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		<title><![CDATA[Kotaku: Infinite Line]]></title>
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			<title><![CDATA[Kotaku: Infinite Line]]></title>
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		<description><![CDATA[Kotaku posts tagged Infinite Line]]></description>
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			<title><![CDATA[How Erotic Games Influenced Platinum Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Erotic Games Influenced Platinum Games" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read How Erotic Games Influenced Platinum Games" href="http://kotaku.com/5061511/how-erotic-games-influenced-platinum-games" class="pp_image">
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				As we told you earlier in the year, a little-known fact about upcoming Platinum Games strategy title Infinite Space (formerly Infinite Line) is that it's being co-developed by Nude Maker, and Nude Maker's Hifumi Kouno is on director duties. Nude Maker, as you may already have deduced, sometimes dabble in less combative titles. As in, they've done <em>erotic</em> games. And that experience, believe it or not, is helping them build Infinite Space.				<a href="http://kotaku.com/5061511/how-erotic-games-influenced-platinum-games" title="Click here to read more about How Erotic Games Influenced Platinum Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Oct 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[From Erotic Games to Mainstream Games]]></title>
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				Upcoming Platinum Games' DS game <i>Infinite Line</i> is being co-developed by Tokyo developer Nude Maker and directed by Nude Maker's Hifumi Kouno. Nude Maker? That's an interesting name! <i>And</i> meaningful. The company spent a few years, cutting its teeth on erotic PC games. Says Kouno:				<a href="http://kotaku.com/5018689/from-erotic-games-to-mainstream-games" title="Click here to read more about From Erotic Games to Mainstream Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 23 Jun 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Those Platinum Games Games Will Have Sequels]]></title>
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Like what you've seen so far from <a href="http://kotaku.com/tag/platinum-games/">Platinum Games</a>? Good, because bet your ass there's going to be more. Sequels, even. Let's let SEGA American boss Simon Jeffery explain it:				<a href="http://kotaku.com/5009841/those-platinum-games-games-will-have-sequels" title="Click here to read more about Those Platinum Games Games Will Have Sequels">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 May 2008 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Infinite Line Screens]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Infinite Line Screens" alt="Click here to read Infinite Line Screens" src="http://cache.kotaku.com/assets/images/9/2008/05/small_linehead.jpg"/>
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				 Of the three <a href="http://kotaku.com/390815/sega-platinumgames-deal-in-press-release-and-pictures">Platinum games announced last week</a>, I'm actually most excited for Infinite Line. If only because I dig the ship designs, and find the whole idea of <em>managing </em>a fleet, instead of just sending it off to die, an intriguing one. 				<a href="http://kotaku.com/391560/infinite-line-screens/gallery/" title="Click here to read more about Infinite Line Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 May 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Black, White and Blood To Bring Hardcore Back to Nintendo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Black, White and Blood To Bring Hardcore Back to Nintendo" href="http://kotaku.com/black%2c-white-and-blood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blackwhiteandblood</span></a></div -->					<div><a title="Click here to read Black, White and Blood To Bring Hardcore Back to Nintendo" href="http://kotaku.com/5009161/black-white-and-blood-to-bring-hardcore-back-to-nintendo" class="pp_image">
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				Black, white and blood: It's a formula that Sega of America head honcho Simon Jeffery hopes will help the company have its best year ever, continuing it's four year drive from struggling to stay in the top twenty of publishers to pushing into the number five spot.				<a href="http://kotaku.com/5009161/black-white-and-blood-to-bring-hardcore-back-to-nintendo" title="Click here to read more about Black, White and Blood To Bring Hardcore Back to Nintendo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 15 May 2008 11:21:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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