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		<title><![CDATA[Kotaku: Intel]]></title>
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			<title><![CDATA[Kotaku: Intel]]></title>
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		<description><![CDATA[Kotaku posts tagged Intel]]></description>
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			<title><![CDATA[PC Overclockers, You Can Now Insure Your CPU]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PC Overclockers, You Can Now Insure Your CPU" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read PC Overclockers, You Can Now Insure Your CPU" href="http://kotaku.com/5877754/pc-overclockers-you-can-now-insure-your-cpu" class="pp_image">
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				If you've ever fried an expensive CPU trying to overclock the thing, you should check this out. Intel is introducing something called the Performance Tuning Plan, which in plain English means overclocking insurance.				<a href="http://kotaku.com/5877754/pc-overclockers-you-can-now-insure-your-cpu" title="Click here to read more about PC Overclockers, You Can Now Insure Your CPU">More&nbsp;&raquo;</a>
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			<category><![CDATA[PC]]></category>
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			<pubDate><![CDATA[Fri, 20 Jan 2012 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Faux Futurists Want to Keep PC Gaming in the Past]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Faux Futurists Want to Keep PC Gaming in the Past" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read Faux Futurists Want to Keep PC Gaming in the Past" href="http://kotaku.com/5837957/faux-futurists-want-to-keep-pc-gaming-in-the-past" class="pp_image">
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				Some day soon, Nvidia's CEO Jen-Hsun Huang is going to walk on stage at some obscure electronics industry event and say these words: "We love PC gaming. Our heritage is in 3D gaming hardware. And that's why we're more excited than ever to announce we're never making another gaming video card again."				<a href="http://kotaku.com/5837957/faux-futurists-want-to-keep-pc-gaming-in-the-past" title="Click here to read more about Faux Futurists Want to Keep PC Gaming in the Past">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Sep 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
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			<title><![CDATA[Sixty-Year Old Technology Could Change the Face of Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sixty-Year Old Technology Could Change the Face of Gaming" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Sixty-Year Old Technology Could Change the Face of Gaming" href="http://kotaku.com/5778450/sixty+year-old-technology-could-change-the-face-of-gaming" class="pp_image">
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				 The future of gaming is more than 60 years old.				<a href="http://kotaku.com/5778450/sixty+year-old-technology-could-change-the-face-of-gaming" title="Click here to read more about Sixty-Year Old Technology Could Change the Face of Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Mar 2011 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[How Should I Break In My New Gaming Rig]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Should I Break In My New Gaming Rig" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read How Should I Break In My New Gaming Rig" href="http://kotaku.com/5766322/how-should-i-break-in-my-new-gaming-rig" class="pp_image">
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				 You all helped me figure out what pieces and parts to put into my gaming computer, so it's only fair that you get to help me figure out which game to play first on it.				<a href="http://kotaku.com/5766322/how-should-i-break-in-my-new-gaming-rig" title="Click here to read more about How Should I Break In My New Gaming Rig">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5766322/how-should-i-break-in-my-new-gaming-rig]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5766322]]></guid>
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			<pubDate><![CDATA[Mon, 21 Feb 2011 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Here's How One PC Maker is Dealing With Intel's Recall]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's How One PC Maker is Dealing With Intel's Recall" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Here's How One PC Maker is Dealing With Intel's Recall" href="http://kotaku.com/5748267/heres-how-one-pc-maker-is-dealing-with-intels-recall" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's How One PC Maker is Dealing With Intel's Recall" alt="Click here to read Here's How One PC Maker is Dealing With Intel's Recall" src="http://cache.kotaku.com/assets/images/9/2012/01/small_59100410f9ed534be5940228e4f49d9c.jpg"/>
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				This morning Intel announced they <a href="http://kotaku.com/5747938/intel-identifies-sandy-bridges-flaw-stops-some-production-kicks-off-recall">found an issue with the 6 Series chipset and that they've stopped shipping them from their factory.</a> They're also recalling some. Here's how one boutique PC builder is dealing with the issue.				<a href="http://kotaku.com/5748267/heres-how-one-pc-maker-is-dealing-with-intels-recall" title="Click here to read more about Here's How One PC Maker is Dealing With Intel's Recall">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5748267/heres-how-one-pc-maker-is-dealing-with-intels-recall]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5748267]]></guid>
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			<pubDate><![CDATA[Mon, 31 Jan 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Intel Partial Recall Impacts Fancy New &quot;Sandy Bridge&quot; Chip]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Partial Recall Impacts Fancy New &amp;quot;Sandy Bridge&amp;quot; Chip" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Intel Partial Recall Impacts Fancy New &amp;quot;Sandy Bridge&amp;quot; Chip" href="http://kotaku.com/5747938/intel-identifies-sandy-bridges-flaw-stops-some-production-kicks-off-recall" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Partial Recall Impacts Fancy New &amp;quot;Sandy Bridge&amp;quot; Chip" alt="Click here to read Intel Partial Recall Impacts Fancy New &amp;quot;Sandy Bridge&amp;quot; Chip" src="http://cache.kotaku.com/assets/images/9/2011/01/small_screen_shot_2011-01-31_at_11.50.11_am.png"/>
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				 Chipmaker Intel this morning halted some shipments of a support chip for their much ballyhooed <a href="http://gizmodo.com/tag/sandybridge/">Sandy Bridge</a> microprocessor and is ordering a partial recall.				<a href="http://kotaku.com/5747938/intel-identifies-sandy-bridges-flaw-stops-some-production-kicks-off-recall" title="Click here to read more about Intel Partial Recall Impacts Fancy New &quot;Sandy Bridge&quot; Chip">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5747938/intel-identifies-sandy-bridges-flaw-stops-some-production-kicks-off-recall]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5747938]]></guid>
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			<pubDate><![CDATA[Mon, 31 Jan 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[This Is Portal 2 Played With A Magnetic Motion Controller]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is Portal 2 Played With A Magnetic Motion Controller" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read This Is Portal 2 Played With A Magnetic Motion Controller" href="http://kotaku.com/5727146/this-is-portal-2-played-with-a-magnetic-motion-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is Portal 2 Played With A Magnetic Motion Controller" alt="Click here to read This Is Portal 2 Played With A Magnetic Motion Controller" src="http://cache.kotaku.com/assets/images/9/2011/10/small_r9loqklhva4.jpg"/>
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				<!-- videoId: R9LoqkLHvA4 --><!-- /videoId: R9LoqkLHvA4 --> Keyboard and mouse controls got you down? Yeah, didn't think so. But if millimeter precise motion control sounds like an interesting way to play Valve's first-person puzzler <a href="http://kotaku.com/tag/portal2">Portal 2</a>, you might want to buy yourself a Razer Sixense.				<a href="http://kotaku.com/5727146/this-is-portal-2-played-with-a-magnetic-motion-controller" title="Click here to read more about This Is Portal 2 Played With A Magnetic Motion Controller">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Jan 2011 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Intel's &quot;Project Offset&quot; Game Cancelled]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel's &amp;quot;Project Offset&amp;quot; Game Cancelled" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Intel's &amp;quot;Project Offset&amp;quot; Game Cancelled" href="http://kotaku.com/5577979/intels-project-offset-game-cancelled" class="pp_image">
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				For <em>years</em>, developers from computing giant Intel had been working on a game, called Project Offset. Note the use of past tense in that sentence.				<a href="http://kotaku.com/5577979/intels-project-offset-game-cancelled" title="Click here to read more about Intel's &quot;Project Offset&quot; Game Cancelled">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Jul 2010 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Intel Inside Your Mind, Serving You Drinks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Inside Your Mind, Serving You Drinks" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Intel Inside Your Mind, Serving You Drinks" href="http://kotaku.com/5577771/intel-inside-your-mind-serving-you-drinks" class="pp_image">
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				 We're one step closer to browsing the internet with our mind while our robot butler brings us drinks, and it's all thanks to Intel. PC Magazine tells us about the wonderful tech on display at the company's latest R&D day.				<a href="http://kotaku.com/5577771/intel-inside-your-mind-serving-you-drinks" title="Click here to read more about Intel Inside Your Mind, Serving You Drinks">More&nbsp;&raquo;</a>
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			<category><![CDATA[Technology]]></category>
			<pubDate><![CDATA[Thu, 01 Jul 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Hands-On Intel's Room-Sized Multi-Touch Screen]]></title>
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				 Man, imagine playing an iPhone game on this bad boy.				<a href="http://kotaku.com/5443962/hands+on-intels-room+sized-multi+touch-screen" title="Click here to read more about Hands-On Intel's Room-Sized Multi-Touch Screen">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5443962/hands+on-intels-room+sized-multi+touch-screen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5443962]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Touch]]></category>
			<category><![CDATA[Touch Screen]]></category>
			<pubDate><![CDATA[Fri, 08 Jan 2010 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[PAX Swag Report: The Good, The Bad And The WTF]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PAX Swag Report: The Good, The Bad And The WTF" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read PAX Swag Report: The Good, The Bad And The WTF" href="http://kotaku.com/5353860/pax-swag-report-the-good-the-bad-and-the-wtf" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PAX Swag Report: The Good, The Bad And The WTF" alt="Click here to read PAX Swag Report: The Good, The Bad And The WTF" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9ddef2a3b34be7e1a9392a5dc122c126.jpg"/>
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				Well, it turns out that <a href="http://kotaku.com/5351332/capcoms-plans-for-pax-im-gonna-need-a-bigger-swag-bag">Poogie I was eying</a> at the Capcom booth went for like $40, so I settled for all the free stuff you see here. You tell me &mdash; did I make the right decision?				<a href="http://kotaku.com/5353860/pax-swag-report-the-good-the-bad-and-the-wtf" title="Click here to read more about PAX Swag Report: The Good, The Bad And The WTF">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5353860/pax-swag-report-the-good-the-bad-and-the-wtf]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5353860]]></guid>
			<category><![CDATA[Pax]]></category>
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			<pubDate><![CDATA[Mon, 07 Sep 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Tricell Invites You To The Resident Evil 5 PC Launch Party]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tricell Invites You To The Resident Evil 5 PC Launch Party" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Tricell Invites You To The Resident Evil 5 PC Launch Party" href="http://kotaku.com/5351903/tricell-invites-you-to-the-resident-evil-5-pc-launch-party" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tricell Invites You To The Resident Evil 5 PC Launch Party" alt="Click here to read Tricell Invites You To The Resident Evil 5 PC Launch Party" src="http://cache.kotaku.com/assets/images/9/2009/09/tricell.jpg"/>
											</a></div>
									</div>
				 Capcom, Intel, and Tricell Pharmaceutical Corporation invite PAX attendees to join them in celebrating the launch of Resident Evil 5 for the PC with a night of "games, fun and horror."				<a href="http://kotaku.com/5351903/tricell-invites-you-to-the-resident-evil-5-pc-launch-party" title="Click here to read more about Tricell Invites You To The Resident Evil 5 PC Launch Party">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5351903/tricell-invites-you-to-the-resident-evil-5-pc-launch-party]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5351903]]></guid>
			<category><![CDATA[Pax]]></category>
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			<category><![CDATA[Resident Evil 5 PC]]></category>
			<category><![CDATA[Tricell]]></category>
			<pubDate><![CDATA[Thu, 03 Sep 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Guess BlizzCon Tourney Winners, Win a Gaming Laptop]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guess BlizzCon Tourney Winners, Win a Gaming Laptop" href="http://kotaku.com/blizzcon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzcon</span></a></div -->					<div><a title="Click here to read Guess BlizzCon Tourney Winners, Win a Gaming Laptop" href="http://kotaku.com/5327857/guess-blizzcon-tourney-winners-win-a-gaming-laptop" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guess BlizzCon Tourney Winners, Win a Gaming Laptop" alt="Click here to read Guess BlizzCon Tourney Winners, Win a Gaming Laptop" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249140936835_yourasusisgrasus.jpg"/>
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				All you Warcraft tournament handicappers, take note - <s>Blizzard's</s> Intel's running a contest to guess the winner of three of its tournaments at the upcoming BlizzCon, and laying two Asus G50vt laptops as grand prizes.				<a href="http://kotaku.com/5327857/guess-blizzcon-tourney-winners-win-a-gaming-laptop" title="Click here to read more about Guess BlizzCon Tourney Winners, Win a Gaming Laptop">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5327857/guess-blizzcon-tourney-winners-win-a-gaming-laptop]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5327857]]></guid>
			<category><![CDATA[Blizzcon]]></category>
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			<pubDate><![CDATA[Sat, 01 Aug 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5327857&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Project Offset LIVES!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Offset LIVES!" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Project Offset LIVES!" href="http://kotaku.com/5186416/project-offset-lives" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Project Offset LIVES!" alt="Click here to read Project Offset LIVES!" src="http://cache.kotaku.com/assets/images/9/2011/11/small_185772765f6da99bdafd32328a8394d6.jpg"/>
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				<!-- videoId: 1924660 --><!-- /videoId: 1924660 --> Whhooaahh, Project Offset! Been a while. The fantasy epic, which may we remind you has <a href="http://kotaku.com/116916/new-fantasy-fps-looks-amazing">been in development for <em>a long time</em></a>, reared its head this week and let us know it's still kicking.				<a href="http://kotaku.com/5186416/project-offset-lives" title="Click here to read more about Project Offset LIVES!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5186416/project-offset-lives]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5186416]]></guid>
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			<pubDate><![CDATA[Fri, 27 Mar 2009 03:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Intel Are, Yes, Sacking A Bunch Of People]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Are, Yes, Sacking A Bunch Of People" href="http://kotaku.com/disturbance-in%27%27%27ok%2c-you-get-it/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceinokyougetit</span></a></div -->					<div><a title="Click here to read Intel Are, Yes, Sacking A Bunch Of People" href="http://kotaku.com/5137594/intel-are-yes-sacking-a-bunch-of-people" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Are, Yes, Sacking A Bunch Of People" alt="Click here to read Intel Are, Yes, Sacking A Bunch Of People" src="http://cache.kotaku.com/assets/images/9/2009/01/intelvan3.jpg"/>
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				In keeping with today's theme, Intel - manufacturers of processors that are probably in the machine you're reading this on and maybe also in a machine you game on - announced some job cuts.				<a href="http://kotaku.com/5137594/intel-are-yes-sacking-a-bunch-of-people" title="Click here to read more about Intel Are, Yes, Sacking A Bunch Of People">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5137594/intel-are-yes-sacking-a-bunch-of-people]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5137594]]></guid>
			<category><![CDATA[Disturbance In...OK, You Get It]]></category>
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			<pubDate><![CDATA[Fri, 23 Jan 2009 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Intel Gives The World Two Far Cry Missions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Gives The World Two Far Cry Missions" href="http://kotaku.com/far-cry-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farcry2</span></a></div -->					<div><a title="Click here to read Intel Gives The World Two Far Cry Missions" href="http://kotaku.com/5104555/intel-gives-the-world-two-far-cry-missions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Gives The World Two Far Cry Missions" alt="Click here to read Intel Gives The World Two Far Cry Missions" src="http://cache.kotaku.com/assets/images/9/2008/12/fcboom.jpg"/>
											</a></div>
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				Intel have sponsored two bonus missions for Far Cry 2 on the PC as part of it's Game On promotion.				<a href="http://kotaku.com/5104555/intel-gives-the-world-two-far-cry-missions" title="Click here to read more about Intel Gives The World Two Far Cry Missions">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5104555/intel-gives-the-world-two-far-cry-missions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5104555]]></guid>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Intel Sees Raytraced Games In The Near Future]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Sees Raytraced Games In The Near Future" href="http://kotaku.com/technology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">technology</span></a></div -->					<div><a title="Click here to read Intel Sees Raytraced Games In The Near Future" href="http://kotaku.com/5031444/intel-sees-raytraced-games-in-the-near-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Sees Raytraced Games In The Near Future" alt="Click here to read Intel Sees Raytraced Games In The Near Future" src="http://cache.kotaku.com/assets/images/9/2008/07/raytracing.jpg"/>
											</a></div>
									</div>
				 Raytracing is a method of generating a computer image by tracing a ray of light through an image plane. The whole process is similar to how light bounces off objects in nature, determining the color, sheen, luminosity, etc. Whereas other methods of creating graphics have to generate special effects, shadows, bloom, and other popular lighting techniques are all occur as a natural product of raytracing. The problem is that raytracing is very resource intensive, making it great for pre-rendered applications, not-so-great for on-the-fly applications like games. According to Intel's Michael Vollmer, that's a fact that could change sooner than we think.				<a href="http://kotaku.com/5031444/intel-sees-raytraced-games-in-the-near-future" title="Click here to read more about Intel Sees Raytraced Games In The Near Future">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5031444/intel-sees-raytraced-games-in-the-near-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5031444]]></guid>
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			<pubDate><![CDATA[Thu, 31 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rockstar To Track Early GTA IV Players?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar To Track Early GTA IV Players?" href="http://kotaku.com/intel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">intel</span></a></div -->					<div><a title="Click here to read Rockstar To Track Early GTA IV Players?" href="http://kotaku.com/383148/rockstar-to-track-early-gta-iv-players" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rockstar To Track Early GTA IV Players?" alt="Click here to read Rockstar To Track Early GTA IV Players?" src="http://cache.kotaku.com/assets/images/9/2008/04/small_wargames2.gif"/>
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				Journalists in the UK who were receiving advanced copies of Grand Theft Auto IV had an interesting caveat&mdash;beyond wanting to know which platform was preferred for testing, Rockstar wanted to know their LIVE Gamertag or PSN IDs. While Rockstar's email request has been pulled from the source site, it's speculated that they intend to track various non-approved players, looking for regions where GTA IV might be leaking early. But from what we know about LIVE and PSN, Rockstar will have no way of differentiating downloadable copies (<a href="http://kotaku.com/383017/pirated-gta-iv-leaked-early-online">that have just leaked</a>) from retail discs actually being sold early. So it all becomes an exercise in futility. 				<a href="http://kotaku.com/383148/rockstar-to-track-early-gta-iv-players" title="Click here to read more about Rockstar To Track Early GTA IV Players?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/383148/rockstar-to-track-early-gta-iv-players]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-383148]]></guid>
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			<pubDate><![CDATA[Wed, 23 Apr 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Samus, Unreal Tournament III's Newest Contender]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Samus, Unreal Tournament III's Newest Contender" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Samus, Unreal Tournament III's Newest Contender" href="http://kotaku.com/376181/samus-unreal-tournament-iiis-newest-contender" class="pp_image">
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				After <a href="http://kotaku.com/371214/halo-gears-of-war-final-fantasy-vii-characters-on-ps3">transplanting Master Chief</a> from his warm, green home on the Xbox 360 to the PlayStation 3, it was hard to imagine a greater iconoclastic modder offense...but one may have just happened. The newest entrant to the UTIII unlicensed mods club is this Samus Aran skin. Play Metroid, kinda, on your PS3!				<a href="http://kotaku.com/376181/samus-unreal-tournament-iiis-newest-contender" title="Click here to read more about Samus, Unreal Tournament III's Newest Contender">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Apr 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Eight-Core Motherboard Will Destroy Games, Scare Small Children]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eight-Core Motherboard Will Destroy Games, Scare Small Children" href="http://kotaku.com/pc-hardware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pchardware</span></a></div -->					<div><a title="Click here to read Eight-Core Motherboard Will Destroy Games, Scare Small Children" href="http://kotaku.com/358403/eight+core-motherboard-will-destroy-games-scare-small-children" class="pp_image">
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				 Me, I've got a single core processor sitting on my motherboard. Just the one. Was thinking of upgrading to a quad-core later this year, but now, I don't know. That notion's coming under <em>very </em>close scrutiny after this monstrosity was announced today, most likely to coincide with the <a href="http://kotaku.com/358436/pc-gaming-alliance-officially-announced-here-to-save-the-day">official unveiling of the PC Gaming Alliance</a>: Intel's <em>eight-core</em> processor, officially dubbed the Intel Dual Socket Extreme Desktop Platform, but more awesomely known as the <strong>Skulltrail</strong>. <em>Eight </em>cores? Was man meant to reach such dizzying heights? We are but Icarus, flying too close to the sun...It's targeted specifically at gamers, and sure, it's $649, but for that price you can plug <em>two </em>quad-core processors into it, which when combined with support for both Crossfire and SLI graphics cards should be enough to melt both your face <em>and </em>your wallet.				<a href="http://kotaku.com/358403/eight+core-motherboard-will-destroy-games-scare-small-children" title="Click here to read more about Eight-Core Motherboard Will Destroy Games, Scare Small Children">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[PC Gaming Alliance Officially Announced, Here To Save The Day]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PC Gaming Alliance Officially Announced, Here To Save The Day" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read PC Gaming Alliance Officially Announced, Here To Save The Day" href="http://kotaku.com/358436/pc-gaming-alliance-officially-announced-here-to-save-the-day" class="pp_image">
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				 The <a href="http://kotaku.com/355751/microsoft--hardware-manufacturers-to-form-pc-gaming-alliance">PC Gaming Alliance</a> is real. It was just announced at GDC, and comprises <a href="http://kotaku.com/355751/microsoft--hardware-manufacturers-to-form-pc-gaming-alliance">not only the rumoured</a> Intel, Nvidia, AMD/ATi and Microsoft (along with Alienware, Dell, ACER and Gateway), but publishing giants Epic and Activision as well. Intel's Randy Stude will be heading up the group, which rather than making things like official stickers, box labels and slogans will instead be working to provide the platform with a unified "voice": <blockquote>One of our main major objectives is to provide one voice on PC gaming market. There's no one source that says 'hey this is where the PC market is going'. Sony, Nintendo and Microsoft are always calling their market share - we're going to call our market through this group.</blockquote> Sounds like a truly-grass-roots move. <em>And </em>it's got all the big hardware names, and two of the biggest software names (remember, Acti includes Blizzard now), onboard. Seems reports of the death of PC gaming have been greatly exaggerated!				<a href="http://kotaku.com/358436/pc-gaming-alliance-officially-announced-here-to-save-the-day" title="Click here to read more about PC Gaming Alliance Officially Announced, Here To Save The Day">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Microsoft & Hardware Manufacturers To Form PC Gaming "Alliance"?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft &amp; Hardware Manufacturers To Form PC Gaming &quot;Alliance&quot;?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Microsoft &amp; Hardware Manufacturers To Form PC Gaming &quot;Alliance&quot;?" href="http://kotaku.com/355751/microsoft--hardware-manufacturers-to-form-pc-gaming-alliance" class="pp_image">
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				 According to Dean Takahashi over at the San Jose Mercury News, a number of the PC world's biggest names - inclusing Microsoft, AMD (so ATi), Nvidia and Intel - will at GDC announce a PC gaming "alliance", targeted at promoting the PC as a gaming platform. They'll be hoping to lure big-name developers and publishers back to the PC, many of who have walked away from the platform due to piracy concerns and the lure of the console market, and here's hoping they succeed. Millions of dollars in revenue from MMOs and casual, ad-supported games are great for those in on that action, but a lot of us just want to play better - and more - good old-fashioned PC games.				<a href="http://kotaku.com/355751/microsoft--hardware-manufacturers-to-form-pc-gaming-alliance" title="Click here to read more about Microsoft & Hardware Manufacturers To Form PC Gaming "Alliance"?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Feb 2008 22:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[New York AG Subpoenas Intel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York AG Subpoenas Intel" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read New York AG Subpoenas Intel" href="http://kotaku.com/343319/new-york-ag-subpoenas-intel" class="pp_image">
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				New York's attorney general is investigating whether Intel violated state and federal antitrust laws by penalizing computer makers, cutting off competitors' distribution channels and improperly paying customers for exclusivity.				<a href="http://kotaku.com/343319/new-york-ag-subpoenas-intel" title="Click here to read more about New York AG Subpoenas Intel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jan 2008 13:00:41 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Intel Buys Havok, Lets Slip Dogs Of War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Buys Havok, Lets Slip Dogs Of War" href="http://kotaku.com/acquisitions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">acquisitions</span></a></div -->					<div><a title="Click here to read Intel Buys Havok, Lets Slip Dogs Of War" href="http://kotaku.com/300397/intel-buys-havok-lets-slip-dogs-of-war" class="pp_image">
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				Over the weekend Intel, the company that spawned countless witty stickers with "(Insert Noun) Inside", announced the purchase of Irish company Havok, creators of the Havok middleware physics engine, which has been used in over 150 games across just about every popular platform today, from BioShock to Harry Potter and the Order of the Phoenix. According to a release on Intel's site, the purchase "will enable developers in the digital animation and game communities to take advantage of Intel's innovation and technology leadership in the creation of digital media", where previously they were doing the same thing, only with Havok instead of Intel. Same difference. From what I can determine from the release, Havok will continue business as usual, though I bet they'll have much snazzier stickers. 				<a href="http://kotaku.com/300397/intel-buys-havok-lets-slip-dogs-of-war" title="Click here to read more about Intel Buys Havok, Lets Slip Dogs Of War">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Sep 2007 09:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pet Shop Boys Play SL]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pet Shop Boys Play SL" href="http://kotaku.com/dancing-in-your-room-alone-heavily-advised-%26-encouraged/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dancinginyourroomaloneheavilyadvisedencouraged</span></a></div -->					<div><a title="Click here to read Pet Shop Boys Play SL" href="http://kotaku.com/270561/pet-shop-boys-play-sl" class="pp_image">
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				We're one step closer to never having to deal with those Nazis over at Ticketmaster ever again! Weekend after next, the Guardian and Intel will be hosting a music festival in Second Life called "Second Fest". Headlining the show will be the Pet Shop Boys, New Young Pony Club, The Aliens, and Hadouken. Other real-world bands like Hot Chip, Simian Mobile Disco, and Ninja Tunes will be featured on different stages. Not to be upstaged will be Second Life talent who will have their own exclusive stage at the festival. Many other events are scheduled, like a VIP area to chat with the bands after their sets, and a human maze. More details are listed on their <a href="http://www.MySpace.com/secondfest">MySpace page</a>. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/270561/pet-shop-boys-play-sl" title="Click here to read more about Pet Shop Boys Play SL">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 20 Jun 2007 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Intel on Multi-Core Processing: Wasted Potential]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel on Multi-Core Processing: Wasted Potential" href="http://kotaku.com/intel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">intel</span></a></div -->					<div><a title="Click here to read Intel on Multi-Core Processing: Wasted Potential" href="http://kotaku.com/251940/intel-on-multi+core-processing-wasted-potential" class="pp_image">
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				There is no doubt about it: multi-cores are all they were promised to be. Benchmarks show time and time again their high efficiency with multimedia tasks especially, which is great news for gamers. But when Intel's developer for game platforms was grading programmers' utilization of mutl-core processors, he had this to say:<blockquote>When the first dual-core chips came out (in 2005), we were at a D-minus...I'd say we're at a 'C-plus' right now.</blockquote>In other words, programmers are <strike>lazy ass</strike> failures with the multi-core platforms. Considering that Intel's main business is their 2-core Core2Duo line, we can only imagine how the 8-core Cell would fair in their off-the-cuff testing. 				<a href="http://kotaku.com/251940/intel-on-multi+core-processing-wasted-potential" title="Click here to read more about Intel on Multi-Core Processing: Wasted Potential">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Apr 2007 21:30:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[CES: The Most Unnecessary Driving Chair Ever]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CES: The Most Unnecessary Driving Chair Ever" href="http://kotaku.com/intel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">intel</span></a></div -->					<div><a title="Click here to read CES: The Most Unnecessary Driving Chair Ever" href="http://kotaku.com/227188/ces-the-most-unnecessary-driving-chair-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CES: The Most Unnecessary Driving Chair Ever" alt="Click here to read CES: The Most Unnecessary Driving Chair Ever" src="http://cache.kotaku.com/assets/images/9/2007/01/small_intel_race_cars.jpg"/>
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				CES is loaded with tired executives looking to kill time between supplier lunch meetings and distributor meet-and-greets, meaning they'll do just about anything a six foot tall blonde with a headset tells them. Like, sit in a full-sized Formula One car and play simulation racing games in front of dozens of people. (You might not believe this, but there are only so many 1080p LCD televisions you can look at before you get bored.)				<a href="http://kotaku.com/227188/ces-the-most-unnecessary-driving-chair-ever" title="Click here to read more about CES: The Most Unnecessary Driving Chair Ever">More&nbsp;&raquo;</a>
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			<category><![CDATA[F1]]></category>
			<category><![CDATA[Random]]></category>
			<pubDate><![CDATA[Mon, 08 Jan 2007 22:40:01 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Amazing Quad-Core Technology of Alan Wake]]></title>
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Remedy is known for their games about grimacing, constipated protagonists with incompetent puns for names. First, <em>Max Payne</em>. Now <em>Alan Wake</em>, or, you know, isn't that clever, A. Wake? 				<a href="http://kotaku.com/203851/the-amazing-quad+core-technology-of-alan-wake" title="Click here to read more about The Amazing Quad-Core Technology of Alan Wake">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Sep 2006 11:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=203851&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Intel Invests in In-Game Ads Company]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Intel Invests in In-Game Ads Company" href="http://kotaku.com/intel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">intel</span></a></div -->					<div><a title="Click here to read Intel Invests in In-Game Ads Company" href="http://kotaku.com/185467/intel-invests-in-in+game-ads-company" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Intel Invests in In-Game Ads Company" alt="Click here to read Intel Invests in In-Game Ads Company" src="http://cache.kotaku.com/assets/images/9/2006/07/110106-csads.jpg"/>
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      In light of Intel's recent investment in IGA, a firm primarily known for paying <em>Counter-Strike</em server operators to display Subway ads in de_dust, Ars Technica has posted some musings about why gamers actually seem to <em>like</em> advertising in games:</em>				<a href="http://kotaku.com/185467/intel-invests-in-in+game-ads-company" title="Click here to read more about Intel Invests in In-Game Ads Company">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Jul 2006 11:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=185467&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How To Rebuild My PC]]></title>
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				First, <a href=" http://www.kotaku.com/gaming/pc/dead-dead-dead-my-pcs-dead-182925.php">thanks for all of the advice</a>. Thanks also for all of the offers to help me build a PC, but I don't think it would be ethical, and besides, I like putting together computers.				<a href="http://kotaku.com/183177/how-to-rebuild-my-pc" title="Click here to read more about How To Rebuild My PC">More&nbsp;&raquo;</a>
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			<category><![CDATA[Voodoo Pc]]></category>
			<pubDate><![CDATA[Mon, 26 Jun 2006 11:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=183177&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[GameTap and Intel Working Together]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap and Intel Working Together" href="http://kotaku.com/gametap/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gametap</span></a></div -->					<div><a title="Click here to read GameTap and Intel Working Together" href="http://kotaku.com/147064/gametap-and-intel-working-together" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameTap and Intel Working Together" alt="Click here to read GameTap and Intel Working Together" src="http://cache.kotaku.com/assets/images/9/2006/01/LoginTombRaider-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/LoginTombRaider.jpg"></a><a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=1977&Itemid=2">Next Generation</a> reports that GameTap will be utilizing Intel's Viiv technology. The tech makes it easier to play games on their television. From Next Gen: "GameTap said that in conjunction with Intel's Viiv technology, USB game peripherals and MCE remote controls will be easier to use with the gaming service." 				<a href="http://kotaku.com/147064/gametap-and-intel-working-together" title="Click here to read more about GameTap and Intel Working Together">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 Jan 2006 13:40:53 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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