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		<title><![CDATA[Kotaku: Interface]]></title>
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			<title><![CDATA[Kotaku: Interface]]></title>
			<link>http://kotaku.com/tag/interface</link>
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		<link>http://kotaku.com/tag/interface</link>
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		<description><![CDATA[Kotaku posts tagged Interface]]></description>
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			<title><![CDATA[Developer Makes Disabled Gamer's Wish Come True With an Arrow Click]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Developer Makes Disabled Gamer's Wish Come True With an Arrow Click" href="http://kotaku.com/legend-of-grimrock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legendofgrimrock</span></a></div -->					<div><a title="Click here to read Developer Makes Disabled Gamer's Wish Come True With an Arrow Click" href="http://kotaku.com/5879927/developer-makes-disabled-gamers-wish-come-true-with-an-arrow-click" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Developer Makes Disabled Gamer's Wish Come True With an Arrow Click" alt="Click here to read Developer Makes Disabled Gamer's Wish Come True With an Arrow Click" src="http://cache.kotaku.com/assets/images/9/2012/01/small_98cf34ea0103bd6a4a5ef3da68063a51.jpg"/>
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				 When a commenter on the website of <em>Legend of Grimrock</em> asked about clickable on-screen arrow navigation for the upcoming indie dungeon crawler, developers said they had no plans to implement such a feature. When they found out why the commenter asked, they quickly changed those plans.				<a href="http://kotaku.com/5879927/developer-makes-disabled-gamers-wish-come-true-with-an-arrow-click" title="Click here to read more about Developer Makes Disabled Gamer's Wish Come True With an Arrow Click">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879927/developer-makes-disabled-gamers-wish-come-true-with-an-arrow-click]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879927]]></guid>
			<category><![CDATA[Legend of grimrock]]></category>
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			<pubDate><![CDATA[Fri, 27 Jan 2012 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kinect Controls Work Great... in a Bubble]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Controls Work Great... in a Bubble" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Kinect Controls Work Great... in a Bubble" href="http://kotaku.com/5620481/kinect-controls-work-great-in-a-bubble" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect Controls Work Great... in a Bubble" alt="Click here to read Kinect Controls Work Great... in a Bubble" src="http://cache.kotaku.com/assets/images/9/2012/01/small_47dc8154b6cac3ff5cfd166209c955b0.jpg"/>
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				The idea of controlling your console with gestures in a neat concept, but it also comes with a slew of technical challenges.				<a href="http://kotaku.com/5620481/kinect-controls-work-great-in-a-bubble" title="Click here to read more about Kinect Controls Work Great... in a Bubble">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5620481/kinect-controls-work-great-in-a-bubble]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5620481]]></guid>
			<category><![CDATA[Xbox 360]]></category>
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			<pubDate><![CDATA[Tue, 24 Aug 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Changing Nature of Gaming Interfaces]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Changing Nature of Gaming Interfaces" href="http://kotaku.com/interface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interface</span></a></div -->					<div><a title="Click here to read The Changing Nature of Gaming Interfaces" href="http://kotaku.com/5586271/the-artful-gamer--the-changing-nature-of-gaming-interfaces" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Changing Nature of Gaming Interfaces" alt="Click here to read The Changing Nature of Gaming Interfaces" src="http://cache.kotaku.com/assets/images/9/2010/07/nes-iphone-super-mario-bros-3.jpg"/>
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				<a href="http://www.artfulgamer.com/wp-content/uploads/2010/07/nes-iphone-super-mario-bros-3.jpg"></a>The other day I was having coffee with friends who brought their 2 1/2 year old son over for a visit.				<a href="http://kotaku.com/5586271/the-artful-gamer--the-changing-nature-of-gaming-interfaces" title="Click here to read more about The Changing Nature of Gaming Interfaces">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5586271/the-artful-gamer--the-changing-nature-of-gaming-interfaces]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5586271]]></guid>
			<category><![CDATA[Interface]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Republished]]></category>
			<pubDate><![CDATA[Wed, 14 Jul 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Chris Lepine]]></dc:creator>
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			<title><![CDATA[What Diablo III's Interface Got From World Of Warcraft]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Diablo III's Interface Got From World Of Warcraft" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read What Diablo III's Interface Got From World Of Warcraft" href="http://kotaku.com/5191005/what-diablo-iiis-interface-got-from-world-of-warcraft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Diablo III's Interface Got From World Of Warcraft" alt="Click here to read What Diablo III's Interface Got From World Of Warcraft" src="http://cache.kotaku.com/assets/images/9/2012/01/small_66a2d1aaf8cc9765b1ff43603855c4f4.jpg"/>
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				 In the latest episode of the Blizzard podcast, Diablo III senior artist Mike Nicholson discusses organizing the inventory system by size and giving skill buttons a World of Warcraft makeover.				<a href="http://kotaku.com/5191005/what-diablo-iiis-interface-got-from-world-of-warcraft" title="Click here to read more about What Diablo III's Interface Got From World Of Warcraft">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5191005/what-diablo-iiis-interface-got-from-world-of-warcraft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5191005]]></guid>
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			<category><![CDATA[Screens]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Mon, 30 Mar 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Shane Kim Explains the 360 Menu Redesign]]></title>
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				 Why bother redesigning the Xbox 360's interface? Shane Kim is here to tell us. Oh and Kim totally gets in Sony's face. No, not really. He does talk a minute amount of smack, but no gang signs were thrown.				<a href="http://kotaku.com/5027284/shane-kim-explains-the-360-menu-redesign" title="Click here to read more about Shane Kim Explains the 360 Menu Redesign">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5027284/shane-kim-explains-the-360-menu-redesign]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5027284]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 21 Jul 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Adam Barenblat]]></dc:creator>
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			<title><![CDATA[PlayStation 3 Manuals Online]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PlayStation 3 Manuals Online" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read PlayStation 3 Manuals Online" href="http://kotaku.com/213805/playstation-3-manuals-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PlayStation 3 Manuals Online" alt="Click here to read PlayStation 3 Manuals Online" src="http://cache.kotaku.com/assets/images/9/2006/11/small_xmb_manual.jpg"/>
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        <div class="FloatHack"></div>
    

      
      With just eight days to go before some 400,000 of us are settling down for a day of next-gen PlayStation gaming, eBay listing, and/or factory fresh electronics box huffing, its time to start studying. If you don't show expert level familiarity with the XMB, which Sony seriously says stands for Xross Media Bar, you're going to be the laughing stock of the neighborhood. 				<a href="http://kotaku.com/213805/playstation-3-manuals-online" title="Click here to read more about PlayStation 3 Manuals Online">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/213805/playstation-3-manuals-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-213805]]></guid>
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			<pubDate><![CDATA[Thu, 09 Nov 2006 21:40:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Clips: NBA 07 Loadtime and SixAxis Control Interface]]></title>
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				This briefish video shows you what the controller menu looks like and what you can do with the Playstation button on it. It also lets you see what the loadtime is for NBA 07. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/212567/clips-nba-07-loadtime-and-sixaxis-control-interface" title="Click here to read more about Clips: NBA 07 Loadtime and SixAxis Control Interface">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/212567/clips-nba-07-loadtime-and-sixaxis-control-interface]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-212567]]></guid>
			<category><![CDATA[sixaxis]]></category>
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			<category><![CDATA[Original]]></category>
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			<pubDate><![CDATA[Mon, 06 Nov 2006 11:00:53 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The PLAYSTATION 3 INTERFACE]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PLAYSTATION 3 INTERFACE" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read The PLAYSTATION 3 INTERFACE" href="http://kotaku.com/204799/the-playstation-3-interface" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The PLAYSTATION 3 INTERFACE" alt="Click here to read The PLAYSTATION 3 INTERFACE" src="http://cache.kotaku.com/assets/images/9/2006/10/ps3interfaceicons.jpg"/>
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				See these icons? If you're planning on buying a PLAYSTATION 3, get familiar. Sony Computer Entertainment has a full list of the interface icons and a quick rundown of what they mean. Here's a recap:				<a href="http://kotaku.com/204799/the-playstation-3-interface" title="Click here to read more about The PLAYSTATION 3 INTERFACE">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/204799/the-playstation-3-interface]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-204799]]></guid>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Tue, 03 Oct 2006 07:00:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PS3 Versus Xbox 360 Interface]]></title>
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				Aeropause has an interesting article up comparing the Playstation 3's interface to the Xbox 360's interface. The verdict: The PS3's is better because it is simpler				<a href="http://kotaku.com/191221/ps3-versus-xbox-360-interface" title="Click here to read more about PS3 Versus Xbox 360 Interface">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/191221/ps3-versus-xbox-360-interface]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-191221]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 01 Aug 2006 17:01:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=191221&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Multi-User Tabletop Warcraft 3]]></title>
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				<center></center>

I will always suck at RTS games until someone figures out a way not only for me to play them psychically, but invents  a drug that will cause extra brain hemispheres to spore, mycelium-like, within my largely fluid filled skull. Who the hell can control a million units in unison? What the crap do I look like, RTS designers? Cylon Briareus?				<a href="http://kotaku.com/179875/multi+user-tabletop-warcraft-3" title="Click here to read more about Multi-User Tabletop Warcraft 3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/179875/multi+user-tabletop-warcraft-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-179875]]></guid>
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			<category><![CDATA[Warcraft 3]]></category>
			<pubDate><![CDATA[Mon, 12 Jun 2006 07:00:19 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[E306 Video: PS3 Interface]]></title>
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				I got a chance to check out the Playstation 3's interface at the big show. Unfortunately, they weren't showing me the web or game interface. As suspected, the interface is basically a giant version of what the Playstation Portable  uses. I kinda liked it. <i>&mdash;Brian Crecente</i> 				<a href="http://kotaku.com/174759/e306-video-ps3-interface" title="Click here to read more about E306 Video: PS3 Interface">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/174759/e306-video-ps3-interface]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174759]]></guid>
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			<pubDate><![CDATA[Fri, 19 May 2006 07:00:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=174759&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Revolution Interface Shots]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Revolution Interface Shots" href="http://kotaku.com/nintendo-revolution/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendorevolution</span></a></div -->					<div><a title="Click here to read More Revolution Interface Shots" href="http://kotaku.com/151480/more-revolution-interface-shots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Revolution Interface Shots" alt="Click here to read More Revolution Interface Shots" src="http://cache.kotaku.com/assets/images/9/2006/01/rev1-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/rev1.jpg"></a>Yet another sample of the Revolution interface has popped up on the Interweb. This time Nintendogal points to a couple of images showing what appears to be a guy giving a demonstration of the interface on a projection screen.				<a href="http://kotaku.com/151480/more-revolution-interface-shots" title="Click here to read more about More Revolution Interface Shots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/151480/more-revolution-interface-shots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-151480]]></guid>
			<category><![CDATA[Nintendo Revolution]]></category>
			<category><![CDATA[Gossip]]></category>
			<category><![CDATA[Interface]]></category>
			<category><![CDATA[Screens]]></category>
			<pubDate><![CDATA[Mon, 30 Jan 2006 10:49:29 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=151480&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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