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		<title><![CDATA[Kotaku: Ip]]></title>
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		<description><![CDATA[Kotaku posts tagged Ip]]></description>
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			<title><![CDATA[Number Of New Intellectual Properties On The Rise]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Number Of New Intellectual Properties On The Rise" href="http://kotaku.com/ip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ip</span></a></div -->					<div><a title="Click here to read Number Of New Intellectual Properties On The Rise" href="http://kotaku.com/5452528/number-of-new-intellectual-properties-on-the-rise" class="pp_image">
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				According to a study performed by Electronic Entertainment Design and Research (EEDAR), more and more publishers are betting their cash on new intellectual property.				<a href="http://kotaku.com/5452528/number-of-new-intellectual-properties-on-the-rise" title="Click here to read more about Number Of New Intellectual Properties On The Rise">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Jan 2010 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Tim Langdell Resigns from IGDA Board [Updated]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tim Langdell Resigns from IGDA Board [Updated]" href="http://kotaku.com/igda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">igda</span></a></div -->					<div><a title="Click here to read Tim Langdell Resigns from IGDA Board [Updated]" href="http://kotaku.com/5349642/tim-langdell-resigns-from-igda-board-[updated]" class="pp_image">
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				<a class="autolink" title="Click here to read more posts tagged TIM LANGDELL" title="Click here to read more posts tagged TIM LANGDELL" href="http://kotaku.com/tag/tim-langdell/">Tim Langdell</a>, the CEO of <a class="autolink" title="Click here to read more posts tagged EDGE GAMES" title="Click here to read more posts tagged EDGE GAMES" href="http://kotaku.com/tag/edge-games/">EDGE Games</a>, which has been at the heart of many controversies regarding trademark rights to the word "Edge" in video gaming, has stepped down from the board of directors of the International Game Developers Association.				<a href="http://kotaku.com/5349642/tim-langdell-resigns-from-igda-board-[updated]" title="Click here to read more about Tim Langdell Resigns from IGDA Board [Updated]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Aug 2009 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['Whose IP Is It, Anyway?': College Controversy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Whose IP Is It, Anyway?': College Controversy" href="http://kotaku.com/academia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">academia</span></a></div -->					<div><a title="Click here to read 'Whose IP Is It, Anyway?': College Controversy" href="http://kotaku.com/5088633/whose-ip-is-it-anyway-college-controversy" class="pp_image">
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				 Recently, some controversy has popped up regarding who owns the IP of student-created work; recent events with the award-winning creation of some graduates of DigiPen Institute of Technology have highlighted the problematic nature of what is somewhat par for the course in design programs.  On the one hand, while I can see some of the arguments for schools retaining the IP (and certainly, the policies are clear to students from day one), I find some of the arguments downright laughable.  With the recent kerfluffle, are policy changes on the horizon?:				<a href="http://kotaku.com/5088633/whose-ip-is-it-anyway-college-controversy" title="Click here to read more about 'Whose IP Is It, Anyway?': College Controversy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 15 Nov 2008 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Spacetime Rescues Blackstar From NCsoft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spacetime Rescues Blackstar From NCsoft" href="http://kotaku.com/the-blackstar-chronicles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theblackstarchronicles</span></a></div -->					<div><a title="Click here to read Spacetime Rescues Blackstar From NCsoft" href="http://kotaku.com/388514/spacetime-rescues-blackstar-from-ncsoft" class="pp_image">
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				 What exactly is The Blackstar Chronicles? Blackstar is a futuristic massively-multiplayer game that features both ground -based character combat as well as space-based ship combat on a massive scale. The developers at Spacetime Studios say it's based on the single-player traditions of "Wing Commander" and the multiplayer feel of "Descent."  Lofty goals, but when your team is packed with Wing Commander and Privateer veterans you've got a good shot at getting it right. The IP fell into a bit of trouble after a 2006 publishing agreement with NCsoft fell through earlier this year, but the team at Spacetime has just announced that they've acquired the rights from NCsoft to soldier on, and that's a damn good thing. I would have hated to discover that the amazing character designs seen above and at <a href="http://www.spacetimestudios.com/games/">their official website</a> were never going to come to fruition. This is exactly the type of game I've been craving since the disappointment that was EA's Earth and Beyond.  				<a href="http://kotaku.com/388514/spacetime-rescues-blackstar-from-ncsoft" title="Click here to read more about Spacetime Rescues Blackstar From NCsoft">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 May 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA['Why Do Good People Make Bad Games?']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Why Do Good People Make Bad Games?'" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'Why Do Good People Make Bad Games?'" href="http://kotaku.com/379192/why-do-good-people-make-bad-games" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/gta.jpg"></a> <i>Game Developer</i> editor Brandon Sheffield mused on why it is that with so many creative and talented people, <i>so</i> many bad games get made - both in terms of making awful licensed titles, and people not taking the 'plunge' to do original and exciting titles:				<a href="http://kotaku.com/379192/why-do-good-people-make-bad-games" title="Click here to read more about 'Why Do Good People Make Bad Games?'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 13 Apr 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[NCsoft Shuts Down Illegal Servers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NCsoft Shuts Down Illegal Servers" href="http://kotaku.com/ncsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ncsoft</span></a></div -->					<div><a title="Click here to read NCsoft Shuts Down Illegal Servers" href="http://kotaku.com/379151/ncsoft-shuts-down-illegal-servers" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/lineageii.jpg"></a> NCsoft is stepping up the battle against IP theft, in this case targeting illegal servers in eastern Europe (concentrating on Greece and Russia).  Last year, they successfully brought a suit against a Greek company who was profiting from the use of illegal <i>Lineage II</i> servers; they're continuing the global fight.  Full release after the jump.				<a href="http://kotaku.com/379151/ncsoft-shuts-down-illegal-servers" title="Click here to read more about NCsoft Shuts Down Illegal Servers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 13 Apr 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Insomniac Still Developing New IPs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Insomniac Still Developing New IPs" href="http://kotaku.com/upcoming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">upcoming</span></a></div -->					<div><a title="Click here to read Insomniac Still Developing New IPs" href="http://kotaku.com/364265/insomniac-still-developing-new-ips" class="pp_image">
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				Now that Insomniac has found success with both the Ratchet & Clank and Resistance franchises, you might expect them to simply sequel the IP as long as the checks come in, staggering each title's two-year development cycle to release one game a year. But Insomniac's president Ted Price explained that such a schedule ping ponging Ratchet and Resistance wasn't the plan. Instead they intend to, "continue to produce new IP, there's no question about that." 				<a href="http://kotaku.com/364265/insomniac-still-developing-new-ips" title="Click here to read more about Insomniac Still Developing New IPs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 14:40:03 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[2K on Bioshock: &quot;Why should your brother play for free?&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2K on Bioshock: &amp;quot;Why should your brother play for free?&amp;quot;" href="http://kotaku.com/update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">update</span></a></div -->					<div><a title="Click here to read 2K on Bioshock: &amp;quot;Why should your brother play for free?&amp;quot;" href="http://kotaku.com/296622/2k-on-bioshock-why-should-your-brother-play-for-free" class="pp_image">
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				On the 2K boards, one community member found that when his brother attempted to play Bioshock on another account (on the same PC), the software prompted him for a serial number. He asked (ok, whined a bit) as to whether or not this serial would count toward another of his 5 activations. This was 2K's response:				<a href="http://kotaku.com/296622/2k-on-bioshock-why-should-your-brother-play-for-free" title="Click here to read more about 2K on Bioshock: &quot;Why should your brother play for free?&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Sep 2007 19:25:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Eggebrecht - Licensed or Little IPs Good, Big IPs Bad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" href="http://kotaku.com/gcdc07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gcdc07</span></a></div -->					<div><a title="Click here to read Eggebrecht - Licensed or Little IPs Good, Big IPs Bad" href="http://kotaku.com/291674/eggebrecht-+-licensed-or-little-ips-good-big-ips-bad" class="pp_image">
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				Factor Five's Julian Eggebrecht, following what's started as a shaky response to Lair, has reassessed his position on licensing IPs. Addressing a crowd in roundtable discussion, here was his experiential advice. 				<a href="http://kotaku.com/291674/eggebrecht-+-licensed-or-little-ips-good-big-ips-bad" title="Click here to read more about Eggebrecht - Licensed or Little IPs Good, Big IPs Bad">More&nbsp;&raquo;</a>
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			<category><![CDATA[julian eggebrecht]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[licensing]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 15:30:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=291674&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Midway: New IPs Fail]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Midway: New IPs Fail" href="http://kotaku.com/losers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">losers</span></a></div -->					<div><a title="Click here to read Midway: New IPs Fail" href="http://kotaku.com/258794/midway-new-ips-fail" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Midway: New IPs Fail" alt="Click here to read Midway: New IPs Fail" src="http://cache.kotaku.com/assets/images/9/2007/05/small_maddenlaunch.jpg"/>
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				Over at N'Gai Croal's LevelUp, Midway's Steve Allison breaks down what developers must do to make games that sell. And one of those things is not make new IPs. Allison states:				<a href="http://kotaku.com/258794/midway-new-ips-fail" title="Click here to read more about Midway: New IPs Fail">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/258794/midway-new-ips-fail]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-258794]]></guid>
			<category><![CDATA[Losers]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Ip]]></category>
			<category><![CDATA[Midway]]></category>
			<pubDate><![CDATA[Wed, 09 May 2007 02:00:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=258794&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Jackson Working on New Halo Game]]></title>
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				One of the biggest surprises of the X06 press conference, I'd warrant, was when famed director Peter Jackson walked out onto the stage to talk about his new game development studio.				<a href="http://kotaku.com/203618/jackson-working-on-new-halo-game" title="Click here to read more about Jackson Working on New Halo Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/203618/jackson-working-on-new-halo-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-203618]]></guid>
			<category><![CDATA[wingnut interactive]]></category>
			<category><![CDATA[fran walsh]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Ip]]></category>
			<category><![CDATA[Peter Jackson]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[x06]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 27 Sep 2006 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203618&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Ubisoft Snatches Up Far Cry]]></title>
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				As Crytek busies itself with high-profile title Crysis for Electronic Arts, Ubisoft has swooped in and snatched up the rights to the best selling Far Cry franchise.				<a href="http://kotaku.com/164004/ubisoft-snatches-up-far-cry" title="Click here to read more about Ubisoft Snatches Up Far Cry">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/164004/ubisoft-snatches-up-far-cry]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-164004]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Crysis]]></category>
			<category><![CDATA[Crytek]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Far Cry]]></category>
			<category><![CDATA[Ip]]></category>
			<pubDate><![CDATA[Thu, 30 Mar 2006 10:00:57 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=164004&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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