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		<title><![CDATA[Kotaku: Interview]]></title>
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			<title><![CDATA[Kotaku: Interview]]></title>
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			<title><![CDATA[Bruticus Leads Transformers: Fall of Cybertron's Toy Store Invasion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bruticus Leads &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;'s Toy Store Invasion" href="http://kotaku.com/transformers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">transformers</span></a></div -->					<div><a title="Click here to read Bruticus Leads &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;'s Toy Store Invasion" href="http://kotaku.com/5884233/bruticus-leads-transformers-fall-of-cybertrons-toy-store-invasion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bruticus Leads &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;'s Toy Store Invasion" alt="Click here to read Bruticus Leads &lt;em&gt;Transformers: Fall of Cybertron&lt;/em&gt;'s Toy Store Invasion" src="http://cache.kotaku.com/assets/images/9/2012/02/small_ee957d276200ed090b1b80aea55d35a4.jpg"/>
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				Only four of the sexy robot designs from <em>Transformers: War for Cybertron </em>ever made it toy store shelves, a tragic missed opportunity. To ensure they don't miss a second time, Hasbro and High Moon Studios are planning a much bigger toy line for <em>Transformers: Fall of Cybertron</em>.				<a href="http://kotaku.com/5884233/bruticus-leads-transformers-fall-of-cybertrons-toy-store-invasion" title="Click here to read more about Bruticus Leads Transformers: Fall of Cybertron's Toy Store Invasion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884233/bruticus-leads-transformers-fall-of-cybertrons-toy-store-invasion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884233]]></guid>
			<category><![CDATA[Transformers]]></category>
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			<pubDate><![CDATA[Sat, 11 Feb 2012 16:01:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[America's Next Top Model Winner: World of Warcraft &quot;Really Dropped the Ball With the Pandas&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;America's Next Top Model&lt;/em&gt; Winner: &lt;em&gt;World of Warcraft&lt;/em&gt; &amp;quot;Really Dropped the Ball With the Pandas&amp;quot;" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read &lt;em&gt;America's Next Top Model&lt;/em&gt; Winner: &lt;em&gt;World of Warcraft&lt;/em&gt; &amp;quot;Really Dropped the Ball With the Pandas&amp;quot;" href="http://kotaku.com/5883529/americas-next-top-model-winner-world-of-warcraft-really-dropped-the-ball-with-the-pandas" class="pp_image">
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				<!-- videoId: v/a40fc2e1 --><!-- /videoId: v/a40fc2e1 --> Yesterday we <a href="http://kotaku.com/5883197/erox-is-supposed-to-get-gamers-laid-but-somehow-we-wound-up-discussing-armpits">posted an interview </a>with former <em>America's Next Top Model</em> winner Adrianne Curry, in which she tried to sell Stephen Totilo on her new pheromone fragrance Erox. In the end, though, we mainly talked about armpits.				<a href="http://kotaku.com/5883529/americas-next-top-model-winner-world-of-warcraft-really-dropped-the-ball-with-the-pandas" title="Click here to read more about America's Next Top Model Winner: World of Warcraft &quot;Really Dropped the Ball With the Pandas&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883529/americas-next-top-model-winner-world-of-warcraft-really-dropped-the-ball-with-the-pandas]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883529]]></guid>
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			<pubDate><![CDATA[Wed, 08 Feb 2012 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Chris Person]]></dc:creator>
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			<title><![CDATA[Erox Is Supposed To Get Gamers Laid, But Somehow We Wound Up Discussing Armpits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Erox Is Supposed To Get Gamers Laid, But Somehow We Wound Up Discussing Armpits" href="http://kotaku.com/erox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">erox</span></a></div -->					<div><a title="Click here to read Erox Is Supposed To Get Gamers Laid, But Somehow We Wound Up Discussing Armpits" href="http://kotaku.com/5883197/erox-is-supposed-to-get-gamers-laid-but-somehow-we-wound-up-discussing-armpits" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Erox Is Supposed To Get Gamers Laid, But Somehow We Wound Up Discussing Armpits" alt="Click here to read Erox Is Supposed To Get Gamers Laid, But Somehow We Wound Up Discussing Armpits" src="http://cache.kotaku.com/assets/images/9/2012/02/small_5075f8edf5b8ad5683bd88d1120e3ffe.jpg"/>
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				<!-- videoId: v/e17bfbc4 --><!-- /videoId: v/e17bfbc4 --> In the interview above, the <em>America's Top Model</em> winner and PlayStation <em>The Tester</em> star Adrianne Curry tries to sell our own Stephen Totilo on her new pheromone-infused fragrance aimed at gamers. <a href="http://www.erox.com/">Erox</a> is supposedly what you need to spray on yourself to improve your chances with the one you lust after.				<a href="http://kotaku.com/5883197/erox-is-supposed-to-get-gamers-laid-but-somehow-we-wound-up-discussing-armpits" title="Click here to read more about Erox Is Supposed To Get Gamers Laid, But Somehow We Wound Up Discussing Armpits">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883197/erox-is-supposed-to-get-gamers-laid-but-somehow-we-wound-up-discussing-armpits]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883197]]></guid>
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			<pubDate><![CDATA[Tue, 07 Feb 2012 19:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Chris Person]]></dc:creator>
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			<title><![CDATA[Remedy Says What Rockstar Has Done With Max Payne is &quot;Brilliant&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Remedy Says What Rockstar Has Done With Max Payne is &amp;quot;Brilliant&amp;quot;" href="http://kotaku.com/max-payne-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">maxpayne3</span></a></div -->					<div><a title="Click here to read Remedy Says What Rockstar Has Done With Max Payne is &amp;quot;Brilliant&amp;quot;" href="http://kotaku.com/5876306/remedy-says-what-rockstar-has-done-with-max-payne-is-brilliant" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Remedy Says What Rockstar Has Done With Max Payne is &amp;quot;Brilliant&amp;quot;" alt="Click here to read Remedy Says What Rockstar Has Done With Max Payne is &amp;quot;Brilliant&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_eaa97de6586024143af6fae1d9662fde.jpg"/>
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				It's never easy taking over an IP from somebody else.  Especially when that IP is so iconic.  Luckily, Rockstar Games is the sort of company who rises to a challenge and rarely lets us down.  Although <em>Max Payne</em> has been in development for what seems like an eternity now, the closer we finally get to launch, the better and better it looks.				<a href="http://kotaku.com/5876306/remedy-says-what-rockstar-has-done-with-max-payne-is-brilliant" title="Click here to read more about Remedy Says What Rockstar Has Done With Max Payne is &quot;Brilliant&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5876306/remedy-says-what-rockstar-has-done-with-max-payne-is-brilliant]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5876306]]></guid>
			<category><![CDATA[Max Payne 3]]></category>
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			<pubDate><![CDATA[Sun, 15 Jan 2012 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Dave Oshry]]></dc:creator>
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			<title><![CDATA[Razer's CEO Says He is &quot;Sick and Tired&quot; of PC Giants Not Innovating and Taking Risks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Razer's CEO Says He is &amp;quot;Sick and Tired&amp;quot; of PC Giants Not Innovating and Taking Risks" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read Razer's CEO Says He is &amp;quot;Sick and Tired&amp;quot; of PC Giants Not Innovating and Taking Risks" href="http://kotaku.com/5876267/razers-ceo-says-he-is-sick-and-tired-of-pc-giants-not-innovating-and-taking-risks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Razer's CEO Says He is &amp;quot;Sick and Tired&amp;quot; of PC Giants Not Innovating and Taking Risks" alt="Click here to read Razer's CEO Says He is &amp;quot;Sick and Tired&amp;quot; of PC Giants Not Innovating and Taking Risks" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3891c9ede69c2457eec0877e3f8c2363.jpg"/>
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				Last week at CES in Las Vegas, I was invited to test out Razer's "<a href="http://gizmodo.com/5874989/i-just-held-the-future-of-pc-gaming-in-my-hands-and-its-called-project-fiona/gallery/1">Project Fiona</a>" behind closed doors.  What I didn't know is that I would be given a private demonstration by Razer CEO and co-founder Min-Liang Tan.				<a href="http://kotaku.com/5876267/razers-ceo-says-he-is-sick-and-tired-of-pc-giants-not-innovating-and-taking-risks" title="Click here to read more about Razer's CEO Says He is &quot;Sick and Tired&quot; of PC Giants Not Innovating and Taking Risks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5876267/razers-ceo-says-he-is-sick-and-tired-of-pc-giants-not-innovating-and-taking-risks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5876267]]></guid>
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			<pubDate><![CDATA[Sun, 15 Jan 2012 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Dave Oshry]]></dc:creator>
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			<title><![CDATA[Razer's Latest Project is a Gaming PC Trapped in the Body of a Tablet]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Razer's Latest Project is a Gaming PC Trapped in the Body of a Tablet" href="http://kotaku.com/razer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">razer</span></a></div -->					<div><a title="Click here to read Razer's Latest Project is a Gaming PC Trapped in the Body of a Tablet" href="http://kotaku.com/5874816/razers-latest-concept-creation-is-a-gaming-pc-trapped-in-the-body-of-a-tablet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Razer's Latest Project is a Gaming PC Trapped in the Body of a Tablet" alt="Click here to read Razer's Latest Project is a Gaming PC Trapped in the Body of a Tablet" src="http://cache.kotaku.com/assets/images/9/2012/01/small_fcf23e0fca00d8bc83a1ac4bb9ab38b4.jpg"/>
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				While it may look like your average Android tablet adorned with a pair of button-festooned handlebars, beneath the shimmering screen of Razer's Project Fiona lurks the beating heart of a high-powered gaming PC. Are we looking at the future of portable gaming?				<a href="http://kotaku.com/5874816/razers-latest-concept-creation-is-a-gaming-pc-trapped-in-the-body-of-a-tablet" title="Click here to read more about Razer's Latest Project is a Gaming PC Trapped in the Body of a Tablet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874816/razers-latest-concept-creation-is-a-gaming-pc-trapped-in-the-body-of-a-tablet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874816]]></guid>
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			<pubDate><![CDATA[Tue, 10 Jan 2012 15:10:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Most Important Artifact in the Diablo Universe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Most Important Artifact in the &lt;em&gt;Diablo&lt;/em&gt; Universe" href="http://kotaku.com/diablo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">diablo</span></a></div -->					<div><a title="Click here to read The Most Important Artifact in the &lt;em&gt;Diablo&lt;/em&gt; Universe" href="http://kotaku.com/5867396/the-most-important-artifact-in-the-diablo-universe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Most Important Artifact in the &lt;em&gt;Diablo&lt;/em&gt; Universe" alt="Click here to read The Most Important Artifact in the &lt;em&gt;Diablo&lt;/em&gt; Universe" src="http://cache.kotaku.com/assets/images/9/2011/12/small_263e653c9ec6443e4f3ea16f650d97bb.jpg"/>
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				The <em><a href="http://kotaku.com/5865232/explore-the-dusty-pages-of-the-ultimate-tome-of-diablo-lore">Book of Cain</a></em> is the ultimate guide to<em> Diablo</em> lore. It covers every aspect of the world of Sanctuary and its trials, beginning with the creation of the universe and leading right up to the doorstep of <em>Diablo III</em>, one of the most eagerly anticipated video games of 2012.				<a href="http://kotaku.com/5867396/the-most-important-artifact-in-the-diablo-universe" title="Click here to read more about The Most Important Artifact in the Diablo Universe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Dec 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rainbow 6 Developer Talks Terrorism, Call of Duty, and Moving the Medium Forward]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Rainbow 6&lt;/em&gt; Developer Talks Terrorism, &lt;em&gt;Call of Duty&lt;/em&gt;, and Moving the Medium Forward" href="http://kotaku.com/rainbow-6/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rainbow6</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Rainbow 6&lt;/em&gt; Developer Talks Terrorism, &lt;em&gt;Call of Duty&lt;/em&gt;, and Moving the Medium Forward" href="http://kotaku.com/5863195/rainbow-6-developer-talks-terrorism-call-of-duty-and-moving-the-medium-forward" class="pp_image">
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				Last week, I headed down to Ubisoft headquarters in San Francisco to get a first look at their upcoming tactical shooter <em>Rainbow 6: Patriots</em>. I <a href="http://kotaku.com/5862914/tactics-teamwork-and-tough-choices-in-rainbow-6-patriots">posted my impressions</a> of the event earlier today&mdash;it looks like a solid evolution of the small-team tactical template set forth in <em>Vegas</em>, but what's more remarkable is that it at least flirts with being one of the first big-budget action games to deal with terrorism and civilian casualties in a deeper, more meaningful way.				<a href="http://kotaku.com/5863195/rainbow-6-developer-talks-terrorism-call-of-duty-and-moving-the-medium-forward" title="Click here to read more about Rainbow 6 Developer Talks Terrorism, Call of Duty, and Moving the Medium Forward">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5863195/rainbow-6-developer-talks-terrorism-call-of-duty-and-moving-the-medium-forward]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5863195]]></guid>
			<category><![CDATA[Rainbow 6]]></category>
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			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Mon, 28 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Is Metal Gear Solid 5 Coming? &quot;Probably...At Some Point&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is &lt;em&gt;Metal Gear Solid 5&lt;/em&gt; Coming? &amp;quot;Probably...At Some Point&amp;quot;" href="http://kotaku.com/metal-gear/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgear</span></a></div -->					<div><a title="Click here to read Is &lt;em&gt;Metal Gear Solid 5&lt;/em&gt; Coming? &amp;quot;Probably...At Some Point&amp;quot;" href="http://kotaku.com/5861438/is-metal-gear-solid-5-coming-probablyat-some-point" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is &lt;em&gt;Metal Gear Solid 5&lt;/em&gt; Coming? &amp;quot;Probably...At Some Point&amp;quot;" alt="Click here to read Is &lt;em&gt;Metal Gear Solid 5&lt;/em&gt; Coming? &amp;quot;Probably...At Some Point&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c786e38ca398ff82d48ab2bdd7983f03.jpg"/>
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				The cries of "<em>Metal Gear Solid 5</em> confirmed!" that rang out across the internet last week were silenced today, as the<em> Official PlayStation Magazine</em> reveals what exactly legendary developer Hideo Kojima said regarding a potential sequel in its latest issue. Should you be excited? Probably, at some point.				<a href="http://kotaku.com/5861438/is-metal-gear-solid-5-coming-probablyat-some-point" title="Click here to read more about Is Metal Gear Solid 5 Coming? &quot;Probably...At Some Point&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5861438/is-metal-gear-solid-5-coming-probablyat-some-point]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5861438]]></guid>
			<category><![CDATA[Metal Gear]]></category>
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			<pubDate><![CDATA[Mon, 21 Nov 2011 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/funzio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">funzio</span></a></div -->					<div><a title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" alt="Click here to read Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e11fb30442c9eafc5f0c5bdb413b73ea.jpg"/>
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				Some believe the future of video games lies in the web-based streaming of triple A titles. Others feel that game consoles and PCs will one day be replaced with mobile devices. Game industry luminary Jamil Moledina sees a future dominated by social action games that people can play regardless of platform.				<a href="http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio" title="Click here to read more about Jamil Moledina Bets on a Platform-Free Gaming Future with Funzio">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857233/jamil-moledina-bets-on-a-platform+free-gaming-future-with-funzio]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857233]]></guid>
			<category><![CDATA[Funzio]]></category>
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			<category><![CDATA[jamil moledina]]></category>
			<category><![CDATA[Platform Free]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<pubDate><![CDATA[Mon, 07 Nov 2011 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Won't World of Warcraft's First Neutral Race Cause Player Vs. Player Pandemonium?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Won't &lt;em&gt;World of Warcraft&lt;/em&gt;'s First Neutral Race Cause Player Vs. Player Pandemonium?" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read Won't &lt;em&gt;World of Warcraft&lt;/em&gt;'s First Neutral Race Cause Player Vs. Player Pandemonium?" href="http://kotaku.com/5852766/wont-world-of-warcrafts-first-neutral-race-cause-player-vs-player-pandemonium" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Won't &lt;em&gt;World of Warcraft&lt;/em&gt;'s First Neutral Race Cause Player Vs. Player Pandemonium?" alt="Click here to read Won't &lt;em&gt;World of Warcraft&lt;/em&gt;'s First Neutral Race Cause Player Vs. Player Pandemonium?" src="http://cache.kotaku.com/assets/images/9/2011/10/small_pandavpanda.jpg"/>
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				 With Pandaren players able to choose either Horde or Alliance in the <em>Mists of Pandaria</em> expansion pack, <em>World of Warcraft</em>'s arenas and battlegrounds will soon see an outbreak of panda-on-panda violence. I asked the game's senior game producer Ray Cobo how players will tell Pandaren apart once the fur starts flying.				<a href="http://kotaku.com/5852766/wont-world-of-warcrafts-first-neutral-race-cause-player-vs-player-pandemonium" title="Click here to read more about Won't World of Warcraft's First Neutral Race Cause Player Vs. Player Pandemonium?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5852766/wont-world-of-warcrafts-first-neutral-race-cause-player-vs-player-pandemonium]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5852766]]></guid>
			<category><![CDATA[World of Warcraft]]></category>
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			<pubDate><![CDATA[Mon, 24 Oct 2011 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Solo StarCraft II Player Thanks You For a Shorter Heart of the Swarm Campaign, Jerks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Solo &lt;em&gt;StarCraft II&lt;/em&gt; Player Thanks You For a Shorter &lt;em&gt;Heart of the Swarm&lt;/em&gt; Campaign, Jerks" href="http://kotaku.com/starcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starcraft</span></a></div -->					<div><a title="Click here to read The Solo &lt;em&gt;StarCraft II&lt;/em&gt; Player Thanks You For a Shorter &lt;em&gt;Heart of the Swarm&lt;/em&gt; Campaign, Jerks" href="http://kotaku.com/5852842/the-solo-starcraft-ii-player-thanks-you-for-a-shorter-heart-of-the-swarm-campaign-jerks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Solo &lt;em&gt;StarCraft II&lt;/em&gt; Player Thanks You For a Shorter &lt;em&gt;Heart of the Swarm&lt;/em&gt; Campaign, Jerks" alt="Click here to read The Solo &lt;em&gt;StarCraft II&lt;/em&gt; Player Thanks You For a Shorter &lt;em&gt;Heart of the Swarm&lt;/em&gt; Campaign, Jerks" src="http://cache.kotaku.com/assets/images/9/2011/10/small_kerrigan.jpg"/>
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				 During BlizzCon 2011 this weekend I got to ask <em>Starcraft II</em> senior designer Jonny Ebbert what was in store for the solo player in the upcoming expansions and why <em>Heart of the Swarm</em>'s campaign is nine missions shorter that <em>Wings of Liberty</em>'s. You whiny bastards.				<a href="http://kotaku.com/5852842/the-solo-starcraft-ii-player-thanks-you-for-a-shorter-heart-of-the-swarm-campaign-jerks" title="Click here to read more about The Solo StarCraft II Player Thanks You For a Shorter Heart of the Swarm Campaign, Jerks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5852842/the-solo-starcraft-ii-player-thanks-you-for-a-shorter-heart-of-the-swarm-campaign-jerks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5852842]]></guid>
			<category><![CDATA[StarCraft]]></category>
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			<category><![CDATA[Legacy of the Void]]></category>
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			<category><![CDATA[Solo]]></category>
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			<pubDate><![CDATA[Mon, 24 Oct 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Queen of Blades is No Match for the New and Improved Blizzard DOTA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Queen of Blades is No Match for the New and Improved &lt;em&gt;Blizzard DOTA&lt;/em&gt;" href="http://kotaku.com/blizzard-dota/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzarddota</span></a></div -->					<div><a title="Click here to read The Queen of Blades is No Match for the New and Improved &lt;em&gt;Blizzard DOTA&lt;/em&gt;" href="http://kotaku.com/5852484/the-queen-of-blades-is-no-match-for-the-new-and-improved-blizzard-dota" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Queen of Blades is No Match for the New and Improved &lt;em&gt;Blizzard DOTA&lt;/em&gt;" alt="Click here to read The Queen of Blades is No Match for the New and Improved &lt;em&gt;Blizzard DOTA&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_kerrigan02.jpg"/>
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				Kerrigan. The Queen of Blades. The most feared woman in the known universe, destroyer of worlds, and murderer of millions. The greatest leader the Zerg has ever known.				<a href="http://kotaku.com/5852484/the-queen-of-blades-is-no-match-for-the-new-and-improved-blizzard-dota" title="Click here to read more about The Queen of Blades is No Match for the New and Improved Blizzard DOTA">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5852484/the-queen-of-blades-is-no-match-for-the-new-and-improved-blizzard-dota]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5852484]]></guid>
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			<pubDate><![CDATA[Mon, 24 Oct 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Misti Dawn Talks Geek Girls]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Misti Dawn Talks Geek Girls" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Misti Dawn Talks Geek Girls" href="http://kotaku.com/5852627/misti-dawn-talks-geek-girls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Misti Dawn Talks Geek Girls" alt="Click here to read Misti Dawn Talks Geek Girls" src="http://cache.kotaku.com/assets/images/9/2011/10/small_dawn.jpg"/>
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				Adult star Misti Dawn is touted as the 'Nerdiest Girl in Porn' and has been a gamer nearly her entire life. Sporting tattoos of some of her favorite games and indulging in role-playing games regularly, Misti feels that gaming is not just a hobby but a virtual trip through worlds, lives, and time. Everything one could possibly need.				<a href="http://kotaku.com/5852627/misti-dawn-talks-geek-girls" title="Click here to read more about Misti Dawn Talks Geek Girls">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Oct 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[EncodeD]]></dc:creator>
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			<title><![CDATA[Rocksteady's Sefton Hill on taking Batman from Arkham Asylum to Arkham City]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rocksteady's Sefton Hill on taking Batman from &lt;em&gt;Arkham Asylum&lt;/em&gt; to &lt;em&gt;Arkham City&lt;/em&gt;" href="http://kotaku.com/batman/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">batman</span></a></div -->					<div><a title="Click here to read Rocksteady's Sefton Hill on taking Batman from &lt;em&gt;Arkham Asylum&lt;/em&gt; to &lt;em&gt;Arkham City&lt;/em&gt;" href="http://kotaku.com/5849966/rocksteadys-sefton-hill-on-taking-batman-from-arkham-asylum-to-arkham-city" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rocksteady's Sefton Hill on taking Batman from &lt;em&gt;Arkham Asylum&lt;/em&gt; to &lt;em&gt;Arkham City&lt;/em&gt;" alt="Click here to read Rocksteady's Sefton Hill on taking Batman from &lt;em&gt;Arkham Asylum&lt;/em&gt; to &lt;em&gt;Arkham City&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_explore_kotaku_videos_2078.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2078 --><!-- /videoId: explore/kotaku/videos/2078 --> If you've read our <em>Batman: Arkham City</em> <a href="http://kotaku.com/5849562/should-you-buy-batman-arkham-city-yes">Gut Check</a>,  you'll see that what most impressed Team Kotaku about the sequel is how Rocksteady Games scaled everything from their initial Bat-outing to be bigger and better. At this year's New York Comic-Con, I had a chance to ask game director Sefton Hill how he and his colleagues at Rocksteady approached their second go-round with Gotham's grim guardian.				<a href="http://kotaku.com/5849966/rocksteadys-sefton-hill-on-taking-batman-from-arkham-asylum-to-arkham-city" title="Click here to read more about Rocksteady's Sefton Hill on taking Batman from Arkham Asylum to Arkham City">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5849966/rocksteadys-sefton-hill-on-taking-batman-from-arkham-asylum-to-arkham-city]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5849966]]></guid>
			<category><![CDATA[Batman]]></category>
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			<category><![CDATA[Interview]]></category>
			<pubDate><![CDATA[Fri, 14 Oct 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[The Voice of the Dark Knight Talks about Batman: Arkham City]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Voice of the Dark Knight Talks about &lt;em&gt;Batman: Arkham City&lt;/em&gt;" href="http://kotaku.com/batman/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">batman</span></a></div -->					<div><a title="Click here to read The Voice of the Dark Knight Talks about &lt;em&gt;Batman: Arkham City&lt;/em&gt;" href="http://kotaku.com/5849954/the-voice-of-the-dark-knight-talks-about-batman-arkham-city" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Voice of the Dark Knight Talks about &lt;em&gt;Batman: Arkham City&lt;/em&gt;" alt="Click here to read The Voice of the Dark Knight Talks about &lt;em&gt;Batman: Arkham City&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_explore_kotaku_videos_2077.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2077 --><!-- /videoId: explore/kotaku/videos/2077 --> I had a chance to talk Kevin Conroy, the man who's given voice to Batman for the last decade and more. The veteran actor talks about what it was like coming back to the video game medium for a second time as the Caped Crusader and the challenges of playing such a well-known character.				<a href="http://kotaku.com/5849954/the-voice-of-the-dark-knight-talks-about-batman-arkham-city" title="Click here to read more about The Voice of the Dark Knight Talks about Batman: Arkham City">More&nbsp;&raquo;</a>
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			<category><![CDATA[Batman]]></category>
			<category><![CDATA[Batman: arkham city]]></category>
			<category><![CDATA[Interview]]></category>
			<pubDate><![CDATA[Fri, 14 Oct 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[The World's Most Famous Dark Elf Carves a Path to Neverwinter]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The World's Most Famous Dark Elf Carves a Path to &lt;em&gt;Neverwinter&lt;/em&gt;" href="http://kotaku.com/neverwinter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">neverwinter</span></a></div -->					<div><a title="Click here to read The World's Most Famous Dark Elf Carves a Path to &lt;em&gt;Neverwinter&lt;/em&gt;" href="http://kotaku.com/5846622/the-worlds-most-famous-dark-elf-carves-a-path-to-neverwinter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The World's Most Famous Dark Elf Carves a Path to &lt;em&gt;Neverwinter&lt;/em&gt;" alt="Click here to read The World's Most Famous Dark Elf Carves a Path to &lt;em&gt;Neverwinter&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_salvatore.jpg"/>
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				Hoping to capture the attention of both traditional pen-and-paper role-players and video game RPG fans, Wizards of the Coast wants to put the city of Neverwinter on the minds of fantasy fans everywhere. That's why they've called in the big guns: author R.A. Salvatore and his most famous creation, Drizzt Do'Urden.				<a href="http://kotaku.com/5846622/the-worlds-most-famous-dark-elf-carves-a-path-to-neverwinter" title="Click here to read more about The World's Most Famous Dark Elf Carves a Path to Neverwinter">More&nbsp;&raquo;</a>
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			<category><![CDATA[neverwinter]]></category>
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			<category><![CDATA[R.a. salvatore]]></category>
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			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Tue, 04 Oct 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[World of Warcraft 4.3: Dragon Soul Ushers in a New Age of Casual Raiding]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;World of Warcraft&lt;/em&gt; 4.3: &lt;em&gt;Dragon Soul&lt;/em&gt; Ushers in a New Age of Casual Raiding" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read &lt;em&gt;World of Warcraft&lt;/em&gt; 4.3: &lt;em&gt;Dragon Soul&lt;/em&gt; Ushers in a New Age of Casual Raiding" href="http://kotaku.com/5841671/world-of-warcraft-43-dragon-soul-ushers-in-a-new-age-of-casual-raiding" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;World of Warcraft&lt;/em&gt; 4.3: &lt;em&gt;Dragon Soul&lt;/em&gt; Ushers in a New Age of Casual Raiding" alt="Click here to read &lt;em&gt;World of Warcraft&lt;/em&gt; 4.3: &lt;em&gt;Dragon Soul&lt;/em&gt; Ushers in a New Age of Casual Raiding" src="http://cache.kotaku.com/assets/images/9/2011/09/small_causalraid.jpg"/>
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				The culmination of the <em>Cataclysm</em> saga, <em>World of Warcraft</em>'s epic patch 4.3, now subtitled <em>Dragon Soul</em>, brings about an end to the tyranny of Deathwing, but more importantly an end of casual players not being able to experience raid content.				<a href="http://kotaku.com/5841671/world-of-warcraft-43-dragon-soul-ushers-in-a-new-age-of-casual-raiding" title="Click here to read more about World of Warcraft 4.3: Dragon Soul Ushers in a New Age of Casual Raiding">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841671/world-of-warcraft-43-dragon-soul-ushers-in-a-new-age-of-casual-raiding]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841671]]></guid>
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			<category><![CDATA[J. allen brack]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Hand That Guides the Gears of War Universe]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Hand That Guides the &lt;em&gt;Gears of War&lt;/em&gt; Universe" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read The Hand That Guides the &lt;em&gt;Gears of War&lt;/em&gt; Universe" href="http://kotaku.com/5827022/the-hand-that-guides-the-gears-of-war-universe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Hand That Guides the &lt;em&gt;Gears of War&lt;/em&gt; Universe" alt="Click here to read The Hand That Guides the &lt;em&gt;Gears of War&lt;/em&gt; Universe" src="http://cache.kotaku.com/assets/images/9/2011/08/small_spinninggears.jpg"/>
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				 In 2006 when science fiction author Karen Traviss' editor asked her if she wanted to do a military video game tie-in novel, it was the first she'd heard of Epic Games'<em> Gears of War</em>. Today she's responsible for the entire fictional universe, steering the adventure of Marcus Fenix and company to its inevitable conclusion and beyond.				<a href="http://kotaku.com/5827022/the-hand-that-guides-the-gears-of-war-universe" title="Click here to read more about The Hand That Guides the Gears of War Universe">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5827022/the-hand-that-guides-the-gears-of-war-universe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5827022]]></guid>
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			<pubDate><![CDATA[Tue, 02 Aug 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Candid Look Inside the Weird and Wonderful Minds Behind Dwarf Fortress]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" href="http://kotaku.com/dwarf-fortress/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dwarffortress</span></a></div -->					<div><a title="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" href="http://kotaku.com/5824587/a-candid-look-inside-the-weird-and-wonderful-minds-behind-dwarf-fortress" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" alt="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_adams.jpg"/>
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				 In a small two-bedroom apartment 20 in a strip mall of a town outside of Seattle, two brothers are hard at work crafting one of the most complex, convoluted, and difficult games ever created. Sometimes they code ASCII graphics. Other times they break out the crayons.				<a href="http://kotaku.com/5824587/a-candid-look-inside-the-weird-and-wonderful-minds-behind-dwarf-fortress" title="Click here to read more about A Candid Look Inside the Weird and Wonderful Minds Behind Dwarf Fortress">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5824587/a-candid-look-inside-the-weird-and-wonderful-minds-behind-dwarf-fortress]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5824587]]></guid>
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			<category><![CDATA[tarn adams]]></category>
			<category><![CDATA[Zach Adams]]></category>
			<pubDate><![CDATA[Mon, 25 Jul 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" href="http://kotaku.com/5823914/can-comic+con-save-the-locke-and-key-tv-show-the-comics-creators-fill-us-in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" alt="Click here to read Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so" src="http://cache.kotaku.com/assets/images/9/2011/07/small_locketop.jpg"/>
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				Friday morning at Comic-Con, the pilot episode of the supernatural horror show <em>Locke and Key</em> &mdash; <a href="http://io9.com/5814626/the-pilot-for-the-doomed-locke-and-key-tv-series-will-premiere-at-comic+con">which was not picked up by Fox for the fall season</a> &mdash; will be screened to the public for the first time. On the eve of its unveiling, io9 caught up with series writer Joe Hill and illustrator Gabriel Rodriguez about all the keynote issues.				<a href="http://kotaku.com/5823914/can-comic+con-save-the-locke-and-key-tv-show-the-comics-creators-fill-us-in" title="Click here to read more about Can Comic-Con save the Locke and Key TV show? The comic's creators sure hope so">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823914/can-comic+con-save-the-locke-and-key-tv-show-the-comics-creators-fill-us-in]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823914]]></guid>
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			<pubDate><![CDATA[Fri, 22 Jul 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[Rage Against the Machine's Tom Morello tells us about his new dystopian comic (and his career as a D&D Dungeon Master)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rage Against the Machine's Tom Morello tells us about his new dystopian comic (and his career as a D&amp;D Dungeon Master)" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Rage Against the Machine's Tom Morello tells us about his new dystopian comic (and his career as a D&amp;D Dungeon Master)" href="http://kotaku.com/5823911/rage-against-the-machines-tom-morello-tells-us-about-his-new-dystopian-comic-and-his-career-as-a-dd-dungeon-master" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rage Against the Machine's Tom Morello tells us about his new dystopian comic (and his career as a D&amp;D Dungeon Master)" alt="Click here to read Rage Against the Machine's Tom Morello tells us about his new dystopian comic (and his career as a D&amp;D Dungeon Master)" src="http://cache.kotaku.com/assets/images/9/2011/07/small_orchid.jpg"/>
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				Last night at Comic-Con, Dark Horse Comics unveiled <em>Orchid</em>, a new dystopian scifi series penned by Tom Morello, the guitar virtuoso for such bands as Rage Against the Machine and The Nightwatchman. Tom filled io9 about this bleak futuristic tale, which will span four three-issue story arcs.				<a href="http://kotaku.com/5823911/rage-against-the-machines-tom-morello-tells-us-about-his-new-dystopian-comic-and-his-career-as-a-dd-dungeon-master" title="Click here to read more about Rage Against the Machine's Tom Morello tells us about his new dystopian comic (and his career as a D&D Dungeon Master)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5823911/rage-against-the-machines-tom-morello-tells-us-about-his-new-dystopian-comic-and-his-career-as-a-dd-dungeon-master]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5823911]]></guid>
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			<pubDate><![CDATA[Thu, 21 Jul 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Cyriaque Lamar]]></dc:creator>
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			<title><![CDATA[Season Four of Star Wars: The Clone Wars Begins Online in Clone Wars Adventures]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Season Four of &lt;em&gt;Star Wars: The Clone Wars&lt;/em&gt; Begins Online in &lt;em&gt;Clone Wars Adventures&lt;/em&gt;" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Season Four of &lt;em&gt;Star Wars: The Clone Wars&lt;/em&gt; Begins Online in &lt;em&gt;Clone Wars Adventures&lt;/em&gt;" href="http://kotaku.com/5821534/season-four-of-star-wars-the-clone-wars-begins-online-in-clone-wars-adventures" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Season Four of &lt;em&gt;Star Wars: The Clone Wars&lt;/em&gt; Begins Online in &lt;em&gt;Clone Wars Adventures&lt;/em&gt;" alt="Click here to read Season Four of &lt;em&gt;Star Wars: The Clone Wars&lt;/em&gt; Begins Online in &lt;em&gt;Clone Wars Adventures&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_starwarsadventures.jpg"/>
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				 While season four of the popular Cartoon Network series <em>Star Wars: The Clone Wars </em>officially kicks off this fall, players of Sony Online Entertainment's free-to-play online game <em>Star Wars: Clone Wars Adventures</em> will be able to play through an epic storyline leading directly to the first episode's opening act.				<a href="http://kotaku.com/5821534/season-four-of-star-wars-the-clone-wars-begins-online-in-clone-wars-adventures" title="Click here to read more about Season Four of Star Wars: The Clone Wars Begins Online in Clone Wars Adventures">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5821534/season-four-of-star-wars-the-clone-wars-begins-online-in-clone-wars-adventures]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5821534]]></guid>
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			<pubDate><![CDATA[Fri, 15 Jul 2011 09:16:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dark Souls Is Only Kind To Be Cruel]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" href="http://kotaku.com/5820760/dark-souls-is-only-kind-to-be-cruel/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" alt="Click here to read &lt;em&gt;Dark Souls&lt;/em&gt; Is Only Kind To Be Cruel" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ds4.jpg"/>
											</a></div>
									</div>
				For a guy who can't seem to survive two minutes in the foreboding, swords-and-dungeons world of <em>Dark Souls</em>, I must seem unnecessarily worried about how difficult the game will be.				<a href="http://kotaku.com/5820760/dark-souls-is-only-kind-to-be-cruel/gallery/" title="Click here to read more about Dark Souls Is Only Kind To Be Cruel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820760/dark-souls-is-only-kind-to-be-cruel/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820760]]></guid>
			<category><![CDATA[Hands On]]></category>
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			<pubDate><![CDATA[Wed, 13 Jul 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Green Lantern's Light Comes at a Price in DC Universe Online]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Green Lantern's Light Comes at a Price in &lt;em&gt;DC Universe Online&lt;/em&gt;" href="http://kotaku.com/beware-our-power/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bewareourpower</span></a></div -->					<div><a title="Click here to read Green Lantern's Light Comes at a Price in &lt;em&gt;DC Universe Online&lt;/em&gt;" href="http://kotaku.com/5819881/green-lanterns-light-comes-at-a-price-in-dc-universe-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Green Lantern's Light Comes at a Price in &lt;em&gt;DC Universe Online&lt;/em&gt;" alt="Click here to read Green Lantern's Light Comes at a Price in &lt;em&gt;DC Universe Online&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_greenlanternslight.jpg"/>
											</a></div>
									</div>
				 To become a member of DC Comic's Green Lantern Corps, a being must be willful beyond imagining and fearless to a fault. Should they meet that criteria and the time be right, one of the fabled power rings may just find its way to them.				<a href="http://kotaku.com/5819881/green-lanterns-light-comes-at-a-price-in-dc-universe-online" title="Click here to read more about Green Lantern's Light Comes at a Price in DC Universe Online">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5819881/green-lanterns-light-comes-at-a-price-in-dc-universe-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819881]]></guid>
			<category><![CDATA[Beware Our Power]]></category>
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			<pubDate><![CDATA[Mon, 11 Jul 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[From Katamari Damacy to Glitch: Keita Takahashi Discusses His Newest Imaginings]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From &lt;em&gt;Katamari Damacy&lt;/em&gt; to &lt;em&gt;Glitch&lt;/em&gt;: Keita Takahashi Discusses His Newest Imaginings" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read From &lt;em&gt;Katamari Damacy&lt;/em&gt; to &lt;em&gt;Glitch&lt;/em&gt;: Keita Takahashi Discusses His Newest Imaginings" href="http://kotaku.com/5819504/glitchs-new-god/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From &lt;em&gt;Katamari Damacy&lt;/em&gt; to &lt;em&gt;Glitch&lt;/em&gt;: Keita Takahashi Discusses His Newest Imaginings" alt="Click here to read From &lt;em&gt;Katamari Damacy&lt;/em&gt; to &lt;em&gt;Glitch&lt;/em&gt;: Keita Takahashi Discusses His Newest Imaginings" src="http://cache.kotaku.com/assets/images/9/2011/07/small_thoughts.jpg"/>
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									</div>
				Keita Takahashi, famed Japanese game designer and creator of surreal games like <em>Katamari Damacy</em> and<em> Noby Noby Boy</em>, has <a href="http://kotaku.com/5819228/whats-next-for-the-creator-of-katamari-damacy">signed on to help the co-founder of Flickr create a new sort of massively multiplayer game</a>.				<a href="http://kotaku.com/5819504/glitchs-new-god/gallery/" title="Click here to read more about From Katamari Damacy to Glitch: Keita Takahashi Discusses His Newest Imaginings">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Jul 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[How Planetside 2 Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How &lt;em&gt;Planetside 2&lt;/em&gt; Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read How &lt;em&gt;Planetside 2&lt;/em&gt; Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre" href="http://kotaku.com/5819356/how-planetside-2-will-blow-the-roof-off-the-massively-multiplayer-online-first+person-shooter-genre" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How &lt;em&gt;Planetside 2&lt;/em&gt; Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre" alt="Click here to read How &lt;em&gt;Planetside 2&lt;/em&gt; Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre" src="http://cache.kotaku.com/assets/images/9/2011/07/small_battleplanet.jpg"/>
											</a></div>
									</div>
				 When it comes to blowing the roof off a video game genre, one couldn't aim for a more low-hanging, flimsily constructed covering than that of the massively multiplayer online first-person shooter market.				<a href="http://kotaku.com/5819356/how-planetside-2-will-blow-the-roof-off-the-massively-multiplayer-online-first+person-shooter-genre" title="Click here to read more about How Planetside 2 Will Blow the Roof Off the Massively Multiplayer Online First-Person Shooter Genre">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5819356/how-planetside-2-will-blow-the-roof-off-the-massively-multiplayer-online-first+person-shooter-genre]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5819356]]></guid>
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			<pubDate><![CDATA[Fri, 08 Jul 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[How the Wii U One Ups Television]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How the Wii U One Ups Television" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read How the Wii U One Ups Television" href="http://kotaku.com/5814227/how-the-wii-u-one-ups-television" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How the Wii U One Ups Television" alt="Click here to read How the Wii U One Ups Television" src="http://cache.kotaku.com/assets/images/9/2011/06/small_promo_1.jpg"/>
											</a></div>
									</div>
				 The master controller for Nintendo's Wii U was born not of a desire to replace television, but to fix one of television's very small problems.				<a href="http://kotaku.com/5814227/how-the-wii-u-one-ups-television" title="Click here to read more about How the Wii U One Ups Television">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814227/how-the-wii-u-one-ups-television]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814227]]></guid>
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			<pubDate><![CDATA[Wed, 22 Jun 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Three Things Devil's Third Might Have: Dildo Melee, Hard Gay and Wii U Support]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Three Things &lt;em&gt;Devil's Third&lt;/em&gt; Might Have: Dildo Melee, Hard Gay and Wii U Support" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read Three Things &lt;em&gt;Devil's Third&lt;/em&gt; Might Have: Dildo Melee, Hard Gay and Wii U Support" href="http://kotaku.com/5810776/three-things-devils-third-might-have-dildo-melee-hard-gay-and-wii-u-support" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Three Things &lt;em&gt;Devil's Third&lt;/em&gt; Might Have: Dildo Melee, Hard Gay and Wii U Support" alt="Click here to read Three Things &lt;em&gt;Devil's Third&lt;/em&gt; Might Have: Dildo Melee, Hard Gay and Wii U Support" src="http://cache.kotaku.com/assets/images/9/2011/06/small_devils_third_e3.jpg"/>
											</a></div>
									</div>
				Tomonobu Itagaki, the man formerly behind <em>Ninja Gaiden</em> and <em>Dead or Alive</em> games, did not bring his latest creation, <em><a href="http://kotaku.com/devilsthird">Devil's Third</a></em>, to E3 2011. He promises it will be at Tokyo Game Show, however, and wants to bring death by dildo to yet another THQ-published game.				<a href="http://kotaku.com/5810776/three-things-devils-third-might-have-dildo-melee-hard-gay-and-wii-u-support" title="Click here to read more about Three Things Devil's Third Might Have: Dildo Melee, Hard Gay and Wii U Support">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810776/three-things-devils-third-might-have-dildo-melee-hard-gay-and-wii-u-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810776]]></guid>
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			<pubDate><![CDATA[Fri, 10 Jun 2011 16:30:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Lara Croft Models Will &quot;Never Happen Again&quot;; Origin Story Movie Will]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lara Croft Models Will &amp;quot;Never Happen Again&amp;quot;; Origin Story Movie Will" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Lara Croft Models Will &amp;quot;Never Happen Again&amp;quot;; Origin Story Movie Will" href="http://kotaku.com/5810457/lara-croft-models-will-never-happen-again-origin-story-movie-will" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lara Croft Models Will &amp;quot;Never Happen Again&amp;quot;; Origin Story Movie Will" alt="Click here to read Lara Croft Models Will &amp;quot;Never Happen Again&amp;quot;; Origin Story Movie Will" src="http://cache.kotaku.com/assets/images/9/2011/06/small_tombsplash2.jpg"/>
											</a></div>
									</div>
				I can barely ask the question before <em>Tomb Raider's </em>Karl Stewart has an answer.				<a href="http://kotaku.com/5810457/lara-croft-models-will-never-happen-again-origin-story-movie-will" title="Click here to read more about Lara Croft Models Will &quot;Never Happen Again&quot;; Origin Story Movie Will">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5810457/lara-croft-models-will-never-happen-again-origin-story-movie-will]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810457]]></guid>
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			<pubDate><![CDATA[Thu, 09 Jun 2011 17:50:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why You'll Pay for the NGP, According to Sony]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why You'll Pay for the NGP, According to Sony" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Why You'll Pay for the NGP, According to Sony" href="http://kotaku.com/5805979/why-youll-pay-for-the-ngp-according-to-sony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why You'll Pay for the NGP, According to Sony" alt="Click here to read Why You'll Pay for the NGP, According to Sony" src="http://cache.kotaku.com/assets/images/9/2011/06/small_howmuchngpsplash.jpg"/>
											</a></div>
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				 Sony's new gaming portable is priced just right, at least in the company's eyes. In fact, the NGP's price was determined before they started designing the dual-thumbstick portable.				<a href="http://kotaku.com/5805979/why-youll-pay-for-the-ngp-according-to-sony" title="Click here to read more about Why You'll Pay for the NGP, According to Sony">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805979/why-youll-pay-for-the-ngp-according-to-sony]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805979]]></guid>
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			<pubDate><![CDATA[Fri, 03 Jun 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kingdoms of Amalur: Reckoning Is A Dead RPG Revived With the Spirit of Tekken and Call of Duty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" href="http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" alt="Click here to read &lt;em&gt;Kingdoms of Amalur: Reckoning&lt;/em&gt; Is A Dead RPG Revived With the Spirit of &lt;em&gt;Tekken&lt;/em&gt; and &lt;em&gt;Call of Duty&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_koar.jpg"/>
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				"Combat!" That's the thing that differentiates 38 Studios and Big Huge Games' <em><a href="http://kotaku.com/kingdomsofamalurreckoning">Kingdoms of Amalur: Reckoning</a></em> from your typical role-playing game fare, says the game's lead designer. It's the primal stuff extracted from games like <em>God of War</em>, <em>Tekken</em> and <em>Call of Duty</em> and injected into this high fantasy world.				<a href="http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty" title="Click here to read more about Kingdoms of Amalur: Reckoning Is A Dead RPG Revived With the Spirit of Tekken and Call of Duty">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5806660/kingdoms-of-amalur-reckoning-is-a-dead-rpg-revived-with-the-spirit-of-tekken-and-call-of-duty]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5806660]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 30 May 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[BioShock Infinite's Creator on Being A Big Daddy to BioShock, New Story Beats and Low Calorie Hot Cocoa]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" href="http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" alt="Click here to read &lt;em&gt;BioShock Infinite&lt;/em&gt;'s Creator on Being A Big Daddy to &lt;em&gt;BioShock&lt;/em&gt;, New Story Beats and Low Calorie Hot Cocoa" src="http://cache.kotaku.com/assets/images/9/2011/05/small_bioshock_infinite_interview.jpg"/>
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				Please, don't write off the dazzling <em><a href="http://kotaku.com/bioshockinfinite">BioShock Infinite</a></em> as simply <em>BioShock</em> in the sky. Yes, it has plasmid-like superpowers ("vigors") and an impossible retro sci-fi dystopia, but this is a <em>BioShock</em> that greatly contrasts with the one Ken Levine and Irrational Games created four years ago.				<a href="http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa" title="Click here to read more about BioShock Infinite's Creator on Being A Big Daddy to BioShock, New Story Beats and Low Calorie Hot Cocoa">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5804888/bioshock-infinites-ken-levine-on-being-a-big-daddy-to-bioshock-new-story-beats-and-low-calorie-hot-cocoa]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5804888]]></guid>
			<category><![CDATA[ken levine]]></category>
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			<pubDate><![CDATA[Tue, 24 May 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Witcher 2 is Blurry in All the Right Places]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" href="http://kotaku.com/poetry-in-motion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">poetryinmotion</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" href="http://kotaku.com/5803155/the-witcher-2-is-blurry-in-all-the-right-places" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" alt="Click here to read &lt;em&gt;The Witcher 2&lt;/em&gt; is Blurry in All the Right Places" src="http://cache.kotaku.com/assets/images/9/2011/05/small_witcherblur.jpg"/>
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				<!-- videoId: BexYqaadd3w --><!-- /videoId: BexYqaadd3w --> Amidst all of the nudity and subtle gags lurking in CD Projekt Red's latest PC role-playing adventure, the aspect of <em>The Witcher 2: Assassins of Kings </em>that has impressed me the most so far is how blurry it is.				<a href="http://kotaku.com/5803155/the-witcher-2-is-blurry-in-all-the-right-places" title="Click here to read more about The Witcher 2 is Blurry in All the Right Places">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5803155/the-witcher-2-is-blurry-in-all-the-right-places]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5803155]]></guid>
			<category><![CDATA[Poetry In Motion]]></category>
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			<pubDate><![CDATA[Wed, 18 May 2011 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Blizzard Turns up the Heat in World of Warcraft Patch 4.2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Turns up the Heat in &lt;em&gt;World of Warcraft&lt;/em&gt; Patch 4.2" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Blizzard Turns up the Heat in &lt;em&gt;World of Warcraft&lt;/em&gt; Patch 4.2" href="http://kotaku.com/5796504/blizzard-turns-up-the-heat-with-world-of-warcraft-patch-42" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blizzard Turns up the Heat in &lt;em&gt;World of Warcraft&lt;/em&gt; Patch 4.2" alt="Click here to read Blizzard Turns up the Heat in &lt;em&gt;World of Warcraft&lt;/em&gt; Patch 4.2" src="http://cache.kotaku.com/assets/images/9/2011/04/small_azeroth.jpg"/>
											</a></div>
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				 <em>World of Warcraft</em>'s Cataclysm expansion brought the forces of Ragnaros the Firelord to Mount Hyjal, threatening to destroy the all-important World Tree. Now, the Horde and Alliance take the battle to the Firelord. Blizzard's Cory Stockton talked me through the upcoming 4.2 patch, from the Firelands dungeon to the new legendary weapon casters will be drooling over.				<a href="http://kotaku.com/5796504/blizzard-turns-up-the-heat-with-world-of-warcraft-patch-42" title="Click here to read more about Blizzard Turns up the Heat in World of Warcraft Patch 4.2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796504/blizzard-turns-up-the-heat-with-world-of-warcraft-patch-42]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796504]]></guid>
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			<pubDate><![CDATA[Thu, 28 Apr 2011 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The CEO of Ubisoft is Tired of Our Current Consoles]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The CEO of Ubisoft is Tired of Our Current Consoles" href="http://kotaku.com/quotable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quotable</span></a></div -->					<div><a title="Click here to read The CEO of Ubisoft is Tired of Our Current Consoles" href="http://kotaku.com/5790894/ubisoft-ceo-is-tired-of-our-current-consoles" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The CEO of Ubisoft is Tired of Our Current Consoles" alt="Click here to read The CEO of Ubisoft is Tired of Our Current Consoles" src="http://cache.kotaku.com/assets/images/9/2011/04/small_ubi_blockquote.jpg"/>
											</a></div>
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				In an interview with <a href="http://www.mcvuk.com/features/911/25-Years-of-Ubisoft">MCVUK</a>, Ubisoft CEO Yves Guillemot lamented the lack of new development platforms, going so far as to blame the lack of new home consoles for the entire industry's fiscal shortcomings. In the interview, Guillemot claims that Ubisoft has developed fewer new IPs of late because there is no more room for new franchises on this generation of consoles: Sequels rule the roost, and Ubisoft has plenty of established series to work with until PS4, Xbox 3 and Wii 2. That said, Guillemot wishes that the consoles would get an update so that the developer can move forward.				<a href="http://kotaku.com/5790894/ubisoft-ceo-is-tired-of-our-current-consoles" title="Click here to read more about The CEO of Ubisoft is Tired of Our Current Consoles">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5790894/ubisoft-ceo-is-tired-of-our-current-consoles]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5790894]]></guid>
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			<category><![CDATA[Yves Guillemot]]></category>
			<pubDate><![CDATA[Mon, 11 Apr 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Why Free Realms PS3 Took So Long, And Why MineCraft Fans Might Want To Play It]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why &lt;em&gt;Free Realms&lt;/em&gt; PS3 Took So Long, And Why &lt;em&gt;MineCraft&lt;/em&gt; Fans Might Want To Play It" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read Why &lt;em&gt;Free Realms&lt;/em&gt; PS3 Took So Long, And Why &lt;em&gt;MineCraft&lt;/em&gt; Fans Might Want To Play It" href="http://kotaku.com/5786960/why-free-realms-ps3-took-so-long-and-why-minecraft-fans-might-want-to-play-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why &lt;em&gt;Free Realms&lt;/em&gt; PS3 Took So Long, And Why &lt;em&gt;MineCraft&lt;/em&gt; Fans Might Want To Play It" alt="Click here to read Why &lt;em&gt;Free Realms&lt;/em&gt; PS3 Took So Long, And Why &lt;em&gt;MineCraft&lt;/em&gt; Fans Might Want To Play It" src="http://cache.kotaku.com/assets/images/9/2011/03/small_pqnvghfd0rw.jpg"/>
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				<!-- videoId: pQNvghFD0Rw --><!-- /videoId: pQNvghFD0Rw --> Family-friendly casual MMO Free Realms makes its PlayStation 3 debut today, two years after the launch of its PC predecessor. Sony Online Entertainment president John Smedley tells us what took so long, and says his game might be better for builders than indie sensation MineCraft.				<a href="http://kotaku.com/5786960/why-free-realms-ps3-took-so-long-and-why-minecraft-fans-might-want-to-play-it" title="Click here to read more about Why Free Realms PS3 Took So Long, And Why MineCraft Fans Might Want To Play It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5786960/why-free-realms-ps3-took-so-long-and-why-minecraft-fans-might-want-to-play-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5786960]]></guid>
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			<pubDate><![CDATA[Tue, 29 Mar 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Guild Wars 2 Thief Is A Rogue Like None Other]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Guild Wars 2&lt;/em&gt; Thief Is A Rogue Like None Other" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Guild Wars 2&lt;/em&gt; Thief Is A Rogue Like None Other" href="http://kotaku.com/5780900/the-guild-wars-2-thief-is-a-rogue-like-none-other" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Guild Wars 2&lt;/em&gt; Thief Is A Rogue Like None Other" alt="Click here to read The &lt;em&gt;Guild Wars 2&lt;/em&gt; Thief Is A Rogue Like None Other" src="http://cache.kotaku.com/assets/images/9/2011/03/small_thicksplash.jpg"/>
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				  Most massively-multiplayer online role-playing games have some sort of rogue class, but none are quite as roguish as the newly revealed Guild Wars 2 Thief. Kotaku spoke to developer ArenaNet about what raises this stealthy stabber above the rest.				<a href="http://kotaku.com/5780900/the-guild-wars-2-thief-is-a-rogue-like-none-other" title="Click here to read more about The Guild Wars 2 Thief Is A Rogue Like None Other">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780900/the-guild-wars-2-thief-is-a-rogue-like-none-other]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780900]]></guid>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 11 Mar 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Uncharted 3 Has a Hard Target. Your Heart.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt; Has a Hard Target. Your Heart." href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt; Has a Hard Target. Your Heart." href="http://kotaku.com/5777557/uncharted-3-has-a-hard-target-your-heart" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt; Has a Hard Target. Your Heart." alt="Click here to read &lt;em&gt;Uncharted 3&lt;/em&gt; Has a Hard Target. Your Heart." src="http://cache.kotaku.com/assets/images/9/2011/03/small_agony2.jpg"/>
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				 Nathan Drake is a klutz. That's why we care what happens to him.				<a href="http://kotaku.com/5777557/uncharted-3-has-a-hard-target-your-heart" title="Click here to read more about Uncharted 3 Has a Hard Target. Your Heart.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5777557/uncharted-3-has-a-hard-target-your-heart]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5777557]]></guid>
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			<category><![CDATA[Uncharted 3: drake's deception]]></category>
			<pubDate><![CDATA[Tue, 08 Mar 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5777557&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Generation Kill, Hurt Locker, Black Hawk Down, All Are Inspiration For Battlefield 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Generation Kill&lt;/em&gt;, &lt;em&gt;Hurt Locker&lt;/em&gt;, &lt;em&gt;Black Hawk Down&lt;/em&gt;, All Are Inspiration For &lt;em&gt;Battlefield 3&lt;/em&gt;" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Generation Kill&lt;/em&gt;, &lt;em&gt;Hurt Locker&lt;/em&gt;, &lt;em&gt;Black Hawk Down&lt;/em&gt;, All Are Inspiration For &lt;em&gt;Battlefield 3&lt;/em&gt;" href="http://kotaku.com/5777398/generation-kill-hurt-locker-black-hawk-down-all-are-inspiration-for-battlefield-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Generation Kill&lt;/em&gt;, &lt;em&gt;Hurt Locker&lt;/em&gt;, &lt;em&gt;Black Hawk Down&lt;/em&gt;, All Are Inspiration For &lt;em&gt;Battlefield 3&lt;/em&gt;" alt="Click here to read &lt;em&gt;Generation Kill&lt;/em&gt;, &lt;em&gt;Hurt Locker&lt;/em&gt;, &lt;em&gt;Black Hawk Down&lt;/em&gt;, All Are Inspiration For &lt;em&gt;Battlefield 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/03/small_genplay_bf3.jpg"/>
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				You can't make a first-person shooter without a story driving it. Gone, it seems, are the days of Battlefield games that are just that: A virtual battlefield.				<a href="http://kotaku.com/5777398/generation-kill-hurt-locker-black-hawk-down-all-are-inspiration-for-battlefield-3" title="Click here to read more about Generation Kill, Hurt Locker, Black Hawk Down, All Are Inspiration For Battlefield 3">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5777398/generation-kill-hurt-locker-black-hawk-down-all-are-inspiration-for-battlefield-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5777398]]></guid>
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			<category><![CDATA[Battlefield]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 07 Mar 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5777398&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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