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		<title><![CDATA[Kotaku: Interviews]]></title>
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			<title><![CDATA[Far Cry 2 Comes In Four Multiplayer Flavors]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Far Cry 2 Comes In Four Multiplayer Flavors" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Far Cry 2 Comes In Four Multiplayer Flavors" href="http://kotaku.com/5052274/far-cry-2-comes-in-four-multiplayer-flavors" class="pp_image">
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				 Eurogamer today hosted another of their LiveText chat sessions, this time around putting Far Cry 2 producer Louis-Pierre Pharand under the spotlight to answer questions about the fiery sequel. During the chat, Pharand spoke a bit about the multiplayer modes included in the game. The standard Deathmatch and Team Deathmatch modes will be joined by Capture The Diamond, which is like capture with flag only you're tasked with capturing a <s>magical mushroom</s> diamond instead, and a variation on VIP they've christened Uprising. He also discussed persistency, which will apparently be contained to the match or series of matches you are involved in, much like Shadowrun.				<a href="http://kotaku.com/5052274/far-cry-2-comes-in-four-multiplayer-flavors" title="Click here to read more about Far Cry 2 Comes In Four Multiplayer Flavors">More&nbsp;&raquo;</a>
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			<category><![CDATA[far cry 2]]></category>
			<category><![CDATA[Deathmatch]]></category>
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			<pubDate><![CDATA[Fri, 19 Sep 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Crytek's CEO: Piracy Threatens PC Exclusivity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crytek's CEO: Piracy Threatens PC Exclusivity" href="http://kotaku.com/crysis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crysis</span></a></div -->					<div><a title="Click here to read Crytek's CEO: Piracy Threatens PC Exclusivity" href="http://kotaku.com/5020530/cryteks-ceo-piracy-threatens-pc-exclusivity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Crytek's CEO: Piracy Threatens PC Exclusivity" alt="Click here to read Crytek's CEO: Piracy Threatens PC Exclusivity" src="http://cache.kotaku.com/assets/images/9/2008/06/9b/fb/9bfb311a4261875498cddc9bbc3c8431.jpg"/>
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				Tucked into a wide-ranging interview with IGN is this nugget from Cervat Yerli, the CEO of Crytek, developer of Crysis:				<a href="http://kotaku.com/5020530/cryteks-ceo-piracy-threatens-pc-exclusivity" title="Click here to read more about Crytek's CEO: Piracy Threatens PC Exclusivity">More&nbsp;&raquo;</a>
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			<category><![CDATA[Crysis]]></category>
			<category><![CDATA[Please stop pirating kthx]]></category>
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			<pubDate><![CDATA[Sat, 28 Jun 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Kojima on Kojima, in German]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima on Kojima, in German" href="http://kotaku.com/hideo-kojima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hideokojima</span></a></div -->					<div><a title="Click here to read Kojima on Kojima, in German" href="http://kotaku.com/5016489/kojima-on-kojima-in-german" class="pp_image">
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				Reader maxax caught an interview with Hideo Kojima in Spiegel Online, the website for German-language Der Speigel, one of Europe's leading mainstream news magazines. Maxax translated it to English on his blog and so we offer up to you here, too.				<a href="http://kotaku.com/5016489/kojima-on-kojima-in-german" title="Click here to read more about Kojima on Kojima, in German">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Jun 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Advocacy Groups Want Games Locked Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Advocacy Groups Want Games Locked Up" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Advocacy Groups Want Games Locked Up" href="http://kotaku.com/385663/advocacy-groups-want-games-locked-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Advocacy Groups Want Games Locked Up" alt="Click here to read Advocacy Groups Want Games Locked Up" src="http://cache.kotaku.com/assets/images/9/2008/04/small_lockandkey-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/lockandkey.jpg"></a>As the <i>GTA IV</i> launch is once again trotted out as a controversy flashpoint, there's one thing the gaming audience tends to agree on: This game is not for children. Of course, just how zealous they are about enforcing such a mandate varies wildly.				<a href="http://kotaku.com/385663/advocacy-groups-want-games-locked-up" title="Click here to read more about Advocacy Groups Want Games Locked Up">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains" href="http://kotaku.com/spider_man%7c-web-of-shadows/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spidermanwebofshadows</span></a></div -->					<div><a title="Click here to read Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains" href="http://kotaku.com/382212/spider+man-web-of-shadows-to-contain-never-before+seen-villains" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains" alt="Click here to read Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains" src="http://cache.kotaku.com/assets/images/9/2011/11/48573cb94fa38a23ff977f43ffc4bbc5.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/moreonwebofshadows.jpg"></a>When you think spider's webs, you think delicate filaments shimmering in dusty air. Spider-Man's webs, though, are more like woven iron fortresses &mdash; just like the one we slammed up against trying to squeeze Activision for more details on the just-announced <i>Spider Man: Web of Shadows.</i>				<a href="http://kotaku.com/382212/spider+man-web-of-shadows-to-contain-never-before+seen-villains" title="Click here to read more about Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Apr 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Variety: Long Ass Interview With Rockstar's Dan Houser]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" href="http://kotaku.com/grand-theft-auto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">grandtheftauto</span></a></div -->					<div><a title="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" href="http://kotaku.com/381871/variety-long-ass-interview-with-rockstars-dan-houser" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" alt="Click here to read Variety: Long Ass Interview With Rockstar's Dan Houser" src="http://cache.kotaku.com/assets/images/9/2008/04/small_danhouser_2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/danhouser_2.jpg"></a>Rockstar co-founder and VP Dan Houser, notably reluctant to give long interviews, especially about himself, sat down with Variety's Ben Fritz for a 90 minute interview, and from the looks of it, nearly all is transcribed in Fritz's blog on Variety.				<a href="http://kotaku.com/381871/variety-long-ass-interview-with-rockstars-dan-houser" title="Click here to read more about Variety: Long Ass Interview With Rockstar's Dan Houser">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 20 Apr 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[EA: Clock's Ticking For Take-Two Deal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: Clock's Ticking For Take-Two Deal" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read EA: Clock's Ticking For Take-Two Deal" href="http://kotaku.com/381394/ea-clocks-ticking-for-take+two-deal" class="pp_image">
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				</a>This morning we reported on SEC filings (yes, there have been enough SEC filings to wallpaper my apartment this week) that revealed that Electronic Arts has <a href="http://kotaku.com/381355/ea-extends-take+two-tender-offer">amended its offer </a>to purchase Take-Two. The previous offer expired today, but EA's back for round two, extending its deadline to May 16th. Although some analysts have speculated that EA would need to raise its offer in order to cinch this acquisition, the same SEC filing also shows that some change has actually been shaved off of the previous bid of $26 per share - the new bid is $25.74 per share.				<a href="http://kotaku.com/381394/ea-clocks-ticking-for-take+two-deal" title="Click here to read more about EA: Clock's Ticking For Take-Two Deal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Apr 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Age of Decadence Designer Angry - Probably With You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Age of Decadence Designer Angry - Probably With You" href="http://kotaku.com/interviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interviews</span></a></div -->					<div><a title="Click here to read Age of Decadence Designer Angry - Probably With You" href="http://kotaku.com/351905/age-of-decadence-designer-angry-+-probably-with-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Age of Decadence Designer Angry - Probably With You" alt="Click here to read Age of Decadence Designer Angry - Probably With You" src="http://cache.kotaku.com/assets/images/9/2008/02/small_aod-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/aod.jpg"></a>  Vince D. Weller, lead designer of indie RPG <i>Age of Decadence</i>, is pissed.  Really, really pissed. Rock, Paper, Shotgun posted several good interviews this week, but it was this impressively vitriolic entry that really caught my attention.  Anger over poor reception of a turn based battle system, a discussion of RPG design history, and a few well-placed insults aimed at the Rock, Paper, Shotgun readership just for good measure - well, it makes for a <i>fascinating</i> read:				<a href="http://kotaku.com/351905/age-of-decadence-designer-angry-+-probably-with-you" title="Click here to read more about Age of Decadence Designer Angry - Probably With You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/351905/age-of-decadence-designer-angry-+-probably-with-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-351905]]></guid>
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			<pubDate><![CDATA[Sat, 02 Feb 2008 13:30:41 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['Korea Rising': Interviews on the State of the Korean Gaming Industry]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Korea Rising': Interviews on the State of the Korean Gaming Industry" href="http://kotaku.com/korea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">korea</span></a></div -->					<div><a title="Click here to read 'Korea Rising': Interviews on the State of the Korean Gaming Industry" href="http://kotaku.com/341024/korea-rising-interviews-on-the-state-of-the-korean-gaming-industry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Korea Rising': Interviews on the State of the Korean Gaming Industry" alt="Click here to read 'Korea Rising': Interviews on the State of the Korean Gaming Industry" src="http://cache.kotaku.com/assets/images/9/2008/01/small_nexonscreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/01/nexonscreen.jpg"></a>  Gamasutra has kindly compiled five complete interviews with members of the South Korean gaming industry to shed light on where Korea is now and where they'll be in the future.  During the GStar game show in Seoul, Gamasutra got Stephen Lee (Nexon), Sang Woon Yoon (Webzen), Yoo-Ra Kim (T3), Ji Young Park (Com2Us), and Dae Hwan Lim (Microsoft) to talk about just about everything under the sun. The complete interviews span a daunting 21 pages; despite the diversity of opinions, there were a lot of commonalities:				<a href="http://kotaku.com/341024/korea-rising-interviews-on-the-state-of-the-korean-gaming-industry" title="Click here to read more about 'Korea Rising': Interviews on the State of the Korean Gaming Industry">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/341024/korea-rising-interviews-on-the-state-of-the-korean-gaming-industry]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-341024]]></guid>
			<category><![CDATA[Korea]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[nexon]]></category>
			<pubDate><![CDATA[Sat, 05 Jan 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Playboy Gets Deep With the Geniuses of Play]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playboy Gets Deep With the Geniuses of Play" href="http://kotaku.com/interviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interviews</span></a></div -->					<div><a title="Click here to read Playboy Gets Deep With the Geniuses of Play" href="http://kotaku.com/313554/playboy-gets-deep-with-the-geniuses-of-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playboy Gets Deep With the Geniuses of Play" alt="Click here to read Playboy Gets Deep With the Geniuses of Play" src="http://cache.kotaku.com/assets/images/9/2007/10/small_alexplay.JPG"/>
											</a></div>
									</div>
				I mentioned a week or so back that Playboy had an intriguing feature on their latest magazine that talks to a collection of game developers about some of the deeper issues involved in creating and expanding video games and play.				<a href="http://kotaku.com/313554/playboy-gets-deep-with-the-geniuses-of-play" title="Click here to read more about Playboy Gets Deep With the Geniuses of Play">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/313554/playboy-gets-deep-with-the-geniuses-of-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-313554]]></guid>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[alex Rigopoulos]]></category>
			<category><![CDATA[clive barker]]></category>
			<category><![CDATA[David Jaffe]]></category>
			<category><![CDATA[jens peter kurup]]></category>
			<category><![CDATA[Phil Harrison]]></category>
			<category><![CDATA[Tim Schafer]]></category>
			<pubDate><![CDATA[Mon, 22 Oct 2007 17:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=313554&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Into the Pixel Artists Chat About Games and Art]]></title>
			<description>
			<![CDATA[
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				<a href="http://kotaku.com/assets/resources/2007/10/stevensonpinata.jpg"></a> <a href="http://www.intothepixel.com/">Into the Pixel</a> is an exhibit featuring 16 works of game-related art, and Gamasutra has a discussion with three of the sixteen up  Ryan Stevenson (Rare Ltd.), Mike McCarthy (Lionhead Studios), and Cheol Joo Lee (Relic Entertainment) are all concept artists, and who each bring a unique take on their media to the table.  The topic of the discussion is (of course) video game art, the process of creation, and video games-as-art.  Unsurprisingly, there are several different takes on that currently popular question:				<a href="http://kotaku.com/307961/into-the-pixel-artists-chat-about-games-and-art" title="Click here to read more about Into the Pixel Artists Chat About Games and Art">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/307961/into-the-pixel-artists-chat-about-games-and-art]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307961]]></guid>
			<category><![CDATA[into the pixel]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Games As Art]]></category>
			<category><![CDATA[Interviews]]></category>
			<pubDate><![CDATA[Sun, 07 Oct 2007 16:30:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=307961&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Nexon's Min Kim on What's Next For Nexon]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nexon's Min Kim on What's Next For Nexon" href="http://kotaku.com/nexon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nexon</span></a></div -->					<div><a title="Click here to read Nexon's Min Kim on What's Next For Nexon" href="http://kotaku.com/293447/nexons-min-kim-on-whats-next-for-nexon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nexon's Min Kim on What's Next For Nexon" alt="Click here to read Nexon's Min Kim on What's Next For Nexon" src="http://cache.kotaku.com/assets/images/9/2007/08/small_kartrider-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/08/kartrider.jpg"></a>  Nexon - the Korean company responsible for <i>MapleStory</i> and <i>KartRider</i> - has been expanding (quietly) beyond its home borders.  With <i>MapleStory</i> already in the US and <i>KartRider</i> due to launch sometime in the near future, Nexon's been making a quiet-but-succesful entry into Western markets.  Worlds In Motion has an interview up with Min Kim of Nexon America talking about <i>MapleStory</i>, <i>KartRider</i>, the Nexon recipe for success, and what's next for the company.  Not surprisingly, great swaths of his thoughts are pretty sensible (in a market glutted with free-to-play games, yours better be fun or else no one's going to play it), but sensible and game company plans do not always go hand in hand.				<a href="http://kotaku.com/293447/nexons-min-kim-on-whats-next-for-nexon" title="Click here to read more about Nexon's Min Kim on What's Next For Nexon">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/293447/nexons-min-kim-on-whats-next-for-nexon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-293447]]></guid>
			<category><![CDATA[nexon]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[KartRider]]></category>
			<category><![CDATA[Korea]]></category>
			<category><![CDATA[MapleStory]]></category>
			<category><![CDATA[Mmos]]></category>
			<pubDate><![CDATA[Sat, 25 Aug 2007 17:30:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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		<item>
			<title><![CDATA[On Mixing Narrative and Violence in Company of Heroes]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On Mixing Narrative and Violence in Company of Heroes" href="http://kotaku.com/interviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interviews</span></a></div -->					<div><a title="Click here to read On Mixing Narrative and Violence in Company of Heroes" href="http://kotaku.com/286076/on-mixing-narrative-and-violence-in-company-of-heroes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read On Mixing Narrative and Violence in Company of Heroes" alt="Click here to read On Mixing Narrative and Violence in Company of Heroes" src="http://cache.kotaku.com/assets/images/9/2007/08/small_stephendgamasutra-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/08/stephendgamasutra.jpg"></a> Gamasutra has an interesting (short) interview up with Stephen Dinehart, "narrative designer" for Relic Entertainment, the Vancouver arm of THQ.  The topic?  Well, <i>Company of Heroes</i> in general - more specifically, narrative design, violence, and historical accuracy (or lack thereof).  I've read a fair chunk of thoughts on narrative design in an academic context, so it's nice to read how people think the stuff is being applied in real-world situations.  Dinehart hopes that these sorts of games aren't just excuses to shoot stuff, and feels that his narrative crafting helps facilitate a more mature examination of violence:				<a href="http://kotaku.com/286076/on-mixing-narrative-and-violence-in-company-of-heroes" title="Click here to read more about On Mixing Narrative and Violence in Company of Heroes">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/286076/on-mixing-narrative-and-violence-in-company-of-heroes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-286076]]></guid>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[company of heroes]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[narrative design]]></category>
			<category><![CDATA[Relic]]></category>
			<pubDate><![CDATA[Sat, 04 Aug 2007 17:30:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=286076&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Unilluminating Ghosts of Onyx Interview]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unilluminating Ghosts of Onyx Interview" href="http://kotaku.com/eric-s%27-nylund/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ericsnylund</span></a></div -->					<div><a title="Click here to read Unilluminating Ghosts of Onyx Interview" href="http://kotaku.com/207458/unilluminating-ghosts-of-onyx-interview" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unilluminating Ghosts of Onyx Interview" alt="Click here to read Unilluminating Ghosts of Onyx Interview" src="http://cache.kotaku.com/assets/images/9/2006/10/the-halo-ghosts-of-onyx-interview--20061012115351042-000.jpg"/>
											</a></div>
									</div>
				
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      In an infuriating interview with arch-nemesis site IGN, <em>Halo</em> novelist Eric S. Nylund starts off with a bold-faced lie...				<a href="http://kotaku.com/207458/unilluminating-ghosts-of-onyx-interview" title="Click here to read more about Unilluminating Ghosts of Onyx Interview">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/207458/unilluminating-ghosts-of-onyx-interview]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-207458]]></guid>
			<category><![CDATA[eric s. nylund]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[ghosts of onyx]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Novelists]]></category>
			<pubDate><![CDATA[Fri, 13 Oct 2006 13:40:56 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207458&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Don't Complain To DICE, No One's Listening]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Complain To DICE, No One's Listening" href="http://kotaku.com/dice/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice</span></a></div -->					<div><a title="Click here to read Don't Complain To DICE, No One's Listening" href="http://kotaku.com/204607/dont-complain-to-dice-no-ones-listening" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Complain To DICE, No One's Listening" alt="Click here to read Don't Complain To DICE, No One's Listening" src="http://cache.kotaku.com/assets/images/9/2006/10/Battlefield-2142-b2-16.jpg"/>
											</a></div>
									</div>
				
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      Electronics Arts buys DICE, makers of the <em>Battlefied</em> series. Then Computer And Video Games comes along and conducts this interview with Marcus Nilsson, senior producer of <em>Battlefield: 2142</em>, and he says this:				<a href="http://kotaku.com/204607/dont-complain-to-dice-no-ones-listening" title="Click here to read more about Don't Complain To DICE, No One's Listening">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/204607/dont-complain-to-dice-no-ones-listening]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-204607]]></guid>
			<category><![CDATA[Dice]]></category>
			<category><![CDATA[Battlefield 2142]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[marcus nilsson]]></category>
			<pubDate><![CDATA[Mon, 02 Oct 2006 13:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=204607&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Feature: Hanah Stuart, Halo Violinist]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Feature: Hanah Stuart, Halo Violinist" href="http://kotaku.com/halo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo</span></a></div -->					<div><a title="Click here to read Feature: Hanah Stuart, Halo Violinist" href="http://kotaku.com/202978/feature-hanah-stuart-halo-violinist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Feature: Hanah Stuart, Halo Violinist" alt="Click here to read Feature: Hanah Stuart, Halo Violinist" src="http://cache.kotaku.com/assets/images/9/2006/09/Hanah in practice room-1.jpg"/>
											</a></div>
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      <strong>By Florian Eckhardt.</strong>				<a href="http://kotaku.com/202978/feature-hanah-stuart-halo-violinist" title="Click here to read more about Feature: Hanah Stuart, Halo Violinist">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/202978/feature-hanah-stuart-halo-violinist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202978]]></guid>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[classical music]]></category>
			<category><![CDATA[corporeal]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Features]]></category>
			<category><![CDATA[Halo 2]]></category>
			<category><![CDATA[hanah stuart]]></category>
			<category><![CDATA[Interview]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[juilliard]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Originals]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[violin]]></category>
			<category><![CDATA[violinist]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Mon, 25 Sep 2006 17:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202978&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Vice City Stories Interview Over At IGN]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Vice City Stories Interview Over At IGN" href="http://kotaku.com/rockstar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockstar</span></a></div -->					<div><a title="Click here to read Vice City Stories Interview Over At IGN" href="http://kotaku.com/199998/vice-city-stories-interview-over-at-ign" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Vice City Stories Interview Over At IGN" alt="Click here to read Vice City Stories Interview Over At IGN" src="http://cache.kotaku.com/assets/images/9/2006/09/GTAViceCityStories.jpg"/>
											</a></div>
									</div>
				
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      IGN's PSP limb reached out to snag Rockstar Leeds boss Gordon Hall and ask him some questions about <em>Grand Theft Auto: Vice City Stories</em> and Hall managed to spill some pretty exciting new details about the game. 				<a href="http://kotaku.com/199998/vice-city-stories-interview-over-at-ign" title="Click here to read more about Vice City Stories Interview Over At IGN">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/199998/vice-city-stories-interview-over-at-ign]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-199998]]></guid>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[Grand Theft Auto: Vice City Stories]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Tue, 12 Sep 2006 10:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199998&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Interview with Zelda TI-83+ Programmer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interview with Zelda TI-83+ Programmer" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read Interview with Zelda TI-83+ Programmer" href="http://kotaku.com/193946/interview-with-zelda-ti+83%252B-programmer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Interview with Zelda TI-83+ Programmer" alt="Click here to read Interview with Zelda TI-83+ Programmer" src="http://cache.kotaku.com/assets/images/9/2006/08/zeldati83.png"/>
											</a></div>
									</div>
				
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      Over at Game Set Watch, they have a great interview with the creator of an even greater project: an original <em>Legend of Zelda</em> game programmed for TI-83+ Graphical Calculators.				<a href="http://kotaku.com/193946/interview-with-zelda-ti+83%252B-programmer" title="Click here to read more about Interview with Zelda TI-83+ Programmer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/193946/interview-with-zelda-ti+83%252B-programmer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193946]]></guid>
			<category><![CDATA[Zelda]]></category>
			<category><![CDATA[graphing calculators]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[ti-83+]]></category>
			<pubDate><![CDATA[Mon, 14 Aug 2006 15:40:52 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193946&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Resident Evil 4 Interview]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 4 Interview" href="http://kotaku.com/resident-evil-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">residentevil4</span></a></div -->					<div><a title="Click here to read Resident Evil 4 Interview" href="http://kotaku.com/193877/resident-evil-4-interview" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Resident Evil 4 Interview" alt="Click here to read Resident Evil 4 Interview" src="http://cache.kotaku.com/assets/images/9/2006/08/resident-evil-4-20050106113632084.jpg"/>
											</a></div>
									</div>
				Before Crecente pulled his pink heart panties straight over his head and started shrieking about the affrontery of <em>Dead Rising</em>'s Otis through one of the frilly leg holes, there was another zombie game that was all the rage: <em>Resident Evil 4</em>. Except it didn't really have zombies in it, but no matter. 				<a href="http://kotaku.com/193877/resident-evil-4-interview" title="Click here to read more about Resident Evil 4 Interview">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/193877/resident-evil-4-interview]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193877]]></guid>
			<category><![CDATA[Resident Evil 4]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[hiroyuke kobayashi]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Zombies]]></category>
			<pubDate><![CDATA[Mon, 14 Aug 2006 09:40:26 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193877&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Don't Mind All My Naked Pictures... I'm Just A Gamer! Really!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Mind All My Naked Pictures... I'm Just A Gamer! Really!" href="http://kotaku.com/faith-naked/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">faithnaked</span></a></div -->					<div><a title="Click here to read Don't Mind All My Naked Pictures... I'm Just A Gamer! Really!" href="http://kotaku.com/192458/dont-mind-all-my-naked-pictures-im-just-a-gamer-really" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Mind All My Naked Pictures... I'm Just A Gamer! Really!" alt="Click here to read Don't Mind All My Naked Pictures... I'm Just A Gamer! Really!" src="http://cache.kotaku.com/assets/images/9/2006/08/ftoid.jpg"/>
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      Faith Naked, the girl behind the <a href="http://www.kotaku.com/gaming/gaming/big-rubbery-one-top-ten-list-of-the-hottest-guys-in-gaming-189314.php">Top 10 Hottest Guys in Gaming List</a>, was interviewed <a href="http://www.destructoid.com/weekend-reading-faith-naked-interview">over at Destructoid</a>, one of our favorite sites. This is not news. But I found this quote from Faith disingenuous enough to comment upon: 				<a href="http://kotaku.com/192458/dont-mind-all-my-naked-pictures-im-just-a-gamer-really" title="Click here to read more about Don't Mind All My Naked Pictures... I'm Just A Gamer! Really!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/192458/dont-mind-all-my-naked-pictures-im-just-a-gamer-really]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-192458]]></guid>
			<category><![CDATA[faith naked]]></category>
			<category><![CDATA[gaming guys]]></category>
			<category><![CDATA[Girl Gamers]]></category>
			<category><![CDATA[hottest guys in gaming]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Sex]]></category>
			<pubDate><![CDATA[Mon, 07 Aug 2006 14:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=192458&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ken Levine on Bioshock Morality]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine on Bioshock Morality" href="http://kotaku.com/bioshock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bioshock</span></a></div -->					<div><a title="Click here to read Ken Levine on Bioshock Morality" href="http://kotaku.com/191792/ken-levine-on-bioshock-morality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ken Levine on Bioshock Morality" alt="Click here to read Ken Levine on Bioshock Morality" src="http://cache.kotaku.com/assets/images/9/2006/08/biobanner1-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/assets/resources/2006/08/biobanner1.jpg"></a>Ken Levine, the smartest writer in video games, gave an interview to Through the Looking Glass fansite SShock2.com about Irrational's upcoming "art deco underwater utopia participant-evolution inspired civil war" survival horror FPS, <em>Bioshock</em>. Subjects cover the evolution of <em>Bioshock's</em> story, art deco game design, the themes of horror in games, and morality in gaming.				<a href="http://kotaku.com/191792/ken-levine-on-bioshock-morality" title="Click here to read more about Ken Levine on Bioshock Morality">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/191792/ken-levine-on-bioshock-morality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-191792]]></guid>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Horror]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Irrational]]></category>
			<category><![CDATA[ken levine]]></category>
			<pubDate><![CDATA[Thu, 03 Aug 2006 11:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=191792&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Terry Pratchett Does Not Have a Duck on His Head]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Terry Pratchett Does Not Have a Duck on His Head" href="http://kotaku.com/terry-pratchett/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">terrypratchett</span></a></div -->					<div><a title="Click here to read Terry Pratchett Does Not Have a Duck on His Head" href="http://kotaku.com/191339/terry-pratchett-does-not-have-a-duck-on-his-head" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Terry Pratchett Does Not Have a Duck on His Head" alt="Click here to read Terry Pratchett Does Not Have a Duck on His Head" src="http://cache.kotaku.com/assets/images/9/2006/08/small_ProfTerry&Duck2-thumb.jpg"/>
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      There is a wee tiny interview with British fantasy and science fiction author Terry Pratchett over on CVG, and despite it being bafflingly brief (perhaps he began cussing uncontrollably after that point and had to be restrained), it's nice to hear from the ol' Hat n' Beard.  				<a href="http://kotaku.com/191339/terry-pratchett-does-not-have-a-duck-on-his-head" title="Click here to read more about Terry Pratchett Does Not Have a Duck on His Head">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/191339/terry-pratchett-does-not-have-a-duck-on-his-head]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-191339]]></guid>
			<category><![CDATA[terry pratchett]]></category>
			<category><![CDATA[discworld]]></category>
			<category><![CDATA[Duck]]></category>
			<category><![CDATA[Interviews]]></category>
			<pubDate><![CDATA[Tue, 01 Aug 2006 17:40:51 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=191339&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ubisoft Strutting and Running Their Mouth]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Strutting and Running Their Mouth" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Ubisoft Strutting and Running Their Mouth" href="http://kotaku.com/188884/ubisoft-strutting-and-running-their-mouth" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft Strutting and Running Their Mouth" alt="Click here to read Ubisoft Strutting and Running Their Mouth" src="http://cache.kotaku.com/assets/images/9/2006/07/small_09c.jpg"/>
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      Ubisoft boss Yves Guillemot is bright-eyed and bushy-tailed in this Eurogamer interview, asserting that his company is from the future and therefore makes superior games than competitors:				<a href="http://kotaku.com/188884/ubisoft-strutting-and-running-their-mouth" title="Click here to read more about Ubisoft Strutting and Running Their Mouth">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/188884/ubisoft-strutting-and-running-their-mouth]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-188884]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Yves Guillemot]]></category>
			<pubDate><![CDATA[Fri, 21 Jul 2006 17:20:30 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=188884&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Interview With Oblivion's Topless Modder]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interview With Oblivion's Topless Modder" href="http://kotaku.com/maeyanie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">maeyanie</span></a></div -->					<div><a title="Click here to read Interview With Oblivion's Topless Modder" href="http://kotaku.com/187538/interview-with-oblivions-topless-modder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Interview With Oblivion's Topless Modder" alt="Click here to read Interview With Oblivion's Topless Modder" src="http://cache.kotaku.com/assets/images/9/2006/07/small_Maeyanie-mod.jpg"/>
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      GamePolitics has an exclusive interview with the Oblivion modder who made it possible, through a series of hacks, to play the game surrounded by topless NPCs.  The ESRB found out and slapped a new M rating on the previously T-rated RPG.  				<a href="http://kotaku.com/187538/interview-with-oblivions-topless-modder" title="Click here to read more about Interview With Oblivion's Topless Modder">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/187538/interview-with-oblivions-topless-modder]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-187538]]></guid>
			<category><![CDATA[Maeyanie]]></category>
			<category><![CDATA[Bethesda]]></category>
			<category><![CDATA[Elder Scrolls]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Jubblies]]></category>
			<category><![CDATA[Modding]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[Oblivion]]></category>
			<pubDate><![CDATA[Fri, 14 Jul 2006 21:20:43 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=187538&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Randy Smith Interview Part Two, Now With More Comprehension!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" href="http://kotaku.com/thief/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thief</span></a></div -->					<div><a title="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" href="http://kotaku.com/181803/randy-smith-interview-part-two-now-with-more-comprehension" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" alt="Click here to read Randy Smith Interview Part Two, Now With More Comprehension!" src="http://cache.kotaku.com/assets/images/9/2006/06/garrett3.jpg"/>
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      <a href="http://www.kotaku.com/gaming/ion-storm/why-thief-3-sucked-interview-with-randy-smith-181008.php">When I posted about Part One of Evil Avatar's interview with Randy Smith</a>, some were kind enough to take time out of combing bear grease into their Van Dycks to <a href="www.metafuture.com/2006/06/15/kotaku-doesnt-read-the-articles-they-link/">write a highly substantial number of words</a> pointing out the fact that I seemed to have completely misread the interview. 				<a href="http://kotaku.com/181803/randy-smith-interview-part-two-now-with-more-comprehension" title="Click here to read more about Randy Smith Interview Part Two, Now With More Comprehension!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/181803/randy-smith-interview-part-two-now-with-more-comprehension]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181803]]></guid>
			<category><![CDATA[Thief]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Randy Smith]]></category>
			<category><![CDATA[System Shock]]></category>
			<pubDate><![CDATA[Tue, 20 Jun 2006 07:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181803&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gaming in the Mainstream Media]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming in the Mainstream Media" href="http://kotaku.com/mainstream/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mainstream</span></a></div -->					<div><a title="Click here to read Gaming in the Mainstream Media" href="http://kotaku.com/180211/gaming-in-the-mainstream-media" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming in the Mainstream Media" alt="Click here to read Gaming in the Mainstream Media" src="http://cache.kotaku.com/assets/images/9/2006/06/king.larry.jpg"/>
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      FiringSquad has an in-depth article in which they quiz mainstream media outlet writers about games writing for the average joe:				<a href="http://kotaku.com/180211/gaming-in-the-mainstream-media" title="Click here to read more about Gaming in the Mainstream Media">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/180211/gaming-in-the-mainstream-media]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-180211]]></guid>
			<category><![CDATA[Mainstream]]></category>
			<category><![CDATA[Cnn]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[Reporting]]></category>
			<pubDate><![CDATA[Mon, 12 Jun 2006 20:40:25 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=180211&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Doug Tennapel isn't Bitter, He's Tangy]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Doug Tennapel isn't Bitter, He's Tangy" href="http://kotaku.com/earthworm-jim/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">earthwormjim</span></a></div -->					<div><a title="Click here to read Doug Tennapel isn't Bitter, He's Tangy" href="http://kotaku.com/178817/doug-tennapel-isnt-bitter-hes-tangy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Doug Tennapel isn't Bitter, He's Tangy" alt="Click here to read Doug Tennapel isn't Bitter, He's Tangy" src="http://cache.kotaku.com/assets/images/9/2006/06/dougtennapel.jpg"/>
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      Earthworm Jim creator Doug Tennapel is the sort of man I admire, while I simultaneously fear the possibility that I will end up like him.  He goes into detail about this duality in a new interview over on Gamasutra.				<a href="http://kotaku.com/178817/doug-tennapel-isnt-bitter-hes-tangy" title="Click here to read more about Doug Tennapel isn't Bitter, He's Tangy">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/178817/doug-tennapel-isnt-bitter-hes-tangy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-178817]]></guid>
			<category><![CDATA[Earthworm Jim]]></category>
			<category><![CDATA[Cartoons]]></category>
			<category><![CDATA[Catscratch]]></category>
			<category><![CDATA[Doug Tennapel]]></category>
			<category><![CDATA[Interviews]]></category>
			<category><![CDATA[PSP]]></category>
			<pubDate><![CDATA[Tue, 06 Jun 2006 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=178817&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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