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		<title><![CDATA[Kotaku: Introversion]]></title>
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			<title><![CDATA[Kotaku: Introversion]]></title>
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		<description><![CDATA[Kotaku posts tagged Introversion]]></description>
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			<title><![CDATA[These Developers Just Took Their Characters Out Back and Shot Them. For Real.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." href="http://kotaku.com/death/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">death</span></a></div -->					<div><a title="Click here to read These Developers Just Took Their Characters Out Back and Shot Them. For Real." href="http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real" class="pp_image">
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				<!-- videoId: HkSDDc9oJ5g --><!-- /videoId: HkSDDc9oJ5g --> There's retiring old video game characters by not using them any more, and then there's retiring old video game characters by building little models of them and <em>destroying</em> them.				<a href="http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real" title="Click here to read more about These Developers Just Took Their Characters Out Back and Shot Them. For Real.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883895/these-developers-just-took-their-characters-out-back-and-shot-them-for-real]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883895]]></guid>
			<category><![CDATA[Death]]></category>
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			<pubDate><![CDATA[Thu, 09 Feb 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Could Someone Actually Be Making A Decent Heist Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could Someone Actually Be Making A Decent Heist Game?" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Could Someone Actually Be Making A Decent Heist Game?" href="http://kotaku.com/5702898/could-someone-actually-be-making-a-decent-heist-game" class="pp_image">
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				Spooky. We were only lamenting the other day around the office water cooler about how there weren't enough good heist games these days, and what do we get? A new heist game &mdash; and an interesting one to boot.				<a href="http://kotaku.com/5702898/could-someone-actually-be-making-a-decent-heist-game" title="Click here to read more about Could Someone Actually Be Making A Decent Heist Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5702898/could-someone-actually-be-making-a-decent-heist-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5702898]]></guid>
			<category><![CDATA[PC]]></category>
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			<pubDate><![CDATA[Wed, 01 Dec 2010 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Steam Sale Saves Developer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Steam Sale Saves Developer" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Steam Sale Saves Developer" href="http://kotaku.com/5620259/steam-sale-saves-developer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Steam Sale Saves Developer" alt="Click here to read Steam Sale Saves Developer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a021eca0ba81fccb277f98ec314960bd.jpg"/>
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				If ever proof was needed of how important Valve's Steam platform has become to many PC developers, look no further than the tale of Introversion, the developers of Defcon and Darwinia, whose company was saved by a Steam sale.				<a href="http://kotaku.com/5620259/steam-sale-saves-developer" title="Click here to read more about Steam Sale Saves Developer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5620259/steam-sale-saves-developer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5620259]]></guid>
			<category><![CDATA[PC]]></category>
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			<pubDate><![CDATA[Tue, 24 Aug 2010 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Darwinian Invasion Of Xbox Live Begins Next Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" href="http://kotaku.com/5456483/the-darwinian-invasion-of-xbox-live-begins-next-month/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" alt="Click here to read The Darwinian Invasion Of Xbox Live Begins Next Month" src="http://cache.kotaku.com/assets/images/9/2010/01/full-darwiniaplus.jpg"/>
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				In 2008, independent developer Introversion <a href="http://kotaku.com/372179/darwinia-360-is-darwinia%252B">announced </a>an <a class="autolink" title="Click here to read more posts tagged #xboxlivearcade" title="Click here to read more posts tagged #xboxlivearcade" href="http://kotaku.com/tag/xboxlivearcade/">Xbox Live Arcade</a> version of its innovative PC strategy action puzzler, Darwinia. Now Darwinia+ is only a few short weeks away.				<a href="http://kotaku.com/5456483/the-darwinian-invasion-of-xbox-live-begins-next-month/gallery/" title="Click here to read more about The Darwinian Invasion Of Xbox Live Begins Next Month">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5456483/the-darwinian-invasion-of-xbox-live-begins-next-month/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5456483]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 25 Jan 2010 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Darwinia, Defcon Devs Talk About Their "Truly Terrible" 2008]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Darwinia, Defcon Devs Talk About Their &quot;Truly Terrible&quot; 2008" href="http://kotaku.com/introversion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">introversion</span></a></div -->					<div><a title="Click here to read Darwinia, Defcon Devs Talk About Their &quot;Truly Terrible&quot; 2008" href="http://kotaku.com/5233733/darwinia-defcon-devs-talk-about-their-truly-terrible-2008" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Darwinia, Defcon Devs Talk About Their &quot;Truly Terrible&quot; 2008" alt="Click here to read Darwinia, Defcon Devs Talk About Their &quot;Truly Terrible&quot; 2008" src="http://cache.kotaku.com/assets/images/9/2009/04/darwinia.jpg"/>
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				Introversion's Chris Delay has - <a href="http://kotaku.com/5193100/a-look-at-how-microsoft-approve-a-game-for-release">in a continuation of the company's earlier decision</a> to "tell all" about their recent operational dealings - posted an account of the company's recent woes.				<a href="http://kotaku.com/5233733/darwinia-defcon-devs-talk-about-their-truly-terrible-2008" title="Click here to read more about Darwinia, Defcon Devs Talk About Their "Truly Terrible" 2008">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5233733/darwinia-defcon-devs-talk-about-their-truly-terrible-2008]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5233733]]></guid>
			<category><![CDATA[Introversion]]></category>
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			<category><![CDATA[Multiwinia]]></category>
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			<pubDate><![CDATA[Thu, 30 Apr 2009 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Global Nuclear War Should Come To The DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Global Nuclear War Should Come To The DS" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Global Nuclear War Should Come To The DS" href="http://kotaku.com/5219380/global-nuclear-war-should-come-to-the-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Global Nuclear War Should Come To The DS" alt="Click here to read Global Nuclear War Should Come To The DS" src="http://cache.kotaku.com/assets/images/9/2009/04/defconds.jpg"/>
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				Talented British developers Introversion have announced that, after a previous deal with a publisher fell through, they're looking for somebody <em>else </em>to publish <a href="http://kotaku.com/tag/defcon/">nuclear war "simulator" Defcon</a> on the Nintendo DS.				<a href="http://kotaku.com/5219380/global-nuclear-war-should-come-to-the-ds" title="Click here to read more about Global Nuclear War Should Come To The DS">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ds]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Mon, 20 Apr 2009 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A Look At How Microsoft Approve A Game For Release]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look At How Microsoft Approve A Game For Release" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read A Look At How Microsoft Approve A Game For Release" href="http://kotaku.com/5193100/a-look-at-how-microsoft-approve-a-game-for-release" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Look At How Microsoft Approve A Game For Release" alt="Click here to read A Look At How Microsoft Approve A Game For Release" src="http://cache.kotaku.com/assets/images/9/2009/03/darwinia.jpg"/>
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				Introversion - developers of Defcon and Darwinia - have a treat in store for us. Following "unprecedented approval" from Microsoft, they've uploaded a paper trail documenting the journey a game takes from pitch to release.				<a href="http://kotaku.com/5193100/a-look-at-how-microsoft-approve-a-game-for-release" title="Click here to read more about A Look At How Microsoft Approve A Game For Release">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5193100/a-look-at-how-microsoft-approve-a-game-for-release]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5193100]]></guid>
			<category><![CDATA[Xbox Live Arcade]]></category>
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			<pubDate><![CDATA[Wed, 01 Apr 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Run A Nuclear War On Your Desktop...Literally]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Run A Nuclear War On Your Desktop...Literally" href="http://kotaku.com/defcon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">defcon</span></a></div -->					<div><a title="Click here to read Run A Nuclear War On Your Desktop...Literally" href="http://kotaku.com/5154847/run-a-nuclear-war-on-your-desktopliterally" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Run A Nuclear War On Your Desktop...Literally" alt="Click here to read Run A Nuclear War On Your Desktop...Literally" src="http://cache.kotaku.com/assets/images/9/2009/02/xOrMFEkyP84.jpg"/>
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				<br clear="all" /> Introversion, developers behind nuclear war party game Defcon, are no strangers to monkeying around with game code. <a href="http://kotaku.com/352086/new-introversion-game-will-spawn-cities-like-a-god">This, we know</a>. So don't be surprised to see them working on Defcon for your desktop.				<a href="http://kotaku.com/5154847/run-a-nuclear-war-on-your-desktopliterally" title="Click here to read more about Run A Nuclear War On Your Desktop...Literally">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5154847/run-a-nuclear-war-on-your-desktopliterally]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5154847]]></guid>
			<category><![CDATA[Defcon]]></category>
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			<pubDate><![CDATA[Tue, 17 Feb 2009 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5154847&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA["Capture the Statue" in New Multiwinia Video]]></title>
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				On September 19th players will be able to get their hands on Multiwinia: Survival of the Flattest, the fourth game from Introversion software. If you have ever played Darwinia or Defcon, then you know how great this game could be. Until then we have a new "Capture the Statue" video for you guys. 				<a href="http://kotaku.com/5042041/capture-the-statue-in-new-multiwinia-video" title="Click here to read more about "Capture the Statue" in New Multiwinia Video">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5042041/capture-the-statue-in-new-multiwinia-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5042041]]></guid>
			<category><![CDATA[Multiwinia]]></category>
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			<pubDate><![CDATA[Tue, 26 Aug 2008 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[New Multiwinia Video Shows "King of the Hill"]]></title>
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				  For those of you who don't know, Multiwinia is the fourth game developed by Introversion Software. I was a huge fan of Defcon and Darwinia. Multiwinia looks like it's shaping up very nicely. In this video we take a look at the "King of the Hill" mode where players try to control zones.				<a href="http://kotaku.com/5039128/new-multiwinia-video-shows-king-of-the-hill" title="Click here to read more about New Multiwinia Video Shows "King of the Hill"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5039128/new-multiwinia-video-shows-king-of-the-hill]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5039128]]></guid>
			<category><![CDATA[Multiwinia]]></category>
			<category><![CDATA[Darwinia]]></category>
			<category><![CDATA[Defcon]]></category>
			<category><![CDATA[Introversion]]></category>
			<category><![CDATA[uplink]]></category>
			<pubDate><![CDATA[Wed, 20 Aug 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[New Title Chronometer In The Works At Introversion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Title Chronometer In The Works At Introversion" href="http://kotaku.com/introversion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">introversion</span></a></div -->					<div><a title="Click here to read New Title Chronometer In The Works At Introversion" href="http://kotaku.com/5023424/new-title-chronometer-in-the-works-at-introversion" class="pp_image">
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				Over at Introversion Software's blog, the developer of <i>Defcon</i> and <i>Darwinia</i> has revealed it's at work on its sixth game, <i>Chronometer</i>, with funding from the UK's Channel 4.				<a href="http://kotaku.com/5023424/new-title-chronometer-in-the-works-at-introversion" title="Click here to read more about New Title Chronometer In The Works At Introversion">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Jul 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[First Look At Multiplayer Darwinia]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Look At Multiplayer Darwinia" href="http://kotaku.com/multiwinia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">multiwinia</span></a></div -->					<div><a title="Click here to read First Look At Multiplayer Darwinia" href="http://kotaku.com/5018199/first-look-at-multiplayer-darwinia" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Look At Multiplayer Darwinia" alt="Click here to read First Look At Multiplayer Darwinia" src="http://cache.kotaku.com/assets/images/9/2008/06/6d/3f/small_6d3ffd4f413b79f2a7c00afa52a8fc32.jpg"/>
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				Though it's been public knowledge for a while now, nobody has really seen or heard much about Multiwinia, the upcoming multiplayer edition of Introversion's brilliant strategy title Darwinia. Have now! RPS' Kieron Gillen has had a sit-down with the game, which can be best summed up with "It’s an RTS cut back to its core essentials - you can file it next to World in Conflict, but even pacier". Works for me. Those interested in seeing how exactly the whole thing works - and how it looks - pop on over the Rock, Paper, Shotgun.				<a href="http://kotaku.com/5018199/first-look-at-multiplayer-darwinia" title="Click here to read more about First Look At Multiplayer Darwinia">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Jun 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Darwinia 360 Is Darwinia+]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Darwinia 360 Is Darwinia+" href="http://kotaku.com/darwinia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darwinia</span></a></div -->					<div><a title="Click here to read Darwinia 360 Is Darwinia+" href="http://kotaku.com/372179/darwinia-360-is-darwinia%252B" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Darwinia 360 Is Darwinia+" alt="Click here to read Darwinia 360 Is Darwinia+" src="http://cache.kotaku.com/assets/images/9/2008/03/small_darwinia.jpg"/>
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				 Darwinia on the 360 is a<a href="http://kotaku.com/371628/darwinia-coming-to-xbox-360"> "possible future release" </a>no more. Developers Introversion have, after the ESRB leak the other day, come out and officially announced the project, which is to be called Darwinia+. You'll get two games for the price of one: Darwinia, and the multiplayer Multiwinia: Survival of the Flattest will be bundled together, and while at the moment that's all Introversion are saying, quite frankly at the moment that's all we need to be hearing.				<a href="http://kotaku.com/372179/darwinia-360-is-darwinia%252B" title="Click here to read more about Darwinia 360 Is Darwinia+">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Mar 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Clips: DEFCON Christmas Mod]]></title>
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				Sometimes it's better to give than to annihilate entire nations with thermonuclear bombs. That's the philosophy behind this lovely mod of the PC strategy game DEFCON: Everybody Dies, the WarGames-like Introversion title in which the goal is to destroy your opponent while suffering fewer losses.				<a href="http://kotaku.com/223048/clips-defcon-christmas-mod" title="Click here to read more about Clips: DEFCON Christmas Mod">More&nbsp;&raquo;</a>
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			<category><![CDATA[Defcon]]></category>
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			<pubDate><![CDATA[Tue, 19 Dec 2006 18:40:09 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Defcon Office Mode Sounds Cool]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Defcon Office Mode Sounds Cool" href="http://kotaku.com/introversion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">introversion</span></a></div -->					<div><a title="Click here to read Defcon Office Mode Sounds Cool" href="http://kotaku.com/176945/defcon-office-mode-sounds-cool" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Defcon Office Mode Sounds Cool" alt="Click here to read Defcon Office Mode Sounds Cool" src="http://cache.kotaku.com/assets/images/9/2006/05/defcon1.jpg"/>
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      Introversion &mdash; the British game devs who created <em>Darwinia</em> and <em>Uplink</em>  &mdash; talked to Firing Squad about their upcoming strategy game about thermonuclear war, <em>Defcon</em>. We particularly liked this bit about the game's Office Mode. We need more games you can play in an office.				<a href="http://kotaku.com/176945/defcon-office-mode-sounds-cool" title="Click here to read more about Defcon Office Mode Sounds Cool">More&nbsp;&raquo;</a>
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			<category><![CDATA[Boss Keys]]></category>
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			<category><![CDATA[Office Mode]]></category>
			<pubDate><![CDATA[Tue, 30 May 2006 09:40:32 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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