt;/em&gt;" href="http://kotaku.com/5839186/call-food-chain-the-poor-mans-tetris-attack" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call &lt;em&gt;Food Chain&lt;/em&gt; the Poor Man's &lt;em&gt;Tetris Attack&lt;/em&gt;" alt="Click here to read Call &lt;em&gt;Food Chain&lt;/em&gt; the Poor Man's &lt;em&gt;Tetris Attack&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_food_chain_iphone.jpg"/>
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				iPhone and iPad owners will never want for colorful "match three" puzzle games. Nor will they be starved of clones (read: blatant rip-offs) of console and Flash games for their mobile devices. So why recommend <em>Food Chain</em>?				<a href="http://kotaku.com/5839186/call-food-chain-the-poor-mans-tetris-attack" title="Click here to read more about Call Food Chain the Poor Man's Tetris Attack">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5839186/call-food-chain-the-poor-mans-tetris-attack]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5839186]]></guid>
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			<category><![CDATA[tetris attack]]></category>
			<pubDate><![CDATA[Mon, 12 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Stop What You're Doing and Get Jetpack Joyride for Your iPhone Now]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stop What You're Doing and Get &lt;em&gt;Jetpack Joyride&lt;/em&gt; for Your iPhone Now" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Stop What You're Doing and Get &lt;em&gt;Jetpack Joyride&lt;/em&gt; for Your iPhone Now" href="http://kotaku.com/5837313/stop-what-youre-doing-and-get-jetpack-joyride-for-your-iphone-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Stop What You're Doing and Get &lt;em&gt;Jetpack Joyride&lt;/em&gt; for Your iPhone Now" alt="Click here to read Stop What You're Doing and Get &lt;em&gt;Jetpack Joyride&lt;/em&gt; for Your iPhone Now" src="http://cache.kotaku.com/assets/images/9/2011/09/small_jetpack_joyride.jpg"/>
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				Surprisingly, flying with a jetpack powered by a pair of mini-guns strapped to your back is not even remotely the most enjoyable thing about <em>Jetpack Joyride</em>. The iOS game from Halfbrick Studios, creators of <em>Fruit Ninja</em>, is one of the most refreshingly simple and unexpectedly replayable downloadable games for Apple devices.				<a href="http://kotaku.com/5837313/stop-what-youre-doing-and-get-jetpack-joyride-for-your-iphone-now" title="Click here to read more about Stop What You're Doing and Get Jetpack Joyride for Your iPhone Now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5837313/stop-what-youre-doing-and-get-jetpack-joyride-for-your-iphone-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5837313]]></guid>
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			<category><![CDATA[Big Games 2011]]></category>
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			<category><![CDATA[Jetpack joyride]]></category>
			<pubDate><![CDATA[Mon, 05 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5837313&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Contre Jour: It's Unlike Anything You Haven't Seen]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Contre Jour&lt;/em&gt;: It's Unlike Anything You Haven't Seen&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Contre Jour&lt;/em&gt;: It's Unlike Anything You Haven't Seen&lt;/em&gt;&lt;/em&gt;" href="http://kotaku.com/5836473/contre-jour-its-unlike-anything-you-havent-seen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Contre Jour&lt;/em&gt;: It's Unlike Anything You Haven't Seen&lt;/em&gt;&lt;/em&gt;" alt="Click here to read &lt;em&gt;Contre Jour&lt;/em&gt;: It's Unlike Anything You Haven't Seen&lt;/em&gt;&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/09/small_contreapp.jpg"/>
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				<em>Contre Jour</em> came home from E3 with a chest full of ribbons from major league critics and became a lot of people's most anticipated indie game or mobile game. It's been out for a week now, and while it does a good job of living up to those expectations, the expectation of a unique experience is not one of them.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5836473/contre-jour-its-unlike-anything-you-havent-seen" title="Click here to read more about Contre Jour: It's Unlike Anything You Haven't Seen">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5836473/contre-jour-its-unlike-anything-you-havent-seen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836473]]></guid>
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			<pubDate><![CDATA[Thu, 01 Sep 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Spy Mouse Infuses Metal Gear Stealth with Flight Control Control]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Spy Mouse&lt;/em&gt; Infuses &lt;em&gt;Metal Gear&lt;/em&gt; Stealth with &lt;em&gt;Flight Control&lt;/em&gt; Control" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Spy Mouse&lt;/em&gt; Infuses &lt;em&gt;Metal Gear&lt;/em&gt; Stealth with &lt;em&gt;Flight Control&lt;/em&gt; Control" href="http://kotaku.com/5835219/spy-mouse-infuses-metal-gear-stealth-with-flight-control-control" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Spy Mouse&lt;/em&gt; Infuses &lt;em&gt;Metal Gear&lt;/em&gt; Stealth with &lt;em&gt;Flight Control&lt;/em&gt; Control" alt="Click here to read &lt;em&gt;Spy Mouse&lt;/em&gt; Infuses &lt;em&gt;Metal Gear&lt;/em&gt; Stealth with &lt;em&gt;Flight Control&lt;/em&gt; Control" src="http://cache.kotaku.com/assets/images/9/2011/08/small_spy_mouse_app.jpg"/>
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				The stealth of <em>Metal Gear</em>, from its top-down days, meets the path-drawing mechanics of <em>Flight Control</em> in <em>Spy Mouse</em> for iPhone and iPod touch. How well do stealth and touchscreen controls go together?				<a href="http://kotaku.com/5835219/spy-mouse-infuses-metal-gear-stealth-with-flight-control-control" title="Click here to read more about Spy Mouse Infuses Metal Gear Stealth with Flight Control Control">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835219/spy-mouse-infuses-metal-gear-stealth-with-flight-control-control]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835219]]></guid>
			<category><![CDATA[Gaming app of the day]]></category>
			<category><![CDATA[Ea]]></category>
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			<pubDate><![CDATA[Mon, 29 Aug 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835219&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Canned Laughter Drowns Out What Pigs In Trees Does Different]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Canned Laughter Drowns Out What &lt;em&gt;Pigs In Trees&lt;/em&gt; Does Different" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Canned Laughter Drowns Out What &lt;em&gt;Pigs In Trees&lt;/em&gt; Does Different" href="http://kotaku.com/5834261/canned-laughter-drowns-out-what-pigs-in-trees-does-different" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Canned Laughter Drowns Out What &lt;em&gt;Pigs In Trees&lt;/em&gt; Does Different" alt="Click here to read Canned Laughter Drowns Out What &lt;em&gt;Pigs In Trees&lt;/em&gt; Does Different" src="http://cache.kotaku.com/assets/images/9/2011/08/small_aotdpigstrees.jpg"/>
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				Can we cut the crap with <em>Angry Birds</em> satires already? I'm not talking about the direct ripoffs, which you see on Facebook, flash sites and popup ads congratulating you for winning an iPad 3. I'm talking about games whose wink-and-nod visual style, method of scoring, and "story" don't give themselves enough credit for what they do that's actually different.				<a href="http://kotaku.com/5834261/canned-laughter-drowns-out-what-pigs-in-trees-does-different" title="Click here to read more about Canned Laughter Drowns Out What Pigs In Trees Does Different">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5834261/canned-laughter-drowns-out-what-pigs-in-trees-does-different]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5834261]]></guid>
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			<pubDate><![CDATA[Thu, 25 Aug 2011 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[This Is What Battlefield 3 Will Look Like on an iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What &lt;em&gt;Battlefield 3&lt;/em&gt; Will Look Like on an iPhone" href="http://kotaku.com/battlefield/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefield</span></a></div -->					<div><a title="Click here to read This Is What &lt;em&gt;Battlefield 3&lt;/em&gt; Will Look Like on an iPhone" href="http://kotaku.com/5832824/this-is-what-battlefield-3-will-look-like-on-an-iphone/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is What &lt;em&gt;Battlefield 3&lt;/em&gt; Will Look Like on an iPhone" alt="Click here to read This Is What &lt;em&gt;Battlefield 3&lt;/em&gt; Will Look Like on an iPhone" src="http://cache.kotaku.com/assets/images/9/2011/08/small_battlefield_3_ios_screen_1.jpg"/>
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				EA and DICE's <em>Battlefield 3</em> is drawing huge crowds at Gamescom this week, with waits of up to three hours to get hands-on time with the first-person shooter's multiplayer mode. If only the iPhone version were out to help the Germans pass that time.				<a href="http://kotaku.com/5832824/this-is-what-battlefield-3-will-look-like-on-an-iphone/gallery/" title="Click here to read more about This Is What Battlefield 3 Will Look Like on an iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5832824/this-is-what-battlefield-3-will-look-like-on-an-iphone/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5832824]]></guid>
			<category><![CDATA[Battlefield]]></category>
			<category><![CDATA[battlefield 3]]></category>
			<category><![CDATA[Battlefield 3: aftershock]]></category>
			<category><![CDATA[Dice]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<pubDate><![CDATA[Sat, 20 Aug 2011 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5832824&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Last Rocket Makes A Sweet Science of 8-Bit Puzzle Platforming for iOS]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Last Rocket&lt;/em&gt; Makes A Sweet Science of 8-Bit Puzzle Platforming for iOS" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Last Rocket&lt;/em&gt; Makes A Sweet Science of 8-Bit Puzzle Platforming for iOS" href="http://kotaku.com/5830491/the-last-rocket-makes-a-sweet-science-of-8+bit-puzzle-platforming-for-ios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Last Rocket&lt;/em&gt; Makes A Sweet Science of 8-Bit Puzzle Platforming for iOS" alt="Click here to read &lt;em&gt;The Last Rocket&lt;/em&gt; Makes A Sweet Science of 8-Bit Puzzle Platforming for iOS" src="http://cache.kotaku.com/assets/images/9/2011/08/small_the_last_rocket_app.jpg"/>
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				Take off on a tiny thrilling space adventure with <em>The Last Rocket</em> for iOS, a touchscreen puzzle game that infuses retro visuals with a delightful mixture of old-school gameplay... and the spikes that bring the instant death of a <em>Mega Man</em> or <em>VVVVVV</em>.				<a href="http://kotaku.com/5830491/the-last-rocket-makes-a-sweet-science-of-8+bit-puzzle-platforming-for-ios" title="Click here to read more about The Last Rocket Makes A Sweet Science of 8-Bit Puzzle Platforming for iOS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5830491/the-last-rocket-makes-a-sweet-science-of-8+bit-puzzle-platforming-for-ios]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5830491]]></guid>
			<category><![CDATA[Gaming app of the day]]></category>
			<category><![CDATA[ios]]></category>
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			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[iTunes]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Shaun inman]]></category>
			<category><![CDATA[The last rocket]]></category>
			<pubDate><![CDATA[Mon, 15 Aug 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5830491&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Shift 2 Unleashed is a Demanding Driver's Ed Class]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Shift 2 Unleashed&lt;/em&gt; is a Demanding Driver's Ed Class" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Shift 2 Unleashed&lt;/em&gt; is a Demanding Driver's Ed Class" href="http://kotaku.com/5829862/shift-2-unleashed-is-a-demanding-drivers-ed-class" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Shift 2 Unleashed&lt;/em&gt; is a Demanding Driver's Ed Class" alt="Click here to read &lt;em&gt;Shift 2 Unleashed&lt;/em&gt; is a Demanding Driver's Ed Class" src="http://cache.kotaku.com/assets/images/9/2011/08/small_shiftunleadedsplash.jpg"/>
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				Learning to drive a stick shift on my mother's BMW 325 was one of the most maddening experiences in a teenage life full of them. I just could not figure out what the hell that thing's clutch wanted out of me. It defied all verbal instruction. It was a car of undeniable quality, and a bad one to learn on. I feel the same way about Electronic Arts' <em>Shift 2 Unleashed</em> on the iPhone.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5829862/shift-2-unleashed-is-a-demanding-drivers-ed-class" title="Click here to read more about Shift 2 Unleashed is a Demanding Driver's Ed Class">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829862/shift-2-unleashed-is-a-demanding-drivers-ed-class]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829862]]></guid>
			<category><![CDATA[Gaming app of the day]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[EA Mobile]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[Mobile]]></category>
			<category><![CDATA[Need For Speed]]></category>
			<category><![CDATA[Shift 2 unleashed]]></category>
			<category><![CDATA[Shift unleashed]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 11 Aug 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5829862&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[iPhone Games Just Aren't Any Fun]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone Games Just Aren't Any Fun" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read iPhone Games Just Aren't Any Fun" href="http://kotaku.com/5829493/iphone-games-just-arent-any-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iPhone Games Just Aren't Any Fun" alt="Click here to read iPhone Games Just Aren't Any Fun" src="http://cache.kotaku.com/assets/images/9/2011/08/small_speakupiphone_01.jpg"/>
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				<em>Commenter<a href="http://kotaku.com/speakup/forum?comment=41688534"> St.McDuck</a> is done downloading games for the iPhone and iPod Touch, and he'll tell us why in today's installment of Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5829493/iphone-games-just-arent-any-fun" title="Click here to read more about iPhone Games Just Aren't Any Fun">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829493/iphone-games-just-arent-any-fun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829493]]></guid>
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			<category><![CDATA[angry birds]]></category>
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			<category><![CDATA[ipod touch]]></category>
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			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[Tetris]]></category>
			<pubDate><![CDATA[Wed, 10 Aug 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5829493&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Battlefield 3 and Theme Park(!) Coming to iOS]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Battlefield 3&lt;/em&gt; and &lt;em&gt;Theme Park&lt;/em&gt;(!) Coming to iOS" href="http://kotaku.com/battlefield/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefield</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Battlefield 3&lt;/em&gt; and &lt;em&gt;Theme Park&lt;/em&gt;(!) Coming to iOS" href="http://kotaku.com/5829310/battlefield-3-and-theme-park-coming-to-ios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Battlefield 3&lt;/em&gt; and &lt;em&gt;Theme Park&lt;/em&gt;(!) Coming to iOS" alt="Click here to read &lt;em&gt;Battlefield 3&lt;/em&gt; and &lt;em&gt;Theme Park&lt;/em&gt;(!) Coming to iOS" src="http://cache.kotaku.com/assets/images/9/2011/08/small_theme_park_ios.jpg"/>
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				Electronic Arts has two potentially very exciting additions to its iPhone and iPad line-up in the form of DICE's <em>Battlefield 3</em> and (perhaps more importantly) Bullfrog's classic sim <em>Theme Park</em>.				<a href="http://kotaku.com/5829310/battlefield-3-and-theme-park-coming-to-ios" title="Click here to read more about Battlefield 3 and Theme Park(!) Coming to iOS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5829310/battlefield-3-and-theme-park-coming-to-ios]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5829310]]></guid>
			<category><![CDATA[Battlefield]]></category>
			<category><![CDATA[Apple]]></category>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<category><![CDATA[Theme Park]]></category>
			<pubDate><![CDATA[Tue, 09 Aug 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5829310&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[In Bit Pilot, You Actually Are Going In To an Asteroid Field]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In &lt;em&gt;Bit Pilot&lt;/em&gt;, You Actually Are Going &lt;em&gt;In&lt;/em&gt; To an Asteroid Field" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read In &lt;em&gt;Bit Pilot&lt;/em&gt;, You Actually Are Going &lt;em&gt;In&lt;/em&gt; To an Asteroid Field" href="http://kotaku.com/5827596/in-bit-pilot-you-actually-are-going-in-to-an-asteroid-field" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In &lt;em&gt;Bit Pilot&lt;/em&gt;, You Actually Are Going &lt;em&gt;In&lt;/em&gt; To an Asteroid Field" alt="Click here to read In &lt;em&gt;Bit Pilot&lt;/em&gt;, You Actually Are Going &lt;em&gt;In&lt;/em&gt; To an Asteroid Field" src="http://cache.kotaku.com/assets/images/9/2011/08/small_bit_pilot_gaotd.jpg"/>
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				Explore your passive side with <em>Bit Pilot</em>, an iOS game that looks a lot like a blend of <em>Asteroids</em> and <em>Geometry Wars 2</em>'s Pacifist mode. <em>Bit Pilot</em> is an arcade shooter, minus the bullets, built on replayability and high score pursuits.				<a href="http://kotaku.com/5827596/in-bit-pilot-you-actually-are-going-in-to-an-asteroid-field" title="Click here to read more about In Bit Pilot, You Actually Are Going In To an Asteroid Field">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827596/in-bit-pilot-you-actually-are-going-in-to-an-asteroid-field]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827596]]></guid>
			<category><![CDATA[Gaming app of the day]]></category>
			<category><![CDATA[Bit pilot]]></category>
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			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[ipod touch]]></category>
			<pubDate><![CDATA[Thu, 04 Aug 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827596&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What Is Scribblenauts Remix?]]></title>
			<description>
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				Currently, we know <em>Scribblenauts Remix</em> is a new domain <a href="http://whois.domaintools.com/scribblenautsremix.com">registered</a> by Warner Bros. (and spotted by "<a href="http://twitter.com/#!/supererogatory/status/98803211812610049">superannuation</a>"), but little else about mysterious <em><a href="http://kotaku.com/scribblenauts">Scribblenauts</a></em> project. But, I wonder what would be summoned if we typed in "iOS" into a <em>Scribblenauts</em> game...				<a href="http://kotaku.com/5827539/what-is-scribblenauts-remix" title="Click here to read more about What Is Scribblenauts Remix?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5827539/what-is-scribblenauts-remix]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827539]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[5Th cell]]></category>
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			<category><![CDATA[iPhone]]></category>
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			<category><![CDATA[iTunes]]></category>
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			<category><![CDATA[Scribblenauts remix]]></category>
			<pubDate><![CDATA[Wed, 03 Aug 2011 19:50:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5827539&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ragnarok Online Goes Offline for the iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ragnarok Online&lt;/em&gt; Goes Offline for the iPhone" href="http://kotaku.com/ragnarok-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ragnarokonline</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ragnarok Online&lt;/em&gt; Goes Offline for the iPhone" href="http://kotaku.com/5826552/ragnarok-online-goes-offline-for-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ragnarok Online&lt;/em&gt; Goes Offline for the iPhone" alt="Click here to read &lt;em&gt;Ragnarok Online&lt;/em&gt; Goes Offline for the iPhone" src="http://cache.kotaku.com/assets/images/9/2011/08/small_lw4bdhdcsy0.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				<!-- videoId: LW4BDhdCSy0 --><!-- /videoId: LW4BDhdCSy0 --> One thing about playing the adorable massively-multiplayer online game <em>Ragnarok Online</em> I could never stomach; all the damn <em>Ragnarok Online</em> players. <em>Ragnarok Violet</em> for iOS solves that nagging problem this Friday.				<a href="http://kotaku.com/5826552/ragnarok-online-goes-offline-for-the-iphone" title="Click here to read more about Ragnarok Online Goes Offline for the iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5826552/ragnarok-online-goes-offline-for-the-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5826552]]></guid>
			<category><![CDATA[ragnarok online]]></category>
			<category><![CDATA[Gravity Interactive]]></category>
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			<category><![CDATA[Ragnarok Violet]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 01 Aug 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5826552&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Flick Rocket is a Daydream of Centipede Asteroid Invaders Command]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Flick Rocket&lt;/em&gt; is a Daydream of &lt;em&gt;Centipede Asteroid Invaders Command&lt;/em&gt;" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Flick Rocket&lt;/em&gt; is a Daydream of &lt;em&gt;Centipede Asteroid Invaders Command&lt;/em&gt;" href="http://kotaku.com/5826454/flick-rocket-is-a-daydream-of-centipede-asteroid-invaders-command" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Flick Rocket&lt;/em&gt; is a Daydream of &lt;em&gt;Centipede Asteroid Invaders Command&lt;/em&gt;" alt="Click here to read &lt;em&gt;Flick Rocket&lt;/em&gt; is a Daydream of &lt;em&gt;Centipede Asteroid Invaders Command&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_flickrocketsplash.jpg"/>
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				In third grade, I would draw up notebook-paper hybrids of arcade games. Pac-Man would chase barrels with a hammer and Frogger shot at invaders from the highway. <em>Flick Rocket</em>, a hybridized, deeply nostalgic arcade shooter, strongly appeals to my inner eight-year-old game designer.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5826454/flick-rocket-is-a-daydream-of-centipede-asteroid-invaders-command" title="Click here to read more about Flick Rocket is a Daydream of Centipede Asteroid Invaders Command">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Aug 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Reckless Endangerment Makes for a Sloppy Getaway]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reckless Endangerment Makes for a Sloppy &lt;em&gt;Getaway&lt;/em&gt;" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read Reckless Endangerment Makes for a Sloppy &lt;em&gt;Getaway&lt;/em&gt;" href="http://kotaku.com/5824335/reckless-endangerment-makes-for-a-sloppy-getaway" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reckless Endangerment Makes for a Sloppy &lt;em&gt;Getaway&lt;/em&gt;" alt="Click here to read Reckless Endangerment Makes for a Sloppy &lt;em&gt;Getaway&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_gaotdsplash.jpg"/>
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				When video games call for criminal behavior, I try to portray the bandit with a heart of gold. Running innocents off the road delivers neither a thrill nor a punchline in something like <em>Grand Theft Auto</em>. In fact, I take it as a sign of my own terrible driving.				<a href="http://kotaku.com/5824335/reckless-endangerment-makes-for-a-sloppy-getaway" title="Click here to read more about Reckless Endangerment Makes for a Sloppy Getaway">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Jul 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[CurveBot is a Cutting-Edge Qix]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;CurveBot&lt;/em&gt; is a Cutting-Edge &lt;em&gt;Qix&lt;/em&gt;" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;CurveBot&lt;/em&gt; is a Cutting-Edge &lt;em&gt;Qix&lt;/em&gt;" href="http://kotaku.com/5822104/curvebot-is-a-cutting+edge-qix" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;CurveBot&lt;/em&gt; is a Cutting-Edge &lt;em&gt;Qix&lt;/em&gt;" alt="Click here to read &lt;em&gt;CurveBot&lt;/em&gt; is a Cutting-Edge &lt;em&gt;Qix&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_curvebotsplash.jpg"/>
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				With just about every classic arcade concept getting a fresh coat of paint, especially in mobile game marketplaces, I'm a little surprised I haven't noticed a <em>Qix</em> update until now. Elpixo's <em>CurveBot</em>, for all iOS devices, takes Taito's territory-marking game and brings it into a third-person view.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5822104/curvebot-is-a-cutting+edge-qix" title="Click here to read more about CurveBot is a Cutting-Edge Qix">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Jul 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Ascension: Chronicle of the Godslayer Rises Above Other Deck-Building Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ascension: Chronicle of the Godslayer&lt;/em&gt; Rises Above Other Deck-Building Games" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ascension: Chronicle of the Godslayer&lt;/em&gt; Rises Above Other Deck-Building Games" href="http://kotaku.com/5821545/ascension-chronicle-of-the-godslayer-rises-above-other-deck+building-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ascension: Chronicle of the Godslayer&lt;/em&gt; Rises Above Other Deck-Building Games" alt="Click here to read &lt;em&gt;Ascension: Chronicle of the Godslayer&lt;/em&gt; Rises Above Other Deck-Building Games" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ascension.jpg"/>
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				 Combining the graphic design of collectible card games with the fast pace and accessibility of a board game, the iOS version of Gary Games' <em>Ascension: Chronicle of the Godslayer</em> is a godsend to fans of card-based gaming.				<a href="http://kotaku.com/5821545/ascension-chronicle-of-the-godslayer-rises-above-other-deck+building-games" title="Click here to read more about Ascension: Chronicle of the Godslayer Rises Above Other Deck-Building Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Jul 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Magnetic Baby, An iOS Platformer With Gravitational Pull and A Portal or Two]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Magnetic Baby&lt;/em&gt;, An iOS Platformer With Gravitational Pull and A Portal or Two" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Magnetic Baby&lt;/em&gt;, An iOS Platformer With Gravitational Pull and A Portal or Two" href="http://kotaku.com/5821114/magnetic-baby-an-ios-platformer-with-gravitational-pull-and-a-portal-or-two" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Magnetic Baby&lt;/em&gt;, An iOS Platformer With Gravitational Pull and A Portal or Two" alt="Click here to read &lt;em&gt;Magnetic Baby&lt;/em&gt;, An iOS Platformer With Gravitational Pull and A Portal or Two" src="http://cache.kotaku.com/assets/images/9/2011/07/small_magnetic_baby.jpg"/>
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				If an iPhone game can surprise me, like <em>Magnetic Baby</em> does (but just a little), it's because I seem to have become accustomed to playing with gravity and leaping through wormholes and understanding the physics of sentient little blobs in my video games.				<a href="http://kotaku.com/5821114/magnetic-baby-an-ios-platformer-with-gravitational-pull-and-a-portal-or-two" title="Click here to read more about Magnetic Baby, An iOS Platformer With Gravitational Pull and A Portal or Two">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821114/magnetic-baby-an-ios-platformer-with-gravitational-pull-and-a-portal-or-two]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821114]]></guid>
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			<pubDate><![CDATA[Thu, 14 Jul 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PipClock Has You Duck-and-Covered in Case of Apocalypse]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;PipClock&lt;/em&gt; Has You Duck-and-Covered in Case of Apocalypse" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;PipClock&lt;/em&gt; Has You Duck-and-Covered in Case of Apocalypse" href="http://kotaku.com/5819768/pipclock-has-you-duck+and+covered-in-case-of-apocalypse" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;PipClock&lt;/em&gt; Has You Duck-and-Covered in Case of Apocalypse" alt="Click here to read &lt;em&gt;PipClock&lt;/em&gt; Has You Duck-and-Covered in Case of Apocalypse" src="http://cache.kotaku.com/assets/images/9/2011/07/small_pipclockaotd.jpg"/>
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				With the exception, maybe, of VATS calling out your headshots, our modern mobile devices are shades more useful than the Pip Boy. Nonetheless, the <em>Fallout</em> universe's wrist-borne computer seems so much more essential and dramatic, probably because its analog hum, scanlines and fluttering screen make it all seem so close to a breakdown.				<a href="http://kotaku.com/5819768/pipclock-has-you-duck+and+covered-in-case-of-apocalypse" title="Click here to read more about PipClock Has You Duck-and-Covered in Case of Apocalypse">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5819768/pipclock-has-you-duck+and+covered-in-case-of-apocalypse]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819768]]></guid>
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			<pubDate><![CDATA[Mon, 11 Jul 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game" href="http://kotaku.com/5819352/from-wii-beginnings-comes-an-outstanding-iphone-real+time-strategy-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game" alt="Click here to read From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game" src="http://cache.kotaku.com/assets/images/9/2011/07/small_wordsandsoldiers.jpg"/>
											</a></div>
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				 Originally intended to be released as a flash game, Ronimo Games' 2D side scrolling joint <em>Swords & Soldiers</em> wound up hitting <a href="http://kotaku.com/5294383/swords&mdash;soldiers-micro+review-violence-included?tag=swordssoldiers">Nintendo's WiiWare service in 2009</a> as what many consider one of the best real-time strategy console games of all time. Now its Chinese, Viking, and Aztec warriors invade the iPhone and iPad, and they've never been more powerful.				<a href="http://kotaku.com/5819352/from-wii-beginnings-comes-an-outstanding-iphone-real+time-strategy-game" title="Click here to read more about From Wii Beginnings Comes an Outstanding iPhone Real-Time Strategy Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Jul 2011 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[iOS FIFA 12 will be Playable on the Big Screen]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iOS &lt;em&gt;FIFA 12&lt;/em&gt; will be Playable on the Big Screen" href="http://kotaku.com/blip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blip</span></a></div -->					<div><a title="Click here to read iOS &lt;em&gt;FIFA 12&lt;/em&gt; will be Playable on the Big Screen" href="http://kotaku.com/5819141/ios-fifa-12-will-be-playable-on-the-big-screen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read iOS &lt;em&gt;FIFA 12&lt;/em&gt; will be Playable on the Big Screen" alt="Click here to read iOS &lt;em&gt;FIFA 12&lt;/em&gt; will be Playable on the Big Screen" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ipadfifacap.jpg"/>
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				Soccer fans will be able to play the iPad version of EA Sports' <em>FIFA</em> on a full-size television set when the game's next edition arrives this fall, Electronic Arts said at this afternoon's Summer Showcase.				<a href="http://kotaku.com/5819141/ios-fifa-12-will-be-playable-on-the-big-screen" title="Click here to read more about iOS FIFA 12 will be Playable on the Big Screen">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sports]]></category>
			<pubDate><![CDATA[Thu, 07 Jul 2011 17:01:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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