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		<title><![CDATA[Kotaku: Ion Storm]]></title>
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			<title><![CDATA[Kotaku: Ion Storm]]></title>
			<link>http://kotaku.com/tag/ion storm</link>
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		<description><![CDATA[Kotaku posts tagged Ion Storm]]></description>
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			<title><![CDATA[Sneaking, Soundtracks, and Riker-Porn: The Deus Ex Letters Continue]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sneaking, Soundtracks, and Riker-Porn: The &lt;em&gt;Deus Ex&lt;/em&gt; Letters Continue" href="http://kotaku.com/deus-ex/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deusex</span></a></div -->					<div><a title="Click here to read Sneaking, Soundtracks, and Riker-Porn: The &lt;em&gt;Deus Ex&lt;/em&gt; Letters Continue" href="http://kotaku.com/5831848/soundtracks-sneaking-and-riker+porn-the-deus-ex-letters-continue" class="pp_image">
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				<em>Our retrospective letter series continues with part two. The first letter can be found <a href="http://kotaku.com/5829606/ive-played-deus-ex-she-hasnt-now-were-playing-it-together">here</a>, and an index of all letters can be found <a href="http://kotaku.com/deus-ex-letters/">here</a>.</em>				<a href="http://kotaku.com/5831848/soundtracks-sneaking-and-riker+porn-the-deus-ex-letters-continue" title="Click here to read more about Sneaking, Soundtracks, and Riker-Porn: The Deus Ex Letters Continue">More&nbsp;&raquo;</a>
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			<category><![CDATA[Deus Ex]]></category>
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			<pubDate><![CDATA[Wed, 17 Aug 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ Kirk Hamilton & Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Think of This as a Thundercats Appetizer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Think of This as a &lt;em&gt;Thundercats&lt;/em&gt; Appetizer" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Think of This as a &lt;em&gt;Thundercats&lt;/em&gt; Appetizer" href="http://kotaku.com/5820293/think-of-this-as-a-thundercats-appetizer" class="pp_image">
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				<!-- videoId: OZJTqL9NpUU --><!-- /videoId: OZJTqL9NpUU --> You may not know his name, but you've played his games. Jerry O'Flaherty made his name as <em>Gears of War</em>'s Art Director. He also co-founded Ion Storm and worked on <em>Daikatana</em>. Next up, a <em>movie</em>!				<a href="http://kotaku.com/5820293/think-of-this-as-a-thundercats-appetizer" title="Click here to read more about Think of This as a Thundercats Appetizer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[John Romero Is So Sorry About Trying To Make You His Bitch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/bitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bitch</span></a></div -->					<div><a title="Click here to read John Romero Is So Sorry About Trying To Make You His Bitch" href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" class="pp_image">
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				Game designer John Romero and John Romero's hair ruled the roost during the 1990s. With titles like Doom and Quake, he not only helped popularize the first-person shooter, he defined it. Then the unthinkable happened. He made Daikatana.				<a href="http://kotaku.com/5541406/john-romero-is-so-sorry-about-trying-to-make-you-his-bitch" title="Click here to read more about John Romero Is So Sorry About Trying To Make You His Bitch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 May 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Deus Ex Free Next Week]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Deus Ex Free Next Week" href="http://kotaku.com/deus-ex/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deusex</span></a></div -->					<div><a title="Click here to read Deus Ex Free Next Week" href="http://kotaku.com/5011533/deus-ex-free-next-week" class="pp_image">
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				 Been a while since a game really worth playing (beyond Super Baseball 2020) turned up on Gametap's free-to-play service, so it's nice to be able to report on one. Deus Ex. Starting next week, anyone who downloads Gametap's launcher program can enjoy the game without paying a cent. There's worse ways to get hold of one of the best PC games of all time. Like, you know. Paying for it.				<a href="http://kotaku.com/5011533/deus-ex-free-next-week" title="Click here to read more about Deus Ex Free Next Week">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 May 2008 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Gamecock Head Tears Into John Romero, It's Getting Ugly]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamecock Head Tears Into John Romero, It's Getting Ugly" href="http://kotaku.com/drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drama</span></a></div -->					<div><a title="Click here to read Gamecock Head Tears Into John Romero, It's Getting Ugly" href="http://kotaku.com/346816/gamecock-head-tears-into-john-romero-its-getting-ugly" class="pp_image">
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				It would seem that the ghost of Ion Storm hasn't quite faded into the night, as two of its more prominent employees, John "Suck It Down" Romero, also formerly of id, and Mike Wilson, now at Gamecock, are engaged in a nasty war of words. Romero <a href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad">posted on his personal blog this week</a> that Wilson was up to his usual "jackass stunts" and recalled his former co-worker's time at Gathering of Developers/GodGames "where he pretty much just partied all the time and after the whole thing got reined in by Take 2 he went underground for a while, waiting for his next victim/investor so he could go hogwild all over again."				<a href="http://kotaku.com/346816/gamecock-head-tears-into-john-romero-its-getting-ugly" title="Click here to read more about Gamecock Head Tears Into John Romero, It's Getting Ugly">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jan 2008 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[John Romero Dishes on &quot;Bitch Ad&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" href="http://kotaku.com/smack-talk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smacktalk</span></a></div -->					<div><a title="Click here to read John Romero Dishes on &amp;quot;Bitch Ad&amp;quot;" href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad" class="pp_image">
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				 Doom co-creator John Romero and Gamecock's Mike Wilson go way back. Before he founded Gamecock, Mike Wilson was the CEO of Ion Storm, a company Romero founded. In less than a year, he was pushed out. (The company churned out the acclaimed <i>Deus Ex</i> and the not-so acclaimed <i>Daikatana</i>.) But Wilson's gone on to set up Gamecock, which he describes as an "independent film company for small developers." After reading the <a href="http://kotaku.com/344967/gamecocks-release-schedule-hits">Gamecock's release schedule</a> right here on Kotaku, Romero blogged this about his former colleague:<br   />				<a href="http://kotaku.com/345386/john-romero-dishes-on-bitch-ad" title="Click here to read more about John Romero Dishes on &quot;Bitch Ad&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jan 2008 08:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[John Romero And Crew Now Hiring]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read John Romero And Crew Now Hiring" href="http://kotaku.com/john-romero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">johnromero</span></a></div -->					<div><a title="Click here to read John Romero And Crew Now Hiring" href="http://kotaku.com/186036/john-romero-and-crew-now-hiring" class="pp_image">
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				John Romero of id fame and Ion Storm infamy is staffing up at his temporarily monikered company, Slipgate Ironworks. Already working on an unnammed MMO, John has the following to say to attract new recruits to his team:				<a href="http://kotaku.com/186036/john-romero-and-crew-now-hiring" title="Click here to read more about John Romero And Crew Now Hiring">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 09 Jul 2006 18:11:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Why Thief 3 Sucked: Interview With Randy Smith]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Thief 3 Sucked: Interview With Randy Smith" href="http://kotaku.com/ion-storm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ionstorm</span></a></div -->					<div><a title="Click here to read Why Thief 3 Sucked: Interview With Randy Smith" href="http://kotaku.com/181008/why-thief-3-sucked-interview-with-randy-smith" class="pp_image">
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        <div class="FloatHack"></div>
    

      There's an absolutely phenomenal interview over at Evil Avatar with Randy Smith of Looking Glass Studios and Ion Storm Austin fame, basically examining <em>Thief 3</em> and bluntly asking "What the fuck happened there, dude?"				<a href="http://kotaku.com/181008/why-thief-3-sucked-interview-with-randy-smith" title="Click here to read more about Why Thief 3 Sucked: Interview With Randy Smith">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 Jun 2006 15:40:24 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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