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		<title><![CDATA[Kotaku: Innovation]]></title>
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			<title><![CDATA[Kotaku: Innovation]]></title>
			<link>http://kotaku.com/tag/innovation</link>
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		<link>http://kotaku.com/tag/innovation</link>
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		<description><![CDATA[Kotaku posts tagged Innovation]]></description>
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			<title><![CDATA[A Game Called Achron and the Theory That Games Would be Better With Time Travel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Game Called &lt;em&gt;Achron&lt;/em&gt; and the Theory That Games Would be Better With Time Travel" href="http://kotaku.com/great-ideas/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">greatideas</span></a></div -->					<div><a title="Click here to read A Game Called &lt;em&gt;Achron&lt;/em&gt; and the Theory That Games Would be Better With Time Travel" href="http://kotaku.com/5820164/a-game-called-achron-and-the-theory-that-games-would-be-better-with-time-travel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Game Called &lt;em&gt;Achron&lt;/em&gt; and the Theory That Games Would be Better With Time Travel" alt="Click here to read A Game Called &lt;em&gt;Achron&lt;/em&gt; and the Theory That Games Would be Better With Time Travel" src="http://cache.kotaku.com/assets/images/9/2011/07/small_archon_flip.jpg"/>
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				In the first mission of the upcoming computer game that Chris Hazard, PhD, has been trying to make since 1999, our hero, a man named Holloway meets himself.				<a href="http://kotaku.com/5820164/a-game-called-achron-and-the-theory-that-games-would-be-better-with-time-travel" title="Click here to read more about A Game Called Achron and the Theory That Games Would be Better With Time Travel">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5820164/a-game-called-achron-and-the-theory-that-games-would-be-better-with-time-travel]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5820164]]></guid>
			<category><![CDATA[Great Ideas]]></category>
			<category><![CDATA[achron]]></category>
			<category><![CDATA[Chris hazard]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Hazardous software]]></category>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Linux]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 11 Jul 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Best New Idea In Zombie Video Games Lurches Through Resident Evil: Operation Raccoon City]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best New Idea In Zombie Video Games Lurches Through &lt;em&gt;Resident Evil: Operation Raccoon City&lt;/em&gt;" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read The Best New Idea In Zombie Video Games Lurches Through &lt;em&gt;Resident Evil: Operation Raccoon City&lt;/em&gt;" href="http://kotaku.com/5790854/the-best-new-idea-in-zombie-video-games-lurches-through-resident-evil-operation-raccoon-city" class="pp_image">
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				That moment I knew Resident Evil: Raccoon City could be a multiplayer game worth playing was when I turned the tables on my attacker. The game is a third-person shooter. You can play it competitively, and, as is possible in many games of this type, an enemy player can get the jump on you.				<a href="http://kotaku.com/5790854/the-best-new-idea-in-zombie-video-games-lurches-through-resident-evil-operation-raccoon-city" title="Click here to read more about The Best New Idea In Zombie Video Games Lurches Through Resident Evil: Operation Raccoon City">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5790854/the-best-new-idea-in-zombie-video-games-lurches-through-resident-evil-operation-raccoon-city]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5790854]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Captivate 2011]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Resident evil operation raccoon city]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 13 Apr 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[They've Hidden A Free Role-Playing Game In Every Nintendo 3DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read They've Hidden A Free Role-Playing Game In Every Nintendo 3DS" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read They've Hidden A Free Role-Playing Game In Every Nintendo 3DS" href="http://kotaku.com/5783302/theyve-hidden-a-free-role+playing-game-in-every-nintendo-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read They've Hidden A Free Role-Playing Game In Every Nintendo 3DS" alt="Click here to read They've Hidden A Free Role-Playing Game In Every Nintendo 3DS" src="http://cache.kotaku.com/assets/images/9/2011/03/small_explore_kotaku_videos_1363.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1363 --><!-- /videoId: explore/kotaku/videos/1363 --> Among the <a href="http://kotaku.com/#!5782695/the-quirky-touches-that-only-nintendo-would-hide-in-the-3ds">many</a> <a href="http://www.viddler.com/explore/kotaku/videos/1363/">surprises</a> pre-loaded into the 3DS, Nintendo's next big handheld device, the biggest is that the thing is packed with a hidden role-playing game. It's no Final Fantasy or Dragon Age. It's something simpler and, arguably, more important.				<a href="http://kotaku.com/5783302/theyve-hidden-a-free-role+playing-game-in-every-nintendo-3ds" title="Click here to read more about They've Hidden A Free Role-Playing Game In Every Nintendo 3DS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5783302/theyve-hidden-a-free-role+playing-game-in-every-nintendo-3ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5783302]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Fri, 18 Mar 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Super Monkey Ball Uses One Of The 3DS' Odder Features]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Monkey Ball Uses One Of The 3DS' Odder Features" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Super Monkey Ball Uses One Of The 3DS' Odder Features" href="http://kotaku.com/5769680/super-monkey-ball-uses-one-of-the-3ds-odder-features" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Monkey Ball Uses One Of The 3DS' Odder Features" alt="Click here to read Super Monkey Ball Uses One Of The 3DS' Odder Features" src="http://cache.kotaku.com/assets/images/9/2011/02/small_bw_wczkfxi4.jpg"/>
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				<!-- videoId: BW_WczKFXi4 --><!-- /videoId: BW_WczKFXi4 --> The new Super Monkey Ball game for the Nintendo 3DS will let you unlock a character in the game if you walk around a lot with the 3DS. The price is 20 3DS Play Coins, the currency <a href="http://kotaku.com/#!5738668/short-cords-long-friend-lists-and-other-burning-3ds-questions-answered">Nintendo said</a> would be earned by any 3DS owner for the steps they take each day.				<a href="http://kotaku.com/5769680/super-monkey-ball-uses-one-of-the-3ds-odder-features" title="Click here to read more about Super Monkey Ball Uses One Of The 3DS' Odder Features">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5769680/super-monkey-ball-uses-one-of-the-3ds-odder-features]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5769680]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[3ds]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Super monkey ball 3d]]></category>
			<pubDate><![CDATA[Thu, 24 Feb 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Control A Video Game By Kissing Passionately]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Control A Video Game By Kissing Passionately" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Control A Video Game By Kissing Passionately" href="http://kotaku.com/5766430/control-a-video-game-by-kissing-passionately" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Control A Video Game By Kissing Passionately" alt="Click here to read Control A Video Game By Kissing Passionately" src="http://cache.kotaku.com/assets/images/9/2011/02/small_kis2.jpg"/>
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				  <!-- videoId: 20119651 --><!-- /videoId: 20119651 --> We sit here stunned, amazed and just a little bit skeptical that artist Hye Yeon Nam has found a way for people to control a bowling video game by French kissing. Kissing and playing video games were just never fun enough on their own, now were they?				<a href="http://kotaku.com/5766430/control-a-video-game-by-kissing-passionately" title="Click here to read more about Control A Video Game By Kissing Passionately">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5766430/control-a-video-game-by-kissing-passionately]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5766430]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Hye yeon nam]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Romance]]></category>
			<pubDate><![CDATA[Mon, 21 Feb 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" href="http://kotaku.com/5761162/quakes-oddest-controller-is-made-of-mouse-keyboard-and-masking-tape" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" alt="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" src="http://cache.kotaku.com/assets/images/9/2011/02/small_quakecontroller.jpg"/>
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				 <!-- videoId: 9CYrlHry0dw --><!-- /videoId: 9CYrlHry0dw --> In 2006, before Kinect and maybe even before Wii, gamer Niel de la Rouviere decided to make a motion-controller for Quake III.  He says he was bored; I say that Niel de la Rouviere, armed with masking tape, was efficient.				<a href="http://kotaku.com/5761162/quakes-oddest-controller-is-made-of-mouse-keyboard-and-masking-tape" title="Click here to read more about Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5761162/quakes-oddest-controller-is-made-of-mouse-keyboard-and-masking-tape]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5761162]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[quake III arena]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 15 Feb 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[How To Kill A Super-Hero Using Foursquare]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How To Kill A Super-Hero Using Foursquare" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read How To Kill A Super-Hero Using Foursquare" href="http://kotaku.com/5748693/how-to-kill-a-super+hero-using-foursquare/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How To Kill A Super-Hero Using Foursquare" alt="Click here to read How To Kill A Super-Hero Using Foursquare" src="http://cache.kotaku.com/assets/images/9/2011/02/small_supergirlcover_01.jpg"/>
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				Foursquare could be more deadly than Kryptonite, according to the smartly-written &mdash; really! &mdash; <a href=" http://www.dccomics.com/dcu/comics/?cm=16603">60th issue of the latest Supergirl comic</a>. A bright Harvard guy makes a crowd-sourced Foursquare-style app that lets supervillains hunt super-heroes. Mark Zuckerberg meets Lex Luthor?				<a href="http://kotaku.com/5748693/how-to-kill-a-super+hero-using-foursquare/gallery/" title="Click here to read more about How To Kill A Super-Hero Using Foursquare">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5748693/how-to-kill-a-super+hero-using-foursquare/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5748693]]></guid>
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			<category><![CDATA[Comics]]></category>
			<category><![CDATA[Dc Comics]]></category>
			<category><![CDATA[Foursquare]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[supergirl]]></category>
			<pubDate><![CDATA[Tue, 01 Feb 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[This Might Be The World's Most Dangerous Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Might Be The World's Most Dangerous Game" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read This Might Be The World's Most Dangerous Game" href="http://kotaku.com/5744863/this-might-be-the-worlds-most-dangerous-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Might Be The World's Most Dangerous Game" alt="Click here to read This Might Be The World's Most Dangerous Game" src="http://cache.kotaku.com/assets/images/9/2011/01/small_akashi-w640.jpg"/>
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				The instructions for the Wii-based game Akashi couldn't sound more dangerous: "Players are blindfolded and a sword is given to them in order to play." Good thing we have video of this one in action.				<a href="http://kotaku.com/5744863/this-might-be-the-worlds-most-dangerous-game" title="Click here to read more about This Might Be The World's Most Dangerous Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5744863/this-might-be-the-worlds-most-dangerous-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5744863]]></guid>
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			<category><![CDATA[akashi]]></category>
			<category><![CDATA[Askashi the blind samurai]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 27 Jan 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A New And Maybe Better Way To Stop People From Being Jerks Online]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A New And Maybe Better Way To Stop People From Being Jerks Online" href="http://kotaku.com/misbehavior/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">misbehavior</span></a></div -->					<div><a title="Click here to read A New And Maybe Better Way To Stop People From Being Jerks Online" href="http://kotaku.com/5733206/a-new-and-maybe-better-way-to-stop-people-from-being-jerks-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A New And Maybe Better Way To Stop People From Being Jerks Online" alt="Click here to read A New And Maybe Better Way To Stop People From Being Jerks Online" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6429a17acbca9e963e7ae5069acef18e.jpg"/>
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				The people running the video game League of Legends knew they had a problem. They had the same problem that makes much of the Internet unpleasant. Too many people were being jerks online. They're hatching a novel solution: citizen justice.				<a href="http://kotaku.com/5733206/a-new-and-maybe-better-way-to-stop-people-from-being-jerks-online" title="Click here to read more about A New And Maybe Better Way To Stop People From Being Jerks Online">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5733206/a-new-and-maybe-better-way-to-stop-people-from-being-jerks-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5733206]]></guid>
			<category><![CDATA[Misbehavior]]></category>
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			<category><![CDATA[Riot Games]]></category>
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			<pubDate><![CDATA[Thu, 13 Jan 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Problem: We Don't Shoot Green Things Enough]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Problem: We Don't Shoot Green Things Enough" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Problem: We Don't Shoot Green Things Enough" href="http://kotaku.com/5724354/problem-we-dont-shoot-green-things-enough" class="pp_image">
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				Exploding red barrels are a video game cliché. The people making the video game Bulletstorm wanted exploding barrels in their game, but they dreamed to make their barrels green. Then they woke up.				<a href="http://kotaku.com/5724354/problem-we-dont-shoot-green-things-enough" title="Click here to read more about Problem: We Don't Shoot Green Things Enough">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 04 Jan 2011 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[In 2011 One Video Game Will Add More Heroic Drunken Shooting To Our Culture]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In 2011 One Video Game Will Add More Heroic Drunken Shooting To Our Culture" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read In 2011 One Video Game Will Add More Heroic Drunken Shooting To Our Culture" href="http://kotaku.com/5723304/in-2011-one-video-game-will-add-more-heroic-drunken-shooting-to-our-culture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In 2011 One Video Game Will Add More Heroic Drunken Shooting To Our Culture" alt="Click here to read In 2011 One Video Game Will Add More Heroic Drunken Shooting To Our Culture" src="http://cache.kotaku.com/assets/images/9/2012/01/small_784cb08301c8ada710622c92c83619c8.jpg"/>
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				In the video game war against video game cannibals, as depicted in next month's Bulletstorm, extreme measures are required &mdash; or at least rewarded. The straight-faced official U.S. video game ratings board describes a bunch of them.				<a href="http://kotaku.com/5723304/in-2011-one-video-game-will-add-more-heroic-drunken-shooting-to-our-culture" title="Click here to read more about In 2011 One Video Game Will Add More Heroic Drunken Shooting To Our Culture">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Jan 2011 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Rocking Chair Controller, The Buckets Of Water Controller]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Rocking Chair Controller, The Buckets Of Water Controller" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read The Rocking Chair Controller, The Buckets Of Water Controller" href="http://kotaku.com/5715843/the-rocking-chair-controller-the-buckets-of-water-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Rocking Chair Controller, The Buckets Of Water Controller" alt="Click here to read The Rocking Chair Controller, The Buckets Of Water Controller" src="http://cache.kotaku.com/assets/images/9/2010/12/small_6dcg2ozg6io.jpg"/>
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				<!-- videoId: 6dcG2oZG6Io --><!-- /videoId: 6dcG2oZG6Io --> Students at New York University's Interactive Telecommunications Program weren't trying to make video games when they found ways to use a rocking chair or two buckets full of water as controllers.				<a href="http://kotaku.com/5715843/the-rocking-chair-controller-the-buckets-of-water-controller" title="Click here to read more about The Rocking Chair Controller, The Buckets Of Water Controller">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 25 Dec 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What If A Video Game Was Poetry?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If A Video Game Was Poetry?" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read What If A Video Game Was Poetry?" href="http://kotaku.com/5713752/what-if-a-video-game-was-poetry" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What If A Video Game Was Poetry?" alt="Click here to read What If A Video Game Was Poetry?" src="http://cache.kotaku.com/assets/images/9/2010/12/small_aslowyear.jpg"/>
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				Autumn leaves fall. A cup of coffee cools near a window in the winter. And Ian Bogost has done something risky. He's made four minuscule games for a dead gaming machine. And he's called these video games "poems."				<a href="http://kotaku.com/5713752/what-if-a-video-game-was-poetry" title="Click here to read more about What If A Video Game Was Poetry?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Dec 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Machiavellian Plot Hidden In A Blockbuster Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" href="http://kotaku.com/5711464/the-machiavellian-plot-hidden-in-a-blockbuster-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" alt="Click here to read The Machiavellian Plot Hidden In A Blockbuster Video Game" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cae181712f8d59d38cdc7e122a8c7693.jpg"/>
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				Jeffrey Yohalem wanted the blockbuster video game he wrote this year to be different. He wanted Assassin's Creed: Brotherhood to say something about the world today, if he could get away with it.				<a href="http://kotaku.com/5711464/the-machiavellian-plot-hidden-in-a-blockbuster-video-game" title="Click here to read more about The Machiavellian Plot Hidden In A Blockbuster Video Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5711464/the-machiavellian-plot-hidden-in-a-blockbuster-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5711464]]></guid>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[One Way To Save World War II Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Way To Save World War II Video Games" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read One Way To Save World War II Video Games" href="http://kotaku.com/5649008/one-way-to-save-world-war-ii-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Way To Save World War II Video Games" alt="Click here to read One Way To Save World War II Video Games" src="http://cache.kotaku.com/assets/images/9/2010/09/frenchfighters.jpg"/>
											</a></div>
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				The cry goes out: <em>Another</em> World War II video game? Writer Rob Zacny argues that the war is not the problem. The tired perspective is.				<a href="http://kotaku.com/5649008/one-way-to-save-world-war-ii-video-games" title="Click here to read more about One Way To Save World War II Video Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5649008/one-way-to-save-world-war-ii-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5649008]]></guid>
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			<category><![CDATA[world war II]]></category>
			<pubDate><![CDATA[Mon, 27 Sep 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Man Who Will Bring Us To The Fourth Dimension]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Man Who Will Bring Us To The Fourth Dimension" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read The Man Who Will Bring Us To The Fourth Dimension" href="http://kotaku.com/5585099/the-man-who-will-bring-us-to-the-fourth-dimension" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Man Who Will Bring Us To The Fourth Dimension" alt="Click here to read The Man Who Will Bring Us To The Fourth Dimension" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f4ea57c8c45b190ec45f391b36e24d3b.jpg"/>
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				Marc ten Bosch is the only man I have ever treated as if he had a super-power. Not super-strength. Not heat vision. Something better.				<a href="http://kotaku.com/5585099/the-man-who-will-bring-us-to-the-fourth-dimension" title="Click here to read more about The Man Who Will Bring Us To The Fourth Dimension">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5585099/the-man-who-will-bring-us-to-the-fourth-dimension]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5585099]]></guid>
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			<pubDate><![CDATA[Mon, 12 Jul 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Microsoft Solves Backwards Battery Problem]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Solves Backwards Battery Problem" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Microsoft Solves Backwards Battery Problem" href="http://kotaku.com/5578462/microsoft-solves-backwards-battery-problem" class="pp_image">
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											</a></div>
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				The mad scientists at Microsoft have conjured a technology called InstaLoad that will allow you to put batteries into a device &mdash; in either direction. Look at the batteries in this official Microsoft image here. Madness!				<a href="http://kotaku.com/5578462/microsoft-solves-backwards-battery-problem" title="Click here to read more about Microsoft Solves Backwards Battery Problem">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Jul 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Someone Talented Is Making Video Game's Best Volcano]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Someone Talented Is Making Video Game's Best Volcano" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Someone Talented Is Making Video Game's Best Volcano" href="http://kotaku.com/5574590/someone-talented-is-making-video-games-best-volcano" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Someone Talented Is Making Video Game's Best Volcano" alt="Click here to read Someone Talented Is Making Video Game's Best Volcano" src="http://cache.kotaku.com/assets/images/9/2012/01/small_93df9a2f82058a1ce036b4274766ce4d.jpg"/>
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				Eric Chahi likes lava. He likes talking about lava. He likes e-mailing a photo (above) of some lava that he photographed on Reunion Island. This man likes volcanoes more than you or I do.				<a href="http://kotaku.com/5574590/someone-talented-is-making-video-games-best-volcano" title="Click here to read more about Someone Talented Is Making Video Game's Best Volcano">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jun 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[This Was Live-Action Asteroids, And Two Other Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Was Live-Action Asteroids, And Two Other Games" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read This Was Live-Action Asteroids, And Two Other Games" href="http://kotaku.com/5557499/this-was-live+action-asteroids-and-two-other-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Was Live-Action Asteroids, And Two Other Games" alt="Click here to read This Was Live-Action Asteroids, And Two Other Games" src="http://cache.kotaku.com/assets/images/9/2010/06/d498ddbb171ce5c55c.jpg"/>
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				 Gamers young and old dream of the possibility of being sucked into the world of their favorite video game. Over the Weekend I witnessed live action renditions of Atari classics Kaboom and Asteroids at the Come Out and Play Festival.				<a href="http://kotaku.com/5557499/this-was-live+action-asteroids-and-two-other-games" title="Click here to read more about This Was Live-Action Asteroids, And Two Other Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5557499/this-was-live+action-asteroids-and-two-other-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5557499]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Asteroids]]></category>
			<category><![CDATA[Atari]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Come out & play 2010]]></category>
			<category><![CDATA[Kaboom]]></category>
			<category><![CDATA[Lasers]]></category>
			<category><![CDATA[Ommrpg]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Tue, 08 Jun 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Aulistar Mark]]></dc:creator>
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			<title><![CDATA[It's Like Galaga, But You're The Aliens Up Top]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like Galaga, But You're The Aliens Up Top" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read It's Like Galaga, But You're The Aliens Up Top" href="http://kotaku.com/5555674/its-like-galaga-but-youre-the-aliens-up-top" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Like Galaga, But You're The Aliens Up Top" alt="Click here to read It's Like Galaga, But You're The Aliens Up Top" src="http://cache.kotaku.com/assets/images/9/2010/06/1c98ddb61a10eec894.jpg"/>
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				 Yes, the DS I am holding here is upside down. I have a good reason for that. I am playing a cutting-edge game.				<a href="http://kotaku.com/5555674/its-like-galaga-but-youre-the-aliens-up-top" title="Click here to read more about It's Like Galaga, But You're The Aliens Up Top">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5555674/its-like-galaga-but-youre-the-aliens-up-top]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5555674]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[a Topsy Turvy Life: The Turvys Strike Back]]></category>
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			<category><![CDATA[Koei tecmo]]></category>
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			<pubDate><![CDATA[Fri, 04 Jun 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Is There A Future In Bendable Gaming?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is There A Future In Bendable Gaming?" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Is There A Future In Bendable Gaming?" href="http://kotaku.com/5526460/is-there-a-future-in-bendable-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is There A Future In Bendable Gaming?" alt="Click here to read Is There A Future In Bendable Gaming?" src="http://cache.kotaku.com/assets/images/9/2010/04/bendable.jpg"/>
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				  Motion-sensing, camera control, thought control; it's all been done before, or has it? A team from Queen's University in Ontario has created a new way to play games using a bendable projection screen and a shoulder-mounted projector.				<a href="http://kotaku.com/5526460/is-there-a-future-in-bendable-gaming" title="Click here to read more about Is There A Future In Bendable Gaming?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5526460/is-there-a-future-in-bendable-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5526460]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[-]]></category>
			<category><![CDATA[Bendable Gaming]]></category>
			<category><![CDATA[Mobile Gaming]]></category>
			<category><![CDATA[motion sensors]]></category>
			<category><![CDATA[projection screen]]></category>
			<category><![CDATA[Shoulder-mounted]]></category>
			<category><![CDATA[Technology]]></category>
			<pubDate><![CDATA[Wed, 28 Apr 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[In The Xbox Future, Your TV Will Know If You Are Yelling, Booing]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In The Xbox Future, Your TV Will Know If You Are Yelling, Booing" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read In The Xbox Future, Your TV Will Know If You Are Yelling, Booing" href="http://kotaku.com/5521051/in-the-xbox-future-your-tv-will-know-if-you-are-yelling-booing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In The Xbox Future, Your TV Will Know If You Are Yelling, Booing" alt="Click here to read In The Xbox Future, Your TV Will Know If You Are Yelling, Booing" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1271901203812_yelling_at_tv.jpg"/>
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				Why have been people yelling at professional athletes who fumble and fall and anger them when those athletes are on their TVs and can't hear them? Because these people have been getting ready for the Xbox 360's Project Natal.				<a href="http://kotaku.com/5521051/in-the-xbox-future-your-tv-will-know-if-you-are-yelling-booing" title="Click here to read more about In The Xbox Future, Your TV Will Know If You Are Yelling, Booing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5521051/in-the-xbox-future-your-tv-will-know-if-you-are-yelling-booing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5521051]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 21 Apr 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[New Word For The Day: Scrotality]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Word For The Day: Scrotality" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read New Word For The Day: Scrotality" href="http://kotaku.com/5511790/new-word-for-the-day-scrotality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Word For The Day: Scrotality" alt="Click here to read New Word For The Day: Scrotality" src="http://cache.kotaku.com/assets/images/9/2010/04/shadow.jpg"/>
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				Scrotality: name of the Achievement awarded to players of this month's upcoming Dead To Rights: Retribution should they make the game's playable dog chomp a bad guy's groin.				<a href="http://kotaku.com/5511790/new-word-for-the-day-scrotality" title="Click here to read more about New Word For The Day: Scrotality">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ps3)]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 07 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[PixelJunk Expansion Channels Demon's Souls, Of All Things]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PixelJunk Expansion Channels Demon's Souls, Of All Things" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read PixelJunk Expansion Channels Demon's Souls, Of All Things" href="http://kotaku.com/5497677/pixeljunk-expansion-channels-demons-souls-of-all-things" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PixelJunk Expansion Channels Demon's Souls, Of All Things" alt="Click here to read PixelJunk Expansion Channels Demon's Souls, Of All Things" src="http://cache.kotaku.com/assets/images/9/2011/11/small_04d6fe15b31792a037dc2709b4bdf01f.jpg"/>
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				The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult favorite, Demon's Souls, beat the series to its latest clever innovation.				<a href="http://kotaku.com/5497677/pixeljunk-expansion-channels-demons-souls-of-all-things" title="Click here to read more about PixelJunk Expansion Channels Demon's Souls, Of All Things">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5497677/pixeljunk-expansion-channels-demons-souls-of-all-things]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5497677]]></guid>
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			<category><![CDATA[Pixel junk racers]]></category>
			<category><![CDATA[Pixeljunk racers 2nd lap]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[q-games]]></category>
			<pubDate><![CDATA[Fri, 19 Mar 2010 17:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[One Step Closer To The Mathematical Formula For Fun]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Step Closer To The Mathematical Formula For Fun" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read One Step Closer To The Mathematical Formula For Fun" href="http://kotaku.com/5496754/one-step-closer-to-the-mathematical-formula-for-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Step Closer To The Mathematical Formula For Fun" alt="Click here to read One Step Closer To The Mathematical Formula For Fun" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1268943377017_math.jpg"/>
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				No, in this post you will not find the algorithm of entertainment, the theorem of thrills or the postulate of pleasure. But you will find details on how one unlikely game may, accidentally, calculate fun.				<a href="http://kotaku.com/5496754/one-step-closer-to-the-mathematical-formula-for-fun" title="Click here to read more about One Step Closer To The Mathematical Formula For Fun">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5496754/one-step-closer-to-the-mathematical-formula-for-fun]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5496754]]></guid>
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			<category><![CDATA[The trials of st. lucia]]></category>
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			<pubDate><![CDATA[Thu, 18 Mar 2010 16:20:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Play A Facebook Game To Help The War Effort On Your Xbox 360, Or Vice Versa]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play A Facebook Game To Help The War Effort On Your Xbox 360, Or Vice Versa" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Play A Facebook Game To Help The War Effort On Your Xbox 360, Or Vice Versa" href="http://kotaku.com/5483830/play-a-facebook-game-to-help-the-war-effort-on-your-xbox-360-or-vice-versa" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play A Facebook Game To Help The War Effort On Your Xbox 360, Or Vice Versa" alt="Click here to read Play A Facebook Game To Help The War Effort On Your Xbox 360, Or Vice Versa" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1641b39bdedb9f2a59a384c21348a4b7.jpg"/>
											</a></div>
									</div>
				You play a game on Facebook. I'll play one on Xbox 360. Our winnings will contribute to the same side of a virtual reenactment of World War I. Behold, the first Facebook-360 gaming link, launching this week. More are coming.				<a href="http://kotaku.com/5483830/play-a-facebook-game-to-help-the-war-effort-on-your-xbox-360-or-vice-versa" title="Click here to read more about Play A Facebook Game To Help The War Effort On Your Xbox 360, Or Vice Versa">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5483830/play-a-facebook-game-to-help-the-war-effort-on-your-xbox-360-or-vice-versa]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5483830]]></guid>
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			<category><![CDATA[toy soldiers]]></category>
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			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Tue, 02 Mar 2010 20:00:35 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Next Big Thing In Video Games Might Be Fear Of Embarrassment]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Next Big Thing In Video Games Might Be Fear Of Embarrassment" href="http://kotaku.com/fun/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fun</span></a></div -->					<div><a title="Click here to read The Next Big Thing In Video Games Might Be Fear Of Embarrassment" href="http://kotaku.com/5481255/the-next-big-thing-in-video-games-might-be-fear-of-embarrassment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Next Big Thing In Video Games Might Be Fear Of Embarrassment" alt="Click here to read The Next Big Thing In Video Games Might Be Fear Of Embarrassment" src="http://cache.kotaku.com/assets/images/9/2012/01/small_214ec34d175b48da01e55e3baea57386.jpg"/>
											</a></div>
									</div>
				It's a terrible thought to ponder. But it could explain why other people play video games you are certain stink: Maybe fun isn't the key ingredient that makes people love video games anymore. Let's hear it for... shame?				<a href="http://kotaku.com/5481255/the-next-big-thing-in-video-games-might-be-fear-of-embarrassment" title="Click here to read more about The Next Big Thing In Video Games Might Be Fear Of Embarrassment">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5481255/the-next-big-thing-in-video-games-might-be-fear-of-embarrassment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5481255]]></guid>
			<category><![CDATA[Fun]]></category>
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			<category><![CDATA[Zynga]]></category>
			<pubDate><![CDATA[Mon, 01 Mar 2010 15:00:06 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Points For Toothbrushing: The Gaming Speech Everyone Is Talking About]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Points For Toothbrushing: The Gaming Speech Everyone Is Talking About" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Points For Toothbrushing: The Gaming Speech Everyone Is Talking About" href="http://kotaku.com/5479125/points-for-toothbrushing-the-gaming-speech-everyone-is-talking-about" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Points For Toothbrushing: The Gaming Speech Everyone Is Talking About" alt="Click here to read Points For Toothbrushing: The Gaming Speech Everyone Is Talking About" src="http://cache.kotaku.com/assets/images/9/2011/11/small_58093e439fd5d5f2c48651bdb67bcb68.jpg"/>
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				 People keep Tweeting and e-mailing... did you see this speech? Yes, I saw it. This is today's must-watch about the future of gaming &mdash; and the future of life.				<a href="http://kotaku.com/5479125/points-for-toothbrushing-the-gaming-speech-everyone-is-talking-about" title="Click here to read more about Points For Toothbrushing: The Gaming Speech Everyone Is Talking About">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5479125/points-for-toothbrushing-the-gaming-speech-everyone-is-talking-about]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5479125]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Dice 2010]]></category>
			<category><![CDATA[farmville]]></category>
			<category><![CDATA[gamification]]></category>
			<category><![CDATA[Jesse schell]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Wed, 24 Feb 2010 10:40:55 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5479125&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[At Last, A Keyboard With A LOL Button]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read At Last, A Keyboard With A LOL Button" href="http://kotaku.com/toy-fair-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toyfair2010</span></a></div -->					<div><a title="Click here to read At Last, A Keyboard With A LOL Button" href="http://kotaku.com/5472714/at-last-a-keyboard-with-a-lol-button" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read At Last, A Keyboard With A LOL Button" alt="Click here to read At Last, A Keyboard With A LOL Button" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8443482229e37d09b327f8d7363f6883.jpg"/>
											</a></div>
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				The Fast Finger keyboard was made for people, mainly children, who are not yet comfortable with the QWERTY layout of most keyboards. It's also made for people who'd love to use just one button to type TTYL, L8R or BRB.				<a href="http://kotaku.com/5472714/at-last-a-keyboard-with-a-lol-button" title="Click here to read more about At Last, A Keyboard With A LOL Button">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5472714/at-last-a-keyboard-with-a-lol-button]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5472714]]></guid>
			<category><![CDATA[Toy fair 2010]]></category>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Keyboards]]></category>
			<category><![CDATA[Lol]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 16 Feb 2010 10:40:37 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5472714&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Analyst: 15-20 Console Games In 2010 To Be In 3D]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Analyst: 15-20 Console Games In 2010 To Be In 3D" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Analyst: 15-20 Console Games In 2010 To Be In 3D" href="http://kotaku.com/5467786/analyst-15+20-console-games-in-2010-to-be-in-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Analyst: 15-20 Console Games In 2010 To Be In 3D" alt="Click here to read Analyst: 15-20 Console Games In 2010 To Be In 3D" src="http://cache.kotaku.com/assets/images/9/2010/02/gt5_3d.jpg"/>
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				Is Avatar-style Sterescoppic 3D going to be big in video games? A report in Consumer Electronics Daily finds few video game publishers ready to sound excited about 3D gaming, except Disney, but that doesn't mean there aren't 3D games coming.				<a href="http://kotaku.com/5467786/analyst-15+20-console-games-in-2010-to-be-in-3d" title="Click here to read more about Analyst: 15-20 Console Games In 2010 To Be In 3D">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5467786/analyst-15+20-console-games-in-2010-to-be-in-3d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5467786]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[3D]]></category>
			<pubDate><![CDATA[Tue, 09 Feb 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5467786&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Things We Don't Need To See, Such As Our Speed]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Things We Don't Need To See, Such As Our Speed" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Things We Don't Need To See, Such As Our Speed" href="http://kotaku.com/5458994/things-we-dont-need-to-see-such-as-our-speed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Things We Don't Need To See, Such As Our Speed" alt="Click here to read Things We Don't Need To See, Such As Our Speed" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1264716093305_split.jpg"/>
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				I just finished racing a couple of laps of Disney's Split/Second racing game. Impressions to come. But first an observation about something I couldn't observe: the racing game's speedometer. It had none. And I didn't miss it.				<a href="http://kotaku.com/5458994/things-we-dont-need-to-see-such-as-our-speed" title="Click here to read more about Things We Don't Need To See, Such As Our Speed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5458994/things-we-dont-need-to-see-such-as-our-speed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5458994]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Black Rock Studios]]></category>
			<category><![CDATA[Disney]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Split second]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 28 Jan 2010 17:00:45 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5458994&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[An Attempt To Solve The iPhone's Joysticklessness, Radically]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Attempt To Solve The iPhone's Joysticklessness, Radically" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read An Attempt To Solve The iPhone's Joysticklessness, Radically" href="http://kotaku.com/5453718/an-attempt-to-solve-the-iphones-joysticklessness-radically" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Attempt To Solve The iPhone's Joysticklessness, Radically" alt="Click here to read An Attempt To Solve The iPhone's Joysticklessness, Radically" src="http://cache.kotaku.com/assets/images/9/2012/01/small_714aedb34df573fbe514924fe49cd062.jpg"/>
											</a></div>
									</div>
				There's a big problem with video games on Apple's iPod Touch and iPhone. There's no joystick to control them with, no directional pad to press. Just glass to touch and a device to tilt. At last, there's a strange solution.				<a href="http://kotaku.com/5453718/an-attempt-to-solve-the-iphones-joysticklessness-radically" title="Click here to read more about An Attempt To Solve The iPhone's Joysticklessness, Radically">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5453718/an-attempt-to-solve-the-iphones-joysticklessness-radically]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5453718]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Assassin's creed ii discovery]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Thu, 21 Jan 2010 10:40:24 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5453718&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fingers-On Impressions Of R.U.S.E., A Real-Time Strategy Game Playable By Touch]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fingers-On Impressions Of R.U.S.E., A Real-Time Strategy Game Playable By Touch" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read Fingers-On Impressions Of R.U.S.E., A Real-Time Strategy Game Playable By Touch" href="http://kotaku.com/5426258/fingers+on-impressions-of-ruse-a-real+time-strategy-game-playable-by-touch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fingers-On Impressions Of R.U.S.E., A Real-Time Strategy Game Playable By Touch" alt="Click here to read Fingers-On Impressions Of R.U.S.E., A Real-Time Strategy Game Playable By Touch" src="http://cache.kotaku.com/assets/images/9/2009/12/ruse2010.jpg"/>
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				I controlled a real-time-strategy game with my fingertips for the first time last week. It wasn't as bad as I feared, not yet as good as I now want it to be.				<a href="http://kotaku.com/5426258/fingers+on-impressions-of-ruse-a-real+time-strategy-game-playable-by-touch" title="Click here to read more about Fingers-On Impressions Of R.U.S.E., A Real-Time Strategy Game Playable By Touch">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5426258/fingers+on-impressions-of-ruse-a-real+time-strategy-game-playable-by-touch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5426258]]></guid>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[2010 Preview]]></category>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[R.u.s.e.]]></category>
			<category><![CDATA[Real-time strategy]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[touch controls]]></category>
			<pubDate><![CDATA[Mon, 14 Dec 2009 16:00:31 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5426258&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EA: Command & Conquer, RTS Genre Needs Innovation, Not Just "Cooler Graphics"]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" href="http://kotaku.com/5418926/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" alt="Click here to read EA: Command &amp; Conquer, RTS Genre Needs Innovation, Not Just &quot;Cooler Graphics&quot;" src="http://cache.kotaku.com/assets/images/9/2009/12/cnc4panamericamultiplayer2.jpg"/>
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				When last Kotaku reported about the future of Command and Conquer, <a href="http://kotaku.com/5414147/you-may-not-like-where-command--conquer-is-headed">there was an editorial eyebrow raised skeptically</a>. But the boss at EA believes that real-time-strategy needs "fundamental innovation." His pitch might change your expression.				<a href="http://kotaku.com/5418926/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics" title="Click here to read more about EA: Command & Conquer, RTS Genre Needs Innovation, Not Just "Cooler Graphics"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5418926/ea-command--conquer-rts-genre-needs-innovation-not-just-cooler-graphics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5418926]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Command & Conquer]]></category>
			<category><![CDATA[Command And Conquer]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[john riccitiello]]></category>
			<category><![CDATA[Jon van caneghem]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Rts]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Fri, 04 Dec 2009 10:00:27 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Ubisoft: 3D Gaming Will Be The New Stereo Sound]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft: 3D Gaming Will Be The New Stereo Sound" href="http://kotaku.com/avatar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">avatar</span></a></div -->					<div><a title="Click here to read Ubisoft: 3D Gaming Will Be The New Stereo Sound" href="http://kotaku.com/5413855/ubisoft-3d-gaming-will-be-the-new-stereo-sound" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubisoft: 3D Gaming Will Be The New Stereo Sound" alt="Click here to read Ubisoft: 3D Gaming Will Be The New Stereo Sound" src="http://cache.kotaku.com/assets/images/9/2009/11/avatarscreesnhot.jpg"/>
											</a></div>
									</div>
				With a new game coming out that supports 3D glasses gaming, publisher Ubisoft is claiming that 3D glasses gaming will someday be essential.				<a href="http://kotaku.com/5413855/ubisoft-3d-gaming-will-be-the-new-stereo-sound" title="Click here to read more about Ubisoft: 3D Gaming Will Be The New Stereo Sound">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5413855/ubisoft-3d-gaming-will-be-the-new-stereo-sound]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5413855]]></guid>
			<category><![CDATA[Avatar]]></category>
			<category><![CDATA[3D]]></category>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Fri, 27 Nov 2009 15:00:15 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5413855&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Seeking A Game That Can Trick Me]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Seeking A Game That Can Trick Me" href="http://kotaku.com/hindsight/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hindsight</span></a></div -->					<div><a title="Click here to read Seeking A Game That Can Trick Me" href="http://kotaku.com/5412021/seeking-a-game-that-can-trick-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Seeking A Game That Can Trick Me" alt="Click here to read Seeking A Game That Can Trick Me" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2621152884cbe958ea00f173d2f3375e.jpg"/>
											</a></div>
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				<em>This is the third in a series of posts labeled "Hindsight" that discuss games you may have thought we were done writing about. Last time: <a href="http://kotaku.com/5379580/the-awards-we-dont-give">X-Men Origins: Wolverine</a>. This time: Wolfenstein. </em>				<a href="http://kotaku.com/5412021/seeking-a-game-that-can-trick-me" title="Click here to read more about Seeking A Game That Can Trick Me">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5412021/seeking-a-game-that-can-trick-me]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5412021]]></guid>
			<category><![CDATA[Hindsight]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[First-person shooters]]></category>
			<category><![CDATA[Id]]></category>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Raven Software]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wolfenstein]]></category>
			<pubDate><![CDATA[Thu, 26 Nov 2009 16:00:26 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5412021&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Dangerous Video Game You Weren't Supposed To Play]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Dangerous Video Game You Weren't Supposed To Play" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read The Dangerous Video Game You Weren't Supposed To Play" href="http://kotaku.com/5400213/the-dangerous-video-game-you-werent-supposed-to-play" class="pp_image">
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				Zach Gage says his riff on Space Invaders isn't maliciously designed software made to destroy your computer files &mdash; though it might do that. It's a more thoughtful project than that.				<a href="http://kotaku.com/5400213/the-dangerous-video-game-you-werent-supposed-to-play" title="Click here to read more about The Dangerous Video Game You Weren't Supposed To Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5400213/the-dangerous-video-game-you-werent-supposed-to-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5400213]]></guid>
			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Loselose]]></category>
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			<pubDate><![CDATA[Mon, 09 Nov 2009 13:40:19 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Behold The Single-Player Fighting Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Behold The Single-Player Fighting Game" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Behold The Single-Player Fighting Game" href="http://kotaku.com/5395085/behold-the-single+player-fighting-game" class="pp_image">
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				Did you know people made single-player fighting games? I played one last week.				<a href="http://kotaku.com/5395085/behold-the-single+player-fighting-game" title="Click here to read more about Behold The Single-Player Fighting Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ds]]></category>
			<category><![CDATA[fighting games]]></category>
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			<category><![CDATA[Kamen Rider]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 02 Nov 2009 17:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Possible Innovation: Continues That Count Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Possible Innovation: Continues That Count Up" href="http://kotaku.com/new-super-mario-bros%27-wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsupermariobroswii</span></a></div -->					<div><a title="Click here to read Possible Innovation: Continues That Count Up" href="http://kotaku.com/5376663/possible-innovation-continues-that-count-up" class="pp_image">
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				Are Continues in gaming archaic? For years, we've lost our virtual lives in games but had the sometimes limited option to Contninue. What if &mdash; as may be the case in the next Mario game &mdash; the Continues counted <em>up</em>?				<a href="http://kotaku.com/5376663/possible-innovation-continues-that-count-up" title="Click here to read more about Possible Innovation: Continues That Count Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[New super mario bros. wii]]></category>
			<category><![CDATA[Continues]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 07 Oct 2009 18:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Where Are All The &quot;Next Gen&quot; Games?]]></title>
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				The calendar says "2009". The Xbox 360 launched in 2005. That means we're four years into the "next generation" of video gaming. If so, then where the hell are our "next generation" games?				<a href="http://kotaku.com/5369850/where-are-all-the-next-gen-games" title="Click here to read more about Where Are All The &quot;Next Gen&quot; Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Bethesda]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 30 Sep 2009 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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